View Full Version : Austrian civ for epic game
Drift Nov 29, 2003, 09:18 PM Since there seemed to be demand for this, I decided to make a shortcut for people who want Austria in their game but don't want to go through the hassle of editing.
I thought for some time which civ to replace and ended up choosing Koreans based on common dislike for them. In retrospect, I probably should have considered those who play world maps as well - Asia could've used another civ.
Anyway, I didn't change anything else, just replaced Koreans with Austrians, added all the details, UU and king unit. Huge 'thank you' goes to Mobilize who provided all the pediaicons.txt entries.
Info
Name: Austria
Traits: Militaristic and Industrious
Leader: Emperor Charles
UU: Hussar 7.3.3, costs 80, replaces Cavalry
Aggressiveness: 3
Builds often: offensive land units, production, culture
Colors: wine red and beige
Austrian Civ for Conquests (replaces Koreans) (http://www.civfanatics.net/uploads6/Austrians2.zip)
Updated the zip in 4/12/2003: Cavalry was available for Austrians in addition to Hussars
Installation:
- Unzip into Conquests\Scenarios\
- Choose Austrians.biq in Civ-Content
Terms of use:
Use in any way you want. (in mods, scenarios and such) I just compiled some information into a modpack. No need to credit either. (unless you really feel like it.)
Update: JazzToucan has made a version with Austrians replacing Incas. Check post #16 in this thread.
Gogf Nov 30, 2003, 09:12 AM Oh, thank you. I didn't want to have to install it.
Great! :goodjob:
Mobilize Nov 30, 2003, 02:39 PM Whoa, the first time somebody ever gave credit to me. No problem at all Drift :goodjob:
Perhaps you could also make versions to replace the Sumerians and/or the Incans because a lot of people aren't to fond with those civs either. Just a thought.
Smellincoffee Nov 30, 2003, 02:56 PM I'm currently working on mod that replaces the Zulu.
Dr. Dr. Doktor Dec 01, 2003, 03:25 AM Great job.
However when playing as the Austrians something weird happened. The knights templar produced ancient cavalry, and not crusaders as it was supposed to.
Anyone else notice this?
Drift Dec 01, 2003, 04:12 AM Damnit. Instead of just taking Hwach'a away from Austrians, I deleted it. In the process, the units both wonders produce jumped down one step in the unit list. Statue of Zeus was producing curraghs.
Sorry, I never thought this might happen. I fixed the upgrade lines and all, but didn't think of these wonders.
I'll update the zip. Check first post.
artemisarrow Dec 01, 2003, 11:30 AM drift, thank you so much for this civ!!!!
one question though, charles' face does not show on the foreign advisor screen and in the tribes part of the civlopedia, is there any way to make it happen?
all will u be making anymore civs.... say poland?
Drift Dec 01, 2003, 03:33 PM :blush:
*Drift hides his head in the nearest bush*
How exactly did I expect a new civ to work without pediaicons.txt?!
I did modify the file but it seems I didn't feel like sharing it. Once again, I'm sorry. This whole thing starts to feel like a bad idea. I'll fix it rightaway (and try to catch all the other things I've missed.)
artemisarrow Dec 02, 2003, 12:53 AM lol drift i still say u did a great job at the civ, its a total kick!
will u post an updated version when u do fix any bugs?
ps, how do u do it? make a civ like that
is there a thread in here on how to do it?
Drift Dec 02, 2003, 01:16 AM Originally posted by artemisarrow
lol drift i still say u did a great job at the civ, its a total kick!
will u post an updated version when u do fix any bugs?
ps, how do u do it? make a civ like that
is there a thread in here on how to do it?
I posted it 10 minutes after I saw your earlier post. Download from post #1. :)
Modding takes some practice. It's not that difficult, but you just need to become familiar with all the tools, civ3 file structure and game mechanics.
