View Full Version : Real Unit and Terrain Data Compiled from Civilopedia


LoneWolf5050
Oct 31, 2001, 01:30 PM
Last updated on January 24, 2004

**Update 7: C3C**

Download Civ3 Conquests version:

http://www.civfanatics.net/downloads/civ3/reference/Civ3C3Cdata.zip (PDF format, 3.52 MB)

WHAT AN UPDATE! They changed and added soooo much stuff for Conquests, it took a while to do this.

I must thank Alanus in France who translated the original file into
French. He actually collected all the Conquests data and graphics and added them to the file, plus some significant tweaks and improvements (like a whole separate page just for Civ-specific abilities). I then did a reformatting and editing job on the file to make it ready for public consumption.

I haven't played Conquests myself yet, so I can't vouch personally for the accuracy of every last bit of info in the file, but I think it's pretty darn close to perfect. If there's factual errors, I'll do updates.

Here's a hit list of the major changes:
-Conquests units included
-Other units updated to reflect Conquests changes (AA stats, etc)
-Conquests terrain added
-Conquests resources added, and the resource page improved
-Conquests governments added, and other governments updated
-New civ-specific abilities page, including a chart of all the civs
-New design for Wonders pages, with all Conquests data included
-Tech tree updated with Conquests info

Happy Civing!

**Update 6: PTW**

Download Play the World version:

http://www.civfanatics.net/downloads/civ3/reference/Civ3PTWdata.zip

**Update 5**

The file is now updated with the changes from the 1.21f and 1.29f patch. You can download the files from CivFanatics File Server:

The file is in PDF version:

http://www.civfanatics.net/downloads/civ3/reference/civ3data.zip

**Update 3**

Well, if you thought the last overhaul was major, you ain't seen nothing yet.

A little while ago, BrownK posted a great tech tree file in another thread:

http://forums.civfanatics.com/showthread.php?s=&threadid=9805

I had been wanting to include the tech information in the reference file, but I didn't know how to do it. BrownK showed the way. Plus there were several other things I wanted to add to the file. They've now all been added. They are:

--FULL TECH TREE! with all tech graphics, and it lists all the units and improvements, wonders, effects for each advance
--zones of control indicated for units
--resource requirements are listed for wonders and improvements
--wonders and improvements allowed by a resource are listed on the resource page
--all the terrain graphics are included
--all the resource graphics are included
--new page for governments (with graphics) and civ-specific abilities
--keyboard shortcuts.

You can also download the files from CivFanatics File Server [thanks Thunderfall!]:


I hope you like it! I recommend using a quality printer, preferrably color, since the graphics are really nice.

**Update 2**

Well, I've done a major overhaul of the file. It now includes graphics! All the full colour graphics from the Civilolpedia, for all the units, are now included in the file. This makes it a fair bit bigger, since you need more pages to display all the units, but I think you'll agree, it's a major improvement. There's a bunch of other changes. Here's a list of the new stuff:

--graphics for units!
--required advances for units
--upgrade path for units
--note about railroads on terrain page
--required advances for strategic resources
--list of units allowed by each strategic resources
--required advances for wonders and city improvements
--line spacing increased on wonder and city improvement pages for easier reading

All the data here is accurate for the shipping version of Civ3. If you've installed any of the mods/patches floating around, then you may have different stats for some of these things.

Lastly, I haven't proofread the whole thing, so there might be a couple typos. If I find mistakes, I'll upload a new copy to this thread, so keep an eye on it.

Have fun!

P.S. The xls version of the file is in a posting near the end of this thread (or at least, what was the end at the time, page 2).

-------------

**Update 1**

I've added two more pages. One for Wonders (small and great) and one for City Improvements. This information has been taken from the Civilopedia and cross referenced with the game editor. The updated file is attached to this message (same name as before).

--------------

Attached is a PDF I made with all the *real* stats for the units and the terrain. The charts in the manual don't match the Civilopedia. There aren't many changes, except for the industrial and modern era units, which are almost all different from the manual. So Firaxis was definitely tweaking the game right up to release. Here's betting they'll keep on tweaking in a few patches (of course, they'll be called "enhancements" but we know what's really going on).

The file was made with Winzip on Windows. It's a standard PDF inside (3.0 compatible).

Hope you enjoy it!

