View Full Version : CivG2SG - The Second Emperor Try (C3C)
CivGeneral Nov 28, 2003, 05:47 PM After CivG1SG has went to a falure. I have decided to create a second, new SG played on Emperor. Note, this game is being played on C3C.
Civ - Portugese
World Stat
Climate: Normal
Age: 4 Bil
Water: 60%
Temp: Warm
Land: continent
World Size: Standard
Civ # (All random): 7
Barb: Random
Roster.
1. CivGeneral
2. Chieftess
3. The Grey Fox
4. eric2075
5. Bede
6. conehead234
7. Stuck_as_a_Mac
Full
I am looking for someone to voluntere to do the 1st 20 turns since I am still a beguiner in Emperor.
Edit: Corrected many of the spelling errors
Chieftess Nov 28, 2003, 05:50 PM I'll join. Might want to make it a normal/warm start if you want a good start. dry has more desert...
Grey Fox Nov 28, 2003, 05:50 PM I'll join.
eric2075 Nov 28, 2003, 07:42 PM Is this kind of like a training game? I'd be interested in something like that.
CivGeneral Nov 28, 2003, 09:27 PM Originally posted by eric2075
Is this kind of like a training game? I'd be interested in something like that.
Hmm, with Chieftess playing, I think it would be a a kind of a semi-Training Game.
eric2075 Nov 28, 2003, 10:16 PM I'd like to join.
Bede Nov 28, 2003, 10:30 PM I would appreciate the opportunity to join.
Won twice at Emperor in Civ1.29 in first two games and gone down in flames in every attempt since.
Also haven't opened the C3C box yet. This will be good reason to take the plunge.
conehead234 Nov 29, 2003, 07:43 AM I'll join. I never won on emperor before.
Chieftess Nov 29, 2003, 08:55 AM CG - if you like, I'll start off the first 20 turns.
CivGeneral Nov 30, 2003, 03:38 PM Certanly CT :).
Chieftess Nov 30, 2003, 04:49 PM ok, got the game, and I'm finished playing. Gamesaves and screenshots being uploaded now...
Summary
Turn 0 - 4000BC
Starting position looks very nice. Grasslands, coast, river, 4 bonus grasslands, cattle and ivory on forest. I move the worker onto the cattle (not ivory - must be thinking about the wonder. :p), and send the scout E, then SE. There's hills to the SE of the scout, which is where he's going next turn. I also set the research queue to go upto Philosophy. We're currently researching Writing (48 turns). We're just to the left of top-center on the map, with coast to the north. There's some inkling of plains to the south, and forest to the west. I also change the build to another scout. Portugal is expansionist/seafaring, so we should capitalize agressively on both scouts and curraghs.
Turn 1 - 3950BC
Moved the scout 2 SE onto the hill. There's a goody hut, and more grassland. There's also looks like coast (coastline or lake) 3 tiles SW. Started irragating the cattle. (It's not going to be a perfect settler factory, but pretty close).
Turn 2 - 3900BC
Scout opens the goodyhut - 25g. Ok, we'll live with that. Scout then heads south. Nothing too spectacular this turn.
Turn 3 - 3850BC
Scout goes 2 tiles S, and sees another goody hut. There's also coastlines to the south and east.
Turn 4 - 3800BC
Scout goes 2 W, and pops the goodyhut, giving us a warrior. There's a river, silks, and mountains to the south. That coast in the middle of the area is indeed a lake.
Turn 5 - 3750BC
Lisbon: Scout > Warrior (5)
The Lisbon scout heads SW, and reveals a few more tiles of grassland and forest. The scout in the center steps on the mountain to uncover the remaining fog. That scout will head 2 S next turn. The warrior goes to explore the corner.
Turn 6 - 3700BC
The mountain scout heads south and reveals desert. The Lisbon scout heads SW, and reveals more grassland, and another river.
**HAPPINESS CHECK!** Lisbon just grew this turn! It has 1 content and 1 unhappy citizen. Writing also comes down in research to 30 turns. The lux slider is increased to 10%
**MICROMANAGEMENT CHECK!** Lisbon just grew this turn, so... time to check the tiles. Because it's making surpluss food, the game puts the 2nd tile on the forest. The warrior is done in 2 turns (4 shields - 6 to go). Right now, Lisbon is making 4spt (8 shields in 2 turns, wasting 2). Instead of wasting 2 shields, I move the tile to a bonus grassland next to a lake. It's now at 3spt, and growth in 5 instead of 7.