I started modding by editing governments and moved up from there, learning as I went on. This place is a wonderful resource, tutorials section has several great pieces of advice and the people are helpful. And you can download finished mods and examine how they are done.
I knew the basics of adding civilizations, but I wouldn't have done it if Mobilize hadn't posted so thorough explanation of adding Austria in this (http://forums.civfanatics.com/showthread.php?s=&threadid=70281) this thread.
artemisarrow Dec 02, 2003, 01:47 AM thank u yoda
JazzToucan Dec 05, 2003, 05:57 AM Here it is with Austria replacing the Incas. I have given Austria the white "barbarian" color it has in the Napoleonic War scenario and changed the barbarians to grey.
All pictures and icons should be ok. Once again, credit goes to Mobilize for the info regarding the pediaicons, finding the Charles V King Unit, etc. :D
A side note: I actually moved my original "conquests.biq" out of the Conquests folder (to a safe place) and renamed this mod to conquests.biq. Apparently it has the effect of making it read-only, additionally, you can now view the city scene which you are disabled from doing in all mods. There might be some other minor benefits to this, too, that I am unaware of. However, if you do make a switch like this, please do backup your original conquests.biq file.
EDITED - I also overlooked the cavalry problem. Fixed so now Austria can't build cavalry as well as the Hussar.
Available here: http://www.civfanatics.net/uploads6/austria2.ace
Gogf Dec 05, 2003, 03:10 PM I think I will use JazzToucan's (sorry drift), because I like the Incans even less than the Koreans (please, nobody feel insulted, this is as a civ in the game, with a bad UU).
Gogf Dec 05, 2003, 03:15 PM Don't you need a PediaIcons too?
JazzToucan Dec 05, 2003, 03:27 PM Doh! I'll upload one in a second.
Here we go: http://www.civfanatics.net/uploads6/AustriaPediaIcons.txt
Just rename it and replace the one in the Conqests/Text folder.
Drift Dec 05, 2003, 03:27 PM Originally posted by Gogf
Don't you need a PediaIcons too?
For Austrians? They are already included with the game. Charles is in "Races" and Hussar is in "Units".
Edit: Ah, my mistake. You were talking about pediaicons.txt
And don't say you're sorry about not playing my version. I don't play it even myself. :lol: It's just a little something I felt like doing since I saw a lot questions about how you can play as Austrians. I myself neglect so many great mods that I'm ashamed of it. Double your pleasure, Medieval European Mod and Warhammer are the most obvious ones. Maybe during christmas holidays... :)
artemisarrow Dec 05, 2003, 03:35 PM drift, im making a map/mod, may i use your austrian civ?
JazzToucan Dec 05, 2003, 03:35 PM Hope everything works. It works great for me. This is the first time I've used the editor and again I'd be lost with the great advice on the boards and Mobilize's tip on how to change the text file.
Drift Dec 05, 2003, 03:43 PM Originally posted by artemisarrow
drift, im making a map/mod, may i use your austrian civ?
Of course. Happy mapping/modding.
artemisarrow Dec 05, 2003, 03:44 PM in the words of ace ventura, spanky spank you
Mobilize Dec 06, 2003, 12:24 AM Well I recall from some Firaxis chat that the Austrian's colors were the light blue color the Sumerians have.
In my game I changed the Sumerians to the Austrians.. because well.. the Babylonians and Sumerians are practically the same. I didn't delete the Enkidu Warrior because I didn't want to mess up the unit order and I thought the Enkidu Warrior would be a good flavor/UU to add to the Babylonians.
I do believe the Austrians were actually made to be a Sumerian replacement and that the Sumerians were just added because of the Mesopatamian scenario.. the Austrians were supposed to be regular instead of *bonus* but the palette was hard-coded.
Because of this I think I would be appropriate to make a mod which replaces the Sumerians and adds the Enkidu Warrior to the Babylonians.
