View Full Version : Finnish Civilization Mod


Drift
Dec 04, 2003, 10:41 AM
Finnish Civilization Mod


Download version 2.0 full install (2.2MB) (http://www.civfanatics.net/uploads6/finnishciv2.zip) - now with an animated leaderhead


Basic Information


Finnish civilization complete with an era- and mood specific animated leaderhead, a unique unit and civilopedia entries. Mod doesn't have Koreans as one civ had to go in order for the Finnish to fit in.

Leader: President Kekkonen
Traits: Scientific & Agricultural
Unique Unit: Jaeger
A.D.M: 6.10.2
Replaces: Infantry (6.10.1)
Special: Ignores movement cost on forests and marshes


Leaderhead

He is animated, era specific and his moods change in the negotiations screen. Includes all files, like the victory screens, foreign advisor screen bubblehead and civilopedia pictures.

Preview of different eras:
http://www.civfanatics.net/uploads6/kekkonen_preview.jpg

Kekkonen's emotional scope
http://www.civfanatics.net/uploads6/Kekkonen.gif


Jaeger

Jaegers are fast infantry units armed with rifles and they represent Finnish soldiers in WW2. Graphics are originally Russian infantry from PTW extras.
http://www.civfanatics.net/uploads6/jaegerpreview.jpg


Installation

- Extract finnishciv.zip into Civ3\Conquests\Scenarios\
- Choose Finnish Civilization.biq from Civ-Content.


As usual, comments are most welcome.

NaZ
Dec 04, 2003, 10:52 AM
thnx, a much needed mod, but you could of replaced the Americans, because they have no history (no offense to any Americans) or a European Civ (too many caucasian races)

Drift
Dec 04, 2003, 11:14 AM
Originally posted by NaZ
thnx, a much needed mod, but you could of replaced the Americans, because they have no history (no offense to any Americans) or a European Civ (too many caucasian races)

I picked Korea because it is generally disliked and thought to be in the game for purely market reasons. Americans are just a young civ and they definitely do have a history and their impact on the world history has been huge. Game's existing European civs on the other hand are all significant civs. In my opinion, when introducing a marginal civ like Finnish, it has to replace another 'marginal' civ - Koreans in this case. (They are not nearly as marginal as Finnish, but still.)

I agree that replacing an asian civ reduces already few asian civs more drastically than removing an european civ would reduce european civs. But what's done is done.

Lusikka755
Dec 04, 2003, 11:25 AM
I really needed this one (for some reason;) )

BTW, is that industrial era background from the Finlaysson building in Tampere??

Good Job!!:goodjob: :goodjob: :goodjob:

PS. Now we can get real use for Ukas' sauna-improvement!;) :goodjob: :goodjob: :goodjob:

troopper5
Dec 04, 2003, 11:41 AM
I'm also from Finland, and I've been waiting for someone who could do this civ. Thank you!! :)

But I guess jaeger unit should have also attack +1, they had a special training during the first world war, so that makes them stronger in combat situations.

Ville
Dec 04, 2003, 11:46 AM
Great job:goodjob:
:thanx: it's really great mod. Gotta test it:D

Exel
Dec 04, 2003, 11:48 AM
troopper5: Nothing stops you from editing the combat values of the Jaeger, but imo if it needs something more, it would be defence. I know I'll be giving it 1 or 2 extra defence, but then again, I have given infantry attack of 8 instead of the default 6.

Anyway, this is the best Finland mod ever made. I thank for that. :)

Drift
Dec 04, 2003, 01:39 PM
Originally posted by Lusikka755
BTW, is that industrial era background from the Finlaysson building in Tampere??

Yes. One of the most beautiful places in Tampere. Tammerkoski (a river) flows through an old industrial area made out of red brick with cities two old factories flanking it. Finlayson on the left and Tampella on the right. (so actually, the building in picure is part of Tampella.) I wish they would recreate the large glass window you can see from the bridge. I believe it was during wartime that it was nailed shut and never opened again. (I could be wrong, but it sounds like a reasonable story.)

Thank you everyone for your kind words. :)

calgacus
Dec 04, 2003, 02:17 PM
Finland, scientific LOL :lol:

Why does every small nation choose "Scientific" as a trait for their civ?

Drift
Dec 04, 2003, 04:57 PM
Originally posted by calgacus
Finland, scientific LOL :lol:

Why does every small nation choose "Scientific" as a trait for their civ?

