View Full Version : Danization (Danish MOD)


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JuuL
Dec 31, 2003, 10:44 AM
Danization 0.7 for PtW
This thread also contains comments on older versions

C3C VERSION OF THE MOD HERE (http://forums.civfanatics.com/showthread.php?p=4714310#post4714310)

With this mod you can play as one of 31 danish tribes in the battle for dominance over the whole country.

The map and all units, governments, buildings, wonders, victory types, terrain types etc. has been modified to make them Danish.

---
IMPORTANT: I do not claim that Denmark (or "Danmark" as we call it) is some kind of super-country. I realise that it isn't much to make a whole mod about, but it is my home country, and I thought it would be fun to make (and play) this.
- To people from Sweden or Germany: I do not say that you are barbarians, but because of the geographic placement of Danmark, I had to fill out the empty spots on the map with your countries. And since you're not Danes, you had to be barbarians in this mod... (and, no - I wouldn't blame you for making Danes barbarians in a Swedish or German mod).
---

Download newest version here:
Danization 0.7 - part 1 (http://www.civfanatics.net/uploads7/Danization07-part1.zip)
Danization 0.7 - part 2 (http://www.civfanatics.net/uploads7/Danization07-part2.zip)
Danization 0.7 - part 3 (http://www.civfanatics.net/uploads7/Danization07-part3.zip)
Danization 0.7 - part 4 (http://www.civfanatics.net/uploads7/Danization07-part4.zip)

JuuL
Dec 31, 2003, 10:46 AM
Added June 11th 2004:
This is how you should organize the files:
http://www.civfanatics.net/uploads7/Dan07_install.pcx

JuuL
Dec 31, 2003, 10:53 AM
Added June 11th 2004:
Here is the map with faction (and city) names.
http://www.civfanatics.net/uploads7/Dan07_map.pcx

JuuL
Dec 31, 2003, 10:54 AM
Added June 11th 2004:
Here is a screenshot from the player setup menu.
http://www.civfanatics.net/uploads7/Dan07_players.pcx

JuuL
Dec 31, 2003, 10:57 AM
Added June 11th 2004
This is a screenshot from the civilopedia. It shows all the governments that are available in the game. They do (of course) represent real Danish types of governments.
http://www.civfanatics.net/uploads7/Dan07_govts.pcx

JuuL
Dec 31, 2003, 10:57 AM
Added June 11th 2004
http://www.civfanatics.net/uploads7/Dan07_tech1.pcx

JuuL
Dec 31, 2003, 11:18 AM
Added June 11th 2004
http://www.civfanatics.net/uploads7/Dan07_tech2.pcx

JuuL
Dec 31, 2003, 11:48 AM
Added June 11th 2004
http://www.civfanatics.net/uploads7/Dan07_tech3.pcx

JuuL
Dec 31, 2003, 11:50 AM
Added June 11th 2004
http://www.civfanatics.net/uploads7/Dan07_tech4.pcx

Ville
Dec 31, 2003, 12:01 PM
Use Upload file (bottom of the page)

Yoda Power
Jan 01, 2004, 02:38 AM
Wow this actually seems as a quite extensive mod:goodjob:, though Ville is right use the upload feature, its very annoying to download all those.

JuuL
Jan 01, 2004, 11:23 AM
Thanks to Ville and Yoda Power for telling me how to do this...

Know I only need to find out how to put a few screenshots onto this page.

Here are the new download-files. I presume, that you know what to do with them.

(files removed after reading Yoda Power's message (the one underneath this one). Download moved to the top of this thread)

Yoda Power
Jan 02, 2004, 02:51 AM
Juul we ment you should put them all in one file, and then upload them. The upload limit is pretty high so you should be able to:)

POLM
Jan 05, 2004, 12:49 PM
Fedt man, jeg er også fra det dejlige land...
(Cool man, I'm also from the lovely country...)
Tror det blir en rigtig fed map når du har lavet det hele...

DoubleT
Feb 11, 2004, 04:40 AM
Fedt at se der er danskere her :)

(Cool to see that there are Danes here)

Men er Danmark virkeligt stort nok til en Mod? ;)

(But is Denmark big enough to a Mod?

Hvor mange danskere er der egentligt her i disse forums?

(How Many Danes are there in theese forums?)

:crazyeye:
Ha en god dag
(Have a nice day)

Yoda Power
Feb 11, 2004, 05:57 AM
DoubleT- If everybody wrote their location we would have a change to see how many Danes theres around;)

The Last Conformist
Feb 11, 2004, 08:23 AM
En dansk mod! Aak! Spring för livet!

(A Danish mod! Aak! Run for your life!)

Nu, om ni prata lika vettigt som ni skrev, skulle ni inte vara värre än norrmännen ....

(Now, if you spoke as sensible as you write, you wouldn't be worse than the Norwegians ...)

I vilket fall some helst, är det sannerligen ingen brist på danskar här. Gott om skandinaver över lag, skulle jag säga.

(In any case, there's certainly no shortage of Danes here. Plenty of Scandinavians in general, I'd say.)

DoubleT
Feb 11, 2004, 08:45 AM
Bare rolig The Last Conformist, danskere er meget mere flinke og roliger end nordmænd ellere svenskere ;)

(Don't worry The Last Conformist, Danes are much nicer and cooler then people from Norway and Sweden) ;)

He he bare rolig jeg driller bare.

(lol im only kidding)

Der er jo kun de tosser fra fra Århus, der er lidt underlige. nå ja der jeg jo også fra. :confused:

(There only the crazy ones from Aarhus, they are a little strange, oh yes thats where im from) :confused:

Det nu rart at se andre Skandinavere i disse forums.

(Its nice to see other Scandinaviens in theese forums)

:)
Ha en god dag
(Have a nice day)

Ps. Husk at Århus er en by i Civ ;)
(Ps. Remember that Aarhus is a town in Civ) ;)

Yoda Power
Feb 11, 2004, 08:49 AM
And just to nag more, whats the point with writing everything in two languages?

The Last Conformist
Feb 11, 2004, 09:19 AM
De engelska översättningarna är ägnade åt att hålla bort kinkiga moderatorer som klagar om man skriver saker i icke-engelska språk utan att skicka med en översättning.

(The English translations serve to keep away oversensitive moderatotrs who complain if you write things in non-English languages without providing a translation.)

Den enda stad jag bott som finns med i Civ är Stockholm, och det är över tjugo år sen.

(The only city I've lived in that's included in Civ is Stockholm, and that's over twenty years ago.)

Jag är 22.

(I'm 22.)

Yoda Power
Feb 11, 2004, 10:42 AM
Originally posted by The Last Conformist
(The English translations serve to keep away oversensitive moderatotrs who complain if you write things in non-English languages without providing a translation.) Yes, thats why everything should just be in english:p

Its annoying to read the same thing twice:mad: ok not that annoying, but still;)

DoubleT
Feb 12, 2004, 08:43 AM
Syntes det er sjovt at se andres sprog :)

(Think its fun to watch how other people speak) :)


Vi jo næsten alle hvåen tysk, engelsk og fransk ser ud. Og jeg vil gerne se de, mere sjælne sprog. Ligsom dansk er.

(Most of us knows how german, english and french looks like, and I would like to see other more rare langues, like danish is)

:)
Have a nice day

The Last Conformist
Feb 12, 2004, 09:28 AM
Yoda, om du ogillar läsa allt två gånger, skippa helt enkelt de engelska översättningarna!

(Yoda, if you dislike reading everything twice, simply skip the English translations!)

Dessutom kan jag behöva lite danskaträning ibland.

(Additionally, I could use some Danish exercise sometimes.)

Det är ju inte ngt lätt språk ni hittat på! ;)

(It's not like it's an easy language you've conjured up! ;))

Yoda Power
Feb 12, 2004, 09:39 AM
Jeg tænkte og jeg tænkte, men kunne ikke finde på en kvik bemærkning som svar. Så jeg har besluttet at overgive mig og gøre det samme.

(I thought and I thought, but was unable to find a witty remark as a response. So I have decided to surrender and start doing the same thing.)

