View Full Version : XTR1--- Regent SG


gunnerxtr
Dec 07, 2003, 04:33 PM
This is my first time running an sg, and only people who play on regent and warlord can play , perhaps monarch aswell. Once signups are made then we can iron out the details.

PTW

1. gunnerxtr
2. Smellincoffee
3. Hakon
4. Affirmative
5. Gozpel

Settings:

-large map
-pangea
-roaming barbs
-default civs
- CIV--- Ottomans

NOTE: All settings are open to discussion

Smellincoffee
Dec 07, 2003, 08:12 PM
I'm interested as Wiz03 is about to be done. :) I prefer PTW due to Conquest's FP glitch and GPT bug, though.

gunnerxtr
Dec 07, 2003, 08:13 PM
me too, i'll put you on the roster!

Smellincoffee
Dec 07, 2003, 08:18 PM
Two e's. ;)

gunnerxtr
Dec 07, 2003, 08:18 PM
lol, sry i just noticed that before u posted, fixed now

Smellincoffee
Dec 07, 2003, 08:24 PM
Any civ preference?

gunnerxtr
Dec 07, 2003, 08:37 PM
i dont really care about the civ, i normally play random, but we can have a vote if need be

Smellincoffee
Dec 08, 2003, 11:41 AM
We probably need to decide on settings to interest people. :)

Håkon
Dec 08, 2003, 12:23 PM
Well, I know I'd like to join, whatever civ you play. PTW is on the Conquests CD luckily, so I'm in.

Smellincoffee
Dec 08, 2003, 02:05 PM
Welcome aboard, H! :) Maybe we can get more people from the now-won Wiz04... :D

Håkon
Dec 08, 2003, 03:10 PM
Thanks...it's Wiz03, though, surely? That would be nice anyway, seeing how quick that game went :D

gunnerxtr
Dec 08, 2003, 03:53 PM
ok Hakon ur in

gunnerxtr
Dec 08, 2003, 04:09 PM
Originally posted by Smellincoffee
We probably need to decide on settings to interest people. :)

i guess we could decide on the settings, what victory do you guys want to play for?

Smellincoffee
Dec 08, 2003, 04:31 PM
Yeah, it was Wiz03 that was won.

Gunner- how 'bout Space? It's been a long while since I went for it.

gunnerxtr
Dec 08, 2003, 04:54 PM
sure, if we are gonna go for space what civ should we be? it seems to me that an industrious and scientific civ would be good for that....

Smellincoffee
Dec 08, 2003, 07:22 PM
Weill, if we go for random ciuvs, we'd need to decide on victory once we knew our civ. But I think Persia is a good choice. And we can use the immortals to make sure we eh..have proper room for the empire.

gunnerxtr
Dec 08, 2003, 07:26 PM
hehehe, for some reason i thought we would end up playing Persians, fine with me though, we'll see what others think of it (or at least Hakon)

Håkon
Dec 09, 2003, 12:37 AM
Persia is fine with me :)

gunnerxtr
Dec 09, 2003, 04:41 PM
ok, persia it is then! all we need now is some more players!

How are these settings?

-Large Map
-Continents
-default amount of civs
-and 4billion year old world, temperate and whatever the other one is normal climate maybe?
- i dont know about barbs, i normailly play sedentary

Håkon
Dec 10, 2003, 12:38 AM
Sedentary is boring - one or two levels above that would be nice I think - I'd play pangaea though, or archipelago - continents get horrible when you get stuck on a small island with 2 others...

Smellincoffee
Dec 10, 2003, 08:50 AM
Barbs are cool, let's have them on roaming. We need the gold from sacking their camps and the free upgrades. ;) Hakon- with a large map, we're not going to get stick on a small island with two others. I tried a pangea once and I was on the uber-island with two others. THREE civs got stuck on one island that wasn't even the size of an eighth of my kingdom- and that was before I killed my neighbors off for treachery.

Darkness
Dec 10, 2003, 09:13 AM
This is not a signup, but I'd like to make a couple of suggestions...

First off: If you're going to go for space race on a level like regent, a pangaea map would be a good idea, 'cause the tech pace is faster on pangaea then on continents/archipelago. And a fast tech pace is more interesting if you're going to go for space.

Second: If you want a large map, i'd suggest picking a civ with a fast UU, like china, russia of the ottomans, to fully benefit from your GA.

Third: Sedentary is indeed very boring, go for at least some barbarian activity.

Fourth: Sick a scientific civ if you can. That's alway helpful in the tech race towards spaceship techs...

Have fun... :)

gunnerxtr
Dec 10, 2003, 04:27 PM
thanks darkness, seems to me we should be ottomans (arent they scientific and industrious) plus they have a fast UU.

Settings:

-large map
-pangea?
-roaming barbs
-default civs

How do those settings sound?

Affirmative
Dec 10, 2003, 04:54 PM
I could sign up, since it is PTW.


Ideal starting conditions for me

-Large
-Continents
-Restless Barbs
-Cool
-Wet


I would of course be willing to do a pangea map, but it's not what I'm good at.

I like India, but the ottomans would be okay.




Might I suggest editing-in the starting conditions into your first post?

gunnerxtr
Dec 10, 2003, 06:52 PM
Welcome aboard Affirmative--

Looks like we have 4 players now, so i guess we could go ahead and start it up. I cant play today because i have a huge school project i need to get done, but if any of you can take it please do so, i want to get this show on the road and could care less if im the one who starts us of

Affirmative
Dec 10, 2003, 07:25 PM
Do you have a starting save?

gunnerxtr
Dec 10, 2003, 07:41 PM
no i was suggesting that someone could go ahead and make one and start the first 20 if they wanted

Smellincoffee
Dec 10, 2003, 10:02 PM
Anyone a good opening player?

Refresh my memory; haven't played Ottomans yet. Unit is a Siphai, three moves, ignores movement costs for mountains and hills?

gunnerxtr
Dec 10, 2003, 10:07 PM
Ottomans Cavalry 100 8/3/3 Horses, Saltpeter

it doesnt have the ignore movement unless that is a new addition

Smellincoffee
Dec 10, 2003, 10:12 PM
Isn't there some PTW UU that ignores those costs?

Oh, by the way, I took the liberty of giving the game an interesting name. (Fourth link in my sig)

gunnerxtr
Dec 11, 2003, 01:39 AM
yes i think it is the keshik that ignores the mountains and hills

Affirmative
Dec 11, 2003, 05:43 PM
I was searching for a good start, and stumbled upon a good one, but I had to take over the world, too great to resist. :(

gozpel
Dec 12, 2003, 04:22 AM
I haven't played SG's before, but would be interested if there's still a spot to fill?

Monarch please, but then any other settings are fine with me, whatever you choose. I have to agree to what darkness said before tho, I'm a horsemen junkie :)

And yeah, set barbs to restless at least, you need to create some easy elites.

gunnerxtr
Dec 12, 2003, 10:22 AM
gozpel ur in if u want however this is a regent game, so the decision is yours

gozpel
Dec 12, 2003, 02:05 PM
Regent it is then and I'm in.

What rules do we have? I prefer playing without abuse and such.

gunnerxtr
Dec 12, 2003, 02:18 PM
i agree, i dont have a certain set of rules that we should follow but non- exploitative play is a must

Affirmative
Dec 13, 2003, 10:27 AM
Okay, here are the settings.

http://www.civfanatics.net/uploads6/CIVsXRT1.jpg











Here is our starting save (http://www.civfanatics.net/uploads6/XTr4000.SAV).

And the position.

http://www.civfanatics.net/uploads6/StartXRt1.jpg





Not much more you can ask for, except for a coast. :goodjob:

gozpel
Dec 13, 2003, 03:14 PM
Nice starting spot, 4-turn settler factory with cow and wine irrigated. A few warriors for scouting and a settler, then granary in the beginning would be the way to go.

No one said Got it! yet, I'm too humble to say it in my first SG game :) and besides I'm last on the list anyways. But if it is not taken when I come back later....? We can easily have 12-15 cities with a start like this around 1000bc, depending on what our goals are.

Coast is not necessary, we are playing pangea I think?

Affirmative
Dec 13, 2003, 04:34 PM
Yes we are playing pangea. Please take the starting save. I have issues starting up a factory. :p





Remember, there are barbs, we can't send out our settlers unguarded, so we will need another city to build warriors.


*hint* 4 to the south-east

gozpel
Dec 13, 2003, 06:08 PM
I have stuff to do atm and will be back in 4-5 hrs, and if no one objects I set up a juicy factory then. There are some problems to keep it running smoothly, but I explain that later for those who are interested :)

Until then, any ideas on research etc? Trading won't be a big problem on regent and pangea, so I suggest to go for either alphabet or the wheel. The wheel is cheaper and I like horses as I said before, so I want to know where they are ASAP. This is after Pottery of course.

And one more thing, what are your opinions on buying workers? Some consider it crippling the AI if you buy them early, but I don't :)

Affirmative
Dec 13, 2003, 06:27 PM
I think we should get pottery first, on 100% science. Then go alphabet>writing>literature>GL at 10%.

We can use a palace or the pyramids as a prebuild for the GL in like our 5th city.

I think we should buy the workers, they are there so you might as well.




I could only manage a 5 turn settler factory, what am I doing wrong?

gunnerxtr
Dec 13, 2003, 06:56 PM
please take the save gozpel that would be great, as for research, if we are planning for a settler factory seems to me that pottery is a must

gozpel
Dec 14, 2003, 03:24 AM
Ok, I got it!

I'll be back soon to show you the results.

And Alphabet after Pottery is noted :)

gozpel
Dec 14, 2003, 05:29 AM
Turn 0: 4000 BC - Change some stuff in prefs.

This is a nice starting spot so I settle and Istanbul is founded. Warrior pops out of goodyhut and I send him SE onto hill. We start another warrior in town and worker goes to the cow. Research Pottery at 100% - 16 turns. Interesting to see that we have a wheat on plains, I have to figure out if we can make a 4 turn settler/warrior city, we certainly have enough bonus-shields after expansion and a wine ( we have 3 wines as far as I can see ) on plains that can be mined. Ah well. that's for later.

Turn 1: 3950 BC - Worker starts irrigating cow. Warrior moves SE and sees only hills and mountains.

Turn 2: 3900 BC - Warrior steps E onto mountain and spots a goodyhut eastwards, but more important is a wheat on grassland. A good spot for a second city already! Some jungle to deal with there later tho, but our industrious workers will take care of that :)

Turn 3: 3850 BC - Worker done irrigating, I havn't done the maths and you can tell me later, but I will drag water to the wheat on the plains. Withouts roads for now to save growth turns. We will get Pottery in good time anyways. Warrior is next to goodyhut.

