View Full Version : VB2-Mayan Melee
vbraun Nov 04, 2003, 04:08 PM Before anyone takes my idea I'd like to introduce:
Mayan Melee
Victory: Domination
Civilization: The Mayans (agricultural and industrious)
Difficulty: Monarch
Map: Continents (Other Map conditions will be random)
Map Size: Standard
Opponents:
Sumerians (scientific and agricultural)
Portuguese (expansionist and seafaring)
Incans (expansionist and agricultural)
Hittites (expansionist and commercial)
Byzantines (seafaring and scientific)
Dutch (seafaring and agricultural)
Austria(Militerstic and Industriouls)
This will require the Conquests x-pack.
This game is to get the felling of Conquests and learn whats new in the x-pack. As Conquests as not come out yet this game will not start untill November 14. The Starting Location will be posted on November 4.
Austria
The reason I added Austria is becasue i heard that an Austrian Civilization will be included but you have to trade it for one of the civs. Since we have one starting location avaliable i thought i would add Austria in.
24 hour "got it" then 48 hours to post the turns.
Roster: (Not Actual Order)
1. vbraun
2. Sir Bugsy
3. CaptinCivFreak
4. SuperBeaverInc.
5. Ville
6. Andvruss
Note: The object of this game is to explore Conquests not win as soon as possible. So becasue of this we can not win untill after 1900AD.
Also We have to go into every goverment.
Note this was redone with permission by CT any more spaming will be a boot from this sg ;)
Reasons for Austria being Mil and Ind. Qoute from the Conquests realese party made by Gobi
"We had planned on making the Austrians Mil and Ind in the epic game. But as Mere said , that was before we rebalenced traits with agricultural and seafaring"
So that is what will play with.
Ville Nov 05, 2003, 06:42 AM I get conquests in late november, are you sure you want me to play fifth?
vbraun Nov 05, 2003, 10:07 AM Thats not the actual order. I think i have the order like this:
1. vbraun
2. SuperBeaverInc.
3. CaptainCivFreak
4. SirBugsy
5. Andvruss
6. Ville
The last three are interchangable (meaning whoever declare they have Conquest first will go during that spot.)
If you feel that you can't be happy with this rooster please speak up.
Ville Nov 05, 2003, 10:50 AM Originally posted by vbraun
The last three are interchangable (meaning whoever declare they have Conquest first will go during that spot.)
OK, that's good
gunnerxtr Nov 05, 2003, 07:41 PM sounds like a great idea, too bad the spots are full, i will be lurking closely
andvruss Nov 08, 2003, 06:21 AM Ok, I have the game vbraun.
Ville Nov 08, 2003, 09:37 AM I can get C3C a week earlier than I expected
vbraun Nov 08, 2003, 02:01 PM Originally posted by andvruss
Ok, I have the game vbraun.
I don't :cry:
So you'll go 4th or would you perfer to go 1st :p
andvruss Nov 08, 2003, 03:09 PM Originally posted by vbraun
I don't :cry:
So you'll go 4th or would you perfer to go 1st :p
Hehe, I think I'll go 4th, if you don't mide.... :) :p
SuperBeaverInc. Nov 08, 2003, 04:50 PM vbraun, I have it too. If you want I could go first and start the game off.
CaptainCivFreak Nov 08, 2003, 05:36 PM I might not get it for a couple weeks. :cry: :cry:
vbraun Nov 08, 2003, 06:56 PM Originally posted by SuperBeaverInc.
vbraun, I have it too. If you want I could go first and start the game off.
So now your volentering to start :confused: I was going to start it on the 14th. So the rooster is what it is untill the 14th then we'll make changes.
Ville Nov 09, 2003, 01:24 AM Originally posted by CaptainCivFreak
I might not get it for a couple weeks. :cry: :cry:
Same here:rolleyes:
CaptainCivFreak Nov 09, 2003, 04:00 PM I'll probably get C3C on Tuesday.
Sir Bugsy Nov 10, 2003, 01:09 PM Mine has shipped from Amazon, but I still don't have it. :(
vbraun Nov 10, 2003, 04:40 PM Originally posted by Sir Bugsy
Mine has shipped from Amazon, but I still don't have it. :(
Same here :cry:
CaptainCivFreak Nov 11, 2003, 03:59 PM I got it!!! YAY!!! :D :D
vbraun Nov 11, 2003, 04:01 PM Originally posted by CaptainCivFreak
I got it!!! YAY!!! :D :D
On 11/8 my copy was in Pennsulvania.... :cry:
Ville Nov 12, 2003, 09:32 AM My dad's friend got the game and I probably get it in a week or two
vbraun Nov 12, 2003, 10:10 AM Originally posted by Ville
My dad's friend got the game and I probably get it in a week or two
Ask to borrow the game untill you get it yourself. Otherwise thats good news. :goodjob:
Ville Nov 12, 2003, 12:21 PM Borrow from who;) My dad's friend is American, lives in Holland, MI. He sends C3C+Bonus CD for me. Shipping will take about week. I think I'm not good enough swimmer to go and borrow it from him. (I know, I should've been more specific:lol: )
UPDATE: He e-mailed to my dad that he has sent C3C+Bonus CD. I get it in week probably [dance]
vbraun Nov 14, 2003, 10:03 AM Just got the game yesterday.
:D :band: :D
Playing the Age of Discovry as the Ports and it is hard. ..
CaptainCivFreak Nov 15, 2003, 12:04 PM It looks like everyone but Ville has the game... Sir Bugsy hasn't actually said he has it yet though...
Ville Nov 15, 2003, 12:15 PM Go ahead and start, I play when I get it.
SuperBeaverInc. Nov 15, 2003, 03:13 PM vbraun, I think we should try and get a start, as we were supposed to start yesterday. We don't have to hunt you down and drag you away from your current Conquests game, do we? :p
vbraun Nov 15, 2003, 04:34 PM I need to figure out how to add the Austrians....
Sry for not replying.
Finished the Conquest.
SuperBeaverInc. Nov 15, 2003, 08:49 PM Originally posted by vbraun
I need to figure out how to add the Austrians....
I know how to mod them in
SuperBeaverInc. Nov 15, 2003, 10:20 PM I took some time to mod the Austrians into the game. They replace the Koreans, as the Koreans were the last civ before the C3C civs began. YOU MUST HAVE THESE FILES INSTALLED IN ORDER TO SUCCESSFULLY PLAY THE WITH THE AUSTRIANS!!!
The PediaIcons.txt file goes in the Civilization III/Conquests/Text folder. Back up original files
The conquests.biq file goes in the Civilization III/Conquests folder Back up original files
Download below a few posts below
CaptainCivFreak Nov 15, 2003, 10:25 PM Do we all just have to do this? Or just the person who starts?
vbraun Nov 15, 2003, 10:58 PM Thanks SuperBeaver :thanx:
Ill set up the game by tommarow then ill take the first turns.
Note: 1st round people play 20 turns then after that 10.
SuperBeaverInc. Nov 15, 2003, 11:49 PM Originally posted by CaptainCivFreak
Do we all just have to do this? Or just the person who starts?
All need it or game will crash.
vbraun Nov 16, 2003, 01:07 PM Link wont work :(
SuperBeaverInc. Nov 16, 2003, 01:17 PM Originally posted by vbraun
Link wont work :(
:mad: Sorry, that is the first time I have ever tried to attach a zip file with the upload. I will try to use the attach file feature.
SuperBeaverInc. Nov 16, 2003, 06:27 PM After play testing the mod, I found that if you make contact with the Austrians in the ancient age, as soon as the ancient view of Charles V appears, the game crashes. I have fixed this problem. Remember to backup your files!
CaptainCivFreak Nov 17, 2003, 07:46 AM Thank you for the heads up! I know that I would have been really p/o'd if my game crashed cause I rarely save IBT turns. And you're sure the same won't happen in the Middle, Industrial, and Modern ages?
vbraun Nov 17, 2003, 10:12 AM Just got grounded :( so if you guys can hold tight till Wed i can take the first set of turns. Otherwise SuperBeaver you can start it up.
I can still post because im using the school computer ;)
Sir Bugsy Nov 17, 2003, 01:00 PM I got the game today, so I'm ready for the party to begin. [party]
SuperBeaverInc. Nov 17, 2003, 05:19 PM Originally posted by CaptainCivFreak
Thank you for the heads up! I know that I would have been really p/o'd if my game crashed cause I rarely save IBT turns. And you're sure the same won't happen in the Middle, Industrial, and Modern ages?
If it does, then it is very easy for me to fix.
Originally posted by vbraun
Just got grounded :( so if you guys can hold tight till Wed i can take the first set of turns. Otherwise SuperBeaver you can start it up.
I can still post because im using the school computer ;)
I will consider it. What level aggresion for the AI?
CaptainCivFreak Nov 17, 2003, 06:58 PM How about Less Aggressive, because most of us are still pretty new to Conquests. If I'd been playing it as often as I wanted to... I'd be grounded too!
SuperBeaverInc. Nov 17, 2003, 09:02 PM Too late CaptainCivFreak, I already started :p
Here is the start location.
http://www.civfanatics.net/uploads5/start2.jpg
4000 BC- Founded Chichén Itza - Began work on warrior, researched Warrior Code at 70%
3950 BC-
3900 BC-
3850 BC-
3800 BC-
3750 BC- Chichén Itza builds warrior, scouts northeast
3700 BC-
3650 BC-
3600 BC- Chichén Itza builds warrior, scouts eastward
3550 BC-
3500 BC- Pop a goody hut, result:
http://www.civfanatics.net/uploads5/barbs4.jpg
3450 BC- Chichén Itza builds warrior, starts settler
3400 BC- Warrior kills a barb
3350 BC-
3300 BC-
3250 BC- Pop a goody hut, result:
http://www.civfanatics.net/uploads5/gold.jpg
3200 BC-
3150 BC- Chichén Itza builds settler, begins warrior. Finish Warrior Code, begin The Wheel at 60%
3100 BC-
3050 BC-
3000 BC-
Here is our world:
http://www.civfanatics.net/uploads5/world.jpg
Save (http://www.civfanatics.net/uploads5/VB2_3000_BC.SAV)
andvruss Nov 17, 2003, 09:06 PM Good start. Just 2 comments about starting location: Was that a BG we founded on? That kinda wastes that BG. We also have 2 squares in our capitals reach that are coast, and cannot be improved (harbour, offshore platform). Nonetheless, good job taking the first turns. :goodjob:
SuperBeaverInc. Nov 17, 2003, 09:21 PM Originally posted by andvruss
Was that a BG we founded on? That kinda wastes that BG.
I just noticed that. I tend not to check the terrain underneath the start location, unless I can see cattle or something
Originally posted by andvruss
We also have 2 squares in our capitals reach that are coast, and cannot be improved (harbour, offshore platform).
:wallbash:
CaptainCivFreak Nov 18, 2003, 07:08 AM Who is next??? Vbraun should fix the order in the first post of the thread to show the order.
SuperBeaverInc. Nov 18, 2003, 07:44 AM Originally posted by vbraun
Thats not the actual order. I think i have the order like this:
1. vbraun
2. SuperBeaverInc.
3. CaptainCivFreak
4. SirBugsy
5. Andvruss
6. Ville
The last three are interchangable (meaning whoever declare they have Conquest first will go during that spot.)
If you feel that you can't be happy with this rooster please speak up.
In the third post, vbraun posted this. We could use this as the order, or we could wait for vbraun to post again.
SuperBeaverInc. Nov 18, 2003, 08:10 AM After looking through the thread, I think it should go
1-vbraun
2-SuperBeaverInc.
3-CaptainCivFreak
4-Andvruss
5-Sir Bugsy
6-Ville
-or-
1-SuperBeaverInc.
2-Andvruss
3-CaptainCivFreak
4-Sir Bugsy
5-Ville
6-vbraun
vbraun Nov 18, 2003, 10:17 AM After looking through the thread, I think it should go
1-vbraun
2-SuperBeaverInc.
3-CaptainCivFreak
4-Andvruss
5-Sir Bugsy
6-Ville
-or-
1-SuperBeaverInc.
2-Andvruss
3-CaptainCivFreak
4-Sir Bugsy
5-Ville
It should go
1-SuperBeaverInc.
2-vbraun
3-CaptinCivFreak
4-Andvruss
5-Sir Bugsy
6-Ville
Im not being grounded for a week. I get off tomarow.
And it was not from playing Civ to much :mischief:
So just hold tight for a day.
SuperBeaver you were supposed to wait 2 days and let me play :p
Ville Nov 18, 2003, 10:53 AM I get the game soon I think... but I'm quite sick now:(
Temperature is 39,3C (normally 36,5C), oh yeah it might be C3C fever too:p
Teknoice Nov 19, 2003, 04:56 AM never mind.
Ville Nov 19, 2003, 10:17 AM I have C3C finally. It's party time[dance] :lol:
vbraun Nov 19, 2003, 09:06 PM A Got it Message.
BTW, How do you like my new avatar :D
SuperBeaverInc. Nov 19, 2003, 09:41 PM Originally posted by vbraun
A Got it Message.