--LW

Punkymonkey
Oct 31, 2001, 01:42 PM
l like a lot!!!!!!!:goodjob:

LoneWolf5050
Oct 31, 2001, 02:03 PM
Glad to hear it. --LW

civzombie
Oct 31, 2001, 02:30 PM
Interesting. So roads give +1 trade on hills and jungles, even if they did not have existing trade?

Is this accurate?

I believe that this will cause ugly road systems to go everywhere, much like the railroads in civ1.

LoneWolf5050
Oct 31, 2001, 02:39 PM
So, assuming the Civilopedia was updated with the info on the final build of the game, then the data in that file should be correct. I'm going to check things out as I play, just to see that the terrain stats actually are working as advertised. So far, it does seem that if you build roads everywhere, then you get a Commerce bonus everywhere.

Think about it: everything costs money now, including upkeep of units, so they had to make a way for you to generate more coins than in previous civ games.

There's some other strange stuff in the Civilopedia too, which I want to verify by playing more. For instance, range on a cruise missile is 2?! That's gotta be a misprint. I'll change the file and reupload if there's future changes.

I was also surprised at a lot of the modern unit stats, particularly the air unit stats. Stealth Fighter 0/0 for attack and defense?! WTF? I guess it's not meant to intercept other aircraft. But shouldn't it have a wicked defense rating?! And Stealth Bomber: more than double the cost of a regular bomber, and you get a paltry 2 more range for your trouble? I guess it can do precision bombing, but for 240 shields, you can build a lot of stuff.

Modern Armor looks insanely strong. I guess that's 'cause it is. : )

--LW

LoneWolf5050
Nov 01, 2001, 08:21 AM
--LW

Pragmatic
Nov 01, 2001, 08:29 AM
Don't suppose you could do the same for minor wonders, could you?

flyingcursor
Nov 01, 2001, 08:29 AM
You can verify these numbers by loading the map editor and looking at the rules in the civ3mod.bic.

Stuie
Nov 01, 2001, 09:42 AM
Originally posted by LoneWolf5050
Stealth Fighter 0/0 for attack and defense?! WTF? I guess it's not meant to intercept other aircraft. But shouldn't it have a wicked defense rating?!


The real F-117 Stealth "Fighter" is actually a bomber. It is not meant to attack other aircraft. I was impressed that they actually modeled this properly. As for defense, its ability to evade detection is its defense - only a 5% chance of being spotted.

LoneWolf5050
Nov 01, 2001, 10:35 AM
Originally posted by Stuie


The real F-117 Stealth "Fighter" is actually a bomber. It is not meant to attack other aircraft. I was impressed that they actually modeled this properly. As for defense, its ability to evade detection is its defense - only a 5% chance of being spotted.

Good point. I was surprised that the F-15 only bombards better than a Jet Fighter though. Yes, the "Strike Eagle" variant is a ground attack craft, but the F-15 was designed as an air superiority fighter.

As for the civ3mod.bic file, everything I've checked so far has matched what's in that file. So I think the civilopedia either reads its data from that file too, or the civilopedia was updated at the very end, along with that file. For those that don't know, the civ3mod.bic file that is in the civ3 root folder is where the default game rules are kept. When you start a new game, those are the rules it uses. Those are also the rules which the editor assumes are the default rules.

It's pretty cool that if you want to change the rules, you just make a new .bic file in the editor, with no map, and load it as a scenario in the game (that's how the Canada mod I made works).

--LW

LoneWolf5050
Nov 01, 2001, 04:53 PM
I've added City Improvements and Wonders to the file.

--LW

LoneWolf5050
Nov 02, 2001, 07:33 AM
I was playing last night and noticed I had rubber on a plains square. That's not listed in the civilopedia as a valid combo, and I checked in the editor and rubber is NOT turned on for plains. Wierd. Maybe there's a random component to resources too.

--LW

RobKid
Nov 02, 2001, 08:22 AM
Did someone clear jungle? The resources are set at the beginning of the game, and I don't think they dissappear if you clear terrain. Clearing forest did not remove the furs for me.

Kuratko
Nov 02, 2001, 09:19 AM
Originally posted by LoneWolf5050
There's some other strange stuff in the Civilopedia too, which I want to verify by playing more. For instance, range on a cruise missile is 2?! That's gotta be a misprint. I'll change the file and reupload if there's future changes.