Yes, scientific for Finnish is far from a perfect trait, but so are all others. With small civs that don't have a long and rich history to draw from, traits are always some kind of a compromise. There has been a long discussion here at Civ Fanatics about the problematics of Finnish traits and there was _no_ agreement on any of them despite numerous good arguments for different views of the matter.

My own opinion:

Traits that don't apply at all:
Seafaring, Expansionist, Religious

Traits that apply badly:
Militaristic, Commercial, Industrious, Scientific

Traits that apply reasonably:
Agricultural

You could always try a different approach and look at what different traits do, when choosing the second trait (I find agricultural to be good enough match for it to be in automatically). Commercial or Religious would be best picks. Political stability, reduced corruption apply, but religiousness and commercialness don't.

All in all, I think that in addition to scientific, commercial has an ok claim for the second trait. I don't see us as commercial enough, but reduced corruption and the probability of Finns turning into a more important trader civ in better circumstances speak for it.

No matter what combination you choose, you're going to have someone come and tell how ridiculous your choice was. Naturally without bothering to offer his own opinion on the matter.

And small nations with short history choose often scientific for their civs because science is one of the fields where small civs often have had their largest impact.

Glorfinder
Dec 04, 2003, 11:39 PM
Very fine work I mean: tosi hyvä!!!
, are you trying to Animate kekkonen now ?
and i was just wondering when are we going to see famous hakkapelitos. (btw: you made just right pics on specialitys)

Drift
Dec 05, 2003, 02:11 AM
Originally posted by Glorfinder
are you trying to Animate kekkonen now ?

I did test simple blinking, but I got frustrated after making two frames. I don't believe he will be animated and as he isn't based on a 3D-model, his animations would be limited to changing facial expressions. Kekkonen feels finished now and if/when I start working with leaderheads again, I'll probably do something new from the scratch.


and i was just wondering when are we going to see famous hakkapelitos.

There was a request on them a while back. Nothing came out of it though.

NaZ
Dec 05, 2003, 02:52 AM
Originally posted by Drift


I picked Korea because it is generally disliked and thought to be in the game for purely market reasons. Americans are just a young civ and they definitely do have a history and their impact on the world history has been huge. Game's existing European civs on the other hand are all significant civs. In my opinion, when introducing a marginal civ like Finnish, it has to replace another 'marginal' civ - Koreans in this case. (They are not nearly as marginal as Finnish, but still.)

I agree that replacing an asian civ reduces already few asian civs more drastically than removing an european civ would reduce european civs. But what's done is done.

I understand why you picked the Koreans but I personally gave them a better UU (A nice A/D ship with transport replacing Galleon) but i think the americans should be replaced by a Sioux civ and you could of replaced the Celts (Western Europe is too packed on Earth maps). Sorry for any disruption this may have caused too anybody ;).

Glorfinder
Dec 05, 2003, 05:21 AM
if i could get someone to do animated leaderhead would that be nice?

Drift
Dec 05, 2003, 05:33 AM
Originally posted by Glorfinder
if i could get someone to do animated leaderhead would that be nice?

You mean based on mine? Why not.

However, I'm curious, are there programs that can guestimate the frames between two different pictures? I mean, entering picture of a happy Kekkonen and a picture of neutral Kekkonen and the program creating animation of the transition between the two pictures?

If such programs exist, I'd prefer to do it myself. Assuming I can get my hands on one of them. It is my creation and if I only can, I'd like to do the work myself. :)

Unexisted mentioned a program called Goo, I assume it's part of Kai's Power Tools? Maybe it can do this stuff. I gotta do some research on this, so don't ask around quite yet. :)

troopper5
Dec 05, 2003, 06:58 AM
You said that Jaeger units won't appear at normal game. So when I play normal game, not scenario, I can play with Finland, but Jaegers (Jääkärit) won't work.

Drift
Dec 05, 2003, 07:16 AM
Originally posted by troopper5
You said that Jaeger units won't appear at normal game. So when I play normal game, not scenario, I can play with Finland, but Jaegers (Jääkärit) won't work.

No, no, no. The Russian infantry graphics don't appear in the normal game, as in they aren't used by some other units. Jaegers work just fine.

However, only way of playing as Finns is as a scenario (selecting Finnish Civilization.biq from Civ-Content) but that scenario is completely identical to normal game other than Finnish replacing Koreans and Jaegers being their unique unit.

