View Full Version : Human Model for Poser
Kinboat Nov 29, 2003, 01:00 PM Several people requested that I post my base human model that I made my recent units with, so here it is.
First up is the base model along with a few run animations and a texture. This zip also has the readme that tries to explain how to use all this stuff and you need it to use the other two.
Outdated version
http://www.civfanatics.net/uploads5/Paperdoll.zip
This is the base model with Mongolian style clothes that I used for my 'Golden Horde' unit.
http://www.civfanatics.net/uploads5/Mongolian.zip
These two conforming clothes are the two different styles of Loin-cloth that I'm using in my Native American units.
http://www.civfanatics.net/uploads5/Loin_Cloths.zip
The readme in the first zip explains some problems and solutions and you really need that one to use either of the other two.
These should work in Poser 5 as well but as I only have Poser 4 PP I'm not entirely sure. Please give credit if you use these in any work. I'll try to post more files here as I create more clothes or props.
UPDATE
I'm uploading my improved human model. I don't have any clothes uploaded for him yet but some of the stuff above might work with effort. Also the readme for the first one still applies to this one, so there are some issues that you may need to know about in that one. Basicly when conforming any of my clothes to my human figures you need to then open up the joints panel and click on the 'Zero joints' button. Then click on the hip part of the clothing figure and turn the three trans dials to zero. Haven't been able to figure out why they do this.
426kb
http://www.civfanatics.net/uploads7/Paperdoll_Male.zip, PDM Texture (http://www.civfanatics.net/uploads8/PDM_Texture.zip)
PDM Footwear (http://www.civfanatics.net/uploads9/PDM_Footwear.zip) and clothes (http://www.civfanatics.net/uploads9/PDM_Clothes.zip), the T-shirt is actually a long sleeved shirt that becomes a short sleeved shirt by making several materials transparent.
http://www.civfanatics.net/uploads9/PDM_Footwear.gif http://www.civfanatics.net/uploads9/PDM_Clothes_Preview.gif
PDF 472kb (http://www.civfanatics.net/uploads8/PDF.zip)
Clothing for my PDF figure:Part 1 2.3mb (http://www.civfanatics.net/uploads9/PDF_Clothing1.zip), Part 2 1.4mb (http://www.civfanatics.net/uploads9/PDF_Clothing2.zip)
http://www.civfanatics.net/uploads9/PDF_Clothing.gif
A morphing Beard (http://www.civfanatics.net/uploads8/PDM_Beard.zip) prop for my PDM figure.
Assorted Hair (http://www.civfanatics.net/uploads8/PD_Hair.zip) props for my PDM and one for my PDF figure. Most Poser hair props should also work (without transparencies and the simpler the better).
Gun Flash and Gun Smoke Props (http://www.civfanatics.net/uploads8/Gun_Flash_Smoke_Props.zip) (go here (http://forums.civfanatics.com/showpost.php?p=2489282&postcount=90) for an explaination of how I use these.)
A simple Plume (http://www.civfanatics.net/uploads8/Plume_3DS.zip) 3DS object.
My PDM figure and several clothing figures in 3DS format.
PDM_3DS (http://www.civfanatics.net/uploads10/PDM_3DS.zip), PDM_Coat_3DS (http://www.civfanatics.net/uploads10/PDM_Coat_3DS.zip), PDM_Pants_3DS (http://www.civfanatics.net/uploads10/PDM_Pants_3DS.zip), PDM_Shirts_3DS (http://www.civfanatics.net/uploads10/PDM_Shirts_3DS.zip), PDM_Shoes_3DS (http://www.civfanatics.net/uploads10/PDM_Shoes_3DS.zip)
A suit for my Paperdoll Male figure. Based on a character from the Wheel of time series. 454kb
http://www.civfanatics.net/uploads8/Taim_Suit.zip
Preview (Sword not included)
http://www.civfanatics.net/uploads8/Taim_Preview.gif
A suit of armor. The loin-cloth is from the file above. A hypothetical Native American unit requested by Redking. 390kb
http://www.civfanatics.net/uploads8/Buffalo_Warrior.zip
http://www.civfanatics.net/uploads8/Buffalo_Warrior_Preview.gif
Bear Suit 557kb (http://www.civfanatics.net/uploads8/Bear_Suit.zip) Bond Suit 452kb (http://www.civfanatics.net/uploads8/Bond_Suit.zip) Greek Armor 243kb (http://www.civfanatics.net/uploads8/Greek_Armor.zip) Kilts 327kb (http://www.civfanatics.net/uploads8/Kilts.zip) Pants 80kb (http://www.civfanatics.net/uploads8/Pants.zip) Serf Suit 156kb (http://www.civfanatics.net/uploads8/Serf_Suit.zip) Vest 48kb (http://www.civfanatics.net/uploads8/Vest.zip) Legion 1.1mb (http://www.civfanatics.net/uploads8/Legion_Kit.zip)
http://www.civfanatics.net/uploads8/Clothing_Preview.gif
War Crown (http://www.civfanatics.net/uploads8/WarCrown_PoserProp.zip) from my Ramses II leaderhead. It's made for Michael's head and fairly well detailed, maybe too much for a unit size (1.1mb textures included).
Braided Beard (http://www.civfanatics.net/uploads10/Braided_Beard_Prop.zip) from my Chaos Dwarf Leaderhead. It's made for a heavily modified Michael's head so it would need some work to fit on most other setups. It's fairly large and not really suited to units. I've included the transmap that I used in the Dwarf Leaderhead (1.8mb).
The Long Kilt (http://www.civfanatics.net/uploads8/LongKilt_PoserProp.zip) prop that I used on my Egyptian Monk unit (and forgot to post with the other kilts). I've also added a 15 frame animation sequence to help match up the morph targets with the Run animation. (303kb)
A very simple (very...) Tunic (http://www.civfanatics.net/uploads8/PDM_Poncho.zip) or poncho clothing figure.
A figure to represent the Aiel (http://www.civfanatics.net/uploads8/Aiel.zip) from the Wheel of Time series... Could also be used for a Turkish/Arabian type unit.
A female counterpart of the above. Based off of Aviendha (http://www.civfanatics.net/uploads8/Aviendha.zip) from the WoT series.
http://www.civfanatics.net/uploads8/Aiel_Preview_Small.gif
A Skaven (Rat-man) (http://www.civfanatics.net/uploads7/Skaven_Poser_Model.zip) Model done for EmbryoDead's Warhammer Mod.
A Knight (http://www.civfanatics.net/uploads8/Knight_PoserFigure.zip) in armor.
http://www.civfanatics.net/uploads8/Knight_Preview1.gif
Gnoll (http://www.civfanatics.net/uploads8/Gnoll.zip) and some Gnoll Clothes (http://www.civfanatics.net/uploads8/Gnoll_Clothes.zip), Gun and Pose (http://www.civfanatics.net/uploads8/Gnoll_Gun.zip), and Run (http://www.civfanatics.net/uploads8/Gnoll_Run.zip), animation for the Gnoll Figure.
The Panda (http://www.civfanatics.net/uploads9/PandaMan.zip) figure I've used for all my Panda units (932kb).
2 variations of Egyptian Armor (http://www.civfanatics.net/uploads9/Egyptian_Armor.zip) (97kb).
Armor for my Anubis (http://www.civfanatics.net/uploads9/Anubis_Armor.zip) and Horus (http://www.civfanatics.net/uploads9/Horus_Armor.zip) Knights (607kb, 645kb).
My Lizardman (http://www.civfanatics.net/uploads9/Lizardman.zip) figure that I used for all my Skinks and Saurus units (461kb).
My Ushabti (http://www.civfanatics.net/uploads9/Ushabti.zip) figure (678kb).
Here is the Musket (http://www.civfanatics.net/uploads9/Musket_Prop.zip) prop I used in my Janissary unit. And a Bolt Action Rifle (http://www.civfanatics.net/uploads10/BoltRifle_Prop.zip) Prop.
The complete LandsKneckt (http://www.civfanatics.net/uploads9/Landskneckt.zip) figure, including all the props.
A Chocobo (http://www.civfanatics.net/uploads10/Chocobo.zip) (with saddle and texture files, and a run animation). The Chocobo is a large chickenish creature from Final Fantasy.
http://www.civfanatics.net/uploads10/ChocoboPreview.gif
My posable Wings (http://www.civfanatics.net/uploads10/Wings.zip) that I used for my angel units (848kb)
Here are the two hats (http://www.civfanatics.net/uploads10/Mongol_Hats.zip) that I made for my Mongol units a long time ago...
Here, in two files (Figures (http://www.civfanatics.net/uploads9/Samurai_Armor.zip) , Props (http://www.civfanatics.net/uploads9/Samurai_Props.zip)), are all the samurai armor and props that I used to make my japanese units a while back. The figures are older so they most likely won't work with the newer PDM figure but instead work with the older Paperdoll figure (still posted above in the smaller text). I also included a few flags with different symbols, and one with a poser wave deformer attached. By moving the 'Phase' dial on the wave object you can cause the flag to flap in the breeze. You can change the wave object to any of the other flags fairly easily.
I'm making a series of bodies and animal heads for CamJH to combine into the Trollocs for the Wheel of Time Mod. Anyone else may use these to create all kinds of monstrous abominations and magical beasts. A few items of clothing are planned since the stuff made for my PDM figure will require some fiddling to get it to cover these figures.
Body 1 (http://www.civfanatics.net/uploads9/TBody_01.zip), Body 2 (http://www.civfanatics.net/uploads9/TBody_02.zip), Body 3 (http://www.civfanatics.net/uploads9/TBody_03.zip), Head 1 (http://www.civfanatics.net/uploads9/THead_01.zip), Head 2 (http://www.civfanatics.net/uploads9/THead_02.zip), Head 3 (http://www.civfanatics.net/uploads9/THead_03.zip), Head 4 (http://www.civfanatics.net/uploads9/THead_04.zip), Head 5 (http://www.civfanatics.net/uploads9/THead_05.zip), Head 6 (http://www.civfanatics.net/uploads9/THead_06.zip), Head 7 (http://www.civfanatics.net/uploads9/THead_07.zip), Head 8 (http://www.civfanatics.net/uploads9/THead_08.zip), Claws 1 (http://www.civfanatics.net/uploads9/TClaws_01.zip), Tail 1 (http://www.civfanatics.net/uploads9/TTail_01.zip), Tail 2 (http://www.civfanatics.net/uploads9/TTail_02.zip), Tail 3 (http://www.civfanatics.net/uploads9/TTail_03.zip), Tail 4 (http://www.civfanatics.net/uploads9/TTail_04.zip)
You can go HERE (http://forums.civfanatics.com/showthread.php?t=87138&page=34&pp=20) for another look at how they fit together.
Kal-el Nov 30, 2003, 08:58 AM you are the best!
Doc M Nov 30, 2003, 09:33 AM You are not the best, you are THE BEST :)
Amenhotep7 Nov 30, 2003, 09:35 AM Originally posted by Doc M
You are not the best, you are THE BEST :)
:hmm: And this makes sense how?
P.S. Nice, Kinboat!:goodjob:
Kal-el Nov 30, 2003, 10:22 AM This should be made a sticky before it get's lost.
Dom Pedro II Dec 01, 2003, 10:21 PM Already did... I didn't see it! :lol:
Dom Pedro II Dec 01, 2003, 11:10 PM Kinboat, I'm curious, how did you learn to make clothing and such in 3DS Max? Did you buy a book? Find some online tutorials or something?
Because for the most part, I'm interested in making accessories for Poser characters, but honestly I really don't even know where to begin when I load up the Max.
Kinboat Dec 02, 2003, 08:13 AM Well there are tutorials for making objects in 3DS Max included with the program... Mostly I use the editable spline method and then surface it. As for how to change them into posable Poser conformable figures that is a much more complicated issue. I'll try to work up a tutorial for that :) The basic start is to export the human model from Poser and use it in 3DS Max as a guide to build your clothes around. Then you import the clothes into Poser, scale it to fit on the human model and enter the 'setup room' (only in Poser 4 with pro pack and Poser 5). Once in the 'setup room' you need to find and load your human model so the clothes use the same skeleton. Once you assign the polygons to the bones and exit it should be able to conform to your original human model. The devil, however, is in the details.
Doc M Dec 02, 2003, 12:52 PM @Kinboat
I see that you know MAX, why do you animate models in Poser. Do you know IK?
Dom Pedro II Dec 02, 2003, 07:59 PM Originally posted by Kinboat
Well there are tutorials for making objects in 3DS Max included with the program... Mostly I use the editable spline method and then surface it. As for how to change them into posable Poser conformable figures that is a much more complicated issue. I'll try to work up a tutorial for that :) The basic start is to export the human model from Poser and use it in 3DS Max as a guide to build your clothes around. Then you import the clothes into Poser, scale it to fit on the human model and enter the 'setup room' (only in Poser 4 with pro pack and Poser 5). Once in the 'setup room' you need to find and load your human model so the clothes use the same skeleton. Once you assign the polygons to the bones and exit it should be able to conform to your original human model. The devil, however, is in the details.
I'll give a looksie in the manual about clothes and stuff...
Cool. Yes, I have Poser 5, so that's not an issue. That's how I cut the head off of the Anubis model and made it into a mask for Michael.
I hate the Setup Room! :lol: I had a bad experience with it when I tried to take a bearskin rug and make it conform to the human character. Possibly only the Cloth room is more frustrating to me... :p
ripptide Dec 02, 2003, 08:48 PM ....dunno Dom, I'd say the hair room is a close tie too
Dom Pedro II Dec 02, 2003, 08:48 PM Kinboat, with your permission, I'd like to use the Paperdoll as the replacement for "Sid" in the Cut and Paste pack...
*sigh* Yes, it means redoing all of the animations, but this figure is really much easier to pose and he doesn't require any clothes that I'd have to make for him, and people seem to have already agreed (myself included) that this figure is very well-proportioned to Civ standards.
I think it'd also be good because then there is a non-copyrighted, standard figure if any of the other creators want to make some pose later on... I'll post the texture map so that way it will really be standard.
EDIT: Also renders like a dream! :D
Kinboat Dec 02, 2003, 09:03 PM Sure you can use him... His skeleton is close to the normal poser figures so you might be able to apply the animations to him and then do a little adjusting.
Well I started in Moray first then jumped to Poser when I wanted to try some more human units. My 3DS skills came later and I haven't really sunk myself into the program to learn all the ins and outs. So until I get more time I'm just modeling in 3DS and animating in Poser.
zulu9812 Jul 10, 2004, 10:49 PM Sorry to bump this, but I was just wondering if these models are still the ones that Kinboat uses, or does he have different ones now?
Dom Pedro II Jul 10, 2004, 11:31 PM IIRC, he uses a new version of the "paperdoll" now.
Kinboat Jul 11, 2004, 07:59 AM I do have a new version now... Better looking anyway. If anyone is interested I can either email the Poser figure or post it here.
zulu9812 Jul 11, 2004, 08:34 AM Probably best if you post it here, for the benefit of everyone. Many thanks!
Kinboat Jul 14, 2004, 12:02 PM I've posted it in the first post...
Kal-el Jul 18, 2004, 12:07 AM once again, this should be made a sticky so it doesn't get lost.
zulu9812 Jul 18, 2004, 04:02 AM many thanks
frenchman Aug 11, 2004, 01:43 AM Thank you very much Kinboat to share your model ... The Poser classic one model gives not good results ( well... for me ... because I'm not enough skilled... ) I will now test with yours and I hope it will work for me like for your great units ... :thanx:
Dom Pedro II Sep 16, 2004, 12:28 AM I'm making some new clothes for the Paperdoll... I'll upload them when I'm done (provided Kinboat has no issue with this).
Maybe he'd want to give us a few more props as well? *hint, hint!* ;)
EDIT: Your female character would also be greatly appreciated as well :D
LBPB Sep 16, 2004, 03:29 AM This is really intersting ! Thank you Kinboat ! :goodjob:
LBPB Sep 22, 2004, 11:44 AM Sorry to bumb this but I think I will need a tutorial... :(
I'm just too dumb :sad:
Dom Pedro II Sep 22, 2004, 12:10 PM There's already a tutorial by Kinboat in the Tutorials section.
Risbinroch Sep 23, 2004, 08:24 AM Is there a tutorial on how to make "bones" etc for this paperdoll? Perhaps that was what he meant. Or is this paperdoll allready set up to be used?
If so: http://www.curiouslabs.com/article/articleview/44/1/324/ here is an tutorial on how to create bones.
LBPB Sep 23, 2004, 09:04 AM Sorry I mean a tutorial to add custom prop to the paperdoll :blush:
Dom Pedro II Sep 23, 2004, 03:21 PM The paperdoll already has bones.
As for adding custom props... you have custom props for this??
LBPB Sep 23, 2004, 04:08 PM As for adding custom props... you have custom props for this??
Yes I make myself under 3ds max. These are not wonderful but not to bad too ;)
I understand well how to clip a sword or shield to the paperdoll but when I make cloths like a shirt and I clip it to the paperdoll, when I animate the whole things, some parts of the paperdoll body are overlapping the shirt... That's horrible :(
Dom Pedro II Sep 23, 2004, 04:30 PM Yes I make myself under 3ds max. These are not wonderful but not to bad too ;)
I understand well how to clip a sword or shield to the paperdoll but when I make cloths like a shirt and I clip it to the paperdoll, when I animate the whole things, some parts of the paperdoll body are overlapping the shirt... That's horrible :(
You're using the paperdoll in Poser? Or in 3DS Max?
Also, you should upload the clothing files... If you want to of course. :)
kulade Sep 23, 2004, 04:59 PM btw where can you download poser?
Dom Pedro II Sep 23, 2004, 07:41 PM In short, you can't. You can download a demo, but Poser is not free.
Aluminium Sep 23, 2004, 08:41 PM Here (http://www.poserfashion.net/tutorials.htm) are some tutorials for 3d max and poser 5. Does someone know other links?
I have also tried to modeling clothes for Kinboats's paperdoll this week. Do you use 3d max as well, Dom?
Dom Pedro II Sep 23, 2004, 08:45 PM No, actually, I use Amapi 3D. I can't afford 3DS Max... :p
Btw, I thought you could only make a man in a suit? ;)
Aluminium Sep 23, 2004, 09:41 PM No, actually, I use Amapi 3D. I can't afford 3DS Max... :p
Btw, I thought you could only make a man in a suit? ;)
You have to make a choice if you buy a new car or a new 3d max. Or buy both used. ;)
Dom Pedro II Sep 23, 2004, 09:42 PM You have to make a choice if you buy a new car or a new 3d max. Or buy both used. ;)
I bought a used 3D max only to find out that there was no way I could register it... :rolleyes:
CamJH Sep 23, 2004, 11:11 PM I was lucky enough to pick up 3DS Max for cost... can't say how though. :mischief:
Thanks for posting the link to those tutorials Aluminum, I appreciate it.
Dom Pedro II Sep 23, 2004, 11:12 PM I was lucky enough to pick up 3DS Max for cost... can't say how though. :mischief:
Thanks for posting the link to those tutorials Aluminum, I appreciate it.
How much is "cost"?
CamJH Sep 23, 2004, 11:23 PM However much it costs the company... and minus specifics, I'll say it was cheap.
Instead of costing me a car, it only cost me a couple fill-ups at the gas pump. ;)
Dom Pedro II Sep 23, 2004, 11:25 PM However much it costs the company... and minus specifics, I'll say it was cheap.
Instead of costing me a car, it only cost me a couple fill-ups at the gas pump. ;)
Sweet mama! What is this stuff???? Cocaine?!
Aluminium Sep 23, 2004, 11:48 PM ...if you are German: Link (http://cgi.ebay.de/ws/eBayISAPI.dll?ViewItem&category=182&item=7103432845&rd=1&ssPageName=WDVW#ebayphotohosting)
Dom Pedro II Sep 23, 2004, 11:49 PM Aluminium, have you made any progress?
Aluminium Sep 23, 2004, 11:54 PM Do you mean the palette?
CamJH Sep 24, 2004, 12:06 AM BTW
I recently saw something for "Poser Artist."
Is that the next step in the Poser chain from Curious Labs since Poser 5, or is it something that's been around that I just haven't noticed before?
psycow87 Sep 24, 2004, 12:53 AM BTW
I recently saw something for "Poser Artist."
Is that the next step in the Poser chain from Curious Labs since Poser 5, or is it something that's been around that I just haven't noticed before?
Im pretty sure that "Poser Artist" is just Poser 4 with a different name. I could be wrong but I know that it is at least based off of Poser 4, so no it is not the next step.
