View Full Version : Danization (Danish MOD)


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Butcher_Bill
Aug 09, 2005, 06:54 AM
Actually the Jomsvikings were mostly offensive soliders (a little like a pagan version of a crusaging order). But maybe there is another way of including them...???


A little idea for including Jomsvikings in your mode : :viking:

An offensive Jomsviking unite could be made as a special infantry unit, that would become available with Iron Working our Foreign Conquest.

The Jomsviking should be an extreme offensive unite, with the ability to attack 2 times, and have the ability to attack from ships( can't remember what its called :) )

Only one tribe, at a time, should be able to train the Jomsviking unite, like the Crusader unite in CIV III Conquests.
The Jomsviking should be come available when a special wonder is bullied. Maybe a wonder over the City of Joms, our a Pagan shine with symbolises the Jomsvikings. The wonder should then produce a Jomsviking unite every 3 turns or so, and the wonder should be able to start a Golden Age for tribes with the CIV strength: military .
The wonder should Stop producing Jomsviking when Papal Church or Christianity is explored.

Grenaderen
Aug 09, 2005, 02:08 PM
Hello JuuL

http://www.grundtvigskirke.dk

This is a home page about the "Grundtvig memorial church," if you klik on the text "Grundtvigs kirke" in the blue square, you will get some pictures and information about the church.
I dont no if you can use it, but you mentioned that you would have do some research. :)

JuuL
Aug 10, 2005, 03:11 AM
Abefar: The stats of the Heavy Spearman is 1.2.1+0HP (Spearman is 1.2.1-1HP, Pikeman is 1.3.1+0HP)
Paragon: I answered this question in post #242.
Butcher_Bill: Sounds interesting. But I will have to do some more research before I decide anything.
Grenaderen: Wow! That church is huge! Maybe I should include it...

JuuL
Aug 14, 2005, 08:28 AM
Here is a small preview of the new Welfare Victory graphics (the size of the image was reduced to 60% of the original to make it small enough to download). Not all of the graphics are very good, I'm afraid. But if you have some graphics or ideas to replace these, please tell me.
Here are some details about the graphics:
1: Education, requires University (the library at Skive Gymnasium)
2: Healthcare, requires Hospitals (Skive Sygehus)
3: Environment, requires Recycling Centers (Skjern Ådal)
4: Entertainment, requires Football Stadiums (some random roligans... notice the text "hvor vi fra" :p )
5: Production Sector, requires Production Plants (Dantherm, north of Skive)
6: Medical Sector, requires Research Labs (the HQ of Novo Nordisk)
7: IT Sector, requires IT Companies (some guy working at IO Interactive posted a picture of his office on some web page... I "borrowed" it and added some concept art and a screenshot from Hitman and Freedom Fighters)
8: Shopping Sector, requires Supermarkets (Strøget in december)
9: Law & Order, requires Police Stations (Højesteret/the supreme court)
10: Daily Information, requires Newspapers (some newspapers... unfurtunately only local ones...)

Butcher_Bill
Aug 14, 2005, 04:29 PM
Looking good i must say.. :)
Way Juul is its just a coincidence that almos all of the Welfare Victory graphics Contains Skrive ;)

JuuL
Aug 15, 2005, 09:24 AM
No, it's not a coincidence. But actually it's only 3/10 that are from Skive (education, healthcare, production sector), so I wouldn't say "almost all of". But there is a certain tendency to Skive-centricism (is that a word?). Why do you think Skive has been a capital city for so many versions, while Viborg has not? (though they do have their own civ in the next version... that actually makes playing as Salling quite difficult)

Butcher_Bill
Aug 15, 2005, 09:57 AM
But there is a certain tendency to Skive-centricism (is that a word?).

I think you misunderstood me. It was meant as a Joke, (beacuse i could see in your name that you came from Skrive), and not as Skive-centricism

And Second i don't think Skive-centricism is a word :)

Black Flag
Aug 15, 2005, 11:56 AM
Being from Danish ancestry, I really appreciate this mod. You did a great job JuuL and keep up the good work!

JuuL
Aug 15, 2005, 12:33 PM
Butcher_Bill: I think you misunderstood me, too. It was meant as a joke. But it may not have been very obvious (though Skive-centricism is a funny "word" in my opinion :crazyeye: ).

Black Flag: Thanks :D I will.

Butcher_Bill
Aug 17, 2005, 08:01 AM
Butcher_Bill: I think you misunderstood me, too. It was meant as a joke. But it may not have been very obvious (though Skive-centricism is a funny "word" in my opinion :crazyeye: ).

hehe.. :goodjob:

Magma
Aug 21, 2005, 08:17 AM
I just got an idea, not sure if its already been added in your game Juul since we cant down load it, and i didnt want to read 12 pages of posts. Now to the idea.

In the middle ages the Danish kings used a so called "Millita" in wars, it was the people, armed with a sword, ready for war. These should be weak but not cost any gold per turn. You could add this as an upgrade for the Fyrdman or make the "Fyrdman" avialable only to the Sjælland civs and the Skåne civs and then Give the "Millita-guy" to the Jutland civs; Since Jutland was so big and almost drained for people at the middleage, the king did not go and recruit "Fyrdmen" over there.

Just a thought, think about it.

JuuL
Aug 27, 2005, 05:05 AM
It would actually be a quite good idea to have different parts of Danmark produce different units in a scenario. But the idea is based on a Danmark ruled by only one king - and not 31, like it is with this scenario. If parts of Jylland were autonomous kingdoms, the king would of course get all the different kinds of soldiers he needed from his own land. And the population of Jylland doesn't have to be that low in the Middle Ages. I know it was in real life, but Civ is about changing history. Moreover, I want all the civs to have the same possibilities (except Bornholm which gets Østerlars Rundkirke). Adding Unique Units might be fun, but it would take some time to think of some for all the civs. And I really don't want to change the unit upgrade paths again. But thanks for telling me about your idea, anyway.

Now that I'm writing anyway, I might as well tell you that I will be away for a week. But I'll be back.

abefar
Aug 29, 2005, 03:54 PM
Juul, I think it could be great if you gave the Viking spearman 2-2 stats instead of 1-2+1hp, it would symbolize the more aggressive Viking age period. It is also convenient to the idea about rewarding more aggressive players in the Viking age; you have posted in previous post. After the Viking age when 1-3 + hp pikeman become available, there is no use for suck a weak attacker as the Viking Spearman, and the pikeman upgrade would be obvious.
God I hate to write English, its so hard to express oneself =(

Grenaderen
Aug 30, 2005, 10:15 AM
God I hate to write English, its so hard to express oneself =(

Easy now, you are doing fine :)

Magma
Aug 30, 2005, 12:52 PM
Now that I'm writing anyway, I might as well tell you that I will be away for a week. But I'll be back.

Arnold Swartznegger: Ill be back!!!


:goodjob:

JuuL
Sep 03, 2005, 07:21 AM
I'm back.
Arnold Swartznegger: Ill be back!!!
Oh no! I quoted the Governator! ... never mind :rolleyes:
Juul, I think it could be great if you gave the Viking spearman 2-2 stats instead of 1-2+1hp, it would symbolize the more aggressive Viking age period. It is also convenient to the idea about rewarding more aggressive players in the Viking age; you have posted in previous post. After the Viking age when 1-3 + hp pikeman become available, there is no use for suck a weak attacker as the Viking Spearman, and the pikeman upgrade would be obvious.
That's a great idea, Abefar :clap: But should the Viking Spearman keep its HP bonus? I'm not sure... what do you think?

About writing in English: I know what you mean. It's easy enough to express a simple message, but all details are lost (like those comments about Skive-centricism that were supposed to be jokes but were understood as serious by some). Don't we have a Danish Civ3 forum somewhere? (though I can't think of any...)

Butcher_Bill
Sep 06, 2005, 09:50 AM
Don't we have a Danish Civ3 forum somewhere? (though I can't think of any...)

Haven't heard of any... But there is bound to be one :)

Juul i found somthing in the forum that you maybe could use: http://forums.civfanatics.com/showthread.php?t=111998

There is alot of bullidings and also som Viking stuff..

Magma
Sep 06, 2005, 02:24 PM
Ok another little tricky suggetion.

Add, "Vinland", or now known as New Foundland, as a wonder just like norway. It should expire very quick but be cheap and you would need Greenland before you are allowed to build it.