You can add Finnish permanently into your game, but that involves copying over files and stuff. I strongly suggest you play as them in the form of a scenario, but if you want, I can tell you what to do in order for them to be a permanent part of Conquests.

calgacus
Dec 05, 2003, 08:10 AM
OK Drift. When I was thinking about adding the Finns to play the world, I was thinking religious and expansionist. But I was think more of the Finns(Frinno-Ugric) of Finland, the Baltic and Russia together. I suppose those characteristic might be less appropriate to FInland proper. Religious is usually the trait I use when I can't decide. Almost all humans are religious.

Like the leaderhead. It looks a wee bit like Sweens Eisenhower funnily enough...but not really.

Is this the guy BTW?

http://www.tpk.fi/fin/henkilot/ent.kef.gif http://www.civfanatics.net/uploads6/kekkonen_preview.jpg

Drift
Dec 05, 2003, 08:33 AM
Originally posted by calgacus
OK Drift. When I was thinking about adding the Finns to play the world, I was thinking religious and expansionist. But I was think more of the Finns(Frinno-Ugric) of Finland, the Baltic and Russia together. I suppose those characteristic might be less appropriate to FInland proper. Religious is usually the trait I use when I can't decide. Almost all humans are religious.

Not bad traits for the original inhabitants of Finland. It's just a matter of what you look at when choosing the traits. Even though we live in the same area as these people did, there really isn't much connection between us. They can't in my opinion be called a civilization as they were only a handful living mostly out of hunting and collecting. They did have some trade, but farming has been very rare in ancient Finland. In civ terms, they were barbarians. So when choosing traits, the focus shifts to the later Finland.

I came off a bit aggressive earlier, sorry about that. It's just that the Agr-Sci was such a compromise and a difficult choice between many bad options, that I'm a little oversensitive about it. It's bad choice, I know it, but so are the rest. :)


Is this the guy BTW?


That's him. Unexisted too thought he looked like Sween's Eisenhower. It's purely coincidental though.

troopper5
Dec 05, 2003, 09:50 AM
@ Drift
I guess if I play with Finns, I'll use scenario: I'm not a kind that likes to make lot of back ups :rolleyes:

Drift
Dec 05, 2003, 09:59 AM
Originally posted by troopper5
@ Drift
I guess if I play with Finns, I'll use scenario: I'm not a kind that likes to make lot of back ups :rolleyes:

Good choice. Especially since high scores are the only thing copying files over originals has that scenario doesn't. Everything else is the same.

Glorfinder
Dec 07, 2003, 06:25 AM
i have that kind of programs (morphers) if you dont have i can send them to you?

Narskis
Dec 07, 2003, 09:56 AM
I would like to know how permanently replace Korea with Finland, because I'd like to see the high score lists too and I don't mind missing Korea.

Unless it can cause some random crashes or other problems?
Please tell me how it's done.

Gogf
Dec 07, 2003, 10:23 AM
Okay, go into teh Civilization III/Conquests folder, and then back up the biq named "Conquests" (drag it onto the desktop or something like that). Then drag Drift's mod into the CivlizationIII/Conquests folder and rename it "Conquests". Just make sure you back up the original.

Gogf
Dec 07, 2003, 10:23 AM
@Drift, also making it the epic game will allow the little city view thing when you click on the eye.

Drift
Dec 07, 2003, 10:28 AM
Originally posted by Glorfinder
i have that kind of programs (morphers) if you dont have i can send them to you?

I've looked into the subject and I think I can manage myself. Just give me some time - I've got loads of work until wednesday. After that, I'll start animating him. :)

Originally posted by Narskis
I would like to know how permanently replace Korea with Finland, because I'd like to see the high score lists too and I don't mind missing Korea.

Unless it can cause some random crashes or other problems?
Please tell me how it's done.

Alright.

1. Extract the "finnishciv.zip" into a temporary folder.
2. Find conquests.biq in your Civ3\Conquests\ folder and back it up.
3. Find Civilopedia.txt and PediaIcons.txt in Civ3\Conquests\Text\ and back them up.
4. Remove "read only" status (right click -> properties) of the "conquests.biq" in Civ3\Conquests\ and delete it.
5. Copy "Finnish Civilization.biq" from the temporary folder into Civ3\Conquests\ and rename it "Conquests.biq"
6. Go to your temporary folder and open "Finnish Civilization" folder. Go through the folders under it one by one, and copy their contents to the corresponding folders in Civ3\Conquests\Art\ or Civ3\Conquests\Text\. For example, copy the contents of \Art\Advisors\ to Civ3\Conquests\Art\Advisors\. Note that you have to create a folder "Jaeger" into Civ3\Conquests\Units\

To ease copying million things into Civ3\Conquests\Art\ and *\Text\, you can make a zip out of the folders \Art\ and \Text\ in your temporary folder and extract it into Civ3\Conquests\ but if you are not familiar with zipping stuff, I suggest you do it by hand.