Another thing which I found is that the Chinese are mil/ind and making the Austrians such would double this trait combo. So I made a move and gave the Chinese the Sumerian trait combo of agr/sci which makes perfect cents. The Chinese should've been agricultural and scientific from the start. This is another reason why I think the Austrians are the perfect Sumerian replacement.
Have fun. :p
Goober Dec 16, 2003, 12:05 PM Sounds good, Thanks a lot. Another civ always would be neat, although I would have to choose a civ to get rid, unfortunately.
Smellincoffee Dec 16, 2003, 12:38 PM I'm almost done with my .biq that has Austria replacing the Zulu, but I need to know how to edit the pediaicons.txt file. Didn't someone make an Austria-specific tutorial for that purpose? Also, does Austria already have custom diplomacy text?
JazzToucan Dec 18, 2003, 12:52 AM Any modified pediaicons file -- including the one I attached -- should work. It doesn't matter if you have superflous entries for the deleted civ so long as the entries for Austria are there.
Pawel Dec 22, 2003, 02:39 PM Originally posted by Mobilize
Another thing which I found is that the Chinese are mil/ind and making the Austrians such would double this trait combo.
Well, you could actually argue that Austria-Hungary was neither a great military nor very industrious power, so maybe these two particular traits were not an obvious choice anyway. :) These were typically Prussian traits. Austria, with northern Italy, was in contrast to Prussia, more of a cultural center in Europe.
I must also admit having some doubts as to the rating of the Hungarian Hussar as well. Following the guidelines of the Cossack (cost 90: blitz), and Siphai (cost 100: attack 8), one would expect a cost of 90 for a version with attack 7.
Oh, and there is another point in removing the Sumerians rather than the Koreans. :) It makes sense to have a mod were the civilizations at least had a chance to meet, and although Korea is far from Austria, going back to the days of Gilgamesh would require an even greater feat. ;)
I think, however, that it is really strange that there is a hard coded limit on the number of civs. I can understand that there would be a limit on the number that could be used at any one time. It is nice that you can have all versions at the same time in the PediaIcons.txt as long as you have unique identifiers, but if you have a limit in the biq file, you should at least be able to import them selectively... Does anyone know why they did it like this? It really sucks. :(
RagingBarbarian Feb 23, 2004, 01:59 PM Since you guys have posted so many Austrian unlocked mods,and many have bugs could you link me to the one without bugs.
Drift Feb 23, 2004, 02:05 PM Oh, this one surfaced. :blush: I'd like to put this whole episode behind me. Last mod I do without having some personal interest on the subject.
Anyway, this one should work. I believe I made this with unpatched Conquests and the few stupid mistakes I made, I also fixed.
Mobilize has also made some Austrian mods.
player1 fanatic Jul 27, 2004, 01:52 AM One question about the mod.
Build often and color flags, from were this info came from?
Drift Jul 27, 2004, 01:57 AM From the depths of my head. Can't remember why I made those choices.
player1 fanatic Jul 27, 2004, 02:30 AM Just wondering,
Maybe someone from Firaxis said something about thier "proper" traits planed?
Drift Jul 27, 2004, 03:11 AM Napoleonic Europe Conquest is probably the closest reference. Just that Austrians are white in the scenario and they naturally can't be that in regular game unless barbs are recolored. Their build oftens are off, def, arty, happiness, culture. However, the build oftens of other civs of Napoleonic Europe differ from the ones in epic game, ie England of Nap Europe has different build oftens than the England of epic game.
So, it's really anyone's guess what they are supposed to be.
player1 fanatic Jul 27, 2004, 09:29 AM Maybe you should've kept Happiness and removed Production, since current settings are exactly the same as for Celts (offense, production, culture)?
I doubt that Firaxis ever wanted a civ with exact same "build often" as some other civs.
With such change, only difference compared to Napoleonic conquests would be no arty and defense as often build.
P.S.
It's interesting to note that shunned/prefered governments are very different in Napoleonic scenario compared to standard game, but somehow current Austrian settings seem ok.
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