View Full Version : AI Observations


zandar
Oct 31, 2001, 12:17 PM
My Civ, the Mighty Weebles (The Civ that weebles and wobbles but doesn't fall down, aka the Persians) faced off with 3 other civs on a standard Warlord map.

Strangely enough, all 4 civs started on the same continent, all in a middling size western isle divided in half by thick jungle. I started to the north with the English, the Babylonians and Zulus were to the south.

I noticed that the Zulus, sensing large territory options, placed their third city far to the north near my border with the Babs, they clearly intended to fill in behind this and take the southern continent. I had bigger problems than the Zulu however, the English. Trapped in the far north they decided I needed to go the hell away. Big mistake. I lacked horses, but I discovered my capital was a stone's throw away from iron, and claiming it the English discovered their spearmen were no match for the Mighty Weeble Immortals(tm). Immortals are an even match for fortified Spearmen, and I had the numbers to win. Running them into the ground, I discovered the plains had been taken by the Zulu, leaving me the jungle to expand in. Doing so (as the Zulu were at least friendly after seeing my Immortals patrolling the borders) I plunged into the jungle.

I eventually met the Babs, puttering around the south. They thought I was keen, but feared my Immortals. Truly neither civ wanted to fight me as I had total control of the north and was expanding east to the new continent.

As I expanded into the jungle and planted cities near the rivers there, my culture began to expand and take several border cities from both the Zulus and the Babs as I gained wonders and Culture. Clearly my research was outstripping them. Fiding Saltpeter I was able to upgrade to Musketmen and Riflemen, securing my cities. Cannon and Ironclads rolled out of my cities as Railroad ties formed all over my country. As a Democracy I pounded out the research and wonders. Universal suffrage is almost done and I plan to end the game quickly soon after as I plan naval bombardment with my Ironclad fleet, and it's only 1670. :)

Life is good for the Weebles...

Now with Hospitals and Factories my cities are on the brink of getting Armor units...if I can find oil!

WUM
Nov 01, 2001, 06:12 AM
thanks for the info!!!
a question:
if a city joins the Weebles (...) because of your superior culture, does it contain any resistors???
or do resistors only occur after taking a city by force?

Kev
Nov 01, 2001, 01:10 PM
WUM:

My experiences have been limited, but I'll let you know what I've seen:

Playing on King level as the miliartistic Chinese, I took over a few cities from rivals and found that I needed to keep units in the city to control the resistors. They were kind of a pain, even thought I finally won out the Japanese later came back and kicked my butt all over the place.

Later, playing the Americans on Warlord level, about 4 cities have succumbed to my superior culture and decided to join my civ. In all of those cases, the citizens were all happy or content.

Now, I'm not sure if it's the level or the method by which you take the cities. My guess is that if they join you because of your culture that they will be pretty contented - regardless of the level.

I need more play to be sure.

Rest assured THAT won't be a problem!! :)

CoolLizy
Nov 01, 2001, 07:40 PM
There aren't any resisters if they spontaniously join you - That's what's so cool about it! :) Forget stink'n wars, build your culture and there's hardly any stopping you. Just watch out for those barbarians...

Jezner
Nov 01, 2001, 07:48 PM
I haven't played the game too much yet, but I wish there were political implications for allowing a city to join your empire via. culture. I mean think about it, if you lose a city through a culture take over, then you're gonna be pissed. And when/if that happens to me, I am going to demand the city be returned immediately, lest they crunched.

Remember awhile back when Quebec wanted to leave Canada? The US was totally stand-offish which is completely justified. The political relations between the countries would have fallen into shambles.

Terrified
Nov 02, 2001, 11:58 AM
Originally posted by WankersRevenge
Remember awhile back when Quebec wanted to leave Canada? The US was totally stand-offish which is completely justified. The political relations between the countries would have fallen into shambles.
Um... not quite the same situation. Quebec wanted to leave Canada, sure, but wanted to form its own country, not join the US. The US was standoffish because this really had nothing to do with them, not because they were worried about relations.

However, it's a good example of a culture takeover. The reason (simplified... reality is always more complex) Quebec wanted to leave was because they feel North American (English) 'culture' is starting to overwhelm Quebec (French) 'culture'.

Jezner
Nov 02, 2001, 01:14 PM
oops.

Magnus
Nov 07, 2001, 09:18 AM
Finally got the game yesterday and it works great although my computer runs it very slowly - but I dont mind it at this stage of the learning curve. As the only CIV I had previously played was CIV2-MGE, I was VERY surprised at the 'nice' AI (at least during peacetime). After I retired the game, my score was OK, my power graph not so great, but my culture was HUGE!

I like. :D:goodjob::king: