View Full Version : The RPG
BCLG100 Dec 27, 2003, 05:35 AM As some of you may know i left for awhile, for reasons of my own, however i am back now and the first thing which i noticed to my horror (well disappointment really) was that the rpg had just been scaled down to one thread in the government. I spoke to Strider and he was in agreement with me.
Now i have looked at this thread and it looks very good however i would rather return the rpg to its former glory as it was in demogame 2 (i havnt seen DG3 RPG) so i can only base my facts on the first one.
Demogame 2 RPG-http://forums.civfanatics.com/forumdisplay.php?s=&daysprune=365&forumid=82
I have asked Eyrei and Donovan if i can start this thread and see what public mood is like and this is basically it, if we could have your opinions on it, that would be great.
I realise that it will be a lot of work to get the rpg up and running and a few people have said that they will help me and Strider to set it back up, Civ General, Boots, Stuck, more people. however once that occurs, the rpg will draw people to it from other cfc forums causing people to come for the rpg ad stay for the demogame.
Bootstoots Dec 27, 2003, 07:43 AM Let's give it a shot. I think it would be a good idea if we could get a full-fledged RPG back up and running, and it may well draw participation in the DG from more users than we would have without it. And I do think that we should probably base this substantially more on the DG2 RPG, given that the DG3 one flopped within about a month and a half (though I at least thought that it was fun while it lasted).
CivGeneral Dec 27, 2003, 01:27 PM I would support it, So long as we use the ruleset from the RPG from DG2. I disliked the RPG from DG3 mainly because it was more of a "Running around getting mates, makin' babies, and mandintory death". I dont mind about getting mates and makin' Children in the RPG, But I dont like the mandintory death (Through combat, death by passage of time, or death from child birth (For female characters))
Strider Dec 27, 2003, 03:16 PM Originally posted by CivGeneral
I would support it, So long as we use the ruleset from the RPG from DG2. I disliked the RPG from DG3 mainly because it was more of a "Running around getting mates, makin' babies, and mandintory death". I dont mind about getting mates and makin' Children in the RPG, But I dont like the mandintory death (Through combat, death by passage of time, or death from child birth (For female characters))
Only you CG :rolleyes:
The DG3 story aspect was the greatest part of it, and something we would need to bring into a new one, but I think mainly we should stick with Shaitan's general idea's from the DG2 RPG.
Cheetah Dec 27, 2003, 06:56 PM I would like the DG2 RPG back as well, though without the bureocracy with banking and landowning, etc. That made it to complicated.
naervod Dec 27, 2003, 07:32 PM I would like a more free form RPG, where we have one game manager to make sure things do not get out of hand, and people just write reasonable stories, and players can form their own duchies, fiefdoms, or what have you. Basically what happens will be determined more by the people and less by the managers.
Civanator Dec 27, 2003, 10:17 PM I would like to see the RPG with the original ruleset :)
Cheetah Dec 28, 2003, 05:29 AM Like naervod said. :)
Plexus Dec 28, 2003, 05:51 AM I'd like to see another go at the RPG, though not with DG3 rules, DG3 rules were lame.
BCLG100 Dec 28, 2003, 12:54 PM well theres nothing to say we cant just come up with our own rules. which was what this thread was also about, if the rpg was set up what rule set would we use?
i like naervods idea however it may be difficult to stop it then from getting out of hand and therefore just make it an annoying spamming forum for the mods to clean up, so we would have to think of a way to stop this from happening.
naervod Dec 28, 2003, 01:01 PM Well if we have one or two managers just to oversee things, they could mod the RPG forum and it would be fine.
Strider Dec 28, 2003, 01:24 PM Any manager put in charge of the RPG main goal would be to bring more people to the RPG, or make it as fun as possible. Thus, the manager would most likely act towards the partcipants idea of "fun." Also, thing's tend not to work very good without atleast one strong leader, you have to have someone who tells everyone what to do, otherwise everyone will just run around confused.
Although, one main manager might not be a very good idea, two or three would be the best, because you never know when one might go alittle nuts on you. :rolleyes:
naervod Dec 28, 2003, 01:30 PM I agree, I think three managers would be the best, and if there was a certain issue to arise in the RPG, the managers could vote to make a decision.