Just another suggetion, keep up the nice work Juul :cool:

JuuL
Sep 07, 2005, 07:19 AM
Butcher_Bill: Thanks for the link, but I have actually already downloaded some of Bjornlo's graphics (like the Naval Academy).
Magma: I'm not sure about Vinland... not only did the settlement not exist for very long, it also reallly didn't have much effect. Not on Danmark, that is. Maybe it supplied Erik den Røde with some food for a year or two, but I don't think that's enough to make it a wonder. Besides, even if it should be a wonder, it belongs more in a Norwegian mod than in a Danish one. But thanks for the idea, anyway.

JuuL
Sep 15, 2005, 02:59 AM
Ok, time for some serious decisions. I've been ill for the last few days (though I feel a lot better now... I'd better get back to school tomorrow :sad: ) so I have had quite a lot of time to think. And I've also had a lot to think about. As you may have noticed, the release of CivIV has been moved up to October 31st - and let us be honest: I will not be able to finish this mod before that date if I'm going to include all the planned changes. And I have a feeling that I don't want to release this mod after that day (my mod wouldn't have many chances of moving some of your attention away from CivIV, would it?).
So I gues I/we have 2 choices:

1) Ignore CivIV. The work on the mod will probably be finished sometime before Christmas... maybe.

2) I will reduce the amount of work needed to be done to a minimum. The rest will be added later through one or more expansions/patches. The last part of this (the expansions) is not very realistic, however, since it will be difficult for me to get these things done once the mod has actually been released. The good thing is that I can probably post the "finished" mod this or the next weekend. The list of things to be done would then be:
- The absolutely necessary: (estimated hours:minutes of work)
-- deciding the abilities of the Snaphane unit (0:10)
-- making new science advisor backgrounds (1:30)
-- make list of credits (0:30)
-- finish Welfare Victory graphics (0:45)
-- correcting a few graphical errors (0:15)
-- adjust civ strengths (0:20)
-- TOTAL: 3:30
(+ a few other things I might have missed)
- Things that would be nice to get done, too, but take too long:
-- adjust civ strengths
-- Leaderhead graphics
-- Advisor graphics
- Things that will also have to wait:
-- Making more fun wonders like the Grundtvig Church, B&O or Parken.



I haven't really decided anything yet. So please tell me what you think (and why).

Butcher_Bill
Sep 15, 2005, 10:55 AM
I think that you should chose number 1. All the time you have put into it, it deserves to be as good as it can :)

Magma
Sep 16, 2005, 11:08 AM
I agree with Butcher Bill, i would play the complete mod of Danization even if Civ IV was out, its just plain cool:)

Grenaderen
Sep 18, 2005, 07:59 AM
I agree with Butchr_Bill and Magma. Choose number one and keep up the good work.

It may be true that there will be a lot of fokus on Civilization IV upon the release of the game. But it will not completely remove all attention from Civilization III. And i think that people will still be interested in playing new
Civ3 modifications like Gesta Danorum.

As for myself i can only say that i am looking forward to the release of Civ4, but i will not be playing it. Most games are way to expansiv at their release, so i am not going to buy it in at least one, proberly two or three years, when the price starts to fall.
And i think that there are many people who feels that way.

Besides, since there is going to be no further expansions to Civ3, this version of Danization will be your finest hour. So i think that it would be a shame if you reduce the work on the mod and release it as fast as possible. It would make all the years you have used to develop the mod, a wast of time!

You are doing all the work, so the final choice is of course yours, and yours alone! But i think it would disapoint both me, Butcher_Bill, Magma and all other Civilization fanatics who have followed your work on the latest version of the mod, if you choose number 2.

TopGun
Sep 18, 2005, 08:41 AM
I am not Danish ...but this sounds like some really nice work on a really interesting mod/scenario. Keep up the good work, guys! :goodjob:

JuuL
Sep 20, 2005, 08:36 AM
Wow! Four votes for #1 (including some from some of the most active commentators).
I must admit that I am pleasently surprised that people is willing to wait months just for the last graphical changes. But you're right. This hould be done properly. I just wasn't sure that there would be sommebody to play this game once it would be finished (because of the early release of Civ4). And Grenaderen has a good point about this being the only and last version of GD-DD - there is no reason to worry about new expansions.
So... I'd better get back to work...

TopGun
Sep 20, 2005, 09:05 AM
I am glad you decided to go all the way with this mod. There's no reason why the impending launch of Civ 4 should affect our efforts to mod for Civ 3.

Grenaderen
Sep 20, 2005, 01:02 PM
Bravo JuuL :thumbsup:

I am glad that you choose to finish the mod propperly.

These "grapich details" do a lot to the overall gameplay of the mod.

Butcher_Bill
Sep 21, 2005, 10:09 AM
Great to hear that you will continue to work on the Mod. :)

Like the Grenaderen, I have no plans of buying CIV IV in the near future.
( This is because my computer is so old that one could suspect that Gravballemanden has programmed it). :D

Thus I Will still be playing CIV III when CIV IV is release. So I will look forward to playing your mod, and lead the Glories ØstJyllandere to Victory !!:dance:

So Just keep up the Good Work :goodjob:

JuuL
Sep 22, 2005, 09:45 AM
Thanks for all the encouraging comments.
Thus I Will still be playing CIV III when CIV IV is release. So I will look forward to playing your mod, and lead the Glories ØstJyllandere to Victory !!:dance:
That reminds me: Would anybody be interesting in playing a multiplayer game (PBEM, Play Be E-Mail) of GD-DD once it's finished?
I want to show Butcher_Bill that his foolish Århusianere will be no threat to the mighty soldiers of Skive! ( :joke: )

Chilolo
Sep 22, 2005, 12:18 PM
So that's what "PBEM" means... Damn I have really twisted my mind to figure that out, oh boy, I feel old now...

And just for the record JuuL, I'm on side with the rest of the pack, so good choice about finishing the mod...

Grenaderen
Sep 23, 2005, 07:59 AM
I think "PBEM" stands for "Play By E - Mail"

That reminds me: Would anybody be interesting in playing a multiplayer game (PBEM, Play Be E-Mail) of GD-DD once it's finished?

Yes i would, so pick me a civ from around "Randers," or somthing like that. :king:

And by the way... Congratulations one the 15'th page of comments :beer:

Butcher_Bill
Sep 23, 2005, 09:48 AM
Hehe.. :)
The Chance to fight of the spiteful warriors of Randers and defeat the frightened people of Skive worth be a delight :viking: .

So Juul and Grenaderen i will look forward to lead the gloryfull Århusianere to great Victory's, and bulied my Empire on the runins of your Citys :dance: !

JuuL
Sep 24, 2005, 04:52 AM
Grenaderen: Randers? I guess you would have to play as Gudenåen then. Randers is the second city on their city list (the capital is Silkeborg). And thanks for the congratulations.
Butcher_Bill: Soon the blue banner of Skive shall be be hoisted on the top of the tower of that ugly town hall of yours! :joke:

Skive, Silkeborg (Randers) and Århus... I think that there would be a lot of early combat with so close starting positions - this could very well become very interesting.

Magma
Sep 24, 2005, 05:44 AM
Thanks for all the encouraging comments.

That reminds me: Would anybody be interesting in playing a multiplayer game (PBEM, Play Be E-Mail) of GD-DD once it's finished?
I want to show Butcher_Bill that his foolish Århusianere will be no threat to the mighty soldiers of Skive! ( :joke: )

Yarrr I will blast all of you Jyder to USA with my mighty army of Sjælendere! :D

Once and for all i will be king :king:

Grenaderen
Sep 24, 2005, 06:51 AM
"Gudenåen," that will do. Im am not from Randers, but the aria around.
As long as it is a Østjysk, civ i am happy. :king:

And i do not think that it is a problem that the tree of us is so close. Imagine if Butcher_Bill had chossen Bornholm, and i had choosen Boghvederepublikken (fyn)... It would have takken one hell of a time before any of us had met each odder.
This way the game will not take so long because we will met early, and the strongest of us will be the one to take up the fight against the barbarians on the Devil's Island (do not fell safe ower there Magma, we will come for you).

Grenaderen
Sep 25, 2005, 10:24 AM
Yarrr I will blast all of you Jyllendere to USA with my mighty army of Sjælendere! :D

Magma, please do JuuL, Butcher_Bill and me a favor and exchange "Jyllendere" with "Jyder" :nono:

Magma
Sep 27, 2005, 01:41 PM
Hehe, You wont be able to. I make a massive fleet and takes skåne, Laughingoutloudland (Lolland) and Sjælland of course, you will know endless torment.

And by the way sorry about the Jyllendere thing, i was tired and forgot it was jyder, and i should actually know it because i am born in Aarhus, shame on me.