Turn 4: 3800 BC - Warrior gets maps from GH. lots of wheat around and more jungle. There are spices south-east-wards of Istanbul. Worker starts irrigate grassland.

Turn 5: 3750 BC - Istanbul warrior -> warrior. New warrior NW. Southern warrior SE.

Turn 6: 3700 BC - SE warrior continues SE, spots more grassland wheats and more jungle. N warrior goes W. Worker finsihed irrigating, moves to wheat. Pop is 2 now and the computer just loves those forests, so I veto that and change one citizen to bonusgrass. Next warrior in 2 turns.

Turn 7: 3650 BC - Worker starts irrigating wheat. N warrior goes W and finds game in forest, are we in a breeding spot or what? S warrior goes S.

Turn 8: 3600 BC - Istanbul warrior -> settler. New warrior N. Other warriors scout but find nothing interesting, except coast to the NW.

Turn 9: 3550 BC - Worker done irrigating wheat, starts road. Yep, an ocean north of us, other scouts has nothing of value to report.

Turn 10: 3500 BC - Istanbul expands its borders and of course citizen starts to work forest, I change that to wheat. We have 5 food/turn now fellows! Scouts scout and find very little.

Turn 11: 3450 BC - Istanbul is now pop 3 and need some luxes - 10 %. Again citizen likes the forest better than food, so I change. Worker moves from roaded wheat to bonusgrass. Scouts report nada, only lots of lands for us to settle. Good news in a way :)

Turn 12: 3400 BC - Worker starts mining bonusgrass. Southern warrior spots another goodyhut. Northern scout stumbles over a cow near the coast.

Turn 13: 3350 BC - Northern scout stumbles over a another cow near the coast.:) Western scout finds another cow, this is food galore here guys! S warrior next to goodyhut.

Turn 14: 3300 BC - We learn Pottery -> Alphabet 90 % - 32 turns. S warrior onto goodyhut and finds angry barbs, but spots yellow borders S. W warrior sees pink borders.

Turn 15: 3250 BC - Southern warrior gets attacked over a river and dies :(, well he was a conscript after all, but now we have to walk all that way to say hello to yellow. Meantime pop 4 and mine is done and settler is timely produced. Worker on line next and will take 4 turns, matching next pop. Send settler towards wheats SE. Worker roading mine. Again citizen choose to work on tiles that don't give us 5/turn food and I change

This is important, for every pop, settler, worker or border expansion, please check the city so we have 5 food per turn!

Turn 16: 3200 BC - Say hello to Arabia to the west, they got Burial. Im not selling Masonry for CB and 35g. Masonry can be worth trading better stuff with, no need to hurry.

Turn 17: 3150 BC - Worker finished roading mine, move to next BG. Scouts report very little.

Turn 18: 3100 BC - Worker starts mining BG. Scouts finds nothing.

Turn 19: 3050 BC - Istanbul worker -> granary/20t. Same as always, with pop change the comp chooses less food an more shields...I change yet again to 5 food per turn. New worker onto forest for chop. Edrine founded E of Istanbul, set to warrior. N now NE warrior spots 2 goodyhuts!! Something for next player to enjoy :)

Turn 20: 3000 BC - For reasons unknown the people present us with a new lawn for the palace. New worker starts chopping forest to help granary build. Move W warrior W and he's next to another goodyhut. So there, 2 warriors next to GH's and who will take over to find out what treasures are hidden?

Alphabet in 16 turns, let worker finish chop and it is time to connect wines for happiness.

And please, do not forget check the city after every pop-change or border expansion. We want it to stay at 5 food per turn!

The Save (http://www.civfanatics.net/uploads6/Xtr_3000.sav)

gozpel
Dec 14, 2003, 05:37 AM
We are ok so far, too bad about that lost warrior in the south, but next player might fix that with the warrior coming from Eridne in a few turns. Eridne will be an excellent place for workers and warriors.

Here is the world as we know it, or at least most of it.

Good luck to next player :)



http://www.civfanatics.net/uploads6/XTR-3000bc.jpg

gozpel
Dec 14, 2003, 05:40 AM
Any ideas of programs for cropping pics?

I suck! :(

Håkon
Dec 14, 2003, 06:25 AM
Paint, for example?

Anyway, who's up?

Good job gozpel :)

Affirmative
Dec 14, 2003, 08:48 AM
Perhaps we go in reverse, since he started? In which case, it is my turn. Yay horay... Got it. :)

Affirmative
Dec 14, 2003, 09:34 AM
3000 BC IBT: Change some preferences. Debate changing the science to 20%, decide to wait until later.

2950 BC : Get some maps from a goody hut, pop barbs from the southwestern hut, kill one, the rest fortify. Spot tealish borders Yay!

2900 BC : Move closer to those borders. Send the other warrior to the eastern hut.

2850 BC : Istanbul grows, still making 5 food a turn.

2800 BC : Persia is contacted, Xerxes has warrior code, he will trade it for pottery. Istanbul gets disorder (doh) worker is moving to complete a road to the wines. Erdine also completes a warrior, who moves to istanbul so I can take the lux back down.

2750 BC : Warrior code is learned from a goody hut, yay horay. :p
http://www.civfanatics.net/uploads6/goodyhut2850.jpg

2710 BC : Wines are connected to istanbul, lux taken back down. Green borders spotted to north east. Warrior checking them out.
http://www.civfanatics.net/uploads6/2710_wines.jpg

2670 BC : Worker moving to connect road to Erdine, the other building a road under a mine. Warriors still scouting, haven't contacted those greens yet.

2630 BC : Istanbul grows to size 4. Warrior garrison arrives. Warrior moves into green borders, need the contact.

2590 BC : Warrior is built in Erdine, moving up to istanbul to be an escort. Alexander of the Geeks (not greeks) is contacted. He has ceremonial burial and alphabet, he wants to trade ceremonial and 10 gold for pottery, I take it.

2550 BC : Granary complete in Istanbul, production set to warrior, 2 turns until size 5.

2510 BC : Roads still being built to Erdine, all to report.

2470 BC : Istanbul grows, completes a warrior, we get alphabet, I set research to 20% writing. After much deliberation I decide to trade alphabet with the Arabs for the Wheel, I need to find those horses ASAP. They show up next door to our capital!
http://www.civfanatics.net/uploads6/horsesXRT1.jpg

2430 BC : Goody hut spotted from a warrior, some barb activity spotted. Road to erdine almost finished.

2390 BC : Istanbul grows, Warrior escort built in Erdine, road connected, Workers building mines to increase production to deal with our insane rate of settler production.

2350 BC : Pop a warrior scout from that goody hut. Settler almost done. I check tech with the other civs, I am 4 ahead of persia, one ahead of arabia, and two ahead of the Geeks.

2310 BC : Shaka of the zulu is contacted via a warrior. He doesn't have anything to trade, he's worthless.

2270 BC : Settler complete, he and a warrior escort move off towards the Geeks, as they have 3 Silks outside their border I'd like to take. Brown borders spotted near the Greeks.

2230 BC : More boring stuff, those brown borders are a capital, I can't see anything :(.
Missed writing these next two turns down, nothing happend and I started watching the snow. :lol:

2110 BC : Settler completed, sent off northwards. Note to next, they are on a go-to, by the cattle and the two Bgrass. I think that is where we should start our pyramid prebuild for the GL.
http://www.civfanatics.net/uploads6/endoftherunrun.jpg




And the SAVE (http://www.civfanatics.net/uploads6/XTR1_2110_BC.SAV)

gunnerxtr
Dec 14, 2003, 11:19 AM
good job guys, the reverse order sounds fine to me that means it would be:

1.Hakon - Up
2. Smellincoffee
3. gunnerxtr
4. gozpel
5. affirmative

gunnerxtr
Dec 14, 2003, 12:25 PM
i am quite an ametuer when it comes to settler factories, so if someone could give me some hints and tips on how to not screw ours up that would be great, thanks

Affirmative
Dec 14, 2003, 01:00 PM
We managed to get it set up. If you notice, at size 5 we grow in 4 turns, we also produce a settler in 4 turns. Therefore, we grow to size 6, and then on the same turn the settler is produced, we grow to 7. This offsets the 2 pop points the settler takes, and starts us back at size 5.


For it to work correctly you need to be producing 5 food a turn. 10 food = 1 pop point. 20 food = 2 and so on.

Just check after every new settler and make sure it is still producing 5. Also, for it to work, you would need to only produce settlers, although I think there is a way to worker/warrior it and still keep the growth rate normal.

gozpel
Dec 14, 2003, 02:49 PM
Good turns Affirmative and great call on the trade for the Wheel. We love those horses! We are sitting good here and I hope next player can set up Eridne for a worker station, if he irrigates the wheat. Maybe barracks is in order as well there.

Hmm, why are we speculating about the Great Library. If we are turning off science later for upgrades ok, but I can't see anyone beating us in the science department :)

I'm thinking about the settler/warrior factory...it had something to do with half of the foodbox full and we have 8 shields and 5 food. next turn we pop and we get 2 shields automatically and warrior is done. Now we have 10 shields and 3 turns for a settler.

Perhaps I was wrong and then wasted a couple of turns in the beginning. I always try to outsmart myself, but I shouldn't go public with it...

Affirmative
Dec 14, 2003, 02:59 PM
The reason I want the GL is so we can do a massive horseman>knight upgrade and run over one of the nearby countries, probably arabia because their UU will just be coming into use, where the greek UU is still = to a pikeman.

gozpel
Dec 14, 2003, 03:21 PM
Ok, good enough reason for me. It's a valid strategy, even if I suspect we could run over those arabs with horsemen and a few swords :)

But first we have to scout in all directions (remember yellow borders south) and spread out our civ. Settlers are coming fast and they need guidance.

Affirmative
Dec 14, 2003, 05:55 PM
Very true. I wish to see you run over the arabs with horsemen and swords. I've never tried it, I find horsemen too weak to make a dent in fortified spears.

Affirmative
Dec 15, 2003, 10:35 AM
I have a request of you Hakon. Can you make a full-sized world map, with screen shots? Kind of like a collage that you put together and make a full sized picture. Trying to figure out the best cities to take/civs to destroy to utilize resources.

Thanks

Affirmative
Dec 15, 2003, 03:45 PM
Actually, nevermind, because not that many resources will be shown when we get to your turns.

