View Full Version : HRY3 - Requiem for the Monarchs


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Hooray
Dec 07, 2003, 08:51 PM
Version: Conquest v1.12
Difficulty: Monarch
Map: Standard, Continents
Geography: Normal climate, 4 billion age.
Civ: Greece (Scientific, Commercial)
Victory Conditions: Conquest only.

I'm going to go beyond Monarch level after this and move on up to Emperor officially. But
I've played Monarch for so long that I think it deserves a big final farewell. And I've got
just the idea for it (I just hope it hasn't been done before).

The idea is this: It's a Regicide game. Since this is my final Monarch game, it's only
appropriate that there really will be some Monarchs in the game. But it's not just a
Regicide game, oh no. This will be a Conquest game in which we will kill the enemy kings.
But wait! That's not all! Attacking the enemy king will be the *only* military action
that we can take in the entire other game. Enemy units pillaging our roads? Too bad!
An SOD heading for our capital? Tough luck! We can only attack the enemy capital.
We're still allowed to have defensive troops in our cities, though.
I have one other rule, though. We can only kill two civs per age, maximum. I just
want to prevent an early victory. Once we hit the Modern Age, we're free to wipe out
anyone who's left, though. Also, this should go without saying, we're not allowed
to ROP Rape to make our job any easier.

So, the rules summed up:
- Regicide, Conquest victory only. Must kill kings.
- Only military actions we can take is attacking enemy capital, and fortifying units in cities.
- Can only kill two civs per age.
- No ROP Rape, specifically, though the usual exploits are also disallowed.

So, any takers? Good idea, bad idea? Already been done?

I'm not sure about what civ to use yet. I just know I want a Scientific civ for the
increased chance of getting a Scientific Great Leader. I have yet to get an SGL
with a non-Scientific civ.
I'm thinking Greece perhaps. The commercial trait will help with corruption since we
can't build the Forbidden Palace. Plus the Hoplite will be a good defense unit for a while.

Looking for six players total:
1. DeceasedHorse
2. mitsho
3. cizzlewalk
4. Kuningas
5. Elvis1985
6. Hooray

gunnerxtr
Dec 07, 2003, 08:54 PM
looks interesting i'll be lurking this one

mitsho
Dec 08, 2003, 08:33 AM
I would be interested. But I don't want to kill your succesion game. It would be my first, and therefore I want to play an easier first. :) But it sounds very interesting... :)

mfG mitsho

Hooray
Dec 08, 2003, 10:28 AM
Heh, that's fine. You gotta start somewhere.
Welcome aboard, mitsho.

mitsho
Dec 08, 2003, 01:20 PM
k, thx. but it has no influence that I'll play with my german version? (which has some funny language bugs, especcially when plaing a english mod.... :) (they did forget to translate the barbarians, and some civs city names... :)

Hooray
Dec 08, 2003, 01:34 PM
I....honestly don't know how compatible the different versions are.

Any lurkers out there know?

Hooray
Dec 09, 2003, 07:59 AM
:cry:
No one likes my SG.

Is it a bad concept? Just don't like Regicide? Everyone too busy with other SGs?

Smellincoffee
Dec 10, 2003, 02:21 PM
I think the problem is business. It's an interesting concept, and I for one will also be lurking. (But not playing- in three and soon to be four sgs right now.) Sorry. :(

Hooray
Dec 10, 2003, 03:40 PM
Well I'm putting this SG on hiatus until another time then.

AntiTwelve
Dec 12, 2003, 08:40 PM
*Sigh* I get close to getting to another SG when I find out you put it on hold! :cry:

If this is the case good sir Hooray, when do you think the next game you host will be ready?

Ankka
Dec 13, 2003, 01:24 AM
I guess there are just way too many Sg's going on right now, and people are already busy on them...

I could have joined, now as we won Wiz03, I have one spot for me to compete in another SG, but as it is on hold...

Farske
Dec 17, 2003, 04:13 AM
Hail

Im new, only completed two games, lost other five... after the third loss, I decided to read manuals. I then did conquest game with zulus on chieften, owned, then again with greeks, on regent.
So only two games under my belt won, Sirp's game, just reading that helped me alot.

So if you can give loads of advice, Ill try my best in this.
Ive also asked to join another SG game, and I will play both if both accept, thats not a problem.

ta ta for now
msngers
aim - Farske
icq - 99177963
msn - farske8@hotmail.com
y! - farske

ta ta
Farske

Brewster
Dec 17, 2003, 07:19 AM
Well Hooray, this looks like a very interesting setup and I will be sure to follow your progress. I would love to join but my girlfriend got really angry at me the last time I was participating in SG's (she killed my computer and hid my Civ disk), so I will have to be content lurking.

Good luck.

Hooray
Dec 19, 2003, 10:34 AM
I don't have internet access at the moment (I'm on someone else's computer right now).

Hopefully I will have internet again in about a week. Then I'll reopen this game if anyone's still interested.

Hooray
Dec 21, 2003, 08:01 PM
I'm officially reopening HRY3 now.

I've decided we'll play as the Greeks. I'll post a picture of our starting location later.

Join now. You know you want to.

DeceasedHorse
Dec 22, 2003, 12:02 AM
I'll join dude

mitsho
Dec 22, 2003, 07:54 AM
I've joined already! :)

mfG mitsho

AntiTwelve
Dec 22, 2003, 08:54 AM
o good...so I can join too?

AntiTwelve
Dec 22, 2003, 08:55 AM
grr Mitsho... everywhere I go must you follow :beer:

Hooray
Dec 22, 2003, 08:55 AM
Okay, looks promising.

The Roster so far:
1. DeceasedHorse
2. mitsho
3. cizzlewalk
4. Farske? > Are these guys still in? I hope they post
5. Wizard? > soon if they are. Otherwise, these spots are open.
6. Hooray

mitsho
Dec 22, 2003, 11:22 AM
@cizzlewalk, YOU followed me here . ... :) look a bit above...
But of course, we both are new and want to play in some succesion games. And because the market is small, it's logical that we play in the same sg's... :)

I'm happy to not be first ... :) when will we start?

mfG mitsho

Hooray
Dec 22, 2003, 02:08 PM
We'll start as soon as we get two more players.

Finally got around to uploading the start location:
http://www.civfanatics.net/uploads6/HRY3_4000_BC.JPG

Flood plains mean high food. The plains and forests can hopefully provide us with the shields we need, too. Overall, a nice place to start if there are some wheat or cattle waiting beyond the fog.

AntiTwelve
Dec 22, 2003, 02:16 PM
du bist so ein schlitzhor (rat?) Mitsho, so you got here sooner, my bad :nospam:

Hooray, how come you want 6 players instead of 5?

Hooray
Dec 22, 2003, 06:40 PM
I dunno. I just like having six. The more players, the better, I always felt. I'll settle for five, I suppose. Just so long as I get one or two more people to play this game.

AntiTwelve
Dec 22, 2003, 08:53 PM
thats good, i just wished we were agricultural right about now! (more food for irrigated desert) :cry:

mitsho
Dec 23, 2003, 07:24 AM
Ratte = rat
Schlitzohr = the real meaning of the word is: a ear which has a slot! But it's a 'lovely, nice' curse... :)

to our start position:
i don't think that are deserts. These are floodplains (which give more food). read the message of Hooray. It'l be fine.

mfG mitsho

AntiTwelve
Dec 23, 2003, 09:02 AM
ear which has a slot?!!?!!? wtf? :lol: Im in german 3, so pardon my ignorance.

Hooray
Dec 23, 2003, 09:19 AM
It has come to my attention that the Conquests v1.12 patch is out. I'm upgrading this SG to the new patch.

And please, just one more person join!

mitsho
Dec 23, 2003, 03:29 PM
what do you mean with 'Im in german 3' ? yes, that's right, but it's only the meaning after words. the word comes of long in the past. :) so I don't know, how this term was formed.

mfG mitsho

AntiTwelve
Dec 23, 2003, 03:45 PM
:lol: I am in school Mitsho, if you read my profile it says so :)

To make it easier for you to understand, I will just say that I am in my third year of taking German

AntiTwelve
Dec 23, 2003, 03:46 PM
@Hooray, since we only need one guy, shouldn't we light this candle already? (meaning do you want to start your turns first?) Then we can worry about that last player as soon as we get to him/her?

Kuningas
Dec 23, 2003, 05:10 PM
Count me in, I want to try new 1.12 patch.

AntiTwelve
Dec 23, 2003, 05:14 PM
woot...let's start this gizzle fo rizza?

Hooray
Dec 23, 2003, 06:10 PM
All right, all right. Let's get this show started.

Here's the rather arbitrary roster:
1. DeceasedHorse
2. mitsho
3. cizzlewalk
4. Kuningas
5. Elvis1985
6. Hooray

I have DeceasedHorse as going first. DH, you still there?

Here's the save:
http://www.civfanatics.net/uploads6/HRY3_4000_BC.SAV

Hopefully there'll be a wheat in those floodplains and we can start with a standard Settler Factory strategy.

AntiTwelve
Dec 23, 2003, 08:31 PM
so may need to private message him just in case, woohoo 99 posts

mitsho
Dec 24, 2003, 04:30 AM
the same thing here, I'll be away tomorrow till 30th December. merry christmas to all mitsho

AntiTwelve
Dec 24, 2003, 09:41 AM
me thinx if he doesn't post by later tonight, the game should rightfully pass on to Mitsho, who will be gone for a long while anyways.

So just in case, Mitsho, you might want to d/l the save now and play your turns if deceased horse is living up to his name, stimmt nicht?

Hooray
Dec 24, 2003, 11:36 AM
You guys are impatient.

Oh well, fine. mitsho can take it if DH doesn't post soon.

DeceasedHorse
Dec 24, 2003, 12:49 PM
I've got it, will start immediatly. Sorry I took so long to check.
Since you didn't mention if you wanted me to take 20 or 10, I'll do saves for both and upload the appropriate one.

Hooray
Dec 24, 2003, 01:02 PM
20 turns. I forgot to say that, sorry.

After your turn, it'll be 10 all the way, though.

DeceasedHorse
Dec 24, 2003, 01:37 PM
All righty, everything looks good.

Pre-turn: Alexander, god-emperor of the greeks, immortal sovereign of the earth, and all-around cool guy leads his people to the promised land. No one is sure where the promised land, since map making hasn't been invented yet, but the Great One vows to run around exploring, since his great speed will allow rapid exploration and easy escapes. He won't be around to keep his people in line, so the use of the luxury slider may prove neccessary.

1. 4000 B.C. Alexander goes north, worker south. No cows, but the sugar and a newly-revealed wheat that our first border expansion will get. Found Athens immediatly. Set research to max on Pottery. Start building Warrior.

2. 3950 Alexander explores, worker begin irrigating.

3. Alexander spots another river running through our lands-our potential for growth is ridiculous.

4. Alexander sees some spices.

5. :king:

6. Athens Warrior->Warrior. Send warrior East

7. Maximize Athens for growth, grows in three, warrior in 8 (for now)

8. Pottery now due in four-someone else must have it now, unlesss the newly built road providing +2gpt really had a huge effect....
Alex spots Tundra to our far north. Most of the land is very nice below that, and the Tundra hopefully contains Oil. Eastern Warrior pops hut (yeah for monarch huts!) and we get Cermonial Burial.

9. :scan:

10. Athen Warrior->Barracks. Cultural border expands, start working the wheat. I'll get around to irrigating it. Alex the swift spots a hut, silks. Not poping huts with our king.

11. How many roads must a man walk down, before he is truly a man?

12. Pottery finishes, start Iron Working. Given the scarcity of strategic resources in conquests, we must locate Iron early especially if we want a conquest victory (or go for an archer rush, but we have yet to encounter anyone) Athens swithes to granary,.

13. Athens riots. I am such a moron. Lux slider up.

14. dada-dum

15. Alex sees yet another hut. Warrior exploring to our south spots multiple wheat, ordered home for either MP duty or northern hut-popping. Eastern warrior has reached the coast and is now moving south.

16. An alien race of unimaginable power attacks, but they all get strep throat and die. You would think aliens capable of intersteller travel armed with heat rays would know what antibiotics where, or for that matter how to keep their war machines air tight.

17. I'm running out of ideas to waste space on.

18. Athens MM'ed for max shields, granary in 8 (it will complete much faster, obviously, once it grows again and starts working the other forest square.

19. Walkin' in a winter wonder land.

20. Granary due in 5.

Summary: Greatt land, still haven't seen any neighbors. Once the granary is done, we can start pumping settlers like crazy, and move from their. We have an awful lot of land, apparently all to ourselves for the moment.

Question: Hooray, how do you get snoopy's terrain to work in Conquests? The only was I can get it is through the 'civ content' menu in PTW, even though I dl'ed the new version. What folder do I extract the new version into?
http://www.civfanatics.net/uploads6/HRY3_3000_BC.SAV (THe save)

Hooray
Dec 24, 2003, 03:54 PM
Oh, I don't use Snoopy's terrain like that. You see, I've replaced my default terrain with Snoopy's. You can just back-up the original files in an alternate folder and put the Snoopy files in the original terrain folder. That's the only way I know to do it.

Good turns. Looks like we've got a good starting location too.

By the way, you messed up the link to save. Here it is:
The Save (http://www.civfanatics.net/uploads6/HRY3_3000_BC.SAV)

AntiTwelve
Dec 25, 2003, 10:43 AM
Well i'm in about 3 game with Mitsho and he hasn't responded in any of them, he DID say he would be gone for a week or 2, so if he doesn't reply by tonight I'll take over for him

AntiTwelve
Dec 26, 2003, 08:19 AM
My friend is borrowing C3C right now, but I'll get it back tonight and most likely will post tomorrow

Elvis1985
Dec 26, 2003, 12:59 PM
Is that spot still open?

If so, I'd be happy to join, although I must warn you this will be my first SG, and so far I've mostly played on warlord, only moved up to regent a bit over a month ago, and don't always win yet...

So if you're willing to give me lots of advice during the game, you can count me in...

Kuningas
Dec 26, 2003, 02:38 PM
Originally posted by Elvis1985
Is that spot still open?