--LW

Did anyone already check the cruise missile range?

Also, LoneWolf, can you post the file in source form? (XLS, or whatever you did it in).

Thanks for your nice work.

Kuratko

LoneWolf5050
Nov 02, 2001, 09:31 AM
Glad you like it.

I think a cruise missle is actually an artillery unit, which is used up after its turn. I haven't played that far in the game, so I'm not sure.

Actually, I wrote the original in postscript/PDF code, by hand in a text editor, so you've got the original. ; )

JK, I've attached the original .xls file below (zipped).

--LW

Thunderfall
Nov 02, 2001, 09:40 AM
Thanks for compiling the data! :goodjob: Now I can just copy the info and add them to the Info Center instead of going thru hundreds of Civilopedia screens myself!

I will add your excel files to the Civ3 Reference section (which should be opened in a few days).

LoneWolf5050
Nov 02, 2001, 10:28 AM
I'm gonna be famous!! ; )

There are a few things that don't quite add up still, such as this cruise missle issue (I think it's really artillery).

Other nagging stuff too...

I noticed in the editor that the Colossus has three characteristics checked off, but I think those check boxes are there to tell the AI which wonders to build depending on civ characteristics and strategy priorities, so I only listed the Civilopedia characteristics.

Nuclear plants give 150% boost?! All other power plants give 50%. I think it might be a typo, but I noted it down as 150% anyway.

Also, the whole issue of which plants produce and reduce pollution isn't really clear. If you look in the editor, the pollution numbers for the plant improvements don't seem to jive completely with the civilopedia.

But that's all nitpicky stuff.

--LW

SvenSlayer
Nov 02, 2001, 11:12 AM
Cool, LoneWolf! It's good to know what units are in the game. NOW IF ONLY THE GAME WAS RELEASED IN THIS HELLHOLE OF A COUNTRY SO I COULD ACTUALLY PLAY IT!

LoneWolf5050
Nov 02, 2001, 11:37 AM
I'll have to add railroads to the file. It says in the manual that they increase output from irrigation and mines. So that explains why I had more food from that irrigated square with a railroad last night.

I expect it's only a +1 bonus in each case, but I don't know for sure.

--LW

Buccaneer
Nov 02, 2001, 01:26 PM
Very helpful and it looks great too! Thank you.

Steve Clark

Punkymonkey
Nov 02, 2001, 01:37 PM
Thanks for the new stuff:goodjob: Can't wait till i get home today from college and play civ 3 all weekend:D

KingSponge
Nov 02, 2001, 01:38 PM
Nice! Thanks.

Would you mind adding my table of Strategic Resources? It's yours to use any way you wish:

www.guildboss.com/civ3/civ3.xls

It's a simple list of each strategic resource, when it appears, where it appears, and which units need it.

Punkymonkey
Nov 02, 2001, 01:48 PM
what program do you use to .xls file?:confused:

Thunderfall
Nov 02, 2001, 02:05 PM
Originally posted by Punkymonkey
what program do you use to .xls file?:confused:

Microsoft Excel.

If you don't have MS Office, you can download an Excel file viewer to view it:

http://www.microsoft.com/office/000/viewers.htm

damunzy
Nov 02, 2001, 02:12 PM
That was nice of microsoft to make an excell viewer.

And very nice of LoneWolf5050 and KingSponge. Thanks guys for the work.

Peteus
Nov 02, 2001, 02:30 PM
Great chart! Something to add - effect of railroad. The Civilopedia lies (it boggles my mind that they can keep mucking things like that up!) By observation, the effect of rails are, increase sheilds by 1/3 (not 1/2!), plus double the effect of irrigation. That last on baffles me, and ends up requiring a rail network carpeting your entire empire. Sigh to that! :(

KingSponge
Nov 02, 2001, 02:51 PM
Originally posted by Punkymonkey
what program do you use to .xls file?:confused:

oops. :(

Here you go, I just made a PDF version too:

www.guildboss.com/civ3/civ3.pdf

Thunderfall
Nov 02, 2001, 04:48 PM
This is a bit off-topic... Which program do you use to convert a file to PDF? Is that program free?