Dom Pedro II Sep 24, 2004, 09:59 AM @ Aluminium: Yes, that's what I meant.
@ everyone: Yeah, the Poser Artist is kind of like a more amateurish program for people looking to get into 3D graphics I believe.
Kinboat Sep 25, 2004, 11:28 PM I've posted a clothing figure in the first post. I'll try to bundle up some of the other stuff I've made and post it soon.
CamJH Sep 26, 2004, 12:39 AM I know I've already thanked you for modeling those clothes for me, but I figured it wouldn't hurt to say again. :) I'm sure everyone at the Wheel of Time thread is grateful to you as well.
On a side note, I was curious about any details you've changed in this new paperdoll figure since the previous version.
Kinboat Sep 26, 2004, 11:27 PM That's the version I've been using for a while now... I haven't changed him lately. The older version is just clunkier... The newer one actually has some muscles :D
CamJH Sep 27, 2004, 12:06 AM I thought he looked buffed up a bit. :)
I personally think he deserves a spot in your unit library. I know he's not exactly a "unit," but he is just as important a contribution. Just my $0.02. :)
Risbinroch Sep 27, 2004, 04:46 AM Yeah, or this thread could perhaps be a sticky? It seems there are a lot of creaters using poser and this "unit" fits very well into the original civ-units. But this doll work with all version of poser right?
And if all the poser creaters starts using this doll and share their props, cloths etc. There will be room for a lot of variations, one headdreass here, one backpack here, one coat here etc.
Redking Sep 27, 2004, 01:14 PM Thanks Kinboat. Now I suppose I'll have no excuse to finish it.
- Redking
Kinboat Sep 29, 2004, 12:53 PM 8 more clothing files posted
Dom Pedro II Sep 29, 2004, 12:55 PM Ohhhhh sweeet nectar!! :D
Thanks, Kinboat. And maybe... errr... umm... the lady?
CamJH Sep 29, 2004, 01:06 PM WOW! :wow:
I can't remember the last time I rushed to download something so quickly... except for maybe your units. ;)
LBPB Sep 29, 2004, 06:10 PM does someone have a cape for poser (or 3ds format) ?
cause I found this one on the web but it seems to be only one sided :(
(or if someone know how to modify this one to be 2 sided it would be nice)
http://www.civfanatics.net/uploads8/pb-cape.gif
CamJH Sep 29, 2004, 06:49 PM Here you go: :)
LBPB Sep 29, 2004, 07:12 PM Thx CamJH it work perfectly (just need to resize to work with kinboat model) :thanx:
CamJH Sep 29, 2004, 07:20 PM I have a second cape as well, that I like much better, but the file is too large for me to load here.
LBPB Sep 29, 2004, 07:27 PM I have a second cape as well, that I like much better, but the file is too large for me to load here.
Even if you use the 'easy upload' system at the bottom of the page ?
CamJH Sep 29, 2004, 08:13 PM OK, here it is:
http://www.civfanatics.net/uploads8/P5Cape2.zip
Hope you like it. :)
LBPB Sep 30, 2004, 02:32 AM I'll try it as soon as I return home
Kinboat Oct 05, 2004, 01:49 PM I made up a morphing beard prop for LBPB. It morphs into a number of different configurations. Made for the PDM figure and posted in the first post.
LBPB Oct 05, 2004, 03:56 PM Kinboat, I wish to thank you one more time for the prop [dance] , it will be usefull for me.
btw, nice funny new avatar you got here ; :goodjob:
CamJH Oct 05, 2004, 04:45 PM Thanks for the beard KB. I know LBPB requested it, but stuff like that always comes in handy. :goodjob:
p.s. I think your panda's been playing too much Civ3, he needs to get outside and exercise. ;)
Risbinroch Oct 11, 2004, 09:52 AM I have a question for you poser users. I'm thinking of buying Poser, but what edition should I buy. Poser 5 might be too expensive, 260 euro. But what is the difference between Poser Artist and Poser Pro Pack? Poser Artist costs 99 euro, Pro Pack cost 199 but you could also buy them in bunlde at 199. Should I consider buying both? Isn't Pro Pack a newer edition than the Artist?
Also if I am going to buy this, I guess I'm going to buy them via ESD download and that only costs 145 for the Pro Pack but the bunlde costs the same, do you still get an manual?
Is the difference between these version and Poser 5 big, since it would only cost 60 euros more to buy?
http://www.egisys.de/onlinestore/poserartist_en.html "Attention Poser 4 users: If you have already purchased Poser 4, you should upgrade to Poser 5 for new features & content. " Does this mean I actually have to buy Poser 4 aswell?
And also, do you know of any tutorials to actually make clothes for these figures? I see that you do that Kinboat, did you learn that from yourself or did you follow an tutorial?
EDIT: Nevermind the tutorial for making clothes, I looked through this thread and someone had a link.
embryodead Oct 11, 2004, 11:47 AM Poser Artist = Poser 4. They repackaged it because Poser 4 + Pro Pack are still selling better than Poser 5.
Anyway, P4 is the "industry standard", compatible with all the 3d models out there. Pro Pack is an extension that adds LightWave/3DS/Flash export and Character/Bone Setup (if you want to make your own humanoid models in 3DS for example). I have Poser 5 myself, but I don't use any of the P5 new features like dynamic hair or clothing because they suck and are incompatible with 99% of the stuff available on the web.
Buy Poser 4, and spend the rest on Daz3D models. You may want the ProPack bundle if you consider modelling your own characters (not just props) in 3DS or similiar.
Kinboat Oct 11, 2004, 03:15 PM I use Poser 4 with the ProPack expansion (I wasn't aware they had renamed it). I haven't tried 5 out pretty much because of what embryodead just said... Bad reviews and a buggy program.
The only thing is that you still need a 3D modeling program to model almost anything (you can do some stuff in Poser with existing geometries). I think there are some freeware programs out there that you can use (there is a link in my signature to one that I think is promising).
zulu9812 Oct 11, 2004, 03:36 PM Poser 5 has had 4 patches now, and works pretty good. Risbinrocj should actually get hold of Daz Studio from www.daz3d.com. It's still in beta, but it's free and has most of the things poser 4 has, but lacks the new stuff poser 5 has (like dynamic hair and clothing)
Risbinroch Oct 11, 2004, 04:04 PM Hmm, Daz Studio is free, but is it better than Poser 4? Or just the same? If Poser 4 Pro Pack is better I think will buy that, but the Pro Pack is just an expension then (don't include Poser 4 the actual program) - should I buy both Artist + Pro Pack?
The Cloth room etc, thats in Poser 5, isn't that also in Pro Pack?
And that program (ppModeler) looks good Kinboat, it can export to a lot of formats.
embryodead Oct 11, 2004, 04:58 PM Last time I checked DAZ Studio it was only usable in making static leaderheads, no animations, buggy. But maybe they added stuff... dunno. Download it anyway, it comes with some basic DAZ models that should be usable in Poser... Compare them with quality of the models that come with P4/P5 and you will see why I told you to get those DAZ models :)
Cloth Room is in Poser 5 only. It's for adding dynamics to special "dynamic" clothing so that it will wave with the wind etc. Doesn't work with 95% of the stuff, so it's useless (it's not just my personal opinion).
Yes, Pro Pack is an expansion to Poser4/Artist, not a standalone application, so you have to buy that bundle.
ShiroKobbure Oct 26, 2004, 07:39 PM thanks you very much
Risbinroch Oct 26, 2004, 08:16 PM Yeah, this is a greath thread. I have orderef poser myself, and can't wait to (try) make units myself - allthough it may have to wait until christmas, exams coming up etc.
And I got 3d Studio Max 6 right now (allthough I'm not that good), and have ordered 7, should arrive in a week or two. For those of you who might wonder how much it costs, not necessary that much, if you are a student you might get it very cheap; a student license in Norway costs about 850 norwegian kroner (around 135 US dollars) - the license will then work for two years. And that is not very expensive.
The downside (for some, not me) is that you can't make money with it, and that it don't include the tutorials that full version have. The upside, is that it includes the full version of Character Studio 4...
Just I hope I win the lottery now... that is if Kinboat is up to it and don't ignore my request, requested an "ultimate tutorial" on how to make a unit... Because I belive I will struggle a bit at start making clothes for poser, props should be ok though.
CivArmy s. 1994 Oct 26, 2004, 09:10 PM I'm looking for the templates of this human model, u know, I can add corporal paint in the units :D Is it available???
BTW, nice clothe models, I'm using all them.
Kinboat Oct 27, 2004, 10:19 AM You mean the Texture Template? I'll get them together today and post them here.
Dom Pedro II Oct 27, 2004, 10:57 AM You could just uvmapper to make them... that's what I did.
Kinboat Oct 27, 2004, 12:14 PM That's a good idea :D I've posted the UVMapper program in my signature. Just open the OBJ file in the program and the template should come up... Then you can save an image from it to use as a texture image.
rifleman Nov 02, 2004, 01:10 AM This is amazing. I really don't know where to begin, but everything here points me in the right direction. A couple of questions - with all the talk about Poser 4 and 5, is there really a point to go with 5? Also, if I don't have 4, is it hard to get? I don't see it out there like 5.
Kinboat and all the other masters of animation out there, thanks.
r
ShiroKobbure Nov 05, 2004, 09:14 PM do you have a turban? or some male hair? for poser
flamescreen Nov 25, 2004, 03:49 PM Hey, Kinboat, i'm wondering if you can post some shooting animation poses for paperdoll, or if you know any free available(I only have one or two from here and there)?
will you have a requests thread for Christmas? :)
Kinboat Nov 25, 2004, 09:47 PM Sorry it took so long to respond ShiroKobbure... I posted the Aiel in the first post in this thread... While it was made for the Wheel of Time Mod the male figure does have a turban figure that you may find useful (or maybe not). I do have a few hair props lying around I'll try to zip them up soon.
Same goes for the firing poses Flamescreen... While the pose depends on the weapon used I'll get a few of mine together and post them soon.
flamescreen Nov 26, 2004, 03:15 AM Well, since I'm asking for something free, I really can't complain about it.
I have many hands poses but to animate you need more. I'll just work around what you give(if I wanted a pistol and you posted a shotgun, I could pretend the guy is holding one of those Dirty Harry guns for instance, but that's too much unwanted info).
Thanks anyway! :)
Kinboat Jan 16, 2005, 12:31 PM I've uploaded a collection of Hair Props I've made for various units I've done. Plus the hair included with the Poser program should work with minimum scaling (the simpler the better, preferably without transparencies).