If it's up to me, You are welcome. Monarch isn't much harder than regent.

Hooray
Dec 26, 2003, 03:40 PM
Sure, I guess you can join, Elvis1985. I'll add you to the roster.

Heh, this should be interesting. I intend for this to be a rather difficult variant, but I've got a team full of relatively inexperienced players. Yes, I think it will be an interesting game.

AntiTwelve
Dec 26, 2003, 04:55 PM
well I couldn't get my game back tonight..stoopid parents.... so I pass my turn onto the next lucky soul

Elvis1985
Dec 26, 2003, 05:50 PM
Yeah, I noticed it looked pretty hard, especially for a first try at this, but there aren't that many games, and you can't get better without trying, right :p

Hooray
Dec 26, 2003, 08:41 PM
You want a skip, cizzle?
Okay, I guess Kuningas is up, then.

AntiTwelve
Dec 27, 2003, 03:47 PM
ok hooray... i got c3c back and im gonna play my turns, since kuningas hasn't responded...you'll get your info back tonight

Kuningas
Dec 27, 2003, 08:11 PM
@cizzlewalk. ok, I play after you.

AntiTwelve
Dec 27, 2003, 09:28 PM
I had to do this quick, so I'll be quite brief

turn 1, 3000b.c.
put warrior on capital
come to goody hut w/ leader, just gonna leave it be
2-
3 Find another goody hut
4-
5-
6-
7 *Athens builds granary--settler
8-
9-
10 slide lux to 20% so not to cause disorder in city
11-
12 *Athens settler--settler
13-
14 slide lux to 10... slider is 4.5.1
15-
16 found Thermopylae(on spices for max shield use) --hoplite
learn iron working and begin writing
17-
18-
19 *Athens settler--settler
warrior pops goody hut, gets barbs :/
ibt-barb attack us and we kill it, cause 2 damage and take none (2/0)
20 kill second barb, 2/1


save (http://www.civfanatics.net/uploads6/HRY3_2150_BC.SAV)

AntiTwelve
Dec 27, 2003, 09:31 PM
here's what i've accomplished

the picture here has caused problems, so due to the posts given I have deleted it for a better, happier thread.

AntiTwelve
Dec 27, 2003, 09:32 PM
notice that thing or iron? there is ACTUALLY IRON THERE! I made it like that to symbolize its importance :D

Hooray
Dec 27, 2003, 09:49 PM
Good lord, why such a large screenshot?
Anyway, good turns.

BTW, let's do 10 turns from now on.

AntiTwelve
Dec 27, 2003, 11:23 PM
Originally posted by Hooray
Good lord, why such a large screenshot?
Anyway, good turns.

BTW, let's do 10 turns from now on.

Point 1..ya whoops, photoshop kinda messed me up there, it is pretty big now that I look at it :king:

Point 2... 10 turns is good now, makes the game last longer me thinx, especially since we're getting settler every 4 or so turns

Kuningas
Dec 28, 2003, 09:46 AM
Hooray, can you edit images when you have time. It took forever to dl that image by modem :scan:

"got it" play tomorrow post soon.

Hooray
Dec 28, 2003, 04:22 PM
Uh...ok. It's cizzlewalk's image, so I can't really edit it.

Hey cizzlewalk, maybe you could just delete the image from your post? It makes this page take forever to load. Anyway, I can put up a new screenshot after Kuningas' turn.

Kuningas
Dec 29, 2003, 09:48 AM
Slider 0.10.0 writing 15 turns. No contacts and we have a lot of room to expand.

2/2 barb warrior attacks 2/3 warrior, win and promote to veteran.
1 - 2110bc Change Settler to Worker in Athens.
2 - 2070bc Athens worker ->Settler
citizens of Athens are dying of disease. :mad:
3 - 2030bc Corinth founded ->worker
Another floodplain disease hits Athens.
4 - 1990bc
5 - 1950bc Thermopylae hoplite ->barracks
6 - 1910bc
7 - 1870bc
8 - 1830bc
9 - 1790bc Spotted grey border on south.
10 - 1750bc

I had bad luck with diseases. Not much progress on my turns.

http://www.civfanatics.net/uploads6/hry3_1750_bc.zip

Kuningas
Dec 29, 2003, 09:53 AM
ptw dotmap would be nice. I can make one tomorrow.

Hooray
Dec 29, 2003, 09:54 AM
That's alright about the disease. I expected it would hit us sooner or later. I just wish it wouldn't always strike two turns in a row.

I'll see about making a dotmap. I'm not great at it, but I'll try.

The current roster:
1. DeceasedHorse
2. mitsho
3. cizzlewalk
4. Kuningas
5. Elvis1985 - UP NOW
6. Hooray - ON DECK

Hooray
Dec 29, 2003, 03:09 PM
Okay, here's my attempt at a dotmap:
(not posted as an image, so this page doesn't take forever to load)
http://www.civfanatics.net/uploads6/HRY3DotMap2.JPG

The non-green dots are what I consider to be the important spots.
The red dot southwest of Athens is especially important. Can you say "worker factory?"

What do you think? Any parts of it that you disagree with? Feel free to offer suggestions, or even make your own dotmap.

DeceasedHorse
Dec 29, 2003, 05:29 PM
That's an awful lot of overlap in our core, especially this early on. I would wait and see just how close the AI's are before going with such a tight build. Admitedly, I'm usually pretty haphazard in terms of city planning, so please correct me if I'm wrong; I generally rely heavily on war-mongering in most of my games. If by some bizzare twist of fate we end up on the mother of all islands, than something like that would be perfect in generating enough commerce and science to let us research on our own for awhile.

I do like the dark red dot as our next city, as it has even more food than our capital (3 wheat and flood plains!), and can really crank up our expansion efforts. Disease will be irritating, of course. We also might want to found a city on or near one of the eastern greens and maybe make a shot at the Great Lighthouse, depending on if and when we make any contacts. Dark red is far too shield-poor , but the greens have some nice high-yield squares, so the Lighthouse or the Collossus is at least a possibility, especially since we're not playing on Emperor.

Just doing some more brain-strorming, and it's REALLY unlikely we are alone. I would make the dark red dot our priority then, otherwise we'll have to deal with the AI stealing our land and strategic resources. There's bound to be oil up in that tundra, which the AI will of course know about long before we do.

edit: I nO speeel goud

Elvis1985
Dec 29, 2003, 06:51 PM
My Windows Xp is currently screwed up, and since conquests doesn't run in linux, I won't be able to play until tomorrow afternoon or something (getting my windows cd back then so I can reinstall). If you think that's too late, you can skip my turn, if not I'll post "I got it" once I fixed my system and play em then, whatever you prefer.

Hooray
Dec 29, 2003, 09:47 PM
Don't worry about the overlap, DH. It will be millenia before our cities even use up all those tiles. Personally, I prefer a tight build, but I respect your opinion too.
We're not alone, though. When I loaded the save, I saw a grey border far in the south that I believe is India. But still, it is odd that we've been pretty lonely so far. I agree we should pick out a good spot for the Lighthouse. Maybe in Corinth. Getting contacts with other continents is always a good idea anyway.

Elvis1985: Go ahead. We'll wait.

Elvis1985
Dec 30, 2003, 01:10 PM
Got it, playing turns in a moment.

mitsho
Dec 30, 2003, 02:11 PM
being back, saing hello again :)

mfG mitsho

Elvis1985
Dec 30, 2003, 03:09 PM
Player: Elvis1985


Pre-turn: Slider 1.7.2 not to cause disorder. Writing in 4 turns. Planning to make contact with grey border.


1. 1725 B.C. Everybody goes on doing there appointed tasks, not yet knowing what will happen in the next couple of years.

2. 1700 B.C. Athens Settler -> Settler.
Warrior exploring in the north west pops goody hut > 2 barbarion warriors.
Alexander makes contact with India (grey border), they have 0 gold, the wheel, and 3 cities total. Also spotted a dark purple border to the south east.
Slider to 1.7.1 since the people feel less crowded now that a Settler unit has gone out to claim the flood plains to the south.

3. 1675 B.C. Corinth Worker -> Hoplite.
Alexander makes contact with Portugal (purple border), they have 20 gold, the wheel, warrior code, mysticism and 4 cities total.
Slider to 4.6.0. Writing in 1 turn.

4. 1650 B.C. Learned Writing -> Philosophy.
Portuguese Warrior moves towards Alexander. Luckily our King can run fast :-) Spotted another Indian city.
Slider to 1.9.0. Philosophy in 12 turns.
Portuguese Scout exploring near Athens.

5. 1625 B.C. Slider to 0.9.1 not to cause disorder.

6. 1600 B.C. Delphi is founded -> Worker.

7. 1575 B.C. Athens Settler -> Hoplite.
Warrior currently defending Athens will accompany our Settler to gain control of the Iron to the east.
Warrior exploring in the north west pops goody hut > The Thracian tribe has taught us The wheel. Horses are only one expansion of Thermopylae/Corinth away.
Since Thermopylae got bigger and couldn't grow beyond the size of 2, our slavers whipped a laborer to death to complete our work on Barracks (was 9 turns away).

8. 1550 B.C. Thermopylae Barracks -> Hoplite.

9. 1525 B.C. Slider to 1.8.1 to keep our treasury from going empty. Philosophy in 6 turns.

10.1500 B.C. Settler and personal bodyguard moving closer to the Iron, while a Worker is building a road towards the city that will be founded there, so it will immediately have acces to Incense, and it can get developed right away.


Past-turn: Currently 3 cities are building Hoplites, I started the construction of one in Athens only because the defending Warrior
was going along with the Settler towards the east, although since Thermopylae is now also building one, it might be a
better idea to change construction to another Settler anyway and have the one currently defending Thermopylae come over.
That would leave Thermopylae undefended for the next 8 turns, though, and there are still barbarians to the north west
(although I don't know if they'll be coming our way), so not sure what the best thing to do here is.
Other comments/suggestions about what I could've done better or could do next time are certainly welcome, I'm here to learn.

http://www.civfanatics.net/uploads6/HRY3_1500_BC.SAV

Made 2 screenshots to be able to show the whole explored map, click on the links below to watch them.

1500 BC - Screen Shot 1 (http://www.civfanatics.net/uploads6/HRY3_1500_BC_screenshot1.jpg)

1500 BC - Screen Shot 2 (http://www.civfanatics.net/uploads6/HRY3_1500_BC_screenshot2.jpg)

Hooray
Dec 30, 2003, 09:45 PM
Got it. I'll play it tomorrow.

Hooray
Dec 31, 2003, 12:31 PM
Pre-turn: Trade Writing to Portugal for Masonry and 20g. Trade Masonry to India for Mysticism. We are still down by Warrior Code.
Athens switch to Settler. Thermo switched to Warrior, and sends its Hoplite to Athens.

1 1475 BC: Send Alexander on a slow walk through the woods toward Athens. Wouldn't want our precious king to get hurt out in the wilderness.

2 1450: Alexander is unfortunately mauled by a bear, but he survives.

3 1425: Athens Settler -> Settler, Thermo Warrior -> Hoplite
Delphi Worker -> Worker, Pharsalos founded on black dot -> Temple
New Settler headed for orange dot.

4 1400: Lux down to 0% since it's unnecessary right now.

5 1375: Philosophy researched. I choose Map Making as our free tech. Research set to Literature, due in 18 turns at 80%.

6 1350: Trade Writing to India for Warrior Code.

7 1325: Alexander is attacked by a pack of rabid beavers in the woods. He manages to beat them to death with his scepter.

8 1300: Corinth Hoplite -> Great Lighthouse

9 1275: Athens Settler -> Settler, Delphi Worker -> Worker
New Settler headed for dark blue dot.

10 1250: Bloody and tired, Alexander limps his way toward Athens.

Notes: Portugal has Horseback Riding, and will trade it for Philosophy. I'll leave it to the next player to decide whether to trade or wait for a better deal.
Not sure if Lighthouse can be built in Corinth. It probably needs more infrastructure first. Maybe build an exploring Galley now and build the Lighthouse later...

The Greek Despotism in 1250 BC:
http://www.civfanatics.net/uploads6/HRY3_1250_BC.JPG

The Save:
http://www.civfanatics.net/uploads6/HRY3_1250_BC.SAV

Kuningas
Dec 31, 2003, 03:15 PM
I would say not to build the Great Lighthouse. IMO, We aren't planning any invasion to other continent before Astronomy. Possible contacts we get by suicide galleys. Securing own continent first.

DeceasedHorse
Jan 01, 2004, 03:07 AM
Preturn: Fine. Wish Corinth was a bit farther south, picking up some of that bonus grass, but should be ok. Increase science to 90%, Lit due in 8. Do some creative renaming for flavor; Athens is now named Alamut, with Alexander as the Old Man of the Mountain.

IBT: Northern Warrior attacked by barb. Redlines but kills the barb. Another barb appears from the mists

1. Warrior falls back from the second barb to heal. Trade Philosophy for Horseback riding with Portugal. Both India and Portugal are totally broke, and remain so throughout.

2. Argos founded, intended to serve as a supplimentry worker factory as I plan for Delphi to shift to settler production relativly soon, as it is growing quickly and has a couple of hills to help out shield-building

3.Thermopylae Hoplite->Hoplite

4. Portuguese start the Mausoleum. Portuguese construct the Collossus.

5. Athens Settler->Settler

6. Scooby Scooby doo, where are you?

7. Literature->Math is 9, breaking even.
8. Dum Dee Dum Dum Dum
9. Knossos Warrior->Library
10. Kill the other barb finally. MM delphi to pull in more shields, switch to settler, due in 8.

