View Full Version : Landmark Terrain: Chasm


mrtn
Nov 24, 2003, 03:02 PM
This is Landmark terrain for C3C. It's a Chasm graphic, and as I'm such a service minded modder, I have made two versions of it, one based on hills, and one on mountains.

A word of warning: As the game treats this terrain as mountains/hills, you might get strange effects if you try to place the chasm right by a mountain or hill.

The yellow diamonds are only visible in the editor. :)
It is made for warpstorms watercolor terrain, but I think that it will look good in other terrain sets too.

The Maakengorge in my upcoming Magnamund Mod:
http://www.civfanatics.net/uploads5/landmark_chasm_final_preview.jpg

Yoda Power
Nov 24, 2003, 03:10 PM
Very nice:goodjob: I didnīt knew you had graphic skills.

mrtn
Nov 24, 2003, 03:17 PM
Originally posted by Yoda Power
Very nice:goodjob: I didnīt knew you had graphic skills. Well, actually I have photoshop skills. ;)
These are conversions from the underwater chasms in ToT's fantasy scenario.

Yoda Power
Nov 24, 2003, 03:20 PM
Originally posted by mrtn
Well, actually I have photoshop skills. ;)
These are conversions from the underwater chasms in ToT's fantasy scenario. Lol, I just thought you had made them since they are for the Water color terrian.

mrtn
Nov 24, 2003, 03:31 PM
Originally posted by Yoda Power
Lol, I just thought you had made them since they are for the Water color terrian. Well, I have modded them a bit, of course. From the start they where half the size, and green-blue.

Dom Pedro II
Nov 24, 2003, 04:22 PM
I thought those cracks looked familiar... :cool:

embryodead
Nov 24, 2003, 05:00 PM
Looks very good :thumbsup: and fits Sn00pys too. Now, can you make a plateau / "ridge" mountains? :)

mrtn
Nov 24, 2003, 05:12 PM
Originally posted by embryodead
Looks very good :thumbsup: and fits Sn00pys too. Now, can you make a plateau / "ridge" mountains? :)
Could you give a pic with them in sn00py's? ;)

And I have my doubts about plateaus, I think that the randomness of the map generator wouldn't allow that, unless you where lucky. And what are ridge mountains? :hmm:

tjedge1
Nov 24, 2003, 06:46 PM
Cool, I could you these for the mod I'm doing after my current one. "The Wheel of Time." I needed chasms for the Waste.

Straczynski
Nov 24, 2003, 07:16 PM
Great job!

What about a rocky desert now? :)

embryodead
Nov 24, 2003, 08:04 PM
Originally posted by mrtn

Could you give a pic with them in sn00py's? ;)

And I have my doubts about plateaus, I think that the randomness of the map generator wouldn't allow that, unless you where lucky. And what are ridge mountains? :hmm:

but landmarks arent for random maps are they? ;) I've put ridge in inverted commas since it was just my lousy attempt to describe it... I guess plateau is better.
The pic you asked:

warpstorm
Nov 24, 2003, 09:33 PM
Looks pretty good on both mine and Sn00py's. Great job, mrtn.

GIDustin
Nov 24, 2003, 11:48 PM
neat stuff, gonna have to see if I can use this anywhere.

- GIDustin

Warlord 101
Nov 25, 2003, 10:56 AM
Nice.
I also thaught of a funny little use for them called "What if Columbus was wrong?" and perhaps have these landmars as the edge of the world. I wonder how that would work.

embryodead
Nov 25, 2003, 01:21 PM
An idea for non-random maps:
Make hills impassable. Use chasms as LM Hills.
Make mountains passable, use hills as LM Mountains.
With this setup you can normal (passable, workable) hills and mountains, and completly impassable chasms! Cool, huh? :D

computerdude113
Nov 25, 2003, 01:45 PM
That's an AMAZING idea!