I've also uploaded my Gnoll figure (Hyena headed Man) with a texture and several clothing figures for him.
About the Firing Poses: I recently switched over to a new computer and left a lot of my old stuff behind. I'm trying to track down a site I remember from ages ago that had a lot of poses like that. Sorry for the delay.
LouLong Jan 16, 2005, 12:43 PM Kinboat, say I want to use only the wrist-stuff from your bear costum, how do I do it to get only these two parts without having the rest ?
CamJH Jan 16, 2005, 12:54 PM I can't say thanks enough for posting these models Kinboat. It makes it possible for guys like me with no modeling skills whatsoever to remain in the creation biz. :goodjob: I'm sure TJedge will be especially happy about the release of the gnoll model, since the gunman is the last unit he needs for the D&D mod if I remember correctly. You wouldn't happen to also have any gnoll muskets laying around somewhere would you? :mischief: If not, I can do some searches online to see what I can come up with.
Thanks again KB.
Kinboat Jan 16, 2005, 12:55 PM Try this site for the Firing Poses... http://www.greylight.com/poserposes.html
LouLong: Load the Bear Costume and open up the Grouping Tool. Select the forearm and create a new group (call it whatever you want). Then you want to select any polygons you want to use (in this case the wrist band). You can also choose the Include Material button and any polygons that use the selected material will be added to your selection. When you have the group you want click the Spawn Props button. This will make a seperate prop object from your selection. Exit out of the Grouping Tool and you can delete the Bear Costume and a prop should be left behind... Repeat as nessecary :D
I forgot about the musket... Give me until Wednesday and I'll get you one.
LouLong Jan 17, 2005, 10:41 AM Thanks, I got it working :)
Now if it is not too much, I still have 2 problems (1 being an old one that made me stop trying a long time ago but I hope I can overcome that) :
- I tried using your loincloth (# 3) but it does not move with the body... I tried using the grouping tool (random attempts) but to no avail.
- main problem : when the guy runs the loincloth does not move. It moves around the hips but the front is "broken" by the upper leg movements...
Any way out of that ?
For the first one, I put loincloths in characters and not in props, could that be the problem ?
CamJH Jan 17, 2005, 10:53 AM The loincloths belong in the characters folder not props, so you did that part correctly. Now for the other part of your problem, the answer is you have to move it yourself in each frame. If you look at the property dials there's a bunch of morph abilities. You have to adjust those through the animatioin to make sure there's movement and no poke-through. Sorry it's not a quick, easy solution, but that's the only way I see how to solve your problem. Kinboat can tell you otherwise if there's an easier way.
Kinboat Jan 17, 2005, 11:50 AM Nope CamJH you got it right... The loincloth isn't a 'Conformable' figure. I did this mostly so I could move it around without having to follow the legs all the time. Plus it would present other problems if it was fully conformable.
There should be a list of Dials to morph it into different shapes.
LouLong Jan 18, 2005, 03:41 AM OK, thanks.
But I realize my wording was poor which means you probably thought my 2 questions were the same one....
Actually my first one was I cannot group the loincloth with the body so if I rotate the body (and other props), the loincloth does not move. Is that normal too ? Do I have to to do it manually ?
Another question : I would like to use the serf suit but would like to change colors, add paterns (mostly first a white cross). How can I do it ? Is there an image file somewhere I can modify ?
Thank you !
I don't promise anything but I am trying once more. If Steph can solve the palette problem (which was my major pb when I tried before), maybe I will do something.
CivArmy s. 1994 Jan 18, 2005, 08:47 AM I love the new props Kinboat and I'll use them, thanks!!! :)
BTW, I have two suggestion to future props:
- A tricorner hat
- Different "helmet feathers" used by souther tribes of the American continent, like the above image
http://www.lognet.com.br/tayuana/cocar.jpg
utahjazz7 Jan 18, 2005, 09:08 AM OK, thanks.
But I realize my wording was poor which means you probably thought my 2 questions were the same one....
Actually my first one was I cannot group the loincloth with the body so if I rotate the body (and other props), the loincloth does not move. Is that normal too ? Do I have to to do it manually ?
Another question : I would like to use the serf suit but would like to change colors, add paterns (mostly first a white cross). How can I do it ? Is there an image file somewhere I can modify ?
1. I've never used the loincloth props, but I'd assume that you would parent the loincloth to the paperdoll's hips. The would be my first suggestion.
2. As far as modifying the serf suit . . . If you simply want to change the colors, you can do that in Poser pretty simply--just change the color of the material. If you want to add patterns and stuff, the easiest way would probably be to create an image map of the .obj file. I believe that Kinboat has a link to UVMapper in his signature. Download this, open the serf suit .obj file in it, and create a texture map. You might need to play around in UVMapper a bit before you get a texture map that you can use. (You can get all kinds: from the top, from the front, from the side, from front and back, etc.) Then, you can create your pattern on the image map and apply that texture to the model in Poser. Hope this helps.
P.S. I sent you a pm.
Kinboat Jan 18, 2005, 03:26 PM Yes the easiest way to do it is to select the Belt and go up to the Figure Menu and Parent Figure... Then select the Hip body part from the list.
If I've set them up correctly then the UVMapper program should have all my figures laid out in a similar way. There should be a Front and a Back view. So just open the OBJ file up in UVMapper and save an image template that you can then paint however you like :D
CamJH Jan 18, 2005, 04:36 PM That sounds like a much easier way than the one I've been doing in the material room. :rolleyes: :)
utahjazz7 Jan 18, 2005, 06:07 PM If I've set them up correctly then the UVMapper program should have all my figures laid out in a similar way. There should be a Front and a Back view. So just open the OBJ file up in UVMapper and save an image template that you can then paint however you like :D
As far as I can tell, they are all set up like this. I just think that sometimes it's easier with a front only view, especially if you need a texture to wrap around the arms and legs.
LouLong Jan 19, 2005, 06:46 AM OK, I used UVMapper, exported the texture in BMP.
Now I have 2 issues :
1. do I just need to paint the area I want (here a white cros on the front) ?
2. I have tried that anyway but cannot figure how to "load" the new image/texture onto the serf suit.
I also have another issue.
With loincloth or serf suit there is no "set parent" possible. It is greyed...
And BTW Kinboat, your hair don't show in my list. Where should I put them ? (tried props, hair, characters.... (my Poser folder is a mess...).
???????
CamJH Jan 19, 2005, 10:03 AM You can still set its parent, but with any character (as opposed to props) you have to go to Figure > Set Parent Figure. It's right above the "Conform To" option. Do that, and I think you should be set.
As for the hair, it's in 3DS format. So what you need to do it go to File > Import > 3D Studio and select one of the hair models. Resize it to fit the PDM (or PDF if you prefer), and then you can add it to your props with the "+" button on the far right panel. Do this will all the models and your good to go.
I haven't used the UV mapper yet though, so I'll have to let someone else explain that one to you. I'm kind of interested in hearing about it myself.
LouLong Jan 19, 2005, 04:14 PM OK, got it.
Thanks for the tips about parenting and the hair. Works fine now !!
Now with that UVMapper "magician" think.....
LouLong Jan 19, 2005, 05:35 PM Still need to add shoes, scabbard and the cross (+ probably colors of the suit but that is the easy part) to finish the modelling and oviously I have done something wrong with the background but I am not too unhappy with the way it starts to look.
CamJH : do you use Poser 5 ? As last time I tried to create units, I had major issues with Poser 4 settings with my Poser 5.
LouLong Jan 19, 2005, 05:49 PM Other possibility (but the color of the helmet is probably not good)...
CamJH Jan 19, 2005, 06:49 PM Yes, I use Poser 5.
I also use Kinboat's defaultsetup, but with a few minor alterations. Kinboat included a note at the bottom of the first post in his poser tips thread that has the changes I've made. Since then I've also bumped the green up to 1.333, but I forgot to mention it to Kinboat. So KB, I'm sure you're reading this too, you can add that into the post if you'd like.
The bow's caught my interest. I'm looking forward to seeing what you come up with LouLong. :)
EDIT: Oops, forgot to ask. Does anyone have a plume that they could post? I've searched and searched, but can't seem to find one. Thanks.
Kinboat Jan 19, 2005, 09:04 PM I've posted a musket and a Pose for the Gnoll... I'm not entirely happy with the way it came out but there it is. If you had something else in mind for it let me know (I was going to throw some feathers tied onto the barrel but figured you could do that if you wanted to).
You don't need to paint in the whole texture image, just those parts you want to use. For instance the serf suit is divided into several different material groups (pants, tunic, Sleeves I think etc. ) You can apply a different texture to each of these material groups... Thus if you wanted a cross on the chest you would just need color in the areas of the texture image that would be the tunic... and then put a cross on the middle of course. Then just apply the texture to that material group only. Now you could of course color in all the areas whatever you want and use one image for all the materials.
A Tricorner hat shouldn't be too hard... I'm not sure exactly how that feather head-dress is worn though :D It looks complicated.
What type of Plume?
CamJH Jan 19, 2005, 09:50 PM Thanks for the musket Kinboat, and also for the pose. :) You're making my job so much easier. Guess now it's time for me to get to work.
Quick question about the Gnoll before I get goin, when you did your gnoll units a little while ago, did you use the walk designer or would that be thrown off because of the different feet in the model?
As for the plume... I've been working on the King's Life Guard unit, and I've been searching online for a pointed helmet along with a plume I could attach to the top of it. I've found neither so far, so if you've got anything like that lying around in your library that'd work, I'd love it if you could post it. :D
Thanks again for all your help KB.
LouLong Jan 20, 2005, 03:37 AM Feather : you can get some there :
http://telias.free.fr/poser_menu.html
LouLong Jan 20, 2005, 03:38 AM Texture : I am sorry I don't get it. When I have modified the BMP I tried to put it the textures folder but it does not show...
Could I have step-by-step for dummies instructions ?
LouLong Jan 20, 2005, 04:11 AM Kaffir/Tembu
Any advice on the color to use for blacks ?
utahjazz7 Jan 20, 2005, 08:13 AM Texture : I am sorry I don't get it. When I have modified the BMP I tried to put it the textures folder but it does not show...
Could I have step-by-step for dummies instructions ?
Hi, Lou. I'm assuming that you're using Poser5. Well, you can put the .bmp file in the textures folder, but that won't make it appear in the list of Poser textures. Here's what you need to do. (I use a mac for Poser work, but they should be the same.)