Turn 7 - 3650BC
North scout (Lison) goes SW, and pops another goody hut - maps of the area. There's 2 more sources of ivory, and 1 wheat by a river. The southern scout heads south, and sees forest game, and an oasis.
Turn 8 - 3600BC
Lisbon: Warrior > Granary
The worker is finished irragating and roading the cattle, and I move it to the bonus tile that's being worked on. The city now has a garrison, so I lower the lux slider to 0%. The granary's done in 20 turns, but it can be pop-rushed.
Turn 9 - 3550BC
More exploring.
Turn 10 - 3550BC
More exploring. It seems the land ends in the south, so we don't have anything to worry about in terms of civs from the north, east and south. There's more land to the west. Lisbon also expands.
Turn 11 - 3450BC
More exploring.
Turn 12 - 3400BC
More exploring. Lisbon grows to size 3.
**HAPPINESS CHECK!** Lisbon has 2 content, and 1 unhappy citizen. Lux raised to 10%. Science lowered to 80%
**MM CHECK!** I also remove the new tile off of the forest, and onto a bonus grassland tile. I want the city to grow so that the granary can be whipped.
Turn 13 - 3350BC
The northern scout now sees a blue border. It's Germany. Germany has Bronze Working and Warrior Code. We have Alphabet and Pottery. They will only give us 1 tech each for the Alphabet. I opt to wait until we meet another civ. BW and WC are essentially at First Civ Price right now.
Turn 14 - 3300BC
More Exploring. Diplo check with Germany - no change.
Turn 15 - 3250BC
Found a goodyhut SE of Berlin - area map. There's coast to the south. Looks like there's a thick 6-tile landbridge to our west.
Turn 16 - 3200BC
The mine in Lisbon is done, and the worker starts a road. The 'southern scout' spots another goody hut (to be popped next turn).
Turn 17 - 3150BC
The goodyhut gives us Cerimonial Burial. The northern scout sees yet another goody hut to the west! Lisbon grows this turn. The Granary can also be pop-rushed (saves 2 turns). In the meanwhile, it can build a curragh. I raise the lux rate to 30%, and lower science to 60%. Germany will give us Warrior Code and Bronze Working for the Alphabet, Cerimonial Burial and Pottery. This is still steep, and I'd rather wait until another civ is found.
Turn 18 - 3100BC
Lisbon: Granary > Curragh (4)
ARGH!!!! We get a free city from that goody hut, BUT... It's on plains (stalled growth at size 2), and it's near Germany! This is the one thing I hate about the expansionist trait (the one thing I hated about Civ2. :)). I set it to a Scout. Maybe we can somehow use the coast to try and cut off Germany.
Turn 19 - 3050BC
More exploring. There's coast to the west. It may be just us and Germany on this continent...
Turn 20 - 3000BC
More exploring. A conscript warrior that we found is now garrisoned in Lisbon as a happiness garrison. The lux slider is lowered to 10%, and science raised to 70%.
http://www.civfanatics.net/uploads6/CG2SG_3000BC_homefront.jpg
This is the homefront, and since Germany may very well be our only neighbor, we'll have to expand towards the circled area. A dot map will also need to be drawn up. There's a curragh being built, and should be sent east. NO suicide curragh runs until we know that we're alone. There's also trade possibilities, but I'm hoping we find other civs first.
http://www.civfanatics.net/uploads6/CG2SG_3000BC_explore.jpg
This is where we should explore. I made a dotted line because I don't know what's in that area - it could lead to the rest of the continent.
Game Save (http://www.civfanatics.net/uploads6/CG2SG_Turn20_3000BC.SAV)
Grey Fox Nov 30, 2003, 05:06 PM I got the save.
eric2075 Nov 30, 2003, 06:03 PM It's a very nice start. I've had many starts in C3C where I immediately get crowded by the AIs. I didn't know it was a good idea to whip a granary in the capitol. Do you do this only when you have a food bonus?