Duh. :lol:

gunnerxtr
Dec 15, 2003, 04:12 PM
forgot to metion that this is a lienient 24/48 game, so in theory hakon has like a few hours to grab the game, however since i didnt make this clear we will give him until tommorow

Smellincoffee
Dec 15, 2003, 06:41 PM
Gozpel: Ifanview is free, small, and easy to use. (www.irfanview.com/ ) I've been using since 2000, no complaints.

Håkon
Dec 16, 2003, 12:35 AM
I had it ages ago, I just forgot to post, sorry. Thanks for the warning, will play tonight.

Affirmative
Dec 16, 2003, 01:32 PM
K cool. You should be able to make some massive cities.

gozpel
Dec 17, 2003, 01:59 PM
Thanks for the link Smellincoffee:goodjob:

Smellincoffee
Dec 17, 2003, 02:25 PM
No problem. :)

Håkon
Dec 18, 2003, 12:40 AM
Turnlog:

Turn 0 (2110 BC): Do nothing.

Turn 1 (2070 BC): Still nothing.

Turn 2 (2030 BC): Edrine warr -> temple.

Turn 3 (1990 BC): Istanbul settler -> settler. Settler sent northwards.

Turn 4 (1950 BC): Warrior kills barb warrior 2-1 (Hit points inflicted-hit points lost).

Turn 5 (1910 BC): Nothing.

Turn 6 (1870 BC): Arabia demands 25 gold and gets it. I don't really want a war on my hands right now.

Turn 7 (1830 BC): Istanbul riots, d*mn. Warrior kills barb warrior 2-1. One of our conscript warriors is killed by barb warrior 0-2. Forgot that some settlers were on fortify (sorry about that). Wake them up.

Turn 8 (1790 BC): Nothing.

IBT: Istanbul settler -> settler. That ruined the factory, sorry.

Turn 9 (1750 BC): Warrior pops a hut and gets barbarians back.

Turn 10 (1725 BC): Warrior kills a barb warrior 2-2.

IBT: Warrior is attacked by barb warrior, wins 2-0 and is promoted.

Turn 11 (1700 BC): Nothing significant. Find the Zulu though.

Turn 12 (1675 BC): Get Iron Working and 10G from Persia for CB and Alphabet. Bursa founded. Iznik founded. Warrior attacks Barb in hut and win 2-0.

Turn 13 (1650 BC): Sorry. Istanbul riots again! And that's it, I don't really have any more time, very sorry.

(PS. I'm not sure whether this save works in PTW or not...it worked fine with my Conquests, but I'm not sure whether it's backward-compatible. If so, I'll have to pull out of this game)

gozpel
Dec 18, 2003, 03:27 AM
Not a valid save file, was the message I got. Was a little bit worried about the size (29k) already when I downloaded it to check. Even a starting save is usually around 70-80 kb, this should be around 100.

No comments on the turns :)

Håkon
Dec 18, 2003, 03:40 AM
In which cas there is trouble. Seems like I got to go and buy PTW...never trust anything Atari put on the front of their boxes ;)

gozpel
Dec 18, 2003, 04:04 AM
Håkon, can you check your saves and see what size they are, the last couple of turns is ok. They should be around 100k in PTW format.
I can't see how the size of saves could change from PTW to Conquest? Maybe your save didn't upload fully or something. Things happens.

Håkon
Dec 18, 2003, 05:59 AM
OK. Will do as soon as I come home (which will be about 9:00 PM GMT - sorry about that - gonna see LOTR).

Affirmative
Dec 18, 2003, 01:36 PM
How did it riot? Just wondering. It should have never grown past size 6, and with our lux tax at what it was... :confused:

Smellincoffee
Dec 18, 2003, 02:02 PM
Got it. Will play it in a few hours.

Affirmative
Dec 18, 2003, 03:10 PM
Originally posted by Smellincoffee
Got it. Will play it in a few hours.

The save works?

Smellincoffee
Dec 18, 2003, 04:13 PM
I don't know, I just stuck it in my folder.

Affirmative
Dec 18, 2003, 06:37 PM
Okay, I just played my save and figured out what you did. I think. Did you remove the military police from istanbul without raising the lux tax? The removal of one did not spark immediate disorder, but when the city grew, we had a problem on our hands.
Crap, any way we can get the factory back?

Håkon
Dec 19, 2003, 12:23 AM
Yeah, sorry about that...couldn't we build some warriors to get it set up again? Funny, gozpel said the save didn't work, and it's too small - it should be about 100 Kb bigger.

gozpel
Dec 19, 2003, 03:27 AM
I think Affirmative played from HIS save to see what happened in your game. But a 29k save file is still suspicious to me. Can anyone else look at Håkon's save ?

About military, I suggested before to set up Erdine as worker station and with a barracks it will provide with warriors as well. We are early in the game and a couple of riots won't change much, just keep food at 5/turn and we will be on track soon enough :)

And yes, lux tax is there for a reason :crazyeye:

Håkon
Dec 19, 2003, 03:36 AM
Ah...yes. I looked at my file and it's actually 120 Kb on the computer. Will try to upload that later (sorry about the lux-tax)

Affirmative
Dec 19, 2003, 06:40 AM
Yeah, I played from my save. If we cut the jungle by Edrine and mine a few places we can make a 4 turn spear, matching up with the 4 turn settler.

Håkon
Dec 19, 2003, 09:59 AM
Ok. Upload is here. See if this works better.

Sorry about the long name of this file (http://www.civfanatics.net/uploads6/Osman_of_the_Ottomans,_1650_BC.SAV)

gozpel
Dec 19, 2003, 03:07 PM
Håkon, now you said sorry in your last 4 posts. Don't be sorry all the time, this is supposed to be a happy season :)

Affirmative: "If we cut the jungle by Edrine and mine a few places we can make a 4 turn spear, matching up with the 4 turn settler."

What about 2 turn warrior and 2 turn worker? Don't you like workers?

gunnerxtr
Dec 19, 2003, 04:03 PM
i agree with gozpel no of us are experts (well at least im am cetainly not) and i definatly wont be upset if mistakes are made, and if it does bother people that someone is making mistakes well then the critisizer can leave the game becasue thats not what this is about.

Affirmative
Dec 19, 2003, 06:47 PM
Gozpel is an expert. He places pretty well in GOTM. :)


Yeah, we can do a 2 turn warrior/worker thing. Just depends on what we want to do.


I still can't get that darn save to work.

gozpel
Dec 19, 2003, 07:20 PM
Me an expert? :eek: , I will pretend I didn't read that. I can admit I understand some basic stuff, but that's about it.

The save is a mystery, I got the message:

Scenario invalid! Could not open scenario file. The file may be corrupt.
And then something - DataIO operation error: Game.

Have anyone seen this before?


Workers are needed with all that jungle and warriors are a good substitute for the time being, until we can afford to start build them horses. And some people prefer swordsmen before horsemen. I'm happy either way.

Primary goal would be to settle a nice core and with settlers coming fast, it won't take long before we can tell our neighbours that they really are squatters and they have to leave the lands that are rightfully ours :)

But all this is in the future and it would be nice to see how we pull it off. If it is as Hakon guessed, that Conquest has to do something with the save, then someone has to play from the second save. I want this game to start moving, with or without riots :)

And if you guys have different ideas of how to proceed, post away.

Affirmative
Dec 19, 2003, 07:24 PM
I got the same error when I started up that save.

Gozpel
"I want this game to start moving, with or without riots"

Who is rioting! :king: :rocket:


Oops, forgot a whole lot of stuff.

Those 5 or 6 core cities should build settlers until we are fully expanded, then we should build a barracks in each, and pump horsemen or swordsmen, depending on what people like. The outer cities can just build culture or something.

gozpel
Dec 19, 2003, 07:46 PM
Originally posted by Affirmative
Those 5 or 6 core cities should build settlers until we are fully expanded, then we should build a barracks in each, and pump horsemen or swordsmen, depending on what people like. The outer cities can just build culture or something.

Good stuff and I'm totally for it.


[plasma][dance]:rocket2:

Affirmative
Dec 20, 2003, 10:54 AM
Indeed, we do need to start this moving. I'm 99% sure that Hakon's save isn't working because of conquests. So until he can get it working, Smellincoffee is up? And he will play from my save?

Håkon
Dec 20, 2003, 12:03 PM
OK. Please remove me from the roster then, cos I can't get PTW just to play this.

Affirmative
Dec 20, 2003, 12:51 PM
I can get you a copy. Not 100% legal of course :p


I think it's pretty stupid that although conquests "includes" PTW, you can't play only PTW by itself.

Affirmative
Dec 22, 2003, 10:47 AM
Soooo. Smellincoffee, want to get started?

gunnerxtr
Dec 22, 2003, 10:57 AM
we will give smellincoffee the rest of the day to take it just because the christmas season can be quite hectic also im in no position to jump in and take it so will we hopefully let smellincoffee play

Smellincoffee
Dec 22, 2003, 12:01 PM
Go ahead and skip me: my mom is going nuts with cleaning and I happen to be in the house. :(

Smellincoffee
Dec 23, 2003, 01:49 PM
Nevermind: got it.

Hakon: did you play the save using the Conquest exe or the PTW exe? I didn't buy PTW, but used Conquests. I'm in DGT1, a PTW game, and there have been no complaints about my .savs.

To play the sav correctly, just go to INfogames/Civ3/PTW. There's an .exe in there. I put a shortcut to mine on the desktop, making a total of three: Civ3, PTW, and C3C. :)

I think this might be the problem, so I won't play it in case this is in fact the problem. :)

gunnerxtr
Dec 23, 2003, 02:51 PM
why dont you play this turn and if we hear from Hakon then he can jump in and take the next turn

gozpel
Dec 23, 2003, 08:42 PM
Agree to that. Give it a shot smellincoffee and then we will know for sure.

I like this game and want it to continue. :)

Smellincoffee
Dec 23, 2003, 08:58 PM
Right-o, will play shortly. :)

gozpel
Dec 24, 2003, 05:23 PM
I wish for a working save in our Christmas stocking :)

Good luck Smellincoffee and Merry Xmas to all.

Smellincoffee
Dec 24, 2003, 10:19 PM
In a nod toward tomorrow being Christmas, I temporarily replace my default graphics with the winter graphics.

http://www.civfanatics.net/uploads6/light_snow_otto.jpg

And a light snow fell upon Turkey that night....


Inherited- 2110 BC: Move writing to 50%, breaking even. Quick tech update:

Arabia: up Mysticism.
Persia: dumber than the sod outside my house.
Zululand: slightly dumb. (down Masonry and Wheel)
Carthage: down Pottery, Wheel, and Ceremonial Burial
Greece: same situation as Zululand.

