View Full Version : New Conquest - Conquistadors (Mexico, Peru and the Search for Eldorado)
Pangur Bán Nov 29, 2003, 02:44 PM http://www.pbs.org/conquistadors/images/cortes_pix/c_logo.gif
This new Conquest was formerly a scenario for PTW, but has been significantly upgraded. You play Spain during the reign of Charles V, and your mission is conquer Mexico, Peru and El Dorado (which you must first find!)
There are 6 civilizations: Spain, the Aztecs, the Totonacs, the Tlascalans, the Incas and Eldorado.
To win, you must conquer these civilizations.
For the sake of gameplay, there are no rival Europeans in the scenario. All of the units you start with have period names. The scenario in general is accurate, but priority goes to fun and playability.
There are two major fictional inclusions: An Aztec god and the El Dorado civilization.
[More information is in the readme below]
Pangur Bán Nov 29, 2003, 02:56 PM Download Part One (http://www.civfanatics.net/uploads6/ConCon01A.zip)
Download Part Two (http://www.civfanatics.net/uploads6/ConCon01B.zip)
NB: Unzip to either the Conquests Scenarios folder or the Conquests conquests folder.
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
OR
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests
Pangur Bán Nov 29, 2003, 02:59 PM If you have Play the World, but not Conquests, you can get the older version below:
Click Here to See or to Get the Older PTW Version in the older thread (http://forums.civfanatics.com/showthread.php?s=&threadid=60499)
Pangur Bán Nov 29, 2003, 03:01 PM http://www.civfanatics.net/uploads6/ccc03.JPG
http://www.civfanatics.net/uploads6/ccc04.JPG
http://www.civfanatics.net/uploads6/ccc05.JPG
MORE
Mexico Captured (http://www.civfanatics.net/uploads6/concon01.JPG)
Machu Picchu Captured (http://www.civfanatics.net/uploads6/concon02.JPG)
El Dorado Found (http://www.civfanatics.net/uploads6/concon04.JPG)
Pangur Bán Nov 29, 2003, 03:01 PM INTRODUCTION:
Play as the Empire of Charles V, the Kingdom of Spain, and conquer Mexico and Peru, with the help of the valiant conquistadors Francisco de Orellana, Francesco Pizarro, Diego de Almagro and Hernán Cortés. Then, find the legendary El Dorado.
The towns of Vera Cruz and San Miguel de Perua will be your bases for action against the Aztecs and the Incans. You can use the units in Panama and the caravels to find and conquer El Dorado. You also have use of cities in the Canary Islands and Santiago de Cuba. You have cattle in the Canaries, so you may build settlers there.
The starting location for El Dorado is set randomly, so you may get lucky and find it quickly; however, you might never find it at all. :eek:
The game lasts 138 turns. The first 72 turns take place between the years 1519-1525, next 16 1525-31, next 18 turns for the years 1531-1540, the next 12 turns for 1540-1546, the next 16 for 1546-1554, and the final 4 turns cover the years 1554-1556.
The scenario makes use of many of the new multi-units in order to simulate the outnumber-ness that the Spaniards experience. Credit, where known, is given below.
INSTALL
Unzip to either the Conquests Scenarios folder or the Conquests conquests folder.
In case you don’t know where these are:
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
OR
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests
CIVILIZATIONS:
Empire of Charles V (replacing the Netherlands): That’s you, the Spanish. In the writings of the Conquistador historians, like Bernal Diaz, the Conquistadors usually refer to their lord as “the Emperor”, because the Spanish king of the time was Carlos I, (aka Karl V), who also ruled the Holy Roman Empire.