BTW, How do you like my new avatar :D
Nice avatar and title. Can't wait to see your turns.
vbraun Nov 20, 2003, 09:02 PM Notes: CI=Citchen Itza
3000BC-Pop Barbs
2950BC-CI Warrior-->Warrior
Found Copan-->Warrior
2850BC-CI Warrior-->Settler
Contact Dutch Trade:
Them Us
BW+10g WC+Masonry
2170BC-Copan Warrior-->Worker
2590BC-CI Settler-->Warrior
2510BC-Copan Worker-->Warrior
2470BC-Pop a Spear :eek: :lol: :eek:
2430BC-CI Warrior-->Granary
2350BC-Settle Palenque-->Warrior
2270BC-Pop Ceromonial Burial
Start Alphabet at 70%
http://www.civfanatics.net/uploads5/VB2_2150_BC.jpg
The Save: >>Here<< (http://www.civfanatics.net/uploads5/VB2_2150_BC.sav)
SuperBeaver did you mod it so spears are the advanced barb uit??? :confused:
CaptainCivFreak Nov 21, 2003, 04:43 PM I'll play tomorrow (Saturday) to give the others time to comment.
SuperBeaverInc. Nov 21, 2003, 05:35 PM Originally posted by vbraun
SuperBeaver did you mod it so spears are the advanced barb uit??? :confused:
Are you serious? You got spears from a goody hut? I don't know what happened then.
CaptainCivFreak Nov 21, 2003, 05:52 PM Well, this is C3C, what level are we playing on? Isn't it Monarch... maybe it uses the adv. unit... I've never noticed in PTW tho... maybe C3C has a new feature that wasnt mentioned... :confused:
SuperBeaverInc. Nov 21, 2003, 06:13 PM Originally posted by CaptainCivFreak
Well, this is C3C, what level are we playing on? Isn't it Monarch... maybe it uses the adv. unit... I've never noticed in PTW tho... maybe C3C has a new feature that wasnt mentioned... :confused:
Or maybe a bug?
vbraun Nov 21, 2003, 08:48 PM Its possible its a bug or a new feature... You have to admit its pretty funny :lol:
SuperBeaverInc. Nov 21, 2003, 08:59 PM Originally posted by vbraun
Its possible its a bug or a new feature... You have to admit its pretty funny :lol:
It's probably a bug, as in the editor it still has only two slots for barbarian land units(Warrior/Horsie) It is still pretty funny though :lol: I would have really like to have seen the look on your face when that happened :lol:
CaptainCivFreak Nov 22, 2003, 05:21 PM Sorry I haven't played yet. I've had monster comp. problems. I'll be able to play later tonight though... I'm trying to cope with the fact that my first SG was declared dead before we started the third turn. :cry: As I said, I'll play tonight.
CaptainCivFreak Nov 23, 2003, 05:22 PM Andvruss, would you switch with me for this round. My Internet is being really slow right now and I can hardly even view the forums...
andvruss Nov 23, 2003, 05:26 PM Ok, I'll try to play either tomorrow or Tuesday then.
vbraun Nov 26, 2003, 08:24 AM Note: I will be away till 11/30
BTW, Andvruss wheres your turns? ;)
andvruss Nov 26, 2003, 01:54 PM Can you repost the save vbraun?
CaptainCivFreak Nov 26, 2003, 06:00 PM I went through the uploads5 folder and found the save file for vbraun since he's probably already gone. Here is the proper save file: ||SAVE|| (http://www.civfanatics.net/uploads5/VB2_2150_BC.SAV)
andvruss Nov 26, 2003, 06:01 PM Thanks.
andvruss Nov 27, 2003, 02:18 PM 2110: lose a warrior trying to sack a barb camp
Sci rate to max to get alphabet in 10
2070: not much
2030: same
1990: wheeee
IBT: CI granary-settler
Palenqye worker- spear
The Dutch form a very aggressive city in the south....
1950: not much
IBT: Copan settler- spear
1910: explore
1870: same
IBT: Dutch found another aggressive city
1830: not much
IBT: we discover alphabet- math
CI settler- spear
1790: same
1750: same
Save (http://www.civfanatics.net/uploads5/VB2_1750BC.SAV)
CaptainCivFreak Nov 27, 2003, 02:23 PM I guess its my turn. FYI, next time I will go after vbraun. I'll post either tonight or tomorrow. Saturday at the latest.
SuperBeaverInc. Nov 28, 2003, 09:01 AM Question about the new patch:
If I downloaded the patch, would everyone have to have it in order to not screw up the SAV files?
Ville Nov 28, 2003, 10:40 AM I have patched mine already
CaptainCivFreak Nov 28, 2003, 02:59 PM I didn't know there was a patch. I'll get it.
Chieftess Nov 28, 2003, 03:13 PM <delurking>The patch doesn't change anything to the EXE. It's only minor art/text fixes to the translated versions.</delurking>
andvruss Nov 28, 2003, 03:17 PM Originally posted by Chieftess
<delurking>The patch doesn't change anything to the EXE. It's only minor art/text fixes to the translated versions.</delurking>
I installed the patch and it doesn't even say it is version 1.02. It still says 1.00.......
CaptainCivFreak Nov 29, 2003, 01:54 PM I have the patch. But I can't play for this round... I'm really sick. Could the next person play for me. When vbraun takes his turns when he gets back, I'll jump back in.
vbraun Dec 01, 2003, 10:17 AM Sir Bugsy your up.
@CaptinCiv- Thats fine.
P.S. Ct looks like your still making sure we dont spam :p
P.S.2 BTW, Your avatar scares me CT... ;)
Edit: Andvruss wernt you suppose to play 20 turns?
Sir Bugsy Dec 01, 2003, 12:10 PM I've got it. I would normally look for a team discussion or a dot map, but since we don't have a lot of information yet, I'll play in the next day or so.
andvruss Dec 01, 2003, 03:37 PM Originally posted by vbraun
Sir Bugsy your up.
@CaptinCiv- Thats fine.
P.S. Ct looks like your still making sure we dont spam :p
P.S.2 BTW, Your avatar scares me CT... ;)
Edit: Andvruss wernt you suppose to play 20 turns?
Well, you played 10 turns before me, so I thought I had to play 10 turns....
Sir Bugsy Dec 01, 2003, 04:17 PM We'll just go with it. 10 turns is pretty standard.
vbraun Dec 02, 2003, 10:37 AM Originally posted by andvruss
Well, you played 10 turns before me, so I thought I had to play 10 turns....
There were turns in between those ones listed. So I did play 20 turns just listed 10.
But ok 10 it is.
Paalikles Dec 02, 2003, 07:16 PM Erm - any plans on "dealing" with these Nederlenders (William & Co? )
rush plans perhaps?
screenies will be nice :)
lurking this game
SuperBeaverInc. Dec 03, 2003, 07:59 AM Question: Who's turn is it now?
Screenshot for Paalikles:
http://www.civfanatics.net/uploads6/dutch.jpg
Sir Bugsy Dec 03, 2003, 09:34 AM I'm up. RL intruded last night as Mrs. Bugsy is coming down with the flu. I will try and get this played in the next 18 hours or so.
Sir Bugsy Dec 05, 2003, 06:39 PM Pre-flight – 1750 BC – The Dutch have IW, but won’t consider a trade.
MM to grow a few turns faster in Palenque. We are very crowded. Looks like we’re going to be going to war soon. That means either horses or swords. I switch over our builds to warriors in all but Copan (we’d lose some shields there)
IBT – Palenque: Warrior=> warrior
1. 1725 BC – Get to move two guys, a settler is on auto-move to a place I wouldn’t have selected.
IBT – Chichen: Warrior=> Jav Thrower This could be a decent settler factory if we actually had more that two people living there.
Copan: Spear=> Jav Thrower
I forgot about Jav Throwers. I would switch the other build to a JT, but at 29 turns, it is too slow.
2. 1700 BC - :sleep:
3. 1675 BC – A Dutch warrior moves towards one of our settlers, so I cover with one of our warriors.
4. 1650 BC – Chichen and Palenque grow. Everyone is still content. Monarch is nice like that.
5. 1625 BC – Found an aggressive Tikal.
6. 1600 BC – Found Yaxchilan. Here after referred to as Yax-town.
IBT – Chichen: JT=>Rax
Palenque: Warrior=> Rax
7. 1575 BC – Venture over by Rotterdam. The Dutch have Ivory. Science backed off to 90%, math still due in 6.
8. 1550 BC – Science to 80%.
IBT – Copan: JT=> Rax
9. 1525 BC – :sleep:
IBT – Willie kicks us out of his territory.
10. 1500 BC - :sleep:
After action report: We need to be exploring. I have three warriors out looking around. One to the NE, and two heading there. Remember we can't trade contact until Navigation.
If we are stuck on this rock with William we will want to start heading on a research path to Map Making. Ships would be good to have.
I’ve started to strengthen our military. Math is known in 4 turns. Maybe then we can trade Willie for IW. Chichen will be at pop five soon. Try to keep the pop up there so we can have a 5-6 turn settler factory.
Have Fun,
Bugs
>>SAVE<< (http://www.civfanatics.net/uploads6/VB2,_1500_BC.SAV)
CaptainCivFreak Dec 06, 2003, 11:11 AM sry, everyone... i got grounded so I cant play... skip me when i'm up if necessary. I'll check back when/if I can... (probably not)... just keep skipping me 4 now... if there is someone who wants to play for me... thats fine w/ me... just be ready to give up ur spot when I get off the hook... :o
Ville Dec 06, 2003, 01:06 PM Who's up now?
SuperBeaverInc. Dec 06, 2003, 10:51 PM Originally posted by Ville
Who's up now?
Aren't you after Bugsy?
Ville Dec 07, 2003, 01:33 AM Got it!
I have exam tomorrow so I play tomorrow afternoon
Ville Dec 08, 2003, 08:48 AM Skip me if I don't post the save due tomorrow evening (GMT+2)
I can't play today, I'm too tired
vbraun Dec 08, 2003, 09:57 AM ok. Just get the turns in.
Ville Dec 08, 2003, 10:06 AM I try to play tomorrow afternoon.
Ville Dec 09, 2003, 06:33 AM Most important things in my turns:
Got Mysticism from hut, traded with dutch: gave mathematics for iron working and 25 gold, gave mysticism+60 gold for writing.
Started researching Philosophy (5 turns left in 1250 BC),free tech would be nice:D
Save (http://www.civfanatics.net/uploads6/VB2_1250_BC.SAV)
SuperBeaverInc. Dec 09, 2003, 07:43 AM Originally posted by Ville
Most important things in my turns:
Got Mysticism from hut, traded with dutch: gave mathematics for iron working and 25 gold, gave mysticism+60 gold for writing.
Started researching Philosophy (5 turns left in 1250 BC),free tech would be nice:D
Save (http://www.civfanatics.net/uploads6/VB2_1250_BC.SAV)
Philosophy would be good to get. Hopefully we will be first to get it and the free tech(and maybe a SGL :D). Whos turn now?
Sir Bugsy Dec 09, 2003, 10:03 AM Are we going to get more detail on those turns or is that it? It is hard to discuss the game when we don't have a lot of details. We got IW. Do we have iron anywhere nearby? How's the settler factory going? Have we discovered anything new? What tactical and strategic decisions did you make? Other than science is there some direction you would recommend for the team?
If we're going to be a team, I just think we need to communicate a little bit more. It is part of SG's that make it fun to play.
Ville Dec 09, 2003, 10:25 AM Sorry, that's it:(
I will write a detailed turn report next time.
There is Iron near, Dutch have Iron too. Settler factory, oops, I forgot to make settlers:( sorry
vbraun Dec 09, 2003, 10:39 AM Originally posted by Sir Bugsy
Are we going to get more detail on those turns or is that it? It is hard to discuss the game when we don't have a lot of details. We got IW. Do we have iron anywhere nearby? How's the settler factory going? Have we discovered anything new? What tactical and strategic decisions did you make? Other than science is there some direction you would recommend for the team?
If we're going to be a team, I just think we need to communicate a little bit more. It is part of SG's that make it fun to play.
I agree. Could someone at least post a scrennie so we can plan ahead.
I wish i could but i have dial-up and it might take a couple hours to upload a scrennie.
@SuperBeaver- Your up. But dont take the turns untill after a scrennie has been posted and that after we have somewhat discussed our genral direction.
Ville Dec 09, 2003, 11:34 AM Change Chichen Itza to produce a Settler
Screenshot:
Sir Bugsy Dec 09, 2003, 11:50 AM Thanks Ville. A picture tells a thousand stories. It looks like we may have a pretty decent force built up in Tikal. I can see the Dutch have iron hooked up. Can anyone see our iron?
I'd upgrade our warriors, Then I think a quick war to clip some Dutch wings may be in order. If we go after and capture Rotterdam and Amsterdam. The capitol will shift to Den Hague. Utrecht will auto raze. It is in a lousy position (probably because of some future source of oil.) I'd have a settler ready to settle one east of Utrecht. I'd ignor Groningen and try to get it in a peace treaty. Sue for peace and try for techs and Groningen in the deal.
Bugs
Ville Dec 09, 2003, 12:11 PM Iron is north from Copan (workers are building a road, so you can't see it)
SuperBeaverInc. Dec 09, 2003, 05:17 PM Originally posted by Sir Bugsy
Thanks Ville. A picture tells a thousand stories. It looks like we may have a pretty decent force built up in Tikal. I can see the Dutch have iron hooked up. Can anyone see our iron?
