Rhye
Dec 14, 2003, 07:30 PM
I wonder if it includes a Createunit command, and how can it be done. Has anybody tried?
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View Full Version : Script.txt - how can it be used? Rhye Dec 14, 2003, 07:30 PM I wonder if it includes a Createunit command, and how can it be done. Has anybody tried? MarineCorps Dec 14, 2003, 07:48 PM The script file is just that: a script, heres a sample of whats in it: #CIV_DESTROYED_BY_PLAYER #advisor Military Happy #text We have destroyed the $CULTURAL_LEVEL3 $CIVNOUN0, $RULER_TITLE2. #itemlist What's the big picture? Good! They deserved it. Carry on... #active 1 #DISBAND #xs 320 #advisor Military Surprised Disband $UNIT0? ^All due respect, but offense [is] the best defense. ^Are you sure? #itemlist Yes, we need to! No. Maybe you are right, advisor. Rhye Dec 15, 2003, 04:53 AM so, no way to do things like in civ2 events.txt with this file? Supa Dec 15, 2003, 05:25 AM nope :( |
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