View Full Version : Superevie: The SG of a Lifetime(Regent)


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Superevie
Nov 18, 2003, 03:16 PM
Hey y'all! :D

I'm starting up my own SG that is going to be sooooo awesome it'll knock your socks off. ;) Interested? Gengis Khan has already signed up. ;)

Vanilla Civ
Civ: India
Map size: Standard
Temperature: Warm
Moisture: Normal
Age: 4 billion
Winning conditions: All on
Level: Regent
7 other Civs

1. Superevie
2. Gengis Khan
3. Sir Bugsy
4. Bede
5. SuperBeaverInc.
6. Strider

Sir Bugsy
Nov 18, 2003, 03:25 PM
What other things can you tell us about your game Evie?

Superevie
Nov 18, 2003, 03:25 PM
Originally posted by Sir Bugsy
What other things can you tell us about your game Evie?

Erm, whattaya y'all wanna know? :D

Sir Bugsy
Nov 18, 2003, 03:29 PM
What version, any varient, restrictions, LK rules? RBCiv rules? Those kind of things.

Superevie
Nov 18, 2003, 03:31 PM
Originally posted by Sir Bugsy
What version, any varient, restrictions, LK rules? RBCiv rules? Those kind of things.

Whoops! I KNEW I forgot something. This is a straight vanilla Civ game, and you can't use exploits. :p

Sir Bugsy
Nov 18, 2003, 03:36 PM
OK Evie, sign me up. Following Gengis is always fun.

Bugs

Superevie
Nov 18, 2003, 03:44 PM
Originally posted by Sir Bugsy
OK Evie, sign me up. Following Gengis is always fun.

Bugs

YAY! :D 3 more spots left! ;)

andvruss
Nov 18, 2003, 04:24 PM
Vanilla Civ you say?.......I'll pass on the vanilla civ, sorry.

Bede
Nov 18, 2003, 05:21 PM
Queen Superevie,

I followed your exploits in Wiz01 and would love the opportunity to assist you in the Future Adventures of a Warrior Queen.

Already playing with the Knight Errant and his cohort the Khan in GK1.

Bede, the humble and celibate Irish monk

Superevie
Nov 18, 2003, 05:35 PM
Originally posted by Bede
Queen Superevie,

I followed your exploits in Wiz01 and would love the opportunity to assist you in the Future Adventures of a Warrior Queen.

Already playing with the Knight Errant and his cohort the Khan in GK1.

Bede, the humble and celibate Irish monk

Righteous! You're in. ;)

zurichuk
Nov 18, 2003, 05:55 PM
if you are short then i can fit another SG in

Superevie
Nov 18, 2003, 06:53 PM
Originally posted by zurichuk
if you are short then i can fit another SG in

I just posted this today and I already got three people. If you don't really want to play, I won't sign you up. You want to be signed up? :p

SuperBeaverInc.
Nov 18, 2003, 06:58 PM
The Beaver wants in! :)

Strider
Nov 18, 2003, 07:14 PM
I'll take the #5 spot....

Superevie
Nov 18, 2003, 07:29 PM
Okay that's everyone, unless zurichuk really, really, really wants to play. ;) That was really freakin quick... I posted this just a few hours ago. GK, you were right! :eek:

Strider
Nov 18, 2003, 07:41 PM
Originally posted by Superevie
Okay that's everyone, unless zurichuk really, really, really wants to play. ;) That was really freakin quick... I posted this just a few hours ago. GK, you were right! :eek:

That's means you better start making the game ;)

zurichuk
Nov 18, 2003, 08:40 PM
Originally posted by Strider


That's means you better start making the game ;)

:mad:

no probs, you've already got some really good players, I can miss this one ;)

Strider
Nov 18, 2003, 09:13 PM
Originally posted by zurichuk


:mad:

no probs, you've already got some really good players, I can miss this one ;)

haha... Don't worry.... You can play after the game is started...

Ankka
Nov 19, 2003, 07:29 AM
:( Seems like I was too slow and didn't get a spot here...

But , I'll lurk for sure. :D

Good luck to ya all!:thumbsup:

Gengis Khan
Nov 19, 2003, 08:40 AM
Seems my various attempts to get Evie to bump up the difficulty or add some twisted little varient to it were in vain. Despite my reasoning that she was up for it, and a SG is the place to try a higher difficulty because you analyze your moves more.*shrug*;)

Anyone got a preference towards the Civ?? Like a Civ you very rarely play with or think is at the bottom of the totem pole?

Superevie
Nov 19, 2003, 10:08 AM
GK, do you really want me to up it, because I can. I haven't created the game yet, there's still time...

Hmmmmm
Nov 19, 2003, 10:14 AM
I would be up for this game as well if there is any space left?

Gengis Khan
Nov 19, 2003, 10:26 AM
It's entirely up to you. It's your game.

I just think you're up to the challenge. Besides if we start losing you can always make "SE2 Superevie's Revenge".;)

Superevie
Nov 19, 2003, 10:29 AM
Well, what do you think GK? I really actually don't have much experience with SGs.

(Sorry, Hmmmmm, we're all filled up. :( If I could, I would have much more spots for the people who didn't make it in time.)

gormdragan
Nov 19, 2003, 10:35 AM
You could start a 2nd SGs using the same start and play both. :p

You can distinctly see differences in strategies within the same start and I think this will be a good learning experience or at least fun. :jump: As matter of fact, we can have both teams play on the same thread and we can compare notes, much like a crazed party :crazyeye:

I'm lurking this one since there is no more space.

Superevie
Nov 19, 2003, 10:37 AM
Man, I don't think I have enough time for two SGs. :p

gormdragan
Nov 19, 2003, 10:40 AM
Technically, it's one SG (same start) you just play twice as much.

Just a thought. I may work something along this line on my very own SG. :crazyeye:

Sir Bugsy
Nov 19, 2003, 01:11 PM
As for civs, I've never played as the Aztecs. With their extremely early UU and GA, they may be a challenge.

Gengis Khan
Nov 19, 2003, 01:17 PM
Originally posted by Superevie
Well, what do you think GK? I really actually don't have much experience with SGs.


Well it's completely up to you. You could say bump it up to monarch, & leave it as a no varient game. Or leave it at regent & do something like "No wonders", "No research", "No trading", "Can't start a GA with a unit", "No colonies", "No wars before AD", ect..

Whatever you want. It's your game. :)

[edit]- Surprisingly, I've only played with the Aztecs once. Their Milit/Relig traits are a good combo, but not the strongest & the Jags force you to get a GA before you leave despotism. Probably a good choice(I was pondering Abe as well), the only problem is that Jags have a tendancy to win or lose the game for you very quickly.

Superevie
Nov 19, 2003, 04:01 PM
Hmmm.... I may just leave it be. As for civs to pick, anything but the Aztecs. :lol: They are really hard to play for me. :p

Sir Bugsy
Nov 19, 2003, 04:03 PM
They're hard for everyone, that's why I thought they would be a good choice.

Strider
Nov 19, 2003, 04:06 PM
Aztecs are EASY to play... the early the cheap jag warrior allows you to get around the map fast... and you can knock out atleast 2-3 civs at the start of the game. I've played on tiny maps before and got Domination victories before I litature was even researched.

Sir Bugsy
Nov 19, 2003, 04:09 PM
Sooooo... maybe that wouldn't be a challenge :D

What would be a challenge? This is after all "The SG of a Lifetime"

Gengis Khan
Nov 19, 2003, 04:10 PM
Hmm. Ok what traits do we want?

[edit]- Or make that what does everyone consider the worst possible trait combo?? Xpansion/Commercial maybe??

Strider
Nov 19, 2003, 04:12 PM
I would prefer Industrial... that is the only one I *want*. I have trouble playing with non-industrial civs.

Also, Remind me never to post while playing a PBEM... my last post in this thread is badly typed.

Sir Bugsy
Nov 19, 2003, 04:15 PM
I think we should go for the worst possible civ. How about expansionist on an archipelego map?

Strider - don't post while playing a PBEM :D

Strider
Nov 19, 2003, 04:18 PM
Originally posted by Sir Bugsy
I think we should go for the worst possible civ. How about expansionist on an archipelego map?

Strider - don't post while playing a PBEM :D

seesh... sounds like were trying to lose the game here...

If you guys really want to screw me up... Don't play a commericial or industrial civ. I have big problems playing with a non-industrial civ... and I'm the one who wrote the Effective Commercial Management strat Article... so... I can manage the commercial trait pretty effectivly.

Sir Bugsy
Nov 19, 2003, 04:25 PM
How about this we play the Zulu... expansionist, militaristic on a 'pelago map?

The expansionist trait is wasted, and we won't really get to use our UU unless we share an island with someone.

That would be a challenge. :mwaha:

Gengis Khan
Nov 19, 2003, 04:34 PM
I like the way you think bugsy.:D

Besides, I VERY rarely play as the Zulu.

Personally, I vote against any civ that has the industrial or scientific traits. These are IMHO the strongest by a longshot.


Superevie: whats your opinion on the starting civ/traits??

Strider
Nov 19, 2003, 04:35 PM
Originally posted by Sir Bugsy
How about this we play the Zulu... expansionist, militaristic on a 'pelago map?

The expansionist trait is wasted, and we won't really get to use our UU unless we share an island with someone.

That would be a challenge. :mwaha:

haha... I'll go for that

denyd
Nov 19, 2003, 05:20 PM
/lurker de-cloaking/

If you want a builder game then:

Select a large/huge continents map with a small number (3-4) AI
Use Industrious & either Expansionist or Commercial

If you want a war game then:

Select a small/standard map with a large number (8-10) AI on either panagea or continents map
Use Militaristic & either Industrious or Scientific

For a Culture game

Select standard map with 4-6 AI and with Religous & Scientific trait

You can add in options like always at war, always peace... and conditions like can't build wonders, must win by space race, 5 city challenge...

Make those decisions and then generate the map. I suggest having a non-player check the map for viability. Ending up the only player on a 8 x 8 tundra island is a recipe for a quick loss!!

/re-engaging cloak/

SuperBeaverInc.
Nov 19, 2003, 05:25 PM
I come back from school and this thread has doubled in size :eek:

My opinion for traits: Industrious!:D I just like industrious

My opinion for civ: Persia is good, altough I have never actually played a game with China that got all the way through

Superevie
Nov 19, 2003, 06:10 PM
I enjoy industrious as a trait. Do y'all wanna play as America, or too powerful? I'm not really attached to any idea. I'll do what you guys agree on. ;)

SuperBeaverInc.
Nov 19, 2003, 06:31 PM
Depends on whether it will be a continents, pangaea, or archipelago. I really don't like wasting traits.

Strider
Nov 19, 2003, 06:47 PM
I would prefer either the Persian's or Greeks.

Gengis Khan
Nov 19, 2003, 06:59 PM
I vote for any civ that doesn't have either the Industrius or Scientific trait.

Strider
Nov 19, 2003, 07:05 PM
Originally posted by Gengis Khan
I vote for any civ that doesn't have either the Industrius or Scientific trait.

Ok.. so who has the commercial trait?

Gengis Khan
Nov 19, 2003, 07:27 PM
England- Commercial/expansionist
Rome- Comm/Milit
India- Comm/religious

Strider
Nov 19, 2003, 07:29 PM
:hmm: Let's go with India.... I like elephants.

Gengis Khan
Nov 19, 2003, 07:32 PM
Two of the least valuble traits combined with a worthless UU if we have iron??

I like it!

India has my vote.

Not to mention Gandhi looks like a little pimp in the Industrial Age.

SuperBeaverInc.
Nov 19, 2003, 10:02 PM
Originally posted by Gengis Khan
Not to mention Gandhi looks like a little pimp in the Industrial Age.


:lol: I have never heard anyone describe Industrial Age Gandhi like that before. India could be good. I have been wanting to play them for some time. The last time I played them was when I was just starting the Warlord difficulty level a couple of months ago.

Gengis Khan
Nov 19, 2003, 10:29 PM
Is there any doubt? He's got a bolder hat & purple Lennon sunglasses. All he needs is a cane & a feathered boa and he's ready for a night on the town.;)

SuperBeaverInc.
Nov 19, 2003, 10:47 PM
Originally posted by Gengis Khan
Is there any doubt? He's got a bolder hat & purple Lennon sunglasses. All he needs is a cane & a feathered boa and he's ready for a night on the town.;)

Maybe he does have a cane, after all, you can't see his hands. :p

Bede
Nov 20, 2003, 06:25 AM
Bede votes for India.

Never played 'em before and the elephants are fun to watch move around.

Strider
Nov 20, 2003, 08:07 AM
haha... This is insane....

We chose our Civ because we like the elephants and Ghandi looks like a Pimp in the indust age.... Nice way of choosing.

SuperBeaverInc.
Nov 20, 2003, 08:32 AM
Originally posted by Strider
haha... This is insane....

We chose our Civ because we like the elephants and Ghandi looks like a Pimp in the indust age.... Nice way of choosing.

Hey, at least its democratic :p And just think, we get to be a pimp :p

Sir Bugsy
Nov 20, 2003, 09:37 AM
[pimp]

Edit - Hey, let's make it a requirement that we can't win the game until Gandhi is wearing the pimp suit. :D

Superevie
Nov 20, 2003, 10:40 AM
Interesting request, Bugsy.... ;)

Alright, do we wanna go India? Continents?

Gengis Khan
Nov 20, 2003, 02:05 PM
Originally posted by Strider
haha... This is insane....

We chose our Civ because we like the elephants and Ghandi looks like a Pimp in the indust age.... Nice way of choosing.

You forgot that it was also picked cause of its weak traits.;):lol:


Sounds good SE. If you want to draw up a map, post a screen shot of it so we can begin discussions, & either take the start or post the starting order we can get underway.:D

Superevie
Nov 20, 2003, 02:08 PM
Alrighty, then! I will put it up tonight. ;) Is everyone cool with the play order or do we want something different? I'm happy with it, but any adjustments?

Gengis Khan
Nov 20, 2003, 02:45 PM
it's fine with me.

Strider
Nov 20, 2003, 04:29 PM
Fine with me, I get to go last :)

SuperBeaverInc.
Nov 20, 2003, 05:15 PM
I have no problems with play order. I don't really care as long as we get to Gandhi the Pimp.

Superevie
Nov 20, 2003, 06:54 PM
Here's the start! Posting turnlog tomorrow (fingers crossed):

http://www.civfanatics.net/uploads5/indiastart.jpg

Gengis Khan
Nov 20, 2003, 07:01 PM
No bonus food, no river, probably no freshwater, & a desert to our immediate right??