I'd upgrade our warriors, Then I think a quick war to clip some Dutch wings may be in order. If we go after and capture Rotterdam and Amsterdam. The capitol will shift to Den Hague. Utrecht will auto raze. It is in a lousy position (probably because of some future source of oil.) I'd have a settler ready to settle one east of Utrecht. I'd ignor Groningen and try to get it in a peace treaty. Sue for peace and try for techs and Groningen in the deal.
Bugs
Judging from the picture, I think we should send the army up to Rotterdam and capture the ivory, from there the main attack force would swing around towards Amsterdam, while a smaller stack would head up to The Hague, therefore cutting off Dutch access to all that land to the north, and capturing their iron. After that, just see what is possible.
@Ville- have we met anyone to the north yet?
CaptainCivFreak Dec 10, 2003, 04:32 PM Ok... heres the deal, I'm grounded from Civ3, but not the internet :D which means I can post freely!
Sir Bugsy Dec 10, 2003, 04:37 PM The Beav has a much better plan. I agree. Go for the three largest Dutch cities and then evaluate.
"Ward, I concerned about the Beav"
SuperBeaverInc. Dec 10, 2003, 05:08 PM The only problem with my plan is that when we declare war on the Dutch, Rotterdam will most likely have its porduction rushed, like the AI usually does, possibly resulting in a autoraze, unless it is producing culture.
Ville Dec 10, 2003, 11:15 PM Originally posted by SuperBeaverInc.
@Ville- have we met anyone to the north yet?
Just barbarians
SuperBeaverInc. Dec 11, 2003, 07:19 AM IBT
Chichén Itza changes production to settler
1
Chichén Itza settler -> swordsman
Yaxchilán warrior -> warrior
2
Palenque barracks -> temple
IBT
Iron hooked up near Copán
3
Bonampak founded
4
Chichén Itza javelin thrower -> swordsman
Copán javelin thrower -> swordsman
5
Research to 50%, 7 gpt, 2 turns philosophy
6
Tikal barracks -> Swordsman
Philosophy researched, begin Polytheism, no free tech :(
Upgrade two warrior, 440 gold required to upgrade rest
7
See purple borders in far north
Chichén Itza swordsman -> swordsman
8
Copán javelin thrower -> swordsman
Warrior loses to barb, barb to 1hp, second warrior defeates barb, no damage
Contact the Austrians
-Up 5 techs: Alphabet, Writing, Mathematics, Philosophy, Pottery
-Have 4 cities
-Trade Pottery for 14 gold
9
Pop goody hut near Austrian border, get barbs
Disperse barb camp, get 25 gold
Declare war on Netherlands, capture worker in near Tikal, move stack towards Rotterdam
10
Chichén Itza swordsman -> swordsman
Yaxchilán swordsman -> swordsman
Move stack of a few warriors towards Groningen
The battle zone
http://www.civfanatics.net/uploads6/war1.jpg
The Mayan armies
http://www.civfanatics.net/uploads6/army1.jpg
2nd largest nation in land, largest in population
http://www.civfanatics.net/uploads6/f11.jpg
Austrian border
http://www.civfanatics.net/uploads6/austria.jpg
Minimap from F3 screen
http://www.civfanatics.net/uploads6/mmap.jpg
Let the blood flow! (http://www.civfanatics.net/uploads6/VB2_975BC.SAV )
Sir Bugsy Dec 11, 2003, 11:02 AM We want to upgrade our warriors to swordsmen before they start attacking. We will lose a lot of warrior (1 attack) going against spears (2 defense and in a town)
SuperBeaverInc. Dec 11, 2003, 05:11 PM Originally posted by Sir Bugsy
We want to upgrade our warriors to swordsmen before they start attacking. We will lose a lot of warrior (1 attack) going against spears (2 defense and in a town)
It is going to take alot of gold to upgrade all of those warriors. By the time they are upgraded, we will probably have to upgrade them to MDI. I also just figured that we could use them as garrisons in captured cities.
vbraun Dec 11, 2003, 09:33 PM A got it message.
I wont be able to play untill tomarrow.
Edit: Link wont work
SuperBeaverInc. Dec 12, 2003, 07:42 AM It works now vbraun.
Sir Bugsy Dec 12, 2003, 09:21 AM You don't need to upgrade all of the warriors, just those in your attack force.
vbraun Dec 12, 2003, 04:49 PM Originally posted by SuperBeaverInc.
It works now vbraun.
Thx. Got it.
vbraun Dec 15, 2003, 05:07 PM Sry i cant play im way to busy... :(
Andvruss could you go?
andvruss Dec 15, 2003, 05:37 PM I'll see. If RL doesn't get in the way, I'll get it tomorrow.
CaptainCivFreak Dec 15, 2003, 08:08 PM Even if I get ungrounded, I won't be able to play this week because of final exams :cry:
andvruss Dec 16, 2003, 03:43 PM Ok. I 'have' the save.
andvruss Dec 18, 2003, 08:09 PM IBT: Vet sword defends against an archer, promoting to vet
Hitties complete Oracle
950: We kill a spear in Rotterdam. Sword loses to spear. Jav kills spear, we get a worker, we destroy Rotterdam and enter a GA.
Sword loses to spear
We loot a barb camp up north
Warrior kills Dutch warrior
IBT: Tikal sword-sword
Bonamak warrior-worker
Austrians start Pyramids
925: Sword loses to spear in Gronigen. Sword kills spear in the same city.
Warrior dies attacking archer
IBT: 2 swords stabnd their grounds against 2 archers.
Warrior up north barely survives attacks by 3 barbs
CI sword-sword
Copan sword-settler
900: Sword dies attacking Utrecht
Jav kills spear in Amsterdam, losing 2 hp
Jav kills spear, gets relined, and creates new worker
Jav kills spear, gets redlined, and creates new worker. We capture Amsterdam, including the Colossus.
IBT: Copan riots
875: Move troops in position.
850: Sword loses to spear in Gronigen
Sword gets redlined, but kills a spear in the same city
Jav kills last spear, and we destroy Gronigen
IBT: We discover Poly-Code of Laws
CI sword-settler
Bonamak worker-temple
825: Sword kills spear in Utrecht
Sword kills spear in Eindhoven, and we destroy the town.
I shall push north, and leave the dutch with the one town in the south.
IBT: Palenque temple-settler
Yaxchilian sword-worker
800: Move troops
IBT: sword fails attacking our jav
Tikal sword-settler
775: not much
750: CI sword-settler
Copan settler-settler
Yaxichialian worker-temple
Units are reeady to capture the Hague.
We should take the northerly city, and leave the southern Dutch city, then sue for peace.
Save (http://www.civfanatics.net/uploads6/VB2_750BC.SAV)
CaptainCivFreak Dec 20, 2003, 02:58 PM I have som really bad news. I don't know whats wrong... but somethings wrong with my C3C and I can't load a game if it comes from another computer, or sometimes even mine :cry::cry: :(:(:( So I'll just have to observe this game from now on.
andvruss Dec 22, 2003, 08:05 PM IMPORTANT: I strongly recommend that everyone here downloads the latest patch for conquests before we continue. This beta patch solves such issues and the FP bug, and the double gpt bug. The link is:
http://www.atarisupport.com/newfaq/civilizationiiiconquests.php?browser=1&pageDisplay=DOWNLOADS
Ville Dec 23, 2003, 01:28 AM Does the patch effect to Austria mod?
andvruss Dec 23, 2003, 07:58 AM Originally posted by Ville
Does the patch effect to Austria mod?
I dont think so but.....
Sir Bugsy Dec 23, 2003, 09:56 AM I think a more important question is: Will everyone need to have the patch? I've downloaded it, and will set up two directories... patched and unpatched, until the two teams I'm playing with agree to play with the patch.
I recommend we patch. The FP and gpt bugs are fixed and will make the game much more balanced.
andvruss Dec 23, 2003, 09:57 AM I have patched, but I didn't create another directory, so I dont know what that means for the 2 COnquest SG's I am in.
vbraun Dec 23, 2003, 12:17 PM We should update to the patch casue those bugs are killers...
Ville Dec 23, 2003, 01:05 PM I have patched the game
vbraun Dec 23, 2003, 01:09 PM Also due to the Holiday Season:
This game is on pause till January 1st!
Merry Christmas!!
SuperBeaverInc. Dec 23, 2003, 03:05 PM Downloaded the patch last night (14.7 MB:eek::mad: ) , haven't installed it yet. This patch better fix the corruption and stuff.
andvruss Dec 23, 2003, 03:59 PM Originally posted by SuperBeaverInc.
Downloaded the patch last night (14.7 MB:eek::mad: ) , haven't installed it yet. This patch better fix the corruption and stuff.
I know it fixes the gpt problem, haven't built a FP or SPHQ yet in an epic game though....
Ville Dec 24, 2003, 12:32 AM I have heard rumors that FP bug still exists:(
andvruss Dec 24, 2003, 07:38 AM Originally posted by Ville
I have heard rumors that FP bug still exists:(
I dont think it was that harsh. I have heard that, while the FP doesnt act as a second palace, it greatly reduces corruption, alot better than before.
andvruss Dec 27, 2003, 01:44 PM I shall be away from the 28th of December to the 1st of January, so please skip my if it is my turn.
vbraun Jan 05, 2004, 10:14 AM I belive its SirBugsy's turn.
SuperBeaverInc. Jan 05, 2004, 05:45 PM Here is the current play list:
1-SuperBeaverInc.
2-vbraun
3-CaptinCivFreak
4-Andvruss *just played*
5-Sir Bugsy *up next*
6-Ville*on deck*
Sir Bugsy Jan 06, 2004, 12:06 PM Well I wish I had paid attention. I could have played this a long time ago. I've got it, although it is second behind a 90 minute per turn French Emperor SG, so I'll probably push the 40 hour rule.
vbraun Jan 07, 2004, 10:30 AM Originally posted by Sir Bugsy
Well I wish I had paid attention. I could have played this a long time ago. I've got it, although it is second behind a 90 minute per turn French Emperor SG, so I'll probably push the 40 hour rule.
No prob.
andvruss Jan 07, 2004, 03:26 PM If you haven't already, I suggest to download the latest patch here http://cdgroup.org/forums/site/main/viewtopic.php?t=1001
Sir Bugsy Jan 08, 2004, 05:54 PM Note: This was played with patch 1.12
Pre-flight – 750 BC – Some one irrigated several grassland tiles. While we’re in despotism we can’t get more that two food from a grassland, because of the penalty. It is always best to mine a grassland until out of despotism.
In Yax-town, pop 1, we have a worker due in 4 and the town will grow in 20. The town can’t produce the worker until it is at least pop 2. Change to a Barracks.
Change Chicken-town to a settler. At pop 7 we can’t use the entertainer and it doesn’t make sense to raise the lux tax.
MM Palenque and Tikal for better use of tiles.
Willie will give us just about everything for peace. Let’s go one more razing, shall we?
Charles of Austria is stupid and broke.
IBT – Nada.
1. 730 BC – I don’t know if I like the idea of a Jav Thrower (2 attack) going against a fortified spear (2 defense) in a town. I’m going to let the swords join our siege force at Den Hague.
Drop science to 90% with CoL due in 2.
IBT – An exploring warrior is killed by a barb.
2. 710 BC – Set up for the siege of the The Hague next turn.
Science to 80%.
IBT – CoL comes in. Since we’ll get Map Making in the Peace treaty. Go for Currency since the AI usually doesn’t go for that right away. Maybe we can get a SGL. Due in 15.
Chicken-town: Settler=>JT
Palenque: Settler=> Granary
3. 680 BC – Upgrade a warrior to a sword. Found Lagartero on some ruins on the coast.
Siege of The Hague: 4/4 sword killed 3/3 spear (redlined & promotes)
4/4 sword kills 3/3 spear (no loss)
4/4 sword killed by 3/3 spear (-1hp & promotes)
3/3 JT killed by 3/4 spear (redlined)
4/4 JT kills 2/4 spear (-2hp)
4/4 JT kills 1/4 spear (-1hp) The Hague is destroyed. 2 slaves captured.
Sign a peace treaty with Willie. Get the city of Arnhem, 45G, and Map Making. Change Palenque over to a galley. There is a barb horse just outside the undefended Arnhem. :cringe: Maybe Willie’s warriors can help us and take the brunt of the attack.
Chucky is starting to accumulate some gold.
IBT – Willie’s warriors kill the barbs for us and save us a sacking of Arnhem.
Tikal: Settler=>Temple
4. 650 BC - Change Chicken-town and Yax-town to temples. Yax-town will soon be under cultural pressure from the Dutch capitol. Bump science up to 90%.
IBT – Copan: Settler=>temple
5. 630 BC – Spot a hut up near Austrian lands.
6. 610 BC - Found Quiriguá. Pop the hut and get 50G.
IBT – Chicken-Town: Temple=> Temple of Artemis
Palenque: Galley=> Galley
7. 590 BC – Found Calakmul. Whip a temple in Amsterdam.