Grey Fox Nov 30, 2003, 06:23 PM Turn 0 - 3000 BC
Increased science to 90%, we can afford some loss of money (only -1/turn). Ends turn.
Turn 1 - 2950 BC
Moves Pedro (scout 1) to the mountain, I see some incense, and more plains and some hills, and a new river. Can't see the southern coast yet.
Moves Rodrigues two tiles south. We can now see the southern coast there, so it seems like the continent ends here. There is some sugar here, and a grassland tile, plus a whale in the sea to the west.
Turn 2 - 2900 BC
The Curragh is complete, sets the new production to Settler. Lisbon also grew, so I'll check the city to see if we need happiness or to MM. As I already knew, one of the citizens are unhappy, so that calls for some entertainment funding.
Increase entertainment funding to 20% and therefor the Science Funding becomes 80%. With Writing in 14 turns.
Pedro sees some Floodplains, and Rodrigues finds some desert and incense, and coast. The continent ends there.
The great expedition of Colombus sets sail and promises great riches and new places to explore.
Turn 3 - 2850 BC
Rodrigues finds some valuable Whale resources. And Pedro finds more floodplains, actually a area with 5 floodplain tiles and no desert!
Turn 4 - 2800 BC
Pedro finds some marshes and spices, and it seems to be more land here then I first believed.
Rodrigues is now heading north towards Germany.
Turn 5 - 2750 BC
Nothing much, Pedro finds more grasslands.
Lisbon is growing to size 4 next turn, and it's getting too much food. But there is nothing that can done to get more shields and still make the city grow. So the tiles stay the same.
Next turn the the worker has finished mining the bonus tile aswell.
And if you didn't know it, when it comes to food and such, the city gets the food before production so that means the city will grow, then the 4th citizen will be placed by the game, and then all shields will be aquired. This can sometimes be exploited to earn One turn on a production. This can't be exploited in this instance however.
Turn 6 - 2710 BC
Instead of using the 4th civ as a citizen I increase the entertainment and use her as a scientist. This earns us 1 turn on the research. 7 Turns left on writing.
Gotta love the new specialists :)
Builds a road with the worker, commerce is important.
Turn 7 - 2670 BC
Contacts the English with Pedro, they are on the same continent, which is bigger then I first thought. They have Bronze Working, Masonry and Warrior Code. We have nothing they don't.
Pedro gets an idea. I contact the Germans and trades the Wheel from them, I give them Pottery and Ceremonial Burial plus 14 gold for it.
I trade the Wheel to the English for Warrior Code and Bronze Working, plus I get 2 gold. I tried to get Masonry instead of either Warrior Code or Bronze, but they wouldn't give it to me.
I accidently moved Pedro north while going from Civ3 to Notepad... :(
Changed the entertainment to 10% again, and science to 90%.
The Scientist is now gone, so now we get writing in 8 turns.
The reason why we need to have entertainment as well as our 2 garrisons, is because we have pop rushed the granary.
Turn 8 - 2630 BC
The Scout is finished in Oporto, set the next item to Worker.
Btw, we got no horses close to us, the only horse resource I can see is quite close to the Germans.
Turn 9 - 2590 BC
Lisbon will grow next turn, with 1 food. So therefor I move the citizen working the cow to the 2nd Mined bonus tile for more shields. And still city growth.
The worker is moved to the Ivory tile.
Turn 10 - 2550 BC
The city of Guimarães is built, 3 tiles from the capital. With an ability to borrow the cow from Lisbon when necessary. It got a possible 4 Bonus tiles, and in the future 4 Hills and a mountain, and 4 plain tiles. This will be a monster in the industrial age when it comes to production. Especially if we are lucky enough to have both Iron and Coal within it's borders.
Pedro finds the southern landbridge to be filled with Jungle, so that will probably stop the English expansion a bit.
Our 3rd scout, Sanchez, is heading north on the west side of Germany. While Rodriguez is going the eastern side of them.
The entertainment is raised to 20%. Writing will be ours in 4 turns.
We could build the Collossus in the Capital, if we want to, the capital has the productivity for it, and it could be a prebuild for some other wonder like the Statue of Zeus. But it's set to build a Settler for now finished in 3 turns, as is the growth of the city.