Looks like a challange!:D

Strider
Nov 20, 2003, 07:38 PM
Originally posted by Gengis Khan
No bonus food, no river, probably no freshwater, & a desert to our immediate right??

Looks like a challange!:D

Atleast someone's happy....

Hey... were purple!!! AWESOME!!!

SuperBeaverInc.
Nov 21, 2003, 08:11 AM
Looks like fun!:p

Originally posted by Gengis Khan
No bonus food, no river, probably no freshwater, & a desert to our immediate right??

That could be a lake.

Smellincoffee
Nov 21, 2003, 10:31 AM
Looks like a flood plain. See the green stuff next to the river?

Sir Bugsy
Nov 21, 2003, 11:26 AM
Smellincoffe's right, that is a floodplain. SEvie ought to move her worker W. I think settling NW might be a good selection.

SuperBeaverInc.
Nov 21, 2003, 04:04 PM
That is a forest on plains, not a flood plain.

Strider
Nov 21, 2003, 04:05 PM
Originally posted by SuperBeaverInc.
That is a forest on plains, not a flood plain.

He didn't say that was a flood plain... the flood plain is to the Northwest of the "forest on plains."

SuperBeaverInc.
Nov 21, 2003, 04:22 PM
Originally posted by Strider


He didn't say that was a flood plain... the flood plain is to the Northwest of the "forest on plains."

I noticed that after I posted. And northwest of the forest looks like a lake to me, I can see some flood plain to the west of it though.

Strider
Nov 21, 2003, 04:26 PM
Originally posted by SuperBeaverInc.


I noticed that after I posted. And northwest of the forest looks like a lake to me, I can see some flood plain to the west of it though.

Yeah... meant that tile... kind of hard to give instructions ;)

Superevie
Nov 21, 2003, 06:35 PM
Turn 1: Moving Settler NW. Worker W.

Turn 2: Founded Dehli. Starting warrior. Worker starting mine.

IT: Starting bronze working.

Turn 3: :sleep:

Turn 4: :sleep:

Turn 5: :sleep:

Turn 6: :sleep:

Turn 7: :sleep:

Turn 8: Mine completed. Starting road.

Turn 9: :sleep:

Turn 10: :sleep:

Okay, that was boring. GK, you’re up! :D

Gengis (http://www.civfanatics.net/uploads5/EVIEstart.SAV)

SuperBeaverInc.
Nov 21, 2003, 06:46 PM
Originally posted by Superevie
Turn 1: Moving Settler NW. Worker W.

Turn 2: Founded Dehli. Starting warrior. Worker starting mine.

IT: Starting bronze working.

Turn 3: :sleep:

Turn 4: :sleep:

Turn 5: :sleep:

Turn 6: :sleep:

Turn 7: :sleep:

Turn 8: Mine completed. Starting road.

Turn 9: :sleep:

Turn 10: :sleep:

Okay, that was boring. GK, you’re up! :D

Gengis (http://www.civfanatics.net/uploads5/EVIEstart.SAV)

Got any screenshots? Or do we have to look for ourselves?

Gengis Khan
Nov 21, 2003, 06:49 PM
Normally, the first person takes 20 turns due to the first 10 being so.... well so :sleep:.

It's up to you, you can take another 10 or I'll take over, whichever you want.

Another hint: The first turn you settle your first city you can go to your scientific advisor screen & pick out the tech you want to research. This does 2 things: saves you a turn of research. And you can then go to your domestic advisor & reduce the research rate to pull in that extra gpt or 2.

Strider
Nov 21, 2003, 06:49 PM
:hmm: Evie... you get a good sleep?

Strider
Nov 21, 2003, 06:50 PM
Originally posted by Gengis Khan
Normally, the first person takes 20 turns due to the first 10 being so.... well so :sleep:.

It's up to you, you can take another 10 or I'll take over, whichever you want.

Another hint: The first turn you settle your first city you can go to your scientific advisor screen & pick out the tech you want to research. This does 2 things: saves you a turn of research. And you can then go to your domestic advisor & reduce the research rate to pull in that extra gpt or 2.

Gengis... I say you go ahead and play it... I think she's gone..

Superevie
Nov 21, 2003, 06:54 PM
He can go play it. I'm Civved out. :lol:

SuperBeaverInc.
Nov 21, 2003, 06:57 PM
Originally posted by Superevie
He can go play it. I'm Civved out. :lol:

Didn't take long for you to get civved out, only 10 turns. :p

Gengis Khan
Nov 21, 2003, 07:00 PM
Civved out?! Blasphamy! Everyone knows there's no such thing, crazy woman!

Umm.........got it.

Superevie
Nov 21, 2003, 07:15 PM
Originally posted by Gengis Khan
Civved out?! Blasphamy! Everyone knows there's no such thing, crazy woman!

Umm.........got it.

Well, I played C3C before I played the turns. :crazyeye:

Strider
Nov 21, 2003, 07:22 PM
gengis... have you played your ten turns yet?

Gengis Khan
Nov 21, 2003, 07:31 PM
Patience is a virtue, grasshoppa.

downloading & playing now:D

Strider
Nov 21, 2003, 07:32 PM
Originally posted by Gengis Khan
Patience is a virtue, grasshoppa.

downloading & playing now:D

Patience might be a virtue, but I've got ADHD... so hurry up ;).

Superevie
Nov 21, 2003, 07:35 PM
...or even better "Time is money and I'm broke!" ;)

Gengis Khan
Nov 21, 2003, 07:38 PM
NOOOO!! Bad cliche overload! Mommy, make em stop!

Gengis Khan
Nov 21, 2003, 08:58 PM
Pre-turn: Well bad news guys! That “lake” turns out to be an ocean. Now our capitol is on the coast with the desert to the left. Hmmm, psychic Khan sees a Palace jump in our future. And since it’s the ocean & not a lake moving the capitol was :suicide:. That move along will probably add about 10 turns till we get our 2nd city……….. the challenge has been stepped up, good!

We have CB & Alphabet, with BW due in 17 at 50%, still making 2gpt. Good enough.

1- Worker completes mine(on desert), starts walking down to BGs to improve them.

IT- Borders expand, spotting a bunch of ivory, a cow, & a mtn range outside our borders.
Warrior produced & pop grows. Start another warrior.

2- Increase entertainment to 10%, and warrior starts exploring.

3- :sleep: Worker starts roading BG.

4- :MM to get warrior in 2 turns

5- :sleep:

6- Warrior produced, start on another. ARRGH!! Sorry guys, I just realized I’ve been throwing away 1gpt for the last 3 turns, I’m use to Emperor. Knock entertainment back to 0. D’oh!

7- :sleep:

8- :sleep:

9- Pop a goody hut, out pops some angry warriors.

IT- Warrior defeats 3 barbs, promoting to elite. Good thing he was on a mtn, huh?
Delhi: warrior>barracks(prebuild for granary if we meet someone with pottery).

10- :sleep:

BW due in 2, 3gpt. I’ve been MMing Delhi between the fish & the unimproved BG depending on whether we needed the gpt or an extra shield(normally going fish 2 turns(2spt), then the BG for 2 turns(3spt). Letting us produce 10 shield items in 4 turns, but that won’t be necessary once the 2nd BG is finished.


Bugsy! (http://www.civfanatics.net/uploads5/SE1_3050BC.SAV)

SuperBeaverInc.
Nov 21, 2003, 09:05 PM
Are you guys afraid of screenshots or something? I would really like to see some sceenshots.

Gengis Khan
Nov 21, 2003, 09:14 PM
I would if I could, but my printshop hates Civ for some reason.:(

SuperBeaverInc.
Nov 21, 2003, 09:33 PM
I downloaded the save, and got a screenshot of the world, as has been explored.

http://www.civfanatics.net/uploads5/world1.jpg

Gengis Khan
Nov 21, 2003, 09:49 PM
Thanks Superbeaver!

Like the graphics & curved borders, one of these days I'll actually dl a graphic mod.

SuperBeaverInc.
Nov 21, 2003, 09:56 PM
Originally posted by Gengis Khan
Thanks Superbeaver!

Like the graphics & curved borders, one of these days I'll actually dl a graphic mod.

Actually I have been meaning to change the border graphics for a while, but have never gotten around to it :lol:

Strider
Nov 22, 2003, 08:48 AM
I don't like the curved bordors... kind of.... "screwy" :hmm:

Sir Bugsy
Nov 22, 2003, 12:37 PM
I got it. I will play and post with 24 hours.

Sir Bugsy
Nov 22, 2003, 02:20 PM
Pre-flight – 3050 BC – Wow this stinks!! We do have one location where we can get a settler factory going, although it won’t be very good for a while.

I switch the barracks to a settler. My thought here is that the capitol will indeed be a good military factory, however, we need to get a second city going that can produce some settlers first.
MM Delhi to get a settler in 10, grow in 2. Press enter.

1. 3000 BC - :sleep:
2. 2950 BC – Delhi grows. Aaaa regent, everyone is content. Settler now due in 5.
3. 2900 BC - :sleep:
4. 2850 BC – MM to get a settler in 2. We have some serious jungle to the south.
5. 2800 BC – BW due next, drop science for 4gpt.
IBT – BW comes in. Start a 40 turn research on writing.
Settler=>Barracks
6. 2750 BC - :sleep:
7. 2710 BC - :sleep:
8. 2670 BC – Pop a hut and get pottery. [dance]
Move settler into position.
9. 2630 BC – Found Bombay. Start Granary. Pop another hut and learn Warrior Code.
IBT – The people love us and we get a cool front lawn for our cave.
10. 2590 BC – Our explorer to the south spots a yellow boarder. (Egypt)
11. 2550 BC – I’m playing an extra turn to get it to round numbers. :) Pop a hut and we get a “skilled” warrior. If he’s so skilled, why is he only a conscript?

After Action Report: We’re going to need to build a temple in Bombay in order to get a settler factory. At pop 5, without a temple we could have a 5 turn factory. We have some rough land with jungle and desert.
>SAVE< (http://www.civfanatics.net/uploads5/SE1,_2550_BC.SAV)

SuperBeaverInc.
Nov 22, 2003, 03:00 PM
The world
http://www.civfanatics.net/uploads5/world2.jpg

Sir Bugsy
Nov 22, 2003, 06:13 PM
Thanks SBI !! I forgot about providing that for everyone.

Gengis Khan
Nov 22, 2003, 06:59 PM
Superevie
Gengis Khan
Sir Bugsy- Just played
Bede- UP!
SuperBeaverInc.- honorary map provider & on deck:D
Strider- on the bench

Strider
Nov 22, 2003, 07:00 PM
Originally posted by Gengis Khan
Strider- on the bench

Wow... I get to be bench-warmer... never been bench-warmer before... :love:

SuperBeaverInc.
Nov 22, 2003, 09:54 PM
Originally posted by Gengis Khan
SuperBeaverInc.- honorary map provider & on deck:D

I feel special :p Now where is Bede.

Bede
Nov 23, 2003, 05:25 AM
Got it. Will play and post today, Sunday. Not as fast as Sir Bugsy, though!

Bede

Bede
Nov 23, 2003, 09:59 AM
SE1 2550BC - :cringe: Good job on sorry start guys.
Press Enter

1) 2510
Rest elite warrior
Move conscript into yellow border. Anybody home?
Move reg warrior twds mtn and coast
Move reg warrior along coast

IBT-Polite Cleo offers Masonry and Alphabet. Add Pottery for another 10g.
77g in treasury and tech parity

2) 2470
Warriors explore
Warrior in Egypt moves west for better view

IBT apologise to polite Cleo for trespassing

3) 2430
Move warrior onto mtn for better view of Thebes
Cleos got 4BG, lots of desert, some forest
Move elite warrior along Inland Sea
Move citizen at Delhi into forest to speed rax
Warrior on mtn moves north

IBT Now cautious Cleo demands departure. Offer two gold to improve her attitude

4) 2390
Warriors explore
Worker works-should have moved worker on first turn to BG south of Delhi

5)2350
NW warrior spots greeny border cross sea-Greece?
Warrior west of Inland sea spots GH

IBT Delhi rax=>warrior in 3

6)2310
Western warrior pops GH for barbs
Coastal warrior moves south
East warrior heads up coast to Ivory
Inland Sea warrior spots goody hut

IBT Conscript whips barbs, promotes to vet -1hp

7) 2270
Vet warrior rest after barb bash
Inland sea warrior moves towards GH
Polite Cleo still has nothing to offer

8) 2230
Elite warrior pops GH for Mysticism
REsted warrior climbs mountain to west
Coastal warrior moves south

IBT Delhi-Warrior=>granary due in 15.

9) 2190
Shift Bombay citizen to forest to speed granary
Move Delhi warior west
Offer Cleo 10g as gift, then Mysticism for 12. On consideration I may have gotten a little too fancy with trading. But maybe the gifts to Cleo will keep her smiiling at us

IBT Barb emerges from jungle SE of Bombay

10) 2150
Shift Bombay to warrior due in 1. Waste 9 shields
Start two other warriors south for barb camp hunt
Other explorers find nothing

SitRep
State
Polite Cleo has no tech, no gold. What is she spending her money on, military?

Commerce
118g 4gpt
Granary due in 14 at Delhi
Science at 20 Writing due in 35
Lux at 0

Defense
Barb approaching Bombay warrior due in 1
Western warrior exploring
Eastern warriors moving south for barb hunt
3 warriors in field

HEW
Delhi-Pop2 All content
Bombay-Pop2 All content




Save (http://www.civfanatics.net/uploads5/SE1_2150BC.SAV)

Gengis Khan
Nov 23, 2003, 11:48 AM
Originally posted by Bede
Offer Cleo 10g as gift, then Mysticism for 12.

:eek:

I feel obligated to tell you since you're in such a giving mood, my birthday is coming up next month!;)

SuperBeaverInc.
Nov 23, 2003, 08:21 PM
Got it, will post turns shortly.