Turn 1- 2070 BC: Watch our troops teleport around, change some stuff in preferences. ;)

Turn 2-2030 BC: Found ¡Feliz Navidad! where the previous player had a go-to. Next player can change this if he's a mean ol' bah-humbug-speaking scrooge. ;) Barbarians wandering around.

Two turns where I don't remember the dates: er, nothing.

Turn 5?- 1950: We have another warrior/settler pair ready, but where to send them? Decisions, decisions...

Turn 6- 1910: Exploring.

Turn 7- 1870: Found Deck the Halls next to the ocean. Yummy food site.

Turn 8-1830: Found We Three Kings on the river. One of our warriors whacks a Parthian barb. To my relief, the barbarian doesn't sneak in a Parthian shot. (Snicker)

Turn 9- 1790: Exploring.

Turn 10- 1750: Learn Iron Working from the Nubians. Abu will gladly sell Mysticism for IW and 60 gold, next player. Istanbul suprises me and grows to level seven (too busy herding barbarians to keep and eye on that) and riots.

http://www.civfanatics.net/uploads6/Christmas_istanbul.jpg

---------------

Sorry if I made any really stupid decisions that I'm not seeing now, but I'm sort of sleepy. I wanted to do it tonight because I'm hoping for a new machine tomorrow-- and if so, then I'll get to spend most of the day setting it up. :D



|-- The Snow is Melting --| (http://www.civfanatics.net/uploads6/XTR001_1750.zip)

gozpel
Dec 24, 2003, 11:28 PM
Brrr, that looks so cold. We have Xmas in Australia too and it's around 32 C.

have to love this :) -> "Watch our troops teleport around, change some stuff in preferences."

Good turns as I see it. A riot here and there won't kill us, as long as we don't use that as a template :D

gunnerxtr
Dec 24, 2003, 11:59 PM
well i wont be able to get it tonight and definatly not tommorow so if someone wants to jump in there i would be happy to swap them otherwise i will grab it friday most likely

gozpel
Dec 25, 2003, 12:18 AM
I'm not even on the roster on the first page so I don't know who is up next?

Is it me? If so I could take it tomorrow, please update the roster gunnerxtr.

The save works for me, I just checked it, so Smellingcoffee seem to have the answer to our troubles :goodjob:

Håkon
Dec 25, 2003, 04:06 AM
Originally posted by Smellincoffee
Nevermind: got it.

Hakon: did you play the save using the Conquest exe or the PTW exe? I didn't buy PTW, but used Conquests. I'm in DGT1, a PTW game, and there have been no complaints about my .savs.

To play the sav correctly, just go to INfogames/Civ3/PTW. There's an .exe in there. I put a shortcut to mine on the desktop, making a total of three: Civ3, PTW, and C3C. :)

I think this might be the problem, so I won't play it in case this is in fact the problem. :)

What CD do you have in to play the PTW game? I get an error message in French saying (I think) "Wrong CD-ROM inserted, please insert correct CD-ROM" when I play with the Conquests CD...

gozpel
Dec 25, 2003, 06:05 AM
You can help a gazillion of people if you talk about this Håkon
Perhaps settings in PM's?
I think it's wonderful anyways and even if I can't decide anything, I decide you're still in the game Håkon. If there is a chance you can copy Smellincoffee's settings, you're definetaly IN.

God jul, gutten

and Merry Xmas to you all :)

Håkon
Dec 25, 2003, 06:15 AM
Originally posted by gozpel
You can help a gazillion of people if you talk about this Håkon
Perhaps settings in PM's?
I think it's wonderful anyways and even if I can't decide anything, I decide you're still in the game Håkon. If there is a chance you can copy Smellincoffee's settings, you're definetaly IN.

God jul, gutten

and Merry Xmas to you all :)

God jul :)

(how on earth do you know Norwegian?)

N00b question - what are PM's? (I'm guessing it's not personal messages ;))

gozpel
Dec 25, 2003, 06:35 AM
PM''s are personal messages! This way Smellincoffee could direct you without tainting the thread :)

I patiently wait for your responses. I'm sure the others still want you in the game, so we keep it on hold for now.

Me knowing Norwegian? I'm a mysterious guy with many mysterious talents :)

For you that doesn't understand God Jul, it simply means Merry Christmas in Håkon's language. :)

Affirmative
Dec 25, 2003, 07:59 AM
gozpel, gow many languages do you know... :)

whack em on the head :lol:

gunnerxtr
Dec 26, 2003, 03:00 PM
ok the front page is updated and as far as im concerned Hakon is still on the team if he still desires to be

sorry for the bad news but i cant play today either as its my dads birthday so any of you that want to swap w/ me go right ahead and play the next ten turns

Håkon
Dec 26, 2003, 03:47 PM
Well, I've still got to get my PTW fixed...so please put that as a "delay" until that's sorted...I'll PM Smellincoffee and see what settings he has.

Smellincoffee
Dec 26, 2003, 07:13 PM
Just wondering, but who's patched and who's not? I have the patch, but it's not installed.

gunnerxtr
Dec 27, 2003, 01:13 AM
oh good point SC i patched a while ago

gunnerxtr
Dec 28, 2003, 01:37 AM
sry ill play the game definatly tommorow so, i shuld try to just expand like crazy and keep the settler factory going? could you guys outline again waht i have to do to make sure the settler factory runs smoothly?

gozpel
Dec 28, 2003, 02:05 AM
Keep it at 5 food per turn and keep those ungrateful peasants happy :) That's all really.

gunnerxtr
Dec 28, 2003, 10:26 AM
ok, i'll do my best, playing now

gunnerxtr
Dec 28, 2003, 10:54 AM
1-
Edrine Settler> spearman
Move warrior scouts

2-
Istanbul Settler> Settler

IBT zulu begin collousus

3-

zzzzz just move units

4-
move units around, find a zulu border

5-
Feliz navidad spearman> worker
Settle Izmit >warrior

6-
Istanbul Settler> Settler (we need more spearmen/ warriors but im afraid to tinker with the factory)
Talk to Japan
Settle Aydin > warrior

7-

Istanbul settler > settler

8-
zzzzzzzzz

9-
Edrine spear> spear ( i feel we need more units for escorts and garrison)
We 3 kings warrior> worker

10-
Damn!!!! on my last damn turn Istanbul riots ahhhhhhhhhhhh im sorry guys!

Well i learned how to do a settler factory thanks to you guys but carelessness on my part led to a riot my apologies, however there were many settlers built and we have secured some valuable territory.:cry:

The save (http://www.civfanatics.net/uploads6/Osman.SAV)

Smellincoffee
Dec 28, 2003, 12:23 PM
I take it then that we should all patch up?

gozpel
Dec 28, 2003, 01:20 PM
Now I got the same funny message, "can't open scenario file blabla" when I tried gunnerxtr's save.

I play on ptw 1.27, forgot to mention that.

Smellincoffee
Dec 28, 2003, 02:01 PM
:confused:

Oh, wait, this isn't Conquests. Gunner, you may have played the PTW sav with your Conquests exe... (same extension, easy mistake to make)

gunnerxtr
Dec 28, 2003, 05:32 PM
damn, this is sooooo frustrating i thought that PTW could be played with conquests, oh well i guess i will replay those turns... look on the bright side istanbul will not riot this time:D

i cant play today but tommorow i have free time, so tell me what i did wrong on the last ten turns and i will correct it this time:D

gunnerxtr
Dec 28, 2003, 05:37 PM
gozpel if u have time tonight go ahead, u and i could just swap places sorry for delaying the game so much

gunnerxtr
Dec 29, 2003, 11:34 AM
1-
Edrine Settler> spearman

2-

Istanbul Settler > settler

IBT- zulu building colossus

3-
-Find japans border

4-
F-navidad spearman> spearman
W3K spearman > spearman
Izmit founded > warrior

5-

Istanbul settler> settler

IBT persians begin pyramids

6-
zzzzzzzz

7-
zzzzzzzzz

8-
Aydin founded > warrrior

9-
WE HAVE A PROBLEM - a barb pillaged our irrigated cow, so we lost all of that food per turn!

10-
Istabul settler> warrior (the factory is off so i dont know what to do really _its overwritable_)
Deck the Halls spearman > warrior


save (http://www.civfanatics.net/uploads6/Osman1.SAV)

gunnerxtr
Dec 30, 2003, 06:16 PM
ok gozpel is up

gozpel
Dec 30, 2003, 07:24 PM
I got it, as soon as the fileserver will let me download the save.

I doubt I will be able to play on New Years eve though, or would you prefer that? ;)

Smellincoffee
Dec 31, 2003, 09:21 AM
You know there is no entertainment outside of Civ....

[dance] :whipped:

Affirmative
Dec 31, 2003, 09:35 AM
Hah, entertainment outside of civ? What are you talking about gozpel. ;)

gozpel
Dec 31, 2003, 03:38 PM
Pre-turn: Eek, who let all those barbs in to our territory? Someone is a spearman freak, we can build 2 warriors for the cost of one spearman. Change Feliz Navidad to warrior, will lose a couple of shields, but we need workers too, to improve that area. Spear from Edrine kills a barb. Change Production in Edrine to temple. After the temple Edrine will build GL.

Check diplo and sell Zulu a couple of contacts for 124g, sell Pottery and contact Rome to Carthage for 85g. Sell contact Rome to Persia for 31g. Sell contact Persia to Rome for 16g. Sell Pottery to Japan for 10g. Sell 3 contacts to Arabia for contact Egypt and 11g. Cleo knows nothing and is broke.

I sold off contacts because the expansionist civs will know the others soon enough, the trades gave us 277g and contact with Egypt. And all that gold was rightfully ours anyway. Btw, Arabia would only pay 9g for writing, so they almost finished researched on that, expect everyone to know everone soon. Arabia still knows Babylon, but I won't trade Writing + 160g for contact. Arabia is up Mysticism on us as well. Maximize research on Lit -> 14 turns at -1gpt, lux tax zero for now.
Move warrior out of Deck the Halls.

Finally I'm ready to start playing my turns :)

1475bc - IT spear with settler defends against barb. Feliz Navidad warrior -> worker. Move warrior out of Feliz Navidad. A worker will chop forest near Edrine to hurry temple. Southern warrior spots dark blue borders. Yep, Arabia knows Writing now.

1450bc - Istanbul warrior - settler. New warrior attacks barb and wins. We Three Kings spear -> worker. Warrior trips over goodyhut and gets 50g. Luxtax 20% since Istanbul is pop 5 now. Feliz warrior next to barbhut. Change production in Izmit to worker.