Summary: Portugal now has Code of Laws, but won't trade. Ghandi researched Math, lowering our research time to 5, so we finished it. Research started on Currency. Thermopylae is our only source of military ATM. Still have the GL in Corinth, but it will most likely serve as a prebuild for the Great Library, which is now available.Assassins (http://www.civfanatics.net/uploads6/HRY_10251.SAV)

mitsho
Jan 01, 2004, 08:21 AM
So, I'ts my turn. And finally I can play ... :) One question: I am allowed to attack barbarians, am I not? (Is this right English? I am totally not sure).
But first I have to dl the patch. :)

happy new year mithso

Elvis1985
Jan 01, 2004, 08:35 AM
Actually I thought you couldn't. No attacking at all except for the capital of the enemy, right?

mitsho
Jan 01, 2004, 08:49 AM
That's why I asked. I'm not sure at all. First I thought, you couldn't, but in the above texts, it seemed to me that they attacked barbs. :) therefore I asked. :)

mfG mitsho

Hooray
Jan 01, 2004, 10:33 AM
Eh, I meant that for just our main opponents. Barbs don't count, so go ahead and kill them.

mitsho
Jan 01, 2004, 11:59 AM
so, back again. I want to say two things:
-we need workers. Argos is pretty slow in producing
-I am a idiot. after I'd made the screenshot I closed the game and opened paint. and then my computer crashed... :) So, sry I've no screenie (but nothing interesting happened)

[i]In the mist of the year 1025, the old man of the hill is murdered by mitsho, who's now the emperor of the great greek empire!

1 (1025 BC)
rename the 'old man of the mountain' to 'mitsho' :p (the next one shall change it too) and he stays in Alamut.
Corinth changes to Great Library, which will be fine in ~129 rounds (:eek:). The next one shall decide about this
the warrior in Thermophylae goes to Athens, waiting forthe settler to guard him


2 (1000 BC)
Mycenae founded in the South of Delphi -->worker


3 (975 BC)
Alamut: settler -> settler


4 (950 BC) [/list]
moving
Argos: worker -> warrior
[/list]

5 (925 BC)
Corinth hooked up


6 (900 BC)
Mathematics is researched -> 'the one which gives courthouse' (forgot the english name)

7 (875 BC) [list]
mitsho is having a bath in his 'great' palace in Alamut


8 (850 BC)
horses hooked up
Heracleia founded in the South on a green spot near the iron -> bibliothek


9 (825 BC)
Alamut: settler -> settler; the settler goes north to the (?) spot. Which is just norht of Alamut south of a mountain.
Delphi: settler -> settler; the settler goes to Knossos, next plaxyer can decide!
The Zulu finish the Oracle! It's a sad day for Greece!


10 (800 BC)
The Eagle's Nest: bibliothek -> barracks (we need more military)
http://www.civfanatics.net/uploads6/HRY_800BC.SAV


glhf mitsho

DeceasedHorse
Jan 01, 2004, 04:17 PM
The tech you are thinking of is Code of Laws.

Yeah, I'm not sure what I was thinking with Corinth. It has far to few shields to realistically get a wonder any time soon. I was not paying attention to what the date was; starting a prebuild earlier would have worked out. Ah well.

AntiTwelve
Jan 02, 2004, 01:11 PM
@Mitsho just in case you didn't know... a bibliothek is a library

Consider this my got it. I'll post sometime today or tomorrow

mitsho
Jan 03, 2004, 06:30 AM
yes, I know, but I had a black out and no dix(ionair) within a range of 2 minutes. :) I'm sorry, will never do it again.

mfG mitsho

AntiTwelve
Jan 03, 2004, 01:31 PM
:lol: dictionary u mean? Actually, I don't mind it when u talk in German, but I'm not sure what everyone else thinx of it :rolleyes:

Kuningas
Jan 03, 2004, 02:20 PM
Jawohl. Ich kann Deutsch sprechen.

Elvis1985
Jan 03, 2004, 10:49 PM
kein problem mit Deutschem hier auch, es ist eine spitze wie Niederländisch.

excuse any possible mistakes, but even though it's a bit similar to Dutch, it's still not my main language :p

AntiTwelve
Jan 03, 2004, 10:49 PM
technical difficulties right now :devil2:
my turns (plus pic) will be available tomorrow afternoon/evening or sometime Monday...sorry for the inconvience

mitsho
Jan 04, 2004, 05:08 AM
yes, yes I'm sorry. :) try not to repeat it. :)

mfG (Do you even know what this mean?) mitsho

AntiTwelve
Jan 04, 2004, 09:10 AM
wie sagt man 'mfG' auf Englisch, bitte?

mitsho
Jan 04, 2004, 09:31 AM
mfg = mit freundlichen Grüsen = with friendly greetings. It's not the same in english I know, its another abbreviation, isn't it? mfG is used at the end of a letter for example! :)

so, who's next?

mfG mitsho

AntiTwelve
Jan 04, 2004, 02:11 PM
im up now, but c3c is not running...i think i can fix it but not until MUCH later, tonight or tomorrow turns SHOULD be posted

AntiTwelve
Jan 04, 2004, 07:46 PM
i fixed my little c3c problem (needed to defrag comp :cringe: )and ill have turns up tomorrow

AntiTwelve
Jan 05, 2004, 10:15 PM
*pre-turn*
moved slider to temporary 10% for mo' money

turn 1, 775bc...
moved some settler n' stuff

turn 2, 750 bc...
*Thermo hoplite--settler
*Mycenae worker--worker
WoOt, we get polytheism from a barb hut!

turn 3, 730 bc...
:lol: the 'Eagle's Nest' (god mitsho your SO german) culturally expands

ibt... learn CoL, start construction
Portugal builds the Mausoleum of Mausollos

turn 4, 710 bc...
*Argos worker--barax

ibt... Portugal has quite a few warriors near us.

turn 5, 690 bc...
*Knossos library--worker
MM'ed cities to bust out workers

ibt...Portugal moves closer to our iron city (but only with 2 warriors)

turn 6, 670 bc...
*Alamut settler--settler
*Ephesus founded --worker

ibt... Out of the dust comes not 1 or 2, but 3 MORE UNITS HEADING FOR OUR LANDS! Screw you IBERIANS! This means WAR ... they actually announced it before I got to...
:mwaha:
:ninja::ninja::ninja:

turn 7, 650 bc...
change production to millitary in many cities
rush brax in Enest
founded Thessalonica

ibt... 1 or 2 portugese warriors attacks our 3/3 warrior guarding the iron city (Herakleia), we win doing 3 damage, losing 2, and promoted!

turn 8, 630 bc...
*Delphi hoplite--hoplite
*Enest brax--horse
Knossos expands its land
rush a hoplite in herakleia

ibt... the 'massive' army has, well, vanished... portugal still does not want peace

turn 9, 610 bc...
*Argos worker--worker
*Herakleia hoplite--worker

ibt... 3 warriors now threaten Herakleia, can our 3/3 hop and warrior defend themselves?

turn 10, 590 bc...
*Thermo settler--hoplite
moved military to strengthen the south, slider is at 1.9.0 for construction in 6 at -2gpt
I decided to rename our capital to better 'suit' our nation's thoughts on foreigners :D

*post-turn thoughts*
we are more than 2-3 techs ahead of Portugal and lightyears ahead of India, so let's keep it that way.
Notice the pics below and you'll see India is threatening to take those nice spices away from us, we must settle that land IMMEDIATELY!


UP THE ARMS AND EXPAND THE LAND (http://www.civfanatics.net/uploads6/HRY_590BC.SAV)

AntiTwelve
Jan 05, 2004, 10:18 PM
notice 2 things, the portugese and the Indians spreading ever so closer. ERADICATE BOTH PROBLEMS ASAP!
http://www.civfanatics.net/uploads6/immediate_threats.JPG

the new empire
http://www.civfanatics.net/uploads6/Greek_empire_590bc.JPG

Kuningas
Jan 06, 2004, 02:48 AM
Got it.

It would be nice to send hoplites to pillage Portuguese's lands. But that's not allowed in rules.

Kuningas
Jan 06, 2004, 06:36 AM
0 - Preturn Some MM could have been made better. Herakleia ->Walls. Xenophobae ->Library. Delphi ->Galley. Knossos ->Settler. Argos ->Library. Corinth ->Courthouse (no shields lost). A lot of changes :D

IT warrior attacks and hoplite defeats. Golden Age started.
1 - 570BC Corinth: courthouse -> The Temple of Artemis.

We are at Despotism GA :( There isn't way to get any goverments asap. I want ToA. It gives temples in our cities. Can't attack enemy troops but we can accept cultural flips. Two settlers moving don't have Hooray's dotmap here. I try to settle them optimal. Pop rush Galley in Delphi.

IT win: reg warrior vs reg hoplite.
2 - 550BC Delphi:Galley ->Settler. Knossos: Settler ->Granary. Mycenae: Worker ->Harbor.

Galley starts it's journey.

3 - 530BC Xeno: Library ->Settler

4 - 510BC Eagle's nest: Horse -> Horse.

Rhodes founded ->worker (N).

IT Construction learned. Started on Currency.
5 - 490BC

Eretria founded ->library (NE, coastal)

Portuguese talks to us. Can we accept city in peace treaty? I think we can it's not a military act. Portugal: 20 turn PT, city and 20 gold for PT.

Oporto ->Hoplite.

6 - 470BC Xeno: Settler ->Settler

7 - 450BC Thermopylae: Hoplite ->Hoplite. Eagle's nest: Horses ->horses

8 - 430BC
Troy founded ->worker. (N, near silks)

9 - 410BC Xeno: Settler ->settler, Delphi: Settler ->settler

Changing scientists in corrupt cities. Currency in 1 turn.

10 - 390BC Entered in the MA. Engineering as our free tech.
Embassy established in India. Delhi: Pyramids in 13 turns, slider 3/7/0, beakers 3/8/2 (2 clowns).

Notes:

Portuguese lack Literature, Currency and construction. Indian lack Code of Laws, Literature, Currency and construction. In wonder race: Don't build Great Library we can easily be ahead in techs. Temple of Artemis or Pyramids is preferred. Indians are building Pyramids in their capital -> we build ToA :)
Goverment type: Get out despotism ASAP. There is three options The Republic, Monarchy or Feudalism. I vote for Feudalism. (haven't been in feudalism before). For peaceful civ like us The republic is the best choice.

GA boosted Greece (http://www.civfanatics.net/uploads6/HRY3_390bc.zip)

Kuningas
Jan 06, 2004, 06:39 AM
The current roster:
1. DeceasedHorse
2. mitsho
3. cizzlewalk
4. Kuningas
5. Elvis1985 - UP NOW
6. Hooray - ON DECK

Elvis1985
Jan 06, 2004, 08:35 AM
Got it. Playing turns later today.

Hooray
Jan 06, 2004, 09:08 AM
Feudalism is good if we plan on keeping our cities small and having a large military. But if we want to have our cities grow above size six, we'd better go with Republic. Plus Republic will get us a commerce bonus, which is especially nice since we're Commercial.
Monarchy is sort of between the two. Our cities can grow, and we can support a fairly large military, but we wouldn't have the commerce bonus and we'd have more corruption.
I suggest we go for Republic.

AntiTwelve
Jan 06, 2004, 01:53 PM
yes hooray is right, republic will give us every so badly needed lowered corruption and we can maximize our potential once major cities are up and running. Temple of Artemis is a MUST, at this point pyramids is not needed (since xeno has granary) so get that one quick. I think we should also get every research wonder possible, just to make sure NOBODY gets ahead PLUS we could get a scientific leader ;)

Hooray
Jan 06, 2004, 07:58 PM
The only problem may be unhappiness since we won't have military police anymore. How many luxuries do we have? Those would help.

Kuningas
Jan 07, 2004, 12:01 AM
Originally posted by Hooray
The only problem may be unhappiness since we won't have military police anymore. How many luxuries do we have? Those would help.

2 luxs and silks is connected soon. ToA will make one unhappy citizen content (temple's effect). However it takes 40 turns to complete ToA. Unhappiness isn't big problem at monarch level.

Next player should change research to Republic. (10 turns IIRC).

mitsho
Jan 07, 2004, 06:41 AM
@cizzlewalk, the Eagle's Nest was named after that by deceased horse. :) not me. :)

I'm fine with Republic. But perhaps we want to attack Portugal in the ancient aera. Do we? ToA seems ok, too. Perhaps expanding a bit faster to the north?

mfG mitsho

Kuningas
Jan 07, 2004, 08:50 AM
mitsho, we are in the Middle Ages :)
We can try to eliminate both Portugal and India in this era. I founded 3 cities in north. sorry no screenies.

mitsho
Jan 07, 2004, 09:07 AM
oh really? sorry. I don't read all the texts properly. costs too much time. I just glance over them (correct word?)

mfG mitsho

Elvis1985
Jan 07, 2004, 09:32 AM
Due to extreme measures of bacardi cola, I didn't play my turns last night :p Will try to post em in an hour or so.

AntiTwelve
Jan 07, 2004, 11:33 AM
Originally posted by mitsho
@cizzlewalk, the Eagle's Nest was named after that by deceased horse. :) not me. :)

I'm fine with Republic. But perhaps we want to attack Portugal in the ancient aera. Do we? ToA seems ok, too. Perhaps expanding a bit faster to the north?

mfG mitsho

My bad Mitsho, just had to assume you named it that :smoke:
We need to worry about expansion first before we create the mega army

DeceasedHorse
Jan 07, 2004, 02:37 PM
About the Eagle's Nest-
The Assassins society back during the crusades was supposedly based in a hidden stronghold called the Eagle's Nest, and their leader was called the Old Man of the Mountain. At least that's what I remember; maybe should have explained that a little better when I did it.

Mitsho: Yeah, glance is the correct word; If you want to be totally correct, it would be 'glanced' in that sentance since it is in the past tense.

AntiTwelve
Jan 07, 2004, 04:16 PM
For those of you who don't know yet, beta patch 1.13 is now available, and I suggest the rest of you d/l before continuing our game.

Hooray
Jan 07, 2004, 05:27 PM
Okay, I'm upgrading now.

Elvis, are you going to have your turns soon?

Elvis1985
Jan 07, 2004, 05:59 PM
Sorry it took so long, some virus problems at first, and been looking for regular civ3 cd for another SG as well.
Already started playing when I read about the Beta Patch 1.13, so haven't upgraded yet.

Pre-turn: Renamed mitsho -> The King ;-)


1. 370 B.C. The Eagle's Nest Horseman -> Horseman.
Luxury slider up to prevent riots.
Moving a Settler towards the last target on dotmap. Will try to put the others on a decent spot, although I suck at this...