Grenaderen
Sep 27, 2005, 02:25 PM
And by the way sorry about the Jyllendere thing, i was tired and forgot it was jyder, and i should actually know it because i am born in Aarhus, shame on me.

Ha ha, yes shame on you. :D

By the way, your empire is proberly going to be a little smaler than you expect, because i think that JuuL has removed Skåne, Halland and Blekinge from the map, too make room for at larger map of the danish islands and mainland (Jylland) :king:

Magma
Oct 02, 2005, 03:49 AM
Ha ha, yes shame on you. :D

By the way, your empire is proberly going to be a little smaler than you expect, because i think that JuuL has removed Skåne, Halland and Blekinge from the map, too make room for at larger map of the danish islands and mainland (Jylland) :king:

Well ok no problem there. I just take Fyn instead :) .

"They will all bow down to me.. In the end..."

Grenaderen
Oct 02, 2005, 07:37 AM
He he, way to go Magma :D

Anyway, i think i will stop trying to convince you that your expansion plans will fall, apparently it do not work.
So i guess that you will finde out when the brave soldiers of Jylland are roaming through the streets of Coppenhagen...

Magma
Oct 02, 2005, 10:16 AM
He he, way to go Magma :D

Anyway, i think i will stop trying to convince you that your expansion plans will fall, apparently it do not work.
So i guess that you will finde out when the brave soldiers of Jylland are roaming through the streets of Coppenhagen...
The City of Copenhagen shall never fall to some pitty peasants with stick :p
Yet i havent launched a plan for how I conquer Jylland. :nuke: :nuke: :nuke: That will explain my intentions :)

Butcher_Bill
Oct 02, 2005, 03:59 PM
Yet i havent launched a plan for how I conquer Jylland. :nuke: :nuke: :nuke: That will explain my intentions :)

haha! Nuke Jutland! What a grotesque way of thinking :eek: ;)

Magma
Oct 03, 2005, 03:02 AM
haha! Nuke Jutland! What a grotesque way of thinking :eek: ;)
well thats what I do when I dont like to (99% of the time) :crazyeye: :lol:
The other thing i could do are something i wont reveal ;)
Just look at the sea and you will see.. yeah you will see :devil:

JuuL
Oct 03, 2005, 11:19 AM
The observing player would have noticed that nuclear weapons are not included in this game ... and why should they be? I think fast ships and long-range aeroplanes will be a great enough challenge, anyway.
I also think this might be enough "my troops are going to pillage your part of the country" for now, even though it is quite funny. But let's save some energy for the actual game. There will be plenty of time for taunting then.
I also have some news, unfortunately not some good ones. The Welfare (Spaceship) graphics are very difficult to edit... I keep having strange graphic problems in game. But I won't give up.
By the way, as you already know CivIV is being released at the end of this month. And I guess you would appreciate a Danish map as much as I know. But I just have to ask you a few questions - and I might as well do it now: Do you think it should include Skåne, Halland and Blekinge (I don't think it should) and what size should it be (I think I'm going to make a smaller map this time)?

Butcher_Bill
Oct 03, 2005, 01:16 PM
Could be a nice tourch if Skåne was include :). But I don't think it should be as big, as it were ib this mod( before it was revomed).

Sword_Of_Geddon
Oct 03, 2005, 01:59 PM
Good for you JuuL, taking the time to finish this. Don't worry about Civ4, that doesn't mean you can't continue this project or other civ3 goals as well if you don't want to. All I know for now is that Civ4 will have above par map-making...

Magma
Oct 04, 2005, 01:20 AM
The observing player would have noticed that nuclear weapons are not included in this game ... and why should they be? I think fast ships and long-range aeroplanes will be a great enough challenge, anyway.
I also think this might be enough "my troops are going to pillage your part of the country" for now, even though it is quite funny. But let's save some energy for the actual game. There will be plenty of time for taunting then.
I also have some news, unfortunately not some good ones. The Welfare (Spaceship) graphics are very difficult to edit... I keep having strange graphic problems in game. But I won't give up.
By the way, as you already know CivIV is being released at the end of this month. And I guess you would appreciate a Danish map as much as I know. But I just have to ask you a few questions - and I might as well do it now: Do you think it should include Skåne, Halland and Blekinge (I don't think it should) and what size should it be (I think I'm going to make a smaller map this time)?
Oh yeah no nukes its just a long time ago ive actually come to the Modern ages before ive won the game. So i think ill just do the good old tank invasion.

Butcher_Bill
Oct 04, 2005, 02:44 PM
Hey Juul...

By accident I fumble over a Thread made by CivArmy s. 1994..
And in it there were many nice units, and some that you could use in your mod :bounce:..

check It out if you already haven't :)

http://forums.civfanatics.com/showthread.php?t=113631&page=1&pp=20

Magma
Oct 08, 2005, 04:51 AM
Those are some very nice units, try to look at them Juul.

Grenaderen
Oct 08, 2005, 05:33 AM
Do you think it should include Skåne, Halland and Blekinge (I don't think it should) and what size should it be (I think I'm going to make a smaller map this time)?

Difficult question. From the time when Denmark for the first time was united under one crown (in the late viking age/early medieval age), and until the defeats in the wars with Sweden; Skåne, Halland and Blekinge was just as important parts of contry as Jylland and the islands was. And they where just as "danish" as the rest of the contry. Somhow i think they should be includet.

But the problem is that you will waste a lot space on unimportant sea if you are including all of Skåne, Halland, and Blekinge (like in Danization 0.7).

So i was thinking about some kind of compromise solution. Do not include all of the arria. Just include Halland and the western part of Skåne. Then the arria will be representet in the mod, but you will avoid all the unimportant sea south of Skåne.
And you will have enough space to include Bornholm on the map, if ypu just "move" the island a little to the left.

Somthing like this:

http://img14.imagevenue.com/img.php?loc=loc9&image=aad_Danmark__Kort2.JPG

Magma
Oct 08, 2005, 05:36 AM
Quite good idea Grenaderen then i can have my Skåne lol:)

JuuL
Oct 09, 2005, 04:16 AM
About Skåne: I think Grenaderen's idea is very good... nice map (http://img14.imagevenue.com/img.php?loc=loc9&image=aad_Danmark__Kort2.JPG), btw. This way we can have (parts of) Skåne without moving too much focus to the east and without having a lot of empty space. And Bornholm will have a good place to be placed... the map I'm using for Gesta Danorum isn't perfect. It has Bornholm in the upper right corner, because it's the only place where there is space enough. But I think it might work fine... Bornholm is far away from everybody else - just like in the real world.

And thanks for the link, Buthcer_Bill. Some of the units look quite interesting.

And now for some news: Work is continuing as planned. The Welfare Victory graphics have been finished ( :D )... my palette problems were just a silly mistake that was easily fixed. I have also replaced some of the old wonder splashes that were not very good (Jellingestenen, Solvognen etc.). I'm also working on the Leaderheads, but it will take a long time to finish them. Luckily, there is only 5 days of school left before the autumn holiday :) so I will get some more time to work on this soon.

Magma
Oct 10, 2005, 08:58 AM
Nice news. Can you give a screenie of the welfare victory:)?
And yeah.. Im looking forward to the School holidays in autumn too.

JuuL
Oct 12, 2005, 01:27 PM
Thanks. I could try to make a preview, but it might take some time. But actually I already made a preview, though it only shows some of the graphics. You can see it in post #254.
The autumn holidays will be my rescue - and a good chance to continue working on this mod. Only 39 hours and 3 minutes left before it starts...

Grenaderen
Oct 14, 2005, 07:50 AM
Autumn Holiday! Woohoo :bounce:

:woohoo:

Magma
Oct 14, 2005, 02:28 PM
Just my words Grenaderen :crazyeye: :crazyeye:

:lol: :lol: :lol: :king: :goodjob: :goodjob: :beer: :beer:

Smilies for the win!

Butcher_Bill
Oct 15, 2005, 05:50 AM
Yeah Autumn Holiday!:goodjob:

I will be gaming my ass off on my new computer:bump:

Magma
Oct 15, 2005, 07:26 AM
Hey Juul i got a new idea, and its brilliant (I hope). What about makeing the Bauneål as a wonder. If you don't know what it is, then it is some fires there were placed all over the country, to alert for certain invations. Like the one the norwegians tried to in Roskilde, but they got slowed down because of the order to sink the ships in the "sund". it gave the Danes enough time to light the Baunebål and collect the whole army.