Strider Dec 28, 2003, 01:50 PM Originally posted by naervod
I agree, I think three managers would be the best, and if there was a certain issue to arise in the RPG, the managers could vote to make a decision.
Well, right now I guess we have two :rolleyes:. Now we can always try to begin Shaitan our of retirement, but I doubt that will ever happen.
Anyway, back to the discussion.
Using the DG2 rules with some slight modifications and a added section for storytelling would be best. I'll go and pullup the old DG2 RPG rules later, REALLY busy right now. We might want to add some of the better DG3 RPG rules also, the DG3 was made to be more realistic, and drafting some of those might be a good idea. If we combine the best of both I think we can make this work out, as long as we don't do a crappy job at combining them.
BCLG100 Dec 28, 2003, 02:41 PM i think that the managers idea is a good one however i do think that the citizens are going to need to get involved, so we may have to find some way of incorporating the citizens into the decisions.
but another question that arises is where the rpg will happen? we could ask for a seperate forum of the mods and TF but they would only agree to it if we had more people involved in the discussion aspects of it first, so far although the response has just been positive we have only had about 8 or 9 people discussing this, that number i doubt is even a third of the active demogame community.
Another thing that has to be asked, is the RPG going to run alongside the rpg for instance are we going to be the French in it, also are we going to stick to the same timescale as the rpg.
i think the answer to these would have to be Yes to both, otherwise the DEMOGAME RPG becomes just a random RPG that could happen anywhere.
I think we should include the ability to buy land tiles i liked this in the rpg however there should be a rule to stop monopolies of them occuring, and a rule to say people cant buy land for other people.
Strider Dec 28, 2003, 04:11 PM Originally posted by BCLG100
i think that the managers idea is a good one however i do think that the citizens are going to need to get involved, so we may have to find some way of incorporating the citizens into the decisions.
but another question that arises is where the rpg will happen? we could ask for a seperate forum of the mods and TF but they would only agree to it if we had more people involved in the discussion aspects of it first, so far although the response has just been positive we have only had about 8 or 9 people discussing this, that number i doubt is even a third of the active demogame community.
Another thing that has to be asked, is the RPG going to run alongside the rpg for instance are we going to be the French in it, also are we going to stick to the same timescale as the rpg.
i think the answer to these would have to be Yes to both, otherwise the DEMOGAME RPG becomes just a random RPG that could happen anywhere.
I think we should include the ability to buy land tiles i liked this in the rpg however there should be a rule to stop monopolies of them occuring, and a rule to say people cant buy land for other people.
We can think about another forum AFTER it has been worked out and the only thing left to do is set it up. No need to complex matters with it now.
Also, I would be against making this independent, lets run it aside the demogame, though be alittle loose with it, not overly though.
BCLG100 Dec 29, 2003, 06:44 AM ok then so what else is there, the rules just need a little fine tuning, also though we could do with more citizen imput,
we should include stories as well, like those in the government forum (not intentionnaly meaning to rip that idea off :) ) but also we should include duals.
about the mandatory death thing, im not sure if we should include that idea as it would make the rpg a bit short lived for people but also it would add more realism to the rpg. so any ideas
Cheetah Dec 29, 2003, 08:21 AM No mandatory deaths! It just ruined the RPG.
I could be okay with land owning too, in theory it makes the RPG a lot more fun, but the rules has to be a lot easier.
If anyone starts to own 3x3 tiles and get an extra production bonus allowing them to produce 2 food, 3.75 shields and 1.95 commerce each turn from each of those tiles, which in turn allows them to build an army of swordsmen just to find out the support cost gets to big for them (which in turn gave them a mandatory heart attack and they died), then the rules are to complex!
Other than that, death, land owning and private armies can make the RPG very entertaining. :)
BCLG100 Dec 29, 2003, 09:37 AM yer i really didnt get at all what you said in that paragraph but also, about the armies thing, it will be very hard to be able to work out what the rules are on the way in which an army could be raised.
to raisa an army though i think that we should include food for the army, so how about one food, wheat thing can support one unit,
we also need to decide on the way in which the armies are built, for instance do you have to have a city on your land tile to produce a unit???
i think that every land tile should be able to produce the most bog standard unit in the game, for isntance until we get to sowrdsmen everyone can prduce warriors on there land tile, then we go from there. however if you have a city you can produce any unit which can be built in the city. is that to complicated??