Army Survey :
Canary Islands –
6 workers (Negro Slaves)
1 Caravel (Pedro de Mendoza)
1 Monk (Hernando de Luque)
Santiago de Cuba –
1 Bismark (Diego Velásquez.)
1 Medieval Infantry (Andres de Tapia)
1 Siege Cannon (Sebastián de Benalcázar)
2 Negro Slaves
Panama City -
1 Army (El Dorado Expedition)
1 Monks (Friar Carvajal)
1 Conquistador (Francisco de Orellana)
1 Musketman (Aguirre, der Zorn Gottes)
1 Crossbowman (Pedro Arias de Avila)
1 Siege Cannon (Pascual de Andagoya)
Vera Cruz –
3 Bowman (Indian Allies)
2 Siege Cannons (Gonzalo Dominguez & Bernal Diaz)
1 Army (Cortéz’s Conquistador)
1 Conquistador (Hernán Cortés)
1 Crossbowmen (Cristobal de Olid)
1 Medieval Infantry (Gonzalo de Sandoval)
1 Monk (Francisco Lopez de Gomara)
1 Musketman (Francisco de Montejo)
1 Negro Slave
San Miguel de Perua –
1 Armies (Pizarro’s Conquistadors)
2 Conquistadors (Francesco Pizarro & Diego de Almagro)
2 Siege Cannons (Alonso de Alvarado & Pedro Álvarez Holguin)
2 Musketeers (Sebastián de Benalcázar & Pedro de Puelles)
1 Crossbowmen (Vaca de Castro)
1 Medieval Infantry (Bartolomé Ruiz)
1 Negro Slave
OTHER –
6 Caravels (Vasco Nuñez de Balboa, Francisco Hernandez, Juan de Grijalva, Hernández de Córdoba, Ferdinand Magellan, Juan Sebastian del Cano)
2 Negro Slaves
1 Quetzalcoatl
Aztecs : That’s your primary Mexican target. The Aztecs believed themselves to be doomed by a God named Quetzacoatl, a bearded white God from the West who would come back from the West to conquer them, just about the time Cortez arrived. . As a result, they Aztecs were not very tenacious, as they believed that they were already doomed. You will have his assistance during the scenario (See Below)
10 Workers
5 Warriors
5 Jaguar Warriors (including Chuatamoc)
3 Bowmen
1 Army
Tlaxcala : In real life, Tlaxcala turned out to be your ally. They were a strong city-state to the south of Tenochtitlán, and today they are remembered as the “traitors of Mexico.” However, because of the absence of locked alliances for the editor, you will have to deal with them in some way. You can either by-pass them and move north to Tenochtitlán, or take their city and use it as a base.
10 Warrior, Bowman and Jaguar Units altogether
Totonacs: Cortez’ first “conquest”. You will not find it difficult to conquer this civ. Try attacking on your 2nd turn.
1 unit
Inca: You are not as well prepared to conquer the Inca as you are to conquer the Aztecs. Your war against them should take you a very long time. Although they are quite weak from a previous civil war, they are, as a result, highly militarised, although their units are not very strong. The Inca state was one of the largest states in the world at the time; conquest of them will not be quick, especially of the city of Machu Picchu, a city you will need to locate first.
30 Units, including 3 Armies
El Dorado; This enigmatic, probably fictional civilization, will not be easy to locate. Besides the conquest of the 4 civs above, you will need to find that mysterious city and acquire its fabulous wealth. El Dorado may lie somewhere in the South American jungle, or it may lie somewhere in the Pacific. You’ll need to have your monks, conquistadors and caravel searching for it.
TERRAIN AND RESOURCES:
One thing to note about the terrain, is that mountains are impassable. This allows a level of seclusion for certain places, and makes for more interesting military strategy!
Resources perform an important function in the scenario. They are used so as to allow certain cities to produce units that other can’t. With UUs, the units are civ specific. With this use of terrain, units are area specific. Here are the notes for resources:
Fur: This resource is needed to produce Indian Bowmen. Both the Aztecs and the Incas have access to it, so do the Tlaxcalans – you don’t! You’ll need to take it for yourself.
Wheat: Needed for jaguar warrior. Only the Aztecs have access to it. Again, you’ll need to acquire it for yourself by conquest, if you want to produce those units.