Bede's world
http://www.civfanatics.net/uploads5/bede.jpg

SuperBeaverInc.
Nov 23, 2003, 08:43 PM
1
Zhou barbarian moves towards Bombay
Bombay completes warrior, starts Granary

IBT Barb attacks Bombay. Warrior defeats him, no damage

2
:sleep:

3
Spot barb camp in the far west

4
Defeat barb camp, get 25 g

5
Find Zhou camp southeast of Bombay

6
Delhi Revolts :(
Defeat Zhou camp, get 25 g

7
Pop Goody Hut, empty :(

8
Pop Goody Hut, Ainu barbs :(
Contact Japanese, they have The Wheel, we have Masonry, Alphabet, Mysticism. Tokugawa wants two techs for The Wheel, don't trade.(*Note* next player can buy The Wheel from Egypt for 80 gold)

IBT Barbs attack, no damage

9
:sleep:

10
:sleep:

The land of the beaver
http://www.civfanatics.net/uploads5/subi.jpg

SuperBeaverInc.
Nov 23, 2003, 08:55 PM
I might want to post the save file :p
This be the save (http://www.civfanatics.net/uploads5/SE1_1750BC.SAV)

Bede
Nov 24, 2003, 07:13 AM
Originally posted by SuperBeaverInc.
6
Delhi Revolts :(


Watch that lux slider, folks. We've got plenty of gold in the bank and per turn so we can pay for happiness in only two cities, no problem.

IMHO, might want to consider putting a settlement SE of Delhi posthaste to lock down Ivory inside our borders, then south of Bombay to lock down dyes.

Superevie
Nov 24, 2003, 10:30 AM
Originally posted by Gengis Khan


:eek:

I feel obligated to tell you since you're in such a giving mood, my birthday is coming up next month!;)

It is? I'll have to post a thread for you in OT come the big day! Mine's April 20th... Hope someone remembers :mischief:

Gengis Khan
Nov 24, 2003, 03:23 PM
That is if the masses havn't chased you off by then.;)

SuperBeaverInc.
Nov 24, 2003, 05:11 PM
Originally posted by Superevie


It is? I'll have to post a thread for you in OT come the big day!

Do I get one too? My birthday is in 11 days(Dec. 4)

Strider
Nov 24, 2003, 05:32 PM
ok, Downloading the save and I'm going to play my turns.

Sorry about taking alittle while. I was coming home from school going around a curve (alittle to fast). It had rained acouple hours ago and I slide off the side of the road. I've got a ton of cuts and bruise's... but nothing major to me (nor the car... actually... my car has it's bumper dent in and a window broke out... that's about it).

Strider
Nov 24, 2003, 05:46 PM
Turn 1: Made contact with Japan... Traded Alphabet and 10g for The Wheel.

Turn 2: :sleep:

Turn 3: Delhi produces granery... Starts on settler

Turn 4: Moved Lux slider to 10%. Forcing us to go down to 3gpt.

Turn 5: Made contact with the Romans. Traded Myticism, Pottery, and 80g for Iron Working.

Turn 6: Made contact with the greeks. Bought a greek worker for 30g.

Turn 7: Delhi completes Settler. Starts production on a Temple. Settler moves to secure ivory source.

Turn 8: :sleep:

Turn 9: Warrior moves to a goodie hut.. unluckily it containts hostile forces :(.

Turn 10: Settler moves to location. Should beable to settle next turn. Warrior "removes" barb camp. We gain 25g. Bombay completes Granery. Starts on settler.

Sir Bugsy
Nov 24, 2003, 06:12 PM
We should be able to start cranking settlers now. I would switch the temple in Delhi to something shorter term. Maybe a couple of warriors while the population grows enough to pop a settler.

Bombay should be able to be a 4 turn settler factory within the next 15 turns or so.

Strider
Nov 24, 2003, 06:16 PM
Originally posted by Sir Bugsy
We should be able to start cranking settlers now. I would switch the temple in Delhi to something shorter term. Maybe a couple of warriors while the population grows enough to pop a settler.

Bombay should be able to be a 4 turn settler factory within the next 15 turns or so.

Any warriors built now would be mainly for war purpose's... They won't make it to "shadows" intime to make decent explorers.. there just be weak units laying around. A spearmen (7 turns to build) would be better.

SuperBeaverInc.
Nov 24, 2003, 06:16 PM
Strider's world(with new terrain! :D )

http://www.civfanatics.net/uploads5/strider.jpg

Superevie
Nov 24, 2003, 07:45 PM
Eep! My turn I guess. I'll get it tomorrow or the day after. :p

Gengis Khan
Nov 25, 2003, 09:51 AM
SLACKER!!

Sir Bugsy
Nov 25, 2003, 10:47 AM
strider - sounds like we have to show you the warrior=>sword upgrade trick. You don't hook up iron, build a ton of warriors. Hook up iron - upgrade warriors => instant powerful army. :mwaha:

Beach bound Gengis is a master at it.

Snowbound Bugs

Bede
Nov 25, 2003, 11:16 AM
Originally posted by Gengis Khan
SLACKER!!

And that from a beer drimking beach bum

Not so humbly submitted,

Bede

Gengis Khan
Nov 25, 2003, 11:44 AM
:rotfl:

Busted! shhh don't tell anyone.;)

Superevie
Nov 25, 2003, 01:20 PM
Originally posted by Gengis Khan
SLACKER!!

*gasp* And I made you a special avatar! *runs off crying*

Anyway, excuse my stupidity. :p I'll try to play tonight....

Gengis Khan
Nov 25, 2003, 01:51 PM
:lol: Just kidding Evie, I'm the last person to be a turn nazi.

Strider
Nov 25, 2003, 03:47 PM
Originally posted by Sir Bugsy
strider - sounds like we have to show you the warrior=>sword upgrade trick. You don't hook up iron, build a ton of warriors. Hook up iron - upgrade warriors => instant powerful army. :mwaha:

Beach bound Gengis is a master at it.

Snowbound Bugs

Nope, never had enough gold to try it (as you can tell... sense I bought a worker with some gold).

Superevie
Nov 25, 2003, 06:09 PM
I didn't realize it until I scrolled to the bottom of the main page today, but it's Sir Bugsy's birthday today! Yay! :bday: [party] [dance]

My turnlog will be posted by tomorrow night. Hang in there y'all! :D

Gengis Khan
Nov 25, 2003, 06:32 PM
Wow! Good call!! HAPPY BIRTHDAY bugsy!!

Sir Bugsy
Nov 26, 2003, 10:08 AM
Thanks Evie and Gengis. The Mrs. Bugsy took me out to Outback for steak and Fosters. Those Aussies make some good beer. :beer:

Strider
Nov 26, 2003, 01:20 PM
I'm going to be away (without access to a computer) tommorow- sunday.... so if you guys skip me intill I get back?

Superevie
Nov 26, 2003, 02:54 PM
Turn 1: Exploring Warrior S. Same with the other. Warrior near Greece W. Sending warrior near Egypt back home. Founded Madras. Starting Warrior.

Turn 2: Attacked barb camp by Japan. We win and get 25 gold!

IT: We accdiently waltz into Greece. An annoyed Alex tells us to leave. We learn writing. Starting map making! Spearman in Dehli done. Starting settler. We have word that the Japanese are building the Oracle.

Turn 3: Bringing spear down by dye cluster to wait for settler to come when completed.

Turn 4: Popped goody hut by Greece. It’s deserted. :p

Turn 5: Madras makes warrior. Starting worker.

Turn 6: :sleep:

IT: Bombay makes settler. Starting another one.

Turn 7: :sleep:

Turn 8: :sleep:

IT: Dehli makes settler. Starting Spearman.

Turn 9: :sleep:

Turn 10: :sleep:

Here Comes the Save! (http://www.civfanatics.net/uploads5/se1_1200bc.sav)

SuperBeaverInc.
Nov 26, 2003, 05:31 PM
Guess what this is a picture of :p

http://www.civfanatics.net/uploads5/seworld.jpg

Sir Bugsy
Nov 26, 2003, 06:28 PM
Well, we won't be lonely on the home island

Bede
Nov 26, 2003, 06:38 PM
Look's like the gang's all here so let the games begin

Bede

SuperBeaverInc.
Nov 26, 2003, 09:14 PM
Originally posted by Sir Bugsy
Well, we won't be lonely on the home island

We would be if I was in control of the army :evil:

Gengis Khan
Nov 26, 2003, 09:27 PM
I will be away for holiday until Sunday morning, please skip me if I come up before then.

Thanks & sorry for the inconvienence!

Superevie
Nov 28, 2003, 10:57 AM
Okay, this means that Sir Bugsy can take the turn if he wants. :)

CivGeneral
Nov 28, 2003, 04:47 PM
Drat, The rouster is full. I was hoping to join in this SG :(.

Anyway, Superevie. If anyone drops out. Please let me know. (Its also in your PM box)

Chieftess
Nov 28, 2003, 04:54 PM
Please keep this thread less chatty and try to keep it on the succession game. Also, CG, don't pop into a thread just to say "the roster is full" when the game has already started. Warned for borderline spam and threadjacking.

Sir Bugsy
Nov 29, 2003, 11:28 AM
OK team, I've got it. I may not get it played until Sunday evening though. I have two other games I'm up in and my band has a gig for a church youth group Sunday PM.

SuperBeaverInc.
Nov 29, 2003, 07:00 PM
I decided to try a dotmap. Here is what I think

http://www.civfanatics.net/uploads6/dotmap.jpg

Purple
Get dyes, and maybe we will get lucky and get a some rubber.

Red
Good production center, 4 Bonus Grassland and game within 1 tile of dot.

Blue
Space filler. Possibly some strategic resources in jungle.

Light Blue
Space filler. Possible some strategic resources in desert.

Orange
Yet another space filler. Has wheat within 1 tile.

Green
3 Bonus Grassland within 1 tile of dot, 1 more 2 tiles from dot.

Yellow
Would have to beat Egypt to it. Possibly has some strategic resources.

Gengis Khan
Nov 30, 2003, 10:39 AM
I agree for the most part with your dotmap, however I would go with the settling order of:

Purple(obviously)
Red(good production, can churn out MUs or workers while we build settlers)
Green(also good production, hopefully we can take before Cleo)
Yellow(if we could get it & have both the green & yellow expanded before Cleo steps in we'll be able to fill in the rest at our lesuire.

[edit]- oh yea, I'm back & can be put back in the rotation.

Strider
Nov 30, 2003, 03:02 PM
Ok, I'm back... so when I can play my turn(s)

CivGeneral
Nov 30, 2003, 03:45 PM
[Jaded Civer Lurking]I would go with the Orange dot. I would personaly use that city as a Settler/Worker factory if you want to expand as quickly as possible[/Jaded Civer Lurking]

Gengis Khan
Nov 30, 2003, 03:58 PM
Gotta disagree, the orange lacks the production to be a good settler factory. Whereas the red dot has plenty of both(game & 4 BGs). Especially if we can time our forrest chop on the game to coincide with our granery, then irragate the game.

Sir Bugsy
Dec 01, 2003, 10:59 AM
I didn't have the dot map when I played. I built purple dot one south. I also built a city to the SE on the river. Sorry no pictures at the moment. I'll try and get some during lunch.

Pre-flight – Bombay is only pop 2. We want it to be around 4-6 to produce a settler. Change it to temple. Madras is pop 1 will grow in 10 with a worker due next turn. Actually the shield box is full so we’ve been waiting on a worker for a while. Change to warrior.
Map check – we have light blue borders across the ocean north of Greece. (China)

Diplo check – Tokugawa hasn’t met the Greeks? They’re right next door. I empty Tokugawa’s purse of it’s 12G and introduce him to Alex.
I introduce Caesar to Alex for 45G.
For 58G, I arrange a date for Alex with Cleo.
I sell Cleo writing for 45G

IBT – Madras: Warrior=> warrior

1. 1175 BC – Several units on go-to. Not cool on a SG when I have all of four units to move.
A barb galley is sitting off the coast. Someone has Map Making already.

2. 1150 BC - :sleep:
3. 1125 BC – Found Bangalore. Grows in 10, So I’ll select a worker which is due in 10. We’ll start to ticks some people off here. I move into Japanese lands for a look see.
IBT – Tokugawa asks us to leave… Yeah sure, you bet.

4. 1100 BC - :sleep:
IBT – Tokugawa kicks us out.
Delhi: Spear=>Warrior

5. 1075 BC – Found Calcutta down in the Dyes, so that it forms a canal to the inland sea.
Tokugawa has HBR. Trade him it for Writing and 67G.
Resell it to Cleo for all her money, 34G.

IBT – Madras: Warrior=> Warrior

6. 1050 BC - :sleep:

IBT – Delhi: Warrior=> Warrior
Bombay: Temple=> Barracks

7. 1025 BC - :sleep:
8. 1000 BC – After check the diplo screens and since nothing is ever happening with these people, I decide to open some embassies.
Kyoto: Science 80%, horses and gems hooked up. Pop 2, spear due in 1. Garrison: 1 spear. Production: 3 fpt, 7spt, 6gpt. No city improvement.

Athens: Pop 1, grow in 10, worker due in 4. :smoke: Spices hooked up. Production: 3fpt, 4 spt, 4 gpt. Garrison: 3 hoplites Running 100% science.

Rome: Pop 1, grow in 10, Pyramids due in 134. Production: 3fpt, 4 spt, 4 gpt. Garrison: 1 settler & 2 spears Running 100% science. Gems and Horses hooked up.

Thebes: Pop 1, grow in 10, spear in 7. Four incense and a horse hooked up. Production: 3fpt, 4 spt, 4 gpt. Garrison: 1 settler & 1 spear Running 100% science.

IBT – Alex kicks us out, but now we know there is nothing there.
Delhi: Warrior=> warrior

9. 975 BC – In an amazing move, our warrior that was kicked out of Greece, is kicked out across a waterway and we are on a new continent. [party][dance][party]
10. 950 BC - Pop a hut on the new continent and we get some yokels :cringe: I hope we don’t lose this guy.

After Action Report: There is a warrior over in Roman lands. Keep exploring.

The warrior to the north should continue to go north and meet the Chinese. Try to go right through these foreign lands to get to the other side and meet some new friends.

Bombay will be ready for some settlers soon. We want the pop to be 4-6. We need a lot of workers, so when in doubt, build or buy some. We have a ton of jungle.


>>SAVE<< (http://www.civfanatics.net/uploads6/SE1,_950_BC.SAV)

Gengis Khan
Dec 01, 2003, 04:42 PM
Originally posted by Sir Bugsy
9. 975 BC – In an amazing move, our warrior that was kicked out of Greece, is kicked out across a waterway and we are on a new continent. [party][dance][party]
10. 950 BC - Pop a hut on the new continent and we get some yokels :cringe: I hope we don’t lose this guy.


Wow! Never seen that happen before. Hopefully if he dies we can send another warrior over to the Greek teleporter.

Strider
Dec 01, 2003, 05:02 PM
Originally posted by Gengis Khan


Wow! Never seen that happen before. Hopefully if he dies we can send another warrior over to the Greek teleporter.