i probably havnt explained it that well.
are the armies going to require continuos support, if they do then people could buy more military units and support them with money.
basically what im trying to say is that every tile you own produces a certain amount of food and shields, one food can support one military unit, it takes a given number of shields to produce a military unit. however if you exceed your food limit or need to hurry a unit you could use your own money to buy extra shields. also buy extra food per turn or per whatever.
naervod Dec 29, 2003, 03:22 PM I am planning to write a draft of the rules later today or tomorrow. I will include the following aspects:
-Money/Income
-Titles/Nobility
-Landowning/Acquiring Land
-Conflicts and Raising Armies
-Storytelling
Most of this will come from the DG2 ruleset. Is there anything else people want included?
Strider Dec 29, 2003, 04:31 PM Originally posted by naervod
I am planning to write a draft of the rules later today or tomorrow. I will include the following aspects:
-Money/Income
-Titles/Nobility
-Landowning/Acquiring Land
-Conflicts and Raising Armies
-Storytelling
Most of this will come from the DG2 ruleset. Is there anything else people want included?
:hmm: I wasn't planning to do a draft until awhile, but now that I think about it a visual model would be for the best.
I can't think of anything else right now, also I would say it would be best to exclude some of the stuff (like conflicts and landowning) until later. This is not to overly complicate thing's to much at the start. We can always add both of them later.
ravensfire Dec 29, 2003, 04:37 PM Alternatively, start with a small ruleset, concentrating on stories, etc. At a few, specific stages, add new rules. Example, land-ownership at mapmaking.
-- Ravensfire
Strider Dec 29, 2003, 04:43 PM I would suggest the following:
Currency: Business's
Map Making: Land Ownership
Feudalism: Conflict (ends with Nationalism)
naervod Dec 29, 2003, 04:47 PM Sounds good, I will do a small draft later.
BCLG100 Dec 30, 2003, 05:02 AM So are we going to wait for the Demogame before we can do specific things??
This may make the first month of the rpg a little bit boring, mainly until we get to currency where we can set up market stalls.
Are we going to include a job for Item Manager, like there was for the last couple. to me this job was completely pointless and boring which is why no-one ever kept it long enough.
Naervod PM the rule set to me incase i dont see it so i can attach it to the first post so first time viewers of this thread can see it.
Cheetah Dec 30, 2003, 08:23 AM Now it starts again. To many rules. :(
Can't we just write stories and have fun? If someone says they make an army from their one-tile empire, then let them! If someone want to buy and sell things, does it have to have some defined value that is deducted from the buyer and added to the seller? If someone who just started wants to buy a horse, then let them! Let them make up a story about a rich uncle or that they found the money along the road!
Please don't make the RPG a complicated game inside the game! Let's just have fun!
Civanator Dec 30, 2003, 09:02 PM Originally posted by Strider
I would suggest the following:
Currency: Business's
Map Making: Land Ownership
That's exactly what killed the last RPG. No business's until Currency? That's basically no Bussiness's for a little more than a month, unless we shoot straight for it, which I doubt. Just look at how the first RPG went, and then use the ideas from it.
Feudalism: Conflict (ends with Nationalism)
That's a good idea :)
gunning1 Dec 30, 2003, 10:03 PM I think bringing back the RPG would be a good idea. I really liked it. (The first one I liked, but the second had too many rules.)
BCLG100 Dec 31, 2003, 06:38 AM Yer lets just say we already have currency, otherwise it will be far to boring and no-one will enjoy it.
gunning1 Jan 02, 2004, 03:37 PM Having currency at the beginning would be a good idea because like bclg said, it would be boring without it. Also...please don't have manditory deaths, marriages, and kids because that makes it too complicated.
Strider Jan 02, 2004, 07:29 PM Originally posted by gunning1
Having currency at the beginning would be a good idea because like bclg said, it would be boring without it. Also...please don't have manditory deaths, marriages, and kids because that makes it too complicated.
I don't see anything wrong with the marriage & kids, but manditory deaths is what ruined the last RPG.
BCLG100 Jan 04, 2004, 12:55 PM Well i dont know how you did the marriage thing last time but wouldnt it be sort of difficult with there being a distinct lack of female presance in the demogame.
naervod Jan 04, 2004, 01:12 PM If we need to, we can just write about female characters in our stories. They are bound to come up in stories, and some people might even want to play a female character.
