View Full Version : CG14 - Ultimate Settler Factory
cgannon64 Nov 07, 2003, 07:16 AM I think CG13 died because it was too basic, so here is my next SG, which should be a little more interesting.
Civ: Any Agricultural Civ.
Level: Emperor. (I can go to Monarch or Demigod if people ask for it...)
Map: Made in the Editor. It will be continents, and we will start on a river in a desert/plains with at least one wheat nearby. :mwaha:
Enemies: Max.
Version: Obvoiusly you will need Conquests.
Rules: Not many. This game is to explore the full possibilities of the Agricultural trait, on the territory where it is best - a floodplain river with plains and desert nearby. Why the desert? Remember one aspect about Agricultual that I find cool, irrigating desert gives it 2 food instead of one, so they are as good as plains then (2 food 1 shield).
Overall, this game should see how fast we can expand and if we can actually keep the AI from conquering us as we try to match our expansion with troops and improvements, since we'll be in low shield territory. :D
Roster: Me
rubberjello
betazed
amerisan
earp
Ankka Nov 07, 2003, 07:18 AM NIce. :) Sounds good, but I'm a few difficulties lower player and I still have to wait for C3C...:undecide:
So I won't join.
Rubberjello Nov 07, 2003, 09:07 AM I'm there. Emporer level is fine.
betazed Nov 07, 2003, 10:45 AM I'll join. However, do not put me near the beginning of the roster since I do not have Conquests yet. Plan to get it this weekend.
Emperor is no problem.
cgannon64 Nov 07, 2003, 03:54 PM OK, so the roster:
Myself
rubberjello
betazed
(Open)
(Open)
I'll work on making the map now. What Civ do you guys want? Keep in mind they have to be agricultural. That limits us to the Celts, Incans, Mayans, Dutch, Sumerians, Iroquois, and Aztecs.
betazed Nov 07, 2003, 04:40 PM Let's work with a new conquest civ. I really do not know what the features of these are so any of the new ones will be fine by me. So anything apart from the Iroquois and Aztecs and Celts...
Rubberjello Nov 07, 2003, 05:33 PM That leaves us the choice of the Sumarians, Incas, Netherlands or Mayans. There is already some SGs going with the Netherlands and Mayans, so if we want to be unique we are left with the Incas or Sumarians.
I played the Sumarians in an Intro Conquest and it is an incredibly fast-start civ with their UU giving you a big boost (but a wasted Golden Age). Any of the 4 is fine by me.
cgannon64 Nov 07, 2003, 06:03 PM The Sumerican has the Warrior replacement that is 2/2/1, right?
My only problem with that is that they cannot build Spearmen, which means they can't upgrade and have to build their Middle Age defenses from scratch.
As for the Incans, the Chasqui Scout is pretty good (I played a little bit with them). The no penalty for hills/mountainst trait is surprisingly powerful - you have no idea how good it is to run up mountain ranges. Also, they are expansionist/agricultural, which should make for some of the fastest expansion you can get. :D
I'm making the save now (sorry I got caught up in WWII Pacific), I'll post a screenshot of the start in the Editor. :)
EDIT: A teaser...
http://www.civfanatics.net/uploads5/CG14Start.jpg
BTW this game will have one extra Civ since I added our start location rather than using a pre-generated one. Just letting you know. Don't worry though, there are no Civs right on top of us...
kryszcztov Nov 07, 2003, 06:28 PM The Sumerians have the Enkidu warrior as their UU, a 1/2/1 warrior replacement which upgrades to the pikeman. :) As for the Chasqui scout, enough said in the Conquests forum. ;) I plan to play a game as Sumer in a week. I wouldn't mind if you played as Sumer, I would even suggest you tried this civ. They are my new favorites, though I don't have the game yet ! :cool: But if you play as the Incans, then I'll happily lurk too, so as to see the weakness of the Chasqui scout in action. Now prove that I'm wrong, please ! :)
Oh, BTW, I'm not signing up, I don't have much time, and I still can't have the game of course !
cgannon64 Nov 07, 2003, 11:00 PM I'm all for Sumer, now that I see they upgrade. They're basically really cheap Spears, which is pretty good. :)
cgannon64 Nov 08, 2003, 08:46 AM *BUMP*
We need some more input on the Civ from our two players...and we need two more players...:)
betazed Nov 08, 2003, 08:50 AM Sumer looks fine to me.
Although this might not be the right time but what do you think about the Fascism form of goverment. Sounds great for war mongering, isn't it? Do you know when we can discover this form of goverment?
By the way I have not seen a pic of the new tech tree? Can anyone post a link for a pic of it?
cgannon64 Nov 08, 2003, 03:38 PM Fascism is in the early/mid Industrial, but I'm sure you could have guessed that.
I'm too lazy to post pics of teh tech tree, but only one thing was changed, IIRC - they made Ironclads an optional tech in Industrial to prolong the Age of Sail.
cgannon64 Nov 09, 2003, 07:28 PM One last BUMP before I let this one go.
Normally I'd start with three but since betazed still doesn't have the game, we can't start with only two.
betazed Nov 09, 2003, 07:33 PM I have the game. [party]
Three, two, one, launch....
cgannon64 Nov 09, 2003, 08:52 PM Great! Unfortunately I won't be able to make the save and play the firs 40 turns tonight, I left alot of homework until the last minute.
Tomorrow I will play it. :)
cgannon64 Nov 10, 2003, 03:54 PM The first 30 turns:
[Turn 1 - 4000 BC] Founded on start spot. Worker goes to irrigate Wheat. I'm going to make sure to check our cities EVERY TURN for happiness, since this is Emperor and we're going to be expanding very rapidly.