Ok to the suggetion. Make a wonder named "The Baunebål". It should not last so long (from the start of the age of vikings to the reformation). It should make a building in every city called "Baunebål", the baunebål should then work as an airport (Can transport units directly to other cities, with the airlift ability). This building should only be accesable though the wonder, which means when the wonder ends the buildings ends too, permanently. The wonder could also make you armies more effective versus babarians, like the Great Wall.

I could make the wonder splash and so if you like. This is only a suggetion think about it;)

JuuL
Oct 15, 2005, 08:10 AM
EFTERÅRSFERIE!!!
(Danish: Autumn holidays)

Finally, now I can get some work done on this mod. today I've been making some graphics and editing some text files (so now it's called "Wonders of Danmark" instead of "Wonders of the World" etc.). That reminds me: I can't find a proper wonder splash for the Ting. I'm using some placeholder graphics that are ok, but i really need something better. Any ideas? I've also been reading a few pages of "Danmarkshistoriens hvem, hvad og hvornår". There's a list of important Danes on the last pages of the book that I'm reading now to avoid forgetting any.
What about makeing the Bauneål as a wonder.
I was quite terrified when I first read this, untill I realised that you ment "Baunebål" :D :D :D The idea of using beacons isn't bad (and it reminds me of something (http://www.legomirk.com/lotrscript2003/part12.html)... maybe we could "borrow" some graphics...). But I think the effect you suggest is too powerful. Maybe if we could think of some other effect...

Btw, here is the preview you asked for:

(edit: this is my post #350 [party])

Grenaderen
Oct 15, 2005, 05:00 PM
I think the idea of adding "Baunebål" as a wonder i good.
But Magma, JuuL is right, the effekt that you surgested is way to powerfull.
Since the system of beacons was organised as a quick way to alarm the coutry, so that all the counties could prepare defenses, in case the enemy should show up at the border. I would surgest that the effekt of the wonder should be somthing like a bigger defens bonus to all the cityes of the civ who build the wonder.
Of cause this would proberly mean that JuuL will have to remove that effekt from the "Danevirke" wonder. :confused:

To organise such a beacon system would recuire a contry under the rule of one man, therefore i think this wonder should be availabel with the feudal monarki tech.
This system of beacons was still in use long after the end of the medeival age, so i think that the effect of the wonder should remain at least until the electrik power tech.

Magma
Oct 16, 2005, 01:13 AM
Yes thats why it should be made as airports, you see. When you got the wonder you can airlift your units over to the certain city there is under siege. But well yeah it is a little overpowered somewhere.

So mayby it should just make the "Baunebål" building in every city, and the not the babarian thing. The buildings should not add culture or anything. So mayby to compromise for the powerfull effect of the realism, you could make a maintence on it, lets say 8g per turn? Would make it even more real because it costs monye to maintain souch firespots(Or what you call it:)), I mean wood dosnt hold forever.


By the way Juul the welfare are great:);)


Autumn holiday for the win!

Butcher_Bill
Oct 16, 2005, 05:55 AM
First of all Great work on the welfare system!:goodjob:

I too like the idea of the beacon system, but as the other said, Magma’s idea is a little too powerful.

I think that the beacons wonder should put one big beacon in the city which it is build, and after the wonder is build one should could build smaller beacons in the other cities. My idea is that one could uses the big beacon as ,Magma said, as a kind of airport. Unites from the big beacon could moved to cites with smaller beacons, but not the other way around. So the Big beacon would be a kind of one way airport.

So In that way the Beacon wonder would still be powerful, but not overpowered.

Just some brianstorming from me.. ;)

And too all of you, have a great Autumn holidays:beer:!! I won’t be home in it, soo se you all after the holliday!!

Magma
Oct 16, 2005, 08:56 AM
I dont know about that one, Bill. It sounds realy not possibel with the normal civ 3 map editor. Thats why i suggested it as mayby a little overpowered things, but possibel, and it would be more real life like since you can light the beaconsin one end and sound the alarm as well as in the other;)
But to be honest I can't see that it should be overpowered if it has a few disbenefits. An example:
1) High maintence cost.
2) Should not last very long.
3) Should cost alot of sheilds.
4) Should mayby make pollution(Just as disadvantage).

My 5 cents:)

JuuL
Oct 17, 2005, 07:29 AM
That's a lot of comments. I still think that the Baune wonder is an interesting idea, but if we can't find a good effect for it, it's not going to be included in the final mod. The airport idea is out of the question. It's just way too powerful. But maybe Grenaderen's idea about doubling city defenses isn't bad. Of course I would have to remove that effect from Dannevirke, but since it gives Palisades to all cities on the same continent, it's not that big a problem. I will have to tink about it.

But the reason why I'm posting is that I've spent the last few hours on making some new advisor graphics. As you may have noticed, I wasn't quite sure who they should look like, so the final result is that they really don't look like anybody. Well, actually each of the advisors is inspired by a real person, but Sims 2 and I aren't good enough to really make a sim look like a real person. So officially they're just regular people. You can, however, see who the advisor's looks were inspired by (or I can see it, but I also know it). Anyway, here is a preview of the first three of them. From the left to the right it is Cultural Advisor (industrial), Domestic Advisor (industrial) and Trade Advisor (modern):

JuuL
Oct 19, 2005, 07:54 AM
I have finished the process of finding other famous Danes to add to this mod. Some of them will get their own wonder in the finil version, but not all of them. If anybody wants to help me choose the right ones, the list is here. I might also have forgotten some, so any suggestions are welcome.
Many of the persons on the list may not be worthy of a wonder themselves, but some of them could be combined (example: there are three philosophers on the list, all of them from the 19th century. Instead of making three different wonders, they could share one).

Blicher, Steen Steensen (http://da.wikipedia.org/wiki/Steen_Steensen_Blicher)
Blixen, Karen (http://en.wikipedia.org/wiki/Karen_Blixen)
Brønsted, Johannes Nicolaus (http://en.wikipedia.org/wiki/Johannes_Nicolaus_Br%C3%B8nsted)
Grundtvig, NFS (http://da.wikipedia.org/wiki/Grundtvig) (more (http://en.wikipedia.org/wiki/Grundtvig))
Gyldendal, Søren (http://www.gyldendal.dk/Gyldendal/gb/main.nsf/advanced)
Henningsen, Poul (http://da.wikipedia.org/wiki/Poul_Henningsen) (more (http://en.wikipedia.org/wiki/Poul_Henningsen))
Høffding, Harald (http://en.wikipedia.org/wiki/Harald_H%C3%B8ffding)
Jacobsen, Arne (http://da.wikipedia.org/wiki/Arne_Jacobsen)
Jensen, Georg (http://en.wikipedia.org/wiki/Georg_Jensen)
Kierkegaard, Søren (http://da.wikipedia.org/wiki/S%C3%B8ren_Kierkegaard)
Kingo, Thomas (http://en.wikipedia.org/wiki/Thomas_Kingo)
Korch, Morten (http://da.wikipedia.org/wiki/Morten_Korch)
Malling Hansen, Rasmus (http://images.google.dk/images?client=firefox-a&rls=org.mozilla:da-DK:official_s&hl=da&q=rasmus%20malling%20hansen&btnG=Google-s%C3%B8gning&sa=N&tab=wi)
Oehlenschläger, Adam (http://en.wikipedia.org/wiki/Oehlenschl%C3%A4ger)
Poulsen, Valdemar (http://en.wikipedia.org/wiki/Valdemar_Poulsen)
Rømer, Ole (http://da.wikipedia.org/wiki/Ole_R%C3%B8mer)
Scholten, Peter von (http://da.wikipedia.org/wiki/Peter_von_Scholten)
Sibbern, F. C. (http://www.adl.dk/adl_pub/forfatter/e_forfatter/e_forfatter.xsql?ff_id=14&nnoc=adl_pub)
Spies, Simon (http://da.wikipedia.org/wiki/Simon_Spies)
Stauning, Thorvald (http://da.wikipedia.org/wiki/Thorvald_Stauning)
Steffens, Henrich (http://www.adl.dk/adl_pub/fportraet/cv/ShowFpItem.xsql?ff_id=64&p_fpkat_id=indl&nnoc=adl_pub)
Storm Petersen, Robert (http://da.wikipedia.org/wiki/Storm_P)
Thorvaldsen, Bertel (http://da.wikipedia.org/wiki/Bertel_Thorvaldsen)
Thrige, Thomas Barfoed (http://www.odense.dk/Topmenu/By-Milj%C3%B8/Stadsarkivet/Om%20Odense/Om%20Thomas%20B,-d-,%20Thrige.aspx)
Tietgen, Carl Frederik (http://www.detmodernegennembrud.dk/composite-798.htm)
Wessel, Peter (Tordenskjold) (http://da.wikipedia.org/wiki/Tordenskjold)
Willemoes, Peter (http://www.milhist.dk/soldiers/wille/wille.html)
Aakjær, Jeppe (http://en.wikipedia.org/wiki/Jeppe_Aakj%C3%A6r)

I have made some links to wikipedia (and others) if anybody wants to read more. But mostly I did it because I need to read some more myself.
My own suggestions for wonders will follow in a few days.