IBT - Portuguese Archer Moving towards undefended Oporto, think they're gonna take back the city they gave us.

2. 350 B.C. Thermopylae Hoplite -> Hoplite.
Knossos Granary -> Settler.
Argos Library -> Settler.
Herakleia Walls -> Settler.
Ephesus Library -> Hoplite.

3. 330 B.C. Xenophobae Settler -> Settler.
Traded Construction, Currency, Literature to Portugal for Republic and 42 gold. Normally wouldn't do this, but this way we can revolt immediately.
Made a few Scientists and Entertainers to stop unhappiness.
Marathon founded -> Library.
Halicarnassus founded -> Library.

IBT - Portuguese Archer walked by, appearantly just moving to another city, weeh.

4. 310 B.C. Moving some troops to protect newly founded cities.
Delphi grows and riots. Damn, forgot to check for growth when I managed happiness.

5. 290 B.C. Not much.

6. 270 B.C. Not much.

7. 250 B.C. Rhodes Worker -> Hoplite. (WTF, while we're still in Anarchy)
Portuguese are building The Great Library & Temple of Artemis.
Indians are building Temple of Artemis.
Pergamon founded -> Library.

8. 230 B.C. Not much.

9. 210 B.C. Republic, we can even enjoy a couple more decent golden age turns :-) All laborers back, except for in Delphi, didn't wanna move Luxury slider up for a city.
Indian Settler & Warrior coming towards our lands, asked them to withdraw.
Science slider down, don't wanna go broke.

IBT - The Zulu have completed The Statue of Zeus. Damn Indians moving closer into our lands, not asking them to withdraw cause it would speed em up a turn.

10.190 B.C. Not much.


Past-turn: I'll leave it up to the next ruler to choose the location of our Settler to the north (would suggest coast though, so we can settle the little continent there with 2 sources of Iron).
Not much built in my turns due to Anarchy. Feudalism in 3 turns. I think the Indians are gonna come Settle in the middle of our 3 last founded cities.
By the way, how do you guys decide which spot is optimal for a city? Not very good at this, since I used to rely on ring city placement in PTW.



The keys to the Throne Room (http://www.civfanatics.net/uploads6/HRY3_190_BC.SAV)


The Mighty Greek Empire (http://www.civfanatics.net/uploads6/HRY3_390_BC_screenshot.jpg)

Hooray
Jan 07, 2004, 08:25 PM
Got it. Will play tomorrow.

Kuningas
Jan 08, 2004, 01:16 AM
@Elvis1985. IMO Indian settler is moving in north. When I do OCP I have few overlapped tiles for the reason I don't want any wasted tiles. Secondly I try to place cities in hills or in rivers.

Elvis1985
Jan 08, 2004, 03:02 AM
Well let's hope he's going north, then maybe we can still beat him to it ;-)

Hooray
Jan 08, 2004, 01:49 PM
Pre-turn: Why look at the king! I didn't realize today was the day.
http://www.civfanatics.net/uploads6/HRY_THEKING.JPG
:)

1 170 BC:
Our Golden Age ends :(
Delphi riots.
Eagle's Nest Horse -> Hoplite

2 150:
Delphi Library -> Worker
Artemisium founded

3 130:
Yay Hooray (the renamed capital) Settler -> Settler
Thermo Hoplite -> Library
Indians complete Pyramids. Indians begin building Lighthouse.

4 110: Feudalism learned. Research started on Invention.
Delphi Worker -> Worker
Knossos Settler -> Court
Troy Worker -> Library

5 90:
Eagle's Nest Hoplite -> Market
Argos Settler -> Hoplite
Ephesus Hoplite -> Worker

6 70:
Delphi Worker -> Worker
Mycenae Library -> Court
Silks are connected

7 50:
Yay Hooray Settler -> Settler
Zulus complete Great Wall

8 30:
Delphi Worker -> Galley
Megara founded

9 10 BC:
Rhodes Hoplite -> Library

10 10 AD:
Ephesus Worker -> Court
Phocaea founded.

Notes: Fairly uneventful. Indians have not poached any territory from us thankfully. They seem to be heading north, probably seeking the oil in the northern tundras.
I recommend switching Corinth to Leonardo's when Invention comes in. We'll need Leo's to pay for the expensive Hoplite to Musket upgrade.
Start building military soon to destroy a neighbor, probably the Indians.

The Save:
Hail to The King! (http://www.civfanatics.net/uploads6/HRY3_10_AD.SAV)

mitsho
Jan 08, 2004, 01:52 PM
How did you change the grpahic? yes, start assaulting india. although it will be hard to get to their capital when there are elephants hunting us? :) where is Delhi? at the other end or near us?

mfG mitsho

Hooray
Jan 08, 2004, 01:56 PM
I didn't change it. It's an Easter Egg, actually. On a certain day, the king units in regicide mode all turn into Elvis!

India won't be a problem. They're still in the Ancient Age. If we declare war soon, we can kill them before they get their Elephants.
Delhi isn't far, though. Actually, it's right next to that city we took from Portugal.

AntiTwelve
Jan 08, 2004, 02:06 PM
so we ARE allowed to attack other cities and not just capital, or did I miss something?

Hooray
Jan 08, 2004, 02:28 PM
We got that city in a peace deal, IIRC. I guess the Portuguese just suicided enough units on our Hoplites that they were willing to pay for peace.

Or if you're referring to the Indians, I meant that we'll stick to the rules and attack their capital. It's a bit of a walk to Delhi, though.

AntiTwelve
Jan 08, 2004, 04:08 PM
heh heh ya, maybe we should try naval invasion? (on Dephi, that is)

Hooray
Jan 08, 2004, 05:36 PM
That would probably take longer. We'd have to loop all the way around Portuguese lands to the southwest. I estimate that they occupy a rather sizable peninsula.

I'm just building a galley in Delphi so we can send settlers up to that island in the northwest.

AntiTwelve
Jan 08, 2004, 10:47 PM
Just a reminder, Deceased Horse is up!

Kuningas
Jan 09, 2004, 04:44 AM
Nice gaming. I saw "The King" someday. I watched him long time wondering "who was he?" :lol:

Hooray
Jan 09, 2004, 08:59 AM
Current Roster:
Deceased Horse - UP NOW
mitsho - ON DECK
cizzlewalk
Kuningas
Elvis 1985
Hooray

AntiTwelve
Jan 09, 2004, 11:22 AM
kuningas...ur joking about "The King", right?

Kuningas
Jan 09, 2004, 12:47 PM
Cizzlewalk. I know Elvis, but I didn't recognize him on C3C. Sorry, if I somehow misundestood you.

AntiTwelve
Jan 09, 2004, 01:49 PM
just checking ;)

anyways...we did deceased horse go?

DeceasedHorse
Jan 09, 2004, 02:41 PM
I'm currently at school-I should be able to play tonight.

DeceasedHorse
Jan 10, 2004, 12:20 AM
Preturn: We need workers. Delphi switched to worker. Mycenae switched to galley.
1) 30 AD: Oporto Hoplite->Harbor Delphi worker->worker capitol settler->settler Sicon and Gortyn founded. Both start workers. Notice Oporto is right next to the Indian capital-will be a nice forward base if we decide to attack the Indians by sea.
2) 50 AD: Thessolinka Library-worker. Kick Ghandi out of out lands.
3) 70 AD:WONDER CASCADE! Babylonians complete the Temple of Artemis, Americans complete the Great Lighthouse, the Zulu the Hanging Garderns. Knossos switched from courthouse to marketplace; it is first-ring and a courthouse is kind of pointless right now. Switch Corinth to the Great Library, mostly for denial purposes, can always be switched to Sun Tzu's. Delphi is producing workers from here on out.
4) 90 A.D. Knossos Hoplite->Barracks. Decide to begin colonizing the island to our west, as it has alot of bonus resources. Will be really corrupt until we build an FP (and even then) but we might as well get it before the AI does. Will send a couple settlers over there ASAP.
5.)110 AD Capitol Settler->Settler Mycenae Galley->Barracks Artesium Worker->library
6.)130 A.D. Thermopylae worker->Hoplite
7.)150 A.D. Kick Ghandi out again. Relationships drop to cautious. <sob>

Kuningas
Jan 10, 2004, 02:46 AM
DeceasedHorse: Where is the save? or you play last three turns later?

Elvis1985
Jan 10, 2004, 07:17 AM
I think maybe for some reason his post didn't get through completely, if he got disconnected during the post or something.
Guess we'll have to wait for a reply to find out...

mitsho
Jan 10, 2004, 07:21 AM
hmm, yes, wait and see

AntiTwelve
Jan 10, 2004, 10:33 AM
if he got disconnected then the post would not have come through, I'm thinking he is finishing turns and/or doing homework :cringe:

Elvis1985
Jan 10, 2004, 11:07 AM
Just seems so weird to start playing up to 7 turns and then not finish the remaining 3 :p
Could be cause he had to stop urgently for some reason though, but then why didn't he just wait to post until they were complete?

Kuningas
Jan 10, 2004, 01:09 PM
very wierd indeed :rolleyes:

DeceasedHorse
Jan 10, 2004, 02:07 PM
Still alive. I actually did finish my turns last night, but it took awhile because my computer was acting up; it was kind of like I had a memory leak or something, everything running very, very slow. Civ has never acted like this for me, so I suspect some other program or possibly a lack of hard drive space is responsible. I eventually decided to reboot, so I posted what I had, intending to edit the rest in later. The way I wrote this report was by alt-tabing to the message board after every turn, so that's why I have 7 turns up. I finished up my turns but forgot (was kind of falling asleep at this point, had to spend some time getting my computer up and running) that I hadn't actually finished my post. I don't remember the turn-by-turn of the top of my head, but basically I've sent a colony galley, the Mayflower with a settler and a Hoplite towards our western island, with another one following along the shore for the Galley to pick up once the first settler is dropped. Turns were totally peaceful. We finished monotheism, and started on Chivalry, with the tenetive plan being to build knights and go kill Ghandi, with possible support from Crusaders generated by the Knights Templar, which I've wanted to try out, and can easily get w/our prebuild in Corinth (or start Knights Templar somewhere else and keep Corinth working towards the more expensive Bach's or Leo's). Our infrastructure is ok, not as good as it could be, but this is primarily due to our despotism GA. I've started reconfiguring our capital for more shield production, since we only have a few spots left to settle on our continent (Tundra fishing villages, the western island), and I think its working on a marketplace. Delphi can provide the remaining settlers we need while the capital ramps up production for the upcoming war.

Sorry for the Confusion,
DH

Save (http://www.civfanatics.net/uploads6/HRY3_210AD1.SAV):sniper:

AntiTwelve
Jan 10, 2004, 06:43 PM
good show dhorse, now, Mitsho is up... hopefully he can follow dhorse's useful strategy

Elvis1985
Jan 10, 2004, 07:23 PM
Hmm I've had the same problem before, with the very slow running and all.
In my case I ran out of disk space since Norton Antivirus saved all the files c3c created and deleted again (virtual memory stuff or something I guess?) in norton protected recycle bin.
Once I disabled that option and purged all stuuf from the bin it worked nicely again.

mitsho
Jan 11, 2004, 05:06 AM
Which Strategy? building knights for an attack of India?
I'll do what I can . :) This is a got it and I'll play when I've downloaded the save. imediately :))

mfG mitsho

mitsho
Jan 11, 2004, 08:09 AM
0 (210 AD)
change some names. Minas Tirith (how stupid) is now Basilea (the city of the king) and Eagle's Nest is now Aigle (french: eagle :))

1 (230 AD)
Thermophylae: hoplits -> hoplite
Delphi: worker -> settler
Eretria: culture grows
Sycion: worker -> library
Gortyn: worker -> worker
moving workers, one settler goes north,
change production in Knossos and Ephesus to settler, because the Americans have begun settling the island. they've founded (can't read) and cannot contact them.

2 (250 AD)
Ephesus: settler -> courthouse
worker action
ask the indians to leave, they do and now are sitting in the middle of our land :))
found Mytilene -> worker
get to know Abe, he is stronger than India/Portugal but weaker than us. I open an embassy to know where USA is. they are in the upper left corner. In Washington, there is the great lighthouse and a palace. :) screenie will follow.

3 (260 AD)
Aigle: horseman -> horseman
Argos: barracks -> hoplite
Halicarnassus culturally expands

4 (270 AD)
Knossos: settler -> settler
korean city of Namp'o complets Sun tzu
Corinth: change GL to Leo's

5 (280 AD)
Mycenae: barracks -> settler
cahnge production in Oporto (why is there a O before?) to library. We strongly risk there a culture flip, not?) we can have it in one turn for 100 gold. I leave this to the next one to decide.

6 (290 AD)
Thermophylae: hoplite -> hoplite
Delphi: settler -> harbour
found Tegea: worker
found Syracusae: library (to get whale)

7 (300 AD)
Aigle: horseman -> horseman
Argos: Hoplite -> hoplite
India builds GL

8 (310 AD)
Americans found New Orleans on our Island an the Indians declare war on us and attack 'nearly undefended Halicarnassus. I didn't looked it up and so didn't knew that there was only a warrior defending. the horse attacks and....
loses. Halicarnassus is ours. But now, there are indian troops heading north with settlers, and we cannot stop them. The newly founded cities in the north are nearly undefended.
so: Knossos: settler -> barracks
riots in pergamon
Aigle change horseman to hoplite

9 (320 AD)
Pergamon starves (sry, but had to)
American begin building GL
found Apollonia: library

10 (330 AD)
research monotheism -> 9 turns to go for chivalry
Thermophylae: hoplite -> hoplite
Aigle: hoplite -> hoplite
Halicarnassus: worker -> wall
Phocaea: hoplite ->barracks
http://www.civfanatics.net/uploads6/HRY-_washington.jpg

mitsho
Jan 11, 2004, 08:11 AM
And here's the save (http://www.civfanatics.net/uploads6/HRY3_330AD.SAV)

AntiTwelve
Jan 11, 2004, 09:07 AM
o what fun.... me again? Well it seems i'll have to change a few names too. :rolleyes:

DeceasedHorse
Jan 11, 2004, 12:35 PM
Yeah-my 'strategy' was a little more long term than I remembered-I kept playing for awhile after making the save, and sort of lost track of what year it was. In my 'alternate reality' game, the Americans did pop up, but I figured it would kinda be cheating to put that in my report. The Indians never declared war in my 'timeline', I suspect this is because I reinforced the border cities. It doesnt' matter either way though, as India is far too weak to really hurt us, and we should be able to kill them easily once Chivalry comes in and we get some Knight's and MDI, and maybe the Knights Templar.