IBT – Amsterdam: temple=> Barracks
8. 570 BC - :sleep:
9. 550 BC – Found Lazapa. Found Kaminaljuyú (Thank God for cut and paste. I don’t think I could spell these names.) I am able to drop the science slider down to 80%. When I do that I make one content citizen happy. :hmm: I didn’t think science would effect happiness.
Chucky of Austria finally has something to trade. We buy HBR from him for Alphabet & 21G.
10. 530 BC – Get 25G from a barb camp. Get another 25G from a barb camp, but our warrior is redlined.
After Action Report: We need to explore!! Explore, explore, explore!!! There are two JTs heading north out of Arnhem. Use those two along with the redlined warrior (allow to heal) to explore our continent. There is a galley ready to start a westward suicide run.
Two wonders we may want to try for are the Temple of Artemis (being built in Chicken-town, gives a free temple in every town on the continent) and the Statue of Zeus (builds an ancient cav every five turns.)
The Austrians are not presently a threat of any sort. Although later we will probably want some of their cities.
The Dutch should be kept in their place. Don’t allow them to walk a settler out. Make them sail one out.
I think we have a decent chance for a scientific great leader with currency. Should be interesting to see.
>>SAVE - 530 AD << (http://www.civfanatics.net/uploads6/VB2,_530_BC.SAV)
That year isn't right. I must have played a turn too many.
Ville Jan 09, 2004, 04:16 AM I try to play today. (and I will write turnlog this time;))
Ville Jan 09, 2004, 08:32 AM 530 BC
Looks nice
IBT
Dutch move warriors to north
Palenque: Galley>Galley
Austrians are building ToA
510 BC
Moved Galley to south
Moved Swordsmen and JTs (to cities or to exploring)
Suicide Galley #1 sails to west (suicide galley #2 tries from east)
IBT
GA ended:(
Dutch warriors move to north (they block the road sometimes:mad: )
Amsterdams culural influence expanded
Ur completed Pyramids
Lisbon completed TGL (lighthouse)
490 BC
Suicide Galley #1 sees Byzantines border!!!
Barb warrior spotted in North (JTs)
Currency next turn (thumbs up for SGL:thumbsup: )
IBT
Our ”outpost” is in area of Dutch.
Currency researched, no SGL, ouch!
Lowered research to 70%
Start researching Construction (17 turns)
Bonampak: Temple>Rax
470 BC
Moved ”outpost” to hills near Utrecht (we still see the city)
I send Swordsman to North, as reinforcement
JT attacks redlined barb warrior in hill, wins
Suicide Galley #1 survived *kisses the galley*
Move Galley towards Byzantines, See Varna.
Byzantines have less cities, they have Incan cities (Cuzco for example), they are ahead by Literature, they don’t have CoL, Polytheism or Currency, they have 61 gold
Incans are near!
Traded Literature+61 gold for Currency
Traded with Chucky: Writng for 130 gold (to speed up our research
Research to 80% (Construction in 14 turns)
IBT
Finally Dutch warriors go to South
450 BC
Suicide Galley #1 continues to west.
Constantinople spotted.
Barb camp spotted in north (JT)
IBT
Copán: Temple>Spearman
Same in Tikal
430 BC
JT attacks barb camp, wins, no damage, another 4 turns of research are funded:D (-6 gpt)
SG#1 moves along the coast
IBT
3 barbarian galleys next to SG#1
410 BC
I move back (SG#1) (no risks anymore)
Switch Palenque to Settler (no need for SGs anymore) (SG is Suicide Galley, not Succession Game in this turnlog)
IBT
Barb galleys are following, I hope Byzantines have Dromons in Constantinople;)
Palenque: Settler>Settler
Bonampaks cultural influence expanded
390 BC
SG#1 is back in start, will try northern coast next
IBT
Barb galleys are following
Yaxchilán: Temple>Rax
Willie established embassy in Chichén Itza
370 BC
It’s good that I sent reinforcements to North, barb camp spotted (swordsman). Can you say barb hunt?
SG#1 moves to Northern coast of Byzantines
IBT
Barb hut: warrior attacked our swordsman: that damn warrior redlined our Swordsman:mad:
Copán: Spearman>SoZ (34 turns)
Cultural influence expanded too
Same in Tikal but started Settler
350 BC
Swordsman healing
New barb camp spotted (JT)
IBT
Nothing special
330 BC
Brave New World aka SG#1 (I had to;) for those who don’t get it, BNW is Iron Maiden’s album)
Barb camp has 3 Horsemen and 1 warrior so I move vet JT to hills
See Chuckys elite warrior next to camp (can you say massacre:D)
Notes: We are biggest and strongest, Byzantines are equal in techs, they are poor though. Build settlers so that we can grab as much land as possible (rubber and coal in jungles). Our exploration is going well. We get construction in 6 turns, that’s a new chance for SGL.
http://www.civfanatics.net/uploads6/VB_BNW.jpg
http://www.civfanatics.net/uploads6/VB_330_BC.jpg
Save (http://www.civfanatics.net/uploads6/VB2_330_BC.SAV)
Sir Bugsy Jan 09, 2004, 10:01 AM Ville, excellent turns. I would keep building galleys though. The more we explore, the more our map will be worth when we finally get to sell it.
SuperBeaverInc. Jan 09, 2004, 05:41 PM Good job with the contact Ville. :goodjob:
Did you use the new patch, or the one we are currently one? If you used the new one, then I will have to dl it.
Sir Bugsy Jan 09, 2004, 05:51 PM I started my turns with the patch.
vbraun Jan 09, 2004, 06:08 PM Originally posted by SuperBeaverInc.
Good job with the contact Ville. :goodjob:
Did you use the new patch, or the one we are currently one? If you used the new one, then I will have to dl it.
I though we agreed to use the patch ;)
Nice set of turns!
Ville Jan 10, 2004, 01:26 AM I have patched to 1.13
SuperBeaverInc. Jan 10, 2004, 03:27 PM Downloading patch right now. Turns will be played after patch is done(55% complete)
vbraun Jan 11, 2004, 01:05 PM I have patch 1.13
Sir Bugsy Jan 13, 2004, 09:35 AM *cough,cough*
Ville Jan 13, 2004, 11:44 AM New patch avalaible again:D
Who's next BTW
Sir Bugsy Jan 13, 2004, 02:31 PM 1-SuperBeaverInc. *up next*
2-vbraun *on deck*
3-CaptinCivFreak
4-Andvruss
5-Bugsy
6-Ville *just played*
__________________
Sir Bugsy Jan 19, 2004, 12:44 PM So who's interested in playing this game?
It has been 10 days since Ville posted the last turn log.
andvruss Jan 19, 2004, 01:53 PM According to the roster, I believe SuperBeaverInc.
vbraun Jan 19, 2004, 05:05 PM Andvruss can u take the turns?
Skipping SuBI casue he hasnt done aything for a whille.
Im really busy.
CCF's c3c doesnt work
Sir Bugsy Jan 23, 2004, 04:44 PM It sounds like this game is starting to die from a lack of interest. We have essentially three active players.
andvruss Jan 23, 2004, 04:52 PM :o I didn't know I was up. Sorry. I'll squeeze the turns in sometime this weekend.
andvruss Jan 25, 2004, 01:54 PM Edit: Glitch-
turns coming
andvruss Jan 25, 2004, 02:27 PM Preturn: stop all temple builds. We are getting ToA in 20.....
IBT: Barb galleys appear in strengt
Arnhem worker-barracks
Karamilyu worker-barracks
310: What were the barb settings again? :) 17 barb horse appear in camp.
IBT: Sword in the jungle kills 7 horse barbs before dying. At least 15+ horses were in that camp
Jagaerato barracks-court
290: 16 horses spawn up north near our warrior
My galley is being chased by 3 barb galleys
IBT: the SOD of 15 barb horses aren't attacking even a 1 hp austrian warrior.....
Palenque settler-spear
We lose our east-going galley 1 turn after it put to sail
270: Byzantium has construction. They want 170 gold for it though, so I wait until we learn it (2 turns)
IBT: 16 barb horses ignored my 1 hp warrior, and head off into Austrian lands.
quiragas settler-settler
250: Spot a grey border, likely india
IBT: Lose our northen warrior toa surprise barb horse
Learn Construction-Feudalism
Tikal settler-court
Bonamnk barracks-spear
Lisbon completes the Masoullem
Byzantines start ToA, the GL, and Sun Tzus
230: Contact the Hitties. Mursilius is annoyed with us, and we have tech parity
Change research from Feudalism to engineering (Byzantium have Feudalism)
Disperse a barb camp on the Lazapa peunisalua
Found Piegras xegras(something)
Give Austria philosphy for 77 gold
IBT: a barb galley attacks ours, and we win. Another one attacks, and our westward adventure end :(
amsterdam barracks-galley
210: Kill barbs
190: Disperse a barb camp in the jungle
IBT: Palenque spear-spear
170: Attack barbs
IBT: Bonamnk spear-spear
150: Found Uxactuan
130: More barbs killed
andvruss Jan 25, 2004, 02:29 PM Save (http://www.civfanatics.net/uploads6/VB2_130BC.sav)
Sir Bugsy Jan 25, 2004, 05:12 PM I got it.
Andvruss, your link is bad, but I found it in the folder
http://www.civfanatics.net/uploads6/VB2_130BC.SAV
andvruss Jan 25, 2004, 05:13 PM Ok, thanks. My uploads file thing is messed up, so I can't view the uploaded folder, so I have tp type the link manually. Obviously I messed up the link.
Sir Bugsy Jan 27, 2004, 04:30 PM 130 BC – Preflight – No galleys? Two in build but not for 6-7 turns. Change Palenque from a spear to a galley due in four. Change Bonampak from a spear to a harbor. It isn’t growing and a harbor will get extra food from a coast tile. Going for Zeus and Artemis. I hope we can get them.
Diplo check – Theodora (she’s interesting… certainly not someone to take home to meet Mom) is up Feudalism. Since that is now a government tech she won’t even discuss it with us. Austria and the Netherlands are way behind in tech. The Hittites are at parity.
MM our cities a little.
We have the best score and most power. Byzantines are cultural monsters.
Once again it looks like we have stopped exploring. Team, we really need to explore the map.
1. 110 BC – Kill a barb horse with a JT.
IBT – Yax – Barracks=> Market
Incas complete the Great Library
2. 90 BC - :sleep:
IBT – A stack of barb horse run off towards Austria :mwaha:
Hittites shift to the Great Wall.
Byzantines start Artemis and Sun-Tzu’s
3. 70 BC – Go to check Science and my game crashes :mad: Reload – Enslave a barb horse.
IBT – Now the Barbs turn around and attack our JT on the hill. He kills four before dying. Now the others run off to the north.
Palenque: Galley=> Galley
4. 50 BC – Dances with Barbs.
IBT – A sword kills five barb horses.
Lagartero: Galley=> Galley
Piedras: Warrior=> Barracks
5. – 30 BC – Kill a barb horse.
IBT – Amsterdam: Galley=> Galley
Quirigua: Settler=> Settler
6 – 10 BC – I have two galleys working up the east and west coasts. We’ll send only one galley on a suicide mission until we at least know our home continent.
7. – 10 AD – Start a suicide galley heading east. Disburse a barb camp for 25G.
8. – 30 AD – Barbs are popping up all over. Suicide galley survives first turn. Gathers negative information. At least we’ll know where to not go next time.
No one has researched anything yet. 8 turns to Engineering. Maybe we’ll have a chance to get there first and get an SGL.
I have got to get the smiley face mod loaded in my C3C. I hate counting all those faces and checking that those are really content and not sad people. This gets old.
IBT – Lazapa: Settler=> Settler
Uax-town: warrior=> barracks
Galley sinks :(
9. – 50 AD – Got a settler in position to grab some incense.
IBT – Palenque: Galley=> Galley
10 – 70 AD – Found Cuello in Incense land.
http://www.civfanatics.net/uploads6/VB2_70_AD_Dot_Map.jpg
After action Report: There is a settler heading towards red dot and aqua dot. Red dot grabs an iron and aqua a horse and a game. This is for resource denial. The rest of the dots are to grab various bonus tiles. I would start towards the north. Probably grab the cows and fish at yellow dot and the oases at green dot. The white grabs a whale, purple dot three bananas.
There are four units ready to start exploring. Two JTs to the north. I'd head them up to the NE and bust some black. The two galleys should continue up the coasts until you’ve seen as much as you can see. We know that a southern suicide route heading east isn’t good. I’d try the northern routes next, going east and west from the top of our continent.
Artemis due in two turns. Keep your fingers crossed. That will be huge for our culture with a temple in every city. If we don't get it, we will need to start building temples ASAP. If we do get it, we can sell off any temples we have already built.
andvruss Feb 02, 2004, 05:17 PM According to the roster, Ville is up.
Sir Bugsy Feb 02, 2004, 06:12 PM Just so the team... does this team exist anymore... Just so the team knows. According to the handy C3C guide. The Temple of Artemis is obsolete after education. So don't sell off any temples. In fact as we get the opportunity we will want to build some. I can just see it, we have a happy population, education comes in and the entire civ riots due to the loss of temples.
Ville Feb 03, 2004, 05:52 AM Sorry for delay
EDIT: I can't see save:crazyeye:
Sir Bugsy Feb 03, 2004, 09:24 AM Try this: http://www.civfanatics.net/uploads6/VB2_130BC.SAV
Ville Feb 03, 2004, 09:42 AM It should be 70AD according to turnlog;)
Sir Bugsy Feb 03, 2004, 09:48 AM :blush: right then!