1425bc - Warrior kills barb. Other warrior attacks barbhut and wins, gets promotion and 25g. Fawlty Towers are founded on hills SW of Istanbul -> warrior. Say hello to Hammurabi, I trade Alphabet for Myst and their 3g. Buy a worker from Arabia for 106g. Change citizen in Izmit to work another shield to get worker faster.

1400bc - Deck the Halls warrior -> worker. Izmit worker -> worker. New worker will team up with logger at Edrine and continue to help improve this towns area, since Edrine will build a wonder! Warrior near We Three Kings attacks barbhut and wins, gets promotion and 25g. Goodyhut spotted near Feliz Navidad.

1375bc - Konya founded -> worker. Trade 3 contacts to Babylon for a worker. Alphabet and contact Egypt to Persia for HBR.

1350bc - Istanbul settler -> worker. Feliz Navidad worker -> worker. We Three Kings worker -> temple. Warrior on to GH and gets a conscript. Give Caesar Burials and a couple of contacts for a worker and he is cautious.

1325bc - IT Good ole Xerxes demands contact, I say no and he backs down.

1300bc - Aydin warrior -> worker. Fawlty Towers warrior -> worker. Deck of Halls worker -> temple. Sell a couple of contacts to Persia for 25g. Istanbul worker -> barracks.

1275bc - Edrine temple -> Pyramids. Adana founded -> warrior. We have to build tight because of earlier city placements, but that's alright. Not all cities has to be megapolis'es. I give Alphabet and contact Egypt to Japan for a worker. Sell a couple of contacts to Babylon for 25g.

1250bc - Nothing really, I moved 3 foreign worker to a wine-tile, they are supposed to build roads only to connect cities. The 2 workers next to them can continue building mines/irrigation. Edrine is set for Pyramids, change to GL when Literature is researched in 2 turns. Other cities production can be changed if next player feels like it. Squeeze in 2 cities between Istanbul and Feliz Navidad so we don't lose tiles, crowded space is better than lost space...or no space :)


The Save (http://www.civfanatics.net/uploads6/XTR_1250BC.SAV)

gozpel
Dec 31, 2003, 03:58 PM
Our empire with a few dots:

http://www.civfanatics.net/uploads6/xtr-1250bc.jpg


These cities will be crowded, but they can still build barracks and military, with the occational worker. Istanbul is set for barracks, change to settler if that seems better... we can probably build 4 turn settler/warrior at 5-7, when tiles are improved there.

Affirmative
Dec 31, 2003, 04:31 PM
Got it and going, had to take a break from GOTY 27, it's killing me :cry:

gozpel
Dec 31, 2003, 05:26 PM
Hot damn, I forgot GOTY!!!

I scrapped gotm26 and totally forgot the new game and didn't realize the meaning of Dec 31th. It's not the end of a year, it's the beginning of a new gotm :)

Affirmative
Dec 31, 2003, 05:48 PM
Pre-turns: Wonder why the heck we are researching lit on full strength. We can make more money, and still get the GL in the same amount of turns, Just use the palace pre-build.

Someone went re-naming crazy... :p

Lose the barracks in Istanbul, we might as well keep our settlers going until our space is maxed out. Cities = power. Well, the possibility for power at least.

Turn 1 1225 BC: Foreign workers connect another wine to our road network, move to connect fawlty towers to the empire. Conehead, our valient regular warrior pops a hut and gains a follower. Spots a barb camp, both will move in and take it.

Turn 2 1200 BC: Settler done in Istanbul, forgot the settler factory was broken, set to warrior to fix it. Settler sent South-East to claim the sprices, Adana set to temple so cultural expainsion will bring iron into borders. Workers continue to road around. Warriors continue to roam around.

Turn 3 1175 BC: 4 Cities make workers, I tell them to make some more. :) Our conscript warrior beats a barb camp and takes 25 gold.

Turn 4 1150 BC: Istanbul completes a warrior and fixes the 4 turn settler factory, it's back to doing what it's good at. :)

Turn 5 1125 BC: Worker completed in Konya, set to roading. Workers in the edrine area sent to chop jungles at edrine, we really could use an extra bonus grassland in that area. Right now it can make 7 shields, I'd like to get it to 10 spt before we start massing horses.

Turn 6 1100 BC: Nothing much happens, I start thinking about the terrible start for the GOTY. ;)

Turn 7 1075 BC: Something needs to happen! :lol:

Turn 8 1050 BC: Sinop founded, iron is within our borders, istanbul produces settler, I'm being retarded, and can't figure out how I had the settler factory set up so it wouldn't require micromanagement. Don't worry, it still works, just micromanage. Doh!

Turn 9 1025 BC: Workers run around.

Turn 10 1000 BC: 2 workers built in Aydin and Izmit.


http://www.civfanatics.net/uploads6/minimap1000bcxtr.jpg

What we have at 1000 BC:
Military:
Settler: 1
Worker: 14
Warrior: 17
Spearmen: 5
Foreign Workers: 4

Infastructure:
Temple: 1
Granary: 1
Barracks: 0

Cities: 11

Keys to the game:

Literature will be finished in 19 turns. Please, do not change our science rate. We are researching with a lone scientist in "We three kings". After literature is done change him to something else or research towards chivalry.

We really need more cities. Keep pumping settlers to the outside of our empire. We can fill in the un-worked tiles with later settlers. Right now space is the most important thing!

As far as workers go. A general rule could be one native worker per town. We have actually surpassed that, but I think it is best to pump about 30 workers total ASAP, because we don't want to take production away from later buildings like markets and libraries because we need workers.

Final things: The horses near istanbul and the Iron near Adana have yet to be connected. We need to get to those soon.

Good luck.

Onward and upward! (http://www.civfanatics.net/uploads6/XTR_1000BC.SAV)

Affirmative
Dec 31, 2003, 05:49 PM
Originally posted by gozpel
Hot damn, I forgot GOTY!!!


It's impossible my friend. I'm dead serious! :)

gunnerxtr
Dec 31, 2003, 06:00 PM
good job guys

gozpel
Dec 31, 2003, 06:10 PM
I wanted to research Lit as quickly as possible, so we could head on for a 40-turn gambit on Poly. We don't need money right now and we will probably be extorted anyways.

Good turns anyways!

ps. I downloaded the GOTY and I will see how you managed to screw up a juicy start position like that ;)

Affirmative
Dec 31, 2003, 06:39 PM
Shush it! How ever did we americans succeed with all of those plains in the midwest. Ugh.

Smellincoffee
Jan 01, 2004, 02:03 AM
Sodbusters and barbed wire. ;) Who's up, Hakon?

Affirmative
Jan 01, 2004, 11:46 AM
Yep, hakon is.

Håkon
Jan 01, 2004, 11:51 AM
Skip me please. PTW still isn't working.

gunnerxtr
Jan 03, 2004, 11:33 AM
i guess that means that SC is up

Smellincoffee
Jan 03, 2004, 08:59 PM
Aye aye. I won't bother the science rate. What's our stance on trading techs? (IIRC, Persians would sell us Phil. for 188 gold)

gozpel
Jan 06, 2004, 03:43 AM
Originally posted by Smellincoffee
You know there is no entertainment outside of Civ....

[dance] :whipped:

Then get this game going, mate! :)

I think we want 2fers, but if stuff is cheap enough, get it. Money only last so long.

Smellincoffee
Jan 06, 2004, 01:58 PM
-- :( Skip me. Between church (revival all this week. :) ) and the spring semester at college starting, I haven't had time to grab it.

Affirmative
Jan 06, 2004, 02:49 PM
Gunner, you're up. :)

gunnerxtr
Jan 06, 2004, 04:11 PM
ok got it wont be able to play now, but maybe later today

- gozpel should we start concentrating more on spears than warriors or still warriors

BASIC GOALS
-expand territory
- gain tech
-spend money if its cheap
.... feel free to tell me what i should be doing

Affirmative
Jan 06, 2004, 08:17 PM
Depends, do we want to attack with swords? I think that we should start moving towards putting a spear in every city and then horsemen. Horseman>Knight>Siphai :love:

gunnerxtr
Jan 06, 2004, 09:13 PM
ok, wont get to the game today i dont think hopefully tommorow
:(

gozpel
Jan 07, 2004, 07:38 PM
Spearmen is good, we'll need them when we start the aggressive expansion phase :)

We have to try to mix units with infrastructure, since both are important the bigger we get. And horses now and again, they are the blessing for our future success.

gunnerxtr
Jan 07, 2004, 07:45 PM
IT-
Greeks building Pyramids

1.
buy Philosephy from zulu for 140g

2.
Istabul settler> warrior in an attempt to get the settler factory going again
Feliz Navidad worker> temple

3.
W3K temple> barracks
Faulty Towers worker> barracks
Sinop warrior> warrior

4.
Istabul warrior> wealth i think this is the right thing to do to get it back in the settler factory

5.
zzz

6.
Izmit worker> temple
Konya worker> warrior
Switch Istabul to Settler back on the settler factory now i think
Found Kafa on spot designated by Gozpel

7.
Horses are connected WOO HOO!
DTH temple > barracks
Trade Babylon writing and 270g for math

8.
Ankara is settled on another spot designated by Gozpel

9.

Istanbul settler> settler (i may have not fixed the factory)
Sinop warrrior> spearman
Iron Connected! woo hooo!

10.
Adana temple> spearman

save (http://www.civfanatics.net/uploads6/OTTO775bc.SAV)

gunnerxtr
Jan 07, 2004, 07:46 PM
thats all for now as i shoulld be doing hwk maybe i can posta screenie later

gunnerxtr
Jan 07, 2004, 08:28 PM
http://www.civfanatics.net/uploads6/world.JPG

gunnerxtr
Jan 09, 2004, 06:04 PM
well not much response, but gozpel is up, i guess SC could play his turns if he wants

gozpel
Jan 10, 2004, 04:21 PM
I was waiting for smellingcoffee, I give him a little more time...I'm a bit busy today.
I check tonight or early tomorrow, if he hasn't grabbed it by then, I take it :)

gunnerxtr
Jan 10, 2004, 04:47 PM
ok sounds good

gozpel
Jan 12, 2004, 02:26 AM
Pre-turn: Put a couple of entertainers to work and change a couple of cities to barracks. Buy 2 workers from Carthage for Philosophy and 114g. Change Izmit to worker.