[Turn 2 - 3950 BC] Start Burial at 90% for 20 turns. I figure we're going to need thsoe Temples.
[Turn 3 - 3900 BC] Nothing...
[Turn 4 - 3900 BC] ...
[Turn 4 - 3850 BC] Ur grows to 2, lux raised to 20.
[Turn 5 - 3800 BC] ...
[Turn 6 - 3750 BC] Wheat irrigated, worker starts to road it.
[Turn 7 - 3700 BC] ...
[Turn 8 - 3650 BC] Enkidu Warrior->Enkidu Warrior. HE goes to explore to the West.
[Turn 9 - 3600 BC] Worker goes to mine grassland. Lux raised to 30% on account of third citizen being created.
[Turn 10 - 3550 BC] Hills, 3 incense, and coast to the West. (Can you tell I'm trying to fill space in this report? :p)
[Turn 11 - 3500 BC] Border expands. We disturb three very angry warriors. Don't worry, we'll have an Enkidu to fight them off.
[Turn 12 - 3450 BC] Disease kills a citizen. Enkidu->Enkidu.
[Turn 13 - 3400 BC] 2nd citizen dies off, Ur down to size 1.
[Turn 14 - 3350 BC] Ur grows to 2, I drop lux to 10%. Ivory spotted to the West. Statue of Zeus, anyone? :mwaha:
[Turn 15 - 3300 BC] More Flood plains seen to the North.
[Turn 16 - 3250 BC] Even more Ivory spotted.
[Turn 17 - 3200 BC] Enkidu->Enkidu. This will be our last explorer, then we start the Enkidu/Settler pairs. :D
[Turn 18 - 3150 BC] ...
[Turn 19 - 3100 BC] Burial finished, we start Alphabet. The Arabs send 3 Warriors into our view. We are even in tech. Plains mined and roaded, worker goes to hook up Incense.
[Turn 20 - 3050 BC] Enkidu->Settler.
[Turn 21 - 3000 BC] ...
[Turn 22 - 2950 BC] We contact Persia to the North. They have Masonry and Warrior Code. Seeing as they won't make any straight tech for gpt deals (I dropped to min sci to check) and there are no inter-Civ trading possibilities, I keep going at max sci.
[Turn 23 - 2900 BC] Our Enkidu is wandering around in vast tracts of desert. ;) We seem to have an OK start, we have 2 good settler factory spots nearby one to the north we may be able to grab, and then we have a plains/hills combinaton to the south we can use for production.
[Turn 24 - 2850 BC] ...
[Turn 25 - 2800 BC] ...
[Turn 26 - 2750 BC] ...
[Turn 27 - 2710 BC] I remember one key fact about Agricultural - irrigated desert brings in 2 food, making it 2 food/1 shield, equal to grassland. What does this mean? Desert doesn't look so bad anymore. :) With this in mind I sent the settler to a very lucrative spot with Flood Plain, Ivory, an Oasis, and some Plains. We contact the Hittites. They have Masonry, Code, and Alphabet. The Persians have Masonry and Code. The Arabs have Code. I see some nice trading possibilties here. :mad: Accidentally end turn. Damn Diplo button so close to End Turn button!
[Turn 28 - 2670 BC] OK, one turn late, I lower tech to minimum, giving us 3 gpt to work with. Not much, but rememeber, we just built a settler. Sadly, with this, we can do nothing. Oh well, I will wait until the second city is built so we can get some more gpt.
[Turn 29 - 2630 BC] Not much. There is a surprisingly long peninsula to the south, I shall explore...
[Turn 30 - 2590 BC] Enkidu->Settler in Ur. Sumer is founded. (Weird that the Sumer is not the Sumerians capital, but Ur - what used to be the Babylonian capital in vanilla - is now their capital.) The peninsula ends, but we can see territory across the sea. Must build a Curragh eventually and check that out. I drop lux to 0%, giving us 11gpt to work with. Finally, some room to trade! I check around and find that we can give 10gpt and 16g to Xerxes or to the Hittites and use that to trade for Code from the Arabs. This is a tough decision - its nearly all our gpt, which wouldn't leave us much room to use for lux - so I decide to leave the offer on the table so the rest of the team can decide. :)
THE SAVE (http://www.civfanatics.net/uploads5/CG14-2950BC.sav)
EDIT: :o Damn Photoshop not working.
Rubberjello Nov 10, 2003, 04:31 PM Doh!!!! Horrible start in techs. Horrible start with disease which wipes out our fast growth start completly? :(
I thought this was supposed to be a fun game where we blow away the AI in a flood of Sumerian settlers? Now we've got to work at it!
Got it.
betazed Nov 10, 2003, 04:34 PM Also change the settler build in our capital to Granary. For faster start we need that.
@CG: Almost in every case it pays to build a granary even before you pump out your first settler.
EDIT: Also stop the research. It is pointless. We are better off saving the gold.
cgannon64 Nov 10, 2003, 05:05 PM The research is in min sci now. Don't get so down about the tech situation - we'll only be 1 tech down after the trade, and have parity with the other 2 Civs. The only problem is that we won't have much gpt to work with after the trade.
I was thinking of going for the granary after the second settler, but you're call betazed. (I usually go for the granary after the first, but I figured we needed to catch up on short-term growth after the disease, but I see that's a little misguided now.)
kryszcztov Nov 10, 2003, 05:42 PM Hehe, I post here again. After all, you're playing my little Sumerians... :D Well, Babylon's capital has always been... Babylon ! in any version of the Civ series. It was by far the most important city of the Babylonian civilization, I believe. As for Sumer, I don't think it ever was a city name ?? :confused: Just the name of the lower Mesopotamia area, which I think means "the land inbetween the 2 rivers" (Tiger and Euphrates). As for Ur, it was one of the most important Sumerian city, around 2000BC. I'll make it my Sumerian capital in my mod as well... :)
Good luck with your game. I hope mine will start soon too. :goodjob:
Rubberjello Nov 10, 2003, 06:47 PM Yikes! Look at all that desert! Oh yeah. The desert is our friend now. :)
2590 BC (1) Swap Ur to a granary. I don't do any trades yet because contact with other civs might lower the prices.
2550 BC (2)
2510 BC (3) A barb warrior foolishly attacks our Enkidu. Not a scratch on us! We attack a Barb encampment and win easily.