The new city can borrow the cow if you want to, but that will hurt the growth of Lisbon. But it can be done whenever you see it as a good thing.
Some screenshots:
http://www.civfanatics.net/uploads6/map.jpg
http://www.civfanatics.net/uploads6/cities.jpg
So a question, should we build the Collosus (or use it as a prebuild) in the Capital. It will hurt our expansion a bit. But lets face it, there is not much competion near enough, and an early wonder will be great for commerce.
Chieftess Nov 30, 2003, 06:34 PM I'd kind of like to expand as much as possible, especially since Germany's the only other civ in the area - we're kind of isolated, and we could fill that space up for ourselves.
eric2075 Nov 30, 2003, 06:42 PM Are we going in the order of the roster in the first post? Would Chieftess like to make a dotmap for us?
Grey Fox Nov 30, 2003, 06:47 PM I forgot to rename the curragh to Colombus Expedition ;)
CivGeneral Dec 01, 2003, 12:36 AM Originally posted by eric2075
Are we going in the order of the roster in the first post? Would Chieftess like to make a dotmap for us?
Yep, we are going in order of the roster in the first post. By the look of the list. You Eric, are up next http://indigo.ie/~owenc/starwars/images/fan_gifs/Marajade.gif
CivGeneral Dec 01, 2003, 07:27 AM eric2075 has untill 7:23pm EST to pick up the save. (24hr pick up time enforcing)
I know I have to enforce the time since I myself was kicked out of a SG for not picking it up. I dont want to see the same thing to happen to my fellow SGer.
Chieftess Dec 01, 2003, 07:40 AM Here's a possible map layout, trying to fill in all tiles.
http://www.civfanatics.net/uploads6/CG2SG_early_dotmap.jpg
EDIT: The file upload server doesn't seem to be working this morning - I'll try later in the afternoon.
eric2075 Dec 01, 2003, 08:02 AM Ok, CG, I got it!! :p
eric2075 Dec 01, 2003, 05:07 PM Here's my first try at dotmapping. I don't know if it's similar to the one Chieftess made or not. It's not as dense a build as I usually do, but a lot of people don't seem to like reallly dense builds. I'd like some input before I play.
http://www.civfanatics.net/uploads6/CGdotmap12.JPG
conehead234 Dec 01, 2003, 05:28 PM I think we should go for the pink dot because that would get us the second ivory and then the orange dot so we could get the silks.
Stuck_as_a_Mac Dec 01, 2003, 07:47 PM Room for a Penguin? I still feel bad about that last one... And this should be relaxing compared to Epic 37 and Bz7
CivGeneral Dec 01, 2003, 08:42 PM I can certanly add you in the rouster Stuck :)
Chieftess Dec 02, 2003, 07:42 AM Just to add, Eric's dotmap is pretty close to my layout (if not tile per tile). If I can get the upload to work, you'll see.
Bede Dec 02, 2003, 05:36 PM Eric,
I prefer a denser build, especially in Emperor games.
I also like to build out towards my nearest neighbor if a critical res or lux is available. Develop the backlines at my leisure.
Yom Dec 02, 2003, 06:30 PM Too bad you guys didn't pick an agricultural civ...with 2 sites with +2 food bonuses you could have gotten up a 4 turn settler factory at either site and it would have really helped with all the desert in the south. Btw, what are you guys gonna do about an FP with the corruption problem in C3C?
eric2075 Dec 02, 2003, 07:09 PM Preturn - Looks good. I would have built a warrior or barracks in G-city instead of a scout, but maybe a scout's a better choice. I also probably would have chopped the forest and built
a barracks before the settler that's being built. Would that be a bad idea? I'm not criticizing, just exposing my ignorance so I can learn. Anyway, I make no changes and hit enter.
2510BC (1) Explore.
IBT - Apologize for the scout being in German territory.
2470BC (2) Rodriguez spots a goody hut, pops it, and gets Masonry. Also another horse resource
here. G-city can borrow Lisbon's cow tile with Lisbon still growing and producing settler next turn. And if I move Lisbon's citizen to the grassland next to the river instead of the BG they can pick up an extra commerce.