If you have any problems, just ask.

Edit: Gogf's instructions do not work. Use mine. :)

Gogf
Dec 07, 2003, 10:41 AM
Well, mine is the simplified version.

You do need to copy all that stuff (sorry, I forgot you added units, and a leaderhead... woops).

Narskis
Dec 07, 2003, 12:43 PM
thanks :)

Drift
Dec 09, 2003, 12:23 PM
Version 2.0 released
New in this version:
- Leaderhead is now animated.

Download from post #1

Shargon
Dec 12, 2003, 04:28 AM
Originally posted by Lusikka755
I really needed this one (for some reason;) )

BTW, is that industrial era background from the Finlaysson building in Tampere??

Good Job!!:goodjob: :goodjob: :goodjob:

PS. Now we can get real use for Ukas' sauna-improvement!;) :goodjob: :goodjob: :goodjob:

Sauna improvement???

what it does and where I can find it?

Drift
Dec 12, 2003, 04:52 AM
Originally posted by Shargon


Sauna improvement???

what it does and where I can find it?

You can choose what it does and you can find it (just like 95% of all buildings and wonders) in Building & Wonder Graphics Libary (http://forums.civfanatics.com/showthread.php?s=&threadid=52870) in the Graphics Modpacks forum.

calgacus
Dec 12, 2003, 04:52 AM
This is a good civ-add Drift :goodjob:

And only 2.2 MB. :eek:

Drift
Dec 12, 2003, 04:59 AM
Originally posted by calgacus
This is a good civ-add Drift :goodjob:

Thank you. :)

And only 2.2 MB. :eek:

Well, usually it's the animated leaderheads that make civs big. Kekkonen's animations are really small and only about half of the frames are unique.

Ankka
Dec 12, 2003, 07:46 AM
Hmm... this looks nice... gonna give it a try. :)

Seems almost like a Finnish- only thread here...:rolleyes::D

Ankka
Dec 12, 2003, 08:37 AM
Except that it doesn't work...:cry:

I did all that was said in the readme.txt, but when I started a new game, it said some .flc file or so was missing...:confused: What should I do?

Drift
Dec 12, 2003, 10:49 AM
Originally posted by Wizard
Except that it doesn't work...:cry:

I did all that was said in the readme.txt, but when I started a new game, it said some .flc file or so was missing...:confused: What should I do?

You have probably made some kind of mistake unzipping the mod. I just tested it by extracting the finnishciv2.zip into Civ3\Conquests\Scenarios\ and it worked perfectly.

Are you sure you unzipped it into the correct folder? The unzipped mod should end up in folder Civ3\Conquests\Scenarios\Finnish Civilization\ if you did it right.

Ankka
Dec 13, 2003, 07:00 AM
:blush: I'm propably modpack unzip retarded...

I unzipped them directly into the scenarios folder, and didn't create a own folder...

The ReadMe should say that.

Drift
Dec 13, 2003, 08:21 AM
Originally posted by Wizard
I unzipped them directly into the scenarios folder, and didn't create a own folder...

You don't have to create any folders. The zipfile should create the "Finnish Civilization" folder and all its subfolders plus put all files in their right places. All you have to do is unzip finnishciv2.zip into civ3\conquests\scenarios\

Do you have some kind of "do not extract pathnames" option marked? The zip works fine so the problem has to be in your extracting software.

Ankka
Dec 14, 2003, 03:39 AM
Yes, I was propably doing it wrong, I'll try again now, I was just copying the files into the folder, not extracting. :cringe:

R8XFT
Dec 15, 2003, 12:45 AM
This is a really good mod. Thanks a lot!! :goodjob:

Ankka
Dec 16, 2003, 08:04 AM
Yes, now as I got it to work it really rocks. :cooool:

Lucky The Fox
Dec 28, 2003, 05:46 PM
Not bad at all. Though the animation could be less subtle...
But hey! I'm not going to play against him. :p

(If someone just made Sweden mod my dreams could come true. ;) )

R8XFT
Dec 31, 2003, 04:51 AM
Drift, you said in another thread that you were planning to update this leaderhead and publish it separately from the Finnish mod. I was wondering in what way you were going to update it? I think it's already excellent and is part of my own default mod that I play all the time. The other good thing about this mod is that the UU is to replace a unit that, IIRC, is not currently been replaced by any other civilization which is refreshing. It's nice to have a UU that appears at the point in the game that this does.