Yeah, this could help us out alot to... I say save the communications we get over there to trade for techs...

SuperBeaverInc.
Dec 01, 2003, 05:43 PM
The Glorious Empire of India
http://www.civfanatics.net/uploads6/home.jpg
The new continent
http://www.civfanatics.net/uploads6/newcon.jpg

Bede
Dec 01, 2003, 06:59 PM
Looking good. When we find the Chinese I hope our neighbors have lots of gold to trade!!

Will carry forward per plan, workers, buy or build, warriors, and settlers, in that order.

Keep tabs on the neighbors and keep them dependent and poor.

Sir Bugsy
Dec 01, 2003, 07:07 PM
Bede, see if you can make the teleporter work again :D

Bede
Dec 01, 2003, 07:09 PM
Aye Aye. Cap'n Kirk

Scotty. aka Bede

Bede
Dec 02, 2003, 07:25 AM
950BC-710BC

IBT
Teleported war whips barbs
Delhi worker=>war
Madras war=>worker
Boundaries expand to include iron

1) 925BC
Madras war dispatched to Bombay for future settler escort
Switch Bombay to settler
RIE(Road, Irrigate,Explore)

IBT Nothing

2) 900 BC RIE

IBT Japan demands 34 gold - cave, don't need the distraction, will get it and more back later

3) 875BC RIE

IBT China shows up
Bombay Settler=>rax(placeholder)

4) 850BC
Meet Great Mao. Trade contact with Japan for 31g. Trade China contact to everyone for 82g. Mao has no techs to offer
ICW (Intercontinental warrior) collects 25g from barb camp

IBT Delhi worker=>war. CLeo starts Oracle

5) 825BC Buy math from China for 270g. Sell it to Japan for 105.

IBT Alex founds Pharsalos S of Athens. Madras worker=>war

6) 800BC RIE. ICW turns out to be on peninsula west of Delphi. Crossed landbridge, didn't use transporter.

IBT DElhi war=>worker

7) 775BC Open embassy in Beijing. Pop6, no improvements, 13gpt, 5spt, has iron, 2sp in garrison, Pointy-top building in 43, 100% science.
Found Lahore on Red Dot
RIE

IBT China asks us to leave. Agrees to ROP for 23g. Barb camp pops horseman SE of Calcutta

8) 750BC RIE

IBT Barb horse dies on Calcutta spear. Delhi worker=>war

9) 730BC RIE

IBT Bombay settler=>rax

10) Dispatch settler/war to Green dot. Sell math to Cleo and JC for 50g

SitRep
310g 10pt
Lux at 0 Sci at 10 MM in 13
Delhi on worker/warrior 4 turn cycle
Bombay building settlers in 6. I should have let it grow to 5 before starting second settler
Iron mtn hooked up in four
We have tech parity with China and are ahead of everybody else.
Everybody polite to us
Strong military compared to Rome, Egypt and Greece
Average to China
Two civs unaccounted for

No close by threats. Looks like China is going to be the T-Rex on this continent. Everybody else has really bad territory. War against Cleo is in our future I fear. We could use the incense and ought to deny her the iron S of Calcutta. Knock her back west and she becomes a nonentity and we can deny Japan and Rome access to the homelands.

Bigger and Better (http://www.civfanatics.net/uploads6/SE1_710BC.SAV)

Sir Bugsy
Dec 02, 2003, 10:37 AM
Originally posted by Bede

6) 800BC RIE. ICW turns out to be on peninsula west of Delphi. Crossed landbridge, didn't use transporter.


This is quite disappointing. :( Here I thought we had developed a new technique for exploring.

Superevie
Dec 03, 2003, 02:13 PM
SuperBeaverInc. is up! :D

SuperBeaverInc.
Dec 03, 2003, 05:13 PM
Got it. Will try to play and post sometime tonight.

SuperBeaverInc.
Dec 03, 2003, 07:54 PM
1
Delhi Warrior -> Warrior
Madras Warrior -> Warrior

2


3
Delhi Warrior -> Warrior
Bangalore Worker -> Temple

4
Iron hooked up near Bombay

IBT
Rome demands 36g, I refuse, they do nothing

5
Delhi Warrior ->Swordsman

6
Madras Warrior -> Temple
Map Making now being researched at 10%, same amount of time, but +1 gpt

7
Bombay Barracks -> Settler

IBT Chinese are building The Colossus

8
Trade: Japan gives Code of Law, we give 40g and WM
Trade: Egypt gives WM, we give WM
Founded Karachi -> Spearman

IBT
Egypt defeats barb camp near Calcutta

9


IBT
Barbarian appears near Lahore

10
Delhi Swordsman -> Swordsman
Bombay Settler -> Spearman

The world
http://www.civfanatics.net/uploads6/subi2.jpg
Military
http://www.civfanatics.net/uploads6/army.jpg

I like pie (www.civfanatics.net/uploads6/SE1_490BC.SAV)

Strider
Dec 03, 2003, 08:28 PM
Ok, playing it now ;)

Strider
Dec 03, 2003, 08:55 PM
Turn 1:
Some troop movements

Turn 2:
Map Making researched, starting on currency

Turn 3:
English Build Collussus (misspelled)
Kolhapur is built
Kolhapur starts on Spearman

Turn 4:
Japan declares war on the Romans
Bombay builds spearman starts on settler
Calcutta builds Temple starts on worker
Chinese build The Oracle
Spearman moves to defend Kolhapur
Kolhapur switched from spearmen to temple
Warrior moves to pillage road outside of chinese terrority connecting two chinese cities
Bring Science slider up (currency in 19 0gpt)

Turn 5:
Delhi completes swordsman.. starts on swordsman
Lahore completes Barracks... starts on swordsman
Bring Science down to 60% (Currency in 23 turns +3gpt)
Start upgrading warriors fortified in Delhi
Warrior pillages road connecting two chinese cities

Turn 6:
Nothing

Turn 7:
ROP with china ends

Turn 8:
Bombay completes Settler.. starts on settler
Swordsmen move to attack Egyptians. (11 total)

Turn 9:
Madras completes Temple starts on Harbor

Turn 10:
Delhi builds swordsman.... starts on swordsman

To Superevie (http://www.civfanatics.net/uploads6/SE1_290BC.SAV)

Superevie
Dec 04, 2003, 03:00 PM
I don't think I'll be able to play tonight... I've been sick lately, helping out with holiday stuff, among other things. I'll probably get to it tomorrow. :)

Gengis Khan
Dec 08, 2003, 05:33 AM
Any progress Evie? Hope you feel better by now.

Superevie
Dec 08, 2003, 08:30 AM
Originally posted by Gengis Khan
Any progress Evie? Hope you feel better by now.

I'm very sorry. I just started feeling better two days ago. Now that I'm better, my mom has all chores for me to do that I missed for the two weeks I was out of comission. Now she's "limiting" my computer time. :mad: I gotta finish this, I feel terrible I haven't. :(

Superevie
Dec 08, 2003, 03:38 PM
My mom has some "things" ( :rolleyes: ) planned for me tonight to do. I don't know if I can play. You guys can just skip me, because at the moment I'm slowing everything down and ruining everyone's good time. :( I if don't post tonight, then go ahead, GK.

Superevie
Dec 08, 2003, 07:23 PM
Ahhh... relief I finished!

Turn 1: :sleep:

IT: Greeks wanna talk. Territory map for same. Nah…

Turn 2: Founded Jaipur. Starting walls.

IT: Bombay makes settler. Starting another one.

Turn 3: :sleep:

IT: Calcutta makes worker. Starting another one.

Turn 4: Worker management. Brings swordsmen to threaten Egypt.

IT: Chinese wants to talk. Okay then…. Mao wants to give Philosophy for 80 gold. Got it down to 77 gold. Dehli makes swordsman. Starting another. Lahore also makes swordsman. Starting another.

Turn 5: Declared war on Egypt. Captured 2 workers.

Turn 6: Destroyed Pi-Ramesses, but lost 4 swordsmen in the process. We also liberated 4 gold.

IT: Japanese want to talk. Shoot. They wanna trade WM. Nope, sorry Toku. Bangalore makes temple. Starting horseman.

Turn 7: :sleep:

IT: Karachi makes spearman. Starting warrior.

Turn 8: Stack of 6 swordsmen take down one elite Egyptian warrior. Settle Hyderabad. Starting warrior.

IT: Bombay makes settler. Starting swordsman.

Turn 9: Pillage mine near Egyptian capital.

IT: Dehli makes swordsman. Starting another one.

Turn 10: Kill 2 regular spearman at Egyptian cap. We take the capital and 4 gold!

Gengis! :D (http://www.civfanatics.net/uploads6/Se_90bc.sav)

Gengis Khan
Dec 08, 2003, 10:56 PM
Good trade & turn.

got it

Bede
Dec 09, 2003, 07:33 AM
Gengis,

:) Not trying to teach my grandmother how to suck eggs, so AIA if this all seems redundant.

Just some notes from a review of the save.

Workers are cutting jungle, should probably be building roads to get dyes hooked up and to speed movement through the empire. Once roads are done shift to Delhi to chop forests and shoot for PYR? Everybody else is building but terrain layouts and pop numbers suggest they won't finish before we do. Looks like there's lots to do in way of improving terrain in all cities. If they do we can cascade to the GLib or GLight.

Cleo will give Construction and 62g for peace. China has Const, Greece does not but has nothing to trade for it, Rome is at war with Japan, lacks Const, but only has 16g, Japan has Const. Looks like war with Cleo should continueat a low level. There's low flip risk in Thebes (it doesn't share any tiles with any other, and no borders touch). Attacking Giza or Memphis will result in autorazes and a bad rep with the neighbors. Can we wait for Memphis to expands its borders and then take it for incense?

ICW in west should go on barb hunt there's a barb horse in the neighborhood and propbably another 25g out there.

Madras or Bangalore could make a 2 turn worker factory if we can get spt to five. Food's already at +5 but both lack a granary!!

SuperBeaverInc.
Dec 09, 2003, 08:29 AM
http://www.civfanatics.net/uploads6/war.jpg

Looking at this picture, I think that if we want to end this war, we should take a couple of swordsman and just march them up to Elephantine and they should improve their offer, unless they already offered everything they could. If we want to keep fighting, then most of the Egyptian cities would be autorazed, giving us a rep hit.

Sir Bugsy
Dec 09, 2003, 10:15 AM
I would take Elephantine and Memphis (they won't autoraze since the boarders have expanded) and then Cleo will probably consider giving us a city or two for peace. While Thebes isn't a flip risk, I would still starve it down. Foreigners in cities tend to get unhappy quicker during war.

Bede's city improvement advice is sound. Connect those dyes.

Bugsy

Gengis Khan
Dec 10, 2003, 01:53 AM
Good advice everyone. I'll begin playing shortly.

SB: I gotta ask, What's with the sword icons on the map?? Also(but you probably already know this) razing cities doesn't affect your reputation, it's an attitude hit that affects everyone.

SuperBeaverInc.
Dec 10, 2003, 07:30 AM
Originally posted by Gengis Khan
Good advice everyone. I'll begin playing shortly.

SB: I gotta ask, What's with the sword icons on the map?? Also(but you probably already know this) razing cities doesn't affect your reputation, it's an attitude hit that affects everyone.

When I donwloaded the save game to take a picture, instead of taking the conquest disk and putting the vanilla disk in, I just used conquests to do it, and those are barracks symbols. And I got rep hit and attittude mixed up. :p

Sir Bugsy
Dec 10, 2003, 09:53 AM
Yeah, the sword icons are new in C3C. They are a nice feature, especially if you don't have Sun Tzu's.

Superevie
Dec 12, 2003, 08:43 AM
Gengis.... come on dude. Your pulling a "Superevie" in your delay of turns. ;)

Gengis Khan
Dec 12, 2003, 09:31 AM
Pre-Turn- Immediately get rid of those horrible food/shield icons.
We’re at war with Egypt, but she doesn’t wanna part with Construction, Giza & Heliopolis. Oh well, we’ll just take them by force.
Japan & Rome are also at war with each other.

Change the citizens in Thebes to entertainers to starve it down.

MMing looks good. :thumbsup:

However, I take every single worker off their duty & move them elsewhere.:lol:

Change Karachi from warrior to worker.

IT- Sword outside Giza is killed by archer.
Warrior beats back barb.

1- Position troops outside Helio.

IT- Resistance in Thebes ends.
Beijing completes the Pyramids.

2- Finish positioning troops outside Helio.

IT- We learn Currency! Since Egypt has constructions, I start on Republic. The quickest we’ll get it is 23 tuns(at –9gpt which we could support for…….. 6 turns), I start on it with min science & as soon as I get a free scientist I’ll bump it down to 0.
Lahore: sword>worker

3- Vet Sw kills spear guarding Helio, -1hp.
Vet Sw kills spear guarding Helio, -3hp. I opt to keep the city which starts on a warrior.
Found Bengal, starts on a warrior.
China & Japan now are up Polytheism. But they want like 10gpt & all our gold for it, hopefully Egypt is working on now. :D

IT- Rome completes Oracle.
Now that Japan & Rome has hit the MA the barb hut that our warrior is stationed near pops out 12 horses. I disband our warrior so he doesn’t kill any of them & they’ll harass the Greek in full force.
Watch a suicidal Egyptian warrior impale himself on our spear.

4- :sleep:

IT- Delhi: sword>settler
Bombay: sword>horse
Kyoto cascades over to the GW.

5- :sleep:

IT- Romans want to trade TMs. Ha!
Lahore: worker>horse

6- :sleep:

IT- Egypt comes begging for peace.
Bangalore: horse>horse(most likely will be the last unit & then I’ll concentrate on infrastructer)
Jaipur: walls>warrior

7- Elite Sw kills spear, -1hp.
Vet Sw kills spear, -3hp.
Vet Sw killed by Sw, redlining it.
Sw kills Sw, -2hp. Takes Memphis. I decide to keep Memphis due to all the incense in the area.
Egypt still won’t offer Giza, Alexandria & Construction for peace. Looks like we gotta do this the hard way.(really I’m just stalling for a turn or two hoping they’ll pick up Poly).

IT- Karachi: worker>worker
Hyperabad: warrior>worker(I’m still mystified why we wasted a settler on this city)
Change a bunch of units to temples.

8- :sleep:

IT- Osaka completes the Glight

9- :sleep:

IT- Delhi: settler>market
Bombay: horse>market

10- Vet Sw kills warrior, -1hp.
Vet Sw kills archer.
Move swords outside Elephantine, that should help out negotiations.

