View Full Version : THe Fellowship of the Ring
Private Byrne Dec 31, 2003, 09:53 AM This is the scenario I said I would release months ago, sorry it took so long but there where many problems that had to be sorted.
I would like to thank the creators of all the units I have used without asking their permission, or even bothering to remember their names.
This is C3C scenario only.
The map I used is the giga map of middle earth posted in the map section. The map size is 362 by 362.
Heres a Pic.
http://www.civfanatics.net/uploads6/MapFotr.JPG
You may choose to be one of four civs:
Gondor
Rohan
Isengard
Mordor
There are 12 more unplayable civs which include
The Harad
The Lonely Mountain
Umbar
Rhun
Dale
Playing as Gondor:
The object of this scenario is to safely guide Frodo (Thermo Nuclear Weapon) to Mount doom (Minimum firing distance) and drop the ring into the crack of doom ( bombard Barad-dur and kill the Sauron King unit) Thus destroying the power of the dark forces of mordor.
Note: Some boats have been provided to help the fellowship sail down the Anduin to the falls of Rauros.
To survive the onslaught of Mordor You will have Take Aragorn, legolas and Gimli through the pass of the dead in order for you too wake the army of the dead and bring them to the City of Minas Tirith. From there you fight off the forces of Mordor and chase them to the Black Gate where you will fight the final Battle of the third age.
Note: Gimli is able to build roads enabling you to gain access of the dead warriors trapped in the White Mountains.
Playing as the other players:
Destroy your enemies.
OK, this scenario isn’t working as well as I‘d wanted it to be but if I don’t release it now I probably never will. So I would appreciate any helpful hints.
Here are all the files, you will also need to download kinboats Balrog and Black Dragon these units where far too big too add here. When installing, just stick the first file in the scenarios section and the other files are just units that you can put in the unit folder of this scenario.
http://www.civfanatics.net/uploads6/FOTR.zip
http://www.civfanatics.net/uploads6/Units.zip
http://www.civfanatics.net/uploads6/Units2.zip
http://www.civfanatics.net/uploads6/Units3.zip
http://www.civfanatics.net/uploads6/Units4.zip
http://www.civfanatics.net/uploads6/Units5.zip
This is Black dragon. When downloading, make sure you put the dragon’s sounds into the unit folder.
http://www.civfanatics.net/uploads2/Black_Dragon.zip
http://www.civfanatics.net/uploads2/Dragon_Sounds.zip
Here’s the Balrog
http://www.civfanatics.net/uploads3/Balrog_Part1.zip
http://www.civfanatics.net/uploads3/Balrog_Part2.zip
P.S. Sorry there so many downloads
echinococcus Jan 01, 2004, 04:27 PM Great scenerio! :goodjob:
but wrong forum ;)
Now for some constructive criticism:
-why not make aragorn king unit of gondor instead of denethor? but i guess it would be most reasonable making frodo the king unit.
-spelling (Elrond, Cirith Ungol, Gamgee, Peppin...)
-minas tirith fell, and did so quite too quickly. perhaps dont start the war with mordor so early, gandalf was still very far away when the "siege" began
-i didnt manage to get frodo past minas morgul, the road was always blocked. make perhaps two parallel routes close to each other through the mountains.
-the olog-hai doesnt look like an orc at all. just name it "Troll" or something
-black or white as gondor's civ colors would be more appropriate i guess
-olog-hai, cave troll and undead units lack sound
this scenario is definately worth working on leadheads, civilopedia etc!
btw, i needed to put some unit data form the WH-mod into your units folder. these were the folders:
-Balrog
-Dragon Sounds
-Dragon Black, renamed the folder and the ini to "Black Dragon"
i attached these:
edit: didnt work.