We're at tech parity with Elizabeth, up Masonry and Alphabet on Bismarck. Move science down to 70%, writing due in two. Sell Masonry to Bismarck for 74 gold.
IBT - Lisbon settler > warrior.
2430BC (3) Put Lisbon citizen back on cow. Ahh, I thought those borders looked too dark to be England. Pedro meets the Russians. She has 3 cities in addition to her capitol. We are up
The Wheel. Sell her The Wheel for 68 gold, all she has. I wonder if I sell techs too cheaply. I think the deal with Germany made sense because we were down to about 10 gold.
Regular warrior from Lisbon and settler moving toward wheat spot. Change production in far-flung Oporto from worker to warrior, to keep barbs from nailing it and also to keep from tempting Germany too much.
IBT - Tell Catherine we'll move the scout. Get Writing, start Philosophy.
2390BC (4) Bump science to 80%, Philososphy due in 20. Explore. Change production in G-town
from scout to warrior, our continent is most of the way explored now.
IBT - G-town warrior > worker.
2350BC (5) Actually, the area where Russia and England are may be quite large. Haven't seen any English towns yet. Curraugh is almost there.
Bismarck has Horseback Riding, we are still up Alphabet. Catherine is up Iron Working. We're up Writing on Liz. Catherine won't give IW for Writing. Give Bismarck Alphabet and 53
gold for HB. Ugggh, now Catherine will take writing for IW, I could have sworn she wouldn't take it before the German trade. I take it, I want to see if we have any iron around.
Closest source of iron is 2 tiles west of the wheat. I'll try to claim it. G-town borrows Lisbon's cow for one turn.
IBT - Ivory is connected to Lisbon. Lisbon warrior > settler.
2310BC (6) Shuffle tiles between cities so Lisbon grows sooner. Lux to 10%. Science to 90%,
Philosophy due in 14. German archer near Oporto. No civs have any techs we don't.
IBT - German archer moves away.
2270BC (7) Explore. Hey Lisbon's citizens are no longer unhappy about the whipping. Lux. to 0%. Science at 100%.
IBT - Oporto warrior > worker.
2230BC (8) Barb camp near where the settler/warrior team are heading. 3 Barbs are in it.
I hope they act weird and stay fortified. Bump lux. to 10%. Keep Lisbon citizens working grass instead of forest.
IBT - G -town worker > barracks.
2150BC (9) Guess we got some kinda Pangea map, curraugh is discovering a long line of coast.
A barb is unfortified, settler/warrior team is on a mountain. An unescorted German settler is trying to beat us to the iron.
IBT - Gawd!! Warrior survives 3 barb attacks. German settler moves away. Lisbon settler > warrior.
2110BC (10) Lux. back to 0. Catherine now has Mysticism. We're up HB on her and even more with the others.
I really thought things were going to get ugly with the barbs but I got lucky. Sorry about the near-disaster. I was planning
on settling on the spot the settler is, unless someone has a better idea.
http://www.civfanatics.net/uploads6/CG221.jpg
save (http://www.civfanatics.net/uploads6/cg2sg_turn40_2110bc.sav)
eric2075 Dec 02, 2003, 08:22 PM Oh, G-town can borrow the cow again for one turn without slowing down the capitol. I really feel bad about almost getting the settler killed, should I have turned back?
Grey Fox Dec 02, 2003, 08:36 PM I just hope that Russia won't research Philosophy before us now that we've traded it to them.
Chieftess Dec 03, 2003, 05:19 AM If we do get philo, we could go for Mathematics (SoZ), or Literature (TGL).
conehead234 Dec 03, 2003, 03:29 PM I think we should go for TGL and if we fail to get it we can switch in the SoZ.
Bede Dec 03, 2003, 11:02 PM Got it.
Will play late afternoon(Thursday, December 4).
Looking forward to commentary, quips or ideas.
CivGeneral Dec 04, 2003, 01:30 AM Despite being new to Emperor, Is it wise to head for Literacy to get The Great Library?
Grey Fox Dec 04, 2003, 02:53 AM If you pre-build, or get literature quite early, and have a good enough city with enough production it's not hard to build it on emperor.