2470 BC (4)
2430 BC (5) New border in sight to the West. All trades still available. Ur grows to 4 and I increas Luxes for it.
2390 BC (6)
2350 BC (7) New border is only the Hittites. :( (Who have since learned Mysticism) Trade 96 gold and 11 gpt to Hittites for Alphabet. Trade Alphabet + 3 gold for Masonry with the Persians. Trade Alphabet to the Arabs for Warrior Code and 35 gold. We are now behind only Mysticism but are fairly broke.
2310 BC (8) Sumer (Warrior->Worker)
2270 BC (9)
2230 BC (10) We can whip the granary in Ur if you wish. It could also do with some coincident Micro management. Ivory is alomst hooked up for another lux.
The Game (2230) (http://www.civfanatics.net/uploads5/CG14-2230BC.sav)
cgannon64 Nov 10, 2003, 07:03 PM I was nervous when you delayed the trade, but it worked out as I expected. We are broke, but at least we have techs.
BTW you can play another 10 if you want. From here on out we are playing 20 turns each, until the turns get long. :)
amirsan Nov 10, 2003, 07:34 PM i'll take a shot at this game sinse I am only hosting one and want to enter one about conquest. :D I hope I am welcomed, please forget about my past history on SG in which I probably have a bad rep, I am ready to get more into it, its just the NES hole sucked me in and never through me out untill I got conquests two days ago. :) Look in my link to see about NES... lol.
Anyways, I am still reading through the two pages, if I join now I think I am up too so I will read it and see if I have time right now, I will have plenty later and tommorrow (no school!).
cgannon64 Nov 10, 2003, 07:36 PM Welcome aboard. May I reccomend CG15 for another fun challenge? ;)
amirsan Nov 10, 2003, 07:45 PM yeah, I saw it already and was about to post but I noticed I wont have much fun, I still need to work on my Always War skills, if there is still an open spot I might join if I have time. :)
amirsan Nov 10, 2003, 08:16 PM I will take the save and play it, I will post it later tonight.
cgannon64 Nov 10, 2003, 09:09 PM You're getting ahead of yourself. Its betazed's turn. :p
amirsan Nov 10, 2003, 09:50 PM woooww! What roster was reading! Well I did the turns thinking it was mines and was about to post it but its alright, I guess I read the roster wrong or read the wrong one, I got mixed up... oopsie, happens to everyone I guess.
cgannon64 Nov 10, 2003, 10:24 PM Its OK. :)
betazed Nov 11, 2003, 08:57 AM it's ok. I will not be able to play before tonight. So if Amirsan wants to play before that, that is fine with me.
@RubberJello: Good trading there. :thumbsup:
@Amirsan: Why is your reputation bad in SGs. Did you do a RoP rape? :lol: j/k. I am sure all is forgotten. But I am curious. Just what did you do?
Rubberjello Nov 11, 2003, 10:02 AM Well, I was in Amirsan 1 (Emporer German), and we had trouble getting Amirsan to play his turns in the last half of the game. :D There just a consensus that he should have been concentrating on finishing what he started rather than wandering off and starting a bunch of other games.
But maybe he's learned his lesson and is willing to go the distance now? ;)
Earp Nov 11, 2003, 10:24 AM Are you all still looking for players?
cgannon64 Nov 11, 2003, 10:25 AM Sure! Finally, we have 5...:D
amirsan Nov 11, 2003, 11:17 AM yeah, Rubberjello said it kinda right and I am now going to be better... I'm a good boy, sorta. :D
Well if betazed doesn't post his turns before like 2 hours I'll post mine :).
Welcome Earp.
betazed Nov 11, 2003, 11:53 AM Originally posted by amirsan
Well if betazed doesn't post his turns before like 2 hours I'll post mine :).
I am still at work. Won't be back home till about 8:00 in the evening. So go ahead and post your turns. I will pick it up tonight from there.
amirsan Nov 11, 2003, 01:05 PM Amirsan's Turns
PreTurn: Gilgamesh and his empire was young and slowly growing to be the best in the world...
I can see we are 50 turns into the game? Anyways, everything is fine the way Rubberjello kept it :goodjob: Off to my turns now!
Turn 1: Arabian Warrior moves into Black Fog. The Worker finished road in Ivory and so I begin Irrigating. I have developed a technique for a population 5 and 6 settler factory, I dont know if thats what you guys had in mind but more food is always better. Nothing else is new.
Turn 2: We kill a barbarian attacking us to the northwest. I have accidently stepped into Arabian Lands, they ask us to leave and we agree. They are still annoyed. Sumer: Worker> Granary. (I am still rusty in my civilization, please tell me if something I am doing is wrong) ;). New worker was sent to Oasis to irrigate. I have set out a kind of plan for Sumer in one minute, there are about 5 tiles of floodplains in which cannot be mined, so if we irrigate all those and the Oasis and Ivory, that would make it a fast way to population 7 and then 5 tiles of shields, when at population 12, we should switch most of the citizens from Flood Plains to Desert and regular mines plains for a shield powerhouse. The requirements for this is a templer to get all those tiles though.