Antiochus VII Jan 01, 2004, 08:11 PM "olog-hai" were trolls weren't they?
echinococcus Jan 01, 2004, 08:19 PM oh yes they were. im sorry.
encyclopedia of arda:
"A race of trolls bred by Sauron in the later years of the Third Age, seen among the trees of southern Mirkwood, and the mountain borders of Mordor. They were superior to other trolls in almost every way: stronger and more powerful, but also showing greater intelligence and skill. Many of their abilities they owed to being under the direct will of their master, Sauron, and while under his control they could exist in direct sunlight, unlike others of their kind.
In the battle before the Gates of Mordor, Aragorn and the Captains of the West encountered a company of large trolls, identified as 'hill-trolls out of Gorgoroth'1. That battle took place in sunlight, and so it seems to follow that the hill-trolls must have been Olog-hai. They are described as being taller than a man, and covered in horny scales, carrying hammers and bucklers in their claws, though there is no way of knowing whether this description applies to all of the Olog-hai, or just to those in the battle. "
Private Byrne Jan 02, 2004, 12:31 PM Thank for all the Input, I know this isn't much of a Mod but I thought that there was too much to download for a scenario. I didn't include the balrog or the Black dragon because they where so big, I did explain this above but I guess not very well.
Thanks for the comments on the spelling mistakes and the way the game plays. I will try and fix but I,m Not quite sure how to do it. As for some of the units lacking sound, well Ididn,t make them and so there not much I can do there.
P.S. What about speed is it slow when it plays.
echinococcus Jan 02, 2004, 02:43 PM the speed is relatively slow, comparable to world 2003 but acceptable. this is bc of the map size. however i dont see a possibility on speeding it up if not by using a smaller map.
kittenOFchaos Jan 02, 2004, 04:29 PM Bloody good idea as regarding the Army of the Dead!
:)
Private Byrne Jan 03, 2004, 05:28 AM Thank you It was the only realistic idea really.
AlcTrv Jan 06, 2004, 07:56 PM Are there any previews (especially of the balrog)
Morfos Jan 25, 2004, 09:47 AM Can you post some screenshots?
Private Byrne Jan 25, 2004, 12:20 PM Heres a ScreenShot of Helms Deep.
http://www.civfanatics.net/uploads6/HelmDeep.JPG
Private Byrne Jan 25, 2004, 12:22 PM Heres a Pic of Moria
http://www.civfanatics.net/uploads6/Moria.JPG
Private Byrne Jan 25, 2004, 12:25 PM Heres a pic of Minas Tirith
http://www.civfanatics.net/uploads6/MinasTirith.JPG
bombshoo Jan 26, 2004, 10:13 PM Very cool. Keep up the good work.
tjedge1 Jan 27, 2004, 05:59 AM A nice preview to the upcoming mod. This will satisfy my desire for a LoTR mod for now!
:thanx::thumbsup::thumbsup:
Nirvana11794 Apr 25, 2004, 10:35 AM What Files do I need to replace for the Black Dragon and Balrog to get it to work?
Private Byrne Apr 26, 2004, 08:01 AM I can't remeber I think it might be the name of the unit folder.
Nirvana11794 Apr 28, 2004, 07:23 PM So what would I have to do exactly to get it work I've tried a few things but so far unsuccsesful
Private Byrne Apr 29, 2004, 07:35 AM I'm not at my computer right now, but I post a detailed reply with instruction of wha to do later today.
Private Byrne Apr 29, 2004, 08:45 AM Ok I been looking through the units file and I can't see what the problem is. The only thing I think it can be is the units sounds Have you made sure that they are in the right place.
Can you explain what problems you are having in more detail.
Nirvana11794 Apr 29, 2004, 03:42 PM Ok it comes up saying it cannot find the Wingflap.wav I have all the sounds and images and stuff for the black dragon in the black dragon folder under units I've tried replacing the sound but nothing
Private Byrne Apr 30, 2004, 12:35 PM Ok I think I know what your problems is. I think that you have inserted the sounds in the worng place I did the same thing when i downloaded it. You need to put the sounds in a folder called "Dragon Sounds" inside the dragon unit folder or open the unit ini file and delete the dragons sound folder destination from the sound file address.