1. Go to the "MATERIAL" room.
2. Set the "Object:" to the figure that you want to modify. (PDM Serf)
3. Set the "Material:" of the figure that you want to modify. (Tunic)
4. Set the "Diffuse_Color" to white.
5. Click on the outlet button next the the white "Diffuse_Color" box.
6. Follow the path "New node">"2D Textures">"image map" and click on
"image map."
7. A new window will open named "Image_Map." You'll see a line
connecting the "Diffuse_Color" outlet button and a plug button in the
upper left-hand corner or this new window.
8. In the new window, the first line will read "Image_Source" followed by
"None;" Click on "None."
9. Another window pops up: "Texture Manager." Click the "Browse..."
button.
10. A window will open for you to find your .bmp texture, select it, and
click "Open."
11. You're now back at the "Texture Manager" window. Click "OK."
12. Now you should see in the "Image_Map" window that the first line now
reads " Image_Source" followed by the name of your .bmp file. If the
name of your .bmp file is long, only the beginning may appear.
13. If you use the "Texture Shaded." viewing option in the "POSE" room,
then . . . In the preview window where you see your model, the texture
of the model may not change. Once you render an image though, the
preview should change.
Kinboat Jan 20, 2005, 01:28 PM Whoops... I forgot to include the Gnoll Run animation. He doesn't work very well with the Walk Designer because of walking on his toes. I'll post the animation I have later tonight.
I'll also post the colors I used in my Zulu, and Egyptian units for skin tone.
If the feather that LouLong posted a link too doesn't suit as a plume I'll get on I used in another unit and post it.
Utahjazz7: Did you ever get that problem sorted out, or is it still happening?
Hikaro Takayama Jan 20, 2005, 02:22 PM Thanks for the Gunshots AND the Gun, Kinboat!! :thanks: :thanks: You wouldn't believe how long I've been searching for such a gun as the one you've posted!! By the way, I opened up the zip for your gunsmoke, and saw that it had a sequence of PNG files. I was wondering if, in Poser 4 it was possible to apply an animation map for an object's texture (as you can in Poser 5) If so, Would it be allright if I used Animation Shop 3 to compile your animation into FLC or MPG format, create an animation map for a singe one of the panel objects, and post the results here? You see, in one of my earlier attempts, I created a turbulent, animated cloud texture that slowly faded to the standard transparent color used by Poser for texmaps, then tried to apply it to a sphere, and the results were....interesting (it looked like ink swirling around in a drop of water), it wasn't what I was trying to do. This smoke texture of yours and a slightly modified method of doing what you do with this coud be the answer to this particular conundrum.
utahjazz7 Jan 20, 2005, 02:39 PM Utahjazz7: Did you ever get that problem sorted out, or is it still happening?
Well, I can't really say. First, it was still happening. Then, I moved the sphere that the squares are parented to. At that point, everything was working properly. I continued to move the sphere to an even better location, and I have the problem again. So, I don't know what the problem could be. I'm just going to keep playing with it until I find a location that works well; hopefully, I can find one.
I think I'll just try the new download when I have time. That'd probably be better.
CamJH Jan 20, 2005, 02:58 PM Whoops... I forgot to include the Gnoll Run animation. He doesn't work very well with the Walk Designer because of walking on his toes. I'll post the animation I have later tonight.
If the feather that LouLong posted a link too doesn't suit as a plume I'll get on I used in another unit and post it.
Thanks. I didn't think the Walk Designer would work to well with it... unless maybe it had a tip-toe option. :)
The feather is ok, but if you've still got the plume from an earlier unit, I'd love to check it out.
Pretty soon you might have to start doing Model Lotteries along with your Unit Lotteries. ;)
Aeon221 Jan 20, 2005, 03:45 PM Lord... I WONDERED where all the units came from... now I know ;p
Keeping THIS thread in the ole favorites pile ;p
Kinboat Jan 20, 2005, 04:30 PM I don't think you can apply animations as textures in Poser 4... I wasn't aware you could in 5 either :D It does sound like it would make the process easier if you did compile it (at least for those who use 5), so feel free to post it.
Hey a Model Lottery would be easier on me :D
CamJH Jan 20, 2005, 04:35 PM So then you could probably even do them twice as often. :mischief:
Kinboat Jan 20, 2005, 08:12 PM Ok now troublemaker... I've posted the Gnoll Run animation (I made that a while ago and wasn't especially happy with it but it's a better starting place than the walk designer :D )
Also here are some skin tone colors I've used. First I apply the Paperdoll Male texture to the Skin material, now posted in the first post.
176, 156, 121 (RGB) This is the color I used for my Egyptian Archer,
168, 147, 108 (RGB) This is the color I used for my Egyptian Warrior,
147, 125, 87 (RGB) This is the color I used for my Egyptian Spearman,
94, 80, 55 (RGB) This is the color I used for my Egyptian Axeman and my Zulu Cavalry.
CamJH Jan 20, 2005, 10:35 PM Troublemaker?! How dare... OK, so maybe I am a little. ;)
Thanks for the run animation. :D
Takeno Jan 22, 2005, 11:06 AM Ok I have a few questions. BTW I have Poser 4.
@Kinboat: I am having trouble getting clothes(any clothes) to conform to your paperdolls. I am not sure whether it is the clothes or just me.
@Anyone: I am not sure how to set it up so you can use custom props. I put it in the props folder, but it keeps giving me a message that files are missing.
Thanks in advance to anyone who can help.
Kinboat Jan 22, 2005, 12:49 PM Well first not all clothes can conform to all figures. Some people have been able to convert other clothes to fit my figure but it's a more invloved and complicated process. If you are using the clothes that I have made for my paperdoll figure than there is an issue that I address in the first post and haven't gotten around to discovering why it does this or how to fix it. Basicly after conforming the clothing you need to open up the Joint Panel and click on the Zero Joints button, and then select the hip part of the clothes and turn all the Translate dials to Zero.
What props are you trying and what files are missing?
Takeno Jan 22, 2005, 01:00 PM I'm using some weapons props I got from CamJH. When the error message pops up, it says something about missing files in .../Geometries/DMDProps/Weapons.
EDIT:Also, about the clothes, would you have some clothes specifically for you female paperdoll? That was the one I was having trouble finding stuff for.
Kinboat Jan 22, 2005, 02:20 PM Are these actually Props or Figures? I was under the impression that Poser Props had the Geometry in the file and didn't need a seperate OBJ file, while Poser Figures do use a seperate file. Maybe this has changed in Poser 5 (which CamJH uses), but I wouldn't know why.
Actually I don't really have much for the PDF at the moment. I have plans in the near future to make a few things. The Aviendha figure is an already clothed version and you might be able to work with that... Although I'm not sure what sort of clothes you're looking for (I might make some if they're requested).
CamJH: I posted the Plume I used on my Landskneckt unit in the first post... it's a 3DS file.
CamJH Jan 22, 2005, 03:03 PM Takeno,
My apologies, I forgot to include that folder in the zip I sent you. Here you go.
DMDProps (http://www.civfanatics.net/uploads8/DMDProps.zip)
Just put it in the geometries folder. This should take care of it, but let me know if you have anymore problems.
Thanks for the plume Kinboat. :)
Takeno Jan 22, 2005, 08:30 PM Thanks for the stuff, Cam. :)
Kinboat, I'm just looking for a pair of baggy pants that are tied at the waist by a sash, and a sleeveless blouse. I want to work on a Windfinder (a sort of female mage) from the Wheel of Time series, for the WoT mod.
Another question :crazyeye: : How do you change the color of the paperdoll so that it looks like it has dark skin. The color tool works, but I want a more realistic look. Sorry for all the questions, I don't mean to be the Spanish Inquisition. :lol:
Kinboat Jan 22, 2005, 09:01 PM Well a few posts back I listed a few RGB colors I used for darker skin tones for my PDM. They might be a good place to start. You could also do a search in Google for colors (http://www.retouchpro.com/pages/colors.html). A year or two ago I found a page that had a whole list of colors for Gold, Copper, Bronze etc. There might be something out there for skin tones. If you're looking for a texture (not really needed at this scale) you could try modifying a texture made for other Poser figures (you can get tons all over the internet, www.renderosity.com might be a good place to start.)
I'm going to be doing a blouse of some type... I'll make sure to set it up so the sleeves can be removed. And pants are in the works.
flamescreen Jan 25, 2005, 03:06 PM I've uploaded a collection of Hair Props I've made for various units I've done. Plus the hair included with the Poser program should work with minimum scaling (the simpler the better, preferably without transparencies).
I've also uploaded my Gnoll figure (Hyena headed Man) with a texture and several clothing figures for him.
About the Firing Poses: I recently switched over to a new computer and left a lot of my old stuff behind. I'm trying to track down a site I remember from ages ago that had a lot of poses like that. Sorry for the delay.
Thanks for the added stuff. About the poses, ok, I'll be waiting. :)
Edit: Just seen your other posts and stuff. Thanks! And to think I've visited Greylight just months ago...How could I miss the poses???
I wanted to ask. I've seen in your spells readme's you were working on more stuff, like something with wind and such(I have the fire based, lightning and Gas) Are you planning , or have already done those? I think the units in that area are very limited and we could use more.
Kinboat Jan 25, 2005, 04:41 PM Well I haven't done any more spells... I actually plan and drop a lot of projects... Forgetfulness and lack of time. I'll try to keep a few on my list.
Hikaro Takayama Jan 30, 2005, 07:25 PM Kinboat,
I just got wireless broadband internet, and since I'm capable of downloading huge files now, I've got me a copy of Open FX!!!!!
Anyways, since I can actually create some of my own complicated models (and export them to .3DS format), I'll be making a contribution around here. My first Poser prop that I made in Open FX (and imported and set up in Poser) is a Zanbatou (Cloud's Buster Sword from FF VII), which some people might be able to use.
http://www.civfanatics.net/uploads8/BusterSword.zip
Kal-el Jan 30, 2005, 08:36 PM ... I actually plan and drop a lot of projects... Forgetfulness and lack of time. I'll try to keep a few on my list.
sad news for all of us. :(
zulu9812 Jan 30, 2005, 08:43 PM you know, paperdoll could do with some shoes...
LouLong Feb 06, 2005, 10:21 AM Yep, Zulu is right !