Why don't you try this: http://www.civfanatics.net/uploads6/VB2,_70_AD.SAV
Let's see if third time is the charm.
Ville Feb 03, 2004, 10:05 AM got it, will play tomorrow
vbraun Feb 03, 2004, 05:36 PM Sry about me not realy paying attention to this sg :(
But i am back!! :D
Ill Pm Subi about the patch... Then me myself has to update to 1.15b (where using that one?) lets try to pick up the pace and make up for lost time. :)
Sir Bugsy Feb 03, 2004, 06:33 PM That would be nice. You'll need to get some one other than Ville, Andvruss or myself to play in order to do that. We're the only ones that have posted a turn log since Dec 18th. Either than or change the roster to active players only. Your call, its your game.
Ville Feb 04, 2004, 09:28 AM Preturn
Okay, let’s go
IBT
Barb galley attacks, our western galley loses 1 HP
Barb warrior attacks our Swordsman, lost 1 HP
Tikal: Courthouse>Settler
Bonampak: Harbor>Galley
90 AD
JT attacks barb Horseman, no damage taken, no slave
Moving explorers
IBT
Vet JT in mountain loses against barb horseman:eek:
ToA finished[dance]
Chichén Itza: ToA>Library
Lagartero: Galley>Galley
Disease strikes in Uaxactún
Sumerians finished HG in Sumer
Hittites are building GW
Finished it too
110 AD
Moving explorers, workers etc.
Our Western galley (2 HP left), see 3 barb galleys, no chance of survival in battle so I move it to sea, with only 1 MP left, hoping barbs won’t attack and Galley will survive
Tulúm founded
Swordsman attacks barb from camp which was destroyed when founding Tulúm, no damage
IBT
Galley didn’t make it
130 AD
Swordsman won barb warrior
Barb camp found
Eastern Galley attacks barb galley (forced to), wins, loses 1 HP
IBT
Nothing worth mentioning
150 AD
JT attacks barb camp, no damage taken
Cobá founded
IBT
Again nothing
170 AD
Dzibilchaltun (OMG:lol: ) founded
Swordsman attacks barb warrior, no damage
IBT
Engineering researched, no SGL
Start Researching Monotheism
Palenque: Galley>Harbor (barb galleys)
Cultural expansion in about dozen cities
190 AD
Barb camp destroyed
IBT
Chichén Itza: Library>Marketplace
Amsterdam: Galley>Galley
SoZ finished[dance]
Copán: SoZ>Library
Bonampak: Galley>Marketplace
Calakmul: Barracks>Spearman
210 AD
Exploring
IBT
We have Elite Galley now, it survived form 4 barb galleys (was regular), no damage
Quiriguá: Settler>Settler
230 AD
Exploring…
IBT
Nothing
250 AD
Exploring
IBT
Nothing
260 AD
Exploring
NOTES:
We got SoZ and ToA, we get ACs and free culture:goodjob:
Suicide galleys are ready, going to high seas with 1 command
Save (http://www.civfanatics.net/uploads6/VB2,_260_AD.SAV)
Sir Bugsy Feb 04, 2004, 09:43 AM Well played Ville.
To the team we will want to slowly build some temples to replace them when ToA expires with Education. With that in mind, we want to avoid researching Education as long as possible.
The SoZ will produce Ancient Cavs every five turns. We should gather those up into a nice military force and launch an invasion of Austrian lands. They are going to be behind tech-wise for a while. We may also want to wipe out that orange blot on our southern coast.
What does the team think?
Sir Bugsy Feb 04, 2004, 09:45 AM The roster:
1-SuperBeaverInc. - Missing in action ( if he shows up he can play)
2-vbraun - Up
3-CaptinCivFreak - Also MIA
4-Andvruss - Probably on deck
5-Bugsy
6-Ville - just played
Sir Bugsy Feb 04, 2004, 09:59 AM Here's a screenshot:
http://www.civfanatics.net/uploads6/VB2_-_260_AD_Situation.jpg
We need to fill in the turkey neck. Yellow, white, and green dots still look good.
We might want to send another galley over to the Hittite island and circle clockwise.
PS - We are becoming cultural monsters. With some aggressive settling up north, we can probably flip a few Austrian cities.
Ville Feb 04, 2004, 10:36 AM We must buy The Republic from someone and Revolt
SuperBeaverInc. Feb 05, 2004, 10:55 PM Originally posted by Sir Bugsy
The roster:
1-SuperBeaverInc. - Missing in action
I'M BACK!!!!!!!!:wavey: Sorry for being gone for the last few weeks. It turns out that my dad had a little mix up with his credit cards and the internet bill didn't get paid, so on January 20th, I lost connection to the web. But now I have internet connection, and its highspeed. :D
Sir Bugsy Feb 06, 2004, 09:49 AM Well then, why don't you just jump in then Beav and take it, since VB hasn't grabbed it.
SuperBeaverInc. Feb 06, 2004, 09:49 PM We are using the 1.15 patch right?
andvruss Feb 06, 2004, 09:51 PM Yep, although the final patch is due sometime soon I think......
SuperBeaverInc. Feb 06, 2004, 10:17 PM Could one of you give me a link to it, I am only up to the 1.13 patch.
Ville Feb 07, 2004, 02:47 AM Here (http://www.firaxis.com/downloads_allfiles.cfm)
SuperBeaverInc. Feb 07, 2004, 01:42 PM Thanks Ville, will play my turns sometime this afternoon.
SuperBeaverInc. Feb 08, 2004, 12:28 PM I had a boring set of turns. Here is a summary of the more "exciting" parts:
IBT
Elite galley attacked by barb, takes four damage
1
Yaxchilan Marketplace -> Library
SoZ produces AC
2
Tikal Library -> Marketplace
Lagartero Galley -> Library
3
Chichen Itza Marketplace -> Javelin Thrower
IBT
Hittites begin Sun Tzu
Lose 2 suicide galleys attempting to get to the other continent. :mad:
4
Defeat barb galley, lose 1 hp
Found Uxmal
5
Chichen Itza Javelin Thrower -> Colosseum
Palenque Harbour -> Marketplace
6
Amsterdam Galley -> Galley
SoZ produces AC
Copán Library -> Marketplace
IBT
Byzantines complete Sun Tzu's Art of War in Constantinople
Lose yet another suicide galley
7
Quiriguá Settler -> Settler
IBT
Theodora demands Engineering, reject demand, she backs down
8
Lazapa Settler -> Library
9 Finish Monotheism, begin Feudalism
Trade Theodora Monotheism and Engineering for The Republic, 2 GPT, 5 gold
Trade Mursilis Engineering and Monotheism for Feudalism
Begin Invention
Arnhem Barracks -> Pikeman
Kaminaljuyú Barrracks -> Library
10
SoZ produces AC
The military advisor screen minimap
http://www.civfanatics.net/uploads6/mmap-ma.jpg
Austria
http://www.civfanatics.net/uploads6/aust.jpg
Come to Kenya, we've got lions (http://www.civfanatics.net/uploads6/VB2_380AD.SAV)
Sir Bugsy Feb 09, 2004, 10:23 AM Good job. Keep building settlers and galleys.
In about another 20 turns or so we could launch an attack against the Austrians. We probably need to think about preparing for that (SoZ will help immensely), what our goals will be in the war, and how we're going to execute the war.
Roster check:
1-SuperBeaverInc. - just played
2-vbraun - Up
3-CaptinCivFreak - Missing In Action
4-Andvruss - Probably on deck
5-Bugsy
6-Ville
Ville Feb 09, 2004, 10:49 AM Interesting turns:)
In war against Austria, we should at least get eastern part of Austria (unfogged)
Sir Bugsy Feb 09, 2004, 11:04 AM I agree Ville. I think the eastern five Austrian cities would be a good goal for the war.
Additionally, VB or andvruss can probably execute a quick strike against the Dutch. They aren't contributing to the tech pace or anything. Reducing them to a settler in a boat or eliminating them would be good for us.
Ville Feb 14, 2004, 02:28 AM *bump*
vbraun is up
Sir Bugsy Feb 19, 2004, 05:11 PM The roster:
1-SuperBeaverInc. - just played
2-vbraun - Skipped
3-CaptinCivFreak - MIA
4-Andvruss - UP
5-Bugsy - On Deck
6-Ville
This is starting to get ridiculous gents.
andvruss Feb 22, 2004, 12:26 PM Sorry, forgot to post a got it earlier.
Got it now
andvruss Feb 24, 2004, 09:49 PM Wil post turn log tomorrow.
andvruss Feb 26, 2004, 03:18 PM 380: fire some entertainers
390: I see we are a Despotism. I immediately revolt and draw a 6 turn anarchy
IBT: Austria demands we leave. Of course.......
400: suicide galleys set off
IBT: Lose DONT TRUST THE CONQUIDISTORS in dnagerous waters :(
410: Found Mayapan
One of our galleys spots a teal border. Dont die please!
IBT: Yay we didnt lose the galley!
420: Found Kabah
Contact the Sumerians. They are up monrachy, while we are up 4 AA techs on them. They dont have horses or iron
IBT: Sumeria demands we leave his territory. Sure..//
SOZ produces an AC
430: Spot a Purple galley. Happens to be Portugal. He is up monarchy while we are up feudalism and engineering on him. He has no iron (hooked up at least).
Trade currency for monarchy and 43 gold from Austria
IBT: We lose Come to Kenya, we've got lions in treacherous waters
440: move galleys
450: We choose the republic as our government
reasearch to 90% to get invention in 7 with -8gpt.
MM cities to get Invention in 6 with -10gpt
IBT: Chitzen colosseum-pike
460: Disband some unnessary units. We are not at Invention in 5 and -3gpt
IBT: Amsterdam galley- market
470: Move stuff
andvruss Feb 26, 2004, 03:21 PM Save (http://www.civfanatics.net/uploads6/VB2_470AD.SAV)
Sir Bugsy Feb 26, 2004, 06:19 PM Who's up!!
1-SuperBeaverInc.
2-vbraun
3-CaptinCivFreak - Missing In Action
4-Andvruss - just played
5-Bugsy - UP!! :wavey: That's me!!
6-Ville - On deck
Consider this a 'Got it" although I won't be able to play until tomorrow.
Ville Feb 27, 2004, 01:15 AM OK, let's get this game running again
Sir Bugsy Feb 27, 2004, 04:32 PM Pre-flight – 470 AD – We have contact with six of the seven civs. Great job team! I’m sure the last one is with the Sumerians and the Portuguese. The Dutch are still on our continent. I think it is time to remove them from this work and free their people from Despotism. Tech-wise, we’re ahead of everyone but the Byzantines with whom we’re even.
Upgrade two warriors to Med Inf. Rush a barracks in Cuello.
Build an embassy in Lisbon for 89G. I want to know where their capitol is for exporation purposes and maybe get a hint where the missing civ is. They have four luxes on line plus horses. Running 40% science.
Switch Chichen to a settler. Change Uxmal and Mayapan to a Rax. Plan on setting up to capture the six western Austrian cities.
IBT – Chichen: Settler=> Settler
Tikal: Market=. Med Inf
Cuello: Rax=> market
Galley sinks
1. 480 AD – Maneuvering. Upgrade two swords to Med Inf.
Some slider adjustments. Push science down to get Invention in four. Because of the large number of specialists, I bump lux to 10%. Budget +17gpt.
2. 490 AD –Two turns from the Austrian invasion. Maybe two turns from Dutch invasion The Byzantines have Theology. Science down to 60%, invention due in 3.
IBT _ Chichen: Settler=> Med Inf
Copan: Market=> Horse
Yax: Library=> Pike
Quiriqua: Settler=> Rax
We get a cool front yard for the palace.
Byzantines start Sistine.
3. 500 AD – Manuevering
IBT Bonampak: Market=> Pike
Piedras: Barracks=> Duct
We get some stairs for the palace.
4. 510 AD – Upgrade a spear to a pike and a sword to a Med Inf.
Two turns from Dutch invasion.
IBT – Invention comes in. Gunpowder next, due in 10 at 70% science.
Palenque: Market=> Galley
Calakmul: Pike=> Market
5. 520 AD – Sell Invention to Theodora for Theology, 43G and 1gpt.
Dutch invasion starts next turn.
Hurry a pike in Yax for 80G.
IBT – Copan: Horse=> Horse
Tikal: Med Inf=> Med Inf
Yax: Pike=> Pike
6. 530 AD – Declare war on Dutch. Start invasion. Change Calakmul to a worker.
IBT – The Dutch move a huge invasion force of five archers and two spears out of Utrecht. Hopefully I can take the city.
Chichen: Med Inf => Med Inf
7. 540 AD – Siege of Utrecht: 4/4 AC kills 3/3 spear (-2hp)
4/4 horse kills 3/3 spear (redlined)
A defender remains. Move a spear into Yax. Dutch siege of the city coming up next.
It appears that there is one continent across the pond.
IBT – Yax falls. Three archers killed. Massive rioting.