Make sure you have not changed any nmaes or deleted any files.
Nirvana11794 May 01, 2004, 11:24 AM Okay now that the dragons file works I've got a new problem (I'm just a handful aren't I) well now it can't find Art/Units/European Swordsmen/European Swordsmen.INI I've looked around the folder and the forums but so far I've found nothing
Private Byrne May 01, 2004, 03:51 PM Ok I don't know whats going on!!! the unit you are search for is in the last download before the dragons and balrog links. You should have it already, have you been fiddling around with the files names.
Any way try downloading the last download again it should been in there.
Nirvana11794 May 01, 2004, 05:40 PM No I haven't been messing around with it but I'll try finding it
577517 Jun 09, 2004, 08:28 PM Are you going to make another version if so you need to
Take out the useless tech in the tech tree
Give all the units a unique civilopedia image
Make buildings more like LOTR
:eek:
But otherwise it was great :goodjob:
Aussie_Lurker Jun 15, 2004, 01:19 AM Hope its OK to post here :)!
I've been looking at this scenario-though I haven't had a chance to download it yet! I was just wondering, though, what are your victory conditions, for both sides? I remember that the Civ2 LotR scenario had the ring acting as a 'nuclear' device and, with Barad Dur empty, you could just walk right in and take it!
Unfortunately, this would be unlikely to work in Civ3 due to a lack of scripting.
The only way around this problem might be to
a) make Sauron the King Unit for Morder (which is probably the direction you took!). He dies, game over OR
b) Make Barad Dur a Victory location, and make it worth a LOT of points-so many that you're guarenteed victory.
Another victory possibility is to make the ring a 'treasure unit' for a Reverse Capture the Flag.
Anyway, I'd be interested in hearing what route you took, and I look forward to playing this scenario.
Yours,
Aussie_Lurker.
Private Byrne Jun 18, 2004, 10:24 AM Sorry about the lateness of my reply but my computer blew up, so i haven't be able to get access to the internet.
First of all I won't be re doing this scenario, simply because its too big too keep uploading and there is already a mod being made which will be superior to this one.
Next, I made frodo a nuclear weapon and used him to nuke the mordor king unit which would win the game. Unfortunately this didn't work as well as I had hoped, but this was my first scenario and I wasn't sure how to do it any other ways
Thank for the comments those.
MSTK Jun 25, 2004, 02:56 PM I'm sorry, but I'm not sure i can download this. There are too many parts and I can't figure out how to combine them...it's too complicated.
big_hairy_yeti Jul 10, 2004, 07:04 PM I nuked Sauron, and the game didnt declare a victory?
Is that meant to happen?
Private Byrne Jul 11, 2004, 04:57 AM Sometimes it dose that, it not a very good scenario, what more can I say?
big_hairy_yeti Jul 11, 2004, 09:46 AM No, i enjoyed it. I just decided the computer was too stupid too realise I'd won. lol
Im sorry if my post seemed critical
i did enjoy the scenario.
Loved the way u did the Army of The Dead, and the lack of settling made it more like the war of the ring.
I plan to play as Sauron, or Saruman soon, and cover Middle Earth in darkness.
Private Byrne Jul 12, 2004, 04:01 AM Thank for the comments, I'm glad you enjoyed it, it took me a damn long time to make it. I wish I'd it thought out a bit more before I posted it those.
And there no need to say sorry no offence was cause by your post.
bjbj1991 Oct 07, 2004, 10:24 PM Can you make a [ptw] version of the mod or at least the map with citys because I do not have [c3c]:cry::cry::cry:
:thanx:
Private Byrne Oct 08, 2004, 06:17 AM I'll look into it, I've not got much time on my hands right now but if it doesn't take that much work I'll post it in the next few days.
Aralanis Oct 12, 2004, 03:23 AM You could make Barlog invinsible unit because thez didnt sow it
|
|