BCLG100 Jan 04, 2004, 01:37 PM Yer Okay, naervod have you made any headway with the rules?
naervod Jan 04, 2004, 01:46 PM Not reall, I've been a little busy with my girlfriend and doingalot of stuff for the NES forum, so it would be helpful if someone else could work on a draft, and then when I have some time, I can help out more.
BCLG100 Jan 04, 2004, 05:20 PM Ok well thanks for the offer anyway, ill can do the basic rules however im not much good at the whole wording of them so some help there would be good
Strider Jan 04, 2004, 06:10 PM Originally posted by BCLG100
Ok well thanks for the offer anyway, ill can do the basic rules however im not much good at the whole wording of them so some help there would be good
Send me the basic wording, and I'll touch it up.
gunning1 Jan 04, 2004, 09:52 PM I don't object with being able to have marriage and kids, but what I don't like is making it manditory.
BCLG100 Jan 05, 2004, 06:26 AM Oh yeah of course it wont be mandatory,
Strider Jan 05, 2004, 05:14 PM Banking and Money
Everyone starts out with 1000 base gold pot, a small house in the capital, and a reguler set of clothing as well as a small donkey
Everyone gets 75 gold per turn
You can receive more money by getting jobs in the demo game
5 for a mayor
10 for a governer
10 for a deputy minister
15 for a minister
20 for a VP
25 for president
RPG managers get 15
RPG sub-managers get 10-25 (depending entirly on the job, IE: the person doing land ownership is prolly going to get a full extra 25gpt as it's a tough job)
+15gpt for each value level
If for some reason a citizen receives an honour it is an immediate transaction of 1000 gold into their account
The RPG will offer the service of free banking, but any bank RPG sponsered will only offer basic account keeping. This is to allow any privatly own banks to form, and offer better service's for a fee. All RPG banks will be updated atleast once a week, unless otherwise noted by the Bank Manager.
The Item Value System Work In Progress
Ok, this is an idea from me to actually make items useful. There will be 5 "value levels" (6 if you count 0), and each value level gives you a larger gpt intake, inorder to get a higher value level you must buy items, most likely from business's. All items have a V-value to them, based on the item, the material used, and the age.
Ancient Age:
Material Used
Wood: 0
Bronze: 1
Iron: 2
Cotton: 1
Silk: 3
Item
Weapon (any type): 1
Furnishing: 1
Tools: 1
Clothing: 1
An items V-Value is determined by multiplying the two numbers together. A Persons value level increase's when the total for all items increase's past the determined increment.
Example: Vo Spader has a bronze spear, iron sword, and cotton clothing. His total value is: 1*0+2*1+1*1= 3. When his total value reach's 20 his value level will increase from Level 0 to Level 1.
Level Increase's at:
20
50
100
175
250
Loans
Simple loans are available from the bank at 5% or 10% interest. 5% loans are for the purchase of assets (items, stores, etc.). 10% loans are signature loans and can be taken for any reason. Loans are repaid over a maximum of 3 terms. Maximum loan amount is 1/2 of your expected income over the loan period. All calculations will be based on an expected 8 turn chats per term. Loan payments are deducted automatically from salaries. A citizen may have only 1 outstanding loan at a time. Loans may be paid off early but no refund of interest is given. Contract salaries are figured assuming 10 turns per chat.
Example 1: Psychlo the Unsure is a governor and an honored citizen. He has a salary of 160 per turn chat: 100 (base) plus 40 (governor) plus 20 (honored citizen). In one term he has an expected income of 1280. He can borrow 640g and pay it back in one term, 1280g and pay it back in 2 terms or 1920 and pay it back in 3 terms. He is starting a new business so needs as much as he can get. He borrows 1920 at 5% interest (the money is going towards assets). The total he must pay back is 2016g (1920g + 96g interest). His payments will be 84g per turn chat until the 2016g is paid back(this will take about 3 terms).