Gold: You’ll need gold to produce more conquistadors. Gold has been placed in Tenochtitlán, Cuzco and the Canary Islands. In the Canary Islands, you’ll have to use your Negro Slaves to connect the gold with a road. For the other two, you’ll need to conquer!
Horses: These are placed near to the Gold, There is also one horse colony in Haiti,
Iron: Iron is needed for your siege cannon and medieval infantry. You’ll find it in Cuba and the Canaries. There are also additional sources near Panama City, and in Peru, near the location that you should build the city of Lima .
Saltpeter: Available only in the Canary Islands. One other source in the Peru region, however, also exists.
Cattle: Available only in the Canary Islands. Needed to construct settlers.
UNITS:
Settler:
Cost = 10 ( + pop 2)
Moves = 1
Attack = 1
Defence = 1
Resource = Cattle
Special Abilities = Founds Cities
CIVS: Spain, Inca, El Dorado – if you chose to exchange cattle that is.
Worker:
Cost = 5 (+ pop 1)
Moves = 1
Attack = 0
Defence = 0
Resource = NONE
Special Abilities = Worker Jobs
NB: these do not require support
NB2: Mines take 20 turns; irrigation 16
Warrior:
Cost = 3
Moves = 1
Attack = 2
Defence = 1
Resource = NONE
Special Abilities = Foot Unit
NB: The graphics for this is a multi-figured Indian War band (See below)
NB2: These do not require support
Archer:
Cost = 10
Moves = 0
Attack = 2
Defence = 3
Resource = NONE
CIVS: El Dorado
Pikeman:
Cost = 6
Moves = 1
Attack = 1
Defence = 3
Resource = Iron
CIVS: Spain
Musketman:
Cost = 16
Moves = 1
Attack = 4
Defence = 5
Resource = Saltpeter
Civs: Spain
Galley:
Cost = 3
Moves = 1
Attack = 1
Defence = 1
Resource = NONE
Bombard: Str = 1 Rng = 1
CIVS: Aztecs
Caravel:
Cost = 10
Moves = 2
Attack = 2
Defence = 2
Bombard: Str = 2 Rng 1
Resource = Iron
CIVS: Spain
Jaguar Warrior:
Cost = 8
Moves = 2
Attack = 3
Defence = 3
Resource = Wheat
CIVS: All
NB: Graphics change to multi-figure unit
Bowman:
Cost = 4
Moves = 1
Attack = 2
Defence = 3
Resource = Furs
CIVS: All
NB: Graphics changed to multi-figure unit
Conquistador:
Cost = 25
Moves = 2
Attack = 8
Defence = 6
Resource = Gold, Horses
CIVS: Spain
Medieval Infantry
Cost = 10
Moves = 1
Attack = 4
Defence = 4
Resource = Iron
CIVS: Spain
Bismark
Cost = Unbuildable
Moves = 2
Attack = 1
Defence = 7
Resource = n/a
CIVS: Spain
NB; Unit renamed: Diego Velásquez.
This was the original organizer of the Conquests. He is the game for fun.. He can’t move out of Cuba, but he does have a high defence and makes your American capital virtually impregnable.
Hannibal
Cost = Unbuildable
Moves = 0
Attack = 1
Defence = 1
Resource = n/a
Bombard = Str = 5 Rng = 8 RoF = 2
CIVS: Spain
Special Abilities = Invisible, Hidden Nationality
NB; Unit renamed: Quetzalcoatl, an Aztec God whom the Aztecs thought to be against them in favor of the Spaniards. He is inaccessible, unmovable and you can use him to inflict damage on Tenochtitlán.