Turn 3: I actually found out that in an epic game oasis's cannot be mined... lol. Hittites have Writing... :( We have no money to do absolutely anything for a three way, two way or even one way. Whats wrong? Only 4gpt, thats it.
Turn 4: Ur: Granary> Settler (another city is needed and fast).
Turn 5: Nothing new, now at 3gpt becuase of low populations and Granary Maintainance.
Turn 6: ...
Turn 7: Oasis is irrigated. Yawn...
Turn 8: Attacked Barb camp and won. Arrgh, nothing still cant be bought... we are behind about 4 techs. Settler due in 2 turns.
Turn 9: We have 102 gold which is useless at the moment.
Turn 10: Arrgh, damn, I guess I am the first, this suckes... civil disorder in Ur, I kinda got used to the boring turns I guess... Entertainer made at the moment from a food tile and will be changed next turn. Irrigation in Sumer is finished and mining will begin to get this Granary out faster.
Turn 11: Restored in Ur and settler was made one turn behind. Endiku Warrior was started. Enkidu/Settler pair is sent up north.
Turn 12: Nothing new. Technology and gold is not doing well for us.
Turn 13: Two Arabian Warriors moved infront of our settler pair looking west. Ur: Enkidu> Enkidu. Nothing new happends after this.
Turn 14: It seems Arabia is not after us, they moved more west. MM to buy time for a good settler factory in Ur.
Turn 15: Changed Enkidu Warrior to Settler. Who knows how many more techs the hittities have...
Turn 16: I got the hook! Ur is at Population 6, building a settler and will be done with it in 4 more turns. This is kinda long but the next settler should be faster and so should the one after that untill the settlers are started at population 5 (grow in 2) and settler is 4 turns so it can grow to Pop 6 and grow in 2 just when the settler is done. This settler factory keeps the population up for more gold and keeps the settlers coming every 4 turns. :) Luxury was increased to keep the peace. Lagash was built and started a worker. Granary in Sumer will be done in 5 turns and will not grow to size 6 in 15 turns (I didn't want it to grow to size six when the garansry is done leaving no time to finish settler before it reaches size 7). We could get Mysticm from all three civs for all of our gold and gpt, it will do no use in three way becuase all civs have it and no other tech is available to buy, we will get out of this hole but this can wait, I am not spending 5gpt and all of out gold for one tech we dont need now.
Turn 17: We are suddenly gaining 16gpt. Persia and Arabia is crowding us with thier cities. Our granary in Sumer will be finished and so is the Settler Factory in Ur so we will be popping cities from everywhere if by the time that happends there is space. There was a small trade available for alot of our gold, if we got Writing from the Hittites, it would be much easier, but we dont have enough money, I take the risk and wait a turn from doing anything.
Turn 18: No one changed thier technological status yet :). Took out two barb camps and gained 50 gold. Took the risk again.
Turn 19: The risk was good, no trade difference, I dont know if I should trade and stay behind Mysticm on everyone and writing from Hittite and stay dead broke.... I dont know. We would know where the horses and iron is which is a plus... I will wait, I took the risk again.
Turn 20: Okay! Well, Writing is still not available for me, well, I will let the next player decide on how to carry on with the trades, nothing changed with Arabia and a three way is available to break your money if it didn't go down in which it should've. Ur: Settler> Settler. Sumer: Granary> Settler. More terrain needs to be worked to get a significant settlker factory in both cities, my brain is dead and I cannot think up anything right now... so u can handle it. I did not move the settler yet and suggest the next player to buy the techs first and decide where to go (Iron and Horses). Also decide how you want to move the workers, I am dead and do not know what terrain needs to be fixed to make the factory better.
http://www.civfanatics.net/uploads5/SUMERCG.GIF
Map: Red is good city locations, red and blue is ideal locations that should be taken as fast as possible not becuase od territory BUT becuase its geographical power. The two southern red-blue dots are needed to prevent the Arabians to be bold and settle on the Mountains below our small nation that has Ivory and may have our only sources of Iron. In the North two red-blue dots is two cities that may be the only ones we get near Persia, we want to close in on them, do not let them get those lands and have a better geographical location better than us atleast it will help in the Strategic Long run. ;)
http://www.civfanatics.net/uploads5/CG14-1550BC.sav
ooc: I didn't see RubberJello's last comment on whiping the Granary, sorry, but its all good anyways. ;)
betazed Nov 11, 2003, 05:20 PM I've got it. Will try and play tonight.
cgannon64 Nov 11, 2003, 06:59 PM Nice work amirisan. I was a little skeptical of your choice to delay the third city for the 4-turn settlers, but it should work out nicely. Just remember to use the non-4 turn city to keep some workers going. We need those. :)
Good luck betazed. The roster:
betazed-->Up Now
Earp-->On Deck
me
rubberjello
amirisan
amirsan Nov 11, 2003, 07:15 PM I usually build one worker for each city once its built and has a defender but sinse we are not Industrious I understand what u mean. :)
betazed Nov 11, 2003, 07:44 PM I finished my turns.
http://www.civfanatics.net/uploads5/Cg14_Bz.jpg
here is the save (http://www.civfanatics.net/uploads5/CG14_,_1275_BC.SAV).
Writeup following soon.
betazed Nov 11, 2003, 07:45 PM pre turn - Change Sumer to worker. For fast expansion we need to use all improved tiles. We need workers for those. Typically, we need one worker factory and one settler factory. We do not need (or rather cannot maintain) two settler factories. Stop research.
get wheel from persia for 200G and 1 g/turn. Get IW from Arabia for Wheel, 27 g and 4 gold /turn. The Ai is up Myst, Writing and HBR.
Turn 1 : zzz
Turn 2 : Settle Kish.