Example 2: Shagrath the Incipid is a party animal. He wants to throw a blowout to celebrate an important military victory. He has no job besides being a citizen and is paid as a contractor. His pay is rated at 100g per turn chat for loan purposes. His expected income is 800g per term. He can borrow 400g to pay back in 1 term, 800g to pay back in 2 terms or 1200g to pay back in 3 terms. He isn't drunk yet so restrains himself to a 1 term payback. He borrows 400g and will be paying back a total of 440g, that is 400g plus 40g interest. Shagrath is paying 10% interest as he's getting a signature loan. His payments are 60g per chat turn until the 440g is repaid (this will take about 1 term).
PRIVATE BUSINESSES
The first personal business that each citizen starts up during the game has no startup costs. Additional businesses may also be started but will cost money to get them up and running. Two payments are necessary; legal fees and place of business expenses. Legal fees are 1000g for all businesses. Place of Business expenses include factories, sweat shops, stores, offices, etc. plus all of the equipment needed to get the business running. Manufacturers cannot sell to the public, only through resellers. If a manufacturer wants to also be a sales center they need to pay the legal expenses to do so (but no additional material costs). Place of Business startup expenses vary by business type:
Place of Business startup expenses
2000g: Manufacturing (creating goods)
1000g: Resale (selling goods)
500g: Services (no goods exchanged)
0g: Non-profit organizations (no goods or services exchanged)
This startup cost is multiplied by Size and Expense factors. These factors are based on the original price list and represent the increased cost that a large organization will require to start up or that an expensive product line will cost. These factors increase the Place of Business startup expenses ONLY.
Size factor:
Personal business: x1
Private company: x2
Public company: x3
Corporation: x4
Expense factor
Avg cost 1 to 100: no modifier
Avg cost 101 to 500: x2
Avg cost 501 to 1000: x4
Avg cost 1001 to 2000: x6
Avg cost 2001 to 5000: x8
Avg cost over 5000: x10
Example 1: Tibu Teak, a custom habidasher is going into business. They are a light manufacturer (they make their own fine clothing and create custom designed T-shirts). They also will be selling their own products. They are a personal business and the average cost on their price list is 50g. They pay 1000g for fees to manufacture and another 1000g for fees to resell. Their Place of Business starup cost is 2000g (manufacturing) with no size or expense modifiers. Their total startup cost will be 4000g.
Example 2: Apro, Poe & Nuffin, attorneys at law want to open a practice. They don't make or sell anything, they simply provide a service. The average cost of their services is 350g. Their startup cost will be legal fees of 1000g and 1000g for Place of Business startup expenses (500g base x2 for their high prices - they need posh offices and a big aquarium in the lobby to attract high paying clients). So they are in business for 2000g.
Supply
It is assumed that each business has enough material to supply their customers.
Technology Restrictions
The technology of items sold can be no more advanced than one tech above our current knowledge in the actual Civ3 game.
Example: If we have Bronze Working then Iron Working is one advance away. Items dependent on Iron Working (sword, metal armor, etc) could be legally sold.
Making money
Prices and profit are determined by the sale price of goods and services. Manufacturers keep 60% of the money received for their product. The other 40% is assumed to go for upkeep of property, salaries for employees, rent, material costs, machinery, etc. Resellers keep 60% of the money received for sales. The other 40% is absorbed by the cost of doing business, just like manufacturers. Services keep 80% of the money received for services as they have a much lower cost of doing business.
A manufacturer/reseller (a company that makes and sells its own products) keeps 80% of the final sale price.
A manufacturer that owns or has access to a tile(s) with the resources required for their product keeps 80% of the final sale price.
The percentage lost may be directly applied to materials from a supplier or to employee salaries. The maximum amount that can be applied is 20% of the full income to supplies and 20% to salaries. Employees are not be the owner, majority partner or majority shareholder.
Example: Murphy's Fish & Chips is a sales establishment with a 60% profit margin. They have 2 employees and purchase their fish from O'Grady's Fish Market. For each 100g in fish dinners that they sell, Murphy's keeps 60g. Of that 40g that is lost, they can use 20g to pay employees for their salaries and 20g to pay old man O'Grady for the fish. If they didn't have employees they could still use 20g to pay O'Grady but would simply lose the other 20g. No matter what, Murphy's itself keeps 60% of its sales as profits.
If an item is on the official price list, the wholesale cost of that item is fixed at 50% of the official sale price. The manufacturing cost of that item is fixed at 25% of the official sale price.