LoneWolf5050
Nov 02, 2001, 07:06 PM
The reader is free. To make PDFs you have to buy the software (and it's not too cheap I don't think). I have a copy from work, and I work at home, so it's on my PC. Very handy. : )

You make a PDF by printing the document to file (check off the Print to File box in the Print Dialog in just about any program). That traps the printer information in a file.

Then you open up that file in Acrobat Distiller (part of the Acrobat software). Distiller will turn the printer information into a PDF file.

It's quite advanced stuff actually, and PDFs are pretty standard in the Desktop Publishing industry these days. Many publications are sent to the printers as PDFs. Adobe was really onto something when they developed it. Of course, they were onto something when they developed the postscript language with Apple in the 1980s too, without which there would be no PDFs, but I digress.

I will see about another revision of the reference chart once I get more information and drag myself away from a game long enough! LOL!!

--LW

Thunderfall
Nov 02, 2001, 08:29 PM
Thanks for the info.

I have updated the Civ3 Units section on the main site.

Check it out:

http://www.civfanatics.com/civ3units.shtml

Jonathan
Nov 03, 2001, 12:41 PM
Thanks to LW for the info.

If you want culture, it looks as though city improvements will get you cultured quicker and cheaper than wonders. Libraries and temples are particularly good value.

With most of the wonders, you have to build them for their own sakes. The culture effect is just a nice little bonus on the side.

walkergrae
Nov 03, 2001, 03:38 PM
Very nice, but the minor and great wonders are thrown together and no indication is given which is which.

Also, wasn't there supposed to be a canal wonder that was supposed to allow you to create a canal between two bodies of water? I may be a little behind on the information curve, so maybe it was dropped. Anyone know for sure?:confused:

Despite my nitpicking, great job. Thanks.:goodjob:

LoneWolf5050
Nov 04, 2001, 12:53 AM
There isn't enough room on the page to put in subheads for small and great wonders, but none of the small wonders have characteristics, so that kind of gives it away. They are the first ones in the list.

--LW

LoneWolf5050
Nov 04, 2001, 01:08 AM
The xls version is no longer here. To get one go to:

http://www.magnamund.org/civ3.html

--LW

Nick
Nov 04, 2001, 08:26 AM
Thanks for an excellent resource. Very frustrating for those of us who still can't get the game though.

I notice that Swamp has disappeared from the terrain types - can't say I'll miss it much.

More seriously there is no mention of Supermarket. Does Civ 3 not have the double irrigation feature essential for mid-game population feeding?

LoneWolf5050
Nov 04, 2001, 10:40 AM
There is no supermarket, but railroads adds +1 food (or shields) to any square with irrigation (or mines).

--LW

Libertarian
Nov 04, 2001, 10:41 AM
Just wanted to pop in and thank you, LoneWolf. A great contribution!

Pizi
Nov 04, 2001, 04:13 PM
LoneWolf5050 great work !!
can you add ZOC please

Optimus
Nov 04, 2001, 04:59 PM
Hey I liked youre work so much I registered and use my first post to thank you !

The Persians will prevail !!!!:crazyeyes

LoneWolf5050
Nov 04, 2001, 06:40 PM
Thank you, thank you, one and all. I might add some more stuff to the file, but I'm having too much fun playing the game right now. : )

--LW

Yeti
Nov 05, 2001, 07:50 AM
WOW! That file is great! Super helpful.

Thank you!

LoneWolf5050
Nov 06, 2001, 08:23 AM
Since there are so many new visitors according to the front page, I thought I'd bump this up for their benefit.

--LW

fsume93
Nov 07, 2001, 11:59 AM
excellent tool, should have come with the game though. B]NO excuse Firaxis![/B]

LoneWolf5050
Nov 09, 2001, 08:10 AM
I was advised by e-mail from a player who has checked, that nuclear plants really do give 150% bonus, but require fresh water, not just any water.

The water part makes sense, I've never heard of a nuc plant that uses salt water.

The 150% part seems strange. Nuclear is a very powerful source of energy, but why give just one of the plants this big bonus and make all the others 50%? Either there should be a real hierarchy, or they should all be the same, IMHO. Not just one that's different.