Grenaderen
Oct 21, 2005, 08:55 AM
Well, actually each of the advisors is inspired by a real person, but Sims 2 and I aren't good enough to really make a sim look like a real person. So officially they're just regular people. You can, however, see who the advisor's looks were inspired by (or I can see it, but I also know it). :


Correckt me if i am wrong, but i would guess that the two on the right side is Torvald Stauning and Mærsk Mackindley Møller.
The man one the left side i do not know fore sure, but perhaps it is Søren Kirkegaard? :)

Magma
Oct 23, 2005, 07:31 AM
Søren Kirkegård sounds pretty evil to me.

JuuL
Oct 23, 2005, 09:44 AM
Søren Kirkegård sounds pretty evil to me.
"pretty evil"?

Magma
Oct 23, 2005, 12:41 PM
Sounds like a necromancer, ough ive played to many games...

Butcher_Bill
Oct 24, 2005, 06:16 AM
Sounds like a necromancer, ough ive played to many games...

hehe... I don't think that there were much of a necromancer in Søren Kirkeby;) ... But it is somthing to think aboute do.. :)

Magma
Oct 29, 2005, 11:53 AM
hehe... I don't think that there were much of a necromancer in Søren Kirkeby;) ... But it is somthing to think aboute do.. :)
Hehe, One necromancer to rule them all or something like that:)

JuuL
Oct 31, 2005, 09:08 AM
Ok, that must be enough strange comments about Søren Kierkegaard. I think that it's some very strange things to say about the founder of existentialism and the man who inspired Jean-Paul Sartre.
Ironically, it wasn't even supposed to look like Kierkegaard. It should have been a young H. C. Andersen, though I must admit it wasn't a very succesful attempt. Maybe I should make a new version... I will have to make the last three advisors anyway.

JuuL
Nov 01, 2005, 02:49 PM
Civilization IV is mine! My own! My precioussssss!!!
...ok, maybe quoting Gollum is a bit strange, but anyway:
:lol: :king: :thumbsup: :D ;) :goodjob: [party] :clap: :rotfl:

I also wanted to know if you think we should start a new thread for discussing a CivIV mod or if I should just get this finished first.

And I want to show you this. It's the icon for the CivIV tech "Plastics". I think it's quite funny.

TopGun
Nov 01, 2005, 06:09 PM
Finish the Danization Mod first! I've been looking forward AND following thei thread for quite some time....

JuuL
Nov 02, 2005, 09:41 AM
Thanks, TopGun69. And you're right. I had a look at the files that need to be changed to make a mod in CivIV. It looks quite advanced. I may be able to make a map, but that will have to wait. I need to focus on getting this mod done first.

Magma
Nov 03, 2005, 01:33 PM
Actually XML isnt that advanced its all about.. programming. You will learn it someday.

Chilolo
Nov 30, 2005, 11:36 AM
1) Ignore CivIV. The work on the mod will probably be finished sometime before Christmas... maybe.




And since we are moving a little bit toward christmas every day, and my civ4 dosent work proberly, I was thinking, how is it going with the mod :D ???


Chilolo himself :cool:

JuuL
Dec 01, 2005, 09:27 AM
Thanks for asking, Chilolo... this thread has been pretty silent for the last month.
But the mod is not really going at all. I have been cursed by my evil institution of education... the painful proces of writing the large written exercise (større skriftlig opgave) has begun.
Ok, maybe that's an exaggeration. I have had time to make some graphics and rule changes. And I have finished the list of wonders that may be added to the game at some time. It was based on the long list of famous Danes that I made earlier, but there's not much of it left. There are also some other ideas. If you have some comments/and ideas please tell me about it:

New Great Wonders:
- Dybbøl Monument (reduces War Weariness)
- Rødding Folk High School (the first højskole in Danmark) (gives a Folk High School in every city)
- Rømer's Observatory (scientific bonus)
- Spies Rejser (+happyness from Airport... or from all cities?)
- Jenle (Aakjær's farm) (gives a Granary in all cities)

New Small Wonders:
Police HQ (reduces corrruption = 2nd Palace)
Satellite TV (reduces War Weariness)

New Improvements:
Folk High School (+1 or +2 culture)

TopGun
Dec 01, 2005, 11:22 PM
Keep up the good work and good luck with your studies!

Butcher_Bill
Dec 05, 2005, 07:09 AM
Hehe. I heard you on that SSO is a true gift from the devil himself :devil:

What school subject are you writting in ?
I am thinkig of writting in Histroy, about the early Roman republic and the reson why it faliled in the end.

JuuL
Dec 05, 2005, 09:08 AM
This is getting a little off topic, but I guess that I can answer your question anyway - I'm writing in history.

Butcher_Bill
Dec 06, 2005, 10:28 AM
This is getting a little off topic, but I guess that I can answer your question anyway - I'm writing in history.
'

hehe okay.. i was just wondering;)

JuuL
Dec 11, 2005, 11:28 AM
I just got an idea for another way of making the flags/leaderheads... I hadn't finished the other ones anyway, so it's not too late to change the design.
Any comments?

If this idea is used, all the LHs will look like this though I will have to find some way to show which civ is wich (a flag, marked borders or something like that). I think it makes it easier to see where the civ that you're talking too is actually located.

JuuL
Dec 12, 2005, 05:25 AM
I just made two other designs for the flags. The good thing about these is that they are very simple to make and they don't look so confusing as some of the others do.
#2 is the Danish flag where the white has been replaced with the civ colour (light red = Eastern Sjælland). #3 is the same but with the red instead of the white being replaced by the civ colour (light blue = Salling).
Any comments?

NikG
Dec 12, 2005, 10:18 PM
First of all, nice to see this. I havent played, just discovered the thread, and I have already gone onto to CIV 4. But I have some experince with modding CIV 4, which in my opionion, is easier than CIV 3.

Btw
Hehe. I heard you on that SSO is a true gift from the devil himself :devil:

What school subject are you writting in ?
I am thinkig of writting in Histroy, about the early Roman republic and the reson why it faliled in the end.


LOL, I wrote about that a few years back. Really funny, reminds me of the periode were homework, were "fun".;)
But it is a great topic, many things to take into account. Good luck with it!

Grenaderen
Dec 13, 2005, 01:38 PM
Merry Cristmas JuuL

I do not have any comments to the first of your proposels, because i cannot open it. There must be somthing wrong with the file. Would you care to post it again?

I like the second proposel. It is not a bad idea, but if you thoose it, i would say that you should thoose the second edition. It is the best because most colours go well in hand with white. That is not the case with red.

Chilolo
Dec 14, 2005, 04:39 AM
I like the idea about having a marked border as LH (Makes it easy to pinpoint the location of your enemys :D ), so I'm backing you up on that one..

If you decide not to use borders anyway, then I agree with grenaderen, when he says that white goes with anything, while red does not..

JuuL
Dec 14, 2005, 07:15 AM
Thanks for the coments, everybody.

I also like #3 the most. The only problem is Vestkysten and Vestsjælland that both have civ colours that are almost white... maybe I should give them a black or red cross...?

Here is #1 again, Grenaderen. I hope it works now.

Chilolo
Dec 14, 2005, 07:40 AM
Thanks for the coments, everybody.

I also like #3 the most. The only problem is Vestkysten and Vestsjælland that both have civ colours that are almost white... maybe I should give them a black or red cross...?

Here is #1 again, Grenaderen. I hope it works now.


I think that you should keep the cross white, people will know that it is either the Vestkysten or the Vestsjælland anyway....
And by the goods of the old north, I do not hope that they don't know one from the other, just by looking at the name..

Worst case senario: "yeah, I have taken a city of the Vestkyst, hmm, then I must be on Sjælland" :crazyeye:

JuuL
Dec 14, 2005, 10:45 AM
Good point, Chilolo.

JuuL
Dec 20, 2005, 05:12 AM
The small flags for the foreign advisor has been finished. Here's a preview of one flag and a small preview of 8 of them.

edit: 18 pages of comments :)

Grenaderen
Dec 20, 2005, 09:06 AM
That looks great.