Turn 3 : Raid a barb camp and obtain 25G. Get Writing from Persia for 50G and 12 G/turn. Get HBR from Abu for Writing. Ai is up only Mysticism now.
Turn 4 : zzz
turn 5 : Sumer Worker -> Worker.
Turn 6 : Ur Settler -> Settler . The Ai is up Math too.
trun 7 : zzz
turn 8 : zzz. The Ai is up Map Making.
turn 9 : Umma found. This should be our iron city.
turn 10: zzz.
I got 2 2-fers. Learning 4 techs. Settled two cities and added three workers.
That's the best I could do. Sumer should keep pumping out workers every 3-4 turns. We will need a ton of them.
amirsan Nov 11, 2003, 07:56 PM get wheel from persia for 200G and 1 g/turn. Get IW from Arabia for Wheel, 27 g and 4 gold /turn. The Ai is up Myst, Writing and HBR
Good, I guess my waiting did lower the prices significantly. :)
Get Writing from Persia for 50G and 12 G/turn. Get HBR from Abu for Writing. Ai is up only Mysticism now
Why didn't we get Mysticm too?
Other than that, good turns Betazed, nothing's wrong. I can see that there might not be any way to get Map Making or Math with what we got now. We are going to need to irrigation trails to Umma or else it wont go anywhere. Though I would've hold up in getting Umma and would've went for locations that were more competetive that ther others might get sinse that location was more "ours" and uncontested, maybe blocking it from Sumer would've made it more uncontested.
ooc: who are we planning on attacking? or will we make this more of a builder's game?
betazed Nov 11, 2003, 08:20 PM Originally posted by amirsan
Why didn't we get Mysticm too?
If I could then I would, wouldn't I? :)
amirsan Nov 11, 2003, 08:47 PM true, but was it too expensive, I would've thought Writing was worth more than HBR and Mysticm put together... I guess I am wrong. :lol:
cgannon64 Nov 11, 2003, 09:48 PM Good turns. I don't think the question of who to attack first can really be asked yet - we need to figure out their strengths and their size.
One thing I will ask, however, is this: Are you going to go for the Statue of Zeus? We have Ivory, after all, and that is a great wonder...:)
Earp is up.
betazed Nov 11, 2003, 10:06 PM Originally posted by cgannon64
One thing I will ask, however, is this: Are you going to go for the Statue of Zeus? We have Ivory, after all, and that is a great wonder...:)
IMHO, As long as we can expand I think we should forget about building any wonder. When we run out of space then we can think of building wonders. This is because the only cities that can build wonders will be the capital and our current worker factory. The settlers and workers they are churning out is more important for the time being.
cgannon64 Nov 12, 2003, 02:17 PM Agreed betazed. I was thinking more in the long-term. We can't build SoZ anyway, we don't have Math...
Earp has until tonight, we're playing 24/48 rules.
amirsan Nov 12, 2003, 03:39 PM I think a pillaging attack on Perisia and Arabia might be a good idea, or a real attack, two aggressive powerful nations around us isn't a good idea.
Earp Nov 12, 2003, 04:53 PM I am sorry. I am really busy right now and won't be able to play before this weekend. Please skip me.
amirsan Nov 12, 2003, 04:58 PM that makes u up CG, :D
cgannon64 Nov 12, 2003, 05:30 PM I may have time to play today, but no guarentees. :)
amirsan Nov 13, 2003, 01:01 PM *bump*
Does the 24/48 rule implies for the host of the game? :lol: :D
cgannon64 Nov 13, 2003, 02:30 PM Hey, I have until 6:30 PM! Playing now.
:p
EDIT: That's a bad link you posted, betazed. I get gibberish. Try again. :)
amirsan Nov 13, 2003, 04:46 PM its fine for me, unless he changed it already :).
cgannon64 Nov 13, 2003, 05:45 PM I still get gibberish. Let me try another browser.
betazed Nov 13, 2003, 05:46 PM I just tested it. Works fine for me. :confused:
cgannon64 Nov 13, 2003, 05:50 PM It worked in IE for me. I use Netscape to browse the forums because IE has problems opening my User CP for some reason. I'll play now. :)
amirsan Nov 13, 2003, 05:56 PM yay! :)
cgannon64 Nov 13, 2003, 08:06 PM My report. Nothing special, we built one city and have another one built next turn. Only downside is that the Arabs also built two.
Everything looks good. Well, not that good. We are behind 2-3 techs and our only trading prospect (Map Making to Persia for another tech) isn't working. Oh well. I shall play on.
[Turn 1 - 1250 BC] Settler->Settler in Ur. I take an Enkidu and send the pair to the southern Ivory and Iron spot. I see a Persian Settler/Spear pair in the North. I'll keep an eye on them to see where they go.
[Turn 2 - 1225 BC] A Barb moves into view. I move one worker and use an Enkidu to cover the second. I send the Enkidu that just got back from exploring to Ur for the next Settler pair.
[Turn 3 - 1200 BC] Worker->Worker in Sumer. The Barb pillages the territory. I attack and win with the Enkidu from Kish. The Persian Settler moves closer to our capital. He is probably heading for the free land to the South of us. We contact the Zulu, suddenly. :confused: They have Myst Math and Maps, and they won't trade. The Persians now have Maps, which eliminates our multiple trading possibilities. So everyone is now up 3 techs on us. Not good, not good at all. The Arabs found a city on the hills and oasis spot to the North. :mad:
[Turn 4 - 1175 BC] Enkidu->Temple in Umma. Our workers team up to mine the hills near Ur. Still no tech possibilities. Wait a minute...the Hittites have over 1500 gold! When did that happen?