750bc - IT warrior survives barbattack. Zulu builds Colossus.
Izmit worker -> temple. Change Aydin to temple so we can get the cow.
I check diplo and I get MapMaking and a worker from Zulu for WM and 170g. I trade maps around learning the worldmap and getting around 350 gold + CoL.

730bc - We learn Literature, set research to 40 turn Republic. We Three Kings barracks -> horseman. Salonika founded -> barracks. Clyde the conscript attacks a barbcamp and collects 25g.

710bc - Istanbul settler -> settler. Ankara warrior -> worker.

690bc - Seljuk disposes of a barbcamp and gets 25g.

670bc - Buy a worker from Carthage for WM and 64g.

650bc - Deck of Halls barracks -> galley. W3K horse -> settler.
We are missing 2 civs, so this pangea turned out to be continents :) So I build a galley.

630bc - Istanbul settler -> settler. Fawlty Towers barracks -> spearman.

610bc - Konya barracks -> spearman. Adana barracks -> spearman. Ankara worker -> barracks. Mugla founded -> worker.

590bc - Babylon builds the Oracle.

570bc - Kafa barracks -> spearman. Warrior disposes of barbcamp and gets 25g. Denizli founded -> barracks.

Great Library in 21 turns. Republic in 32t.

Every time Istanbul builds a settler, just put a citizen back onto the wheat and we have our 4 turn factory.

I played 10 turns and just now noticed the weird date. Next player can play 11 turns to even it out.


The Save (http://www.civfanatics.net/uploads6/XTR_570_BC.SAV)

gunnerxtr
Jan 12, 2004, 04:39 PM
looks great gozbel, affirmative is up IIRC

gunnerxtr
Jan 14, 2004, 10:49 AM
its been a week since anyone but gozpel or i has posted in this game, and if i dont hear from anyone else soon i will jsut close the game

Smellincoffee
Jan 14, 2004, 01:38 PM
Sorry, like I said-- church has been having a revival and college just started the spring semester. My classes have different times than last semester so I'm trying to find my routine.

gunnerxtr
Jan 14, 2004, 06:54 PM
ok, thats fine, its great to hear from you though. now if we could just get affirmative and hakon to check in and see if they even want to continue this game

Affirmative
Jan 14, 2004, 08:09 PM
This weekend I had a huge project due. I finish that and then I get sick! Bah! I'll get this done tomorrow.

gunnerxtr
Jan 14, 2004, 11:08 PM
ok, good to hear from u affirmative

Håkon
Jan 15, 2004, 09:00 AM
Well, I'm in a bit of a tight spot. PTW still isn't working, and probably never will...

gunnerxtr
Jan 15, 2004, 10:32 AM
lol, ok, that sounds like a legitimate reason ;)

Affirmative
Jan 15, 2004, 06:04 PM
Well, I'm starting.

Affirmative
Jan 15, 2004, 06:34 PM
Turn 1: We Three Kings and Istanbul build a settler. Deck the Halls builds a Galley. Ralph is disbanded, he is stuck in hostile territory and is not worth the effort for his two shields. Research is now done by a scientist, we are now saving like 12 gpt or something.
Turn 2: I notice someone sent a worker on a little irrigation errand down in Egypt. However, I can't see why. :lol: I'm loopy right now.
IBT Persia makes a demand for TM and 84 gold, he is on the other side of arabia, I tell him to shove it. He declares war.
Turn 3: I make an embassay with Arabia. We make an ROP.
Turn 4: Nothing much, Spears shuffled a bit.
Turn 5: Again, nothing much, I notice we still don't have a settler factory. I'm thinking that every time the save is loaded, citizens get shuffled a bit and goof.
Turn 6: Bolu founded, Urfa founded. A bunch of workers work. Gozpel stumbles upon some native savages and steals 25 gold from 'em.
Turn 7: Lots of workers working.
Turn 8: Zulu declares war, they have to go through Babylon and Arabia to get to us. :lol:
Turn 9: Bingol founded, a lot of spears produced.
Turn 10: Workers captured by Zulu, seems that they were already in Arabia. Hmm. Oh well, one lowly worker.

The Old Man of Europe (http://www.civfanatics.net/uploads6/XTR_370_BC.SAV)

gozpel
Jan 16, 2004, 04:08 AM
Good to see you back Affirmative :)

I suppose we can continue with 4 players, I think Hakon left since his C3C PTW didn't seem to be compatible.

Ah well, hopefully Smellincoffee still can be able to play between real life turns?

gunnerxtr
Jan 16, 2004, 10:48 AM
good turns affrimative! i will give SC a day or two to post, i dont have much time to grab it now because of finals at my school, so if you want gozpel jump in and grab it.

gozpel
Jan 17, 2004, 01:45 AM
I can't play until tomorrow, if noone else taken it when I check back then I grab it.

Smellincoffee
Jan 17, 2004, 02:43 AM
I'm 'ere.

gozpel
Jan 17, 2004, 01:04 PM
Originally posted by Smellincoffee
I'm 'ere.

Then you're up :)

gunnerxtr
Jan 19, 2004, 08:20 PM
wow i have no time these days, my finals are here, so skip me when my turn comes up and i will be back to take them next rotation! i will be checking on the game of course

Smellincoffee
Jan 19, 2004, 08:50 PM
Then you're up. :)


Ah, right-o. Got it!

Smellincoffee
Jan 19, 2004, 10:18 PM
Inherited:

I spend a few minutes poking around the advisor screens attempting to gauge the state of our union. Three of our cities remain disconnected from the rest of the kingdom.

War:
We have an Average military compared to the Persians.
We have a Strong military compared to the Zulu.

Well, that's good. Unfortuanately, both the Persians and the Zulu are highly agressive, which means they'll refuse our envoys for a good while. We have an average military compared to the Carthaginians. Everyone else is weak. The Zulu didn't just declare war; they're in a military alliance with Persia.

Battle of Mulga: four companies of Zulu warriors attack Mulga. They lose half of their strength, but overwhelm us and burn the city to the ground. Grr..

Turn 1- 350 BC: Mutiny aboard our only galley causes it to sink. The people expand the palace, oblivious to the fate of the Mulgans. We Three Kings settler is done, jogs to Fawlty Towers. I plan to resettle on Mulga's ruins. Two Persian archers approach Aydin and we sneak some envoys over to talk with them. They're insulted at our terms for mutal peace. Uh-oh. We talk to them some more, and it turns out the Bank of Persia is pretty poor. All they want for peace is gold. Forty pieces, not so much to ask! It's a deal!


Now that the stronger of the two is out of the way-- with no reputation to boot-- we can focus on giving Shaka a stiff kick in the rear end. Shaka, by the way, refuses to see our envoys. He sends them home with their beards shaved halfway off and their robes cut to the rear*. Mean ol' Shaka.

Turn 2- 330 BC Shaka is definately not amused at our silk-tounged diplomats encouraging Persia to abandon the war effort, and he gets Rome to join his cause. Grief. Also, our military advisor says there's lots of guys in grey loincloths around one of our cities.

Just wondering, but can someone explain why we're using scientists as opposed to the bank to research? I realize this is used on the higher levels out of nessescity, but at regent it shouldn't be needed. The Bablyonians are three techs ahead of us.Then again, we're building the Great Library, so it might not matter. The Zulu warrior outside of Bingol fortifies, awaiting the arrival of his equally hairy friend.

Turn 3- 290

Battle of Bingol:

A Zulu company attacks the city, die. The other company doesn't attack, but remains squatting in their camps.

Turn 4- 270:

Found Riza where the go-to sent him. The area is filled with those delightful barbarian fellows. Troops arrive in Bingol.

Turn 5- 250:

Barbarians assault Riza; die. An armed escort guides our diplomats into the beautfiul hilltop city of Zimbabwe, where we force a council with Chief Shaka. ("Beetle", in their tounge. :lol: ) Our diplomats doubt that peace can be obtained simply for peace, so I authorize them to sweeten the pot. Sixty peices of gold later, Shaka is now our polite buddy. Our polite buddy with no reputation. Ah, how sweet it is to ruin the AI's life. Now all's left is Caesar!

Turn 6- 230

Gozpel survives an attack by barbarians, then decides he's had enough of this scenic mountainside crap and retreats to Riza.

Turn 7-210: New Mulga founded on Mulga's ruins. The settlers poke around the ashes for anything recognizable, but find nothing. I say we nuke those Zulu as soon as we win the game. Found "Kirkaleli" near Egypt.

Arabia signs a military alliance against us. I'm noticing a trend. A disturbing trend. Both are level four agressors, by the way.

Turn 8- 190 BC

Start shuffling swordsmen toward the Arabic border. They're close enough to do something to us ,despite the fact that they're weak compared to us.

Turn 9-170

We walk into Rome, where Caesar seems to be having a problem with his buddies in the Senate. He offers ten gold and a signed peace treaty if we beat them up for him. So we do. Caesar says something in that weird tounge of theirs to some fellow he calls "brute". I know who the real brute is-- Caesar! He's the third fella to lose his reputation.

Turn 10- 150 BC: Barbarians pillage improvements on one of our towns. Arabia shuffles a spearman toward our border, probably intent on pillaging. As word gets around that Sultan Smellincoffee has ended a third war, the people celebrate his name.

Next Player:

There is an entertainer in Izmit! Return him to his place in the fields. I had to turn him into an entertainer due to our sole policeman (the warrior) exiting the town to kill a barb horseman. Lone scientist in Adana. He was in Istanbul but I had happiness problems there and had to turn the scientist into an entertainer. There are barb horsemen on our eastern border. I've been focusing on jungle-clearing and city connections, so most of our workers are chopping wood.

And with that, Smellincoffee, the Venerable Peacemaker, picks up the sword to guard New Mulga.



:goodjob: (http://www.civfanatics.net/uploads6/sultansmellincoffee.zip)

Affirmative
Jan 20, 2004, 07:40 PM
:lol: Great turn log!

gozpel
Jan 21, 2004, 02:58 PM
Have to love that write-up :D Nice diplo tactics there too.

I got it and will play soon.

gozpel
Jan 22, 2004, 04:12 PM
Pre-turn: Teleportation on.
I see we are doing 10% research on Republic (12 turns to go) and see what happens when I move slider to zero. We gain 8 gpt, from 63 to 71. I take this opportunity to trade with Egypt, we get ivory for spices, WM and 139g.
I leave a scientist in Izmit, the city can't grow beyond 6 atm and Rep still in 12t. Put entertainer to work in Adana and library due in 2 instead of 3. Great Library due in 2 in Edrine.

Eek, there is a stack of 14 native and 3 foreign worker that will be attacked if I press enter! Darn barbhorses, there's a bunch of them. I shuffle some troops around and manage to put a spear on the workerstack.

