View Full Version : Landmark Chasm preview / Mountain problems
mrtn Nov 22, 2003, 08:57 PM I've started to make/convert graphics for a Landmark Chasm for my Magnamund Mod. While trying it out I noticed some oddities in the editor. Look how the chasm (which is a landmark Mountain) connects, or rather, fails to connect.
http://www.civfanatics.net/uploads5/landmark_chasm_preview.gif
The two tiles to the right, for instance, doesn't connect to the others. Does anyone have any idea how I can solve this, is there a way to decide which tiles are displayed (probably not :( )?
BTW, this is also a preview. :D Any comments? I will change the colour of the chasm, more "mountain-colours", less greens and blues. And I'll try to get it to connect more. :rolleyes:
spincrus Nov 22, 2003, 09:10 PM First of all; such a cool idea. Sad that you can't make LM terrains impassable by themselves (or at least require construction to have bridges over them, like rivers).
Second; I observed the "connection" problem, too. Seeing that the resources don't have shadows, I assume this is from within the editor, but not the game. It might be automatically corrected within the game, though I'm not that sure.
On the other hand, I tried to replace the LM mountains with the winter mountains that came with the extras folder of PTW. The problem is, whenever you place a mountain, the base tiles are automatically placed as grasslands. It really ticked me off that you can't set the base terrain really...
Ozymandias Nov 22, 2003, 10:29 PM Great idea :goodjob: ... which clashes with another good idea: using the snow-capped mountains graphics for LM mountains over which, e.g., roads cannot be built. How about using LM Hills instead?
On an aesthetic note -- IMHO the chasms are a little TOO dark; personally, I'm thinking Grand Canyon, not some abyss on the road to Mordor ;)
All The Best,
Oz
mrtn Nov 22, 2003, 10:53 PM Hills and Mountains are always using the grassland base terrain, however you wish this shouldn't be the case. :(
Oz: This is supposed to be the Maakengorge, where Darklord Vashna was vanquished by Ulnar I wielding the Sommerswerd, so Mordor it is, rather than Grand Canyon. ;) But I said I would change the colours a bit. :p
BTW the original gfx is from ToT, the underwater fantasy terrain.
Mongoloid Cow Nov 22, 2003, 11:26 PM Is it happening because Civ 3 is connecting them in the same manner as it connects hills and mountains (ie: randomly) and because you've used LM Mountains that it connecting them together?
PS: It looks good
mrtn Nov 22, 2003, 11:33 PM Mongoloid Cow, all the messyness on the left side of the pic is because of that, but in the far right you only have grassland, and still it's messing it up.
I guess I'll just have to remove some of my nice mountains. :sigh:
spincrus Nov 22, 2003, 11:39 PM Oh, mrtn; you know a new resource graphic for silver is present in one of the conquests, right? :D
Mongoloid Cow Nov 23, 2003, 02:01 AM mrtn, on the right side, does it experience
Is it happening because Civ 3 is connecting them in the same manner as it connects hills and mountains (ie: randomly)
Can you fix those places up with resource graphics?
embryodead Nov 23, 2003, 06:30 AM 1. There is no way to decide what tiles are displayed
2. It's not random
3. You can see all connections by looking at the mountains pcx, but it's not easy to spot of course
The graphics look very nice, though it's a pity they wont work as they should in game (you can't make them impassable). Another problem is that you used mountains for that, and they connect to other mountains, which looks strange too. However, it will should look very good if there are no moutains/hills nearby.
Do you have a linking template for mountains? (I can try to make one)
EDIT: ok, I've read in the other thread that you want to make mountains impassable, but on the other hand... are you sure? ;) damn what about tunnels, dwarven mines and all that stuff? Or they could be impassable by wheeled, then wheeled workers etc. but no roads on chasm? That's better, but it's still not completly impassable.
embryodead Nov 23, 2003, 06:54 AM ok well uhh I tried to make a template and failed... these damn mountains seem to have linking points mostly in visible directions (SE, SW) and to keep the terrain look varied, they link only sometimes. It's not random in the terms that it's always the same pattern, but it's not a logical pattern (it "looks" random). Summing up, I doubt that you succeed ;) (I think Sn00py resigned from doing canyons for the same reason).
On the other hand, if you keep chasm out of moutains you can still have them looking nice, though not continous.
mrtn Nov 23, 2003, 11:48 AM SpincruS: I know about the silver, but I like this one more. It's more shiny. :D
Mongoloid Cow: I see what you mean now, but the resource gfx only cover the center of the tile, so I don't think that would work. It's the edges that is the problem. ;)
embryodead: Completely impassable mountains make the mountain passes very important.
BTW, I just got the idea of making Landmark Hills that looks like mountains with tunnels in them. This is exactly what I need for the Tarnalin. :D
mrtn Nov 24, 2003, 03:39 PM Posted in the graphics forum in two versions, LMMountains and LMHills. See sig for link.
Ozymandias Nov 24, 2003, 06:38 PM Originally posted by mrtn
Posted in the graphics forum in two versions, LMMountains and LMHills. See sig for link.
Thanks for the LMHills version :)
-Oz
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