[Turn 5 - 1150 BC] Xerxes demands 22g, I give it to him. Worker->Worker in Lagash. I spot another Arabian settler/Warrior pair to the East. Damn, apparently when I made the map I failed to notice the start positions of the AI. They are getting some good expansion, really cramping ours. Oh well, at least I got to see a REAL settler factory (as in producing settlers like clockwork). Still no trades possible, BTW.
[Turn 6 - 1125 BC] Worker->Temple in Sumer. We can take a break from them for a second. Plus I think the Arabs are building a city close by, a little culture warfare wouldn't hurt.
[Turn 7 - 1100 BC] Settler->Settler in Ur. We contact the Baylonians to the north of Persia. Finally, a break! They have Myst and need Writing and Horseback Riding. I give him Riding for Myst and 20g. No other trades are possible. I send the Settler to a rather arid spot with an Oasis near Baghdad. I'll take what we can get. I send an Enkidu with him and use the Enkidu defending the worker to give Ur a second one. Bad-tibira (great a hyphen!) is founded near the Ivory and Iron to the South. No trades possible.
[Turn 8 - 1075 BC] [i]the most important thing is listening of the recording music it gives them musical sense and this is the point, of um, fast progress Nothing. :p The Arabs build a city near Sumer. :(
[Turn 9 - 1050 BC] Nothing. A deal ends and we're getting 13gpt. :D Still not trades possible. The whole world (as in everyone but us and Babylon) gets Code of Laws.
[Turn 10 - 1025 BC] Worker->Temple in Lagash. My reign ends. No real important notes here. Just build the city where the Settler is now (unless you think of a better spot) and um, expand. This game is looking tough but not impossible.
The save:
http://www.civfanatics.net/uploads5/CG14-1025BC.sav
amirsan Nov 14, 2003, 03:27 PM For one...
I dont think Bad-tibria was a priority sinse we have no roads or anything and there was not much of a race to it, Arabian Fustat should have been first. OR Arabian Anjar.
The Arabians do not have Iron or Horses. I think we should do our best to stop them first and attack them before thier age of conquering begins (chivalry). Persia should be out of the question becuase of Immortals. There is two iron site, one near our city and thier Fustat and another in the eastern Peninsula that if we send a settler now we may get it. This will give us all the benefit of the doubt that they have and will not have iron. Making them an easy target with and Swordsmen and Enkidu Attack.
To get the iron right next to our Bad-Tibira and thier Fustat, we will need a fast Temple before they make one.
I notice a worker doing a road two tiles away from the horsemen on the mountain near Bad-Tibria. I suggest moveing the worker now as a reminder.
And, daaaaamn, the AI are rich!
The luxury could be lowered to 0%.
Thats all I have to say, who's up next?
cgannon64 Nov 14, 2003, 03:57 PM You're right, perhaps I should have gone for one of the Arabian city spots first. But I don't think the Eastern one (forget the name) was a priority, it was just more plains and Ivory.
Its just my natural instinct to go for a resource ASAP. Don't worry, we'll use the Iron to crush the Arabs anyway. :mwaha:
Rubberjello is up.
Rubberjello Nov 15, 2003, 02:11 AM Got it. I had to finish up a lengthy turn in another Succession Game though, and I'm too exhausted to play this one tonight. I'll try to do it in the morning.
cgannon64 Nov 15, 2003, 03:44 PM BUMP
Rubberjello, do you still want it, or should I skip you?
Rubberjello Nov 15, 2003, 04:09 PM Alright. If we didn't have the Agricultural trait, I would probably vote to give up on this one and start over. ;) Uhmm....I'm officially taking bets on how long until the volcano erupts near Bad-tibura and destroys the town.
Preturn- Move worker away from Barb horse danger. Change Bad-Tibura to Temple build. Ahh! I miss the cheap Burial Mounds option in the Conquests scenarios already. Very nice, cheap, early culture. Reduce lux rate to zero.
1000 BC (1)Another Barb horse drops by the volcano area. Agade founded in middle of the plains----I mean desert! :lol: On the tech front we simply have to wait for a 2-fer to show up. Buying individual techs would be suicide.
975 BC (2) Hittites demand 25 gold. I cave. Argghhh! Some worker was set on a goto course. He nearly ran right into the barb horse. :nono: Barb Horsie in our heartlands now, sending workers scurrying for cover in our cities right and left. Settler Completed, another started.
950 BC (3) Zulus finish the Oracle.
925 BC (4) Nothing much. Barb Horse wanders away.
900 BC (5) See a Persion Immortal stroll by. :eek:!
875 BC (6) Sumer grows to 6, Lux tax raised.
850 BC (7) Kish (Temple->Barracks) Set up a forest cut to help that out.
825 BC (8) Ur (Settler->Barracks) Sumer (Temple->Barracks) Dutch finish the Colossus.
800 BC (9) Erech founded in a tight spot to the NW. (I'm making a experiment here...don't yell at me too harshly!)
775 BC (10) Tech situation is EXACTLY the same as when I stared this turn. The sorry Babylons have not learned a single tech that we can then try to get a 2-fer for. We are a lot richer though.
The Save (775) (http://www.civfanatics.net/uploads5/CG14-775BC.sav)
@cgannon64 This is a 24+48 hour SG, isn't it? It was only 36 hours since you posted your save.
cgannon64 Nov 15, 2003, 04:55 PM Sorry. I didn't realize the time, just that you said you would "play it in the morning".
Betazed is up. I think the main strategic question now is, when do you stop expanding and start building an army to take on the Arabs?