Monk
Cost = 10
Moves = 1
Attack = 1
Defence = 2
Resource = NONE
CIVS: Spain
Special Abilities = Invisible, Hidden Nationality, All Terrain as Roads; does not require support
Crossbowmen
Cost = 12
Moves = 1
Attack = 5
Defence = 2
CIVS: Spain
Siege Cannon
Cost = 20
Moves = 1
Attack = 0
Defence = 0
Resource = Iron, Saltpeter
Bombard = Str = 10 Rng = 1 RoF = 1
CIVS: Spain
TECHNOLOGY:
Spain starts with a late medieval technology level; everyone else starts in ancient era.
Minimum Research time = 40 turns
Maximum Research Time = 300 turns
OTHER CHANGES:
Cost of heroic epic changed from 20 to 15!
The Map Making tech should not allow you to exchange maps.
Many of the wonders have been distributed; many remain to be built, although that would really be a waste of resource since that is not the purpose of this scenario. You will be able to build the Pentagon wonder.
Road movement is 2.
Golden Age lasts 72 turns
CREDITS:
(to my knowledge these are correct. I apologize if I am wrong):
thomson_2001 - for his map, which I edited for this scenario.
The Last Conformist for testing
Metacomet for suggestions
Monk - Kindred72
Bowmen Multi-Unit – DK???
Jaguar Multi-Unit Warriors – JimmyH/ los_krachos ???
Crossbowmen - Dark Sheer
Siege Cannon = Horse Drawn cannon – Lab Monkey
Warrior = Iroquois Multi-Unit Warrior - utahjazz7/ xfreak4x
http://www.pbs.org/conquistadors for the logo!
ENJOY :D
Pangur Bán Nov 29, 2003, 03:03 PM ##########################################
Tenochtitlán. Capital of the Aztecs. Some historians believe it was one of the world's biggest cities at the time:
http://www.miamisci.org/sln/monarchs/img/mexicotenochtitlan.gif
##########################################
The Conquistadors didn't get here. It was too remote, but it's in the game:
Machu Picchu
http://www.walkingadventures.com/new/trailpictures/machu-picchu.jpg
##########################################
The mad Aguirre (der Zorn Gottes), sails down the Amazon in search of El Dorado. He doesn't find it, but goes mad in his search.
http://lilt.ilstu.edu/smexpos/cinergia/a11.jpg
Mongoloid Cow Nov 30, 2003, 02:08 AM I'd get this but I've got another month :D
PS: Did you put the screenshots in right? Just wondering as they aren't showing up for me.
Pangur Bán Nov 30, 2003, 02:13 AM Well....you hope you've only got a month. ;)
Erm....Well, I'm getting them OK.
See http://apolyton.net/upload/files/Calgacus%20II/concon02.JPG
- this is the URL for the first screenshot. Are you able to view it this way
The Last Conformist Nov 30, 2003, 02:29 AM Hm, I don't see the screenies above, and clicking your link gives the following error message:
Apolyton
You have tried to link to an image on our site directly. Please do not use our bandwidth for your sites.
If you feel you shouldnt be geting this, dont hesitate to mail us
Pangur Bán Nov 30, 2003, 02:45 AM That does explain it then...I'll need to upload them here. :eek:
I wonder why I can see them then...:confused:
Pangur Bán Nov 30, 2003, 02:52 AM FIXED the screenshots :D
Not too happy with them; I'll need to get different ones...:eek:
The Last Conformist Nov 30, 2003, 04:46 AM Works now. They're not too bad, if you ask me.
The Last Conformist Dec 04, 2003, 01:15 PM Bump. :)
A shame this scenario isn't getting more attention; the PTW version was a great fun, and one of the few really original scenarios out there that actually works well.