130bc - IT - barbs pillage 2 tiles around Feliz Navidad and Edrine.
Izmit spear -> barracks. Notice Istanbul doesn't have barracks, switch from sword to that, due in 1t. Move out Smellincoffee from New Mulga to intercept an Arabian settler pair.

110bc - Istanbul barracks -> horseman. Edrine completes the Great Library -> barracks. Konya sword -> sword. Adana library -> horseman. Kafa settler -> horseman. Switch a couple of cities to barracks to give our upcoming troops veteran status.
I kill a couple of barbs in our territory. Clyde the conscript disposes of a barbhut, promotes to regular and gets 25g.
Arabia builds the Great Wall and Persia is constructing the Lighthouse.

90bc - IT - We learn Polytheism, Currency and Construction from the GLIB and we enter Middle Ages. We learn Monotheism.
Fawlty Towers swordsman -> horseman. Attack a barbhorse with a spear, who wins and promotes to elite.

70bc - Not much, trade WM around and gain 91g. A couple of cities is becoming unhappy, I set luxtax to 10% to keep production going.

50bc - Istanbul horse -> horse. We Three Kings sword -> horse. Aydin barracks -> horse. Adana horse -> horse. Bolu library -> barracks. Poprush library in Urfa for exactly 20 shields.

30bc - IT - We learn Monarchy from GLIB, I think we should wait to change gov until Republic.
Edrine barracks -> horse. Urfa library -> barracks. Attack settler guarded by 2 spears with horse, which dies. Attack with sword. kill one spear. Attack with reg warrior who dies. Attack with spear, who wins and promotes to elite. Stupid stunt, I know but I was tired of playing hide and seek and we got 2 new workers. Plus our swords are intact.

10bc - IT - Persia and Egypt are building Hanging Gardens.
Salonika library -> horse. New Mulga worker -> library. Karabuk founded -> library.

10 AD - Istanbul horse -> temple. Feliz Navidad barracks -> horse. Fawlty Towers horse -> library. Adana horse -> horse.
I check dip[lo and a couple of civs knows the Koreans. I buy contact from Greece for 103g and WM. Korea is backwards, but I sell our WM for their WM and 132g. I trade around the new contact and map and get 400g back. Zulu alone knows Republic, we are still 4 turns away.
I decide to get peace with Arabs for their WM and 31g. We will be in a new government soon and major infrastructure work will take place, no need for war just yet.

30 AD - Edrine horse -> settler. Kafa horse -> library.

50 AD - We Three Kings horse -> horse. Konya sword -> library. Sinop barracks -> horse. Denizli horse -> library. I buy an Arabian worker for WM and 105g.

We'll learn Republic in 2 turns, switch immediately and then start to build some marketplaces and stuff.
I think we should research Chivalry after govchange at a decent pace at least, we have the foundings - 3305g and 68gpt for now.
Deck the Halls is slowly building the lighthouse, I don't think we will be first to that or HG...if not, switch that to Palace as prebuild for another wonder.
Edrine's settler is due in 2t, grab some more jungle :)


The Save (http://www.civfanatics.net/uploads6/XTR_50AD.sav)

Smellincoffee
Jan 22, 2004, 05:57 PM
Did "I" get that settler pair? :lol:

Nicely done. Sorry about not noticing our lack of barracks, but I didn't plan to get involved in four wars. :lol:

gozpel
Jan 22, 2004, 06:52 PM
No sorry :) he was one step behind for a few turns, but next time mate, next time :)

Affirmative
Jan 22, 2004, 08:55 PM
Good turns good turns, who's up?

Smellincoffee
Jan 24, 2004, 02:44 PM
XTR or Hakon, I think. We're not exactly going by the first page roster. :lol:

gunnerxtr
Jan 24, 2004, 03:16 PM
im really sick, so if hakon or anyone else wants to take it its fine with me

Håkon
Jan 24, 2004, 03:24 PM
Skip me. I don't think the patches have corrected the PTW problem, and I get an error message every time I load PTW.

Smellincoffee
Jan 24, 2004, 03:51 PM
Back to Affirmative, then?

Affirmative
Jan 25, 2004, 04:20 PM
Nah lets just wait for XTR. He won't be sick for too long, hopefully.

gunnerxtr
Jan 25, 2004, 04:44 PM
ok then, got it

gunnerxtr
Jan 25, 2004, 05:10 PM
1-
-Izmit rax> courthouse
-Ankara horseman > courthouse

IBT- greeks begin HG
japanese begin great lighthouse

2-
-just move some units

3-
zzzzz

IBT - Republic researched, start on Feudalism (on the way to chivalry)

4-
-REVOLT to republic

5-
- zzzz (anarchy turns lol)

IBT --

6-
-see above

7-
- zzzz


8-
-nothing really

IBT- Babs start HG

9-

10-
-zzzz

Still not out of anarchy, very uneventful turns. no screenie on acount of nothing changin:p

Smellincoffee
Jan 25, 2004, 10:34 PM
I don't think Xerxes will be that stupid again. He "phears" the wrath of the Turkish Diplomatic Corps. :lol: How long is our anarchy supposed to last? Considering the size of our little empire, I'm thinking six to seven turns...

gunnerxtr
Jan 25, 2004, 10:37 PM
Originally posted by Smellincoffee
How long is our anarchy supposed to last? Considering the size of our little empire, I'm thinking six to seven turns...

Is there a way to know this for sure, and i have just missed this over the years?:confused: :crazyeye:

gozpel
Jan 26, 2004, 01:31 AM
The more cities you have the worse draw out of the bucket, But sometimes you can be lucky enough to get a 4 turn anarchy with plenty of cities. But as SC said, we probably look at 7-8 turns.

You can see how many turns for revolt to finish in the city screen, the advisor tells you :)

gunnerxtr
Jan 26, 2004, 10:29 PM
oh, thanks, thats a good bit of info to know. :)

gozpel
Jan 27, 2004, 05:27 AM
Tighten the reigns gunner! You're the leader :)

I have no clue of whom is up next.

Smellincoffee
Jan 27, 2004, 09:50 AM
According to the first page roster, me, but has the rotation already gone around so quick?!

gozpel
Jan 27, 2004, 04:48 PM
Illness and dropout messed up the roster a bit, so if we just continue by the roster, we'll be back in order soon enough :)

gunnerxtr
Jan 27, 2004, 04:52 PM
lets go like this:
-affirmative
-SC
-gozpel
-gunnerxtr

Smellincoffee
Jan 27, 2004, 06:36 PM
Fine with me. :)

Affirmative
Jan 27, 2004, 08:27 PM
So, I'm up?

gunnerxtr
Jan 27, 2004, 09:26 PM
if thats ok with u :)

Affirmative
Jan 30, 2004, 03:57 PM
Okay, I'll have this done by tonight. :)

Affirmative
Jan 31, 2004, 08:19 PM
Er, did you perhaps use C3C to play?

http://www.civfanatics.net/uploads6/Untitled-1_copy1.jpg

Smellincoffee
Jan 31, 2004, 08:24 PM
Did you try redownloading? Gunner also might need to reupload. Unzipped .savs tend to get corrupted during the upload process...

gunnerxtr
Jan 31, 2004, 08:25 PM
i have a really bad feeling that i played it using conquests! holy crap this is the second time this has happened! i guess i'll play it over but it will have to wait im busy for this weekend, so if anyone else wants to take it they are welcome to! sorry!

Smellincoffee
Jan 31, 2004, 08:31 PM
:lol:

It's okay. ;) Simple enough mistake to make. Thankfully, only one of my games (English Exploitation) is C3C. This and DGT1 are PTW.

Try uploading the save in zipped form first, though, before you replay your turns or something.

gunnerxtr
Feb 01, 2004, 02:22 AM
i am positive that i played the turns on C3C because thats the only disc that has been in my computer for a loooooooong time and its a habit to hit the C3C icon if you are going to play civilization, ill replay the turns, hopefully tommorow.

gunnerxtr
Feb 01, 2004, 12:16 PM
ok, replayed the turns and i think they came out worse than before because we researched republic 1 turn early which didnt allow the settler to be built so we may miss out on the patch of jungle:(

and heres the new save (http://www.civfanatics.net/uploads6/XTR150.SAV)

gozpel
Feb 01, 2004, 09:44 PM
It doesn't matter, as long as we can move on :)

Affirmative
Feb 03, 2004, 08:04 PM
Erm, I'm in a little bit of trouble, due to, uh, grades. :o

So feel free to skip me if you'd like.

Smellincoffee
Feb 03, 2004, 09:20 PM
How long do you think you'll be? I'm suffering civ-burnout ( :( ) but I can play my turns if needed.

Affirmative
Feb 06, 2004, 07:32 PM
Got it. And playing too.

Affirmative
Feb 06, 2004, 08:08 PM
Really sorry guys, the slow turn around was my fault entirely.

Our Save! (http://www.civfanatics.net/uploads6/XTR1_310_AD.SAV)

Pre-turns: Time for horsemen production baby!

IBT: Arabs are building the hanging gardens.

Turn 1 : Not much, since we are still in anarchy. I think I’ll take monarchy, at least for now. We are going to want to be warlike for a while and take over the eastern part of the continent anyway.

IBT: Yay! Anarchy is over, we are now a monarchy.

Turn 2 : We sure have a lot of libraries being built. I think aqueducts and marketplaces are a bit more important at this point in time, considering we have the Great Library. MM in deck the halls cutting off 6 turns on the Great Lighthouse. Actually, a whole lot of micromanaging. Somehow our citizens are working a bunch of really odd tiles. Also, due to the Monarchy commerce change we don’t need taxmen or entertainers. So now after like 15 minutes of MM, all of our cities are working good tiles. All cities are either building a barracks, an aqueduct, or a marketplace. A few culturally pressured cities are still building culture though.

IBT: No hay nada.

Turn 3 : Wow boys, we have a really large empire. I rush an aqueduct in a few cities that can use them immediately due to one turn growth.

IBT:
Adana aqueduct>marketplace
Izmit aqueduct>marketplace
Turn 4 : Rush aqueduct in Aydin

IBT: We go ahead and renew the spices>ivory deal with Cleo, she wants 150 gold thrown in, it barely dents our coffers.
Istanbul marketplace>hanging gardens
Aydin aqueduct>marketplace

Turn 5 : Lots and lots of workers. Yay for industrious!

IBT: Nada.

Turn 6 : Looks like the Koreans haven’t figured out how to worship the Gods, or learned how to build libraries. Morons. They don’t have a single city besides the capital with expanded borders.