Foresten kan jeg ikke fatte et ord af hvad du skriver DSK:p

(BTW I cant understand a word of what you are saying TLC:p)

JuuL
Feb 12, 2004, 11:26 AM
... Det er da rart, at der er nogen, der gider skrive herinde, men jeg havde da håbet, at diskussionen ville handle om noget andet end oversættelser. Selv er jeg ligeglad, bare jeg kan forstå det, selvom jeg må indrømme, at jeg arbejder på en dansk udgave af Danization - men bliv nu ikke for glade, jeg mangler stadig ca. 30-40 meters oversættelse, så det bliver ikke færdigt før version 1.0.
Er der ikke nogen, der gider kommentere historisk korrekthed, gameplay etc.? Send endelig grafikfiler, hvis I har noget, jeg kan bruge - og vil nogen ikke godt være rar og fortælle mig, hvordan man viser et billede på den her side, så folk kan se, hvordan min mod ser ud...

(... It's nice that somebody wants to write in here but I had hoped that the discussion would be about something else than translations. I don't care as long as I understand it, even though I must confess that I'm working on a danish version of Danization - but don't get to happy I still need ca. 30-40 metres of translation so it won't be finished before version 1.0.
Isn't there someone, who would comment on historical correctness [is that a word?], gameplay etc.? Please send some graphics if you have anything I can use - and would somebody please tell me how to post a picture on this page so people can see how my mod looks...)

[I'm sorry for my bad english punctuation]

The Last Conformist
Feb 14, 2004, 09:34 AM
X antal meter översättning? Något udda enhet, eller?

(X metres of translation? Rather odd unit, or?)

Ska se om jag inte tar och testar grejen på allvar efter tentan på måndag. Efter det obligatoriska fira-eller-glömma partyt, det vill säga.

(I'll see if I test the thing for real after my exam monday. After the obligatory celebrate-or-forget party, that is to say.)

Varför är de engelska översättningarna längre än de svenska originalen typ hela tiden? Jag brukar inte tänka på engelska som ett kompakt språk ... men just nu verkar det onekligen så.

(Why are the English translations longer than the Swedish originals like all the time? I do not tend to think of English as a compact language ... but right now it undeniably seems so.)

POLM
Feb 15, 2004, 07:14 AM
Jeg ka ikke downloade fra de øverste tre links...
D r noget BÆ... det lyder ellers lækkert....
(I can't download from the top three links...
That's some sh*t... but it sounds cool...)

JuuL
Feb 17, 2004, 11:53 AM
Originally posted by POLM
Jeg ka ikke downloade fra de øverste tre links...)
(I can't download from the top three links...)
De øverste tre links? Jeg kan downloade alt undtagend de to øverste. Løste problemet med nr. 2 men ikke nr. 1. Altså virker den fulde download ikke, men den opdelte dowload burde.
Tak for komplimentet:goodjob:.
Man kan godt måle oversættelser i meter. Bare åbn filen og vurdér hvor mange meter høj teksten på skærmen. F.eks. er denne tekst (med oversættelse) 8cm lang.
(The top three links? I can download everything except the two top ones. Solved the problem with #2 but not #1. That means that the full download doesn't work but the parted should.
Thanks for the compliment:goodjob:.
You can meassure translations in metres. Just open the file and estimate how many metres tall the text is on the screen. As an example this text (including translation) is 8cm tall.)

The Last Conformist
Feb 20, 2004, 12:53 PM
Jag sa inte att det är möjligt att mäta översättning i meter, bara att det var udda. :p

(I did not say that it is impossible to measure translation in metres, only that it's odd. :p)

JuuL
Apr 25, 2004, 11:41 AM
Hmm... two months since the last post. I'd better do something about it. Perhaps this:
NEW VERSION UPLOADED! Here is some info:

Changes in DANIZATION by JuuL
Version 0.5 --> Version 0.6
BUGS CORRECTED:
- Crashing when attempting to show some Wonder Splashes.
RULES:
- Sjælland changed from Industrious-Religious to Scientific-Religious.
- Scientist specialist output (research) changed from 1 to 3 (Conquest standard).
- Tax Collector specialist output (gold) changed from 1 to 2 (Conquest standard).
- Europublic's Worker Rate changed from 100% to 150%.
- Zone of Control given to Armies.
- Trading Harbours (BLDG) now allows Water Trade (as they were supposed to do).
- Holberg's Comedies (GW) now doubles happiness from Theatres (as they were supposed to do).
- Output from Deep Seas changed from 0-0-0, to 1-0-1.
- Outpost now requieres Advanced Wood Working.
GRAPHICS:
- Arrows added to tech tree.
- Graphics changed for some specialists and citizens.
- Longboat renamed to Longship and graphics changed (Standard Galley --> C3C Longship)
- Unit graphics added to civilopedia.
- Icons changed for Agriculture, Brewing, Flint Working, International Trading and Navigation.
- Wonder splash added for: VESTAS-MICON, Military Academy, H. C. Ørsted's Lab, Civil Airport, wound Healing and University.
- Wonder Splash changed for: Saxo's Chronicle.
- Wonder Splash quality changed for some Wonders.
- Most of the black spots removed from Wonder splashes.
- Graphics changed for Colonies.
- Unnecesarry files removed.
TEXT:
Civilopedia added: Technologies: Sanitation, Recycling, Space Flight, Alternative Energy and Genetics.
Governments: Supreme Monarchy, Europublic.
Tribes: All (10).
Resources: All (15).
Civilopedia changed: Governments: Anarchy, Chiefdom, Feudal Monarchy and Constitutional Monarchy.
Terrain: All.
+ minor corrections in a lot of other pediatexts.

And perhaps I'll just post a few screenshots, too

POLM
Apr 25, 2004, 12:31 PM
I think you should add way more tribes... if you're Zealand you have to expand contenueingsly until the third age...
I't like on a big worldmap, you only have one civ in north america...
But I'll be very happe when its final

JuuL
Apr 25, 2004, 01:30 PM
You're right - very right. I had the same problem when I tested this mod. I was in the late Middle Age before the real wars began. However, there are two ways of solving this problem:
1: Add more tribes (like Halland, Blekinge, a few more Jyder etc.) However the map would still be quite large and it would be difficult for me to find names for Leaders, Militaristic Leaders, Scientific Leaders etc. (I still haven't found all of them for the tribes I already do have).
2: I could make the map smaller. However, this would make the map less precise and less detailed (this will especially be a problem in areas like Limfjorden). It would also take a lot of time and I would rather spend my time working on my next mod (and :sleep: ).
So... can anybody here help me make a decision:confused:

POLM
Apr 25, 2004, 01:34 PM
Ad more Tribes fx:

Roskilde
København
Molboer
Lolland
Falster
Djursland
Sleswig

I know you have some of them covered by other tribes, but this is just what I can think of right know....

JuuL
Apr 25, 2004, 02:16 PM
Roskilde and København are to close... But Slesvig sounds good (perhaps with Holsten, too)...

Maybe I should just use this opportunity to say how much I would appreciate any suggestion (...or almost any suggestion). Especially from Danish players.
There are a few things here that I would really like some comments on:
1: I'm a being to subjective? Is it to obvious in the pediatexts that I am an
antiamerican-eurosceptic-pacifist-leftist-environmentalsit-democrat?
2: What do you think about the Europublic tech/government?
3: What about the Space Race? Should I replace it with a Welfare State Race, where you have to build "space ship parts" like Good Healthcare System, Good Environment, Wealth to the People, Democracy for All etc. etc. ? (Of course only for tribes with Constitutional Monarchhy).

POLM
Apr 26, 2004, 02:41 AM
1: it's very obvious
2: dunno
3: Yes, GREAT idea

JuuL
Apr 26, 2004, 06:40 AM
I think that I can have the Welfare State Race ready for the 0.7 or 0.8 version.
And here are a few of my new ideas:
1: Editing the pediatexts to be more objective.
2: Europublic tech/government will be removed. New Diplomatic Victory: New tech in early Industrial Era, "Parlamentarism" (the reform of the danish constitutional monarchy to include only one legislative chamber instead of two). Allows the Great Wonder of Christiansborg (seat of the Danish Parliament) which will requiere Constitutional Monarchy, reduce corruption and allow the new Diplomatic Victory: To be elected as Statsminister (=Prime Minister). Together with the Welfare State Race this will make Constitutional Monarchy a better government. (And "Universal Suffrage" is going to requiere Parlamantarism, too).
3: New Advisors: Famous Danes. I still need to think a little about this idea but wouldn't it be cool to have something like this:
Domestic Advisor (Industrial): Stauning
Science Advisor (Middle): Tycho Brahe
etc., etc., etc....
4: New city graphics without tall buildings, with more gardens - and perhaps even kolonihaver (allotment gardens, according to my dictionary) in the industrial/modern age. Unfortunately I am not very good at making graphics...
5: New Wonders:
Amalienborg (home of the Danish royal family) +culture +happiness
Strøget (Copenhagen's main shopping area) +trade
Canton (former Danish colony in China) +trade

Any comments?