I still don't have [c3c], and can't test this version! :cry:
Pangur Bán Dec 04, 2003, 01:21 PM Thanks LC :o
Yeah, it'd be nice to get at least some feedback from people who've played it. I put a version of it up on poly as well. 51 hits so far, but no comments :eek:
I'm kinda thinking that this scenario might be a wee bittie too tough. Monarch/Emperor players might want to try it on Warlord or Regent. I found it much tougher than the PTW scenario, but I don't seem to be very good at the Conquests XP yet anyway.
luiz Dec 05, 2003, 11:04 AM It looks great calgacus, too bad I don't have Conquests yet(only a matter of time)
Pangur Bán Dec 07, 2003, 12:12 AM Thanks. I'm sure some one will get round to playing it and commenting. :)
The Last Conformist Dec 07, 2003, 04:18 AM Same as luiz: it will be among the first things I test once I get C3C. If it plays as fast as the PTW version, it's easily done in a single evening.
clabauterman Dec 15, 2003, 03:06 AM Looks very, very cool!
I especially like that you can play as Aguirre, der Zorn Gottes (love the Werner Herzog movie!)
Also think that's it great that you're using the Victory Points option.
I'll give more info when I've played the scenario.
Pangur Bán Dec 15, 2003, 03:10 AM I just stuck him in there for fun. You may notice that Friar Carvajal is there too ;)
I was thinking of using the Gallic Warrior for fun here, because of the similar hair. The absence of appropriate clothing decided against it though.
The only way to win this game is "Conquest Victory", if that's what you're meaning.
I look forward to hearing your feedback. :goodjob:
(Although any bugs reported won't now be fixed 'till mid january :( )
Supa Dec 15, 2003, 04:08 AM Err. Ecology is avalaible and researched in Ancient Times. o_O
Pangur Bán Dec 15, 2003, 04:09 AM Originally posted by Supa
Err. Ecology is avalaible and researched in Ancient Times. o_O
Yeah...that shouldn't have any consequences. I needed to use a tech which allowed sacrifice. It's flavored, and can't be traded. Since you can only play as the Spanish, this won't actually be noticed if you only play the game. This is a reason that comments will be more useful if the come from a played game rather than a glance at the BIQ file. :D
Supa Dec 15, 2003, 04:16 AM Actually, I've just began a game and I saw it when I looked back in the previous techs :p ;)
Pangur Bán Dec 15, 2003, 04:17 AM Originally posted by Supa
Actually, I've just began a game and I saw it when I looked back in the previous techs :p ;)
COngrats...you're the first one :goodjob: I was becoming cynical and pessimistic,..please forgive me! :eek:
Pawel Dec 15, 2003, 01:31 PM So maybe I'm the second. ;) I have not had time to really play beyond the first turn yet, but one thing that struck me from the very beginning was that it looked as if you just had opened the old bix-file in the editor and saved it as a biq. If you only would have imported the properties you actually changed, you would get the Conquests stuff that was not in the original file...
Another very minor point is that you could reduce the size of your scenario considerably by, e.g., linking to unit sound files that come with Civ3 or Conquests instead of re-distributing them. I made the same remark in the Italy 1400 scenario that I tried just before yours. :) I will try to play yours a little bit more, though, and perhaps I will have something more interesting to say then. ;)
Pangur Bán Dec 15, 2003, 02:06 PM yeah, I did a little more than simply open and save. For instance, all the unit were done again. In the BIX file, I was using the Germans, the Koreans, the Iroquois and the Mongols (I thinK?) for the civs. I'm now using the the Maya and Incas.