I think they should also model the polution effect of Nuclear differently. It should generate no extra polution in the polution box, since it is an emission free technology. But, you should have to designate one square in the city radius as the disposal area for the spent fuel. You would just drop a little radiation icon on that square in the city view, like you drop a one citizen on the square and get the food/shields/commerce icons. The thing is, on the square with the radiation icon, you can generate no food, shields or commerce.

Probably never happen, but I think it would be a nice touch.

--LW

Thunderfall
Nov 11, 2001, 02:34 PM
bump

Lappen
Nov 20, 2001, 08:47 AM
Thanx ;)

LoneWolf5050
Nov 23, 2001, 08:55 AM
There's been a major update, so Bump!!!

--LW

Loekie
Nov 29, 2001, 02:42 AM
Great work, thx m8! :goodjob: :love:

(Now i only need a better printer :) )

Northstar5757
Dec 02, 2001, 09:33 PM
Kick ass chart. EVERYONE should download this.

Great work

LoneWolf5050
Dec 10, 2001, 01:17 PM
**Update 4**

The file is now updated with the changes from the 1.16 patch.

At the time I'm typing this, it is available at http://www.magnamund.org/civ3.html however I'm sure Thunderfall will copy it to the civfanatics servers shortly.

--LW

godot
Dec 11, 2001, 10:24 AM
Originally posted by LoneWolf5050
Thank you, thank you, one and all. I might add some more stuff to the file, but I'm having too much fun playing the game right now. : )
--LW

LoneWolf,

One oddity I noticed was that the samurai was listed under "Mounted Units". Of course, that doesn't mean I'm not keeping a copy next to my computer as my main Civ3 reference.

Really helpful, man. I appreciate how much work this must have been.

LoneWolf5050
Dec 12, 2001, 09:08 AM
Well, the Samurai is based on the knight, which is mounted. So it goes on that page.

Mech Infantry doesn't have feet, but it goes on the foot page since it's part of the lineage of foot units.

--LW

abSEE
Dec 16, 2001, 02:16 PM
back to the offsubject-subject...pdf's.

they do not have to cost ya.. for example, try using>
http://www.ghostscript.com/

it requires a two step pdf creation *print to file (postscript) first and then one must open in ghostview, and hit convert to pdf* but works for me really beautifully..

be sure to download BOTH the script AND the viewer... and then happy pdf'n!!

Moulton
Dec 17, 2001, 09:10 AM
There is a nuclear plant in Sou Cal, near Camp Pendleton, on the coast ., It does not have fresh water unless they dug a well.

The free Acrobat REader will print files.

dcorban
Feb 18, 2002, 11:12 AM
I am looking forward to an updated 1.17 version of this reference guide. :)

Michelangelo
Feb 20, 2002, 06:19 AM
I second that. I also have some suggestions for further improvement.

- On the luxuries / resources make a devision of tradeble and non tradeble resources.

- A one page unit tree, as in the excel file of Nero Would in this same forum. This is real helpfull in planning the correct units, which can be upgraded.

stripey666
Feb 20, 2002, 12:45 PM
I have loved Civ from the first version, but with 3, I have the 1.17f patch, and have no idea whats been changed, as I am too busy trying to destroy the Russians. Need help desperatly!! new tech tree would definetly be good.

erix
Mar 10, 2002, 11:10 PM
Thank you for this great job.
Is the updated version for 1.17 patch on the way?

:goodjob:

LoneWolf5050
Mar 13, 2002, 11:20 AM
Hello everyone,

Thanks for the continued appreciation. I appreciate it. :)

The only change in 1.17 were the addition of a couple keyboard shortcuts (see the readme for details). There were no changes to unit stats or the tech tree.

The resources can be differentiated if you have a colour printout, since the background colour of the resource picture indicates if its a bonus, luxury or strategic resource.

--LW

elastikone
Mar 26, 2002, 10:23 PM
this was exactly the info i was looking for,
perfect for a newb such as myself,
:)

MavMcLeod
May 07, 2002, 12:43 PM
Hi,

have there been any changes in the 1.21 Patch to the values and if, will the be an update to the EXCELLENT reference?

KeeP CooL & FooL,

Maverick

kring
May 30, 2002, 08:43 AM
Good project. Thank you for your work.

mcdh
May 31, 2002, 08:01 AM
is there any update version for 1.21f?

SirJava
Jun 09, 2002, 05:08 AM
I would recomend this file to civ fans of all levels.

a great quick reference guide without too many details


Great graphics and layout... worth printing as a helping hand!!