Blackbeard
Apr 26, 2004, 01:14 PM
I have tested your mod yesterday. It is very good and makes a lot of fun. Can´t wait to see the final version. :)
Your planned changes for the next verion sounds good. Sorry that I´m not so good in danish history that i can help you.

JuuL
Apr 26, 2004, 02:50 PM
Originally posted by Blackbeard
It is very good and makes a lot of fun. Can´t wait to see the final version. :) Your planned changes for the next verion sounds good.

Wow, I'm honoured... I'm glad that this mod is not just funny for Danes:)

A little update: New Diplomatic Victory will be ready for the 0.7 version, which will be finished in a month or two (I have other things do to, too, you know:) ). The Welfare State Race will probably not be finished untill version 0.8 (unless I don't have to take examination in neither Biology nor Latin, then I promise to have it ready for version 0.7).

RagingBarbarian
Apr 29, 2004, 09:59 AM
I noticed there was alot of danish on this thread. How similar is it to swedish, is it similar enough so you can learn one, but understand both.

Nice Mod,

POLM
Apr 29, 2004, 10:06 AM
I wouldn't say so, you might understand some Danish if you learn swedish, but not much...
But eg norweigean and danish are so close, that you only need to learn one of them...
But lets keep this conversation about the mod and not about langueses ;)

Balam
Apr 29, 2004, 10:46 AM
Looks to be a really cool mod; I can't wait until its finished!

RagingBarbarian
Apr 29, 2004, 06:13 PM
Originally posted by POLM

But lets keep this conversation about the mod and not about langueses ;)

more then ten post where in a different language, I wasn't the first one to mention language, and I did say great mod. which it is, I will look forward to updates to it.

Latch
Apr 30, 2004, 01:21 AM
Hi Juul,

I'm getting this error when I'm trying to load the game

"Missing entry in "text\pedialcons.txt": ICON_BLDG_Borsen"

I have extracted the files in the scenarios folder in PTW.

It looks like a fun mod, and I'm looking forward to play as Bornholm!!

JuuL
Apr 30, 2004, 01:33 AM
... that's strange... I checked the game before uploading it and I have been working with it a lot the last few days and I have never had that problem. I'd better check if a can find the problem, anyway.
Does anybody else have the same problem?
Maybe you will have to take care of the problem yourself, Latch...

About Bornholm, I have a few ideas for changes:
1: Bornholm should be industrious-religious instead of industrious-commercial (becaus of the Round Churches).
2: Bornholm will get a special tech, which will allow them to build Round Churches (as the only one of the 10 tribes).

Mishrack
Apr 30, 2004, 03:27 AM
Hva så der?
En mod om danmark? Det ser jo interresant ud! Skal fluks prøve og komme med nogle kommentarer :D

JuuL
Apr 30, 2004, 09:52 AM
According to The Last Conformist, some Moderators get quite angry if we don't translate everything.
So would you please remember to do so...

POLM
Apr 30, 2004, 09:57 AM
Hey Juul you shoud'nt have Ragnars leaderhead to all tribes...
If you choose 31 civs, then take a danish map, and coler the areas that that civs covers today, and then use it as a leaderhead...

JuuL
May 06, 2004, 01:19 PM
It's a great idea but there are two problems:
1: I don't know how to make the big leaderheads that are used on the diplomacy screen. It is some kind of special *.flc file or something like that...
2: I have not yet decided how many (and which) civs should be in the final version - and I don't want to make new leaderheads now if I have to change them again soon... and if I make civs like Læsø or Anholt they will have much worse chances than the others - but if I don't the two islands might never be colonized... maybe I should just make them as some non-playable minor civs...

JuuL
May 17, 2004, 01:45 AM
I have been thinking about adding new civs... here is a map of what I think would be good. Any comments before I actually change the mod?
(And sorry, POLM, you're right... Roskilde and København are not too close)
And just a few important notes:
1: The capital of Vestkysten is of course Esbjerg and not Jelling.
2: Some of the names of the countries are a little strange... I will have to think of something better.
http://www.civfanatics.net/uploads7/Dannewmap.pcx

POLM
May 17, 2004, 07:59 AM
Well, that look much better, even though I think you should maybe delete Mors and make another civ in mith Zealand...

JuuL
May 27, 2004, 06:06 AM
I think I will keep Mors in version 0.7. I can always delete it in 0.8, if I find out that there are too many civs in Northern Jylland.

By the way, does anybody know how to remove the Aerial View from my mod? (much easier than actually making it look good).

To Latch: I now know what your problem is. You haven't organized my files in the right way. When the game can't find ICON_BLDG_Borsen it is not because this link isn't in the pediaicons.txt-file, it is simply bacause the file isn't where it is supposed to be (The game looks for the link for Børsen first and doesn't see that the whole file is missing). Anyway, here is a picture that shows how the files should be organized:
(Install guide for version 0.6)
http://www.civfanatics.net/uploads7/Dan_install.pcx

JuuL
Jun 11, 2004, 09:39 AM
New version uploaded!

Changes in DANIZATION by JuuL
Version 0.6 --> Version 0.7

RULES:
- Number of civs changed from 10 to 31.
- Space Race Victory changed to Welfare State Race Victory.
---Great Wonder: Giningagap Project --> Welfare Reform
---Tech for GW: Space Flight --> Economic Boom
---Government for GW: [none] --> Constitutional Monarchy
---All the Space Ship Parts have been changed, too.
- Diplomatic Victory changed:
---Great Wonder: EuroStateParliament --> Christiansborg
---Tech for GW: Europublic --> Parlamentarism
---Government for GW: Europublic --> Constitutional Monarchy
- Women's Suffrage now requieres Parlamentarism instead of Constitutional Monarchy. You must now be a Constitutional
Monarchy to build the Women's Suffrage.
- New Great Wonders: Amalienborg, Christiansborg, Welfare Reform, Østerlars Rundkirke.
- New Small Wonder: High Court.
- New techs: Economic Boom, Parlamentarism, Renaissance Fleet.
- New Unit: Ruling Lady (female King unit). Male King unit is now weaker.
- Supermarket now requieres Economic Boom and gives a +50% tax output bonus.
- EEC Membership + EU Membership (Small Wonders) are now Great Wonders.
- Rosenborg (SW) is now a Great Wonder.
- Mass Transit (SW) is now a Great Wonder and requieres Robotics instead of Computers.
- Genetics tech + GMO (GW) removed.
- Space Flight tech removed.
- Missile Shield (GW) removed.
- Cannon Towers (BLDG) removed.
- MAERSK now requires Steel instead of Combustion.
- Dannevirke is now not rendered obsolete untill Conscription.
- Pathfinders' movement rate is now 3 instead of 2.
- Building Roads do now not nequire Flint Working.
- Lots of Barbarians added to Sweden and Germany.
- Various corrections made on the map.

GRAPHICS:
- Pediagraphics changed for:
Buildings: Civil Airport, Dannevirke, EEC Membership, EU Membership, Fishing Harbour, the Gold Cost, Mass Transit, MAERSK,
Navy Harbour, Palisades, Saxo's Danmark Chronicle, School Law, Supermarket, Theatre, Trading Harbour, Trankebar,
the Westindian Islands.
Techs: Agriculture, As Believe, EEC, EU.
Resources: Amber, Barley, Pigs, Seal.
Units: Longship.
- Wonder Splash changed for: EEC Membership, EU Membership.
- Graphics changed for techboxes.
- Graphcis changed for luxurires and resources icons in the diplomacy menu.
- Tech Tree Arrows improved.
- A few wonder splashes changed to CivIII standard (in lack of anything better).
- Unnecessary Tech Chooser/Pedia Icons removed to speed up downloading.