Otherwise I think I still do something wrong but don't know what it is... any hint ? (CamJH, that's the problem I talked to you about).
cf BMP of the first render in animation.
utahjazz7 Feb 06, 2005, 01:21 PM Otherwise I think I still do something wrong but don't know what it is... any hint ? (CamJH, that's the problem I talked to you about).
Do you mean that you think you're doing something wrong because there's a gap between the ground plane and the foot?
If so, you can simply select Figure>PDM, and then Body. Then, to lower the whole unit, reduce the value of the y-transition. You can lower the figure until his feet rest on the ground plane or just above it, whichever you prefer. Hope this helps.
Kinboat Feb 06, 2005, 07:27 PM Yeah... my figure is just slightly above the ground plane. I'm not sure what the problem you're having is though.
I've just posted my Panda figure and a whole bunch of clothing for my PDF figure. Footware for the PDM is coming soon.
The dress is a prop... When you load it into a scene you'll need to scale and transform it as the image shows. This was done so I could more easily create extra morphs for it. If you are animating and you come across a pose that you can't get the dress to fit just send me an image of the pose from 2 angles (front and side) and I'll create a morph to fit.
Takeno Feb 06, 2005, 08:14 PM Thankyouthankyouthankyouthankyou!!! Now that I have the clothes I can finally start my Windfinder unit for the WoT mod :p . I also have a few ideas for the Panda model too. :mischief:
Kinboat Feb 06, 2005, 10:28 PM I've just posted 3 pairs of boots and a pair of shoes for my PDM figure.
Kal-el Feb 07, 2005, 08:16 PM KB, could you post the costume you used to make your Ranger?
utahjazz7 Feb 07, 2005, 09:39 PM "Killer boots, man!"
--Lloyd Christmas (Jim Carrey), Dumb & Dumber, 1994
Kinboat Feb 08, 2005, 10:49 AM Actually I think I might have used the Serf outfit I've already posted... I should still have the cloak around somewhere though.
Kal-el Feb 08, 2005, 02:19 PM ok, cuz I know somebody wanted to make a version of the Ranger with a sword.
Kinboat Feb 08, 2005, 06:21 PM Yep... I know someone too.
Kal-el Feb 08, 2005, 06:44 PM I'm sure you do. :D
joeskip Feb 08, 2005, 08:23 PM maybe this is the wrong place to ask this question, but could someone maybe change that buffalo warrior in the first post. Maybe change his helmet for that bear cowl I see. And maybe a different shield (round and feathered?) I know this thread is about creating units in general, but I would like to use that unit if he didn't have his metal helmut and shield. Thanks either way.
LouLong Feb 09, 2005, 06:19 AM Sorry for the delay, I was busy the last 2 days.
My issue is not so much it is floating (I can drop to the floor) as the grey part beind. Only the floor looks pink... Is that normal ?
utahjazz7 Feb 09, 2005, 10:38 AM Sorry for the delay, I was busy the last 2 days.
My issue is not so much it is floating (I can drop to the floor) as the grey part beind. Only the floor looks pink... Is that normal ?
Having gray as the Background Color is only a problem if you see it in the camera view from which you will render your animation--most likely the Main Camera. If you do see the grey background from this camera view, then there are a couple things to could do.
1. Increase the scale of the floor plane until you cannot see the gray anymore.
2. Set the Background Color to the same color that the floor plane is in a rendered image. I believe that you can do this both in the materials room or in the posing room from the "Display" menu. (It think it's the "Display" menu. If not, it's one of them.)
Hope this helps.
Kinboat Feb 09, 2005, 02:43 PM Yep it's the Display menu... Or there might be a little circle on the bottom right corner of your scene (four actually) When you hover your mouse over them it turns into a dropper tool. Clicking and holding lets you quickly change the color of the Foreground, Background, Shadow, or ground color. It's not precise though so it would be better to change them in the Display menu.
nomo Feb 10, 2005, 09:54 PM I'm considering getting Poser,(Mostly for civ 3 stuff) But I'm not sure if i want to spend the extra money to buy poser 5. :rolleyes: Does anyone know if 5 is way better than 4 :confused: or which one is better for civ? I'm pretty new to 3d, but i've fooled around with a couple programs. Thanks in advance.
Kinboat Feb 11, 2005, 02:15 PM My own opinion of the differences between 4 and 5 is that there aren't many, at least when using it for a civ unit. Poser 5 does have some features (like dynamic cloth and hair) that might make some things easier, although I haven't used it and I don't know if anyone here does use those functions for civ-units. However I imagine they would be more useful when doing larger animation/artwork. Most of the civ units are rather small and undetailed. Aside from that Poser 5 has a different Render engine, but again I think most who use Poser5 for civ-units opt to go with the Poser 4 render engine. I'll let someone who has used Poser5 to chime in and let me know where I got it wrong :D
Loulong are you using the Main Camera to Render your images? And if so are you moving it at all? The Main Camera is the one I set up to render from and I use the Aux Camera to move around and pose my figures... This way the Main Camera stays put and I don't change it's angle etc.
Takeno Feb 11, 2005, 02:19 PM Kinboat, about what angles do you use for the main camera when rendering units? I found something I think is OK, I just want to know what some other people use so I can compare.
Kinboat Feb 11, 2005, 02:21 PM maybe this is the wrong place to ask this question, but could someone maybe change that buffalo warrior in the first post. Maybe change his helmet for that bear cowl I see. And maybe a different shield (round and feathered?) I know this thread is about creating units in general, but I would like to use that unit if he didn't have his metal helmut and shield. Thanks either way.
It shouldn't be too hard for someone to use both figures and just make certain parts visible to get the effect you want. Of course you'd have to get someone willing to take on the project. I'm swamped at the moment.
Takeno:
Not at my own computer at the moment so I'll answer when I get home and check.... It's something like 30 degrees but I can never remember if that's 30 degrees down from level or 30 degrees up from pointing straight down :blush: Like I said I'll get an exact Poser number later this evening.
nomo Feb 11, 2005, 04:25 PM Wheen I was searching around for info (on this web site and others) Most people have pointed me in the direction of Poser Artist (Poser 4) Thanks for your imput. I cant wait to get started.
Kinboat Feb 11, 2005, 10:46 PM My current setup has the main camera tilted by -30 degrees on the X-axis... However Someone in my Poser Tutorial Thread (sorry but I'm too tired and lazy at the moment to look up who did the work on this one) did some trig with the battleship I believe and came up with a camera angle of 35 degrees. At the time we were talking about the normal Poser/DAZ figures looking too tall and with a 35 degree downward tilt those figures would look a little more squashed (which is a good thing in my opinion).
nomo Feb 20, 2005, 06:38 PM Does anyone know if Poser Artist has Propack in it? Im not sure if i have to by it. Another question: How do you use the Paperdoll and props/clothes in Poser, I cant figure it out! :frown: This is a great thread, Thanks! :)
CamJH Apr 29, 2005, 02:48 PM Hey Kinboat,
Could you whip up a basic T-shirt and longsleeve shirt for your pdm? With textures, transparencies, and the handy little uv mapper, they could be used in about a million different ways. I was thinking along the lines of chainmail and uniforms for now, but I'm sure there's tons of other things I could use them for later on as well. I figure you could just add this to the giant list of models I've requested from you. :mischief:
utahjazz7 Apr 29, 2005, 08:43 PM Hey Kinboat,
Could you whip up a basic T-shirt and longsleeve shirt for your pdm? With textures, transparencies, and the handy little uv mapper, they could be used in about a million different ways. I was thinking along the lines of chainmail and uniforms for now, but I'm sure there's tons of other things I could use them for later on as well. I figure you could just add this to the giant list of models I've requested from you. :mischief:
I second this request! :)
Kinboat Apr 30, 2005, 09:17 AM I think I have somethings laying around that I can post... It may take me a few more days because I'm also getting a few other figures together to post. Maybe tomorrow, maybe Tuesday :D
utahjazz7 Apr 30, 2005, 09:39 AM Sounds great. Thank you. :)
CamJH Apr 30, 2005, 01:19 PM Awesome! Thanks Kinboat.
-----
EDIT: Oh, and I was thinking maybe something like this, to help out with civ-coloring (or possible texture variants)... kinda like what you did with the pdf blouse. If you're feeling extra generous that is. :)
http://www.civfanatics.net/uploads9/HH02324_.gif
And yes, I know my artistic abilities have astounded you all. :)
Kinboat May 01, 2005, 01:26 PM I've put up two shirts and two pants for the PDM figure (first post). The T-shirt has a few material groups that can be turned transparent or not to make it a short sleeved or long sleeved version.
I've also uploaded some Egyptian armor, two breatplate types and my Horus and Anubis armor.
My Lizardman, and Ushabti figures are also there now.
utahjazz7 May 01, 2005, 02:03 PM Kinboat, thank you very much for sharing some more of your clothing figures with us. It's very much appreciated. :)
CamJH May 01, 2005, 03:31 PM Thanks Kinboat. This is exactly what I was looking for... and more. Once again, I am in your debt. :goodjob:
flamescreen May 04, 2005, 11:32 AM Wow, THANKS Kinboat! :goodjob:
These will prove to be VERY usefull for the Trek and MOO mods I'm making!
Kinboat Jun 01, 2005, 11:53 PM I've uploaded a few figures at the bottom of the first post. There are three bodies and 4 heads at the moment, along with claws and a tail. They can be combined in many different ways to get different monsters and such. At least 2 and possibly 3 more heads are coming as well as a few more tails and a few clothing figures to help round out the collection.
Bjornlo Jun 02, 2005, 02:15 AM Hey Kinboat,
I think it is really cool what you do. You giving the bricks to build all these units really makes the game better more then anyone else I can think of.
There are others that are kind with sharing knowledge or resourses too, but your open "here is good stuff" approach is unique.
While I haven't used your poser items yet, I suspect some day I will. And I know I have used units you made and others you made better.
Don't get me wrong, I'm not trying to start a fan club or anything. But I never thanked you personally for making the game so much better, so thank you. Your generosity is as appreciated as your considerable skill.
CamJH Jun 02, 2005, 10:14 AM Kinboat, they're fantastic. And there's enough there to keep me busy for some time. I really appreciate all of your help, I can't thank you enough. Now I'm off to go play mad scientist with all my new little toys. :)
Asclepius Jun 02, 2005, 11:00 AM Why hasn't this thread been stickied yet? Mods anywhere? Maybe put it in the tutorials section for safe keeping. Just a thought before this disappears again.
flamescreen Jun 05, 2005, 07:58 AM Awesome!
