View Full Version : Future tech overdrive


Lefty Scaevola
Oct 31, 2000, 10:38 AM
. Mr Hoffman has noted that the furture tech goes into overdrive at 167. I have experienced this twice with furture tech jumping from 1 a turn to 10/30 turn, but I did not record the level becuse I thought it was triggered by the date instead.
. Anybody who has exprirence this please post here what you believe was the trigger.

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Gauis Mucius Scaevola
Older, richer, and wiser than you.

Smash
Nov 01, 2000, 01:06 AM
I noticed that also.Got something like 10 future techs in 1 turn.I had to get rid of all sceintists and science rate to keep it from "rolling over" as I have over 100 turns still to go.I thought it was a bug(I guess it is) that would ruin the game.

I will not be submitting it though.It'll probably be years till I finish it as it is boring as all heck.Closing in on 20000.DO NOT DO THIS.You will be sorry http://forums.civfanatics.com/wink.gif

Lefty Scaevola
Nov 01, 2000, 06:47 AM
. Being 25 centuries old, I have more paitience for micromanging 254 cities.
. Its similar to my job. Every morning people come and dump buckets of money on my desk, sometings it takes me to none to count, and I have to get help to carry it to the bank. VERY tedius. http://forums.civfanatics.com/biggrin.gif

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Gauis Mucius Scaevola
Older, richer, and wiser than you.

Valdy.com
May 16, 2001, 07:16 PM
Just thought I'd get this to the top again to throw things into disarray.

Enjoy!

Archbob
May 16, 2001, 10:31 PM
I usually stop around future tech 80-100 and just develop my civilization the rest of the way. I think I can easily get 15k points on warlord which I will do this summer.

goodbye_mr_bond
May 16, 2001, 10:40 PM
This has happened to me a couple of times: I'll be in the final expansion phase, and my science will be very high. THen it says 0 discoveries per turn, or -1 per turn, but I'm still only getting 1 per turn. I haven't been able to get more than one per turn, and I don't know why. Any suggestions?

drake
May 17, 2001, 09:57 AM
Future techs are useless and have no bearing on the game........so why would anyone carehttp://forums.civfanatics.com/ubb/confused.gif

TimTheEnchanter
May 17, 2001, 12:50 PM
Originally posted by drake:
Future techs are useless and have no bearing on the game........so why would anyone care<IMG SRC="http://forums.civfanatics.com/ubb/confused.gif" border=0>

They have no bearing on the game, but they have a bearing on civ score.



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DEATH awaits you all...with nasty, big, pointy teeth.