TEXT:
- Pediatext added for: PET, Women's Suffrage.
- Pediatext changed for:
Buildings: Brahe's Observatory, Dannevirke, Guldhornene, H. C. Ørsted's Lab, Holberg's Comedies, the Niels Bohr Institute,
the Reformation, Tivoli.
Techs: Coin Making.
- Governments' individual ruler titles changed.
- Minor corrections to various pediatexts.

JuuL
Jun 14, 2004, 03:06 PM
If anybody has any comments, I would like to hear them.

And ideas would be appreciated, too. I will start on the C3C version soon, so I'll need some good suggestions. And I'll be posting some ideas myself (this will give you the chance to stop any bad ideas before it's too late :) )

And could somebody think of a better name for the C3C version? Danization actually sounds a little strange...
I have been thinking about calling it "Gesta Danorum" (Achievements of the Danes), which was the title of Saxo's Chronicle of Danish History (which is a GW in the game). But that sounds quite strange, too...

POLM
Jun 15, 2004, 02:04 AM
I've DL it the other day, and played a few turns wen i gave up because it took almost a minut (or as long as Test of Time) on my pc...
I will DL it when I get to my other computer (there's much faster:D) in the end of the week, and then I'll make more comments...

BTW it would be cool of you could upload the files in 4 seperate folders called Danization, so that you would'nt have to figure out where to place the files yourself...

Just my 2cents

JuuL
Jun 15, 2004, 03:22 AM
I'll start posting some ideas for the C3C version now:

Idea #1: Colonies: Wonders or Islands?
In the PtW version, Danish colonies (Gold Cost, Greenland etc.) were represented by GWs, which gave a bonus to commerce and ship movement. In the C3C version, this could be changed to actually placing these areas as islands on the edge of the map. These islands could hold special resources, which allowed special buildings – I could make something like the Trapper Camps and Sugar Plantations of the Age of Discovery conquest, which give “Treasure” units that can be brought back to your capital and be transformed into a lot of gold. This will also make Privateer units useful (they just need better ADM stats than the standard Privateers have).
Problem #1: Avoid early settling on colonies. It would look strange if the Vikings settled the West Indian Islands (Virgin Islands).
Solution #1: The colonies will be parted into two categories: Viking and Renaissance colonies. The Viking colonies (Coast of England, Southern Norway, Greenland, Faroe Islands, Eastern German Coast (land of the Wends), Estonia) will be placed on the others side of some Sea, which will not be safe to pass until the discovery of Longfare. The Renaissance colonies (Gold Cost, West Indian Islands) will be placed on the other side of some Ocean, which will not be safe to pass until the discovery of Renaissance Fleet.
Is this a good idea or would it make the game unbalanced or simply bad?

POLM
Jun 15, 2004, 05:01 AM
Fun idea... but instead of making the ocean unsafe to pass you should make it impassable for early naval units...

JuuL
Jun 15, 2004, 09:12 AM
You're right. I guess I could use the "unpassable for mounted units" on the Ocean and the "mounted unit" on the ships - I just hope it works on naval units.

I will just have to make a new map... and Danmark will become a bit smaller (about 25-50% or so) than before, but I think it was too big in the old version, anyway...

JuuL
Jun 16, 2004, 10:56 AM
Idea #2:
There are almost no mines in Danmark. So to make the mod look better, I will change the Mine graphics into a farm-like graphic with a few dark-brownish fields, some trees, a few animals and perhaps even a little barn. And if I a make the standard farms a little greener, it should be easy to see which is which.
The new names will be something like:
Irrigation --> Fields
Mine --> Farm

madskof
Jun 17, 2004, 11:42 AM
One day all the danes must meet online and play this one!

JuuL
Jun 17, 2004, 01:53 PM
Yes, that would be great. A multiplayer game with 31 players. "I see dead people" - and epic battles!

Unfortunately each player would have to wait about an hour between his turns even if the other players only use to minutes each...

JuuL
Jun 20, 2004, 08:38 AM
I need some help: I need a name for a building that allows the 2nd city size (5+). It should be possible to build it from the early or middle part of the Viking Age (must be about 700 AD when the first larger towns appeared in Danmark). It can't be anything with supplying water since that would become obsolete with Sanitation...
Any ideas?

JuuL
Jul 13, 2004, 01:32 AM
Idea #3:
It would be nice to make it possible to choose which political party is in power when using the Constitutional Monarchy govt.
This could be done like this:
Every coalition of parties will become a building or small wonder, which can only be built in the capital (requires Palace). By using the "Replaces others buildings with this flag checked" (or whatever it's called) it will only be possible to have one of the buildings. This will make it impossible to have a power plant in your capital but it won't be a problem if the Government buildings gives a production bonus.
The following government buildings could be used:
Socialdemokraterne + De Radikale. The traditional left-wing/middle coalition. Could give something like a free Labour Uniun in all cities (Labour Uniun will be a new building, which gives +1 happy)
Venstre + De Konservative. The traditional right-wing coalition. I'm not quite sure which bonus this should give...

Sword_Of_Geddon
Jul 13, 2004, 02:14 AM
Is the political spectrum Left/Right Wing everywhere?

I thought you'd like to know JuuL, that theres a whole lot of great Tech Icons available on the Graphics Board(By Rufus mostly).

Good mod idea BTW....very patriotic.

JuuL
Jul 14, 2004, 08:05 AM
Is the political spectrum Left/Right Wing everywhere?

Yes... it's an international spectrum. (But it's not very good... it is a strange thing to place something as complicated as politics on a 2-dimensional figure...)

I thought you'd like to know JuuL, that theres a whole lot of great Tech Icons available on the Graphics Board(By Rufus mostly).
Thanks... but I have already downloaded most of the icons on the forum. I have even requested some special icons for the C3C version of Danization. I asked Ukas to make them since he makes the best ech icons (Rufus T. Firefly is better at making buildings).

Good mod idea BTW....very patriotic.
Thanks... I guess. I'm not sure that I feel so good about the word "patriotic", but I suppose you ment it in a good way :) :) :)

And thanks for writing my name in the right way... it doesn't look so good without the capital L at the end... :D

Sword_Of_Geddon
Jul 15, 2004, 09:49 PM
No problem JuuL. ;)

Love of one's country: Patriotism, usually its a good thing.

I actually requested some Norse Tech Icons from Ukas, although I haven't seen him on the board in awile. I could try and put toghether some for you if you want, just be warned I'm not expierenced at it.

JuuL
Jul 30, 2004, 04:00 AM
I have already made a few icons myself (and they're not very good) and added a few from the forums...
But I can always use more icons.
I can't remember all the techs that I need icons for but these should be some of them: Alternative Energy (will be renamed to Wind Power), Football (European, not American), Brewing, Viking Sagas, Urbanization (Viking Age), Dense Urbanization (Industrial Age), Plastics, Cultural Changes (Modern Age) and many more...

:thanx:

And I just realised: The left-right wing spectrum is 1-dimensional (even worse than 2-dimensional)

JuuL
Aug 25, 2004, 07:48 AM
Hmm... no comments for almost a month...
Anyway, I have some news about the C3C version of Danization to those few of you who are interested (my target group seems to be very small)
- I decided to name the mod "Gesta Danorum - the Deeds of the Danes".
- I have imported the old PtW rules to a new C3C file and made a new map. Danmark is quite smaller than before, but England, Estonia, the land of the Wends, Southern Norway, The Gold Coast and Virgin Islands have been added.
- I have added graphics to the civilopedia. I had to make some of it myself but at least all the buildings and techs have their own graphics now.
- I have added 9 techs.
As soon as I have checked the old pediatext for errors I am going to add ca. 10 improvements, 10 small wonders, 20 great wonders and 5 units. The mod will also include new advisors. I have not decided all the names yet and suggestions would really be appreciated.

While modding I got an idea. Since half of the map is Sweden (neutral, unpassable territory) I have wasted a lot of space. So I thought: "Why not add some Swedish civs?" But I don't know anything about Swedish history, so it would be really cool if somebody made a Swedish mod. I could then combine the two mods and make a Scandinavian mod with two unique tech-trees. Since it is possible to make up to seven unique tech-trees, I thought it might be cool to have Germany, Norway etc. in the mod, too.
That's why I started this thread:
http://forums.civfanatics.com/showthread.php?t=96969
If you are interested in this project you can post comments on the new thread.