AntiTwelve
Jan 11, 2004, 11:00 PM
aight, my turns are complete and my turns will be posted around 6 pm eastern time

Kuningas
Jan 12, 2004, 12:21 AM
Minimap would be nice :)

AntiTwelve
Jan 12, 2004, 03:09 PM
err um, i do HAVE pics, but no mini map (nothing really important about empire right now)... that will be explained after my homework is done :D

AntiTwelve
Jan 12, 2004, 04:57 PM
*pre-turn*
330ad...
move some horses into capital
of course, renamed the capital (I dont think I changed King's name or Aigle :thumbsup: )

ibt-Portugal puts settler/spear RIGHT where I wanted a city, BLAST!!

turn 1, 340ad...
*Zanarkand (I was playing final fantasy x-2, give me a break)
marketplace--GL
*Argos hop--mp
*Mycenae settler--harbor
*Gortyn worker--brax
notice quite a few enemies near capital, start asking for peace but our 'peace' mongers don't respond.

turn 2, 350ad...
*Mytilene? worker--library
*Apolyton (A very cool web site) founded --worker

turn 3, 360ad...
*Aigle hop--hop
*Knossos brax--hop
*Eretria brax--hop
:lol: Athens founded near iron AND horses, had to change its name to some more suitable

ibt-- was being too damn careless, and we lose a worker or 2

turn 4, 370ad...
*Thermo hop--hop
large Indian force comes to attack our border cities, who will prevail?

ibt-- 4/4 hop kills 4/4 horse-4/1
3/4 hop kills 3/3 sword-4/1 AND promotes
awww cr@p, lose some spices

turn 5, 380ad...
*Knossos hop--hop
*Herakleia brax--hop

ibt--OmFg!!!!! :aargh: 3/3 archer KILLS OUR 3/5 elite hoplite!-2/3

turn 6, 390ad...
*Delphi harbor--brax
*Aigle hop--hop
*Rhodes lilbrary--brax
*Tegea worker--hop

4/4 hop kills 3/3 sword but is killed by the next one! All we have is a 4/4 warrior protecting that spice city... cmon lucky roll of dice and---->

turn 7, 400 ad...
WoOhOo [dance] ahhhh peace at last! we DONT lose the spice city, nice. and we actually SUE for peace by getting a treaty AND getting all their gold (a measly 2 gold, but 2 gold WELL DESERVED!) lol.. he's only annoyed at us now.
*Knossos hop--hop

ibt-- learn Chiv, goin for Theo

turn 8, 410 ad...
*Thermo Hop--Knight
Civil Disorder in Argos/Corinth cuz I was being careless
did some more MM'ing to build up shields for knights/wonders

turn 9, 420 ad...
*Knossos hop--knight
*Eretreis hop--ch
*Marathon library--worker

turn 10, 430 ad...
*Pergamon walls--worker
move units around and what not...

*Post turn thoughts*
Here is the low-down (or the skinny if your from the east)

In Corinth-- Leonardo's Workshop in 23 turns, growth to 9 in 15 turns

In Zanarkand-- Knight's Templar in 15 turns, growth to 9 in 4 turns

3 cities workin' on knights, another 3-4 can start soon too!

Theology in 8 turns at +12 gpt
slider 4.4.2
402 gold

AntiTwelve
Jan 12, 2004, 05:10 PM
build WORKERS and KNIGHTS (http://www.civfanatics.net/uploads6/HRY3_430AD.SAV)

Here are some reasons we are to be feared...

Reason 1

http://www.civfanatics.net/uploads6/reason_1.JPG

and reason 2 was lost in uploads file, o well, no pics like that could do justice to how strong we are anyways :)

I mean if all we have been doing is building hoplites and becoming THIS strong, the game is TRYING to say 'rape me'!

Hooray
Jan 12, 2004, 07:12 PM
Hmm, we're more powerful than I thought. Good.

Yes, let's build Knights. I want us to be able to destroy those Indians once the 20 turns of peace are over.

BTW, cizzlewalk, what was the second reason supposed to be anyway?

Current Roster:
Deceased Horse
mitsho
cizzlewalk - Just played
Kuningas - UP NOW
Elvis1985 - ON DECK
Hooray

Elvis1985
Jan 12, 2004, 07:57 PM
On deck, but hoping Kungingas has his turns by tomorrow, cause i've got 2 important exams on thursday (combining 2 years at college), so if I get em on wednesday you'll have to wait at least til thursday night...

AntiTwelve
Jan 12, 2004, 09:32 PM
reason 2 was demograph and top 5 cities (zanarkand 5th) and we have 68% overall rating, largest population, most land, most productivity, most income, and best GNP

Kuningas
Jan 13, 2004, 12:12 AM
We are the strong, wise, ruthless...

I play today post tomorrow.

Elvis1985
Jan 13, 2004, 04:31 AM
Hmm with tomorrow I actually meant today, was already after midnight :p
If you read this in time, please post today, cause tomorrow I really won't have any time (Crap, why do I always start learning 500-1000 page courses a couple of days before the exams). Otherwise, will be playing turns thursday evening.

mitsho
Jan 13, 2004, 04:47 AM
... why was Basilea not a good name? It was what the game was about. :) c'mon, Don't take names from other games. Not in any case if they are FANTASY games. :)

mfG mitsho

Kuningas
Jan 13, 2004, 05:19 AM
Haven't open the save yet. I'll do my best to post it asap.

Kuningas
Jan 13, 2004, 09:32 AM
pre turn
I'm flying trough.

440AD -

450AD - delphi barracks ->Marketplace (city growing fast), Apolyton worker ->Trebuchet
Sparta founded ->harbor
Science to 50%

460AD - Mycenae harbor ->Marketplace, Yoink worker ->library
new iron source appeared. That means some AI has lost its source.
pop the barb camp with worker, barbs appeared :smoke:

IT lost one worker.
470AD - Thessal. courthouse ->worker, Troy library ->worker.
riots in Mytinae (island city)

480AD - Knossos knight ->knight
science to 30%

Theology ->PP, 40%
490AD - Syracuse library ->hoplite

500AD - Aigle Aqueduct ->Knight, Argos Marketplace -> Knight, Thessolonica worker ->Barracks

Oporto flipped to Indians
510AD -
Our galley survived. It's now on American's continent making new friends :)

520AD - Ephesus courthouse ->Barracks, Marathon Worker ->barracks

530AD - Thermopylae Knight ->same, Halinarcus walls ->Barracks, Pergamon worker ->hoplite, Phocaea barracks ->Knight,

540AD - Knossos Knight ->same
I met Babylon. They lack Monotheism.

PP ->Education science 40%
550AD - Rhodes Barracks ->Hoplite, Megara Temple ? ->Library.

Babylon: Monotheism for contacts with Koreans, Incas, Zulus + 19 gold. We have met all our rivals.

Knights Templar in 4 turns. Leo's in 10. We have 6 horses. 365 gold is enough for upgrades.
Babylon building Leo's. Establish embassy. na ah 36 turns left.

Forgot to save :blush: I replay last turn.

I played 12 turns :smoke:

Don't research Gunpower. Cheap Hoplites are useful for long time. Research path ->Education ->Astronomy ->Navigation

http://www.civfanatics.net/uploads6/hry3_550ad.zip

Kuningas
Jan 13, 2004, 10:02 AM
Power bars after contacts.

http://www.civfanatics.net/uploads6/hry3_power550.jpg

AntiTwelve
Jan 13, 2004, 01:49 PM
Originally posted by mitsho
... why was Basilea not a good name? It was what the game was about. :) c'mon, Don't take names from other games. Not in any case if they are FANTASY games. :)

mfG mitsho

Es tut mir Leid, Mitsho, but Basilea just didn't...well..stand out. I decided to give it a name worthy on a 1000 thousand or more year old city (if you have played ffx, you'll know what i'm talking about) and so Zanarkand just popped up. I didn't think you'd have a problem with that ;).

Good research path Kuningas has chosen, hopefully we can snatch a research wonder after Leo's too.

mitsho
Jan 14, 2004, 04:07 AM
I don't have a problem with it. :) And to tell you, Basilea was/is the capital of Atlantis. Isn't this worth it?

I posted to tell that I am off to London tomorrow and won't be back before sunday night. So, gl and cu :))

mfG mitsho

AntiTwelve
Jan 15, 2004, 08:39 PM
well elvis, are u playing tonight?

Elvis1985
Jan 16, 2004, 07:30 AM
Sorry, would've played yesterday but forum was down when I wanted to come and download the save. Playing now.

Elvis1985
Jan 16, 2004, 09:04 AM
Pre-turn: Renamed king to Elvis again :p


1. 560 A.D. :sleep:

2. 570 A.D. Troy Worker -> Barracks.

3. 580 A.D. Zanarkand Knight's Templar -> Hoplite.
Delphi Marketplace -> Knight.
Aigle Knight -> Knight.
Argos Knight -> Knight.
Artemisium Library -> Barracks.

4. 590 A.D. Thessalonica Barracks -> Knight.
Sicyan Library -> Barracks.
Tegea Hoplite -> Library.

5. 600 A.D. Zanarkand Hoplite -> Knight.
Knossos Knight -> Knight.
Rhodes Hoplite -> Worker.
Palace gets a roof.

6. 610 A.D. Mycenae Marketplace -> Knight.

7. 620 A.D. Thermopylae Knight -> Knight.
Ephesus Barracks -> Worker.
Eretria Courthouse -> Worker.

8. 630 A.D. Researched Education -> Astronomy.
Rhodes Worker -> Worker.

9. 640 A.D. Herakleia Knight -> Worker.
Eretria Worker -> Marketplace.

10.650 A.D. Zanarkand Knight -> Knight.
Corinth Leonardo's Workshop -> Library.
Delphi Knight -> Knight.
Knossos Knight -> Knight.
Ephesus Worker -> Marketplace.
Apolyton Trebuchet -> Hoplite.
Upgraded 4 Horsemen. Other 2 moved to city with Barracks.


Past-turn: Some civs have Gunpowder, but didn't buy it yet, since then we'd lose our Hoplites.
We could also Silks or Spices to Portugal, but then we'd have an obligation not to attack them for 20 turns. Next ruler can decide on this.
I think we should have enough Knights by now to attack the Indian's Capitol.


http://www.civfanatics.net/uploads6/HRY3_650_AD.SAV

Hooray
Jan 16, 2004, 09:11 AM
Got it.

Most likely will play today. If not, tomorrow then.

Goal: Kill India.
Will probably build some Settlers to fill in the empty space left behind.

AntiTwelve
Jan 16, 2004, 01:47 PM
don't forget a prebuild for the research/economic wonders that could really boost our chances in getting tanks first!

Hooray
Jan 17, 2004, 05:28 PM
Pre-turn: Switch Sparta, Artemisium, and Sicyon from Barracks to Hoplites.
A Reg defender is better than none. Empty cities are sneak-attack bait.
Switch some core cities from Knights to Unis and Markets.
We already have plenty of Knights, IMO.

1 660AD:
Aigle Knight->Uni
Argos Knight -> Settler
Sparta Hop-> Harbor

2 670AD:
Marathon Barracks->Hop
Riots in a few unimportant places

3 680AD:
Herakleia Worker->Worker
Rhodes Worker->Court
Our troops are ready. Demand that Gandhi remove his units from our territory and he declares war on us.
16 of our Knights enter Indian territory, making sure to rest on rough terrain like hills and forests when possible.

4 690AD:
Corinth Library->Market
Sicyon Hop->Rax
Syracuse Hop->Court
Some outdate Indian troops enter our territory (Swords, Archers, even some Warriors)

5 700AD:
An Indian MDI attacks our Knight stack. It redlines a Knight, but eventually dies.
Indian Warrior attacks Mytilene and dies for its efforts.
Argos Settler->Uni

6 710AD:
America offers to trade Monarchy for Theology. Ha ha....no.
India MDI attacks our Knight stack, redlines a Knight, but dies.
India Swordman attacks Rhodes and dies.
India Swordman attacks one of our exposed Crusaders, but we win.

7 720 AD:
Another Sword attacks our Crusader, and we win again.
Astronomy learned. Navigation started.
Athens Uni->Copernicus!
Thermo Market->Uni
Knossos Uni->Forbidden Palace!
Herakleia Worker->Court
Thessalonica Knight->Market
Troy Barracks->Court
Marathon Hoplite->Court
After building a few Unis, we shave a turn off Navigation research already. :)
Delete some unnecessary units to reduce our expenses.

8 730AD:
India Archer dies attacking Pergamon.
India Sword dies attacking Pergamon.
Pergamon Hop->Court
Apollonia Library->Court
Our Knights are now in position to attack the Indian capital of Delhi!!

9 740AD:
Zulus and Babs sign peace.
Mycenae Uni->Court
Gortyn Barracks->Hop
Korea is building Sistene's.

The Battle for Delhi:
Vet Knight redlines, but wins against a Pike.
Vet Knight redlines, but wins and promotes against a Pike.
Vet Knight dies against a Pike.
Vet Knight dies against a Pike.
Vet Knight wins with no damage against a Pike.
Reg Knight redlines, but wins and promotes against a Pike.
Vet Knight wins with no damage against a Pike.
Vet Knight wins against a Pike.
Vet Knight wins against a Spearman.
Vet Knight wins against an injured Pike.
Vet Knight wins against another injured Pike.
Vet Knight wins against a Warrior.

Only Gandhi is left. Can our lowly Knights defeat this mighty pacifist?!!

...................
............well?