Actually, something funny...there is a Charles V leaderhead included in the game and I didn't use it...I only discovered it afterwards :o
I'll explore your point about sounds when I come back in January, but I think at least the sound for the monk is unique. I'd be great to get it all into a less-than-3MB-file :D
Enjoy the game :goodjob:
All constructively intentioned feedback is appreciated :goodjob:
(PS: I really need, more than anything, to know how hard it is. That's the one area where I really am a slave to the judgment of others :) )
Pawel Dec 15, 2003, 04:03 PM I am sure you did much more than just open and save. :) My point was only that the order in which things are done is important. If you open an old file it re-sets all settings to those of PTW - even when you really just wanted to have current default ones. In order to get the new stuff, a better way is to make a biq from the bix, and then import only the things you really need and don't want to do over again in the new file. I don't think it matters very much for you scenario, though. It looks very nice as it is. I doubt that I will have the time to play it through before x-mas, but if I do, I promise to tell you how hard it was. :)
Pangur Bán Dec 16, 2003, 02:40 AM I don't think I imported more than the map and the cities. But really, I'm rather vague on it now. Well, it seems to be OK, but if there are problems, then fixing them won't be an impossible task :goodjob:
I won't be able to do anything until January either...so no worries there :D
Pawel Dec 16, 2003, 08:42 AM One giveaway is the start screen, since C3C adds more difficulty levels. :) Then you have some new techs and minor stuff that may not be in, but this is really not important in your scenario! I just asked out of curiosity. :) Maybe I will have something more interesting to say by the time you return... ;)
Pangur Bán Jan 26, 2004, 02:00 AM OK - back! Can anyone comment on the difficulty?
Johann MacLeod Feb 01, 2004, 10:03 AM it was a fun scenario, i enjoyed it greatly :goodjob:
Pangur Bán Feb 12, 2004, 08:05 PM Frigg...didn't see this post. :eek:
Was it the Conquests version you played?
If so, do you have any comments on the difficulty? The settings? How long did it take you to complete the game?
Any recommendations? Any bugs? :goodjob:
All informed comments, good or bad, are greatly appreciated. :)
LouLong Mar 12, 2004, 11:17 AM Had a game today. Not finished yet (Cuzco remains for the Incas, I haven't touched the Aztec cities althouhg we raged a bloody war, and El Dorado has proved difficult to capture so I am awaiting reinforcements) but quite interesting and original.
I just don't understand why you did not make the locked alliances you speak of in your readme (easy to do in C3C), why you don't use the FoW so that there is a clear and immediate connection between the various Spanish harbors ?
Or am I playing a wrong version (it is a biq that is for sure). Pentagone's name (since you provide armies it can be built fairly quickly) should be changed. A few things like that. + you got lots of nice units by Kinboat for the Indians.
So easy (I believe) improvments.
Pangur Bán Mar 12, 2004, 03:52 PM Good Loulong. :goodjob: I've never dared experiement with Fog of War, and I'd never changed any building names till I found out recently it doesn't crash the game :)
I was recently contemplating doing an update for this, to use some of the mythical Units for Eldorado and to fix the Unconquestsness that the Conquests version might have.
Great to hear that it plays well though!
LouLong Mar 13, 2004, 03:13 PM Finished July 1528.
The Aztecs were the toughest. The Incas proved very stupid since after taking all their town (capture and blackmail for peace on Macchu Picchu) they agreed to have ROP that I raped after he moved nearly all of his troops to fight the barbarians. Tried my luck with a conquistador army and won (I had another turn without any direct threat anyway !).
Some more remarks. Of course IMHO
Jungle could be made more dangerous (disease effects can be adjusted in the editor) and should be settling place for cities.
Warriors (by capture, they should not be built by Spaniards at the beginning) should not upgrade to Medieval Infantry. Maybe some kind of mercenary/subjugated Indians ?
You could add some invisible (fortify)/ visible (attack) barbarian units such as wild animals in the jungle. Stepping on them would trigger fights, showing both the dangers of the jungle (mostly) and the lack of knowledge of Conquistadores.
Time length might be a bit too long --> no sense of real hurry.
The resources on islands in the Pacific look a bit like they force to settle there, and they don't really fit in the spirit of the map.
And since you usually ask about it, my El Dorado was in Central/Southern Brazil.
With some more polishing (wonder, wonder names, pedias, etc...) I think it could be a neat scenario to send to Firaxis because it is quite special.
Pangur Bán Mar 14, 2004, 04:56 PM Originally posted by LouLong
Jungle could be made more dangerous (disease effects can be adjusted in the editor) and should be settling place for cities.
Ok...noted!
Originally posted by LouLong
Finished July 1528.