**End of turn Report-
*You have enough units to finish off Egypt if you want to.
*I’d burn Giza(or take it, whatever) then try to settle negations for Alexandria & their techs. One way or another we have to get Alexandria, it blocks off the Greek border. It also gives us some nice sacrificial border cities if Greece or China decide to sneak attack us.
*Put off connecting Karachi to our main cities for a couple turn, I think the Chinese want to trade & that worker that’s working outside their territory is gonna do it for us.:D

Good luck!save (http://www.civfanatics.net/uploads6/SE_110AD.SAV)

Sir Bugsy
Dec 12, 2003, 11:21 AM
Since Mao was so nice to build us the Pyramids, we need to go collect our gift. That should be our next objective.

Gengis Khan
Dec 15, 2003, 05:59 AM
3. Sir Bugsy- UP!
4. Bede- On deck
5. SuperBeaverInc.- on the bench

Sir Bugsy
Dec 15, 2003, 10:00 AM
Oh :blush: .... I've got it then.

I could have played this weekend :cringe:

Sir Bugsy
Dec 16, 2003, 09:37 AM
Pre-flight – 110 AD – F1 looks good. Hyderabad is in a lousy spot. Talk about cultural pressure. I think we’ll have to remove some of that. MM a little.

Buy a worker from Alex for 26G. It is after 1000 BC so that’s legal.

Change Delhi from a Market to a galley. We’ve got to get out and meet some people. We’ve got some pimping to do :pimp:

We can trade Construction for Currency with Caesar, so I do. We just need Polytheism to be in the Middles Ages.

We have a lot of terrain improvements to do, plus a lot of jungle to clear.

IBT – Our sword kills an attacking Egyptian archer and promotes to elite.
Japan and Rome sign a peace treaty.
Madras: Harbor=>Barracks

1. 130 AD – Siege of Elephantine: 4/4 sword kills 3/3 spear (-1hp)
Elephantine falls, 1 slave, 1 resister. Temple started. The Egyptian capitol is now Alexandria.
Cleo will now give us all her cities (Giza & Pi-Ramesses), all her money (68G) and her worthless map for peace. We can do that.

Mao will sell us Poly for 166G, but he is very rich. Tokugawa will sell it for 2G more and is broke. I give Toku our business.

We are officially in the MA.

Change Calcutta to a Barracks to prepare for the next war.

Goal will now be to build up for the First Indo-Chinese War.

2. 150 AD - :sleep:

IBT – Helipolis: Warrior=> Warrior (cheap swords)
Lahore: Temple=>Sword
Kolhapur: Temple=> Barracks


3. 170 AD - :sleep:
4. 190 AD – Oh right, wake up. The tech pace is amazingly slow. I’m considering cranking up our research.
IBT – Delhi: Galley=> Galley
Bangalore: Horse=> Settler

5. 210 AD – Load Delhi’s warrior into the Galley and off we go exploring.

I crank up the research. I don’t think these four numbskulls will research anything. At 100% we run a 12gpt deficit and will have Republic in 15 turns. We’ll go with that for a while.

6. 230 AD – :sleep:

IBT – A barb attacks our galley. We win without loss and promote.
Our cave gets some cool pillars in front.

7. 250 AD - Mao has Republic, but won’t sell. I drop science to 10%, now due in 26 turns.

IBT – Hyderabad: worker=> worker

8. 260 AD – Mao will now sell, but he wants everything we have for the next 20 years.
IBT – Lahore: Sword=>Sword

9. 270 AD – We start our bold voyage across the wine dark sea. Some call it suicide.

IBT – Delhi: Galley=> Galley
Madras: Barracks=>Horse

10. 280 AD – Our galley is still alive and gathering negative information.

After Action Report: The settler should probably go towards that empty spot north of Bangalore.

I didn’t trade with Mao for Republic. We probably don’t want to trade any luxes or gpt with him since we will want to kick his butt in bout 10-15 turns.

I started building up our military, but it has a ways to go. We probably want to talk about where to put our FP.

>>SAVE<< (http://www.civfanatics.net/uploads6/SE1,_280_AD.SAV)

SuperBeaverInc.
Dec 16, 2003, 05:23 PM
Our new territories
http://www.civfanatics.net/uploads6/egypt.jpg

Originally posted by Sir Bugsy
10. 280 AD – Our galley is still alive and gathering negative information.

:p
http://www.civfanatics.net/uploads6/seatiles.jpg

Bede
Dec 16, 2003, 05:27 PM
Got it.

Any comments, ideas, thoughts?

And, um, Bugsy, any Egyptian knights lurking in the weeds out there?

Bede
Dec 16, 2003, 05:38 PM
SB,

Thanks for the pix

Sir Bugsy
Dec 16, 2003, 05:39 PM
:rotfl: It took me a moment. I looked back through my post thinking "knights? we just got out of the MA!" Then I remembered Vineland. :rotfl:

Edit @ the Beav - good pick up on the sea tiles. That terrain mod is helpful. I'll have to change to it.

Bede
Dec 16, 2003, 05:52 PM
Bugsy,

I waited all day for that opportunity.:)

Bede
Dec 16, 2003, 06:01 PM
And so, what about the FP?

I've never placed mine with too much forethought before and could use any input from the more experienced among us.

If I had to guess I'd say Thebes is a likely candidate, though it looks like it's going to take an army of workers to make anything really productive out of that ground.

Sir Bugsy
Dec 16, 2003, 07:15 PM
I'm thinking we should build it in Bombay. You could actually start when the market completes. The city isn't corrupt and could probably build it in a decent amount of time.

We could then jump the palace to Greek or Japanese territory later with a leader.

SuperBeaverInc.
Dec 16, 2003, 08:05 PM
I think Osaka or Argos would be good spots for a palace jump.

Bede
Dec 17, 2003, 06:00 AM
I notice a settler on plains between Helio and Pi-R. Is the intention to settle bewteen Helio and and Elephantine or between sun City and Giza? Closer examination suggests the former, please confirm or refute

We need workers to chop jungle and get our core cities more productive I propose switching to a granary in Madras and selling the barracks, the shield output is too low and Madras is too far from the Indo-Chinese or the Greco-Roman-Japanese borders to be much use as a miltary producer, anyway. At pop 4-6 Madras with 5spt and +5fpt Madras would make a good worker factory.


On my tour I checked in with Mao, Julie, Cleo and Alex


Mao is willing to empty his treasury for our suplus luxuriy goods I like the idea of having all the gold as it will let us buy needed infrastructure once we get out of Despotism and it may lower his price for Republic

He will also accept our luxes and 16gpt for Republic, right now

Would we get the 16gpt and 68gpt needed for military support as a Republic?

I know Sir Bugsy would like to take on the Chinese militarily but I am just a little relunctant to do that right now with all the infrastructure building and land development we need to do. His homelands will be tough to get to by land (all those mountains and hills on the Turkey neck connecting his homeland to the rest of the continent) and we need lots more galleys if we plan on amphib assault

China is in anarchy right now and we have lots of soldiers on the border of his salient. I suppose a quick pre-emptive strike
would kick him back where he belongs. If we could take his intruding cities and the Turkey Neck it would limit his development for a long time to come.

Otherwise I think we are at least twenty or thirty turns from mounting a crushing force against his core.

Julie will sell us a worker for ~20g I think we should go ahead and make the buy

The others have nothing to offer and no money to buy anything from us

As for Bombay and the FP. I think a CH in Bombay right away will push it up to the 10spt needed for 3 turn sws to support the Chinese expedition. (We can sell it later if we put the FP there) Mining the grassland to the west will get another spt if we need it without hurting the fpt. Mining the irrigated grass to the north is worth another spt and we can then chop the forests to support the FP build Switching right now will waste ten shields but we should get those back pretty quickly. An FP will take 13 or 14 turns and it will take a little longer to improve the surrounding land to make it really useful, so I would hold off until we have more productive ground to work with and then revisit the FP placement question

Lots of choices here. All input accepted with gratitude and considered with care

Sir Bugsy
Dec 17, 2003, 09:33 AM
I really hadn't decided which location to go for. I was just moving the settler in that direction.

It is past 1000 BC, so even by LK standards the worker buy is OK.

Julie?

Bede, you make smart informed decisions. I trust your judgment whereever you want to take us.

SuperBeaverInc.
Dec 17, 2003, 05:02 PM
Originally posted by Sir Bugsy
Julie?

I think he means Julius(as in Caesar)

Sir Bugsy
Dec 17, 2003, 05:33 PM
:lol: Of course! Julie...us!! Bede, that's brilliant!! From now on, I will always refer to him as Julie Caesar, unless I'm playing him of course ;)

Bede
Dec 17, 2003, 05:42 PM
We need workers to chop jungle and get our core cities more productive I propose switching to a granary in Madras and selling the barracks, the shield output is too low and Madras is too far from the Indo-Chinese or the Greco-Roman-Japanese borders to be much use as a miltary producer, anyway. At pop 4-6 Madras with 5spt and +5fpt Madras would make a good worker factory.

Will proceed as writ above. Dispatch workers to chop jungle around Calcutta and improve terrain around Lagash as first priority

I notice a settler on plains between Helio and Pi-R. Is the intention to settle bewteen Helio and and Elephantine or between sun City and Giza? Closer examination suggests the former, please confirm or refute

Will found next city between Sun City(Helio) and Pi-R

China is in anarchy right now and we have lots of soldiers on the border of his salient. I suppose a quick pre-emptive strike

If Mao is still in anarchy when I move troops up to his borders will launch pre-emptive strike to take out the Cities of the Grasslands and the annoyance on the coast and then move towards the Turkey Neck. Objective of the war will be to push Mao behind the Turkey Neck and take his Treasury and techs. Once the war is over and we have gained Republic I would suggest waiting for terrain improvements to be done in our core cities, then switch governments and pump research. We're still missing Lit maybe the fogged in civs will deliver it to us.

Julie will sell us a worker for ~20g I think we should go ahead and make the buy

Will buy the worker and send to mine grasslands north of Bombay

As for Bombay and the FP. I think a CH in Bombay right away will push it up to the 10spt needed for 3 turn sws to support the Chinese expedition. (We can sell it later if we put the FP there) Mining the grassland to the west will get another spt if we need it without hurting the fpt. Mining the irrigated grass to the north is worth another spt and we can then chop the forests to support the FP build Switching right now will waste ten shields but we should get those back pretty quickly. An FP will take 13 or 14 turns and it will take a little longer to improve the surrounding land to make it really useful, so I would hold off until we have more productive ground to work with and then revisit the FP placement question

Will proceed as writ

I think he means Julius(as in Caesar)

How about Julio, instead

Bugsy, thanks for the approbation.

Will play tonight and post early tomorrow

Sir Bugsy
Dec 17, 2003, 06:05 PM
Had to look up approbation. (approval, praise, esteem)

I wouldn't sell the barracks in Madras. It will only be worth 2G.

Bede
Dec 18, 2003, 06:21 AM
SE1 280AD-380AD

Switch MP build in Bombay to CH
Sell barracks in Madras for 5g and switch to worker due in 12 The savings in gpt will pay for granary
Move workforce around at Delhi to get 10 spt. Cost us 2gpt and stalls growth but that's okay Move citizens around at Bombay to regain gpt lost in swap at Delhi
Switch Kohlapur to worker due in 3
Switch Calcutta to worker due in 1. Wastes 11 shields towards Barracks but we need the worker more
Switch workers at Bengal to Jungle whacking as Bengal doesn't need access to road net right now for either lux or res, but does need useable terrain

State Dept:
Everybody who matters is cautious or annoyed. Buy worker from Julio for 30g. Toku will grant ROP and give us 15g Take the deal hoping his attitude improves and he is now polite. Julio won't give more than 20g for Poly so forget it Jules baby
Alex will give us 2g for ROP Take the deal hoping his attitude improves and we can drag him into war with China He is now polite

Roman slave is dispatched to forest near Delhi to road and recover 1gpt

Press Enter

IT CH in Bombay gets the spt needed for 3 turn military factory with only 3 wasted per sword Bombay also grows to 7 Shift workforce around to boost gpt and hold pop at 7. With no need to do any more terrain developing at Bombay will dispatch workers to improve Lahore Calcutta produces worker and is set to Walls (note to next player: when Calcutta gets to ten turns to grow switch walls to worker, won't waste shields in getting next worker) Worker joins in jungle chop

T1 290AD Send war to Lahore and ugrade to sword. Shift Hyderabad citizen around to increase gpt and set production to wealth Assemble ExForChina at border of Macao Whip temple in Karachi Galley doesn't sink so continue explore mission and find coast in 3 tiles (Whew) Dial up Julie to see if I can get ROP for warrior in south Julio now wears a burgundy beret and has 17 less gold in his treasury so he must have bought Poly from somebody for monkeynuts. (He looks like he should be carrying a concertina and wandering the streets with a monkey holding a tin cup.) He'll give me the rest of his treasury for ROP so we do the deal (we at least get back the worker buy money) and he's now polite Mao will give us 420 for luxes and a litle bit more for ROP, so now I'm in a quandary. Risk the chances of war, or take the money and try to buy Republic for it. Hmm?
It will only cost us an additional 88g at current research rate and I can hire a beakerhead in Memphis and save the money anyway. I hire the scientist at Memphis and turn science spending to 0
China is now a Republic

IT Madras produces worker and workforce is reset to produce granary in 12 and grow in 16 Karachi produces whipped temple and is set to worker in 10 and grow in 6 Jaipur produces temple and is set to worker in 5 Galley sinks in sight of land :(

T2 300AD Settler founds Chittagong between Sun City and Elephantine and starts worker

IT Much activity of Chinese military in and out of Macao Delhi sw=>sw Sun City war=>temple Bangalore settler=>granary Kohlapur worker=>worker

T3 310AD ExForChina now in place

IT Much Chinese military activity around Macao

T4 320AD ExForChina crosses into Chinese territory and war is declared

IT

T5 330AD Reg horse kills China conscript on road to Tatung Elite sw kills reg sp defending Macao Vet sw takes Macao two slaves Move horse into Macao garrison Slaves sent to build mines at Karachi Shantung falls to vet sw. Vet sw from Hyderabad kills Chinese war So far so good ChinaExFor moves to gates of Tatung War from Jaipur captures Chinese slave Found Punjab on coast N of Bangalore start temple (Note to next player: when Punjab gets to growth in 5 switch to worker)
Alex will join in the war against China for Poly and Currency or 15gpt
Mao won't talk even though he's lost two towns and will soon lose a third, so I let Alex in on the fun. He can keep the towns in the west busy while we consolidate the Turkey Neck
He horsetrades down to 12 gpt Jump in Al, the water's fine If Al has any success he may gain some pretty good terrain to go along with his jungle and make a a counterweight against Japan

IT Japan moves military towards former Egyptian territory: two horses, an archer, a spear and a settler. Our borders expand and a grateful population builds a veranda for our palace One Chinese sword appears on the mountain in front of Tatung

T6 340AD Vet sw attacks Tatung. Kills defender and promotes -2hp
Vet Sw captures town, promotes, no losses Strip garrison at Bombay and raise lux to 10% Minimal objectives of First Sino-Indian War will be met. The salient is gone and the Neck will soon be closed.

