View Full Version : Rome city (not roman but Rome)


Rufus T. Firefly
Dec 12, 2003, 11:38 AM
I'm making Rome, but I haven't the original modern one. Someone could e-mail me this? tnx

Rufus T. Firefly
Dec 12, 2003, 11:43 AM
A sample on my Italian Risorgimento scenario (in progress :))

Runamok Monkey
Dec 12, 2003, 01:02 PM
Where did you get those pretty trees. I like them even though they play M.C. Escher with the rivers.:)

Dom Pedro II
Dec 12, 2003, 01:21 PM
Question: If that's for Rome, then won't all of the other cities show the Collisseum as well?

Gogf
Dec 12, 2003, 01:30 PM
Yeah, I think. But if it's a scenario, you can give Rome a grow over size 12 wonder, and make that only be a graphic for size 12 and over, and not let any other cities get that big. Of course, if it goes below 12, that would mess it up.

Rufus T.Firefly: What background graphics are you using? Did you make those? They are really good.

Rufus T. Firefly
Dec 12, 2003, 02:13 PM
Originally posted by Dom Pedro II
Question: If that's for Rome, then won't all of the other cities show the Collisseum as well?

Not Colosseum (it's too big for roman cities), but Ukas' arena. In my city, Verona, there is the Arena, a small amphitheatre rather Colosseum that is still used for operas on summer. This is site. (http://www.arena.it/)

Dom Pedro II
Dec 12, 2003, 02:14 PM
Oh, I thought it was the Colosseum. It looked like the Colosseum.


EDIT: Maybe you should remove a few of the levels in the city graphic then because the arena seems a bit shorter than the Colosseum.

Rufus T. Firefly
Dec 12, 2003, 02:25 PM
Ok, now I have read DomPedro and it's true: only Rome must be a metropolis if you would that Colosseum must be viewed, and also St.Peters. Now I have made a better one, with modern Colosseum (more realistic, I think), with the Vittoriano and 4 modern times. On my scenario, Papal Rome haven't Vittoriano, becuase it was created after the Unification.

Now a preview and the file on the Graphics forum

Gogf
Dec 12, 2003, 03:41 PM
WHAT GRAPHICS ARE YOU USING (I mean the trees, and hills, etc.)? The new ones look better, IMO.

Rufus T. Firefly
Dec 12, 2003, 03:46 PM
Originally posted by Gogf
WHAT GRAPHICS ARE YOU USING (I mean the trees, and hills, etc.)? The new ones look better, IMO.

Ok ok, it's only snoopy's one (new grassland forest), 4 irrigation I don't remember who's the autor.

Gogf
Dec 12, 2003, 04:44 PM
Thank you. Are you going to reveal your graphics before your scenario? They look so good... [drools]

Ekmek
Dec 12, 2003, 09:07 PM
Probably giving a wonder the hospital ability AND the +2 pop growth wil keep it from shrinking. Might as well make that wonder the colloseim since its present in the city. great job!

Dom Pedro II
Dec 12, 2003, 09:09 PM
It'll keep it from shrinking unless the city becomes a battlefield during the scenario... but if it did, I would imagine that the city's improvements would be destroyed in the process.

Gogf
Dec 13, 2003, 07:05 AM
You could give the city about ten different "takes first bombard hit" improvements. These could symbolize the walls of Rome.

Rufus T. Firefly
Dec 13, 2003, 12:10 PM
Originally posted by Gogf
Thank you. Are you going to reveal your graphics before your scenario? They look so good... [drools]

I have attached some new preview on the Risorgimento thread (http://forums.civfanatics.com/showthread.php?s=&threadid=71228).