Warriors (by capture, they should not be built by Spaniards at the beginning) should not upgrade to Medieval Infantry. Maybe some kind of mercenary/subjugated Indians ?
Yeah.....my thinking was along the lines of:
The Empire can recruit Indians hostile to Mexico....it cpuld do that from the beginning, so the best way to represent that was by building them...
If you have the money, you can upgrade them to medieval infantry to represent the Spaniards giving them better equipment.
I will probably reconsider this. :)
Originally posted by LouLong
You could add some invisible (fortify)/ visible (attack) barbarian units such as wild animals in the jungle. Stepping on them would trigger fights, showing both the dangers of the jungle (mostly) and the lack of knowledge of Conquistadores.
Great idea :goodjob:
Great idea indeed, lthough I should probably add these units to the forces of Barbaria in the editor, rather than making them default barbarian units (which would mean they'd turn up in Yucatan and the Caribbean)
Originally posted by LouLong
Finished July 1528.
Time length might be a bit too long --> no sense of real hurry.
.
You actually finished quite late in the scenario - turn wise. Turns become much larger after about 1531. Were you aware of this? Do you still think time-length is too long?
Originally posted by LouLong
.
The resources on islands in the Pacific look a bit like they force to settle there, and they don't really fit in the spirit of the map.
.
Those locations are possible Starting Locations for Eldorado. Eldorado has to be founded and be flourishing by the time you find it, so they needed some advantages.
Originally posted by LouLong
And since you usually ask about it, my El Dorado was in Central/Southern Brazil.
It usually turns up there for some reason. I played a few test-games with a 1000 moves, virtually invicible Cossack and a 1000 moves ship, and 4 times out of 5 it turned up in Amazonia. Once it turned up in the Pacific, but never in the Falklands.
Originally posted by LouLong
With some more polishing (wonder, wonder names, pedias, etc...) I think it could be a neat scenario to send to Firaxis because it is quite special.
:o
Thanks Loulong. :)
Civilopedias have never been a priority for me, because I never read them. I have realised though, since making this scenario, that others do read them and are disappointed when they don't see civilopedia entries. If I release a new version when I return from California in a few weeks - which I probably will since I can now say I have had proper feedback - I will try to cover all the civilopedia entries and rename the wonders. I don't think I'll add wonder graphics, as I have little experience of doing this. :(
....and while we''re at it, can you think of any wonder names for the various Mesoamerican and Andean cities in the scenario?
LouLong Mar 15, 2004, 01:10 AM First a correction. In my former post one should have read : jungles should NOT be settling places for cities (still IMHO).
About wild "barbarian" animal units : yes, I think that means you should add them by hand. Another idea is to actually limit their movement in some areas (such as jungles).
El Dorado was far from thriving when I discovered it.
Well, of course, I discovered it early and I raged an attrition war with 1/2 conquistadors when I realized how many archers it got. But it was in mere jungle as well, which is NOT the best area for growth :D
Maybe you could add the 7 cities of Cebola as treasure units (invisible except for conquistadors ?) that must be brought back to Canaries. Maybe it would be too similar to Conquest : Age of Discovery but I think it would force to go for more scouting and ships would have a meaningful return trip. Besides it would add something else than mere destroying (not because destroying is bad :o but because sometimes you get bored waiting for reinforcements :p ).
About time length : no, I did not realize. I just played slowly because I thought I had the time. And even with that I hardly built any city (2 South of Panama actually).
I don't think you could have made Medieval Infantry out of Indians and I think capturing them with Conquistadors provide high enough a number of them but that is your scenario...
About pedias : well, I was not trying to force you or anything. It is just for scenarios it might be useful for pedias give precious informations about abilities.
About wonders : I am definitely no specialist of the area. But I presume you can use many wonders from Meso-America and Age of Discovery conquests. Sun Temple, Moon Temple, ...