Great work !!!

LoneWolf5050
Jun 20, 2002, 05:49 PM
Thanks one and all for the great comments, I really appreciate it.

Turns out I missed a whole bunch of changes in 1.17!! I'm so embarassed.

Keep an eye on the Tutorials/Help section of the Civ3.com website. Very shortly they will be putting up an updated version of this file in which I included all the updates for 1.17 and 1.21.

The update also includes graphics on the Wonder page, which is now two pages actually, one for great wonders and one for small wonders. Thanks to Alanus in France for originally doing that layout work in the French version of this file which he made.

Also, the new version soon to be on Civ3.com includes a redesigned Resources page, which includes the terrain for Strategic resources, and groups the resources into Strategic, Luxury and Bonus resources. Both of those are changes people have wanted for a long time.

There are also a couple errors corrected in the new version, some of which are just updates to bring the file in line with patches.

--LW

kring
Jun 20, 2002, 06:22 PM
I wait with anticipation.

LoneWolf5050
Jul 16, 2002, 06:26 AM
Hi all,

Civ3.com now has the latest version of the reference file available for download, and I've mailed a note to Thunderfall about it too.

This version is up to date for 1.29 I believe (it was up to date for 1.21 and I don't expect any changes in 1.29 that would affect it, they seem to be focusing on the editor now judging by the readme for 1.21. 1.17 was the last patch that had a lot of changes in costs and stats).

--LW

kring
Jul 16, 2002, 10:20 AM
Thank you. I am headed that way now. I appreciate the effort you have put into it.

kring
Jul 25, 2002, 12:23 PM
Thank you. I have enjoyed your earlier works, and can't wait to d/l this one.

One question, though. This is updated from the one I d/led about a week and a half ago?

Thunderfall
Jul 25, 2002, 12:28 PM
kring, it's the same one. :)

kring
Jul 25, 2002, 04:11 PM
Thank you Thunderfall.

Snaproll
Aug 10, 2002, 02:08 PM
Great Job! This is extremely useful stuff!

mikezang
Aug 22, 2002, 05:43 AM
Your work is great, I like this manual, it is very useful!
I have some suggestion, can you use them in next version if you think it is good.
1. Can you add key shortcut for deleting from production queue?
2. can you add army unit?
3. It is better if you can add graphics for City Improvements.
4. Bonus resource graphics is on the mistake position.

Then I found Trade Network seems doesn't work, can you explain to me.

Thanks a lot

mikezang

pearhk
Oct 05, 2002, 01:57 AM
It will surely adds to my Civilization series collection, I Salute You LoneWolf!

kring
Nov 02, 2002, 03:17 AM
Any plans for a Play the World update, Please?

Thunderfall
Nov 04, 2002, 12:28 AM
A Play the World version is now available:

http://www.civfanatics.net/files/civ3/pafiledb.php?action=file&id=531

Thanks Julian! :goodjob:

kring
Nov 04, 2002, 01:39 AM
Thank you Julian and Thunderfall for making it available here.

Matt_G
Nov 16, 2003, 09:42 AM
I noticed that LoneWolf has not posted here in quite some time. Does anyone know if he has plans to update this file for Conquests?
Perhaps TF can shed some light on this?

Iznogood
Nov 18, 2003, 09:35 AM
I'm also a fan of LoneWolf's brilliant guide, and I hope he plans to update it.

mariorovw
Dec 02, 2003, 12:29 PM
hey LoneWolf are you making a C3C version of the file? i'm looking it forward! :worship:

[c3c] [c3c] [c3c] [c3c] [c3c]

The "New Thread" and "Post Reply" buttons ARE awfully close together, aren't they. ;) --Padma

LoneWolf5050
Jan 13, 2004, 09:41 AM
Hello, thanks guys for the continued interest in this file. That's very gratifying.

I don't actually have Conquests yet, I've been busy looking after my twin girls born December '02, but I have a bit more time these days and I plan to check out Conquests soon.

However, Alanus, who produced the French version of the file has put together a version for Conquests and I'm just proofreading and tweaking it now. I hope to post it in the next couple days.

So stay tuned! : )

--LW

GlennHammer
Jan 22, 2004, 10:12 AM
Mr. LoneWolf.