The old thread (this one) will only be for comments about Danization and the C3C version of it.

Sword_Of_Geddon
Aug 27, 2004, 12:22 AM
Sorry JuuL I didn't see your response. OdintheKing has made some norse tech icons since I posted last.

Theres two versions of the Longboat availible(one with Conquests, the other with DyP, the latter one is good as a Heavy Longboat, or Long Serphent as the good ol Vikings called it)

JuuL
Aug 28, 2004, 12:51 AM
Thanks, Sword of Geddon. OdintheKing's icons were just what I needed for my mod.

Right now I'm using the C3C Longboat.
Heavy Longboat? That's a good idea. Why didn't I think of that? It could become availible with Longfaring...

Sword_Of_Geddon
Aug 28, 2004, 12:17 PM
I'm certainly not an expert on the Vikings...but I believe the Vikings had several varietys of Longboats. The largest ones were called Long Serphents and were commanded by the Viking's leaders.

Glad I could help!

Theres also the AoK Viking...that you could use as a later upgrade to the Beserker if you wanted to.

JuuL
Aug 29, 2004, 02:43 AM
I don't think I'm going to use the AoK Viking because...
1) I don't need an upgrade for the Bersærker (or Viking)
2) His axe is too small
But thanks for the suggestion.
And I think I'm going to use "Long Serp(h?)ent" as a name for the upgraded Longboat.

Any other comments?

Sword_Of_Geddon
Aug 29, 2004, 05:04 PM
I wouldn't make the Long Serphent Upgrade from the Longboat, I'd make the Longboat a Light Attack Vessel/Transport, and the Long Serphent a Heavy Attack Vessel that costs more shields. The Vikings usually had a Long Serphant leading a naval expedition composed of normal Longboats if I'm correct.

Magma
Sep 06, 2004, 07:27 AM
Wooohoo A MOD OF DENMARK!!!!!!
As i think u know, GREAT MOD!!!!!

JuuL
Sep 08, 2004, 12:53 AM
to Sword of Geddon:
Good idea.

to Magma:
:thanx: :thanx: :thanx: :thanx: :thanx: :thanx: :thanx:
It's always nice to hear that people like my mod.

Pogue Mahone
Sep 08, 2004, 04:35 AM
Grand idea, first, to make this kind of mod.

Secondly, having read through the thread, I think the 'speaking in other tongues' bit is fun to read. Though it's a common touchstone, the world doesn't have to speak English. Plus, as obviously being an English-speaker but also having studied some German, I enjoyed picking out words in the sentences (like "skriv," for instance) that seemed somewhat cognitive.

All in good fun, and adds something to the forum.

Since a couple folks got grumpy on it, thought I'd chime in on the opposite side of the fence.

Magma
Sep 08, 2004, 07:14 AM
I also have an idea to this mod wat about u make it with all cites placed on the map....
but i think the game will take to mutch time to load and when u skip turn.
Good mod:)
Like i said 4 some days ago:D

JuuL
Sep 10, 2004, 11:57 AM
to Pogue Mahone:
I'm impressed. I'm not sure I would have seen that "skriv" and "schreib" is the same if I only had known English and German.
- and thanks for the comments.

to Magma:
I like the idea about pre-placed cities, but you're right: The loading time would be too long.
But perhaps I will make some scenarios with pre-placed cities on a smaller map (after I have finished the C3C version). It would be fun to make Grevens Fejde, the war of Svend, Knud and Valdemar, the war in 1864 etc. etc.

Pogue Mahone
Sep 10, 2004, 02:42 PM
to Pogue Mahone:
I'm impressed. I'm not sure I would have seen that "skriv" and "schreib" is the same if I only had known English and German.
- and thanks for the comments.



Well, heck, not to go too OT, but even breaking it down in English- itself of course a Germanic language- there's echoes of them in it.

Schreib lends itself well to the English scribe. And an English synonym for 'scribe,' although more of an antiquated term not given to common contemporary usage, is scrivener, which naturally echoes your skriv. Although the bulk of the Danish was naturally beyond me, a couple of the shorter sentences had enough such 'clues' to give a rough idea of the meaning.

Although the only connexion to Denmark I have was a crush on a Danish girl in college (who was gorgeous), I'll definitely give your mod a whirl once you've got the final cut produced and I finish my current campaign. Keep it up! :goodjob:

Magma
Oct 28, 2004, 07:34 AM
Mayby u could add Sweden and Germany as Civs and them in an eternal war Against All the other Civs in Denmark :D

JuuL
Nov 14, 2004, 04:35 AM
to Pogue Mahone:
That was very OT - but actually rather interesting. BTW, "scribe", "skrive" and "schreiben" seems to be imported from Latin ("scribere" = to write). Is there an older word for "writing" in English? (like the Danish "riste")

to Magma: Good idea. But it would be strange if the Germans started building Danish wonders like Dannevirke and Rosenborg.... they would have to be different in some way... I could use the "no wonders" and "no small wonders" options in the civ editing menu but I'm not sure that it would be very interesting two fight to civs that can't build wonders... so Germany and Sweden would have to have their own techs, units and wonders - but I don't know enough about their history to make it myself...

I actually started this thread a few months ago... but nobody seems to be interested in joining the project....
http://forums.civfanatics.com/showthread.php?t=96969 (http://forums.civfanatics.com/showthread.php?t=96969)

onedreamer
Nov 16, 2004, 07:20 AM
Hi JuuL,

you could place 3 cities for each clan to begin with. It shouldn't take too much time to load.

Btw, if you want to give your mod a Latin title (why ?) it should be "De Gesta Danorum"

You had a nice idea, I'll try it out as soon as I can and make you know something, although I know almost nothing about Denmark history, except the origins of its name :D

JuuL
Nov 16, 2004, 12:00 PM
I don't think it will be necesarry to pre-place cities with the new (and smaller) map.

"De Gesta Danorum" (About the Deeds of the Danes?)... I could call it that but then it wouldn't be the title of Saxo's chronicle.

"the origins of its name :D" - could you share your knowledge with us?

onedreamer
Nov 16, 2004, 01:16 PM
well, simply "mark" was a term used in middle age to define a province. Danmark = province of the danes.

De Gesta Danorum means "The Deeds of the Danes". Any title in Latin starts like that... simply just "gesta danorum" would be an incomplete sentence. For example, the famous book that describes Cesar's campaign in Gaul "De Bello Gallico" , "The Gallic War".

Magma
Nov 17, 2004, 06:13 AM
to Magma: Good idea. But it would be strange if the Germans started building Danish wonders like Dannevirke and Rosenborg.... they would have to be different in some way... I could use the "no wonders" and "no small wonders" options in the civ editing menu but I'm not sure that it would be very interesting two fight to civs that can't build wonders... so Germany and Sweden would have to have their own techs, units and wonders - but I don't know enough about their history to make it myself...

make an other tech tree to germany and sweden then make 3 techs one to the danes one to sweden and one to germany the techs age shall be NONE, then the danes techs will need the one tech that they have got and the same with the other two now u have 3 diffrent tech trees:crazyeye::crazyeye::crazyeye:

JuuL
Nov 17, 2004, 07:40 AM
onedreamer:
From a Latin dictionary:
"de prep. with abl. (1) in space , [down from, away from]. Transf., [coming from] an origin; [taken from] a class or stock, [made from] a material, [changed from] a previous state; of information, [from] a source. (2) in time, [following from, after; in the course of, during]. (3) [about] a subject; [on account of] a cause; [according to] a standard."
"De" simply means "about" - "About the Gallic War". But the title of Saxo's chronicle was only "Gesta Danorum"
"Danmark = province of the Danes" - I know that. I thought that " :D " meant that you had some kind of funny theory...

Magma:
¿Qué?

PDminion
Nov 19, 2004, 12:26 PM
Hi Juul.

Very impressive work you have done here, haven't tested anything yet, but as soon as you'll release a C3C version I'll be quick to try it.
Do you need any help (ideas, names etc.), I can't do any graphics, but besides that I would be glad to help in any way possible.