Kabah: warrior=> Warrior
With all that rioting, the people still love me and build an east wing on the palace. :confused:
8. 550 AD - @ Utrecht: 4/4 Med Inf kills 3/3 spear (redlined)
4/4 Med Inf kills 3/3 spear (-2 hp) Utrecht falls.
Lose an AC and a JT attacking Dutch spears on open land.
@ Yax: Med Inf kills spear.
IBT – No counter. Tulum: Barracks=> market
9. 560 AD – Found Ake on west coast.
@ Yax – 4/4 MI kills 3/3 archer (-2hp)
4/4 MI kills 3/3 archer. Yax is liberated.
The Fledgling Dutch are destroyed.
Lux back to 10%. MM like crazy.
IBT – Chichen: MI=> MI
Copan: horse=> Horse
Palenque: galley=> galley
Calakmul: Worker=> Worker
We get a west wing on the palace.
Byzantines are building Knights Templar.
10. 570 AD – Sure enough, they have Chivalry.
After action report: Keep sail clockwise around the other continent and we should see the seventh civ – The Inca.
Probably should keep cranking workers out of Calakmul. We have a lot of improvements to make still.
I held off on the Austrian invasion due to the Dutch response. Probably another 10 tens of build up and we’ll be ready to attack.
Edit - Oh BTW here's the SAVE (http://www.civfanatics.net/uploads6/VB2,_570_AD.SAV)
Sir Bugsy Feb 27, 2004, 05:15 PM 1-SuperBeaverInc. - On deck
2-vbraun
3-CaptinCivFreak - Missing In Action
4-Andvruss -
5-Bugsy - Playing the other four SGs I'm up in. :rolleyes:
6-Ville - UP!!
Ville Feb 28, 2004, 01:34 AM Got it!
Will start now
EDIT: Where should I settle with that Settler :confused:
Ville Feb 28, 2004, 03:34 AM Preturn
Seems OK
IBT
Arnhem: Pikeman>MDI
Lagartero: Library>Aqueduct
Tikal: MDI>MDI
580 AD
Moving troops to North
Move galleys
Scramble workers
590 AD
Xcalumkin founded in jungle
Running with workers
Sailing in the high seas
IBT
Chichen: MDI>MDI
Copan: Horseman>Horseman
Bonampak: Pikeman>Worker
Galley sank
600 AD
Moving troops to North
Moving galleys
Blah blah
IBT
Gunpowder researched>Chemistry (11 turns)
Palenque: Galley>Galley
Quirigua: Rax>Pikeman
Calakmul: Worker>Worker
Uaxactun: Rax>Pikeman
Portuguese are builing KT
Galley lost
610 AD
Ek Balam founded near Austria (NE coast)
We have Saltpeter, Austria doesn’t have unless they have some under unexplored area
620 AD
Same as always
IBT
Bonamak: Worker>Galley
Copan: HM>HM
Tikal: MDI>MDI
630 AD
You know what happened
IBT
Amsterdam: Marketplace>Musketman
640 AD
Booooring!
IBT
Palenque: Galley>Galley
Calakmul: Worker>Worker
650 AD
I wish I could attack already…
IBT
Chichen: MDI>MDI
Copan: HM>HM
Coba: Rax>Musketman
Same in Dzibilchaltun
660 AD
Moving troops…
IBT
Yax: Pikeman>Worker
Uxmal: Rax>Musketman
670 AD
Moving Troops
Sell Gunpowder for Byzantines, get Chivalry, 107 gold AND 59 gpt
Notes:
Chemistry in 4 turns
Our military was weak compared to Austria in preturn, now it’s average and if we can get some money to upgrade our Horsemen, we are much stronger
Save (http://www.civfanatics.net/uploads6/VB2_670_AD.SAV)
SuperBeaverInc. Feb 28, 2004, 01:25 PM Got it!
Sir Bugsy Mar 06, 2004, 01:20 AM The Beav seems to be missing in action. :rolleyes:
VB - are you out there to take this?
vbraun Mar 06, 2004, 12:49 PM I guess i could...
Ill play this round unless beaver comes back and posts.
Sir Bugsy Mar 08, 2004, 10:15 AM Here's a shock. It has been ten days since this game has been played.
andvruss Mar 12, 2004, 02:08 PM Make that 14.
Sir Bugsy Mar 12, 2004, 03:10 PM I guess VB doesn't care about his own SG. His last post was over on Wiz04 yesterday. I'd say that constitutes poor form, and makes me question whether I want to be on this team.
Sir Bugsy Mar 12, 2004, 07:09 PM I think maybe we'll advertise for some players that would like to play. So far this is a three way game. If there are any lurkers out there that would like to play pipe up.
1-SuperBeaverInc. - MIA
2-vbraun - MIA
3-CaptinCivFreak - MIA, getting close to dropped.
4-Andvruss - UP
5-Bugsy - On Deck
6-Ville
SuperBeaverInc. Mar 12, 2004, 07:28 PM Just to let you know, I am facing problems with Conquests, so you might as well drop me until I can fix it.
CaptainCivFreak Mar 12, 2004, 07:40 PM I've been out for a long time... lol
I heard on Gogf's forum that vbraun is out of town...
go ahead & drop me since conquests neither works properly for me nor is installed on this computer :lol:
SuperBeaverInc. Mar 12, 2004, 07:41 PM How would you know where vbraun is, you are never on Gogf's forum :p
Ville Mar 13, 2004, 06:59 AM He is Beckham there;)
SuperBeaverInc. Mar 13, 2004, 09:43 AM I know that Ville :P I am refering to the fact that he is never on.
CaptainCivFreak Mar 13, 2004, 09:57 AM I read sometimes... ;)
andvruss Mar 14, 2004, 12:13 PM Got it.
andvruss Mar 15, 2004, 09:53 AM Bugsy, can I switch places with you for 1 round? I leave in a few hours, and dont get back until late Wednesday. sorry for the inconvienence.
Sir Bugsy Mar 15, 2004, 10:02 AM 1-vbraun - MIA
2-Bugs - Up
3-Andvruss - On Deck
4-Ville
Well that roster thinned out over the weekend. I will advertise for more players. Oh, BTW I got it.
Oddible Mar 16, 2004, 04:33 PM Hey all, I'm interested in trying a sucession game though I've never played one before. I'm a consistent Monarch player. I read through some of this thread to get the feel for how things are done. If you have room and need a player let me know.
Currently playing: C3C v1.12
Sir Bugsy Mar 16, 2004, 04:44 PM Welcome aboard Oddible! :wavey: We'll slot you in at number five.
1-vbraun - MIA
2-Bugs - Up
3-Andvruss - On Deck
4-Ville
5-Oddible
BTW - I will probably push the 72 hour mark on turning this around.
Sir Bugsy Mar 17, 2004, 02:46 PM First a snapshot:
http://www.civfanatics.net/uploads6/VB2_-_Austrian_Front_750_AD.jpg
Sir Bugsy Mar 17, 2004, 02:51 PM Pre-flight – 670 AD – Well here I am a hundred years later. I’m glad we have Oddible since this has been the Andvruss-Bugsy-Ville game, and we just skipped andvruss. :eek:
We have five horsemen that need to be upgraded and not enough cash with knights costs 120G each…ouch! Checking the other civs, every one is poor. No cash to be gotten there.
I upgrade one knight. I might be able to launch the war late in this set of turns. We presently have an average military compared to Austria.
The Temple of Artemis has made us culturally strong. We’ll hold off getting Education as long as possible.
IBT – Palenque: Galley=>Galley
Tikal: Med Inf=> Knight
Lagartero: Duct=> Market
Lazapa: Library=>Barracks
1. 680 AD – At least we have a ton of Med Inf. We can probably start the war as soon as most of the Med Inf get to the front. Send a suicide galley towards the Byzantines.
IBT – Chichen: Med Inf=> Knight
Calakmul: Worker=> Worker
Galley sinks.
2. 690 AD – Marching to the front.
3. 700 AD – Our galley has a pink boarder! [dance] We’ll be there next turn. We’ll upgrade one more horse next turn and then the war will begin. Chemistry comes in next turn.
IBT – Chemistry is researched. Select Metallurgy due in 14 at 50% science. That puts us at +82 gpt. A combination of cash and science.
Palenque: Galley=>Library
Yax: worker=> worker
Bonampak: Galley=> Trebuchet
Kaminal&%$#: Library=> Duct (I hate these city names!)
The east wing of the palace gets a second story.
4. 710 AD – Meet the Inca. Smoke-Jag is polite. They have 9 cities, 13G, and are down Theology and Gunpowder.
Send another galley across towards Byzantine.
Upgrade a horse for 120G. Time for war.
IBT – Smoke asks us to leave. Sure.
Arnhem: Med Inf=> Court
Calakmul: worker=> worker
5. 720 AD – Declare war on Austria.
@ Villach: 4/4 knight kills 3/3 spear (-2hp)
4/4 knight kills 3/3 spear (-2hp & promotes)
4/4 horse kills 3/3 spear (-1hp)
4/4 horse AC kills 3/3 Archer (-1hp) and Villach joins the Mayan Republic. Two resisters. I start a courthouse, since we automatically get a temple.
@ Klagenfurt: 5/5 AC kills 4/4 spear (-1hp) Interesting - an AC is 5/5, but still considered a veteran. :hmm:
5/5 AC kills 4/4 spear (no loss)
5/5 AC retreats from 3/3 spear (-1hp)
5/5 AC kills 3/3 sword (no loss) and I’m out of units with just the wounded spear on top.
I’m going to send all the mounted units to the eastern part of the front and all the ground units to the west. The idea is to divide Austria in two with the Med Inf and clean up the eastern portion with mounted units.
IBT – On the Austrian counter our JT goes 2 for 2 killing a sword and enslaving another.
Chichen: Knight=> Knight
Amsterdam: Musket=> Musket
Copan: Knight=> Knight
We get a second story on the west wing.
6. 730 AD – Austria now has pikes.
@ Bruck: 5/5 AC retreats from 3/3 Pike (-1hp)
5/5 AC killed by 3/3 spear (-1hp)
4/4 Med Inf killed by 3/3 Pike (-1hp)
5/5 AC kills 2/3 pike (no loss)
5/5 AC kills 2/3 spear (no loss)
4/4 Med inf kills 2/3 spear (no loss). Bruck is captured along with three slaves. Four resisters.
@ Klagenfurt: 5/5 AC kills 3/3 Pike (-2hp)
5/5 AC retreats from 3/3 spear (-1hp)
3/5 kills 2/3 spear(-1hp) Klagenfurt falls and two slaves are captured. Three resisters. Another slave is captured outside town.
Outside Bruck: 4/4 horse kills 3/3 spear (-1hp)
Outside Klagenfurt: 4/4 Med Inf kills 3/3 sword (redlined)
IBT – The counter this time is one Med Inf who is flawlessly defeated at the gates of Landeck
Yax: worker=>Library
Quirgua: Musket=> musket
Resistance ends in Klagenfurt. A galley sinks.
7. 740 AD – For some unknown reason the food shipment to our new Austrian cities has been lost. The logistics commander’s job is threatened if he doesn’t feed those people within the next 10 turns!! :mad:
Manuever to the next city in the west.
@ Landeck: 4/4 Med Inf kills 5/5 Spear (redlined)
4/4 Med Inf kills 3/3 spear (-1 hp) Landeck is captured along with three slaves and a catapult.
Outside Landeck: Cat injures spear.
4/4 Med Inf kills 3/3 sword (-2hp & promotes)
4/4 Med Inf kills 2/3 spear (no loss)
Outside Villach: 4/4 horse killed by 3/3 pike (redlined & promoted)
4/4 horse kills 2/4 pike (redlined)
There are two more cities in the west. I think I will try and take those and then bring Chucky to the peace table.
IBT – We go 3 for 3 during the counter. Austria loses a med inf, an archer, and a spear. There is a large force coming out of Austria towards us though. Details to follow.
Calakmul: Worker=> worker
The palace gets a fourth story on the main house.
8. 750 AD – Five swords, an archer and a med inf are in the counter attack force now in view.
@ Wiener Neustadt: 5/5 AC kills 3/3 spear (-1hp)
5/5 AC killed by 3/3 spear (redlined & promoted)
3/3 Med Inf kills 2/4 spear and Wiener falls. No resisters.
The Austrians refuse our envoy. So sad, too bad.
After action Report: I’ll stop at 750 AD to put us back on the natural turn rotation.
There are several mounted units that could attack Weiz next turn. We have almost accomplished all our goals for this war. It will be up to Ville on whether we will want to continue the war or get peace.
Save: http://www.civfanatics.net/uploads6/VB2,_750_AD.SAV
Ville is up
Oddible on deck
Ville Mar 18, 2004, 08:35 AM Shouldn't it be andvruss's turn :hmm:
andvruss Mar 18, 2004, 08:40 AM According to the roster, yes. I got it then,
Ville Mar 18, 2004, 09:35 AM OK
Sir Bugsy Mar 18, 2004, 10:27 AM So I was a bit weary from the combat :D andvruss is the man.
Oddible Mar 19, 2004, 02:36 AM Patched to 1.15 and checked out the save. Noticed we have an embassy with Portugal but no RoP. Not much harm in it since they can't get to us til the end of the age and it spreads goodwill (though you probably shouldn't mention the Dutch :spank: ).