Apparently so:
http://www.civfanatics.net/uploads6/HRY3_DeadGandhi.JPG

In total, Delhi was defended by 7 Pikemen, 1 Spearman, 1 Warrior, and 1 Mahatma Gandhi.
Expect future capitals to have tougher defenses than that.

10 750 AD:
Delphi Uni->Temple
Palace Expansion.
Portugal and America start Sistene's.
Two Settler pairs head out southward from Pergamon.

Notes: That was a bit too easy. The RNG went way in my favor this turn. With Knights vs. Pikes, I should've suffered more defeats than I did.
Let's hope Portugal is more of a challenge. ;)

The ruins of India:
http://www.civfanatics.net/uploads6/HRY3_750_AD.JPG

THE SAVE:
The Greek Royal Assassins (http://www.civfanatics.net/uploads6/HRY3_750_AD.SAV)

AntiTwelve
Jan 17, 2004, 06:44 PM
VERY nice job :thumbsup:
but now all we need to focus on is SETTLERS!!! plus megllan's, newton's, and smith's

well, another choice is to attack Portugal now too, since they are ALL switching to settler to take that land, they won't see an attack coming. What say you team?

Elvis1985
Jan 18, 2004, 12:07 AM
Sure, let's kill Portugal as well, then we have a nice big piece of land all to ourselves.
We're gonna need even more Settlers though.

Kuningas
Jan 18, 2004, 03:43 AM
:goodjob:

Current Roster:
Deceased Horse - UP NOW
mitsho - ON DECK
cizzlewalk
Kuningas
Elvis1985
Hooray

Hooray
Jan 18, 2004, 08:03 AM
We might want to wait a little on killing Portugal until we've filled up as much land as we can. If we kill Portugal now, we'll leave a big void that the AIs on the other continent will be all too happy to fill.

AntiTwelve
Jan 18, 2004, 10:09 AM
that may be true, but that land down there will be corrupt for us (and the ai) anyways, there is no major worries if they take some of the land while we get the bulk of it.

Kuningas
Jan 19, 2004, 05:05 AM
Don't worry about unfilled territory. Attack Portugal asap :evil: In the case they get Musketman we have to wait for MT as knight vs musket is massacre:die:

Hooray
Jan 19, 2004, 06:48 AM
Deceased Horse is UP. DH, you out there?

AntiTwelve
Jan 19, 2004, 08:22 AM
find out if they have saltpeter or not, if they do, then go for it, if not, then we can wait until we've settled most of the land

Kuningas
Jan 19, 2004, 08:32 AM
I checked it. They have saltpeter :(
I was little suprised that they haven't iron nor horses.
If we attack now we face spears and 2-3 muskets in their capital. It's still winnable.

AntiTwelve
Jan 19, 2004, 08:36 AM
oy, well whoever this turn belongs to, please make your choice wisely (if you wait to attack, maybe you should bring some cannons?)

o wait...can it be... 300 post? time for a change!

Hooray
Jan 19, 2004, 08:36 AM
We might want to wait and bring along slower units. Crusaders and Trebuchets will have a better chance against Muskets than just Knights will.

Just something to think about. Striking quickly with Knights is a good idea too.

AntiTwelve
Jan 19, 2004, 10:06 AM
maybe we should build an embassy and find out what's in their city, we do have money to spare right?

Hooray
Jan 19, 2004, 11:52 AM
As of my turn, not much. I'm sure we at least have enough to establish an embassy, though.

DeceasedHorse
Jan 19, 2004, 04:40 PM
Computer went down over the weekend. I should have known better than to mess with bios settings.

Consider this my "I got it"

If I come up again this week, I will likely not be able to play because of finals.

DeceasedHorse
Jan 19, 2004, 06:17 PM
Preturn: Change a couple of cities to build settlers. Sell communications w/ the portuguese around, alowing us to get gunpowder (might as well get something out of the contact before we kill them)

IBT: Our galley sinks at sea

1.) We build send a spy...err diplomat to establish an embassy in the Portuguese capital. It is size 11, building the Sistine chapel (which will take it 59 turns...) and is defended by....16 spearmen and 1 archer. We have no saltpeter that I can see. Will explore Indian territory ASAP. If the Ports start upgrading to muskets and we can't build cavalary, we'll be a little screwed, although we will be able to trade for it eventually.

2. No dice, but I located several sources of Iron. Must not allow Portugal access to any of them; their spear swarm is annoying enough. We need to happiness improvements; this 20% lux tax is irritating. Oh well, wonders come first. Sell Education to Wang Kon for Monarchy(useless at this point but he threw it in anyway) and 40 GPT. Science to 40%, navigation in 4.

3. Mine brings up Athens shield production; copernicus due in 16. Still can be switched to something else. Found Pharsalous. Portuguese still broke (well, 9 gold)

4. Dum de dum dum dum

5. Halicar-whatever founded. Hurry a courthouse and a marketplace. Some of our knights 'get lost' and wander into Portugul, looking for a likely invasion corridor. Knights + Crusaders mustering on a nearby mountain. Henry is up to 27 gold, but has no positive GPT yet.

6. Navigation comes in, start chemistry. Having not recieved the new 'compasses' we just invented, our troupe of knights keeps going south and climbs a mountain. Most of the surrouding terrain is flat. Remember that if we get bogged down in a long siege w/portugal, our Crusaders can build fortifications for us. Trade around, selling silks to Korea and generally acquiring world maps. As hoped, we can import saltpeter from Babylon should it prove necessary. We get all of Henry's gold in the map trade :nuke: Notice some sleeping workers; wonder whats up with that. Move 'em out to continue cutting down the rainforest.

7. Corinth starts Magellen's voyage, due in 37. Will start mining a few of its squares maybe and cut down on the build time. Portugal has finally set out a settler pair.

8. Sell Iron to the Incas for Ivory. Conduct espianoge, no changes. I will declare next turn.

9. It is time. :nuke:

10. Port. Settler pair settles right next to our 'lookout mountain' under the watchful eyes of a fortified crusader waiting for our trebuchets to show up.

Summary: Knight SOD will reach Lisbon next turn, I believe. Crusaders currently holding the high ground, either to build forward bases and guard trebs in an emergancy or to support the knights. I believe I have located our next target, see the screenshot for why...

Assassins of Civilization (http://www.civfanatics.net/uploads6/HRY3_850AD.SAV)

http://www.civfanatics.net/uploads6/hmm.JPG

/edit Although not clear from the image, they have saltpeter on their coast, near ulsan.

/edit2: Ulsan being the city covered up by the worker action buttons.

Hooray
Jan 19, 2004, 08:09 PM
Not to mention that their capital is on the coast facing us, making it an easy target for an amphibious invasion.

Keep in mind we'll have to wait until Industrial to kill them, though. Only two civ kills per age, remember.

By the way, are you saying there is *no* saltpeter on our entire continent? I find that difficult to believe.

Kuningas
Jan 20, 2004, 01:07 AM
I was wrong about the saltpeter.

mistho / cizzlewalk is up.

DeceasedHorse
Jan 20, 2004, 01:32 PM
That's what I was implying. Plus, it's just a city, less defense bonuses.

There is no saltpeter that I have been able to locate; double-check (former) portguese territory though. Remember our last game though, Hooray. Resources are harder to come by now; just look at how the Aztecs got screwed.

Knights vs spears, even in a size 12 city=us winning in a turn or two.

I have purposely not traded tech to Babylon in case we need to buy saltpeter from them, as they have extra and navigation gives us a trade route.

/edit I assume that restriction does not apply once we hit the modern age, or we'll be unable to win a conquest victory.

Hooray
Jan 20, 2004, 02:36 PM
No. I specifically said that the civ-kill restriction ends in the Modern Age. I just wanted to prevent a too-early win like in HRY2 where we won a Domination Victory pretty much as soon as we got Cavalry.

I forgot about how resources are more scarce in Conquests. But still, there should be at least a few sources of saltpeter on every major continent, IMO. Resources seemed perfectly fine back in PTW.... (except that one damn game where I owned half the world and had no coal...)

AntiTwelve
Jan 20, 2004, 05:47 PM
well until mitsho's comp is fixed, it seems I will always make up for his absence.

got it.

AntiTwelve
Jan 21, 2004, 04:59 PM
*pre-turn*
push science to 20%,
switch Knossos Forbidden Palace :nono: to Sistine Chapel as pre-build to Smith's
ibt- learn Chemistry, go for Banking
settler/spear pairs everywhere

turn 1, 860ad...
*Argos knight--knight
switch Corinth Megallan's to university
get Mycenae to work on Megallan's cuz there is more shield potential here. How come we are mining deserts?! oy, fix that and move some workers to saltpeter source and begin irrigating some mined plains.
SoD comes to Lisbon---here it is
http://www.civfanatics.net/uploads6/army1.JPG

*Thessalonica mp--knight
*Sicyon brax--harbor
Siege of Lisbon
4/4 kn v. 3/3 spear, 0/3 retreats
4/4 kn v. 3/3 spear, 2/4 it promotes :mad:
4/4 kn v. 3/3 spear, 1/3 retreats (not going well)
4/4 kn v. 3/3 spear, 1/4 promotes (I'm already sick of this)
4/4 kn v. 3/3 spear, 2/4 AND IT PROMOTES!?!?!?!
by now im cursing every word I know in English, German, and Yiddish... somehow it..helps?
4/4 kn v. 3/3 spear, 3/2
4/4 kn v. 3/3 spear, 3/0
4/4 kn v. 3/3 spear, 3/1
4/4 kn v. 3/3 spear, 3/1
4/4 kn v. 3/3 spear, 3/1
4/4 kn v. 3/3 spear, 3/3
4/4 kn v. 3/3 spear, 3/0
5/5 kn v. 3/3 spear, 2/5 (F'n cheap)
4/4 kn v. 4/4 spear, 3/4 (bad luck comes back)
4/4 kn v. 3/3 spear, 3/2
4/4 kn v. 3/4 spear, 3/2

ibt 3/3 longbow v. 4/4 kn, 3/1 we promote
3/3 longbow v. 4/4 hoplite, 2/4 it takes Megara, I SHALL RETURN!

turn 3, 880ad...
New Athens founded-- hp

Second Siege of Lisbon
4/5 kn v. 4/4 spear, 4/1
4/5 kn v. 4/4 spear, 2/3 retreats
3/4 kn v. 3/3 spear, 3/0 promotes
3/4 kn v. 3/3 spear, 1/2 retreats
3/4 kn v. 2/3 spear, 2/0
2/4 kn v. 2/4 spear, 0/1 retreats
4/4 kn v. 2/4 spear, 2/1 we promote
2/4 kn v. 3/3 archer, 1/1 we retreat
2/4 kn v. 2/3 archer, 2/1
just how many units are left?!?!?!

turn 4, 890ad...
*Delphi knight--settler
civil disorder in Knossos, we lose some shields grr
4/4 hop v. 1/3 longbow, 1/1 we retake Megara and hp promotes--brax
Third Siege of Lisbon
I have one good knight left, let's see what happens... :eek:
http://www.civfanatics.net/uploads6/THANK_GOD1.JPG

WooHoo, now the peace comes! Check out our tired forces...
http://www.civfanatics.net/uploads6/tired_forces1.JPG

scatter knights across land to heal and check for barbs

ibt- learn Banking, begin Economics

turn 5, 900ad...
*Thermopylae kni--settler
*Marathon kni--settler
saltpeter connected

turn 6, 910ad...
ahhh, just relaxing and enjoying the peace of a half-empty continent :D

ibt- Zulu demand spices, I cave in since they have a HUGE army and do not want to change how infrastructure is going right now

turn 7, 920ad...
*Corinth settler--harbor
trade our map to Zulu for his and 5 gold

turn 8, 930ad...
*Delphi settler--bank
*Aigle kni--settler
*Argos kni--settler
*Rhodes ch--settler

ibt- everyone is now building Copernicus, heh heh suckers!
we learn Economics, begin Physics
WHOA Zulu goes to war w/ Babylonians, at this rate Zulu will soon have 1-2 civs destroyed before we invade.

turn 9, 940ad...
*Athens COPERNICUS--brax
*Thermopylae settler--bank
*Eretria harbor--bank
*Marathon settler--mp
added nice space to palace
switch Knossos to Smith's

turn 10, 950ad...
*Aigle settler--bank
*Herakleia harbor--ch

AntiTwelve
Jan 21, 2004, 05:06 PM
A Great and Glorious New World of... ruins....
http://www.civfanatics.net/uploads6/we_have_a_lot_of_work_to_do.JPG

Our Empire
http://www.civfanatics.net/uploads6/great_power.JPG

Enjoy the Age of Peace (http://www.civfanatics.net/uploads6/HRY3_950AD.SAV)

Hooray
Jan 21, 2004, 06:39 PM
Originally posted by cizzlewalk
switch Knossos Forbidden Palace :nono:

Why? This isn't v1.00 anymore. The FP still has some problems, but at least it actually reduces corruption now!

Anyway, hooray for dead Portuguese. Kuningas is up.

Oh, by the way...

4/4 hop v. 1/3 longbow, 1/1 we retake Megara and hp promotes--brax

You do realize that attacking the captured city of Megara is against the variant rules, right? You know, the whole "can only attack enemy capital" thing.

Considering the circumstances, I think Megara should be disbanded since we would have lost it when we killed Portugal.

AntiTwelve
Jan 21, 2004, 07:26 PM
first, let me say this, I am an idiot.

I, for some reason beyond conprehension, thought you could retake cities. I was playing so late that I wasn't able to use my head right. Since this is CLEAR violation of rules you can do 2 things:
1)not count my turns and play from previous game
2)kick me off roster

I am a strict follower to rules and am sorry that I made this completely foolish mistake, I leave my fate in the team's hands :cringe:

fyi, I put the nono sign next to forbidden palace just in case someone was trying to put it there or use it as a pre-build, since sometimes players forget to look at what a city is producing and I might have accidentally built FP if I had not seen it.

AntiTwelve
Jan 21, 2004, 07:27 PM
disbanding Megara can count too, but it is also the principal of the thing :king:

Hooray
Jan 21, 2004, 07:30 PM
No it's fine. I'm not kicking you off the roster. We'll just disband Megara and the end result will be the same.