IBT: Nada de eso.

Turn 7 : A whole boatload of worker movement.

IBT: Palace expansion from our benevolent citizens.

Turn 8 : Istanbul is size 10 at 18 spt, one lost to waste.

IBT: Arabic settler/spearman pairs moving around in our borders.

Turn 9 : The normal stuff.

IBT: A few builds of aqueducts. I clicked too fast to note the names. Oops! We do get a palace expansion though!

Turn 10 : I go ahead and rush a whole bunch of marketplaces in our core.

Whoever is up next will learn that the GPT has pretty much multiplied by 2.5 since our entrance to Monarchy. Don’t let anyone tell you markets are useless.


Nice and short turnlog due to expensive markets and anarchy.

gunnerxtr
Feb 06, 2004, 08:42 PM
looks good Affirmative, one thing, i thought we had planned on going into republic? :)

Affirmative
Feb 06, 2004, 09:12 PM
I really think Monarchy will be better for our strategy of war. Because this is a very large map, wars will drag on for a longer time. If we are to take over the world we are going to be in a lot of wars.

Lots of wars+lots of time=massive WW.

Monarchy is simply the best way to avoid it. :)

gozpel
Feb 07, 2004, 04:15 PM
I agree to Monarchy, we will lead techwise as we chose anyways and we won't have the trouble fighting warweariness.

gunnerxtr
Feb 07, 2004, 04:44 PM
ok well then good decision Affirmative :)

gozpel
Feb 08, 2004, 05:08 PM
SC is up and I hope he got the time to grab it. I need a day or two before I can play.

gunnerxtr
Feb 08, 2004, 05:50 PM
im busy aswell, so SC if you're out there take your time

Smellincoffee
Feb 08, 2004, 11:14 PM
Consider this a got-it: it's almost midnight here, though, so I'll pick it up tomorrow. :)

Smellincoffee
Feb 12, 2004, 05:17 PM
My apologies for the delay-- but I was told to "take my time". ;)

Not entirely sure what is expected of my turns, but the theme of the last turns has been to prepare for war-- so prepare for war I shall. I expect a nice, quite round of building and trading.

Short-Term Goals:

-make sure our cities are well-defended.
make sure all cities have proper training facilities.
raise an army. (Horsemen)




Summary:

Nothing much happened. As of right now, we have about four jungle tiles left to cut. Almost every city is working on horsemen. We're even with everyone, ahead of some others in technology.

Military :

We're strong compared to everyone else. Almost every town has barracks, and I think 100% of our cities are guarded by spearmen. Some towns have walls.

We have a lot of horsemen, most of them heading toward Istanbul or in the city itself.

Diplomactic :

No wars between anyone.

Science:

Persia and Carthage seem to be the big tech guys in this game. Korea and Japan are dumber than dirt. Greece and Zululand are trailing in the ancient-era techs, but most everyone else is beginning medievalism.

Log:

310 A.D (IT): Marketplaces are finished all over the empire. The Zulu build a Great Lighthouse. Debate switching Deck to the Hanging Gardens, due in seven turns, but...well, no, let's go to palace.
320 A.D (1): Tap enter.
330 A.D (2): The Persians finish the Hanging Gardens. That bites.

Trade Republic, Monarchy, and 510 gold to Hannibal for Engineer and his territory map. We then get most of his treastury (576 gold) for monotheism.

340 A.D. (3) Lawn-mowing.
350 A.D (4) Horse derby in Kafa. The heavy favorite wins, and many of our citizens reap the rewards of gambling big.
360 A.D (5)
370 A.D (6) Mayor of Aydin dies. The citizens lament-- "he kept the potholes filled." We don't know what a pot hole is, but...
380 A.D (7)
390 A.D (8) *stifles yawn*
400 A.D (9) Some warriors learn how to handle swords and return to their posistion on the frontier.
410 A.D (10):


I'm not sure what the next player is supposed to do, either.



It's good to be the :king: (http://www.civfanatics.net/uploads6/XTR_sc.zip)

gunnerxtr
Feb 12, 2004, 11:50 PM
good job, dont worry about the time it took, i have a very busy life going right now. i guess Gozpel is up now.

gozpel
Feb 13, 2004, 04:01 AM
Ok, got it and play tomorrow.

Should I play 20-30 turns to speed this up? ;)

Smellincoffee
Feb 13, 2004, 09:40 AM
Gozpel: remember that Deck the Halls is on Palace, due in twenty-something turns. It used to be the great Lighthouse, but now it's just a wonder prebuild. We might want to try self-researching fedualism, depending on how the AI researches-- because if we're going to war, we want to deprive them of Sun Tzus-- not to mention it will help us financially, since it will pay the upkeep for our barracks and put free ones in every city lacking one.

gozpel
Feb 13, 2004, 02:16 PM
Hey SC, that was a DGIT save in that zip. It looks like an interesting game, but I'm not signed up and would prefer a XTR save :D

gunnerxtr
Feb 13, 2004, 04:11 PM
lol, gozpel play however many turns that you desire!

Smellincoffee
Feb 13, 2004, 04:20 PM
Er....oops. :lol: :crazyeye: '


Just out of curiosity, which DGT save did I upload? The turn before we won?

This should be accurate... (http://www.civfanatics.net/uploads6/XTR410.zip)

gozpel
Feb 13, 2004, 05:03 PM
I think it was 1160 AD or something, the map was pretty red so I reckon it was close to a win :)

Ok, got the right save now it seems.

Smellincoffee
Feb 13, 2004, 05:46 PM
Yeah, we won-- conquest victory in 1230. :)

gozpel
Feb 13, 2004, 07:23 PM
The Save (http://www.civfanatics.net/uploads6/XTR_510AD.SAV)


Pre-turn - Scroll through cities and make a couple of minor changes. Palace due in 18 instead of 20t in Deck. Hurry a library for 16g in Riza. Hurry another library in New Mulga for 68g. Put a few citizen on riversquares for a couple of extra gold. Looks good.

A few civs knows Feudalism.

420 AD - We learn Feudalism from GLib and reseach Chivalry - 7turns at -55. We have 2600g.
A couple of civs start building Sun Tzu. We also have 25 horses and more coming, so knights will be good to have. We can upgrade 30 something when we learn chivalry, that's sufficient enough. Perhaps I reach for invention as well.

Riza library - worker
New Mulga library - barracks
Urfa barracks - courthouse

Deck is stuck on 6 pop without aquaduct and Sun Tzu would still take 27 turns. I try for that wonder in Istanbul, 28t for now, but I will improve some tiles.

Check diplo. Get a worker and some gold from Japan for Poly. Sell WM around for 80g or so. Buy silks from Greece for wines and 210g, this allow me to set luxtax back to zero and reseach chivalry in 6t at -48g.

430 AD - Aydin marketplace - library
Ankara aquaduct - marketplace
Karabuk walls - barracks
Some horses are built, I won't mention every horse produced.

440 AD - Izmit marketplace - courthouse
Konya horse - settler

450 AD - Kirklareli walls - barracks

Hurry worker in Riza

460 AD - Have to renew the ivorydeal with Egypt and now they extort us. I have to give spices and wine + 92g, but we need it for now. Later we take it from the greedy wench.

Riza worker - courthouse

Workers mined mountain and plains by Istanbul, Sun Tzu down to 20 turns.

470 AD - The Babs are building Sistine chapel.

480 AD - We learn chivalry -> Invention 11t / -11g
We learn Theology from GLib
Switch Deck the Halls to Sistine / 21 turns. We want Leo's here.
Konya settler - pikeman

490 AD - Nothing interesting. Checked our military, we have 41 horsemen :)

500 AD - Aydin library - pikeman

Cankiri founded to put some pressure on an Arab city - library

510 AD - Our first knight is built in Salonika :)

We are 7 turns from Invention at -2g, when we have it change build in Deck to Leo's.
I think we can slow down research after this and gather more gold, we have 2099g atm.

We can probably afford to upgrade a bunch of horses to knights already and go for Arabia. They are without iron, so now is a good time. After that we can take out Egypt (when the trade deal is over in 14 turns) and teach Cleo what becomes the greedy.

Alternative civ to attacks would be Babs, they have Furs and Silks and no iron either.

We should connect Riza with the incense, workers will be available anytime now.

gunnerxtr
Feb 15, 2004, 07:19 PM
hmm i got it im not much of a warmonger, i think im gonna play 5 or so turns and maybe let more of a war junkie take over, what do you guys think?

gozpel
Feb 15, 2004, 11:12 PM
I think you should upgrade 20 or so knights, declare honorably on Arabia and take a few cities :)

gunnerxtr
Feb 15, 2004, 11:21 PM
sounds good :)

not sure if ill have time tommorow, but i will try

Smellincoffee
Feb 16, 2004, 12:02 PM
Make sure you poke around in their cities before attacking, so we know where to expect attacks from. :)

gunnerxtr
Feb 17, 2004, 06:25 PM
sry for the delay, im not gonna be able to play this today and maybe not even tommorow. if someone wants to step in they are welcome otherwise ill try to get it done by thursday

gunnerxtr
Feb 19, 2004, 07:56 PM
im sorry for delaying this game so much but im going to have to pass on this turn. i simply dont have any time lately, so if somebody else wants to take this up he is welcome to do so.

gozpel
Feb 20, 2004, 03:16 AM
Pfft gunner, you just got scared staring down the barrel of a gun :D

Just kidding.

SC, perhaps you can take up your lagging turn from long ago...I believe Affirmative is in RL-mode atm, he hasn't posted much the last week. And I played last...

If you have time, go for whatever opponent you see fit for the purpose and try to make it quick. The war I mean, a few turns taking the necessary towns and then back to buildups of infrastructure.

I looked at the map and we could actually wage 2 wars at the same time and grab some luxes...Arabs and Babs. And keep it fairly short just to consilidate our position. But that's only me :)

Why I think this would work? Those opponents doesn't have any iron as far as I know, so it will be quite easy for our knights.

gozpel
Feb 20, 2004, 03:28 AM
And don't forget Leo's in Deck when we learn Invention.

Hot damn, I could easily wipe off another 10 turns and "consilidate" our estate right now. But it isn't prudent to play more than the designated turns, so I hope SC can take over and do what I wanted to do :) Or something better even?

I would've gone for a 3-front war including Egypt with the other two, but unfortunately I renewed the ivory deal with them, and we prefer to fight honestly :)

gozpel
Mar 10, 2004, 03:36 AM
I'm out of here.

No interest at all.

Call it discontinued, gunnerxtr.