I too would love to see your files when you get Conquests. I have a family also, so my time is very limited. Without your wonderous files on Conquests, I am kind of lost in the changes as I don't have the time to re-study everything. So I mostly stick to PTW despite me buying it a short time ago.

Thanks for all of your efforts in PTW..., AWESOME!!

Thunderfall
Jan 24, 2004, 08:43 AM
C3C version of the reference file is released! See the first post for download link. :)

Great job, LoneWolf5050! :goodjob:

Matt_G
Jan 24, 2004, 09:33 AM
Just downloaded the file and it looks great as usual! :goodjob:

Fantastic job Lonewolf and Alanus! :worship:

GlennHammer
Jan 25, 2004, 10:24 AM
Thunderfall,

Thanks for the info. I am not too bright. I do not understand where to find it. Please help me out.

Thanks in advance,

Glenn

kring
Jan 25, 2004, 11:18 AM
The download link is in the first post, or you should be able to download from the quoted part below.

Originally posted by LoneWolf5050
Last updated on January 24, 2004

**Update 6: C3C**

Download Civ3 Conquests version:

http://www.civfanatics.net/downloads/civ3/reference/Civ3C3Cdata.zip (PDF format, 3.52 MB)

-- snip --

--LW

GlennHammer
Jan 25, 2004, 02:46 PM
Kring,

Thanks. I love you , damn-it.

Glenn

Civrules
Jan 25, 2004, 05:43 PM
Thanks for this. Love it! :)

astrologix
Jan 26, 2004, 04:18 AM
Great work LoneWolf5050 :goodjob:

I'm an "old" fan of your very useful reference file !

Please, do you know where can I get the French version of this file ?

Thanks a lot !

LoneWolf5050
Jan 26, 2004, 09:02 AM
I believe this is the place to get the French version:

http://www.thegrenouille.com/~forum/index.php?act=ST&f=2&t=1051

Good luck,

--LW

LoneWolf5050
Jan 26, 2004, 09:05 AM
Hi all,

There is at least one error in the Conquests version of the file. (Secret Police HQ). It's possible there are a few more small inaccuracies. If anyone finds anything, please post here. I will do an update sometime in the near future that will hopefully be a final final version.

--LW

astrologix
Jan 26, 2004, 10:18 AM
Originally posted by LoneWolf5050
Hi all,

There is at least one error in the Conquests version of the file. (Secret Police HQ). It's possible there are a few more small inaccuracies. If anyone finds anything, please post here. I will do an update sometime in the near future that will hopefully be a final final version.

--LW

Hi !

I do not find mention of the lethal bombardment for several ground/naval/air units. In particular, the Korean H'wacha has lethal bombardmet.

No mention of the militar/scientific great leaders either ;)

Civrules
Jan 26, 2004, 01:53 PM
Also someone mentioned this from the main site comments:

The immortals do not upgrade to the medieval infantry, but they do upgrade to guerilla.

I am just copying and pasting. Of course, you may already be aware of this. :)

Matt_G
Jan 26, 2004, 03:50 PM
Incense is worth 2 gold in Conquests. It's listed as 1 (which is what it was in PTW and Vanilla)

So far this extremely minor nitpick is the only thing I've found. :goodjob:

dze27
Jan 26, 2004, 05:35 PM
This is an awesome resource, thanks! Extremely useful and it looks great too!

I have a few little suggestions:

* There is a typo on "Universal Suffrage" (not Sufferage)
* How about expanding the civ abilities matrix to the entire grid (not just a triangle). It would mean each civ would be listed twice, but it would be easier to view all civs with a specific ability, or with a particular combination (say you want to find the civ that is Religious and Militaristic, you look across the Religious row, but the chart runs out, so you end up looking up and down the Religious column).
* A mention of the ability of the Berserker and Marines to do amphibious attacks might be useful.

skorn
Jan 27, 2004, 04:24 AM
Excellent reference file! BTW, where did you get the gorgeous wonders pictures?

hoi
Jan 27, 2004, 03:25 PM
just a dumb question, where do i put that file in(im sorry im a noob) :crazyeye:

Civrules
Jan 27, 2004, 05:30 PM
To view it you need Acrobat Reader. If you have that you shouldn't need to put it anywhere.