But hey, building Smith's is a good idea. Let's just be sure to build that FP somewhere soon.

AntiTwelve
Jan 21, 2004, 08:13 PM
thanx about that, and yeah, FP should be right around where India and Portugal met in the south for greatest effect. It would be awesome (right around now) to get a scientific leader, they seem to ONLY show up in ancient and modern eras.

Kuningas
Jan 22, 2004, 04:17 AM
'''got it " I have 4 SGs running today :D I'm unavailable till 26th, strict schedule.

Kuningas
Jan 22, 2004, 04:19 AM
Cizzewalk we are not kicking you.

Hooray
Jan 22, 2004, 06:31 AM
About SGL: That's not true, I once got one in the mid-Industrial Age and used him to rush Hoover's. It's just that SGLs are so rare, even with Scientific. I think in the next patch they should slightly increase the chance of getting one. I've had games where I was the tech leader the whole game and didn't get a single SGL.

I think we should hand-build the FP fairly close to our core (which is why I chose Knossos). The FP has little to no effect on the cities surrounding it. What the FP really does now is that it reduces OCN corruption, so it doesn't matter where you build it.

mitsho
Jan 22, 2004, 10:45 AM
@cizzi that can happen to anyone

@others what's the roster. I want to play again (because I now can again... :))

mfG mitsho

Hooray
Jan 22, 2004, 11:07 AM
If it's okay with Kuningas, I'm fine if you take the save, mitsho. Since he's up in 4 SGs, he might appreciate the break.

Kuningas
Jan 22, 2004, 11:46 AM
mistho play the turns.

I'm back 26th of january. You can skip/swap/wait, for me.

mitsho
Jan 22, 2004, 01:18 PM
hmm, ok... :) (juhu)

I just have to reinstall C3C first. So it'll be tomorrow, when I can play and post....

mfG mitsho

DeceasedHorse
Jan 22, 2004, 01:54 PM
Portugal has at least 16 spearmen in his capital when I spied on him last; he almost certainly rushed more as soon as the war started however.

About mining the desert: I'm still getting used to using Snoopy's terrain, and thought it was normal plains, not flood plains :o

I wouldn't worry about shaka too much; he is across an ocean and we should be able to make peace before he even gets to our continent; on the other hand, the variant rules would make things dicey if he did make it over in time. What do you guys think?

We should probably start building up a navy, in case anyone does declare on us and to prepare for an invasion of Korea, although that's less critical now since we apparently do have saltpeter. Korea can wait until we've finished up our wonders and gotten cavalry.

Hooray
Jan 25, 2004, 06:10 AM
mitsho, it's been several days. Are you going to post your turns any time soon?

mitsho
Jan 25, 2004, 06:52 AM
I'm sorry, I had loads of things to do and then suddenly, about 3 or 4 sg's to play. I'll download the save now and play it..

I got it. and I apologize.

mitsho

mitsho
Jan 25, 2004, 08:59 AM
950 AD
change Gortyn to settler
disband Megara

960 AD
Gortyn settler -library
cahnge Artemisium to caravel

970 AD
Athens -> barracks -> banks
Thessaloniki: knight -> settler
Artemisium: Caravel -> harbor

980 AD
Corinth: Harbor ->banks
Rhodes: settler -> market
refound Megara
found Basilea (because the comp suggested Neu athens (we have alread one New athens)

990 AD
America demands us to leave their territory. Are we on theirs?
Argos: settler -banks
marathon: settler -> worker
Tegea: library -> worker

1000 AD
research physics, begin to research Democracy. Why not change? due in 8

1010 AD
Thessalonici: settler -> banks
found Forestia (new Athens is a boring name)

1020 AD
Korea asks for silk, they give 3 gold per turn and I accept. We cannot attack during the twenty turns, because we will not be industrialized in that time. and anyways, there's a way to go to Korea first, so I accept. We have a silk surplus.
Marathon: worker -> market
Sycion: harbour -> market
American build magellans
found Sugaria
found Azuria

1030 AD
Argos: settler -> banks
Halicarnassos: settler -> market
found Lemessos

1040 AD
-

1050 AD
found Idumenica
open an embassy in zululand, they have 13 units in there, michelangelo's build in 30 turns
open another one in Cuzco, they have about 9 units, mostly spearmen, 100 culture,... cathedral due in 5 turns

may the force be with you (http://www.civfanatics.net/uploads6/HRY3_1050AD.SAV)

mitsho
Jan 25, 2004, 09:02 AM
And here are the pictures. first, you see the Diplomacy:
http://www.civfanatics.net/uploads6/HRY1.JPG

You perhapys have seen that the Babylonians ans Zulus are at war. A look on the minimap will show this better (Zulu are yellow, Babylonians red)
http://www.civfanatics.net/uploads6/HRY2.JPG

the above picture is a map of the former Indian and Portugese land, now called New-Greece

mfG mitsho

AntiTwelve
Jan 25, 2004, 09:05 AM
I didn't think we needed democracy to reach industrialization. We should probably take the quickest path to it + getting cavalry so we can invade much sooner AND get railroads first! If we keep up this tech rate, we might even get one of those elusive SGLs!

Hooray
Jan 25, 2004, 10:29 AM
I think it's a good idea to research Democracy. We may not want to switch to it right now, but I'd like to have it available. We may need it to keep up with the AIs who WILL go to Democracy.

Elvis1985 is up, because Kuningas is away, isn't he?

AntiTwelve
Jan 25, 2004, 10:40 AM
he'll be gone until tomorrow

Elvis1985
Jan 25, 2004, 11:02 AM
If he'll be back tomorrow, I'd rather let him play his turns, can't play tonight anyway, so doesn't make much of a difference if I go first...

Kuningas
Jan 25, 2004, 12:28 PM
Skip me. Can't play it tomorrow or today.

Elvis1985
Jan 26, 2004, 05:48 AM
If you're sure about the skip, I'll play this afternoon, gotta go take an exam first.

Hooray
Jan 28, 2004, 11:40 AM
I kick this SG back to life.

Kuningas or Elvis, someone take a turn.

AntiTwelve
Jan 28, 2004, 03:20 PM
if neither answer within the day, should we skip both?

Hooray
Jan 28, 2004, 04:52 PM
I suppose, but if so I can't play tomorrow, so we'll have to wait even longer.

Elvis1985
Jan 28, 2004, 05:28 PM
I'm sorry, was up in 2 SG's, and after playing the other one completely forgot about this one. Will play and hopefully also post before I go to sleep. My apologies....

Elvis1985
Jan 29, 2004, 08:30 AM
Pre-turn: Science slider down to 10%, we still get Democracy next turn.
Luxury slider to 20% to prevent riots.


1. 1060 A.D. We learn Democracy -> Theory of Gravity.
Athens Bank -> Settler.
Delphi Bank -> Settler.
Apollonia Courthouse -> Worker.
New Sparta founded -> Library.
Science slider to 40%.

IBT - Babylon and Korea have signed a military alliance against Inca.

2. 1070 A.D. New Thermopylae founded -> Library.

3. 1080 A.D. Athens Settler -> Colosseum.
Apollonia Worker -> Aqueduct.
New Corinth founded -> Library.

4. 1090 A.D. Delphi Settler -> Colosseum.
Troy Courthouse -> Marketplace.
Tegea Worker -> Aqueduct.

IBT - Zululand and Korea have signed a military alliance against Inca.

5. 1100 A.D. :sleep:

6. 1110 A.D. Halicarnassus Library -> Temple.
New Delphi founded -> Library.
Thermopylae Bank -> Colosseum.
Corinth Bank -> Colosseum.

7. 1120 A.D. :sleep:

8. 1130 A.D. Phocaea Harbor -> Library.

9. 1140 A.D. We learned Theory of Gravity -> Metallurgy.
Knossos Smith's Trading Company -> Settler.
Herakleia Courthouse -> Marketplace.
Rhodes Marketplace -> Aqueduct.
Gortyn Library -> Aqueduct.
Change production in Athens Colosseum -> Newton's University.
Sell Inca Spices & Democracy for Furs, 13 gold, 2 gpt and World Map.
Sell Korea Spices for 159 gold, 6 gpt and World Map.
Sell Babylon Silks for 4 gpt and World Map.
Luxury slider down to 10%. Science slider up to 50%, gaining us a turn at Metallurgy.

10. 1150 A.D. Ephesus Bank -> University.


Past-turn: Didn't feel comfortable trading away Physics for Metallurgy, because it is only 1 step away from ToG and therefore Newton's University.

The Save (http://www.civfanatics.net/uploads6/HRY3_1150AD.SAV)

AntiTwelve
Jan 29, 2004, 03:38 PM
nice work, well worth the wait. Hooray is now up.

@Elvis1985 I take it we built Smith's in Knossos right?

Hooray
Jan 29, 2004, 05:47 PM
Got it. I'll play my turns tomorrow.

Elvis1985
Jan 29, 2004, 09:13 PM
Yeah when I put *city name* *building* -> *building* it means the first was completed and he second is now started.
If I change construction before it completes I always make that clear with some extra comment.

AntiTwelve
Jan 30, 2004, 01:49 PM
just making sure, nj :thumbsup:

Hooray
Jan 30, 2004, 04:46 PM
Pre-turn: Knossos switched to FP. Geez, we really need to build this thing already. Corruption is getting pretty bad now.

1 1160AD:
Nothing, surprisingly.

2 1170:
New Pharsalos founded->Lib

3 1180:
Reject Bab offer of alliance vs. Inca.
Metallurgy learned -> Magnetism due in 5.
Aigle Bank->Colosseum
Eretria Bank->Uni
Pharsalos Library->Court
New Knossos founded->Lib
hooray for this town founded->Lib

4 1190:
Marathon Market->Uni
Korea complete's Sistene Chapel in P'yongyang!
Trade Silks. Spices, and Economics to Zulus for Dyes and some small change. We could really use the happiness of an extra lux.

5 1200:
America and Korea ally vs. Inca
Mycenae Magellan's->Bank

6 1210:
Delphi Colosseum->Court
Argos Bank->Court
Sicyon Market->Court
Palace extension

7 1220:
Zulu and Babs sign peace.
Renew Korea Silks deal, but make them pay more. I know Korea is our next target, but I figure our military won't be ready to destroy them until at least after this deal runs out.
Corinth Colosseum->Settler
Thessalonica Bank->Uni

8 1230:
We enter the Industrial Age! And we get Steam Power as our free tech! Great!
Magnetism learned->Industrialization
Thermo Colosseum->Court
Pergamon Lib->Court
Palace extension.
Get Iron Works message! Oh, but it's only some crap village in former India. Got my hopes up for nothing.

9 1240:
Not much. Starting to send workers back towards core to starting railing.

10 1250:
Renew Inca Ivory deal. Expect this to get broken as Inca are under a dogpile and their Ivory appears to be on the border. Not like it'll hurt our reputation anyway.
Corinth Settler->Musket

The Save:
http://www.civfanatics.net/uploads6/HRY3_1250_AD.SAV

AntiTwelve
Jan 30, 2004, 08:18 PM
I wish we could build that FP down near India/Greece border for better use of it. I mean corruption might be bad in core, but getting that FP down there would REALLY help with our whole CONTINENT. But, if we must make it fast, then perhaps we have no choice but to put it in the core :(

Hooray
Jan 30, 2004, 08:47 PM
The FP has nearly no effect on surrounding cities. Pretty much all it does anymore is increase the OCN, thus decreasing overall corruption. Essentially it doesn't matter where you build it.

AntiTwelve
Jan 30, 2004, 09:44 PM
I'm playing a different game then. Since patch came out I thought FP was changed, I thought the whole point of FP (like it says in description in game) it decreases corruption in nearby cities. Even if it doesn't make the surrounding cities big producers, we still make a good amount more money from that lowered corruption. Oh well, not my turn so I can't stop it :D

Elvis1985
Jan 31, 2004, 12:31 PM
I thought I read a post about someone who actually tested the effect of FP in one of the latest patches, and it turned out that the OCN was mostly affected, but it also had some effect on surrounding cities, only not as great as before.
Has been some time since I read this, though, so maybe it's been changed again since then...

Hooray
Jan 31, 2004, 02:00 PM
Roster:
Deceased Horse - UP NOW
mistho - ON DECK
cizzlewalk
Kuningas
Elvis1985
Hooray - JUST PLAYED

Kuningas
Feb 01, 2004, 06:13 AM
Hooray is right about the FP in 1.15 patch.

Hooray
Feb 01, 2004, 01:33 PM
If Deceased Horse doesn't post a "got it" soon, then mitsho will be up.

mitsho
Feb 01, 2004, 02:54 PM
k, I'm waiting :)

(please do not write me mistho , because the italic part meand manure/ trash in German :)

mfG mitsho

Hooray
Feb 01, 2004, 03:39 PM
Just a typo. I have a tendency to switch letters at random. I should pay more attention to what I write.

Hooray
Feb 02, 2004, 12:16 PM
Okay mitsho, take the save.

Actually this is my fault, I guess. I should've PMed DH earlier, but didn't think to. I'll do that next time.

DeceasedHorse
Feb 02, 2004, 02:10 PM
Wouldn't have mattered anyway. My connection at home is currently down and has been for a few days now. As I can only post from school, put me on indefinite skip for now. I could be up and running tonight, or in a week from now. :mad: My cable provider recently switched and I don't know how good they will be in terms of tech support.

mitsho
Feb 03, 2004, 01:06 PM
I'll play now. I got it and... :) *yawning*

mfG mitsho

mitsho
Feb 03, 2004, 02:27 PM
0
don't see a reason why not to press space
(change to one more settler)

ibt
Incan Empire and Babylon sign peace treaty

1
Thermophylae: settler -> court
Miletos (the town where we'll build the iron work): library -> courthouse
sparta: harbor -> worker

ibt
zulu demands magnetism, I don't want a war, until we have'nt secured India and Portugal, so I give in

2
Ephesus: university -> musekt
Artemisium: harbour -> barracks
Syracuse: the same

ibt
we complete the forbidden palace! Check on the corruption:
hmm, not really much has changed :), but we make slightly more money!