One job down, ? to go... ;)

JuuL
Dec 21, 2005, 07:52 AM
CHRISTMAS HOLIDAYS! :D :cool: :goodjob:

That looks great.

One job down, ? to go... ;)
Thanks, Grenaderen. But actually this job isn't "down" yet. I still need to make 7 different graphic files for each civ... 7x31=217...

Grenaderen
Dec 22, 2005, 10:46 AM
217? Jesus Christ! :eek:

It seems you are not going to get bored in the Holydays... do not forget to celebrate christmas :xmas:

Grenaderen
Dec 24, 2005, 08:46 AM
Merry Christmas everyone of you! :xmas:

Grenaderen
Jan 01, 2006, 06:41 AM
...and a happy new year :king:

JuuL
Jan 18, 2006, 09:34 AM
Thanks for the holiday greetings, Grenaderen.
217? Jesus Christ! :eek:
That's what I thought. So I asked Paasky to do it (he makes flc-files for leaderheads for people like me who don't know how to do it ourselves). But he didn't respond to my request. Luckily someone else did: I recieved a mail from our fellow civfanatic, NeoT (http://forums.civfanatics.com/member.php?u=43252), who makes some great leaderheads. Here you can see a few examples of the flags he made (Salling and Slesvig):

Grenaderen
Jan 18, 2006, 12:00 PM
Oh no! Not again...

I will look forward to see the results, but unfortunantly i can't open the files. I will have to solve that problem first. :sad:

Grenaderen
Jan 22, 2006, 05:15 AM
By the way...
I don't know wicht naval units you are using in the mod, but "Orthanc" have just made a danish version of the ironclad. He also says that "Bjornlo" is making a non sail version of the unit.

You will find it here:

http://forums.civfanatics.com/showthread.php?t=148501

JuuL
Jan 22, 2006, 06:14 AM
Thanks, Grenaderen. This unit is very useful. It looks perfect.

Grenaderen
Feb 07, 2006, 03:19 AM
Once again...

I do not know how the situation is when it comes to archers. But "utahjazz7" has just postet an archer, that could look a bit like somthing from the viking/middelage. http://forums.civfanatics.com/showthread.php?p=3635662

JuuL
Feb 07, 2006, 07:33 AM
Once again: Thanks.
I actually already downloaded the Archer, but thanks for telling me - it would have been a shame if I had not noticed it. It looks so much better than the Civ3 Longbowman.

TopGun
Feb 15, 2006, 07:37 PM
Juul et al. ...any news from this epic endeavor? :)

JuuL
Feb 16, 2006, 03:06 AM
Thanks for asking.
I've been ill the last few days (in my holidays of course :( ) so I haven't been able to work on it.
However, I have almost finished the last wonders - they only need pediatexts and wondesplashes. The rest of the things on my list are relatively simple so it's just a matter of time before this is finished.

Grenaderen
Feb 19, 2006, 06:25 AM
Sounds good :)

Chilolo
Feb 21, 2006, 05:15 AM
The rest of the things on my list are relatively simple so it's just a matter of time before this is finished.

umf.. Time.. I don't like time, time just takes too long.. Especially when I'm wating for a masterpiece like this one :clap:

Chilolo
Mar 27, 2006, 09:54 AM
So JuuL, it's me again, the guy with no patience, at all :scan:

I was just thinking, how is it going with the mod, long time no hear/read :confused:

Ohh, and with your sickness? your messenger tells alot about your health :D

Well I am off again, I don't like putting pressure on you, in your time of modding..

JuuL
Mar 27, 2006, 11:26 AM
So JuuL, it's me again, the guy with no patience, at all :scan:

I was just thinking, how is it going with the mod, long time no hear/read :confused:

Ohh, and with your sickness? your messenger tells alot about your health :D

Well I am off again, I don't like putting pressure on you, in your time of modding..
You don't have to worry about my health... it was just an common cold.
But you're right about the mod... things are only moving slowly ahead. Mostly because the school year is coming to an end... lots of work to do. But I think the Easter holidays will give me a chance to get some modding done.

While you're waiting you can have some fin with AndyTerry's Danish Civ mod for Civ4 (http://forums.civfanatics.com/showthread.php?t=162991)

Chilolo
Mar 27, 2006, 12:07 PM
While you're waiting you can have some fin with AndyTerry's Danish Civ mod for Civ4 (http://forums.civfanatics.com/showthread.php?t=162991)

Well yeah, I've packed 4 away, I couldent make it work on my com.. Sad sad, but again I lost my patience, and packed it down, before I lost my temper..

JuuL
Mar 27, 2006, 12:20 PM
I know what you mean. I could get it to work, but not very well. It was very slow... and loading a saved game took so long that a friend and I actually played an entire chess game before it was finished. Ironically, the chess was also more entertaining than Civ4. And modding is too difficult, so I'm probably not going to try. It takes a lot of time, anyway, and I do have other things to do with my life.

Chilolo
Mar 27, 2006, 12:37 PM
indeed my westlandic freind, indeed.. I have tryed it a couple of times, and to be hornest, I don't find it so amusing.. I still like civ3 better..

but this is proberly not the thread for that discuss, I guess.. Well I will just keep on waiting for your mod :D

William GBTW
Mar 27, 2006, 12:44 PM
I'll download it when its ready; two made it doesn't include Sweden.

JuuL
Mar 28, 2006, 08:38 AM
I'll download it when its ready; two made it doesn't include Sweden.
Thanks, but "two made".... "too bad"? Actually I thought of making a Scandinavian mod at some point but I gave up the idea. Mostly because I would need a team of people from Sweden and Norway and maybe some more Danes. And I don't have that. Besides, finishing this mod will be the last modding I will do for Civ3 for a long time. Actually I'm not doing any modding this summer. Well, maybe I'll make a small adventure game using Chris Jones' Adventure Game Studio (http://www.adventuregamestudio.co.uk/) but not any big things like this mod.

William GBTW
Mar 28, 2006, 09:08 AM
okay, I'm gonna play it today.

William GBTW
Mar 28, 2006, 11:17 AM
I can't find one for C3C.

Grenaderen
Mar 29, 2006, 11:32 AM
I can't find one for C3C.


That is because there is no one, yet. :D

Juul's original mod was only for "Play the World". The final mod that he is making rigth now will be the first, and proberly only, version for "Conquest". :)

Grenaderen
Jul 09, 2006, 07:16 AM
Any news JuuL, or have the projekt been closed?

JuuL
Jul 11, 2006, 04:24 AM
No, it hasn't been closed. I've just been spending most of my time on evil exams, the good weather and other stuff like that. But I understand why you are asking, considering the fact this this project has been "almost finished" for almost a year or so. But I'm working on it. I promise to have this finished before the "staying inside because it's raining all the time"-season.

TopGun
Jul 11, 2006, 07:50 PM
Didn't know the Danish weather is too good to mod in the summer! LOL
From my European days I know Danmark in September and October... perfect weather for sailing around the Danish isles, but a little on the windy and rainy side otherwise. In fact, I hope you're not into sailing, because then you "could" spend some time on your mod. ;)

JuuL
Jul 12, 2006, 04:24 AM
Actually it was raining when I posted yesterday, but it should get warmer the next few days... and with "could" I suppose you mean "should"? :)
Anyways, I just wanted to mention that I have finally finished all the missing building graphics, made sure that Civilopedia and City Screen graphics looked the same and corrected the pallete to make the graphics work in the game. I also made a few other changes yesterday, so now there is only 17 things on my to-do list and most of them are relatively simple. So you won't have to wait for long.

Chilolo
Jul 13, 2006, 03:32 AM
So you won't have to wait for long.


don't rush it, you might miss something on the way... I belive we here are most loyal, so we will sit put and wait...

and wait

and wait

for as long as it takes :D

JuuL
Jul 13, 2006, 04:33 AM
Don't worry. I wouldn't just rush something that I have been working on for so long. But it will be nice to get it done and not do any more projects like this in the near future. Actually I might not make anything like this at all, unless perhaps as part of a team - working with others would make it more interesting.

Ladz64
Jul 24, 2006, 04:20 PM
Hej JuuL, fed Mod!!!

I have a few problems though... often when i often when i talk to the other civ's the game crashes, can I do anything about it?

JuuL
Jul 25, 2006, 02:06 AM
Hej to you, too, Ladz64 - it's nice to see some new people here.
The leader crash is an old bug, which was caused by my lack of understanding of the Civ3 editor. The mistake have been corrected in the soon-to-be-released Conquests version of the mod. If you can't wait for that, the method for making this right has been explained in an earlier post. I can't find it right now, but I'll look for at again later and post a link.