Bede Dec 04, 2003, 11:35 AM First step:
Take a tour around the map and appreciate the great start
As soon as Oporto produces worker and drops to pop1 will convert civilian to scientist and hopefully get a research boost from an otherwise useless village and start scout. Once Guimares grows will switch from barracks to worker to speed improvements.
Plan:
1) Improve land area to max productivity
2) Produce settlers, warriors and curraghs in Lisbon
3) Produce Workers in Guimares
4) Produce scouts and research in Oporto.
5) Reserch priority will be towards Math for SoZ as we have two tough and aggressive neighbors in mil Germany and exp Russia and exp Liz will come looking soon. Barbs could get to be problem soon as well. HeavCav at Ospt will serve us well.
6) Explore, explore, explore. Knowledge is power!!
7) Maximise research spending. Knowledge is gold too
8) Trade, trade, trade
T0
Trade writing to Otto for 53g
T1
2070AD
Scouts amd ColEx explore. Found Lagos, start worker. Settler/war pair move west from Lisbon. set lux to 10% as unhappy citizen appears in Lisbon. Treasury at 145g -1gpt. State dept reports all civs are cautious towards us.
IBT Ger ar/set pair retreat W from Lagos. Lis war->worker in 3 growth in 3. Workers mine
T2 2030
Explore and mine. Dispatch war at Lis to Lagos to take out barb camp and garrison Lagos.
IBT Jute war busts out heading for Lagos:eek: .
T3
1990BC
Nothing new
IBT Worker->war at Lis. Jute war attacks Lagos, dies.
T4
1950BC
Found Emerita start worker
IBT Barb app Sanchez Russian appear on S coast of continent English appear next to Pedro in W
T5
1910BC
Pedro moves to cover behind Rus war fort on hill Nothing else sig
IBT Lisbon War->worker. Mines finished at Lisbon and G-town.
T6
1870BC
War at Lisbon makes citizens content, set lux at 0, 140g 0gpt Phi due in 1. Scouts exp. Workers road mined tiles. Dispatch war at Emerita towards barb camp.
State Dept: Liz cautious still. We're up three techs (IW,W,HBR) but she only has 1g.
Cautious Cathy has Myst, still lacks HBR but has no cash.
Otto now has IW so we are at parity but he never had any dinero to trade for IW anyway
HEW: Everybody content or better
Treasury: 140g 0gpt
IBT Phil->Math due in 15. Trade Cathy Phil for Myst and 25g. Oporto worker->scout
T7
1830BC
Hire scientist at Oporto. Somehow we learn Math immediately after trade so start on Lit due in 15 at 80% and 0gpt. At that price somebody in the fog already has Lit. Check f11, and we're 1 in literacy. Lisbon grows so set lux @10% and start SoZ (Due in 24. Next player can veto if appropriate.)
Results of f11:
Top 5: Lisbon pop4, Ur pop2, Babylon pop2, London pop1,
Berlin pop1
Portugal is #1 in most categories: Population, GNP, Mfg goods, Literacy, Disease, Pollution, Life Exp, Productivity. #2 in Family size, #4 in income and area, #7 in MilServ.
Status Screen: 2% of area, 19% of pop
Russia is next at 2% and 14% respectively. We are #2 behind Russia in overall score but behind England in culture 76 to 88
We are 5 techs up on England (IW, Writing, Myst, Math, HBR; 2 tech up on Russia (Math, HBR); 3 techs up on Germany (Myst, Math, Phil)
IBT Liz is unhappy at ColEx. We agree to move
T8
1790BC
Continued exploration. Attack barb camp at Lagos and collect another 25g
IBT 4 Khazak warriors bust out of mtns W of G-town:(
Roads finished so gpt goes up 1
T9
1750BC Shift workers away from Khazak warriors at G-town
IBT Khazak horde fortifies on hill west of G-town:confused:
T10
1725BC Dispatch war at Lisbon towards G-town. Increase lux to avoid riots in Lis 192g -1gpt
State Dept:
Liz is cautious. Has only three cities, 1g in treasury, picked up 2 techs in three turns, IW & Math, still down Writing, Myst and Phil.