EDIT: I didn't realize that the volcano by Bad-Tibera hadn't erupted yet and will inevitably erupt. That could have been a bad mistake on my part, now its sure to die some time - and the later it explodes, the worse it is for us. :(
betazed Nov 16, 2003, 05:19 AM I've go it.
betazed Nov 16, 2003, 06:20 AM turn 3 - break. Persia wants our incense. So for incnse, 350 G and 9 g/turn we get Code of Laws and Math. Sell that to Babylon for Map Making. So we get those three techs, The AI is up
Construction now.
turn 7 - another break. Buy construction from persia for 204 G, Ivory and 14 g/turn. Sell construction and 1 gturn to Zulu for Philosophy. Sell Philosophy to Sumer to raise some money 250G. Use that and philosophy and construction to Arabs to get Currency. Finally sell philospphy back to the Persians for Spices and 20G.
We are at tech parity with the AI. [party] We are up currency, construction and philo on Hammi.
Start 50 turn research on Republic. A galley is due next turn let's do some exploring.
We are still making 17 g/turn and have 122 g in the bank.
turn 9 - ach! our settler is killed by a barb. We should send another settler from our capital to settle the south east corner.
here is the save (http://www.civfanatics.net/uploads5/Cg14____570_BC.SAV).
betazed Nov 16, 2003, 06:29 AM We could carry on and see how far we can go with this game peacefully. We may win that way too. It is possible. We have two luxes to trade, but i fear that persia is going to get huge and will roll everybody over (they still have a lot of unsettled land to their north and boy are they rich?)
So to have a decent probability of winning we do need to go to war. Going to war against the persians is suicide.
Going to war against the Sumer is also suicide since with all the money they have they will rope in everybody else. That leaves Babylon, Arabia and Zulu. Zulu impi can be a real PITA in ancient age warfare. I rather not go against them. When we have Modern armor we will take them out :lol:
So that leaves Babs and the Arabs. if we go against the Babs they will get a GA sooner or later. If we go against the Arabs they will rope in the babs by giving them some techs.
What does everybody think?
Rubberjello Nov 16, 2003, 07:10 AM I would vote a limited war against the Arabs? Take 2 or 3 cities and make peace before the dogpile starts.
Excellent trading round, Betazed!
cgannon64 Nov 16, 2003, 09:16 AM I think I agree with a limited war against the Arabs. We could take the cities that are immediately close to us to round out our cramped empire a bit and stop before they try to bring in another civ. Remember, they (IIRC) have no iron or horses so they shouldn't be a hard target.
We definetely need to have an early war though, we are too cramped to be able to do anything. And Arabia makes sense as a first choice, considering they have no iron or horses and they have cities that are too close to ours for comfort.
I think...amirsan is up?
amirsan Nov 16, 2003, 10:59 AM wow, I gotta do three different SG's today, I will see if I have time to do this one. :)
amirsan Nov 16, 2003, 08:10 PM nvm, I will play tommorrow, I am watching the American Music Awards and dont feel like popping the C3C disk...
amirsan Nov 17, 2003, 04:29 PM actually, I cannot play the turns. I have had a cold for one week and its the last couple of days its been bothering my eyes and giving me a headache, please skip me this time. Sorry.
cgannon64 Nov 17, 2003, 06:41 PM Earp is up...
Earp Nov 18, 2003, 09:06 AM I've got it.
Have we decided to declare on the Arabs? What will be the goal in this war? Two or three cities? Do we want to bring in the Babs on our side by giving them some techs?
Rubberjello Nov 18, 2003, 09:36 AM I vote for grabbing the 3 closest Arab towns to flesh out our homeland. I don't know if Babylon could help us much, but we sure have to hope the Arabs can't rope in some of our powerful neighbors against us!
cgannon64 Nov 18, 2003, 04:41 PM I agree rubberjello. I don't think we should give any techs to the Babs, they won't do much a we need to hold on the techs that we can.
Earp Nov 18, 2003, 08:12 PM I wonder if the AI is getting double for their gpt deals and this is why they are so rich.
0 - 570 BC
We only have one swordsman and are only currently building one more. I don't think we will be prepared to fight during my turns. Our Enkidu warriors upgrade to pikes instead of swords.
Turn off our lux tax and hire an entertainer in Ur.
IBT
The Zulus complete the Great Wall in Zimbabwe
1 - 550 BC
Kish Galley --> Sword
IBT
The Arabs complete the Great Lighthouse in Medina
The Hittites complete the Mausoleum of Mausollos in Tarsus
The Persians complete the Statue of Zeus in Persepolis
2 - 530 BC
Ur Temple --> Sword
IBT
A barb horse kills one of our exploring warriors
Shaka establishes an embassy with us.
3 - 510 BC
zzzz
IBT
Berlin completes the GL
4 - 490 BC
zzzz
5 - 470 BC
zzzz
IBT
A massive barb uprising is reported
6 - 450 BC
Ur Sword --> Sword
Turn lux slider back to 10%
7 - 430 BC
Kish Sword --> Sword
IBT
The Ottomans finish the Temple of Artemis in Edrine
8 - 410 BC
Lagash Temple --> Barracks
Switch Agade to barracks
9 - 390 BC
Sumer riots. :smoke: I miss my smiley faces. :)
10 - 370 BC
Ur Sword --> Sword
An overall very uneventful set of turns
The SAVE (http://www.civfanatics.net/uploads5/Cg14_370BC.SAV)
betazed Nov 18, 2003, 08:54 PM Originally posted by Earp
I wonder if the AI is getting double for their gpt deals and this is why they are so rich.
No doubt that is the case. :(
cgannon64 Nov 19, 2003, 05:20 PM Is that a bug or a feature?
I think I'm up. I'll play tonight or tomorrow.
betazed Nov 19, 2003, 06:18 PM Originally posted by cgannon64
Is that a bug or a feature?
I think I'm up. I'll play tonight or tomorrow.