3
Knossos: FP -> court
Argos: Court -> musket
Megara: library -> court

ibt

4
Delphi: court -> musket
Rhodes: Aequaduct -> universities

ibt

5
we complete Newtons university in Athens!
Marathon: universities -> banks

ibt

6
Industrialization -> electricity
Corinth: musket -> factory
Herakleia: market -> Aequaduct
Eretria: market -> factory
Phocaea: library -> court
We have 2560 gold, so I decide to rush some courts down there in India/Portugal. Before all, ther is Miletos, the coal/iron city!
time changes from 75 turns to 1 :)
New Sparta, Pharsalos and Azuria follow. We now have only 1800 Gold!

ibt
Koreans ask for audience and want an exchange of territorial maps, I agree
They are now in the Industrial ages and have got medecine!

7
Aigle: Colloseum -> Court
Knossos: Court: 'Right to vote for women' ( I don't know, we do not need it, I think, but a wonder cannot hurt)
New Sparta: COurt -> library
Miletos: Court -> Great Iron Work (due in 100!) but Miletos is growing, and it'll be railroaded soon
Azuria: court -> library
Pharsalos: court -> worker
Appolonia: Aequaduct -> barracks

ibt

8
Argos: xy -> worker
Myceneae: banks -> worker
Ephesus: xy -> Colloseum
Thessalonica: university -> worker
Hallucination (Halicarnassos): market -> university

ibt
Americans found Denver on the island they share with us!

9
Athens: musket (forgot to change) -> factory
Delphi: xy -> cathedral
Argos: worker -> worker
Mycenea: worker -> worker
Thessalonica: worker -> factory
Pharsalos: worker -> market
Mytilene: harbor -> court

ibt
check on the outside of Great Greece:
Inca are at war with Zulu, Koreans and Americans. They've lost two cities to Korea and their capital Cuzco is at the boarder to zulu! Just a notice
Hammurabi asks for silk in return to 4 gpt. I agree
Korea asks for spices in return to 6 gpt. I want to know, what else we have to offer. And then want to agree, but now, this deal is below his honour! :rolleyes:

10
Mycenae: worker -> factory
troy: market -> university
Artemisium: barracks -> aquaeduct
Sycion: court -> universities
found Tarentus: courthouse

And, now, I'm sorry for my peaceful turns, but I am not a warmonger :) (http://www.civfanatics.net/uploads6/HRY3_1300AD.SAV)

AntiTwelve
Feb 03, 2004, 04:15 PM
not too bad Mitsho
'right for women to vote' is Universal Suffrage wonder

I'm gunnin to take out Zulu soon, they are making this game to one-sided!

AntiTwelve
Feb 03, 2004, 04:18 PM
whoops, guess I'm up, this is an 'I got it'.

DeceasedHorse
Feb 03, 2004, 05:28 PM
I'm back online.

AntiTwelve
Feb 05, 2004, 03:27 PM
*pre-turn*
Notice some happiness problems, can't do much about that until we get more money! The workers are doing fine, but I wish they were faster (giddy about Replaceable Parts)! Our core cities (especially WONDER producing cities) really need rails, so I'll put that on top priority.
Trade America Steam Power for Military Tradition, wm, +67GPT, and 111 gold... better we get the deal instead of Zulu and Korea who already have the tech.

ibt- To start off the game, oh how nice a peace between the Incans and Americans, that's swe... o geez forget that...
http://www.civfanatics.net/uploads6/zulu_destroy.JPG
Guess their forces marched on Incans, I wonder if the AI ever thought of MOVING the king unit at the last second...

anyways turn 1, 1305ad...
*Argos worker--worker
*Apolyton harbor--ch
*Sparta worker--brax
New Argos founded-- worker
Slide the science down a notch, just for mo' money.

ibt- nadda

turn 2, 1310ad...
*Forestia library--ch
Disband some old units for extra shields. The great cultural expansion of the south should begin soon (I'm really hoping getting rails down there will get shield output up enough to produce units quickly.).

ibt- learn Electricity, begin Replaceable Parts (the 2nd love of my life, aside from Panzerschiffen)

turn 3, 1315ad...
*Thermo ch--cavalry
*Argos worker--worker
*Herakleia galleon--galleon (going to need about 8 to 10 of these)
*Basilea library--ch

ibt-nadda

turn 4, 1320ad...
*West temple--worker

ibt- Dye trade ends (and they don't auto retrade...NOT a good sign!). Notice some Korean ships to our east..hmm...

turn 5, 1325ad...
LOTS OF CIVIL DISORDER! Bleh, retrade Zulu back for their dyes
*Aigle ch--cavalry
*Argos worker--worker
*Rhodes univ--cav
*Gortyn aqueduct--ch
*Apollonia brax--galleon
Knossos is beginning to raise in shield output (Universal Suffrage closer to completion)

ibt-nadda

turn 6, 1330ad...
LOTS of cultural expansion in the south.

ibt- Koreans want lux deal, we don't need it...

turn 7, 1335ad...
*Sugaria (whoa guys, don't get too original plz) library--ch
Knossos is up to 29 shields per turn now

ibt- Korean armada is gone

turn 8, 1340ad...
*Ephesus colosseum --cav
*Sicyon galleon--bank
trade Koreans our Industrialization for their Medicine, 30 gold, and wm (just so we can start ToE faster).

ibt- learn Replaceable Parts, begin Scientific Method

turn 9, 1345ad...
*Marathon bank--factory
ooo good, MUCH faster workers! Our core will be done in no time.
but... NO F****** RUBBER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EVERY other civ HAS RUBBER, BUT NOT US ?!?!!?
:aargh:
We need to consider this in our attack plan, it seems we need to get cavs going NOW to effectively take Korea and someone else soon (maybe Babylon, they are in Medieval Ages)

ibt-nadda

turn 10, 1350ad...
*Herakleia galleon--galleon
Idumenia library--ch

Only thoughts... GET WORKERS to finish core cities and get cavs rolling NOW!
http://www.civfanatics.net/uploads6/new_core.JPG

1350, the Age of NO RUBBER (http://www.civfanatics.net/uploads6/HRY3_1350AD.SAV)

Hooray
Feb 05, 2004, 07:14 PM
No rubber? Impossible. I must download this and see for myself.

Kuningas is up, but I think he's away right now? If so, then Elvis1985 is up.

Hooray
Feb 05, 2004, 08:18 PM
Damn, okay, you're right.

Heeeeey....it looks like Korea has some Rubber right on the coast. Are you thinking what I'm thinking?

A mixed force of Cavalry, Riflemen, and Cannons could probably take Seoul easily enough. Bring along a few Settlers too, for obvious reasons.

AntiTwelve
Feb 05, 2004, 08:42 PM
yup, settler are a must (plus be ready for a harbor rush)
but realize this, they WILL have infantry in there city (unless we get cavs and galleons soon, they could have as many as 10 infantry in their city)... :ar15:

Elvis1985
Feb 05, 2004, 09:17 PM
Although I would like to play these turns, preparing for war, I won't have time to play before I'm leaving today, so you'll have to skip me...

Kuningas
Feb 06, 2004, 12:23 AM
I'm back. I'll see what I can do.

Got it.

Hooray
Feb 06, 2004, 05:55 AM
Originally posted by cizzlewalk
but realize this, they WILL have infantry in there city (unless we get cavs and galleons soon, they could have as many as 10 infantry in their city)... :ar15:

That's why we bring a whole hell of a lot of Cannons. No, wait, we have Replaceable Parts now, right? Artillery, then. Bring a whole bunch of Artillery! 30+ might be able to do it.

mitsho
Feb 06, 2004, 07:14 AM
hmm, yeah... :)

But we are the mightiest country, aren't we? Isn't it possible to get it from somewhere for 20 turns and then build as hell?

mfG mitsho

DeceasedHorse
Feb 06, 2004, 11:03 AM
Although I have not looked at the save, I would guess that no civ has a rubber surplus to sell us and AI civs will never sell a resource or luxury they only have one of, no matter the circumstances.

mitsho
Feb 06, 2004, 11:44 AM
But nevertheless it is strange, that on our whole continent, there's no source of rubber! :)

mfG mitsho

Hooray
Feb 06, 2004, 11:59 AM
Yes, it is quite bizarre, especially considering we had a large jungle right in the middle of our continent. I would've expected at least one source.

It's this damn Conquests where resources are more scarce. I think resources are a little *too* scarce now, though. Firaxis needs to increase resource appearance a little bit, IMO.

Kuningas
Feb 07, 2004, 03:54 AM
I ask for skip. I have been sick lately.
Yesterday I feeled better but today I feel worse.

You have forget conquests new specialist the civil engineers. I suggest to swap few engineers to corrupt cities.

Hooray
Feb 07, 2004, 05:32 AM
Gah, I guess I'm up then.

Got it, but I don't know if I'll play my turns today. I have plans for today.

Hooray
Feb 08, 2004, 12:56 PM
Pre-turn: Grab some of the Knights we have sitting around and send them to be upgraded.
Delphi, Thermo, and Aigle switched to Factories.

1 1355 AD:
Athens Factory->Coal Plant
New Argos Worker->Lib
Halicarnassus Temple->Court
Rush Factory in Corinth.
Ephesus switched to Factory.

2 1360:
Corinth Factory->Galleon

3 1365:
Argos Musket->Factory
New Corinth Lib->Court
New Thermo Lib->Harbor
New Athens Musket->Worker
Rhodes Cavalry->Factory
Pergamon Court->'Duct
Phocaea Galleon->Court
Rush the Factory in Thessalonika.

4 1370:
Scientific Method learned. Now researching The Corporation.
Athens Coal Plant-> Theory of Evolution
Thessalonika Factory->Cav
Hallucination Uni->Court
Westr Worker->Harbor
Rush the Factory in Ephesus
Also rush the Factory in Thermo.
Trade Electricity to America for Nationalism.

5 1375:
Thermo Factory->Cav
Corinth Galleon->Galleon
Herakleia Galleon->Uni
Ephesus Factory->ArtY
Megara Court->Brax
Apollonia Galleon->Harbor

6 1380:
New Delphi Lib->Worker

7 1385:
Delphi Factory->Cav
Mycenae Factory->Arty
America lands troops near New Delphi!!! Oh, nevermind. It's just some Settler pairs. Looks like they want to poach some of our unclaimed land.
Rush the Factories in Aigle and Eretria.

8 1390:
Corinth Galleon->Cav
Aigle Factory->Arty
Thessalonika Cav->Cav
Eretria Factory->Arty
Troy Uni->Factory

9 1395:
Learn The Corporation. Now researching Sanitation.
Thermo Cav->Arty
Ephesus Arty->Arty

10 1400:
Renew Babylonian Silks deal.
Mycenae Arty->Arty
Artemisium 'Duct->Court

Notes: Suffrage in Knossos should be considered a per-build for Hoover's! ToE in Athens should be used for the usual Atomic Theory->Electronics jump. Sanitation should be learned on the same turn that ToE completes, so that should work out just right.
Also, keep building military. I neglected it on my turn, but only because the Factories were more essential.

The Save:
The Industrial Greek Assassins (http://www.civfanatics.net/uploads6/HRY3_1400_AD.SAV)

Deceased Horse is UP.

DeceasedHorse
Feb 09, 2004, 02:35 PM
Will play tonight.

DeceasedHorse
Feb 09, 2004, 10:27 PM
Preturn: Per suggestion, I hire many civil engineers in our southern territories, greatly reducing the time it will need to build courthouses and librarys. While I doubt the area will be a huge producer anytime soon, they should be somewhat useful. I plan to join workers with our Iron Works city and then turn them to civil engineers; this may make its construction actually possible sometime in the next hundred turns :D

IBT: The ZULU declare war on the Koreans. This may require us to accelerate our invasion timetable. Begin preparations for Operation Buttercup, the greek invasion of western Korea.

1. 1405 A.D. : We sure have alot of Galleons...
Various military production continues. New Thermopylae riots, swap citizen to C. Engineer. Rush Factory in Marathon and Argos. Upgrade some dudes to rifles. Down to about 200 g's. Build Embassy in Seol, which is currently garrisoned w/ Wang Kon, 9 rifles, a couple of L-bows and 2 H'Wacha's. We currently have 11 Cavalry 3 Artillery, a few rifles and some eager crusaders thrown in to build a fort should a long siege be needed. We need more troops. Send Fortified knights down south up to be upgraded, stripping our defenses. Shift troops to cover in a few turns.

2. Keep going

3. No Zulu progress detected yet. Galleons are full, so I unload a few crusaders to fit more Arty and Cavs in.

4. TOE and Sanitation roll in, do the Atomic Theory-Electronics slingshot. Athens starts on our first hospital. Knossos swaps to Hoover Dam, due in 3 :goodjob: Korea remains desperate for coal, despite having an unconnected source right next to one of their cities.

5. Admiral Lysander recives coded orders to begin Operation Buttercup. The fleet quietly sets sail..

6. Wang Kon recieves quite a suprise when he recieves our declaration of war followed by a suprise amphibious landing dropping a massive Greek invasion force right outside Seoul.

7. The Hoover Dam completes. Sell off the coal plant in the capital. Our heavy guns open fire on Seol, blasting all the vet and a couple of the regular riflemen out of the way. Korean defenders open up with rockets and arrows, but too no avail. All of their defenders are routed or killed, even the mighty Wang Kon who falls to a cavalry brigade. We lose a few cavs and a pair of elite knights who were off leader fishing.

8. 2 Settlers board a boat for the (former) Korean empire. Switch some of our military builds to hospitals, stock exchanges, ect. Need the extra cash generating power to pay for our unit support. Send out our cav to run blockades if neccessary.
IBT: Zulu start Shakespeare's.....

9. dum de dum
1
0. Found The Eagle's Nest next to the rubber. Start Harbor :cool:

http://www.civfanatics.net/uploads6/Assassins.JPG

Another one bites the dust (http://www.civfanatics.net/uploads6/HRY3_1450AD.SAV)

Let's get cities up on those wines and furs. Unfortunatly, we have lux deals ongoing with the remaining civs but I figure that that will not be a huge issue since we have to reach the modern age to finish off the rest of our foes anyway.