A consideration in not extending the war beyond Weis is the potential to produce one of this age's many wonders in Chichen. So many good ones to choose from. Smiths is probably my favorite of the age but both Sistine and Bach's are great for morale. And of course we will soon bring the the entire island under Mayan leadership and so Magellan's would bring us swiftly to our sister island.
Well, uh, there's my first 2 cents of the game, I'll, uh, just put down the crown and wait my 10 more turns :king:
:sheep:
andvruss Mar 19, 2004, 11:18 PM Will finish partially done turn later today.
Edit: Sorry was busy today. I meant tomorrow :blush:
Ahh, I cant seem to get time to finish these turns! Upon my honor, I will post, even if it means I get a lower grade :D.
andvruss Mar 22, 2004, 04:22 PM IBT: Austrian MDI kills our MDI on the mountain, -2hp.
Tikal knight-knight
Build up the Palace :)
760: Vet MDI flawlessly kills 2 hp MDI on the mountain
Vet AC kills reg pike, -3hp
Vet AC kills pike, -2hp
4 hp AC kills archer, -2hp, p[romotes to elite and we capture Weiz
Science to 90%, metallurgy due in 5 at -16gpt
Vet MDI kills sword on mountain, -3hp
Vet MDI kills MDI on mountain, -3hp
Vet knight kills MDI on mounatin, -3hp
I make peace with the Austrians. They wont give us any cities, so I take 14 gold, 5gpt and Breclev from them. They were going to counterattack a weakened stack next IBT, and we dont have too many units there.
IBT: Chitzen knight-knight
Piedras aqueduct-court
770: move units
IBT: Lazapa rax-court
Lisbon completes Knights Templar
780: Same
IBT: Palenque lib-colosseum
Bonamk treb-treb
790: More units move to the Austrian front (even thought we aren't at war right now...).
IBT: Copan knight-knight
800: Samez
IBT: We learn Metallurgy-MT
SoZ it now obsolete :(
Chichen knight-knight
Lose a galley in treacherous waters
810: Ask Austria toleave and they do
IBT: Amsterdam musket-court
Utrecht knight-court
820: Disband some units
IBT: Hitties start Sistines
830: More economic reforms :)
IBT: Tikal knight-knight
840: stuff
IBT: Chichen knight-cathedral
Mayapan aqueduct-court
850: same
Ahhh I accidently hit space. Sorry, next player starts at 860. Nothing happened IBT
We are generating 2gpt, and MT is due in 2. Units are fortified near Austrian towns in our borders
andvruss Mar 22, 2004, 04:23 PM Save (http://www.civfanatics.net/uploads6/?M=D)
Sir Bugsy Mar 22, 2004, 05:10 PM Roster Check
1-vbraun - MIA - please check into your own game.
2-Bugs
3-Andvruss - Just Played
4-Ville - Up
5-Oddible - On Deck
Ville Mar 23, 2004, 05:41 AM Got it. I'm a bit busy with school ATM but I try to play soon
Ville Mar 24, 2004, 09:13 AM 860 AD (1)
Moving troops to north
Playing with workers
870 AD (2)
BORING!
IBT
MT researched>PP (6 turns) (slider to 60%)
880 AD (3)
Moving troops…
IBT
Lagartero: Marketplace>Harbor
890 AD (4)
Moving workers
900 AD (5)
Damn this is boring :(
910 AD (6)
It wouldn’t make any difference if I didn’t write this…
920 AD (7)
Why am I doing this anyway? :rolleyes:
IBT
Yay, action: Amsterdam: Courthouse>Harbor
Palenque: Colosseum>Cathedral
930 AD (8)
Moving troops and stuff
IBT
PP Researched>Education (9 turns) (+102 gpt) (Slider 30%)
Chichen Itza: Cathedral>Sistine Chapel
940 AD (9)
Moving troops…
950 AD (10)
That must have been the most boring set of turns in my life :lol:
Save (Have fun;)) (http://www.civfanatics.net/uploads6/VB2_950_AD.SAV)
Sir Bugsy Mar 24, 2004, 09:32 AM OK everyone, remember that we need to get Ville some more excitement during his turns. Next andvruss, please arrange to be at war with everyone :D
Oddible gets his first turn in this game.
1-vbraun - MIA and assuming he's going to stay that way. :rolleyes:
2-Bugs - On Deck
3-Andvruss
4-Ville - Just Played
5-Oddible - Up
andvruss Mar 24, 2004, 10:09 AM Just a note: BYzantine has education. HOwever, educatiion will obsolete ToA. So I guess we should research (rather than trade for??) education, and also have temple prebuilds available.
Oddible Mar 24, 2004, 03:40 PM Getting Education doesn't really cause a problem unless a war is immanent. Since it seems unlikely that we are going to be at war, we can probably afford to take our time and research rather than trade for it I guess. On the other hand, since we seem to have a breather, maybe better to just get it over with, build all our temples and gear up for the next conflict. I'd rather not fall behind just to postpone having to deal with the loss of the ToA, and would like to be ready, having all temples built, before the next conflict.
Won't be able to post my 'Got it' until I get home and get it...
BTW, we probably don't want to wait too long to push Austria off our continent right?
Sir Bugsy Mar 24, 2004, 07:16 PM Sounds like a plan. Just prepare for a lot of unhappiness when the people lose their temples.
Owning the western half of Austria is our next goal. If we haven't started the FP yet, we should do so up towards Austria
Oddible Mar 24, 2004, 09:35 PM Got it.
Oddible Mar 25, 2004, 04:23 AM The Save (http://www.civfanatics.net/uploads6/VB2_1050_AD.SAV)
http://www.civfanatics.net/uploads6/vb2_state2a.jpg
Initial thoughts
ToA destruction eminant. Plan to build up treasury and buy as many temples as possible in 8 turns when Education comes on board. We're a little soft in the middle but no one can reach us so no worries. Border is fortified. I'm concerned about our tech though we seem to have a commanding lead in Military Tradition.
http://www.civfanatics.net/uploads6/vb2_state1a.jpg
Pre
Continue prepping for the temple construction.
Bonampak->Aqueduct
IBT
Portugese are building Copernicus Observatory
960AD - 1
Worker Shuffle
IBT
Renew Peace with Austria for free, cheapskates, don't they know what peace with the Maya is worth. They will...
970AD - 2
Worker Shuffle
IBT
We cross through Incan territorial waters and they ask us to leave.
Byzantium offers us Education for Printing and 170. I pass. She's willing to pay 120 and 11gpt for PP tho.
I pass for now.
Byzantines finish Copernicus Observatory.
980AD - 3
Worker Shuffle
IBT
Utrecht: Courthouse->Prebuild
Arnhem: Courthouse->Aqueduct
Largartero: Courthouse->Prebuild
990AD - 4
Worker Shuffle
IBT
Amsterdam: Harbor->Prebuild
Hittites build Sistine Chapel!
1000AD - 5
Troubling. We have 2 turns left on Education. Everyone else switches to Bach's. We don't have Music. Or Astronomy. Cuz we don't have Education. I have 1014 in the treasury twas saving for temples. Chichen Itza is only 6 turns into Sistine but its 119 shields, 24 turns left. We're huge and there seems to be a tech balance. We have Metalurgy and Printing, they have Education and Music. Most of them it would seem.
I trade Education to the Inca (lowest score) for Chemistry and 14g.
I take a chance and give away Metallurgy and 70 to the Portugese for Music, Banking and Astronomy. We still have Military Tradition over Portugal. Curious if they will trade Metalurgy to the Byzantines for PP?
Chichen Itza->Bach's
Research Economics
We have no temples.
That's a lot of clicking.
Bump up lux and we'll party in the streets until these are built. 30/30 +18
Buy courthouse in Lagartero.
Buy temple in Lazapa.
The millenium has been crossed.
IBT
Palenque: Courthouse->Bank in 14
Tikal: Cavalry->Bank in 15
Quirigua: Temple->Courthouse in 16
Lagartero: Courthouse->Temple in 8
Lazapa: Temple->Aqueduct in 9
1010AD - 6
Luxury back to 20%
As feared, the Portugese traded Metalurgy for Printing (or they coincidentally researched them respectively on the same turn). Should have given them PP. Drat.
IBT
Copan: Cavalry->Courthouse
1020AD - 7
Worker Shuffle
Buy temple in Lagartero
IBT
Bonampak: Aqueduct->Library
Lagartero: Temple->Bank
1030AD - 8
RoP with the Portugese
Buy temple in Landeck
IBT
Landeck: Temple->Barracks
1040AD - 9
Buy barracks in Landeck
IBT
1050AD - 10
Worker Shuffle
Parting thoughts
Landeck is prepped for a Forbidden Palace with a temple and a required barracks on the border. It is close enough to Austria to cover Salzburg and several others when built. Also has fresh water. Just my suggestion. Could be built anywhere, including in the bulb farther down our continent.
Was pushing for Smith's with Economics. 10 or 11 to go. Whether Bach's or Smith's in Chichen Itza is a better bet is open. We could get a second city pre-building another wonder as well - Magellan's or would settle for Newton's.
We have some serious corruption problems and need courthouses almost as much as we need temples.
Thanks all, was a domestically eventful first round. Got to drive through the wonder nerf and some tech trading. Since our namesake has drawn the bye, looks like I leave this in the good hands of Sir Bugsy...
http://www.civfanatics.net/uploads6/vb2_mapa.jpg
Sir Bugsy Mar 25, 2004, 01:29 PM I've got it, but I won't get to this until Friday.
Looking for direction from the team. We haven't had a long term strategy discussion in a while.
Military goals? Research goals? Wonder goals?
I'm thinking research towards Mil Trad. and go for cavs. Then war with Austria so we can own our own rock.
Oddible Mar 25, 2004, 03:35 PM We already have Military Tradition. If we can get our core province in order (those cities in the 10 tile vicinity of the palace) we should be able to take Austria as soon as the 20 turn peace wears off (or perhaps earlier if you don't care about our reputation). Unless we get some libraries, courthouses and especially banks built, all our massive territory is going to be for naught. Right now our size is not working for us.
Diplomatically it would be great to help maintain a balance on the other continent. I.E. Don't let Byzantium or Portugal crush the little guys - give away resources to the little guys in order to prevent the two super powers over there from getting too big.
On the other hand, there is little worry that our precious continent will ever be threatened as the AI is pathetic at seaborn advances. One strategy would be to strike one of the little guys on the other continent to get a foothold.
My 2 additional cents...
BTW, since one of the original reasons listed in starting this SG was exploring Conquests, are there any C3C specific things on the horizon?
Sir Bugsy Mar 27, 2004, 02:24 PM Pre-flight – 11 turns left on the Austrian peace treaty. I’ll be setting up the next player for a blitz.
We are kicking butt in science. The Austrians haven’t met anyone. Might be able to get something for that.
Lack of temples are hurting. Somehow I think that Temple of Artemis is more trouble than it is worth. Rush a few temples.
We also need to get some courthouses and an FP. :hmm: can’t seen to get any city to build the FP. That is too weird.
IBT – Landeck: Barracks=>Court
Cuello: temple=> court
Tulum: market=> court
1. 1060 AD – Select the FP in Copan. We can then jump the Palace up north with a leader.
IBT – Amsterdam: Musket=>Library
2. 1070 AD – Portugal has Navigation. Contact with the Austrians won’t last long. First I trade Navigation for Mil Trad with Portugal. Then I sell contact around get everyone’s WM and about 60G. All the money that the world had is now ours. I still haven’t sold our map so it is worth a bunch.
IBT – Kami-town: Temple=> court
Piedras: temple=> court
3. 1080 AD - :sleep:
IBT – Yax: temple=>Bank
Arnhem: Temple=> duct
Xcalum: Temple=> court
4. 1090 AD – Without temples, we have some very unhappy people. And some very corrupt cities. Bump lux to 30% to see if we can get everyone a little happier.
IBT – Utrecht: Temple=> Library
Calakmul: Temple=> Market
Lazapa: Duct=> Harbor
5. 1100 AD – Workers work.
IBT – Austria has several galleys off our east coast :hmm:
Uax-town: Temple=>court
6. 1110 AD – Spend about 300G upgrading 10 knights to cav. If Chucky is looking for a fight we’ll be ready.
7. 1120 AD – Ready for war.
8. 1130 AD – Still ready :rolleyes:
IBT - Economics comes in. Physics in 15.
Palenque: Bank=> University
Wiener: Barracks=>Temple
9. 1140 AD – Upgrade a horse for 150G.
Shift pre-build over to Smith’s.
Sell Economics to Portugal for 39gpt, 158G & WM
Sell it to Byzantines for 31gpt, 125G & WM
Everyone else is far behind in tech, and is broke.
Bump slider to 50% to get Physics in 9 turns. We’ll let the world finance our research :D
IBT – Bruck riots :rolleyes: Messed that up. I’ve got to get the smiley face mod.
Kabah: Temple=> Court
10. 1150 AD - Upgrade the last horse for 150G.
After Action Report: Next player is set to attack Austria next turn when the peace treaty expires. There are 7 AC, 14 cav, and an elite knight in Landeck. I would use this as the fast moving attack and hit the north.