Cathy is cautious, also picked up 2 techs, and is now at parity with 1g in treasury and 6 cities
Otto is annoyed, picked up 1 tech (Math), is down Myst and Phil, has 2g in treasury. Spend 29g to open embassy in Berlin. Pop1, 1sp in garrison, 80% sci, 0% lux, has no resources or lux hooked up, building spear, grows in 5, no city improvements, culture 2pt, cultural expansion in 9. Opening embassy improves Otto's attitude to cautious.
State of Civ Report:
Berlin-SoZ due in 19, growth in 1
G-town-Barracks due in 4, growth in 4
Oporto building scout, scientist researching
Lagos buiding worker due in 1, growth in 1.
Emerita building worker due in 4, growth in 1
Treasury 169g, -1gpt
Science@80%, entertainment@20%
Literature due in 12
Scouts exploring fog in south and ColEx cruising coastlines, venturing out to sea once in a while just to see what we can see, no suicide missions, though
Overall a pretty good position. No neighbors annoyed enough to sneak attack us, though I want to keep a close eye on Otto and Cathy. Liz is too far away to be much of a threat, though she could be the instigator of a cat fight, as she apparently has no good land to work. Perhaps a little over-committed to worker building at the expense of settlers, although we have the major resources in sight covered and can build out our back door conveniently now that the approaches are secured. Once G-town finishes barracks might want to start war/settler/war/worker cycle. If we keep the Treasury where it is or better will have enough gold to upgrade warriors to swords once iron comes on line.
I hope this meets with your approval.
Humbly submitted (http://www.civfanatics.net/uploads6/CG2SG_Turn50_1725BC.SAV)
Bede
Grey Fox Dec 04, 2003, 12:33 PM Originally posted by Bede
5) Reserch priority will be towards Math for SoZ as we have two tough and aggressive neighbors in mil Germany and exp Russia and exp Liz will come looking soon. Barbs could get to be problem soon
England is not expansionists in Conquests, they are commercial and seafaring.
Somehow we learn Math immediately after trade so start on Lit due in 15 at 80% and 0gpt. At that price somebody in the fog already has Lit.We learned math because the first civ to discover Philosophy in C3C gets a free tech.
And the price is dependendant on how many civs that have the tech amongst the civs you know. It doesn't get lower because some civ has the tech that you don't know of.
Berlin-SoZ due in 19, growth in 1
I guess you mean Lisbon? ;)
china444 Dec 04, 2003, 01:26 PM Hey guys.
I thought I could do a few modifications to the dot map after the map that was posted by eric.....
http://www.civfanatics.net/uploads6/1at.JPG
china444 Dec 04, 2003, 01:27 PM bah, just notice the red dot i made in the far west is right by a volcano...:sad: just build it a tile away then
conehead234 Dec 04, 2003, 03:31 PM I got it.
china444 Dec 04, 2003, 04:03 PM Any more comments on my dot map?
conehead234 Dec 06, 2003, 09:29 AM Preturn- everything looks good
IBT- Barb SoD runs to the west into the fog
Turn 1 (1700 BC)- Lagos worker -> worker
Warrior near Lagos east
Worker at Lagos to Tabboco.
Warrior near G town to G town
Lisbon grows, SoZ due in 16, producing 10 sheilds per turn
Scouts scout, curragh sails
Tech even with Russia, up on England and Germany
IBT- Barb warriors appear outside borders of Emerita
Turn 2 (1675 BC)- Explore, send warrior to borders of Emerita. Same tech status as before
IBT- Barb warriors head to forest east of Emerita
TUrn 3 (1650)- we have 1 warrior defending Emerita, Send a warrior outside the city of Emerita. Improve tiles. Tech status hasn't changed
IBT- Barbs fortify outside Emerita
Turn 4 (1625 BC)- G town Barracks ->spear Emerita worker-> warrior. Move warrior into Emerita, worker to wheat. Explore
IBT- England tells us to get out, we do. Germans building Pyramids,
Turn 5 (1600 BC)- Forify warrior, Change spear in G town to settler.
IBT- Nada
Turn 6 (1575 BC)- Movements
IBT- Barb warrior kills our scout, English warrior appears outside Oporto
Turn 7 (1550 BC)- Oporto Scout->warrior, Movements Russia has Map Making
IBT- English warior moves away
Turn 8 (1525 BC)- Movementss, Barbs stay fortified
IBT- Barb horse man pops out of nowhere and kills our worker never Emerita, German warrior and archer appear near Lagos, and a german warrior appears near Oporto
Turn 9 (1500 BC)- MOvements, i think the german might sneak attack us. Switch lagos to warrior
IBT- Barb horse pillage iragated wheat, German arche and warrior move South east.