These graphics are amazing aswell
I have a question thoug, if you put like four in a swuare together, does it look like a giant hole? That would be fun, regardless if it's right or not.
I love these
Thanks!

mrtn
Nov 25, 2003, 02:02 PM
Originally posted by embryodead


but landmarks arent for random maps are they? ;) I didn't mean that randomness. :p
Look, at the pic you posted we should have one gigantic chasm, not two chasms. You wouldn't get large plateaus, but just many small ones side by side.

computerdude; you'd probably get a ring of chasms. The "lonely" chasm look like hole though.

mrtn
Nov 25, 2003, 02:11 PM
Originally posted by embryodead
An idea for non-random maps:
Make hills impassable. Use chasms as LM Hills.
Make mountains passable, use hills as LM Mountains.
With this setup you can normal (passable, workable) hills and mountains, and completly impassable chasms! Cool, huh? :D the problem with one of these ideas is that the hill gfx are smaller than the mountain gfx, so you have to cut off the peaks from the mountains if you want to make LMHills look like mountains. I know, I've made some LMHills that look like mountains with tunnel-openings.

embryodead
Nov 25, 2003, 02:19 PM
Originally posted by mrtn
the problem with one of these ideas is that the hill gfx are smaller than the mountain gfx, so you have to cut off the peaks from the mountains if you want to make LMHills look like mountains. I know, I've made some LMHills that look like mountains with tunnel-openings.

No. Read Again :p I don't want LMHills to look like mountains, but LM Mountains looks like hills. The fact that hills gfx are smaller was the reason that I put it this way, not vice versa.

GIDustin
Nov 25, 2003, 02:55 PM
The only prob then becomes that hills and mountains will have to share the resources. You cannot say a resource can appear on a tile, but not the LM version of the tile.

ALTHOUGH with mountains and hills being so similar, it shouldnt be too big of a problem.

- GIDustin

mrtn
Nov 25, 2003, 02:56 PM
@embryodead: Ah, I thought you had two suggestions. :o

embryodead
Nov 25, 2003, 03:29 PM
Originally posted by GIDustin
The only prob then becomes that hills and mountains will have to share the resources. You cannot say a resource can appear on a tile, but not the LM version of the tile.

ALTHOUGH with mountains and hills being so similar, it shouldnt be too big of a problem.

Not a problem, especially since it's for scenarios not random maps, so all resources are up to you!

robcheng
Dec 03, 2003, 08:00 PM
Very nice, mrtn!

Arghis
Dec 14, 2003, 08:47 AM
i agree with Straczynski, would this be possible for u to make a rocky desert / rocky hill to use for LM tile.

Also, if u put a version of your chasm with desert around (and not grassland as u made) i'd find the use for it.

i really need it for tiedge1 mystara mod map, but i don't see for now how to do it myself.

By the way, if u feel u can explain me how u done, or if u know of a thread explaining this, i would have a debt for u.

what is the meaning of ToT (fantasy scenario) you're talking of ?

mrtn
Dec 14, 2003, 04:24 PM
The green is the grassland "base" terrain. You have the same effect around mountains, and as this is just a strange-looking mountain it can't be done.
By the way, if u feel u can explain me how u done, or if u know of a thread explaining this, i would have a debt for u.

what is the meaning of ToT (fantasy scenario) you're talking of ? I have no idea what you mean in that first sentence.

Test of Time is a expansion pack to civ 2.

Arghis
Dec 15, 2003, 09:29 AM
i was just asking if you can explain / give guidelines on how to modify a graphic terrain tile for Civ3, or if u know of a thread which explain this.

Essentially, if i had understand well, the main difficulty seems to stay in the original color palette ( i'm not used to this function ), and keep transparency.

Example, i take any image, and modifiy it to make a new graphic tile, ... , then, i just cut and paste over moutain tile (for instance), then verify limit for transparency and save as a *.pcx ?

all is good ? i'm sure that's not so easy.

Considering that i already pass my time making specific map, i don't feel like beginning terrain tile modding without serious hints on how to approach the problem.

Vadus
Dec 15, 2003, 09:37 AM
maybe you should look for a tutorial of editing terrain (this Thread isn't the right place) , but in your palette must be color 255,0,255 on ID 255 (PaintShop) or on ID 0 (PhotoShop).
The color 0,255,0 must be on ID 254 (Paintshop) or on ID 1 (Photoshop) . The rest of the colors are free changeable

mrtn
Dec 15, 2003, 11:58 AM
Vadus, that's only partly correct. The important thing is the placement of the transparent colour in the palette, but it doesn't matter whether it's magenta or green or something else, as long as it's not used in the picture.