A bug! And a most egregious one. I wonder how it went past beta test!
Teknoice Nov 19, 2003, 06:29 PM is this game full?
cgannon64 Nov 20, 2003, 04:50 PM Yes, although I wouldn't mind taking a sixth player. In fact, you may be able to play my turns tonight. May.
Teknoice Nov 20, 2003, 05:24 PM alright cool.
If I can't join no worries.
cgannon64 Nov 21, 2003, 02:43 PM Please play my turns, teknoice. I'll put you in after earp so you can play now. The roster:
me->On Deck
rubberjello
betazed
amirsan
earp
teknoice->Up Now
stgelven Nov 21, 2003, 05:39 PM too cool!
i just discover sg games, i think that's just great! i follow you, very interesting, unfortunatly, i dont have yet conquest, but i hope soon! Could i download your files to follow you better? is that possible?
i agree your vote, the best solution at the moment is to making swords an taking 3 arabs cities. :goodjob:
betazed Nov 22, 2003, 04:18 AM Guys, I will be away for a week, please skip me.
cgannon64 Nov 22, 2003, 08:20 AM Sure you can, sglsteven. In fact alot of people do that, its a great way to learn new things. :)
stgelven Nov 22, 2003, 02:18 PM thank you! now i have to buy conquest folow your game.
Teknoice Nov 22, 2003, 10:09 PM lol sorry guys I forgot about this game I'll do my turns right now.
Teknoice Nov 23, 2003, 12:41 AM Pre flight checks ok..
let's go.
1 - 350 BC
worker irrigates flood plain
SM moves to sumer
Galley scouts
worker irrigates flood plain near Sumer
Sumer grows.. increase lux to 20%
2 - 330 BC
IBT: Zululand offers alliance vs the Hittites, we are not ready for a war
I decline.
Enkidu Warrior is attacked by barbs -> elite. Several more surround him.
Move EW to mountain.
Kish builds Swordsman -> Swordsman
Worker irrigates FP near Ur
Worker mines Plains near sumer
Worker mines ivory near Bad-tibira
3 - 310 BC
IBT: Barb attacks one of our gallys we win.
Ur builds Swordsman -> Swordsman
Worker irrigates FP near sumer
Worker mines plains near Bad-tibira
Workers mine hills nera Umma
4 - 290 BC
IBT: Bablyon and Zululand sign MA against Persia
Persia demands Incense.. I give in.
Barb kills one of our workers :(
Workers irrigate desert near Ur
5 - 270 BC
EW is ambushed by a horde of barbs.. barely survives. I fortify him.
Move SM to attack barb in bad-tibira territory
Move worker back to city.
6 - 250 BC
Ur builds swordsman -> swordsman
Sumer builds Swordsman -> Worker
Agade builds barracks -> Temple
Barb horseman fortifies himself on the volcano waiting for my worker
to leave the city.
Move swordsman to take him out.
7 - 230 BC
Kish builds Swordsman -> swordsman
worker builds road near sumer
worker irrigates Fp near Ur
Trading Round:
Polythesim for Ivory and 280 gold with Persia.
Feudalism for Monotheism with Persia.
Arabia offers 12gpt and 320 gold for Monotheism (NICE!)
Give Zululand Monothesim for 120 gold
8 - 210 BC
IBT: Arabian warrior takes out barb horseman near bad-tibira.
Worker goes back to work.
Sumer builds Worker -> Medieval Infantry
Erech builds temple -> worker
Workers build roads
Workers irrigate plains near Umma
Persia has Monarchy won't trade anything for it.
9 - 190 BC
Worker irrigates desert near Agade
move lux slider to 30%
10 - 170 BC
IBT: Arabia declares war on Zulu
Ur builds MI -> MI
We have 986 gold getting 51 per turn.
Headcount:
8 Swordsmen, 1 Medieval Infantry, 10 workers, 11 Enkidu Warriors,
2 Galleys.
Well we now have Feudalism which is good.
We should attack Khurasan (East to Erech) which will give us horses which will give us knights.
Save (http://www.civfanatics.net/uploads5/Cg14_170BC.SAV)
cgannon64 Nov 23, 2003, 04:14 PM Looks like a war filled Middle Ages, and we are going to join in. :D Just wondering, how many Swords/MIs do we have? Just wanna know before I load up the save tonight...
Earp Nov 23, 2003, 04:35 PM Originally posted by Teknoice
Headcount:
8 Swordsmen, 1 Medieval Infantry, 10 workers, 11 Enkidu Warriors,
2 Galleys.
:p
Naval Power Nov 23, 2003, 07:58 PM Hey guys been following this one closely, can anyone post a screenie.
Thx much appriciated.
Earp Nov 26, 2003, 09:25 AM Here are some screenshots
http://www.civfanatics.net/uploads5/CG14_170BC_map.jpg
http://www.civfanatics.net/uploads5/CG14_170BC_for.jpg
http://www.civfanatics.net/uploads5/CG14_170BC_mil.jpg
betazed Nov 30, 2003, 09:27 AM Guys, I am back.
Rubberjello Dec 01, 2003, 08:17 AM *Sound of wind blowing, tumbleweeds rolling past, and some crickets chirping*
Errr.... I think our leader has buggered off here. Is there any interest in continuing this game from the participants?
Or should we let it be quietly buried in "Incompleted SG Hell"?
betazed Dec 01, 2003, 09:28 AM As always, I am willing to continue. :)
Earp Dec 05, 2003, 05:14 PM What happened to cgannon64?
betazed Dec 09, 2003, 02:49 PM *bump*
So is this game abandoned completely? :confused:
amirsan Dec 09, 2003, 02:54 PM yeah, I guess, I lost interest kinda so I am not realy playing. Sorry.
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