Drift
Dec 31, 2003, 05:26 AM
Originally posted by R8XFT
Drift, you said in another thread that you were planning to update this leaderhead and publish it separately from the Finnish mod. I was wondering in what way you were going to update it? I think it's already excellent and is part of my own default mod that I play all the time.

Well, it was my first leaderhead and I've learned a few tricks since finishing it. I'll probably make him blink and touch up things here and there. Also, his framedelay is too quick. So nothing radical, just minor touches.

The other good thing about this mod is that the UU is to replace a unit that, IIRC, is not currently been replaced by any other civilization which is refreshing. It's nice to have a UU that appears at the point in the game that this does.

Industrial UU's are often disliked because many people decide their games before they appear, but as my games (when I find the time to play these days) go usually to modern era, I don't find anything wrong with them. Glad you like it. :)

WinterRose
Jan 06, 2004, 08:23 AM
Could you make an alternative version with Tarja Halonen as a leader? I usually prefer not to play old, bald, senile men, whenever it can be somehow avoided. :P

Drift
Jan 06, 2004, 10:03 AM
Originally posted by WinterRose
Could you make an alternative version with Tarja Halonen as a leader? I usually prefer not to play old, bald, senile men, whenever it can be somehow avoided. :P

Tarja certainly has an interesting face and trying to model him in Poser might be interesting... But naah, Kekkonen is simply just too cool to get rid of. :) (Or I'm too lazy to pick up new projects on my already overloaded back.)

WinterRose
Jan 06, 2004, 10:56 AM
Originally posted by Drift

Tarja certainly has an interesting face and trying to model him in Poser might be interesting... But naah, Kekkonen is simply just too cool to get rid of. :) (Or I'm too lazy to pick up new projects on my already overloaded back.)

Him? :D

But oh well... *Sighs.* Laziness is difficult to overcome, so I understand well. I suppose I'll just have to keep playing France, Egypt or Spain. :( :)

Drift
Jan 06, 2004, 10:59 AM
Originally posted by WinterRose
Him? :D

Whoops. :) She does have somewhat manly face though. :lol:

Ukas
Feb 24, 2004, 08:44 AM
Haven't downloaded yet, but it sure is the most important civ3 mod ever!

Drift
Feb 24, 2004, 09:06 AM
:lol: Yeah right.

While we are on the subject, I never updated the leaderhead afterall. However, making a 3d-Kekkonen might be an interesting challenge at some point. ;)

aaminion00
Feb 24, 2004, 10:59 AM
Ooh, nice mod. Cool civilization, I'll definitly play around with them.

Hakim
Feb 24, 2004, 01:41 PM
WOW! Nice!:cool:

Is there any chance you'll make a PTW version?

About the animation, maybe it's possible to find some old TV film and convert it to animation... hmm, that might be hard I guess.:p

R8XFT
Feb 25, 2004, 11:03 AM
Originally posted by Drift
But naah, Kekkonen is simply just too cool to get rid of. :)

Too right!!

Whenever I play against him, he always seems to be the most difficult to beat for some reason....must be the traits?

This mod, IMHO, is already excellent and any more updates run the risk of spoiling it's uniqueness.

Kahkonen
Apr 19, 2004, 01:40 AM
Woah! A competing modpack!

If you want to play my mod, just go to http://koti.mbnet.fi/kahoset/civ.htm and download needed files.

Or download those just here.
Mod-files (http://koti.mbnet.fi/kahoset/file/FinlandMod.zip)
Leaderhead animations (http://koti.mbnet.fi/kahoset/file/Flics.zip)

Drift, your beat my mod only with better leaderhead :-)
(so what programs you used?)

Drift
Apr 19, 2004, 01:53 AM
I made it with Paint Shop Pro and Animation Shop. I used Firaxis leaders (Alex & Otto) as a base and worked from there.

I should probably update the mod at some point. I'm really curious of how R8XFT's Kekkonen will turn out. :)

Sword_Of_Geddon
Apr 19, 2004, 02:55 AM
Trust me, it will be good Drift. Working with R8XFT on the Native America mod has taught me one thing......He can certainly make a good leaderhead. The fact is the he's getting better with each one he works on.