Ah yes, BTW, one "bad" critic : I think it is nice you tried to represent the return of the white god (ie Hannibal
:D ). Your way might be the only way to represent it or the best way but it is personal I just don't like it.
Pangur Bán Mar 15, 2004, 01:29 AM Originally posted by LouLong
First a correction. In my former post one should have read : jungles should NOT be settling places for cities (still IMHO).
.
Yeah. I think I'll put a resource with a super amount of food in the starting locations....or close.
Originally posted by LouLong
El Dorado was far from thriving when I discovered it.
Well, of course, I discovered it early and I raged an attrition war with 1/2 conquistadors when I realized how many archers it got. But it was in mere jungle as well, which is NOT the best area for growth :D
That's cheating :o ;)
Originally posted by LouLong
Maybe you could add the 7 cities of Cebola as treasure units (invisible except for conquistadors ?) that must be brought back to Canaries. Maybe it would be too similar to Conquest : Age of Discovery but I think it would force to go for more scouting and ships would have a meaningful return trip. Besides it would add something else than mere destroying (not because destroying is bad :o but because sometimes you get bored waiting for reinforcements :p ).
Maybe I should play the Age of Discovery conquest then...:hmm:
Originally posted by LouLong
About time length : no, I did not realize. I just played slowly because I thought I had the time. And even with that I hardly built any city (2 South of Panama actually).
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Alright...I'll reduce the time then...but I'd take in to consideration that 7 cities thing first.
Originally posted by LouLong
I don't think you could have made Medieval Infantry out of Indians and I think capturing them with Conquistadors provide high enough a number of them but that is your scenario...
OK...I'll have to be careful though. I don't want to make the scenario too difficult.
Originally posted by LouLong
About pedias : well, I was not trying to force you or anything.
No no, you obviously weren't. :) I've kinda changed my mind on the topic though, because scenrios without pedia entries, or with pedia entries about the wrong thing seem to give some people an impression of amateurishness...and of course, the scenario is very amateurish, but I think I should try as best as pos not to give that impression. It also helps people follow the scenario dynamics in-game, without the necessity of printing off the readme.
Originally posted by LouLong
About wonders : I am definitely no specialist of the area. But I presume you can use many wonders from Meso-America and Age of Discovery conquests. Sun Temple, Moon Temple, ...
I'm sure I won't have too many problems getting wonder names if I put my mind to it.
Originally posted by LouLong
Ah yes, BTW, one "bad" critic : I think it is nice you tried to represent the return of the white god (ie Hannibal
:D ). Your way might be the only way to represent it or the best way but it is personal I just don't like it.
Fair enough. :cool:
Pangur Bán Mar 15, 2004, 01:33 AM As a sidenote....I just noticed a typo:
The Noun for the Eldorado civ says "Golden Me of Eldorado" :o
LouLong Mar 15, 2004, 02:17 AM Originally posted by calgacus
As a sidenote....I just noticed a typo:
The Noun for the Eldorado civ says "Golden Me of Eldorado" :o
Yep I had seen it but forgot about it.
About cheating, you got me wrong. I just established an embassy, which is perfectly legal, isn't it ? :D
Dease Mar 29, 2004, 04:42 PM Hey,
I just started the scenario, about an hour through i decided to check the civiopedia about the governments, then conquests crashed. Are you aware of this? is it the scenario or is it my comp?
BTW this is one of the best scenarios I've ever played :worship:, (after an hour of play) , manageable size (no waits) and not too difficult, although Aztecs proved to be a challenge.
Balam Apr 04, 2004, 03:14 PM Hey there,
I just finished this scenario and no crashes. This is a great one, kind of underappreciated I think. Completely agree with Dease, like the no-wait.
Aztecs are definitely tougher than Inca--I played on Regent, and I don't know how many guys I had to kill to get to Tenochtitlan. But that's a good thing!
BTW, my El Dorado was way off at the bottom left of the Pacific. Golden Man was just smiling when I came with three armies. Ah well.
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