I need some help: I need a name for a building that allows the 2nd city size (5+). It should be possible to build it from the early or middle part of the Viking Age (must be about 700 AD when the first larger towns appeared in Danmark). It can't be anything with supplying water since that would become obsolete with Sanitation...
Any ideas?

If you haven't solved this yet I have a suggestion: Minor or Early urban planning. As you are no doubtly aware the vikings were excellent cityplanners as the excavations(not sure it's correct english) (udgravninger) of the few viking cities proves. The cities were perfectly geometric and buildings aligned with great precision.

- I have imported the old PtW rules to a new C3C file and made a new map. Danmark is quite smaller than before, but England, Estonia, the land of the Wends, Southern Norway, The Gold Coast and Virgin Islands have been added.

I like the old map, couldn't you just make two different wonders, one in the viking age and one in colonization age?


Idea #3:
It would be nice to make it possible to choose which political party is in power when using the Constitutional Monarchy govt.
This could be done like this:
Every coalition of parties will become a building or small wonder, which can only be built in the capital (requires Palace). By using the "Replaces others buildings with this flag checked" (or whatever it's called) it will only be possible to have one of the buildings. This will make it impossible to have a power plant in your capital but it won't be a problem if the Government buildings gives a production bonus.
The following government buildings could be used:
Socialdemokraterne + De Radikale. The traditional left-wing/middle coalition. Could give something like a free Labour Uniun in all cities (Labour Uniun will be a new building, which gives +1 happy)
Venstre + De Konservative. The traditional right-wing coalition. I'm not quite sure which bonus this should give...

How about some more government buildings like left wing coalition (SF + enhedslisten) and ultra right wing (Fremskridtspartiet + Dansk Folkeparti), I don't know about bonuses, but if you think it's an idea, I can put some thought into it.

Looking forward to future releases.

Cimbri
Nov 19, 2004, 12:36 PM
Friggin' nice mod ;)

JuuL
Nov 20, 2004, 07:55 AM
Cimbri:
:D :D :D (Kaupanghaugan?)

PDminion:
Hi! It's always nice to see someone new here (thank you for using your first post here)...
Well, I suppose that I'd better start answering all that....
- I found a sollution: "Water Supply" (requires Urbanization, a tech from the middle of the Viking Age). If you have Caesar III, I would appreciate a screenshot of a Well... I know that a Well supplies water and that I said that I couldn't use anything that did that, but that was because I was using Sewer Systems as the improvement that allows 3rd city size. And it would be strange to be building wells in the Modern Age, but since I am now using Hospital as the building that allows 3rd city size, "Water Supply" is now the most logical thing to use as the 2nd city size-allowing building - this could also explain why they are not needed by cities near rivers. The "Water Supply" graphics will change depending on the age. At first it will be a well (anc+mid) and then a water treatment plant (ind+mod).
Confused?
- The old map was too big... right now I am playing as Sydfyn with one of my friends and we already have over 20 cities even though we only own Fyn, Langeland, Als, Ærø and a few cities, which we stole from Margrethe I of Vestsjælland. It is simply impossible to conqour the whole map - and with a smaller map the wars would start earlier and there will be more time to conqour some land with Vikings before they become obsolete.
- I am only going to make it possible to choose governments, which has actually excisted: Konservative (free Banks?), Venstre (free Modern Farms?) and Soc.Dem. (free Labour Uniuns). Some would argue that recent political incidents might be the reason to make an alternative, more modern version of Socialdemokraterne, or that there should be a DF government... however, this game now ends in 2000 AD (mostly to avoid political disagreements, especially about our foreign politics and how they would affect this game if it was to continue after the year that is mentioned above).

JuuL
Nov 21, 2004, 11:26 AM
BTW, if anybody want to nominate someone for the Advisors I would like to know. The Advisors will be era-specific (I hope)

onedreamer
Nov 22, 2004, 11:30 AM
onedreamer:
From a Latin dictionary:
"de prep. with abl. (1) in space , [down from, away from]. Transf., [coming from] an origin; [taken from] a class or stock, [made from] a material, [changed from] a previous state; of information, [from] a source. (2) in time, [following from, after; in the course of, during]. (3) [about] a subject; [on account of] a cause; [according to] a standard."
"De" simply means "about" - "About the Gallic War". But the title of Saxo's chronicle was only "Gesta Danorum"


JuuL, did you study Latin ?
A preposition like "de" has a lot of meanings depending on the occasions. In this case, it is simply a "way of saying", a language expression, something that you very rarely find on dictionaries, especially online ones. Actually I don't see any example of expression in your quote from your dictionary. For a preposition like "de" in latin there could be pages of exceptions/expressions.
So I tell you that "de", in the case of a title, is not translated "about" in english, it's simply not translated. That is because languages are different, that's why online translators suck.

JuuL
Nov 22, 2004, 12:26 PM
Onedreamer:
Did I study Latin? Good question... in Danmark all linguistic students has to study Latin for a year (you may know this if you're Danish, but you haven't written your location so I don't know if you are). Anyway, at the time we do this we are only 16 or 17 years old, so it is not very advanced Latin... and it's only for a year... and most of the pupils don't understand anything, though I did. (my final grade was 10, but if you're not Danish I might have to explain what that means). So in a way I have studied Latin, but not at the university or anything like that. Just enough to know that English is about 50-75% Latin... and enogh to translate the words "Gesta Danorum"... and enough to be able to read some rather strange Latin poems by Catullus.

.... that was OT. Back to the real topic: The title of Saxo's book was "Gesta Danorum" and that is why it is also going to be the title of my mod - even if you know more about Latin than I do.

Rod
Nov 23, 2004, 09:36 AM
This mod is quite great and a real innovative idea.

Maybe it would be cool, if the advisors (and foreign leaders) would speak Danish (together with the English translation). I just had the idea when I was overreading the beginning of the topic.

(Vielleicht sollten wir alle öfter in unserer Muttersprache schreiben ? Zusammen mit den englischen Übersetzungen bleibt es ja absolut verständlich. Auf diese Art und Weise entsteht eine Menge internationales Flair im Forum.)

Maybe we all should should write in our native languages more often ? Together with the English translations it still will be understandable. In this way we could add a lot of international flavor to the Forum.

Cimbri
Nov 23, 2004, 09:46 AM
Cimbri:
:D :D :D (Kaupanghaugan?)


Copenhagen :hatsoff:


Advisors eh? How about some of our contemporary politicians? Søren Søndergaard! :lol:

JuuL
Nov 23, 2004, 11:43 AM
Rod:
Thank you... that's the first time anything I have made has been described as "innovative".
I like your idea about the advisors and foreign leaders. Maybe I should start with that and translate the rest later...
Du har ret, vi burde tale vores modersmål noget mere (You are right, we should speak our native languages more often).

Cimbri:
Why do you write "København" like that?
Even though Søren Søndergaard and his "compañeros" in Enhedslisten are some really great people (not that I know them personally, but anybody who whould dare to insult Bendt Bendtsen on national TV is a friend of mine), none of them are important enough to be an Advisor. You must remember that the Advisor would have to be the most important person in his/her category.
If anybody has forgotten, the categories are the following: Domestic, Trade, Military, Culture, Foreign, Science. And the 4 ages are: Viking Age (->1050AD), Middle Ages (1050-1800ish), Industrial Age (1800ish-1945), Modern Age (1945-2000).

DoubleT
Nov 23, 2004, 07:04 PM
Domestic = Absalon or N. F. S. Grundtvig
Trade = AP Møller (owner of Mærsk) or Ole Kirk Christiansen (Lego)
Military = Harald Blåtand, Niels Ebbesen or Peter von Scholten
Culture = HC Andersen, Søren Kierkegaard, Karen Blixen or Victor Borge
Foreign = Christian the 4th or Vitus Bering
Science = Niels Bohr, Ole Rømer, Tycho Brahe or Hans Christian Ørsted

This is just some names I could come up with, hoped it helped a little...
:)

JuuL
Nov 24, 2004, 07:18 AM
DoubleT:
Absalon is a good idea... but I am not sure about the others. But Vitus Bering would be good as a wonder that gives +1 (or +2) naval movement.
Here is my ideas: ("X" means that I don't have an idea)
ADVISOR: Viking Age, Middle A., Ind. A., Mod. A.
DOMESTIC: X, Absalon, Stauning, Lykketoft
TRADE: X, Peter Anker, A.P. Møller, Ole Kirk Christiansen
CULTURAL: X, Holberg, H. C. Andersen, Finn Søeborg
MILITARY: Holger Danske, Tordenskjold, X, X
FOREIGN: X, X, Scavenius, Uffe Elleman
SCIENCE: X, Tycho Brahe, Niels Bohr, X

Plotinus
Nov 24, 2004, 07:45 AM
So I tell you that "de", in the case of a title, is not translated "about" in english, it's simply not translated.

