View Full Version : Roman Legion Roads during Multiplayer

Dec 08, 2003, 09:00 AM
Ive found that if you experience an "out of sync" error or for any reason need to reload a multiplayer game mid-turn, all roads built by legions dissapear.

Doesnt effect worker built improvements just legion built roads.

very frustrating to keep rebuilding and losing the roads

Dec 08, 2003, 10:51 AM
If you can, provide a save, and the exact steps. I suspect this could be true for any unit other than a worker that has worker actions - not just building roads. That would be a good scenario to test.

Dec 08, 2003, 11:14 AM
I reloaded saves as 1 player games and roads were there.

the point of the post was that the programmers see it and at least be aware of the issues and hopefully try to fix it in a future version