The is a slow moving force of three cannon and 13 Med Infs outside of Villach. That could attack south. And I just now realized we have a city in southern Austria that is completely undefended. :rolleyes: Breclev will need something to defend it. So maybe to or three turns from now. I just started a force of three cavs headed across to defend it. The cavs can get almost across before Chucky forces you to remove or declare, and then they should jump over.
Sir Bugsy Mar 27, 2004, 02:30 PM Save: http://www.civfanatics.net/uploads7/VB2,_1150_AD.SAV
andvruss Mar 30, 2004, 10:14 AM Got it. Sorry for the delay, just realized I was up.
andvruss Apr 01, 2004, 09:30 AM Uggh, stupid case studies :o . I should be able to certainly take it tomorrow. If someone wants it, go ahead, or I will play tomorrow.
andvruss Apr 02, 2004, 09:43 PM Preturn: Hm...dont see why we are running 30% lux? :confused: . No wars, almost everyone happy..... luxes to 10, hire a couple clowns. Science to 80%, Physiccs due in 5 with -16gpt.
IBT: Austrians ask we leave
Amsterdam lib-colosseum
Copan riots, oops sorry I missed that one
1160: Hm, luxes back to 20%. My bad there. Physics due in 4 with -59gpt
IBT: Austria demands we leave. I oblige and our cavs teleport to Brelcev
Arhem aqudeuct-harbor
Quiriga court-market
Byzantines start Shakes. I guess we are not as ahead as we thought :(. I knew they had demo though....
1170: Trade horses to Mursilius for WM, 3 gold and spices. Dont want the Byzantines to get too much of a hold on their contienent.
He turns to polite. Fire almost all enetertainers and luxes down to 10%. Science to 70. Physics due in 3 at +28 gpt. Byzantines have 2 techs up on us :(.
IBT: Copan FP-colosseum
1180: Next turn I will attack. I want to leave some action for Ville so I wont do my normal blitzkrieg, and will go slow :D.
IBT: Lazapa harbor-market
Portugal start Shakes as well
1190: I start action against Austria
Slow stack heads south into Austrian territory
Elite AC against 3 hp sword and......oops, I didn't delcare war yet :blush: :P Now I am going to have to wait until next turn,as I dont want to ruin our rep. Oh well, more war-mongering turns for Ville :P
IBT: Austria demands we leave. our troops move automatically, good.
We discovery Physics-ToG
Hitties start Bachs
Emrita of the Portugese completes Bachs :(
Byzantines switch to Smiths
1200: Honorably declare war on the Autrians now :D.
Elite knight redlines fortified reg sword, but dies :(
Elite AC kills reg sword, -3hp
Vet AC kills reg sword, -3hp
Vet AC kills vet archer, -1hp
Vet AC dies to 1 hp sword :(
Vet AC kills 2 hp sword, -2hp
Vet cav dies to elite sword on hill, -3hp
Vet cav flawlessly defeats 2 hp sword
Vet cav kills reg sword, -1hp
Vet cav kills MDi on hill, -1hp, and promotes to elite
Vet cav kills MDI, -1hp and promotes to elite
Iron, furs and physics to Portugak for demo, 41gpt, 40 gold and WM
Physics and furs to the Byzantines to FA, WM and 60 gold
Chitchen Itzca was 3 turns away from Bachs....switch it to Shakes at the loss of 90 shields. I was goining to build Bachs in Tikal, and switch Chichen to Smiths, but The Byzantines are building Smiths in Czco, which cant be pushing more than 5 spt
IBT: Wow. I greatly underestimated Austrain strength. wWe lose 4 cavs, 2 AC, and a MDI compared to there around 7 MDIs. I need to pull out our fast units to heal.
Cihchen Itzca Shakes-bank
1210: Reg MDI kills 1 hp horse
Pull fast units out. Horrendous call on my part.
Whew, 1.5 hourse and Im barely half done! I didnt realized warmongering took so long ;). Will complete and post tomorrow morning.
andvruss Apr 03, 2004, 10:08 AM IBT: Lose 4 MDI to there 1 horse and 2 MDI. Our stack is getting slaughtered due to the lack of defensive units in it.
WW hits almost all our cities, at 25% :eek:
1220: MDI barely kills elite horse, promotes to elite
Vet MDI flawlessly kills 2 hp MDI
Vet MDI loses without inflicting any harm on a 2hp MDI
Vet MDI kills 3 hp MDI, -2hp
Vet MDI kills 1 hp pike
Vet cav kills pike, -2hp, and promotes to elite
Vet cav dies to pike, redlines
Vet cav kills pike
IBT: I cant keep up on all the battles. They lose 3 MDI and a horse, and we get a leader, but we lsoe it,as we got it from a defending cav, and it was killed. We lose 2 cavs, and they lose 4 MDI and a horse
Villach musket-musket
Ek-Barket temple-court
1230: WW is at 40% now. Luxes to 30%. We have a couple of cathedrals and colosseums, so many cities rioted.
Ugh, this is ugly. We weren't ready for war, and got slaughtered.
Retreat to heal.
IBT: Lose 2 MDI, a musket and an AC. They lose 3 MDI
1240: Vet MDI kills 2 hp pike
4 hp elite MDI flawlessly kill 2 hp pike
2 hp MDI kills 2 hp pike, promotes to elite and we capture Graz!
3 hp cav kills 2 hp LB, -1hp
IBT: They lose 2 MDI, we lose 1 MDI and 1 musket
1250:Heal
ToG due in 1 at +153 gpt
We captured Graz, but I dont think we can do much more. I had no good defensive units to help protect, and they threw hordes of pikes and MDIs at us
Luxes at 30, and WW down a percentage or two due to the capture of Graz.
Save (http://www.civfanatics.net/uploads7/VB2_1250AD.SAV)
Ville Apr 03, 2004, 12:42 PM Can you post a screenshot from frontier
Ville Apr 05, 2004, 10:22 AM Got it!
andvruss Apr 05, 2004, 10:24 AM Sorry, will post pics of the fronts when I get home later.
Ville Apr 06, 2004, 10:28 AM 1250 AD (0)
Looks bad, not enough Cavalry avalaible, Pikemen at sight, check what I can get for peace:
4 workers and WM, they are poor and will be poor so I doubt we can get too much better deals :lol:
It’s a deal, let’s build up our army again and attack with artillery support, no rush, we will win surely if we can get UN (BTW do we have a bad reputation?)
IBT
ToG researched>Magnetism (6 turns, +18gpt)
Utrecht: Library>Rax
Arnhem: Harbor>Granary
Lagartero: Bank>Cavalry
1255 AD (1)
Worker management
IBT
Amsterdam: Colosseum>University
Copan: Colosseum>University
1260 AD (2)
Same
IBT
Kamil-whatever: Court>Harbor
Bruck: Temple>Rax
Coba: Temple>Musketman
1265 AD (3)
Machette time. (jungles)
1270 AD (4)
Give no mercy. Bwahahaa
IBT
Calakmul: Market>Cavalry
1275 AD (5)
Were almost through now:D
IBT
Magnetism researched>Steam Power(10 turns) (Byzantines got Nationalism, they head for Communism, Fascism etc. line)
Constantinople finished Magellan’s Voyage
1280 AD (6)
Those damn jungles are harder than I thought… (I’m okay, no problems, really:lol: )
IBT
Palenque: University>Cavalry
1285 AD (7)
Let’s see what I will get to this turn. Byzantines sneak attack us with Modern Armors and such :sleep:
IBT
Uaxactun: Court>Granary
1290 AD (8)
Galley has almost sailed around the world
IBT
Utrecht: Rax>Market
Piedras Negras: Courthouse>Musketman
Xcalumkin: Court>Rax
1295 AD (9)
Trade with Portugal: Incense, Ivory and WM for 160g, 46gpt and WM
IBT
Quirigua: Market>Bank
Uxmal: Temple>Aqueduct
1300 AD (10)
Yep
Save (http://www.civfanatics.net/uploads7/VB2_1300_AD.SAV)
Sir Bugsy Apr 06, 2004, 10:34 AM It sounds like I didn't set us up very well for the Second Austrian War. My apologies to the team.
1-vbraun - MIA
2-Bugs - On Deck
3-Andvruss
4-Ville - Just Played
5-Oddible - Up
Oddible Apr 06, 2004, 02:11 PM Let’s see what I will get to this turn. Byzantines sneak attack us with Modern Armors and such
lol
All it would take is 2 and they could blitz our entire nation!
--
Got it
Oddible Apr 07, 2004, 01:19 AM The Save (http://www.civfanatics.net/uploads7/VB2_1350_AD.SAV)
Initial thoughts
Steam Power in 5, which means the decision on whether to go to
Scientific Method and advance to Electronics to get Hoover's or
get Factories now. We don't have Nationalism thought, need
rifles, Byzantines and Portugal got em already. Hmm.
There are fireworks going off everywhere! What has Ville been feeding these Mayans?!?
IBT
Yaxchilan: Bank>Musket
Arnhem: Granary>Market
Lagartero: Cavalry>Cavalry
1305AD - 1
I trade Inca Metallurgy for Map and 20 to keep them in the
game. No sense in letting the Byzantines get any big ideas.
IBT
Klagenfurt: Temple>Courthouse
Weiz: Temple>Courthouse
Sumerians are building Smith's
Portugese have produced Newton's University!
1310AD - 2
Tikal > Palace
Chichen Itza > Smith's in 11
IBT
Lost our Spices.
Hittites: Spices for Horses and 30
Palenque: Cavalry>Frigate
Kaminaljuyu: Harbor>Marketplace
Tulum: Courthouse>Aqueduct
1315AD - 3
Upgrade Galley to Galleon
I take a peek at our Navy... still looking... oh my. A bunch of land
lubbers are yees? Well, guess we didn't really need one before
now. Probably don't need much of one if the priority is to clean
Austria off our continent first. Still, would be nice to have a
couple ships afloat.
http://www.civfanatics.net/uploads7/vb2_1350m.jpg
IBT
Breclev: Temple>Courthouse
1320AD - 4
Uaxactun: Switch from Granary to Aqueduct
Xcalumkin: Switch Barracks to Aqueduct
Coba: Mustket>Aqueduct
Villach: Musket>Temple
Steam in 1, readying the workers and backing science to 50%
for some end-o-the research cash.
Drop Lux to 10%
IBT
Steam Power > Electricity
Going straight to Scientific Method. I'm going to trade Steam for
Nationalism post haste (whispers from crowd about giving away
the farm) and hopefully by the time we've got Electricity someone
will have Medicine and we can use Tikal (Palace in 41) to get
Theory of Evolution (which I recommend we take straight to
Electronics and start work on Hoover's). If we can pull off ToE we
will have enough tech to trade for the other side of the tree.
Copan: Univ>Bank
Quirigua riots. :o
Byzantines produce Smiths :(
1325AD - 5
Portugal: Trade Steam for Nationalism, WM, 8g, 8gpt
Byzantines: Trade Steam for WM, 650g, 66gpt
That's going to expire during Andvruss
Science to 90% Electricity in 8.
Chichen Itza: Smith's>University -237sh
Workers to main rail lines.
IBT
Chichen Itza: Univ>Rifle
Bonampak: Courhouse>Bank
Uaxactun: Aqueduct>Market
Mayapan: Temple>Aque
1330AD - 6
Hittites: Embassy
Tulum: Buy Aqueduct for 120
Ake: >Aqueduct, Buy for 28
Amsterdam: Buy Univ for 136
IBT
Amsterdam: Univ>Rifle
Tulum: Aque>Temple
Ake: Aque>Temple
1335AD - 7
Byzantines get Fascism
We're still a Republic. Intentional?
Anarchy!
In 5...
IBT
Uxmal celebrates our Anarchy, we'll have to keep an eye on those troublemakers.
1340AD - 8
Workers
IBT
Nada
1345AD - 9
Hittites: RoP get 3g, WM, I figure the Hittites are the pivot point
on their continent. In a battle with either super power, we want
to control the Hittites.
IBT
Byzantines bought us an Embassy
1350AD - 10
All quiet.
Parting thoughts
Railroad main line is just under 50% complete.
Workers on a line will end up in the next big city for your
direction. I think the only gap you'll find is between Copan and
Quirigua.
http://www.civfanatics.net/uploads7/vb2_1350a.jpg
.
Sir Bugsy Apr 07, 2004, 11:39 AM That puts the game on: ME!
1-vbraun - MIA
2-Bugs - UP
3-Andvruss
4-Ville
5-Oddible - Just Played
I take it we're going for democracy?
Oddible Apr 07, 2004, 01:44 PM I may have been remiss in not checking in about the gov't change. Just figured that we're in a bit of a builder period getting our infrastructure and military to match what's going on on the other continent. Finishing off Austria shouldn't cause us too much war weariness.
We can kick it to something more aggressive when we start taking on the other side in order to sustain a longer war.
Interested in hearing other views tho, just working from my own narrow experience with gov'ts. Is there some penalty for being so large that would have benefited us staying in Republic over going to Democracy? Other benefits to Republic? Did I blunder?
Sir Bugsy Apr 07, 2004, 01:51 PM I don't think so. We're in build and research mode anyway, so I think it is a good move.
Ville Apr 08, 2004, 08:40 AM OTOH Fascism is also good gov. 200% Workers and same corruption as republic. But also best gov for war so no need to change again
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