It is normally translated "on". So Aristotle's treatise "Peri Psuches" (literally, "about the soul"), translated into Latin for the benefit of the medieval West, became "De Anima", and is known in English as "On the Soul". Just "The Soul" would sound a bit odd. That, at any rate, is the traditional way of translating it; it may be that some modern editors prefer to drop "on" in titles like this.

JuuL
Nov 26, 2004, 11:53 AM
Thanks, Plotinus.
Well, I think that this discussion has lasted for quite a long time now and I think that we should just put an end to it here.
BTW, I know that Finn Søeborg is not that important but I could only think of two others: Ole Michelsen from Bogart and Søren Ryge (he is so cool!). Any other suggestions?

BNJ
Nov 27, 2004, 10:10 AM
Some suggetions

Domestic : Harald Blåtand , Absalon , Stauning , X
Trade : Thorfinn karlsevne , Niels Brock , A.P. Møller , Lars Larsen
Cultural : X , Holberg , H.C. Andersen , Leif Davidsen
Military : Svend Tveskæg , Tordenskjold , Olaf Rye , B.S. Christiansen
Foreign : Knud 1. den store , Margrete 1. , Peter von Scholten , J.O. Kragh
Science : X , Tycho Brahe , Niels Bohr , Jens Christian Skou

JuuL
Nov 27, 2004, 02:17 PM
BNJ:
Welcome! I like your suggestions, but I don't think that the same person should be both Advisor and Leader (like Harald Blåtand, who is already the Leader of Sydøstjylland) - and it is impossible to get pictures of some persons. The new list of Advisors is:
Domestic: X, Absalon, Stauning, Lykketoft
Trade: X, Peter Anker, A.P. Møller, Lars Larsen
Cultural: X, Holberg, H. C. Andersen, Finn Søeborg
Military: Holger Danske, Tordenskjold, Olaf Rye, B. S. Christiansen
Foreign: X, X, Scavenius, Uffe Elleman
Science: X, Tycho Brahe, Niels Bohr, Jens Christian Skou

Pogue Mahone
Dec 07, 2004, 10:28 PM
Maybe we all should should write in our native languages more often ? Together with the English translations it still will be understandable. In this way we could add a lot of international flavor to the Forum.


I love that idea, myself. Except, it's not too popular with admin, I'm afraid.

JuuL
Dec 08, 2004, 09:33 AM
Pogue Mahone:

Hvorfor ikke? Det skulle ikke være it problem, hvis vi skriver oversættelser. Selvfølgelig kunne vi jo skrive mystiske ting på dansk og skrive noget andet på engelsk, men jeg tror at administratorerne stoler nok på os til ikke at tro, at vi ville gøre sådan noget.
Why not? It should not be a problem if we write translations. Of course we could write strange things in Danish and write something else in english, but I think the administrators trust us more than to believe that we would do something like that.

Anyway, I have an updated list of advisors, though it's not complete yet.
DOMESTIC: Gorm, Absalon, Stauning, Nyrup
TRADE: X, Peter Anker, A.P. Møller, Lars Larsen
CULTURAL: X, Holberg, H. C. Andersen, Søren Ryge
MILITARY: Holger Danske, Tordenskjold, Olaf Rye, B.S. Christiansen
FOREIGN: X, X, Scavenius, Uffe Elleman
SCIENCE: X, Tycho Brahe, Niels Bohr, Jens Christian Skou
The most important changes are Poul "Bicycle Helmet" Nyrup as modern domestic advisor and Søren Ryge as modern cultural advisor.

Princeps
Dec 27, 2004, 10:48 AM
Finnish: Tanska kuulostaa ihan ruotsilta kuuma peruna suussa :)

(Danish sounds like sweden with hot potato in your mouth) :D

JuuL
Dec 31, 2004, 04:43 AM
naziassbandit:
It is always nice when people write something that I can use for my mod. It doesn't matter if it's a suggestion, some criticism or just people telling me that they like my mod - I appreciate it all. This, however, is neither of that. It is an insult and as a response to that I'm afraid that I will have to use the following words about you: idiotiske møgsvin. Please don't post here again unless you want to make an apology or say something serious about my mod.

Nå... jeg er nu næsten færdig med Enhedslisten ( :D ), men jeg mangler en hussar eller en eller anden slags rytter bevæbnet med et sværd. Jeg har gennemsøgt foraerne, men jeg kan ikke finde en, selvom jeg er sikker på, at jeg engang så en. Nogen, der kan hjælpe?
Anyway... I have almost finished the Unit List (there was a joke here in Danish, but it doesn't work in English), but I need a hussar or some other kind of rider armed with a sword. I have been searching the fora, but I can't find one, but I'm sure that I saw one once. Can anybody help me?

BNJ
Jan 03, 2005, 07:26 AM
I have some suggetions to changes and additions in the technological advances.

First i think you should call the first type of monarchy in the game Elective Monarchy and not Feudal Monarchy. And i dont think this advance should allow you to build court houses instead it should allow you to build a tinge. Tinge could be a small wonder reducing corruption or acting like the forbidden palace of cause tinge should became obsolete later in the game. You should add a new technological advance representing landskabslovene. (Jydske lov 1241, sjællandske lov etc. ) This invention should allow you to build city courts. The second type of monarchy you should call absolute monarchy because i think that is the common english word for what we call enevælden.

Another idea is to add a technological advance representing de store landboreformer (Med ophævelsen af stavnsbåndet 1788). This could increase the workers efficiency and allow you to build andelsbevægelsen. Maybe a small wonder increasing the production in the city where it is build.

I also think you should add a technological advance representing the labour union because these have had a great influence in Denmark. Maybe this invention could allow you to make agreements for the labour market making some unhappy people content. Maybe the labour union could lead to new technological advances like kooperationen, but i have not thought about that yet.

Hope you can use these suggetions.

Abaddon
Jan 03, 2005, 08:14 AM
i like this! even tho i know next to nothing about the Danish... a new mods always fun!




oh, and about you writing in a different lang.... even tho you privide a translation... how are e to know you are writing two seperate things!!!!

JuuL
Jan 03, 2005, 08:46 AM
Wow! Two posts in one day...

BNJ:
Thanks for the ideas... here is what I think:
- "Elective Monarchy" :thanx: :thanx: :thanx: - I haven't been able to think of a better name, untill you told me this.
- "Ting(e?)" I had the same idea for a while but decided not to include it because I couldn't find anything to write in the pedia (which is quite stupid now that I think about it again). Perhaps I will include it anyway. But when should they becme obsolete?
- "Landskabslovene"... good idea, the Courts became availible to early anyway.
- "Absolute Monarchy" you're absolutely right.
- "stavnsbåndet + andelsbevægelsen"... I will have to think a little more about that... but Andelsbevægelsen shouldn't just increase production in one town, since it is not a centralistic (?) idea but actually quite communal.
- "Labour Uniun" consider it done. A new tech was added to the C3C version weeks ago: "The Social Democracy" (requires "Dense Urbanization", a new tech that requires "Industrialization"). This new tech allows you to build Labour Uniuns, which make one citizen happy.

slozenger:
thanks... about the languages (sp?): Trust us.

JuuL
Jan 03, 2005, 11:36 AM
Just one more thing: Slavery. What should I do? We're probably going to debate this sooner or later, so we might as well start now.

BNJ
Jan 03, 2005, 12:20 PM
I have been thinking a little more and i dont actually think that Tinge should become availble with elective monarchy. Instead i should require a technological advance called Ting Laws (Gutatingsloven). I also think you should add a technology called Hávamál (http://www.netleksikon.dk/h/ha/havamal.html). Hávamál is a poem by Odin about what is good behaviour for a viking, this technological advance should allow you to build a viking unit a little stronger than the axeman. Hávamál should require As believe and Flint working. And Ting laws require Runes and Hávamál.