By the way, I hope you don't actually live in "Cpoenhagen"... you must have been in a bit of a rush when writing that.

edit: it was Post # 131 (http://forums.civfanatics.com/showpost.php?p=2681254&postcount=131)... it took some time to find it.

Ladz64
Jul 25, 2006, 07:49 AM
Thanks for the help JuuL, I'm looking forward to the C3C version of the mod... I've played a couple of hours now, and it's about the best mod i've tried. GOOD WORK! I think i will play my game to the finish before i try to make the changes, because I would hate to loose my saved games:)

JuuL
Jul 30, 2006, 12:18 PM
I'm glad to hear that you like the mod, Ladz64 - and I think you will like this too:
I do hereby announce that Gesta Danorum - the Deeds of the Danes is now fully playable. All you have to wait for now is for me to finish the advisor graphics, expand the civilopedia and a few other minor issues. The mod itself is finished. Don't hold your breath, though - with weather like this (30 degrees celsius today... man, it's hot!) I'm not going to be working a lot on this. But then again, with weather like this you are (hopefully) not all that eager about sitting in front of your computer.
[party]

T.A JONES
Jul 30, 2006, 01:43 PM
Wow another crazy good mod about to drop!! Id been cool if you had a random world that the danish tribes could fight to conquor aswell as the original homeland takeover scheme. Oh well I'll still be clearing a spot on my Civ CONTENT shelf for this one. Thanks ,I can bet the Pedia will be up to par on this gem. appreciate that !

JuuL
Jul 30, 2006, 02:29 PM
Thanks for the kind words, T.A JONES. I guess I could make a random map version of the mod. It can't take more than 5 minutes or so, anyway...

Ladz64
Jul 30, 2006, 03:36 PM
Sweet, JuuL!!!:goodjob:

I'm looking forward to play your new mod too...

I hear it should rain the next cuople of days, so you should be able to stay indoors:D

T.A JONES
Jul 30, 2006, 04:17 PM
Holy Smokes! Great news!! Ya i love discovering new worlds with differant leaderheads units and improvments at my side, instaed of being confined to the same map every time--not that theres anything wrong with that, from a historocal standpoint, it makes sence to play on the Danish map ;)

Im more of a adventurer!!, off to discover new lands!! :viking:

JuuL
Jul 31, 2006, 02:40 AM
Thanks for the encouraging words, both of you.
Ladz64, about the weather: I just checked vejret.tv2.dk and your right. The weather forecast mentions a few showers (is that the right English word for byger?) and lower temperatures. So maybe I will have more time to work on this.
T. A JONES, you're right about random maps. It's always nice to have the choice. And just out of curiosity: where are you from?

T.A JONES
Jul 31, 2006, 05:53 AM
Hey Juul , thanks for asking. Im born 'n raised in a city (1000000) on top of lake superior, called Thunder Bay N.Ontario, known for some of the fiercest Thunder activity on the N hemispere.
I actually spent last night listning to some big claps then discovered my internet cable blown out this morning!!!.(left it on again!) luckly a little unplug-plug-in did the trick!;)
Theres all kinds of preventive modding incidents as related to the weather, Id just rather It be your kind (to Hot!):cool: . Heres to you project,l can't wait to play. Truly T.A

JuuL
Aug 27, 2006, 08:39 AM
Well, that was another month and no finished mod yet. But I have been working on it. Just not a lot. However, I did just finish the civilopedia.txt, which included reading "metres" of text and changing small words like "world map" and references to changed and/or removed buildings, wonders etc. Very annoying work. I've also begun working on the smaller version of the map, but just realised that I haven't got any more isometric paper, which will make the process slower.

If you get bored while waiting, check out the British one man game developer company Positech at http://www.positech.co.uk. They have great, quickly downloading demos of great games with no need of registering as a user or anything like that. I can specially recomend the games Democracy (advanced and detailed turn-based politics simulation) and Kudos (interesting "Sims"-like game, but turn-based and with focus on larger decisions instead of micro-management.).

T.A JONES
Aug 28, 2006, 05:44 PM
:viking: Hey Juul thanks for the UD. Its sounding all the better, Im glad your taking your time to refine.
I truly appreciate the extra support your pouring over your Civipedia. With All the new content Im sure to be flipping through pages, catching up on some of your cool history (Canada's is a lil bit :sleep: in comparrison,and I know the in-game pedia by heart, so you know what I mean) Another good read is all the more reason to look forward to your release day. Again, thanks and please keep us posted with the latest.

JuuL
Aug 29, 2006, 03:09 PM
Thanks, T.A Jones, but when I said I finished the civilopedia I actually only meant the Game Concepts part of it (though I realise now that I made the impression of something else). I still haven't expanded the civilopedia descriptions of wonders and techs, which is what I am going to do now. most wonders only have a files lines of description, and I was hoping to expand that to half a page. Unfortunately my English skills are not what they used to be so it would be nice if somebody would volunteer to reading them and fix mistakes/make suggestions for changes.

Btw, a piece of advisor to other mod-makers: Always remember to write the name of the creator when you download something. I now have a credits list full of "???" instead of names. That's going to be a lot of work that I could have done along the way while downloading.

And I simply have to repeat my recommendation of www.positech.co.uk

T.A JONES
Aug 29, 2006, 04:31 PM
No worries I never read much into the history so it would be a good bonus to include a adapted pedia but when it comes to doing it why not, Ok heres it comes :cringe: .. copy from the Internet encyclepedia!

. Its not like its being lazy. I hear sometimes its inaccurate, but thats in a few minor cases not on a historical level Im sure.

I mean all you do is look up each improvment and cut and paste whats there. Anything missing just fill in with your own words.

Id love to help edit, but heck, youve been reading a few of my posts lets get serious. Lets just say The grammer police have come down hard on me more then a few times so my record isn't distinguished enough to be assigned such a honarable task. :)

Im just happy to see everything is going smoothly. Later man

JuuL
Aug 30, 2006, 06:49 AM
I do use internet encyclopedias for research, but I think it would be too lazy of me to just copy it.
Don't worry about the grammar. It's not something I need, it would just be nice if somebody happened to be able to and want to do it.

abefar
Sep 11, 2006, 11:10 AM
Juul when do you espect this mod to be finish? (Ca.) =)

JuuL
Sep 11, 2006, 01:35 PM
Well, let's see... I just got a job, so that will take a lot of my time. And I think that I have already announced too many worthless deadlines to make another one. So I'll just say that it will be finished when I get the time and energy for taking care of the last annoying details.

T.A JONES
Sep 11, 2006, 11:34 PM
Thanks for the UD and congrats on the new job bud, later. T.A

JuuL
Sep 24, 2006, 10:51 AM
Thanks, T.A.

I just wanted you to know that I've finished the smaller version of the map - and I think it's a lot more interesting than the large map. I mean, you may be able to build a small peaceful kingdom on one of the island, but Jylland is a battlefield. From Ribe to Århus and Lemvig the maximum distance between the starting locations of the different civs is four squares. Four! And that's 11 civs that are so close.
Now I just need to make a Multiplayer version of that map (right now it has the right amount of resources for 31 civs - not the 8 civs that's the maximum in MP). And then there's always the Civilopedia. But I'm getting closer to being finished.

T.A JONES
Sep 24, 2006, 03:15 PM
Good, Good!, Now about your all your maps!... heres this!

Wow another crazy good mod about to drop!! Id been cool if you had a random world that the danish tribes could fight to conquor aswell as the original homeland takeover scheme. Oh well I'll still be clearing a spot on my Civ CONTENT shelf for this one. Thanks ,I can bet the Pedia will be up to par on this gem. appreciate that !

And this! :)
Holy Smokes! Great news!! Ya i love discovering new worlds with differant leaderheads units and improvments at my side, instaed of being confined to the same map every time--not that theres anything wrong with that, from a historocal standpoint, it makes sence to play on the Danish map

Im more of a adventurer!!, off to discover new lands!! ! :viking:

Well? I Hope your considering it anyway ;) :goodjob: Relax, and I hope you enjoyed your summer!

JuuL
Sep 25, 2006, 11:13 AM
Actually I have made I random map version. I must have forgotten to mention it. The only problem is what to do with the impassable Foreign Land ("jungle") that will appear randomly... well, since you can't start in that kind of territory I guess it will just be another challenge - some places you will simply have to sail to get to the other end of a continent. Or you could just plahy on arid, cold maps - they shouldn't have that much jungle.