IT The perfidious Toku, :satan:, attacks Memphis and loses a horse to garrison sw Chinese sw pillages mtn road and Chinese war attacks Macao and dies

T7 350AD Invite Julie to join war against Toku. He agrees for 17g and WM The Sino-Indian war has become WW1 Alex wants 170g to join in against Japan Don't need his help at that price Once NW Frontier is secure against Chinese incursion suggest assembling force to invade Japan

IT China drags Egypt into war as ally against the Greeks. Japanese kamikaze archer attacks vet sw at Memphis and dies. Sw redlined Reg Chinese sw attacks garrison at Tatung and dies Japanese sp/settler pair head towards undefended Chittagong


T8 360AD Organize NW Frontier Guards at Tatung Shift war from Sun City to Chittagong

IT Roman archers and horsemen gather for attack on Japan's rear areas Alex calls and wants Alliance vs Egyptians Will give Lit and 123g (all he has) Temporize as we still have 2 turns of peace with Egypt Will accept his offer at T10 or leave it for next player Check in with Cleo. She's willing to betray her good friends the Chinese for Luxury good and gold. Treacherous witch :evil: With friends like that who need enemies Shantung riots and spokesman begs us to stop aggression against mother country

T9 370AD Shift workers to build road into Shantung. Perhaps a taste of Indian luxury will calm him down

IT Kamikaze archer appears out of mountains and captures a worker in jungle Chinese sw attacks vet sw on hill N of Macao. Dies and sw promotes -1hp Roman settler/spear pair show up south of Memphis and are captured by Japanese archer. And here I thought Julio was coming to assist in the defense of Memphis

T10 380AD NW Frontier Guard completes on plain south of Tatung. Needs deployment in gap of Turkey's Neck Next thrust should be Hangchow Once it falls the NW Frontier should be secured and defensible. If and when the Romans hit Japan from the rear we can shift our attention to the Chinese towns west of Macao. They are cut off from China's iron and judging from the state of the defneses in Tatung and Macao I don't think there are any swords in the west.

SitRep
We have incurred no serious casualties so far, beyond the loss of one slave worker to the Japanese. Our military is strong and can grow by 60% before it starts costing us anything.
China has a settler team heading south across Egypt's territory and Japan has a horseman and archer within sight of Memphis, but that's all.
The Nipponese settler team should emerge into the open between Thebes and Chittagong where they can be taken out by the sword in Thebes. I suspect they are heading to the iron between Thebes and Calcutta
The alliances with Greece and Rome have 15 and 17 turns to run respectively and are secured by gpt so peace with China will cost us more in reputation hit than we gain.

The cultural affinity between China and Japan was a surprise to me. I didn't expect Toku to break his treaty with us quite so precipitously just because we attacked his Buddhist Buddy And even without an alliance between them Or maybe he was just being opportunistic and trying to steal our Incense. If he'd only have built some roads we would have shared Too bad for Toku for now he is going to get picked at by the Romans until we can bring overwhelming force down upon his little beanie.

I am also surprised by the weak offensive forces of Japan and China. China had no swords in the salient towns and has only sent two or three from the homeland. I've only seen Japanaese horsemen and archers and one lone spear. China is down to 0 gold so Mao may have done a warrior upgrade in his homelands

We are down all the remaining AA techs (Mon, Lit and Rep) and Julie has Monotheism and won't trade for a reasonable price. The English completed the GL somewhere along in there but it went by me right in the middle of the war declarations. Now that London has built the GL we may want to delay our waterborne exploration. No point in exposing techs and contacts to Lizzie. The lone surviving galley is trying to get across the shortest sea route, but I fear that this too will be a suicide.

Treasury is at 495 and growing at 28gpt All other indices are healthy.


Workers are working to clear jungle and improve terrain at Lahore and Karachi. Suggest leaving forest on game tile at Lahore as it is giving 2fpt 2spt and 1gpt and there is no convenient source of water to ittigate for the food bonus

Go get 'em!!

The War (http://www.civfanatics.net/uploads6/SE1_380.ZIP)

Bede
Dec 18, 2003, 07:13 AM
The Homeland

http://www.civfanatics.net/uploads6/SE1_380AD_TheCore.jpg

Bede
Dec 18, 2003, 07:15 AM
http://www.civfanatics.net/uploads6/SE1_380AD_NWFront.jpg

Bede
Dec 18, 2003, 07:16 AM
http://www.civfanatics.net/uploads6/SE1_380AD_South.jpg

Sir Bugsy
Dec 19, 2003, 09:57 AM
Roster Check:

1. Superevie
2. Gengis
3. Bugsy
4. Bede - Just played
5. Super Beav - UP
6. Strider - On deck

Strider
Dec 19, 2003, 01:51 PM
I'm still here, but I'll be gone Saturday (Evie knows why ;))

Is beaver here or is he gone?

SuperBeaverInc.
Dec 19, 2003, 04:07 PM
:wavey: I'm right here.

Also, looking at Bede's screenshots, I see we have quite a few elite swordsman. Are there any wonders that we particularly want to make sure we get in the event that we get a GL? Or just make armies?

Bede
Dec 20, 2003, 05:32 AM
SB,

Armies are good, given that we still have Mao's Western reaches to dissect and Toku to discipline. May want to take Cleo down in passing as well. Alex has expanded borders but instead of working the terrain she is trying to poach in China territory. I think there's a settler/sp pair heading north from Alex. We wil have the workers soon to both jump start population growth in Calcutta but also to clear jungles and such.

SuperBeaverInc.
Dec 20, 2003, 11:16 AM
Alright, I will play sometime this morning/afternoon and post turns after that.

SuperBeaverInc.
Dec 20, 2003, 03:24 PM
1
Bombay Swordsman -> Swordsman
Elite Swordsman attack Chinese Swordsman, lose 3 hp
Veteran Swordsman attacks Chinese Swordsman, lose 2 hp

IBT
Japanese Archer defeats Swordsman in Pi-Ramesses, loses 1 hp

2


IBT
Japanese Archer attacks Pi-Ramesses, is defeated by Swordsman, lose on hp

3
Delhi Swordsman -> Swordsman
Karachi Swordsman -> Swordsman
Chittagong Worker -> Worker
Veteran Swordsman attacks Hangchow, defeats Spearman, loses 3 hp
Veteran Swordsman attacks Hangchow, defeats Spearman, loses 3 hp
Veteran Swordsman attacks Hangchow, defeats Spearman, loses 2 hp, Hangchow captured

IBT
Japanese Horseman attacks Memphis, retreats, Swordsman loses 2 hp

4
Bombay Swordsman -> Swordsman
Resistance in Hangchow ends
Kolhapur Worker -> Worker
Bengal Temple -> Spearman
Suicide Galley arrives on coastline of the mysterious island.
Swordsman attacks a Japanese settler and escort trying to settle between Calcutta and Thebes. Loses 1 hp, captures Settler

5
Madras Granary -> Marketplace
Lahore Swordsman -> Swordsman

IBT
Three Chinese Swordsman appear near Hangchow

6
Delhi Swordsman -> Swordsman
Bombay Swordsman -> Swordsman
Swordsman attacks Anyang, defeats Spearman, no damage
Veteran Swordsman loses to Chinese Swordsman, loses 1 hp
Elite Swordsman defeats Chinese Swordsman, loses 1 hp
Elite Swordsman defeats Chinese Swordsman, loses 2 hp
Elite Swordsman loses to Chinese Swordsman,
Elite Swordsman defeats Chinese Swordsman, loses 1 hp

IBT
Chinese Swordsman attacks elite Swordsman, lose 2 hp, defeats Chinese Sword

7
Jaipur Worker -> Worker
Swordsman attacks Anyang, defeats Spearman, loses 1 hp, promotes to elite, Anyang is captured.
Warrior attacks Japanese Spearman, loses, Spearman redlined

IBT
Japan offers peace treaty, I manage to get them to agree to give us Literature and 27 gold in exchange for peace

8
Memphis Temple -> Spearman

9
Delhi Swordsman -> Swordsman
Bombay Swordsman -> Swordsman
Elite Swordsman attacks Tientsin, defeats Spearman, loses 2 hp
Regular Swordsman attacks Tientsin, loses, Spearman loses 1 hp
Elite Swordsman attacks Tientsin, defeats Spearman, loses 2 hp, Tientsin captured
Elite Swordsman attacks Chinese Swordsman defeats it, no damage

IBT
Greek Warrior attacks Egyptian capital, wins

10
Lahore Swordsman -> Swordsman
Elite Swordsman attacks Chinese Swordsman, wins, is redlined
Elite Swordsman attacks Ningpo, defeats Spearman, loses 1 hp
Galley spots orange(English) borders

Save (http://www.civfanatics.net/uploads6/se1_470_AD.SAV)

SuperBeaverInc.
Dec 20, 2003, 03:31 PM
The war zone
http://www.civfanatics.net/uploads6/conquest.jpg
The new lands
http://www.civfanatics.net/uploads6/england1.jpg
State of diplomacy in the world
http://www.civfanatics.net/uploads6/diplo.jpg
The Indian army
http://www.civfanatics.net/uploads6/forces.jpg
Histograph
http://www.civfanatics.net/uploads6/histo.jpg
Scores
http://www.civfanatics.net/uploads6/score.jpg

Sir Bugsy
Dec 20, 2003, 07:44 PM
Contact with the New World!! Let's keep that to ourselves for a while.

Superevie
Dec 22, 2003, 01:07 PM
I think it's Strider's turn, right? ;)

Bede
Dec 25, 2003, 09:52 AM
Merry Christmas!!

Strider
Dec 27, 2003, 03:19 PM
Sorry, away for christmas break, thought I told you guys to skip me? Oh well, I'll get around to playing it once I catch up on everything.

Amorphus
Dec 27, 2003, 04:55 PM
Thank you beaver for providing screens for the lurkers
:thanx:
[goes back into hiding]
:mischief:

Strider
Dec 28, 2003, 04:23 PM
:hmm:

Beaver I think the save link is faulty, or the uploads section is down. I'll try again later.

SuperBeaverInc.
Jan 03, 2004, 03:19 PM
See if this works
Save (http://www.civfanatics.net/uploads6/SE1_470_AD1.SAV)

Strider
Jan 03, 2004, 03:20 PM
Yeah, that works

Playing now

Strider
Jan 03, 2004, 04:05 PM
Turn 1:
We made contact with the germans (an hopefully soon english).

Turn 2:
We captured the chinese city of Ningpo. I gave the english contact with all the known civs, currency, and 150g for Monarchy and The Republic. (It was to good to turn down)

Turn 3:
Gave the english our world map in exchange for 150g and there World Map. We lost the city of Tientsin by a culture flip, along with 9 swordsmen who were in the process of healing. We captured the Chinese city of Chinan. I made peace with the chinese for a world map, 19g, and the city of Kafieng. We had just gotten control of two new governments, and lost most of our front line swordsmen. I figured it was healthy choice, and started the descent into Monarchy.

Turn 4:
Trescend into monarchy is completed, and we are making +46gpt. Started the process of changing war production into a more peaceful production.(What's up with the city that needed a harbor, but instead was producing wealth?) Gave Egypt horse's for 2gpt. Gave the Germans contact with the greeks for world map and 20g. Got an english world map and 7g in exchange for our world map.

Turn 5:
Got Fur's and Spice's from the Chinese in exchange for Dyes, Incense, Ivory, a world map, and 190g. Turned down the lux slider to 0%

Turn 6:
Nothing happened, but some troop movements and worker movements.

Turn 7:
Once again, nothing (without a war, it's a boring world)

Turn 8:
Well, I think the hunting season was good :rolleyes:

Turn 9:
Japan and Rome sign a peace treaty.

Turn 10:
Trade a World Map and 510g for Feudalism. Traded 570g for Monotheism. We still have a 190g treasury and making 50gpt

Save (http://www.civfanatics.net/uploads6/SE1_590_AD.SAV)

Gengis Khan
Jan 05, 2004, 09:04 AM
Good work strider!

That would put it on our fearless leader(who's MIA).:(

Evie-UP!
Me-On deck

I'll give her till tonight & if she doesn't show up to claim it- I'll play.

Sir Bugsy
Jan 05, 2004, 10:36 AM
In hindsight I wouldn't have introduced the two continents to each other for a while. We could broke techs between the two sides. What's done is done. Overall a good set of turns Strider.

SuperBeaverInc.
Jan 05, 2004, 06:09 PM
Screenshots:
http://www.civfanatics.net/uploads6/westterr.jpg
http://www.civfanatics.net/uploads6/eastterr.jpg
http://www.civfanatics.net/uploads6/diplo1.jpg
http://www.civfanatics.net/uploads6/germany.jpg
http://www.civfanatics.net/uploads6/england11.jpg

Strider
Jan 05, 2004, 06:15 PM
Originally posted by Sir Bugsy
In hindsight I wouldn't have introduced the two continents to each other for a while. We could broke techs between the two sides. What's done is done. Overall a good set of turns Strider.

Well, the thing is that the chinese already had The Republic and Japan had Monarchy. So I don't think I did very much harm.

Gengis Khan
Jan 05, 2004, 09:30 PM
Beaver I'm definatly gonna make sure you're in every SG I play in from now on!:lol:

Thanks for the screens.

Sir Bugsy
Jan 06, 2004, 11:04 AM
Strider, don't take it badly, just two different ways of playing the same scenario. One isn't necessarily better than the other, just different.

In looking at the Beav's screen shots, it appears that your decision was better than the path I would have taken, since it looks like Bismark has a city on the "lost continent," and would have had contact very quickly.

Sir Bugsy
Jan 06, 2004, 11:09 AM
Time for the team to decide where to go next.