Example: Micron's Tiny Electonics sells a PDA for 100g. This means they make a profit of 60g per PDA sold. The PDA shows up on an official price list for 150g. Micron must now pay 75g for each PDA he sells (1/2 of the official price of 8g). He must either raise his prices or be content with only making 25g for each sale now.
Building Business
Businesses may grow and want to change to a different Size factor or Expense factor. Someone may wish to let partners into their personal business becoming a private company or may wish to go public. Similarly, changes in a product line may raise the average price on the price list into the next category. Before these things can be done the company must pay additional Place of Business expenses to get to the higher category. Simply take the normal Place of Business charge for that business and multiply by the difference to the next modifier.
Example 1: Tony's House of Lamb is a personal business. His normal Place of Business expense was 500g (Service). Tony wants to take on partners to raise capital. He will be going from Personal Business (no Size modifier, or x1) to Private Company (a x2 modifier). He must pay 500g to become a private company before taking on partners.
How to get a licensed business open
Only licensed businesses can post transactions in the bank. As a result, only licensed businesses can make a profit of money or actually give items to a player.
Build a price list of all items that the business will sell.
Send this list, with a brief description of the business to a Manager.
The Manager will reply and tell you what your total startup costs will be. If your price list is seriously out of whack, the Manager will tell you what should be changed.
Secure your startup funds. If you need a loan, go to the Bank.
When your funds are secured, post a transaction at the Bank paying your startup fees.
The Manager will respond in the Bank thread with your certification to start up the business.
Post in the RPG Index & Registry thread with a link to your business, a one line description of your business and a link to the approving post to one of the managers
----------------------------
Ok, the Value Level I don't really like, but it is the only thing I can think of to do that job. Inside of DG2 there was tons of business's, but not one was selling almost anything, because there was no need to buy most of that stuff. This will hopefully make it to where people need to buy stuff.
Also, anything italized I added or changed from BCLG's orginal draft.
Shabbaman Jan 06, 2004, 03:16 AM You have to watch out that you don't get "monopolies" again, like Shaitan had with his housing business. The notion that he "built" a house for each participants, on general expense, was just plain stupid.
I see how you don't want two pubs, or two academies, but I think you get the point.
Strider Jan 06, 2004, 05:15 PM Originally posted by Shabbaman
You have to watch out that you don't get "monopolies" again, like Shaitan had with his housing business. The notion that he "built" a house for each participants, on general expense, was just plain stupid.
I see how you don't want two pubs, or two academies, but I think you get the point.
Yeah, I see your point. Were have to start discussing it, maybe something like:
"Monopolies may be broken apart by a majority vote (51% or above) of the RPG populace."
Then maybe what certifies a monopoly etc.
BCLG100 Jan 12, 2004, 07:24 AM maybe find some way instead of dibanding something which someone has worked for, to limit how they got there in the first place.
McNulty Jan 15, 2004, 04:17 PM Hello all,
As some of the veteran posters might remember, I am McNulty, who played a minor roll in the second of the Fanatikan Democracy Games. I also tried to contribute to the RPG in the third Democracy Game, but that very sadly failed.
I was unaware that a fourth Democracy Game had begun, and when I happened accross it, I found that there was no RPG element in it at all. This is very dissapointing, as I greatly enjoyed the cross-game religion that had developed between Fanatika and 1BC's Community.
Can I humbly ask if there is any possibility of a RPG element developing in this Democracy Game? I confess, I have no idea what is happening here, I even don't know if you have decided on a name for your new country.
If there is to be a RPG, I would hope that it is arranged along the same lines as the 2nd game, and not the 3rd, which was not conducive to character development in my opinion.
If there is to be a RPG, I would like to contribute in some, small way. I absolutely promise to behave myself.
McNulty
Strider Jan 15, 2004, 04:25 PM Originally posted by McNulty
Hello all,
As some of the veteran posters might remember, I am McNulty, who played a minor roll in the second of the Fanatikan Democracy Games. I also tried to contribute to the RPG in the third Democracy Game, but that very sadly failed.
I was unaware that a fourth Democracy Game had begun, and when I happened accross it, I found that there was no RPG element in it at all. This is very dissapointing, as I greatly enjoyed the cross-game religion that had developed between Fanatika and 1BC's Community.