Chilolo
Sep 26, 2006, 03:16 AM
Actually I have made I random map version. I must have forgotten to mention it. The only problem is what to do with the impassable Foreign Land ("jungle") that will appear randomly... well, since you can't start in that kind of territory I guess it will just be another challenge - some places you will simply have to sail to get to the other end of a continent. Or you could just plahy on arid, cold maps - they shouldn't have that much jungle.


Can't you just in some remove the impassable Foreign Land from the Random map, so it wont put it when randomizing..
I mean, the map is borderd by its egdes anyway.

And happe to seer your still alive..
Chilolo...

T.A JONES
Sep 26, 2006, 03:42 AM
Awesome news! I cleared off a nice spot on my Mod Shelf for this. I can't wait!

JuuL
Sep 27, 2006, 12:17 PM
Thanks, T.A



Can't you just in some remove the impassable Foreign Land from the Random map, so it wont put it when randomizing..
I mean, the map is borderd by its egdes anyway.

And happe to seer your still alive..
Chilolo...
I'm relatively sure that it's not possible to remove a type of terrain from a random map (I think that would require changing the basic coding of the random map generator). Maybe I should just remove impassability for Foreign Land on the random map?
And I, too, am happy to see that I'm still alive :)

TopGun
Sep 27, 2006, 12:32 PM
Danmark map all the way... that's what I say.

T.A JONES
Sep 27, 2006, 03:37 PM
Danmark map all the way... that's what I say.
Hes going to do even better! Both will be included. I want to try both. Juul has been busy on this two maps measn I can apreaciate more, Thanks Juul for considering everbodys tastes and catering to them. You bring us together, the great historians, :coffee: (Thats a smiley reading a historic document) and the great explorers :viking: (Random option)

JuuL
Sep 29, 2006, 12:02 PM
Well, as usual there is "just one more thing to do" before having time to finish the civilopedia:
Adding Bjornlo's new Norse Axeman (http://forums.civfanatics.com/showthread.php?t=186132) unit. I thought you might want to know.

JuuL
Oct 15, 2006, 11:12 AM
Latest update: Still working on the civilopedia. Also discovered that I hadn't made the tech tree arrows yet, so that will have to be done to. But it's really easy, so I should be done with them today or tomorrow. And the MP map needs a little edited, but that's also just a small job. If only I had more spare time or more energy when returning from work...

bd41094
Oct 15, 2006, 12:49 PM
Is there any way for you to put all of those into one big download because I'm not good with files:sad: and when i cant seem to get the file structure right:( it would be great if you got them in one zip file that would go to the right place when i unzip it into the scenario folder instead of 4 files (which arent that big so one file shouldnt be a speed problem)

JuuL
Oct 16, 2006, 11:04 AM
Welcome, bd41094. I guess I could try to reorganize that old download, but considering the fact that th new version is almost finished, I really don't see any reason to do it right now. Unless of course you don't have C3C.

bd41094
Oct 16, 2006, 03:01 PM
Welcome, bd41094. I guess I could try to reorganize that old download, but considering the fact that th new version is almost finished, I really don't see any reason to do it right now. Unless of course you don't have C3C.

Oh, ok well then if the new Danization is coming out soon there's no reason to put those into one file. Just make sure the new one is good:lol: I'm just kidding I'm sure it will be good. I'll look forward to the new one. Oh, um, around when do you thing the new one will be out?

EDIT: Btw i do have C3C so no prob there

JuuL
Nov 02, 2006, 01:50 PM
Oh, um, around when do you thing the new one will be out?

Well, what about now? Just uploaded the file. The link is in my signature.
However, some of the smaller things for the mod have not been finished (including the advisors). But I simply realised that I didn't have the time and energy for making all those small changes in the near future. So instead of making people wait and wait and wait, here it is. And if people are still interested I may get around to making those advisors in the Christmas holidays.

Have fun civing.

edit: this thread is only for comments about the PtW version. Comments about the C3C version should be posted in the new thread.

darkedone02
Nov 03, 2006, 04:58 PM
so from the screenshots of this mod, it seems you have not added custom advances other then removed the classical and called it viking age. I want you to make a custom soundtrack for this game, and also a future age as well for those who want to know what might happen to Danish people in the future. This will improve your mod a bit and might make the gameplay better as well.

Does this game also have any custom city artwork as well, if not I suggest you place some in to make this mod more interesting as well.

JuuL
Nov 04, 2006, 02:57 AM
You're right that the three other eras look a lot like the standard Civ3 ones (the tech tree was one of the first things I did years ago and unfortunately I haven't yet made a completely revised version... things have just been added as I got new ideas). But there are a lot of custom advances (and did you even look at the C3C version of the mod or are we talking about the PtW version?).
I have considered a new soundtrack, but it didn't seem as important as trying to make the mod itself work.
I avoided the future on purpose. The game stops in the year 2000 AD to avoid all those annoying things that has happened since then. And I really don't think that this mod should end with some kind of speculative sci-fi future age.
The city graphics weren't made specifically for this mod, but they're not the standard ones either. Can't remember who made them.
But I really would suggest that you take a closer look at the mod and revise your comments. And remember to post in the new thread if you want to talk about the C3C version of the mod.

bd41094
Nov 04, 2006, 10:01 PM
YAY the new one!:D

keldr
Apr 03, 2007, 05:26 AM
Hi JuuL...

I was looking for a map of Denmark, but didn't expect to find an entire mod!!!
It looks awesome!!!

After downloading the PTW-version and organizing the files as you've explained, the game still crashes after just a few turns. I don't have a clue why, but hope you (or anybody else who have experienced it) can help me.:confused:

Unfortunately I don't have the C3C-version :(

JuuL
Apr 04, 2007, 03:52 AM
Thanks for the kind words to bd41094.

keldr I'm not sure what the problem is. Does the game simply crash or is there some kind of error message first?
But actually the easiest way to solve this problem would be to buy Conquests. I don't think it is sold seperately now, but Civ3 Complete can be bought for less than 100 kr. (try using www.spilpriser.dk). Besides, the PtW version of this mod is awful. The C3C version isn't really perfect either (due to lack of testing of gameplay) but it looks a lot better and has more content.

keldr
Apr 04, 2007, 12:02 PM
I thought about buying it for a while - I guess sometimes you just need a push to get things done... :)
It's also annoying that I need Conquests to download most of the things on this forum anyway. So I'll be back soon with Conquests:cool:

It works fine until I build the first unit, and then the game just exits with the usual windows error message about finding an error in Civilization3Xd... It doesn't mention a specific file, so I don't know what it is... But it doesn't matter anymore...

Thanks for the tip JuuL, i found it for just 69 kr. I actually thought it was more expensive...

absolute zer0
Jan 04, 2009, 08:39 PM
Hi, I thought this Mod looked great! The pics Yoda Power posted looked fun. I went to download it. To my surprise, on the page where you download the file there is a picture of a woman exposing her bottom. I find this offensive and I would like to ask kindly to eliminate it. (if you can) Because, I would like to download this mod. Thanx!

Yoda Power
Jan 05, 2009, 09:40 AM
How is a sexy woman making it impossible for you to download the mod? I checked the page, and yes there is a picture of a woman expousing her bottom (though still legal within the CFC rules), but the download is there too.

David Smith
Jan 06, 2009, 04:17 PM
Don't yell at Yoda Power, it is the downloader site.:eek:
They pay for their costs by adding those pictures.
Each site has costs, each trade off on how you pay for downloading, some limit amont that you can up load or how fast you can download, others add Adds to site. :goodjob:
So just don't look at pictures and don't click on anything other than download link and you will be ok.:D

You can allway set your browser up so that only {ad} appears in place of Adds pictures, Foxfire, IE7, Opera,etc have those settings or you can get plugins added to do that.

The game is the reason for being here, don't worry the details. There aren't any questionable pictures here, but CFF can't tell other sites how behave. Be happy for what we got here.:goodjob:

absolute zer0
Jan 06, 2009, 05:42 PM
Oh, so there are plug-ins and settings to edit those things out, eh? Thanx! BTW By foxfire I hope you meant Firefox.

againsttheflow
Jan 06, 2009, 09:05 PM
Don't yell at Yoda Power, it is the downloader site.

It's JuuL's mod and yeah, CFC is rarely the mods host site.

Oh, so there are plug-ins and settings to edit those things out, eh? Thanx! BTW By foxfire I hope you meant Firefox.

He must have meant firefox, take a look at this it should have links to everything you need :), I have never been sorry I started blocking adds.