The possibilities are awesome with this, thanks!
Eagerly waiting for the other stuff as well(Eaglehead and the like).
And the thread is in Kinboat's sig. so the only thing you need done is find one of his posts and click the link.
Kinboat Jun 05, 2005, 11:50 PM Thanks Bjornlo... I enjoy the model making more than the animating so I like providing these things for others to use.
With that I've added two more heads and two more tails (a boar and a wolf head).
ShiroKobbure Jun 05, 2005, 11:59 PM could you post any of the samurai models?
vbraun Jun 06, 2005, 12:22 AM Is it possible for you to export these in .3ds?
CamJH Jun 06, 2005, 07:44 AM Thanks again Kinboat. Because of you the shadowspawn might turn out to be the most colorful of all the civs in the WoT Mod. :thumbsup:
Kinboat Jun 06, 2005, 12:57 PM Yeah I can get a few sets of samurai stuff together. I'm not sure why I didn't before. The stuff I have is actually for an older version of my figure though.
I actually create the model in 3DSMax and export them in 3DS format to use in Poser. They won't have the bone structure and I often mess with the colors in Poser so the 3DS models wouldn't be colored correctly. But if you want me to I can post a few in 3DS format... Just ask, since I don't want to post everything.
vbraun Jun 06, 2005, 01:59 PM I actually create the model in 3DSMax and export them in 3DS format to use in Poser. They won't have the bone structure and I often mess with the colors in Poser so the 3DS models wouldn't be colored correctly. But if you want me to I can post a few in 3DS format... Just ask, since I don't want to post everything.
Yes please, I have found an improter/exporter for .3ds for Blender, but not a poser one. I'd like your main paperdoll and any clothes your willing to convert. :)
Kinboat Jun 06, 2005, 02:36 PM Well the Poser figure's geometry is basicly in an OBJ format. Could you just convert from OBJ to Blender? That might save some time and space.
vbraun Jun 06, 2005, 02:45 PM Actually Blender will take .obj :)
Varwnos Jun 06, 2005, 03:30 PM Actually Blender will take .obj :)
:hmm: my blender doesnt open any obj file :(
Bjornlo Jun 06, 2005, 03:31 PM :hmm: my blender doesnt open any obj file :(
typically a 3d program can OPEN it's own files. It can IMPORT other file types it understands.
vbraun Jun 06, 2005, 03:52 PM Tried it and nothing happens. Can you convert it to .3ds please?
flamescreen Jun 15, 2005, 07:21 AM Hm, that might be cause of the extra poser specific info poser .obj is saved with. sometimes I had trouble importing other programs .obj to poser(had to be fixed) and others poser's to other programs.
If you get the hang of it, it would be great if you posted some of your stuff in turn, in .obj or .3s format, vbraun. :)
Thanks for the new additions Kiboat.
And a question I had trouble with. You post shoes not individually but as a pair. What's the trick with conforming or attaching them to your figure?(I had to parent the dork's shoes, as parenting pairs is difficult).
Oh, btw, can you make some bear head? I could use that for the Bulrathi in MoO.
Kinboat Jun 15, 2005, 11:12 AM I've posted two more heads (tiger-sans stripe texture, and eagle) as well as another tail for the trolloc/beastman project.
I've also posted the musket prop I used in my Janissary, the complete Landskneckt figure, and all of my Samurai armor and props that I used to make those Japanese units a while back. The samurai armor won't work with the newer PDM figure since they were made for the original Paperdoll figure (there is still a link to the original figure at the top of the first post.)
The shoes are made as conforming figures. If you conform them then you need to 'zero all the joints' to get them to fit right. Or you can just use the grouping tool to export each shoe as a seperate prop.
Kinboat Jun 15, 2005, 11:14 AM I'll get a few 3DS files together and post them soon vbraun.
CamJH Jun 15, 2005, 12:25 PM Thanks Kinboat, as always they look awesome. :thumbsup:
Now if I can just manage to stop Poser from crashing on me every 10 minutes, I'll be good to go. :)
flamescreen Jun 19, 2005, 07:16 AM Hm, thanks for the answer, I'll try it. And the new additions, of course! :)
vbraun Jun 19, 2005, 10:25 AM I'll get a few 3DS files together and post them soon vbraun.
:thanx:
Thank you!
Kal-el Jun 20, 2005, 01:26 PM too close to sliding off the first page.
zulu9812 Jun 23, 2005, 09:29 AM Kinboat, do you think that you might be converting the samurai clothing for use with the newer PDM? I'm particularly interested in the baggy trousers that only go down to the knees. Additionally, I'm having a bit of difficulty getting a satisfactory result with the trousers and the boots (too much trouser pokethrough on the shins, but I can't make the shins of the trousers invisible as the tops are out of the boots) - any tips?
Kinboat Jun 23, 2005, 03:19 PM I thought I posted a pair of pants that stopped around the tops of the boots, but if not I have a pair I could post.
Additionally you could use a magnet to deform the shins so they don't poke through anymore.
LouLong Jun 25, 2005, 03:12 PM Any chance you could put the Egyptian weapons and other props ?
Ogedei_the_Mad Jun 25, 2005, 04:17 PM I'm still very much a newbie at Poser 5. Do you know of any good tutorials on making new props besides the ones included, preferably one that's step-by-step?
LouLong Jun 25, 2005, 04:22 PM Edited : found one !
Kinboat Jul 12, 2005, 09:01 PM Sorry it took so long vbraun. I've posted the base model and several clothing figures in 3DS format on the first post. Hope they're what you were looking for.
vbraun Jul 12, 2005, 11:31 PM Sorry it took so long vbraun. I've posted the base model and several clothing figures in 3DS format on the first post. Hope they're what you were looking for.
Thank you! I'll try them out tommarow.
Turner Jul 20, 2005, 05:26 PM Thread stickied and moved to Tutorials, Reference & Guides
I had a request to sticky this thread a month ago, and I forgot to do it. I apologize for the delay, Kal-El.
Kal-el Jul 21, 2005, 09:53 AM Thanks, Turner. Now there is no chance of this thread getting lost again. :goodjob: :D
Varwnos Jul 21, 2005, 10:02 AM Whatever happened to those poser-to-blender human model files? :/
Kinboat Aug 03, 2005, 09:02 PM I've posted the braided Beard prop I used on my Chaos Dwarf leaderhead in the first post.
flamescreen Aug 04, 2005, 06:46 AM Very welcomed, Kinboat.
Kinboat Aug 17, 2005, 11:30 AM I've posted a Chocobo (from Final Fantasy) figure in the first post... It includes textures a saddle figure and a run animation.
Gunner Aug 22, 2005, 05:14 PM I just want to thank you for putting this up for all of us to use Kinboat. It (along with the props you made) has made it possible for me to be making my first unit right now.
Takeno Aug 28, 2005, 08:58 PM [party] 100th POST!!! [party]
Anyway, Kinboat a while ago you came out with a couple of angel units, and I was wondering if you still had whatever props you used for the wings. I've always had a fondness for angels and now that I'm back on the site I was thinking of trying my hand at making them. :)
PS: I was wondering if there was a unit to go with your avatar. :mischief:
Kinboat Aug 30, 2005, 11:20 PM I think I have those wings around here somewhere... give me a bit.
There is a sort of unit to go with my avatar. I've got something half done.
ShiroKobbure Sep 06, 2005, 01:11 AM can you release the hats for your mongol horde?
Kinboat Sep 07, 2005, 09:24 AM I think I included those hats in the zip in the first post... Look towards the top for my Mongolian suits. If you already checked those let me know and I'll post the hats.
I've posted the wings I used for my angel units in the first post.
ShiroKobbure Sep 07, 2005, 10:02 AM no, it only has the jacket and pants
CivArmy s. 1994 Sep 07, 2005, 08:15 PM The props and other stuff r great!!!
Thanks for sharing :thanx:
Kinboat Sep 10, 2005, 12:52 PM I've posted the two hats for my old mongol units... sorry I didn't post them with the figures.
You're welcome :D
ShiroKobbure Sep 10, 2005, 12:53 PM thank you ^ ^
Sword_Of_Geddon Sep 15, 2005, 01:40 PM Thankyou Kinboat. Your stuff is a tremdious help for us.
ShiroKobbure Sep 28, 2005, 12:45 AM where is the defult set up file for poser?
utahjazz7 Sep 28, 2005, 09:19 AM http://forums.civfanatics.com/showthread.php?t=37569
It's in this other thread above. It's setup to work with Poser 4, so you'd need to make alterations to get it to work with any newer versions.
ShiroKobbure Nov 25, 2005, 12:09 AM can you release your otomo armour?
Stormrage Nov 26, 2005, 06:09 PM Hello and welcome to my request post, oh kind reader and/or potential unit-maker :) As you probably know I`m a big fan of the WH mod, and am trying to improve it even beyond its near perfection. One of the civs in the mod is in a desperate need of a unit (well, not that desperate but it would make a big difference :)), and this boy over `ere looks just right for the job. The only things that need to be changed are the weapon, I`d like him with a spear (you are welcome to make another version with a different weapon, I`m sure no one will mind ;)), and with some pants. Or even better, with a polearm of some sort (two-handed). If you agree to make him, send me a PM, and I`ll show you the direction to the props, even tho most of you already know what this is. Thank you.
CFC C&C`s truly, the one and only, the Handsome Axeman of the Balkans, Stormrage.
flamescreen Nov 29, 2005, 09:09 AM I'm sure this was made, but I searched for it and couldn't find it.
Maybe someone else than Kinboat made it and Kinboat just provided the model, cause I'm sure I've seen it.
NavyDawg Nov 29, 2005, 10:08 PM I've been through the unit pages here extensively and haven't seen this guy. If a poser savvy person could make it based on the files on page 1, I'd really appreciate it. I'm sure a lot of mods could use a buffalo warrior.
Stormrage Nov 30, 2005, 05:38 AM I`d say he does need some pants though...
I have posted a request in the C&C forum for this dude.
flamescreen Dec 01, 2005, 08:04 AM Hey Kinboat, do you have any miniskirts for the PDF? That's used as clothing?
The dress is ok, but I want something that's not as wavy, if possible.
Roman Legion Feb 27, 2006, 10:52 AM I agree, could you make a miniskirt? PLEASE!!!!!
flamescreen Mar 19, 2006, 12:27 PM I agree, could you make a miniskirt? PLEASE!!!!!