Turn 10 (1475 BC)- Movements.
SAVE (http://www.civfanatics.net/uploads6/CG2SG_Turn60_1475BC.SAV)
CivGeneral Dec 08, 2003, 01:21 AM Hmm, I wonder where Stuck_as_a_mac.
@Chieftess, if you see stuck in the chatroom and I am not there. Please tell stuck that he has a safe wating for him.
Bede Dec 12, 2003, 06:48 AM Civ,
It's been a couple of days now. Want to skip Stuck and move on?
CivGeneral Dec 12, 2003, 08:11 AM Yeah, Im afraid I am going to have to skip Stuck. Ill Download and play the game over the weekend. Though on next week, I am going to place myself on autoskip due to final exams.
CivGeneral Dec 12, 2003, 07:47 PM Ive got the save now
CivGeneral Dec 17, 2003, 05:42 PM 0. I have observed and checked over. We will soon get Literacy in 1 turn.
Zeus will be compleate in 6 turns. I also looked over the previous post to take note on what to do tech and settler wise since I am a beguinner in Emperor.
I have set the goals to have adequet military troops inplace for Defense while maintaining our income in the black (Economy Jargon: "In the Black": Having a positive income.). I plan on having a number of 10 Warriors at the end of my turn (I want 20, but that is not going to happen in a span of 10 turns so I had to keep that goal realistic)
I also examened the dot map for possible sites to settle
1. We have discovered Literature and I have set our course for Polytheism. On watch, The German Stack has moved south, the contents of the stack contains 1 archer and 1 warrior. Did General exploration. Lagos finishes a warrior. Guimaraes builds a Settler. This unit will head to the Peach dot in China444's Suggested map.
Time to Zeus: 5 Turns
2. A German Archer has neutralized a Barbarian horsemen. Still continuing exploration. Checked up on Trades to see who has what. I have traded Writing to the English in exchange for there 19g. Russia has Map Making, but we can only trade Literacy to them. I have traded Philosiphy in exchange for 34g with the Germans
Time to Zeus: 4 Turns
3. Did General exploration movements
Time to Zeus: 3 Turns
4. The German archer has failed to dispurse the Barb Warrior stack. Luckly the German Warrior would distract them (Since they are moving in that direction). Emerita has built a warrior. General exploration movements. The Settler is in place to settle in the next turn.
Time to Zeus: 2 Turns
5. Sagres has been founded. My hopes were shot down as 4 barb warriors return back to where they were (Except for one barb warrior). I did General Exploration movements.
Time to Zeus: 1 Turn
6. We have compleated the Zeus. Lisbon will now build The Great Library.
General Exploration Duties
7. Oporto produces a warrior and will continue to build more
General Exploration Duties
8. General Exploration Duties
9. General Exploration Duties
10. Guimaraes has produced a Settler, Then it goes ahead to train warriors. Sagres builds a warrior and continues to make them. I am sending the Guimaraes to the Yellow dot in eric2075's map. Did General Exploration dutues.
The Save (http://www.civfanatics.net/uploads6/CivG2SG.zip)
Chieftess Dec 17, 2003, 09:49 PM CG - Where's the save? It isn't even a file...
CivGeneral Dec 17, 2003, 10:01 PM Originally posted by Chieftess
CG - Where's the save? It isn't even a file...
Whops :o. I forgot to add the .zip at the end
CivGeneral Dec 19, 2003, 04:50 PM I was informed by Chieftess that she is on the holiday rush of Baking Cookies, Decorating, and finishing up with her Christmas shopping. She would be done with her holiday chores by Monday
The Grey Fox is up
CivGeneral Dec 21, 2003, 11:37 PM Ok, The GreyFox is skiped 24 Hour pick up time has passed.
Next player
CivGeneral Jan 23, 2004, 08:02 PM Edit: Apperently people have lost interest in this SG and just died prematurely, I appologise to any who were partisipating in this game. Im going to create a new SG.
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