View Full Version : Minimum requirements
cube359 Oct 30, 2001, 02:38 AM I have heard SO many different versions of this information, but could someone tell me "accurately" what exactly the minimum requirements are to run Civ 3. I await with baited breath writing this from a fairly slow & old computer .... :(
Also is there a date for release in the UK. Please dont forget us poor mortals over here in England, who are still waiting for Civ III to hit our shelves. :cry:
Thanks
VanOranje Oct 30, 2001, 06:14 AM Your guys in England are lucky because the release date for civ3 is TODAY, yes yes be happy and smile big. I will have to wait untill 16 NOVEMBER F@CK A DUCK !!!!!!!
About the requirments sorry I cant help you. Just ask in the shop when your their this afternoon :D
Jay H Oct 30, 2001, 09:58 AM Not sure if you mean the requirements as officially posted by Firaxis or "realisticly" but here are the official requirements as cut and past from civ3.com:
Operating
System:
Windows® 95/98/Me/2000
Mac® Version coming soon.
Processor:
Pentium® II 300MHz
Memory:
32 MB RAM
Hard Disk Space:
400 MB free hard drive
(+50 for swapfile)
CD-ROM Drive:
4X Speed or higher
Video:
DirectX® 8.0a-compatible video card*
(must be able to display
1024x768x16 bit)
Sound:
DirectX® 8.0a-compatible sound card*
DirectX:
DirectX® version 8.0a (included) or higher
* Indicates device should be compatible with DirectX®
version 8.0a or higher.
I have even a slower machine that you at PII-300Mhz, but I just upgraded to a 1gig T-bird AMD with a new mobo and 256MB of RAM so that should help when I get it and install it.
I remember reading a question to on some forum about how many civs does Firaxis use for the "minimum requirements" does it test on full 16 civs or 8 or 2??? I don't believe it ever got answered so who knows...
Jay
yelahneb Oct 30, 2001, 01:19 PM just picked up Civ3 limited edition today woo!
for the record, as stated by the requirements, Civ3 does NOT work in Windows NT. blarg! upgrading to 2000 as we speak...
for the curious: i'm at my workplace, where i have 2 PCs, both of which have NT on them. i'll post anything interesting i find out... happily my boss is a civ fanatic as well!
Lefty Scaevola Oct 30, 2001, 01:27 PM Given my experience with Smac-X, I would advise 128mg or more RAM for playing with huge maps, lots of civs.
Daaraa Oct 30, 2001, 01:54 PM I got the box sitting on my desk. (Haven't opened it yet. Don't want to misplace anything)
The sys requirements are
OS Win 95/98/Me/2000/XP
Processor Pentium II 300MHz (Pentium II 500MHZ recommended)
Memory 32 MB RAM (64 MB RAM recommended
Hard Disk Space 500 MB free hard disk space (+50 MB for swapfile)
CD-ROM Drive 4X speed or higher
Video DirectX 8.0 compatible video card (must be able to display 1024X768 resolution and 16-bit colour depth)
Sound DirectX 8.0 compatible sound card
DirectX version 8.0 included
This is from the underside of the box.
:)
Took me a while to post it and it looks like someone else did the same thing. Sorry for that. However the diffrence is in the HDisk space req.
Erdrick Oct 30, 2001, 09:54 PM I dunno if the system suggestions are off, or if I just have a screwy computer, but I'm running the game on a (de)celeron 402 mhz, with 63MB Ram and a capable CD-Rom and Vid Card, and it still seems to be going slow during certain parts (like switching between advisors. *shrugs* Anyone else having a similar problem, or is it just that I have a crappy machine? :)
Jay H Oct 31, 2001, 07:50 AM First, here's my OLD system
Shuttle HOT-637/P motherboard
PentiumII-300MHz
128MB RAM
Adaptec 2940U scsi card
4gig Seagate Barracude SCSI drive
Plextor Ultraplex SCSI CD-ROM
HP 9200i SCSI CD-RW
4MB STB Velocity 128 AGP
I installed Civ 3 last night without a hitch, had to install DX8 cause I didn't have any DX components on my PC (I don't play alot of PC games)
My experience is that on a small world (my only game that I tried so far) with 5 other civs, it runs actually pretty good. I have ALL animation and sound ON and had a decent speed. Scolling is a bit slow and if you're trying to tell a unit to "go to square" the processing of the routes can be slow as you move your cursor around, but it's actually playable at the size that I tried it as. I'm smart enough not to try to run Huge world with 16 civs on it but so far, it runs OK at my slow CPU...
Jay
cube359 Nov 06, 2001, 05:07 PM I wonder? Is anyone playing Civ 3 on a machine which is LESS than the minimum spec/requirements?
If I want to play Civ 3, I am going to need a new motherboard, harddrive, about 120 more ram etc etc....might aswell put the price of playing Civ 3 at 500 pounds!!!!!!! :(
damunzy Nov 06, 2001, 09:09 PM Originally posted by Erdrick
(de)celeron 402 mhz, with 63MB Ram
Is that Celeron OverClocked?
And I would say that your problem (besides crappy proc) is not enough RAM. With your system I would suggest upgrading to something like what I have. Duron 750-900 with MB (110-125$) 512 megs RAM (2- 256Megs 30 each$) New power supply (yes you will need it, minimum 300 Watts) Nm, just get new cheapo case- 30-40$. If you have on boardsound and video currently then you might want to get a new MB with that also. I suggest not. ;)
ancestral Nov 09, 2001, 12:57 AM Civilization III works great using Civ 3 with Virtual PC 4.0 on a Macintosh.
I'm using:
G4 400 MHz
MacOS 9.2.1
448 MB RAM with 180 MB or so dedicated to VPC/Windows
Windows 2000
VPC says I am using a S3 Trio 32/64, and that it is a 4MB video card, which is probably just the supported emulated version (I really have an AGP 16 MB ATI Rage Pro 128). Everything seems to work fine, however, every time I have to go to the Audio Preferences and toggle the music off, then on, otherwise I won't get any music.
It is perhaps a tad slow as it is an emulation, but it is rather unnoticeable.
ancestral
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