Lots of European players on this website I noticed, specifically, lots of Finnish players. Is this game a top seller in Finland Drift?

Lusikka755
Apr 20, 2004, 09:17 AM
Originally posted by Drift
I should probably update the mod at some point. I'm really curious of how R8XFT's Kekkonen will turn out. :)

Just if somebody has missed this, Wyrm has made a Finnish Brewster Buffalo unit. Maybe you add if when updating?

Follow THIS LINK (http://www.cdgroup.org/forums/tbs/civ3/viewtopic.php?t=6537) to get there.

Here's a pic if somebody hasn't registered in CDG.

Ukas
Apr 26, 2004, 01:34 AM
I think Brewster is excellent for the Finns. This American made, already obsolete plane did "flourish" in the Finnish air force. Our top ace, Juutilainen scored 33 of his 94 kills in Brewster and Hans Wind 39 of his total 75 kills-

Drift
Apr 26, 2004, 01:50 AM
Brewster would be the choice for a plane UU, but if I ever update this thing, I don't think I'm going to give the Finns an another UU. Besides, wouldn't Brewster have to be given worse stats than regular fighters? ;)

Ukas
Apr 26, 2004, 01:54 AM
If given to other civs than the Finns, yes

Lusikka755
Apr 26, 2004, 09:04 AM
Originally posted by Drift
Besides, wouldn't Brewster have to be given worse stats than regular fighters? ;)

No, because the unit contains the pilot too:p

Balam
Apr 26, 2004, 08:03 PM
I just finished up this mod and I really like the Finn addition; I did play the Scandinavians though (I'll get to the Finns next), I wanted to see how the Finns did with the AI. For some reason, like others in this thread, I found that the Finns were the toughest--they were pretty aggressive and even were the first to attack me on Regent (I had Scandi, Germany, Russia, Finns on a tiny map, normal aggression level). All in all, I think you did a great job Drift!


:king:

Ankka
May 13, 2004, 11:07 AM
BTW, how does this mod react with C3C 1.22? I mean the radio been taken off and the other differences...

Ankka
May 13, 2004, 11:10 AM
And would all players of a Succession Game need 1.22, or could this be played with some people using 1.15?

Drift
May 13, 2004, 12:44 PM
@Ankka

It would probably require an update, but it should be playable. Radio will still be there.

I've got my hands full with Master of Myrror though. If some capable modder wishes to update this mod for 1.22, I have no objections to it. :)

Ankka
May 13, 2004, 01:02 PM
Ok, fine. Just asking... :)

Finlandiaciv
Aug 10, 2004, 08:59 AM
It seems very good, but unfortunetly I don't got C3C or PTW :(:(:(:(:(

Wolfwood
Aug 11, 2004, 05:53 PM
Lots of European players on this website I noticed, specifically, lots of Finnish players. Is this game a top seller in Finland Drift?

Don't know if it is a bestseller, but we Finns tend to stand out when it comes to internet presence and quality games! :)

Glorfinder
Aug 12, 2004, 01:28 AM
It was one of the most sold games of years 2002-2003, agree with wolfwood!!!

Finlandiaciv
Aug 13, 2004, 04:39 AM
hmm... can you do a finnish mod to civ3 "vanilla" 1.29 too? this is very great, but I can't play it, no expansion I got. :(:(:(:(:(:(

Drift
Aug 13, 2004, 05:27 AM
Sorry, but no. I'm busy with my main modding project, Master of Myrror. This Finnish civ was just a quick side project. Also, vanilla civ3 is bad for modding as it doesn't support scenarios properly.

I can honestly recommend getting Conquests add-on. It costs ~20 euros so it's not that expensive. It makes the main game considerably better and most importantly, allows you to play all the top mods.

Finlandiaciv
Aug 22, 2004, 04:51 AM
hmm.... I'm in an economic depression right now :P
and I don't think I can buy it before it has come Civ 4...
Can some1 of you other guys convert it to Civ3 1.29?
Suomi!!!!

Balam
Aug 27, 2004, 09:20 PM
Drift's right, C3C is great. But if you can't you can't; it might be a good idea to make it compatible with vanilla just to get more people playing the Finns, learning about Finnish civ, etc. though :king: But C3C is just so darn tastee as a game...

BEAT!!
Dec 30, 2005, 11:42 AM
still busy on Master of Myrror?