Can I humbly ask if there is any possibility of a RPG element developing in this Democracy Game? I confess, I have no idea what is happening here, I even don't know if you have decided on a name for your new country.
If there is to be a RPG, I would hope that it is arranged along the same lines as the 2nd game, and not the 3rd, which was not conducive to character development in my opinion.
If there is to be a RPG, I would like to contribute in some, small way. I absolutely promise to behave myself.
McNulty
Well, we plan on getting run started, the 2nd RPG crashed and burned so badly, I think most people lost interest in the idea overall. The little discussion taking place in this thread has me worried.
I'll start by posting a poll, to get the general DG populace stance on wether to make the RPG again, or not to.
Edit: Poll created here (http://forums.civfanatics.com/showthread.php?s=&threadid=75471).
BCLG100 Feb 02, 2004, 09:04 AM bumping this back up would help at the moment but internet is not im my room look at striders poll to see why.
McNulty Feb 02, 2004, 12:54 PM It is a terrible tragedy that the citizens of this game do not have a desire to engage in a lively role playing aspect, as I found it a high point of getting to grips with the game. Is the reluctance of the powers that be anything to do with the great success of the Civ3 Game of Democracy II? I believe that the RPG was so popular there that the powers had to actively petition the citizens to concentrate more on the actual gameplay, rather than the RPG aspect. Is this why the RPG is not popular anymore in the Fanatikan boards?
Cyc Feb 02, 2004, 01:07 PM Originally posted by McNulty
It is a terrible tragedy that the citizens of this game do not have a desire to engage in a lively role playing aspect, as I found it a high point of getting to grips with the game. Is the reluctance of the powers that be anything to do with the great success of the Civ3 Game of Democracy II? I believe that the RPG was so popular there that the powers had to actively petition the citizens to concentrate more on the actual gameplay, rather than the RPG aspect. Is this why the RPG is not popular anymore in the Fanatikan boards?
:lol: :lol: After all the time this thread has been up, I finally feel i have to post something. That's too funny McNutly. :lol:
The problem is 1. We don't have Shaitan around to do everything these young people want done. It would be nice if Shaitan would come back and do everything for them, but that possibility looks slim. No one else here has the time or desire to babysit an RPG forum. It takes a lot of time and trouble. Would you like to volunteer to handle all the accounting, rulemaking, forum setup, conflicts, delegation of authority, etc, etc, etc? I think not. What's the mater? Not enough time on your hands? Don't have the desire to overload your schedule with all this work and frustration? Hmmm. Do you only want to write stories? Then....
2. The Creative History Department is now looking for people just like you. People who are looking for a place to write stories and develop characters. You mean all this time you haven't heard of the CHD? You must have a busy schedule, McNulty, cause it's been around, even before this game started. Or then again, I guess you could refuse to use the great canvas of the CHD for political reasons :rolleyes: ........
BCLG100 Feb 03, 2004, 06:23 AM but Cyc thats what me strider and a few others were offering to do, (soon as i get a connection that is on school PC at the moment) btw nice advertising ;)
and yes MCnulty i am in agreement with you.
Sir Oswulf Feb 03, 2004, 07:24 PM I'm not finding the Creative History Project anywhere. Am I just looking in the wrong places? Perhaps I'm making some false assumptions about what it is? Help?
Cyc Feb 03, 2004, 11:20 PM Originally posted by Sir Oswulf
I'm not finding the Creative History Project anywhere. Am I just looking in the wrong places? Perhaps I'm making some false assumptions about what it is? Help?
Sir Oswulf, I'm glad to see you're interest. We would love to see you become involved in our story-telling venue. There are two threads for you to review. The first one would be the Creative History Department thread. This is the Office thread (OT) and it contains rules and information that will help you understand the Creative History of Fanatica we are trying to put together. The link is here:
The CHD (http://forums.civfanatics.com/showthread.php?postid=1412222#post1412222)
Then there's the actual Story-Telling thread, where you can start your Character(s) and develop them as far as you'd like. The further you develop them the better. ;) As long as you stay close to the rules in the CHD OT, you'll do fine. The link for the Story-Telling thread is here:
CHD - Storyline (http://forums.civfanatics.com/showthread.php?postid=1458022#post1458022)
We're happy to see you and anyone else come aboard. :D
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