I think I managed something with a unit I was making, but more during summer, which is a long time, but if Kinboat is not around by then, it's something at least.
Stormrage Sep 16, 2006, 04:21 PM I can`t DL the PDM Footwear file :confused: Anyone else got this problem?
EDIT: nevermind, i guess it was just a hickup.
Weasel Op Sep 17, 2006, 08:23 PM :rolleyes: Now Stormrage, you know better than to go around bumping old threads... :p ;)
So does this mean you're going to try unit making? :)
Stormrage Sep 18, 2006, 11:09 AM IZ STIKKIED!
I managed to DL Poser, and messed about with the Tutorial a little. I dunno how long before me did NavyDawg and themanuneed got it, but if they got it now, while it was free, then I just might be Poser-dumb... :blush:
Oh, well, I never was a `puter person. I`ll mess with it some more. Also, Bryce confuses me and I`m scared of Pov-Ray (the numbers, man, lokkit all the numbers!). The most productive try-out was OpenFX, poking some of muffins` models.
odintheking Sep 18, 2006, 05:46 PM I'm Poser stupid too, Stormie. But OpenFX and POV-ray sorta confuse me. But Bryce is so f'in easy, man! None of all that paperdoll and props and stuff, :D.
CamJH Sep 18, 2006, 09:26 PM It's allright, I was a Poser idiot when I first got going. Once you start getting the hang of it though, you'll see how simple it can become. I'm almost finished with my Imperial Swordsman unit Stormrage, so I can send you those animations along with SoG so you can get a glimpse of how I work with it.
Plotinus Sep 19, 2006, 08:13 AM It's not too hard really when you work out what's going on. And the various Poser veterans around here all seem very willing to give advice where necessary. Which is great!
livewire Dec 02, 2006, 12:41 AM Kinboat I have a Top Secret project for you and I need for you to check you inbox please, thank you sir.
Livewire-
Virote_Considon Dec 02, 2006, 06:47 AM Unfortunatley, Kinboat is not around here anymore.
Mirc Dec 02, 2006, 07:49 AM ^ Unfortunately... :(
I wish he was still here, I don't think I've actually seen him active in my whole CFC life....
livewire Dec 03, 2006, 12:50 AM Who is the next best poser modeler?
Stormrage Dec 03, 2006, 05:56 AM Hmm... I think that the next best poser modelers would be Bjornlo and Utahjazz7 (listed alphabetically ;))
Mirc Dec 03, 2006, 07:01 AM :thumbsup: I think you're right Stormy! :D
odintheking Dec 03, 2006, 02:00 PM Although if you want something requested to get done, ;), NavyDawg would be your man.
Stormrage Dec 03, 2006, 04:09 PM ND makes models? :hmm:
livewire Dec 03, 2006, 04:17 PM Although if you want something requested to get done, ;), NavyDawg would be your man.
Okay you guys im gonna let y'all all in on a secret seeing everybody from this board is being extra nice to me. Were planning to made a parody of the power ranger and no is not a commercial product nor were selling Nyrhing thing. We do Youtube parodies of all type of things but right now we looking for somebody who can make a poser of one of the power ranger from their old tv show. This will be a take off from that show and a lot's of top cast vblogger members are joining in that you might had already seen on youtube.com
So if you guy can contact him or whoever else might be interested in this fun project please had them take a look at the preview pic below of the making behind the scene of the Youtubies Ranger parody show.
Thank you for your time again.
Livewire-
Here some more pic's of the parody show
http://i131.photobucket.com/albums/p284/youtubeparody/TubiesRanger03.jpg
http://i131.photobucket.com/albums/p284/youtubeparody/TubiesRanger00.jpg
http://i131.photobucket.com/albums/p284/youtubeparody/TubiesRanger02.jpg
http://i131.photobucket.com/albums/p284/youtubeparody/TubiesRanger04.jpg
Bjornlo Dec 03, 2006, 06:23 PM Hmm... I think that the next best poser modelers would be Bjornlo and Utahjazz7 (listed alphabetically ;))
Ugh! Please list Utahjazz7 first. I have limited poser skills. I know a little modeling because I have been making stuff for Bryce for a while, and used modelers off and on for a few years.
Although if you want something requested to get done, ;), NavyDawg would be your man.
Owie. I get everything I ever promise done. Just don't hold your breath, as I often have to budget my time and Civ3 is wonderful, but is not my only concern.
odintheking Dec 03, 2006, 08:09 PM No, I didn't mean it like that! I'm just saying that you're busy and you don't take many requests. Navy Dawg usually will do pretty much anything, as long as you ask nicely, :lol:.
livewire Dec 03, 2006, 09:18 PM How often does Navy Dawg show up on this board?
Livewire-
Quinzy Dec 04, 2006, 02:14 PM almost every day. most of us here are daily members.
livewire Dec 05, 2006, 03:27 AM Does Navy Dawg only post in certain parts of the board and does he know how to make model in poser (app)? I need one power ranger model that can be loaded up in poser 6.
Livewire-
Turner Dec 05, 2006, 03:29 AM PMing him would be the thing to do, instead of spamming up this thread about it.
Mirc Dec 05, 2006, 03:30 AM You can contact him to ask all those questions. :)
But keep in mind that the Poser creators here make civ units or leaderheads because they like to make them. Maybe some of those you want to contact are not interested in making what you need. So contacting them is the best thing to do. After all, this is a civilization board. :D
Crosspost with Turner. Maybe I am cursed or something, because in the past couple of days every other post was a crosspost with someone else!
livewire Dec 05, 2006, 02:19 PM PMing him would be the thing to do, instead of spamming up this thread about it.
I was leaving it in a public thread for a reason (more as a effort from this board of users collaboration input) and I wasn't considering this was a spam post after reading a lot of other users posts. I'm getting this strange feeling your trying to utterly humiliated me for what every hidden motive you might have (That is a very tainted strong message you put out there). I'm am a very constructed positive social person and that my friend was definitely was uncalled. Please realize im not here for this silliness, I believe if you'll giving an individual respect in a conversation you in return will receive the same treatment. I just wanted to clear the air on how not to be fouled unfair toward a new user who come on this board, if nothing else. Thank you for that partial sarcastic info on pm Navy Dawg, I definitely appreciate it. :cry:
livewire Dec 05, 2006, 02:29 PM You can contact him to ask all those questions. :)
But keep in mind that the Poser creators here make civ units or leaderheads because they like to make them. Maybe some of those you want to contact are not interested in making what you need. So contacting them is the best thing to do. After all, this is a civilization board. :D
Crosspost with Turner. Maybe I am cursed or something, because in the past couple of days every other post was a crosspost with someone else!
This is a very good example of what I mean... and thank you sir! ;)
Mirc Dec 05, 2006, 02:30 PM No need to get upset about that IMO. :D
Be happy. :)
Edit: Crosspost with limewire. Speaking of me being cursed! Why am I crossposting all the time? :eek:
Well, you're welcome! :) I'm glad you appreciated what I posted. Turner didn't mean to be disrespectful to a new member, he was just doing his mod job. :D
livewire Dec 05, 2006, 06:16 PM No need to get upset about that IMO. :D
Be happy. :)
Edit: Crosspost with limewire. Speaking of me being cursed! Why am I crossposting all the time? :eek:
Well, you're welcome! :) I'm glad you appreciated what I posted. Turner didn't mean to be disrespectful to a new member, he was just doing his mod job. :D
Don't take what I said as a neglect light use it to see better in the dark. :)
Turner Dec 05, 2006, 11:01 PM I could have said, "PMing him would be the thing to do, instead of spamming up this thread about it."
Or I could have said PMing him would be the thing to do, instead of spamming up this thread about it.
By not using the mod tags, I'm giving you the benefit of the doubt here.
So, you can take it as the constructive criticism it was, with no other intent aside from keeping the thread nice and orderly, or I can warn you for Public Discussion of Moderator Actions, delete your off-topic posts, and log warnings as necessary.
Your choice.
livewire Dec 06, 2006, 11:01 PM Thank for a nicely informal introduction. I only came here to find some directions on where or how this could be done. I did PM Dawg but I don't think he gonna reply anytime soon especially after seeing what happen here nor he willing to be interested in our little youtube project. That really is a unfortunate thing that it turn out this way. Hopefully in a couple days, thing might just surface up in the right direction, we see how it go. :cry:
Livewire-
ruby_sauce Jun 27, 2007, 01:09 PM could someone please explain me where to place all of these files? Im new to this unit making thing :S. I tried to place some of them in the "library > props > civ3props" or "library > character > civ3figures", but some won't work. can someone help me?
Virote_Considon Jun 30, 2007, 12:22 PM From what I remember, a couple need to be imported (file->import) as some kind of .obj file. I particularly remember the Long Kilt needs to be imported this way.
PatrickGoettert Sep 25, 2007, 07:53 PM How may I contact Kinboat???
I really need to! I have some business that may be of his interest... (talking about ca$h here)
I appreciate any feedbacks!!!
Thanks!
Bjornlo Sep 26, 2007, 04:35 AM How may I contact Kinboat???
I really need to! I have some business that may be of his interest... (talking about ca$h here)
I appreciate any feedbacks!!!
Thanks!
Click on his icon/avatar. This will take you to his profile. Select Send E-Mail or Send Private Message.
PatrickGoettert Sep 27, 2007, 01:33 PM Ok I will try!
I just asked because I didn't trust that sendind an email through the forum would really send him the email (AFAIK he is not active here anymore).
Thank you!
By the way, Bjornlo, I heard you are a 3d modeler as well (And I heard you are a very good one)... Is this information correct?
(Sorry if my english is bad, as I am Brazilian!)
Bjornlo Sep 27, 2007, 02:07 PM If the e-mail he registered with is still active he will still get it. If not, well than no. PM might work, since he does occasionally surf here even though he does not post.
I can model, but I do not know if you would call me good or not. I am faster at hard surface stuff than organics stuff. (guns are easier to make than kittens).
For example: Utahjazz's clothing is easier to work with than mine.
Another modeler would be Civ's Army, who is brazillian like you.
I prefer to not discuss this further in this thread as we are not talking about Human Models for Poser. If you have other questions about civ3, modeling, or stuff... please start a new thread or use PM.
Master of Life Oct 02, 2007, 06:25 PM Im impressed.....
and slightly confused:confused:
:lol: hahhahaha
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