Civrules
Jan 28, 2004, 01:22 PM
Edit

Also, the Secret Police HQ uses the Forbidden place graphic when you build it, not the War Council graphic (because that is a whole other wonder). And the graphic for it in the Civilopedia is this:

http://www.civfanatics.net/uploads6/SPHQ.jpg

So you may change it to either one if you wish. :)

You also might want to consider putting that it acts as a third place in a city.

Bolka
Jan 29, 2004, 06:11 AM
Excellent work LoneWolf!

Thanks again!

TheLastKnight
Feb 01, 2004, 02:30 AM
Wow, great work guys!
Thanks!

indigo1968
Feb 11, 2004, 05:12 PM
I am a relatively new Civer and found this information incredibly helpful. THANKS SO MUCH for providing it. goodjob:

TekKoN
Feb 12, 2004, 03:20 AM
is it just me or is the page with the civs overview missing ... ?

zcamie
Apr 26, 2004, 07:06 PM
Please Update C3C 1.22 Patch.
(Remove Radio Tech and fix serveral missing unit values.)

Thanks.

Mr.Homm
Jan 19, 2005, 08:57 AM
Great work LoneWolf. I can find almost every answer in your papers.
Yesterday I played a game with my ten year old nephew and he came to me and said the info according upgrades for Impis and Numidian Mercenaries are swaped. Well, I must confess he was right and I didn't noticed it. The version of your papers I downloaded a few weeks ago says Impis upgrades to Musketmen and Numidian Mercenaries to Pikemen. It should be the other way round (at least I thinks so :confused: ). BTW I'm playing C3C 1.22.

aaron_roch
Jan 23, 2005, 10:45 AM
LoneWolf, Thank you so much for all of your hard work! I used your file for my very first game of Civ3 2 years ago (and for every game since) and I cannot imagine playing without it! They should have included it with the game!

I recently discovered the Apolyton University Mod, and wanted to make a version of your file for it. Is there a version of your help file in a format other than .PDF that I could update to reflect the Apolyton U. changes and post here?

Thanks,
-Aaron

joelB
Sep 08, 2005, 12:50 PM
I was so impressed with LoneWolf's reference paper. :lol: Here's a addendum with some info on the spaceship components that may be helpful. Free free to make it look better if you are inspired.

Enjoy!

jb


---------
Hello, thanks guys for the continued interest in this file. That's very gratifying.

I don't actually have Conquests yet, I've been busy looking after my twin girls born December '02, but I have a bit more time these days and I plan to check out Conquests soon.

However, Alanus, who produced the French version of the file has put together a version for Conquests and I'm just proofreading and tweaking it now. I hope to post it in the next couple days.

So stay tuned! : )

--LW

joelB
Sep 08, 2005, 12:55 PM
here is the attachment

PenguinKommando
Oct 23, 2005, 12:02 AM
I want to get it, but I want one, or want to know how to compile one for Civ 3 Complete without printing out all three. That is, I would like to know what is different with each one, since each one -PTW and Conqests- builds on the original Civ 3. Therefore, I would need to find out what all PTW adds on in the things related to this guide, then do the same with COnquests, and see which overlaps from all three. Could someone help me out?
Or, preferably, point me to where I can find a file like the one I am requesting?

one_hoop
May 13, 2006, 11:10 AM
Great reference. Cossacks cost 90, not 80 shields. I just got C3C, so I was initially bummed that blitz was taken away from the ordinary Cavalry, but in my current game I do not have saltpeter so maybe it's for the best!

There is another c3c reference published called "Civilization Conquest v1.1" (okay, I'm not sure if the .1 was automatically added because I downloaded it twice?). I will echo a request that I made over there. I wish that the images used for the units matched those that show on the city improvement screen. When viewing another civ's cities through espionage, it is not always immediately clear what units they have defending the city.

Without pouring over the two files, one thing that one clearly has going for it that would be an easy addition to this one is putting in the costs (lightbulbs x10, I think) onto the tech tree. Especially useful in diplomacy negotiations.

I am especially psyched to try out the shortcut for switching between cities. Switching between cities in disorder, in particular, should be especially useful.


Thanks,
M@

carmen510
May 18, 2006, 02:21 PM
Svenslayer. I hope South Africa gets the game or you move cause this game is da bomb!