I would suggest some quiet builder turns. Build our infrastructure, build a force of horsemen=>knights and take out all the Greeks cities up to the choke point.

That would leave us with control of two chokepoints and only one real front to our south.

What does the team think?

Bugs

Gengis Khan
Jan 06, 2004, 01:06 PM
Qui....quiet builder turns?? :eek: Ouch, they've found my kryponite.

Actually, I think thats just whats in order.

Consider this a got it.

SuperBeaverInc.
Jan 08, 2004, 08:06 AM
Yes, stockpiling our military before our next war would be a good idea.

Bede
Jan 08, 2004, 08:40 AM
Workers, infrastructure, military

Pump gpt and spt

Gengis Khan
Jan 08, 2004, 03:57 PM
Flight Check: Everyone’s behind in techs except England & Greece. We’re even with them. For some reason, even though we have the GL, we’re not researching anything?? Change that to a 40 turn gambit for Chiv.

We have active trades with Mao: furs & spices for incense, dyes, & ivory. And Cleo: horses for 2gpt. Looking good.

Set Chinan & Anyang to a starvation diet.

Revolt!

IT- We are now a proud Republic. :D

1- Change Macaco & Tatiung from court to temple.
Abandon Hyperbad.
Rush a market in Lahore.

And this is where I have to stop & get security clearance before pulling off my plan. Normally I'd just go with it(like abandoning a worthless city already):lol:, but this is long term & will affect everyones turn from here on out so here goes............

My idea for the next couple turns is to abandon Delhi so the palace will jump to Bombay(our most productive/centered city/+on a river), we can then re form Dehli(losing a barracks, granary, & temple unfortunately).

This will set us up with a core group of productive cities, and then we can pick between Pi-Ramseis, Karachi, and Alexandria(Egypt’s only city & my personal pick) for our FP site. We have 11 turns left on our deal with Cleo, so I’ll set up troops for the next person in line to take it.

Lemme know what you guys think. I’m sure the maps beaver’s been kind enough to provide every turn, will be enough to show you what I’m talking about.

Strider
Jan 08, 2004, 04:36 PM
Sure, I say go for it.

Sir Bugsy
Jan 08, 2004, 06:04 PM
Excellent move. Make sure you get the 4G from selling the improvements :p :D

Gengis Khan
Jan 09, 2004, 06:11 PM
Ok, back in business.

Rush market in Madras(45g), and order up a settler on que.

Change Bombay from harbor to horse(due next turn).
Sell granary & temple for 10g(plus 2g next turn:lol: ), keep the barracks so our horse will be a vet.

Switch from Engineering to Chiv(wasting 1 turn), start researching with a lone scientist.

IT- Rampaging Greeks destroy the Egyptians.
Delhi: horse>who cares
Madras: market>settler
Lahore: market>aqua
Tatung: temple>harbor
Macoa: temple>aque

2- Sell barracks & abandon Delhi.

IT- Keifang(fishin island): warrior>worker.

3- Change my mind, swith Bangalore to settler(next turn) and Madras to a courthouse.

IT- Heliopolis: temple>aque
Bangalore: settler>market

4- :sleep:

IT- Pi-Ramsese: worker>cat

5- Set up some units to my liking.

IT- Bombay: market>sword

6- :sleep:

IT- Shantung: temple>harbor

7- Re found Delhi, starts on temple.
Rush court in Karachi.

IT- Karachi: court>bar

8- More workers working, troops moving.

IT- Bombay: sword>horse
Bengal: pike>harbor

9- More troops in positions.

IT- :snore:

10- Finish positioning troops. There are some workers in Greek territory trying to bring water to our close cities, but they can either be moved out, or you can wait for him to demand them to leave then go to war.

Enjoy smacking them around.

save (http://www.civfanatics.net/uploads6/SE1_700AD.SAV)

Sir Bugsy
Jan 13, 2004, 09:39 AM
How come no one is taking this game?!!! :rant: I better check the roster and chew someone out :rant:

1. Superevie
2. Gengis Khan - Just played
3. Sir Bugsy - Up
4. Bede - On deck
5. SuperBeaverInc.
6. Strider


Oh, I got it :blush:

Strider
Jan 13, 2004, 03:50 PM
Just a quick question, where has our host evie gone?

Sir Bugsy
Jan 13, 2004, 03:56 PM
Since this is the SG of a lifetime, I hope she didn't go too far. :D

Sir Bugsy
Jan 14, 2004, 12:35 PM
Pre-flight – 700 AD – I make one change on the city builds. Change Madras from a courthouse to an aqueduct. In trying to MM, I only find one change to make netting 3 gpt on a gold hill. Otherwise, great job Gengis. My only complaint. I would have settled Delphi one tile west to grab the whale on expansion. But that isn’t much to complain about. The capitol shift was a great move.

We need to start building libraries also to help with research.

Studying the map, Greece’s six northern cities really should be ours. Actually all nine on our landmass. They would fit very nicely into our civilization. One of the goals of my set of turns will be to start setting up Bede or The Beav to add those gems to our collection. I looked at Japan, but given their geography, it would be easier to take their cities after we have the Greek cities.

With all this jungle and desert we better get a ton of oil and rubber. Our lands really stink.

Make 24G selling our WM around.

So goal one, start building our army.

Goal two, build libraries.

IBT – Alex asks our “troops” to leave. Yeah sure.
Bombay: Horse=> Library

1. 710 AD - :sleep:

IBT – Chinese lands expand and Mao demands our troops leave. OK…. For now.
Hangchow: Temple=> Barracks

2. 720 AD – Set up a three tile block on the Chinese boarder.
Manuevering. We might be set up for a strike against the Greeks a lot sooner.

IBT – We lose a furs and spice deal with Mao. We were giving them ivory, incense, and dyes. I renegotiate and give them monotheism, incense and dyes for the furs and spice. I think when we get Jumbos, we might have to go get those furs and spices for ourselves.
Bangalore: Market=>Library
Kaifeng: Worker=>Temple
The people plant some nice trees in front of our palace.

3. 730 AD – Sell our WM around for 8G. Looks like we’re just about ready to start having fun with the Greeks. Check the active deals, and there is none.
IBT – Lahore: Granary=> Horse
Karachi: Barracks=> Horse
Punjab: Court=> Library

4. 740 AD – Upgrade a warrior and a spear in Karachi.
Declare war on the Greeks. Capture two slaves.
5/5 sword kills 3/3 archer (redlined)
Spend 72G rushing three temples in our western Chinese cities.

IBT – The Greek counter is a sword that kills one of our horses.
Anyang, Chinan, Ningpo: Temple=>Court

5. 750 AD – Siege of Alexandria: 3/3 Horse retreats from 3/3 Hoplite (no loss)
4/4 sword killed by 3/3 Hop (redlined & promotes)
4/4 sword kills 3/3 Hop (-1hp)
4/4 sword kills 2/4 Hop (redlined) Alexandria is ours.
There’s one content Egyptian living there. Order up a temple.

Siege of Mycenae: 4/4 horse retreats from 3/3 Hop (-1hp)
4/4 sword kills 3/3 Hop (-1hp & promotes)
4/4 sword kills 2/3 Hop (no loss & promotes)
There is still an archer defending.

Siege of Knossos: 4/4 horse retreats from 3/3 Hop (-1hp)
5/5 sword killed by 3/3 Hop (-1hp)
We stop this siege until we get reinforcements.

Siege of Argos: 4/4 Horse kills 3/3 Hop (-1hp)
4/4 sword kills 3/3 Hop (redlined) Argos joins the Indian Republic.
2 resisters, one slave, Temple ordered.

We now have a road to Japan. But Tokugawa won’t trade for one of our luxes.

What will Alex do on the IBT. He has a sword outside of Alexandria. We have two redlined defenders. There is also a pike and a sword guarding some workers, and some workers unguarded two tiles away.

IBT – He attacks Alexandria. Our redlined sword wins and promotes.
Kolhapur: Court=> Barracks
The English build the Hanging Gardens

6. 760 AD – Siege of Mycenae (part II): 5/5 sword kills 3/3 archer (-2hp) and Mycenae is ours.
Maneuvering and Healing.

Buy Engineering from the Chinese for 490G & WM.
Upgrade two spears.
Rush a temple in Argos.

IBT – Looks like we might get a sneak attack from the Romans. The Greeks finally are sending a force of swords. One of our swords kills a Greek sword.
Lahore: Horse=> Horse
Argos: Temple=> Barracks
Jaipur: Harbour=> Library

7. 770 AD – Maneuvering to meet the Greek and Roman threats.
Rush a temple in Mycenae. We have stronger culture than the Greeks so I don’t expect any flips. I want the expanded territory.

I ask Caesar to leave, but I don’t have the “or declare war” option yet.

IBT – As expected the Romans declare war. Our sword in Memphis kills a Roman archer without loss. A Roman Horse is dropped off next to our undefended Thebes.
Bombay: Library=>Horse
Mycenae: Temple=> Court
Major case of war happiness, but that won’t last long.

8. 780 AD – I get a peace treaty with Alex and he empties his wallet for us. We get 10G.
I can’t get a defender to Thebes in time. I sell the temple and hope they don’t raze it. I bump lux tax up to 10% to avoid riots when Thebes falls. I’ll be able to take it back right away, but Oh well. We’ll just have to make Caesar pay.

IBT – As expected Thebes falls. We have a WLTMD still. :hmm:
Karachi: Horse=>Horse
We get a West Wing and an Oval Office on the Palace.

9. 790 AD – Thebes returns to the Republic without loss. Kill the lone Roman archer without loss. Start gathering a Roman invasion force. Drop the lux back to 0%. Everyone is very happy. Rush a temple in Alexandria for 104G. Our culture is double Greece’s and Rome’s.

IBT – Rome sends another archer our way. More opportunity for promotion. :D
Bangalore: Library=>Barracks
Alexandria: Temple=> Library
Lahore: Horse=> Library

10. 800 AD – Maneuvering.
4/4 Horse kills 3/3 Roman archer (-2hp & promotes)

After Action Report: I have been gathering up a Roman invasion force. Whether you want to proceed with the invasion of wait until we have Chivalry and Jumbos will be my favorite Irish monk’s call. Brother Bede, if you’d like I could send along as my grandfather used to say [Irish Brogue] “ah wee drap o’ da crayture” [/Irish Brogue] to assist in making your decision. :D My inclination would be to punish Caesar, but that’s me.

We still have a lot of tiles to improve so more workers are a good idea.

Good luck Brother Bede.
>>SAVE - 800 AD << (http://www.civfanatics.net/uploads6/SE1,_800_AD.SAV)

Bede
Jan 14, 2004, 06:13 PM
Bugsy, I'll be sending along some whiskey for your men and beer for your horses

Those who are about to die had best salute, that means you, Julie, you dirty rat you!!

BTW got it

Look for news tomorrow

Smellincoffee
Jan 14, 2004, 11:10 PM
OT, I haven't seen Evie since before Christmas.

Bede
Jan 15, 2004, 07:29 AM
After completing his peregrinations Bede submits a report to the junta

China is our biggest threat Mao runs with the big dogs and has the most productive lands of our continental neighbors. Fortunately ChinaExFor is mostly intact and well fortified in the Mountains north of Hangchow Our enemy Rome is an also-ran dwelling in the cellar with the unlamented Cleopatra It's going to take a while to assemble the Roman Rampagers and when we do the first target is the coastal city of Cumae with its tradeable furs then along the coast to Neapolis with its gems With those two in hand we will have most of the tradeable goods on the map Wines and silks are the exclusive property of Bismarck and Virgin Queen respectively. The VG has no iron and and neither does Julie :biggrin:

I trade our WM for La Tudor's territory map hoping to get a better look at the lost continent in the south That was a wasted deal as there is no expansion in Norwich and no other cities down there

Careful opening of other map scrolls doesn't show a viable trade route to the other side of the world yet

To further the Roman Rampage will need RoP with Japan Toku is willing to sign but Bede will hold off until the Rampagers are ready and will probably offer him a major gpt sweetener hoping he won't pull his old trick again!! :rolleyes:

China, Greece and England have Theology but aren't real interested in trading yet I think they want too much for it and the benefit to our culture of cathedrals won't be of much use right now as no cities have reached pop12

There is a lonely Barb galley sailing around in the Inland Sea and a few barbarian villages in the underdeveloped German and English islands And one lonely barbarian village in the SW peninsula shared between Japan, Greece and China

We have 25 native workers and a bunch of slaves Once the former Chinese and Greek lands are connected they can be redirected to finishing the work needed in our core

Bede puts down his pen and picks up his sword and a Roman horse gallops up to challenge him south of Memphis

Chapter 1 810 AD

Our forces around Memphis regroup in and around the city as I don't want to violate Japans's borders just yet The rest of our army heads toward Memphis Julie won't talk to us at all and Bede really wanted a look at his situation I open embassies with England and Germany as I think it's good to keep good relations with potential trading partners Bismarck's capital is pop7 with a Courthouse, library and palace He's generating 11 spt and 25gpt (with 5 productive citizens and two clowns) and spending them on a Colosseum and 40% science He's got iron, horses and a lot of schnapps to drink The Virgin Queen is doing much better in London She's built a library, colosseum, The Colussus and the Great Library with the same population and is generating 45gpt and 11spt She's building SunT's and will finish in 37 turns Most of her income is going into her treasury Our capital compares favorably with hers thanks to GK's Palace move with 14spt and 39gpt Careful analysis of graphs, charts and consultations with our astrologers leads to the inescapable conclusion that the VQ is going to be our real rival Everybody else is just military training. She's going to have the money and muscle to make life really tough in the Industrial Age. My resolve is now firmed up that we must take control of this continent, preferably before Navigation or Magnetism

Bede takes another look around the map and ponders on long term strategy After Rome our next target should be Japan There is a lot of undeveloped grassland and plains for new cities and Osaka would be a nice place for a Forbidden Palace The Greek lands are more undeveloped jungle and can safely be ignored The objective for the Roman Rampage should be limited to pushing Julie into either Pisae at the tip of the continent or Ravenna at the other end We can use his furs, gems and horses It's too bad he started this war as it's really no more than a sideshow His ground has little strategic significance India is already No1 in land area, population and productivity and this pitiful excuse for an Empire has little to offer in either land area or additional productive cities and liberating Julie's monkey is consuming resources better spent on Japan, China or some serious warmaking capability (I hate wasting resources on researching Chivalry and prefer to work the top line for culture or the bottom for gunpowder, cannons and warships )Another line of development would have taken us north into the Chinese lands, which have strategic resources and trade goods and are better situated Julie rolled the dice and will now pay the price

After this period of meditation and musing Bede gets up from his pre-dieux and straps on his armor

Chapter 2 820AD
Our borders expand in the former Greek territories and the workers out there go to hook up our newly acquired spices Our dependence on China for luxury goods will end soon as Argos brings us furs

The Roman horseman turns into an expeditionary force of four regulars and one of them has climbed a mountain

As troops will start crossing into Japan this year I offer Toku an RoP and 10gpt and pray to a merciful God that his greed overwhelms his aggressive tendencies His attitude improves to cautious (Did he have a spy in the church where Bede was meditating on his future, or lack of it?)

Rome's expeditionary force is destroyed by the Rampagers leaving the horse on the hill for later He's exposed and lonely and has nowhere to go except further into the mountains

Chapter 3 830AD

The lone Roman horseman attacks Memphis from his mountain and is forced back with no losses to the garrison A garrisoned horseman dispatches him The advance elements of the Rampagers move towards Cumae and disclose a single Roman archer in the forest A Roman galley is sailing up the coast towards Bangalore and Punjab The warrior garrisoned at Punjab moves to Bangalore for job enrichment training In an interesting if only slightly disquieting development a Chinese warrior was dropped off just outside the borders of Kaifeng In the interests of maintaining a peaceful northern border Bede pays a courtesy call on Mao and renegotiates the Peace Treaty offering 10gpt as a sweetener He'll give us half of it back in trade for ivory so I say Sell it! Here's hoping greed and love of luxury will keep him quiet while the Romans collapse

On the domestic front a worker finishes his assignment of mining at Lahore and joins the city Lahore is now a 2 turn military unit producer The library finishes in 2 so the new forces will be useful as reinforcements for the Rampagers The other workers at Lahore are moved to the desert to road and irrigate to the game tile The workforces in Bangalore and Bombay are reallocated to get 10spt at Bangalore and 15spt at Bombay

Chapter 4 840AD

The RRF moves out of Memphis. The Roman archer kills the scouting horseman on the road to Cumae, however. The warriors at Bangalore get armor and swords.

The Chinese hire Michaelangelo and start painting the roof of a chapel in Beijing which will make a nice addition to our empire sometime Pikemen are training at our military cities to garrison the Roman cities

The Greeks are moving archers around in the west.

The Chinese have pulled their forces back from the northern border though the warrior remains at Kaifeng

Julie is willing to talk peace but really has nothing to offer other than the 65g in his treasury The gems and fur towns are out of the question

Chapter 5 850AD

RRF moves toward Cumae The advance guard takes out the Roman archer with no casualties

The Romans have a lonely galley sailing along our coast

Calcutta switches its production to a settler to settle the empty plains between Memphis and Cumae for an advance post against Rome and Japan Pop will drop to two but there should be no impact on overall productivity We will lose six gpt but will get that back quickly Workers will be reassigned from north to connect the new cities

Chapter 6 860AD

RRF manuevers around Cumae and advance forces take out another Roman archer in forest Advance reveals that the Japanese have their own designs on the territory around Cumae and the former Roman, now Japanese town of Veii There are swords and archers assembling inside Japanese territory to block our access No settlers yet however

Chapter 7 870AD

The Virgin Queen pays a discourteous call to extort money and maps Bede tells her to stuff it in her pearl studded ruff and she is disappointed in our lack of the milk of human kindness

The advance guard for the RRF fortifies outside Cumae The rear guard of horsemen will try to block Japan's access to the coast where the settler is heading

Chapter 8 880AD

Rome's wandering galley lands a single horseman netween Punjab and Bangalore Sword from Punjab drives him off and he is finished off by sword from Bangalore

The RRF is poised outside Cumae It will fall next turn Rome has a single archer in the forest to the south of our forces and the city is garrisoned with spear(s)

Access to the coast is blockaded waiting for the settler form Calcutta

Chapter 9 890AD

Rome's archer attacks the RRF and takes out a sword but takes heavy casualties and is dispatched by a horseman from the advance guard Two spears in Cumae garrison are taken out at cost of two horsemen One wounded spear is left

Chapter 10 900AD

Mao pays a call and wants to trade territory maps Sure Mao. He now has Invention to go with his Theology but won't trade

Rome sends a horseman and a spear to counterattack the RRF at Cumae They kill a horseman and fortify in the forest

A Japanese galley shows up in the waters between Kaifeng and the mainland so Bede calls up Toku for a look at his world map He wants 20g for it but I buy it anyway hoping to learn something new There is a route to the other continent but it is only open to the Japanese who have the Great Light in Osaka

Our glorious armies are once again victorious and Cumae falls to a concerted attack by horsemen and swords There is a settler inside who is enslaved and sent to build a road towards Memphis

Bede has achieved the first of his objectives with the capture of Cumae Reinforcements are on the way from the homelands which will free up our sword army to move on Pompeii and Hispalis There is room for another settlement between Cumae and Pompeii A settler can be rushed in Bengal at a cost of 24g and 2gpt net for a dozen turns or so Filling that gap will give us a nice bastion for the final assault on Rome and with rushed temples and libraries will encroach gently on the Japanese Those towns will also tempt the Japanese away from the homeland when the war comes Having settlers ready when we assault Roman cities will secure the territory with easily defensible outposts and prevent encroachment by Toku's gangsters

The leaders in China and England now have Invention as well as Theology As I suspected the early peace with Japan some centuries back has cost us the ability to buy technology on credit The southern cities taken from Egypt were at risk then so the move was sound but its long term costs will be high

In the throes of his usual post victory depression Bede seeks the solace of the nearest temple for a period of contemplation, meditation and downright scheming Shaman, gurus, fakirs, astrologers and advisors wait anxiously at the doors for his orders. One by one he summons each one to the august presence, interrogates them, and in repeated fits of rage at their shortsightedness, beheads them.

As suddenly as he retreated into the dimness of the temple at Memphis Bede bursts forth into the sunlight and announces to the stunned populace and army a change in plan Hear his plan and obey:

Nibbling at the edges of the Roman Empire is madness, folly and delusion Indian swordsmen, catapaults and horsemen will strike for the heart and take down Rome New cities will be built in the gaps as they open Once Rome has fallen India will make peace with the Rump of Rome and as soon as the treaty with Japan for passage across Toku's lands expires our victorius armies will turn on the the Imp of Satan Our objectives are the cities of Osaka and Kyoto, Edo and Satsuma, nothing less By then, the triumphant trumpeting of the mighty War Elephant will be heard across the plains of China!!

Disturbed by these ravings The Junta appears, strips the disheveled Bede of his armor and escorts him to to the hermitage on the Island of Kaifeng with firm instructions to pray and make his peace with God

Note to next ruler: There are pikemen, swords, and workers on their way to Memphis and or Cumae Objective is to garrison the new and newly acquired cities, improve the land and make roads into the Japanese heartland for our impending invasion Once a mine is finished at Madras you should have a worker factory that will stay between pop4-6 I badly underestimated the need for additional workers to chop that cursed jungle

India awaits its new leader (http://www.civfanatics.net/uploads6/SE1_900_AD.SAV)

SuperBeaverInc.
Jan 15, 2004, 08:12 AM
Got it. Really busy right now, so I might not get a chance to play until Friday evening.

Sir Bugsy
Jan 15, 2004, 10:06 AM
A well executed campaign against Rome, Brother Bede!! Excellent headwork ordering up some settlers to fill those gaps.

Overall great decision-making, especially telling Lizzy Borden where to put her demand for tribute.

Bede
Jan 15, 2004, 11:40 AM
Thanks, Sir B

Rome is Rump Roast and Toku should start fermenting soy sauce and tofu for his exile to the Spitlands

SuperBeaverInc.
Jan 16, 2004, 11:16 PM
Pre-Turn
Roman Horseman is defeated by our Horseman

1
Madras Worker -> Worker
Bangalore Catapult -> Catapult
Lahore Swordman -> Swordsman
Jaipur Library -> Barracks
Chittagong Catapult -> Catapult
Elite Swordsman defeats Roman Spearman, no damage

IBT
Mao tells us to remove troops

2
Bombay Swordsman -> Swordsman

IBT
Lose supply of furs and spices
Mao threatens us to give him luxuries, I refues, he backs down

3
Bangalore Catapult -> Catapult
Lahore Swordsman -> Swordsman
Kolhapur Catapult -> Catapult
Bengal Settler -> Marketplace
Elite Swordsman defeats Horseman, lose 1 hp, retreats
Elite Horseman defeats Horseman, loses 2 hp
Elite Horseman defeats Archer, no damage
Trade Greece Engineering, WM, and 130 gold for Theology
Found Hyderabad, begin Temple

IBT
Elite Swordsman defeated by Roman Horseman

4
Bombay Swordsman -> Swordsman
Giza Courthouse -> Pikeman
Pi-Ramesses Worker -> Courthouse
Kaifeng Temple -> Worker
Elite Horseman defeats Roman Horseman, no damage

5
Heliopolis Courthouse -> Marketplace
Madras Worker -> Courthouse
Bangalore Catapult -> Catapult
Lahore Swordsman -> Swordsman
Punjab Barracks -> Horseman

6
Bombay Swordsman -> Swordsman

7
Bangalore Catapult -> Catapult
Shantung Harbor -> Library
Lahore Swordsman -> Swordsman
Kohlapur Catapult -> Catapult
Argos Catapult -> Courthouse

8
Delhi Granary -> Marketplace
Bombay Swordsman -> Swordsman
Karachi Aqueduct -> Library
Jaipur Barracks -> Swordsman
Elite Swordsman defeats Archer, loses 2 hp
Elite Swordsman defeats Horseman, loses 2 hp, retreats
Elite Horseman attacks Horseman, loses 1 hp

9
Bangalore Catapult -> Catapult
Lahore Swordsman -> Swordsman
Palace is expanded twice
Elite Horseman defeats Horseman, loses 2 hp
Finish researching Chivalry, start Invention, 19 turns

10
Bombay Swordsman -> War Elephant
Change production of Lahore and Bangalore to War Elephant
Trade Lizzy Chivalru for Invention, WM, 160 gold
Trade Mao Chivalry and 240 gold for Gunpowder

http://www.civfanatics.net/uploads6/salt.jpg
As you can see, we have four unconnected saltpeters. Next player should connect.


Save (http://www.civfanatics.net/uploads6/SE1_1000AD..SAV)

Sir Bugsy
Jan 19, 2004, 11:48 AM
Jumbo time!!

Remember everyone, that we need to get Gandhi into his pimp suit in order to win. Let's own our continent, then we can figure out how we want to win in our pimp suit.

In theory our northern block isn't complete. Mao can move troops into our lands.

Strider
Jan 19, 2004, 03:12 PM
Playing now.

Strider
Jan 19, 2004, 03:53 PM
Turn 1:
Some worker an troop movements

Turn 2:
same as above

Turn 3:
Lost a horseman to roman attacked

Turn 4:
Lost a horseman to roman attack, but kill a roman horseman and archer. Rushing two War Elephants

Turn 5:
Capture Rome, and eliminate the roman production of horsemen while doing so

Turn 6:
Brough science down to 0%, kill a roman archer

Turn 7:
Found Dacca, where it was going. Place a pikeman to guard the city. Rush 3 War Elephants

Turn 8:
Lose a swordsmen to roman attack, but kill a roman horseman.

Turn 9:
Nothing major

Turn 10:
Attack Prompii with a War Elephant, we enter a gold age (+198gpt). Rush 4 more War Elephants for the war effort.

Save (http://www.civfanatics.net/uploads6/SE1_1080AD.SAV)

Sir Bugsy
Jan 19, 2004, 03:55 PM
Are we researching with a lone scientist or are we really at 0%?

Bede
Jan 19, 2004, 04:23 PM
Some things to consider

Rome is pushed back into the eastern corner and won't be much of a threat, if he ever was With the taking of the capital we now now or will shortly have access to the Roman gems If we want a monopoly we can take Neapolis.

Now is the time to make peace with Julie and move on to Toku
Once Toku is pushed onto the peninsula with Greece and China and we have control of the Great Light we can send the glorious armies to the Chinese heartland I am a little wary of Chinese Riders and muskets against elephants Does Mao have Saltpeter?

During the war with Toku we need at least one city on settler producing duty We want to prevent any gaps from appearing as the Japanese cities fall

Sir Bugsy
Jan 23, 2004, 04:38 PM
Has anyone heard from Evie?

1. Superevie - Up
2. Gengis Khan - On deck
3. Sir Bugsy
4. Bede
5. SuperBeaverInc.
6. Strider - Just played

Strider
Jan 23, 2004, 04:40 PM
She hasn't posted sense December 27th, should we skip her?

Sir Bugsy
Jan 23, 2004, 04:42 PM
Gengis is up in at least three games. Why don't we let Gengis play those and if she hasn't shown up by the time he is done. Then I'd say skip her.

Gengis Khan
Jan 23, 2004, 05:47 PM
SG over.......load..........Can't handle...........the........pressure...........ARR RGH!!


Just kidding guys, if someone wants to skip me. I'll pick it up after them, since Evie is MIA.

Sir Bugsy
Jan 23, 2004, 05:48 PM
No, she's our hostess. Let's let Gengis finish the games he has, then jump in here.

Sir Bugsy
Jan 28, 2004, 09:54 AM
1. Superevie - AWOL
2. Gengis Khan - Up
3. Sir Bugsy - On deck
4. Bede
5. SuperBeaverInc.
6. Strider - Just played

Gengis Khan
Jan 28, 2004, 02:03 PM
got it, hope everythings kosher with our host.

Gengis Khan
Feb 02, 2004, 02:30 PM
I'm back, after a lovely and very spuratic 4 day trip to Murtle Beach and to Chapel Hill to watch the heels get slaughtered by Clemson(I demand a rematch!!).

Got it again, and will be posting tonight. sorry about the delay.

Sir Bugsy
Feb 09, 2004, 04:18 PM
:wavey: Yoohoo, "tonight" was a week ago.

Strider
Feb 09, 2004, 05:56 PM
Originally posted by Sir Bugsy
:wavey: Yoohoo, "tonight" was a week ago.

Well he must've lied then ;).

Sir Bugsy
Feb 09, 2004, 06:14 PM
I suppose since this game hasn't moved since Jan 19th, I will take it and play. We'll see who is left and interested in playing.

All hands that are interested in continuing this game please check in. I'll play this evening and post tomorrow. If we don't have at least four players (Strider and myself make two), we'll just let this thing die