JuuL
Jan 03, 2005, 12:32 PM
BNJ:
Your link doesn't work, but I like your ideas. Tinge should have it's own tech.
The idea about Hávamál is interesting, but it seems to be from the Iron Age (or late Bronze Age), so it shouldn't give an upgraded Axeman. What about a tech called Viking Culture? Then the Hávamál could be a (small/great?) wonder that increased chance of leader appearance.

But what about slavery? should it be included? and if it should, how?

BNJ
Jan 03, 2005, 12:51 PM
Now you can see the picture

JuuL
Jan 03, 2005, 12:58 PM
Thanks. What about Viking Culture, slavery etc.?

BNJ
Jan 04, 2005, 09:43 AM
I like the idea about a tech called viking culture and hávamál being a (small) wonder that increasing the chance of leader appearance.

If you include Tinge its should become obsolete somewhere between the appearance of landskabslovene and absolute monarchy. With absolute monarchy the supreme court is introduced (Kongeloven) and it make no sense that Tinge should have any effect after that.

Another idea is to make a wonder representing the escape of the judes under WWII.

JuuL
Jan 04, 2005, 11:50 AM
BNJ:
I think you're right about Tinge and the Hávamál.
btw, your knowledge about Danish history is impresing.

"The escape of the judes" .... don't you mean "Jews"? I can't think of a way to represent that in the game... (but if Sweden was included they could get a population and culture bonus)

CivArmy s. 1994
Jan 14, 2005, 05:23 PM
I want to do the Danish civilization, using leaderhead 3d, animated and era specific. But I have no idea of:
- great leader
- UU
- city list
- leaders list
- bonuses


anyone has any suggestion?

BTW, I also wanna do the Norway civilization too, if someone has any suggestion.

thanks!

JuuL
Jan 15, 2005, 04:40 AM
Hail CivArmy, lord of the civs!
anyway.... the problem about making a Danish civ is that we have two golden ages: the Viking Age and the Rennaisance (sp?)... so you should decide on which of the eras you want to focus. Or even better: make a Danish civ with 4 different leaders and a UU in each era... that would be fun!
Maybe you should ask people, what they want... but I don't want my thread to be invaded by a few hundred comments about this, so I think you should make a new thread (and post a link to it here).

JuuL
Jan 22, 2005, 07:46 AM
I have been thinking about my mod a lot - and I have decided to remove the old colonies etc. from the map. The problems with having them on the map was:
1) Danmark would be too small
2) There would be too much empty space
3) Conqouring/colonizing the other countries would be too boring. Even with the special wonders, pre-placed strong barbarians and special resources, it would still be a waste of soldiers to attack them instead of the other Danes.

So unless somebody has some really good reasons why I shouldn't do this, I am going to make a new map where Danmark is a lot bigger. I have been thinking of not including Skåne, Halland and Blekinge and replacing them with new civs like Møn, Tønder, Åbenrå, Lemvig or something like thing. Maybe I am going to move Bornholm to the upper right corner of the map... and then remove Sweden....
What do you think? Is this a good or a bad idea?

Brainiac
Jan 25, 2005, 02:22 PM
Wow...

I think my thoughts on this can be expressed as shortly as that.

I found this site when looking for an updated version of the Ancient Mediterranean mod. I had not expected to find a full danization mod, and certainly not as one of the best worked-through mods I have seen.

I am looking very much forward to playing it. Would there be any interest in me making a complete review of it at this point? Or would that be useless until the C3C version arrives? I would be very happy to be of any possible assistance...

JuuL
Jan 27, 2005, 10:49 AM
Brainiac:
Due to the change of plans, a problem with the units (which has now been solved), my German teacher, my job and World of Warcraft (beta version) I have decided not to release (or even finish) the C3C version untill the last Sunday of the winter holidays (though this date may be changed again). So there should be plenty of time for you to play and review my mod. Your ideas would be most welcome - and welcome to CFC!

JuuL
Mar 23, 2005, 10:26 AM
As you may have noticed I didn't finish my game in the winter holidays... it will take a bit longer than I expected. But don't worry, I'm working on it every day and I only need to add a few more wonders and then test it. Does anybody want to test the beta version?
I made these screenshots. The first is territory of my civ (Østsjælland), the second is my capital (København) and the third is one of the new wonders (Hávamál, which was requested by BNJ).
Download (http://www.civfanatics.net/uploads9/Dan-screenshot.zip)

Acatronix
Apr 01, 2005, 04:21 PM
JuuL, dette her er bare så helt fantastisk sejt, så jeg næsten ikke kan forstå det!

(JuuL, this is so amazing, i can't belive it)

I just hope that the c3c version is finished soon, so i could give the beta som playing time - I don't really know how much time I have, but if you could give me a link or something, i could download it and try it out! Actually, i would love to do that!

Blackbeard
Apr 01, 2005, 05:16 PM
I have been thinking about my mod a lot - and I have decided to remove the old colonies etc. from the map. The problems with having them on the map was:
1) Danmark would be too small
2) There would be too much empty space
3) Conqouring/colonizing the other countries would be too boring. Even with the special wonders, pre-placed strong barbarians and special resources, it would still be a waste of soldiers to attack them instead of the other Danes.

So unless somebody has some really good reasons why I shouldn't do this, I am going to make a new map where Danmark is a lot bigger. I have been thinking of not including Skåne, Halland and Blekinge and replacing them with new civs like Møn, Tønder, Åbenrå, Lemvig or something like thing. Maybe I am going to move Bornholm to the upper right corner of the map... and then remove Sweden....
What do you think? Is this a good or a bad idea?


I dont like this idea. The danks history is placed very near to the norwegian and swedish one.
If you want to make your map visual more big make it with parts of southern norway, sweden and coast parts of the eastern- and nothern sea and the coast of eastern britain. Maybe give all of this parts an own civ.
Danmark dominates a large time of history all of this landmarks.
I think if you reduce your mod to the danish mainland you will loose a lot of the dansk or viking culture. "Rule the World from the seaside."

I still looking forward for this. Your mod is very good. I don´t think i can make good proposals, in fact of time limitations and agnosia of real dansk history that would help you for your mod, but i would like to test your beta version.

By the Way
Dansk is nearer to German as i thought. If i read it two or three times i think i understand it like dutch. same like nowegian and swedish. Only finnish is out of reach.^^

JuuL
Apr 02, 2005, 03:00 AM
Acatronix: Thanks, the first C3C version will be ready in 2 or 3 weeks. I'm not sure whether there is going to be any beta testing or not. It depends on how many people wants to do some beta testing.

I dont like this idea.
It's a bit late for that, isn't it? I wrote that months ago, and the changes have already been made. But you don't have to worry about naval power not being important or entertaining in this mod. With a minimum naval movement rate of 12 (and a maximum of 26) it is almost impossible to attack enemy transport before they unload their units on your coast. Sometimes it can even be a problem catching the ships after they unload. Since all the Danish "tribes" have coastal areas, this makes a few ships a very powerful weapon. And in the Viking Age, where Vikings (Swordsmen) and Berserkers have amphibious attack, you can quickly lose a lot of cities if you don't protect them properly. It has turned out that this is one of the biggest challenges in the game. I'm also looking forward to reaching the Modern Age in my test game - the minimum operational range for air units is 15 (and a maximum of 40).
I understand why Finnish is out of reach. It's from the same group of languages as Estonian and some northern Russian languages. But German, Danish, Dutch, Swedish, Norwegian and English is related to each other (the Germanic languages). This is why it is easier for us to learn these languages.

Ares de Borg
Apr 04, 2005, 08:01 AM
I understand why Finnish is out of reach. It's from the same group of languages as Estonian and some northern Russian languages.

Actually, Finnish is not a slavic language but closely related to what they speak in Hungary.

JuuL
Apr 04, 2005, 09:55 AM
I didn't say it was Slavic...
MAP OF EUROPEAN LANGUAGES (http://www.eliznik.org.uk/RomaniaHistory/history-map/language_map.htm)

Ares de Borg
Apr 04, 2005, 06:17 PM
Okay, I got that wrong. ;-) Thanks.

JuuL
Apr 05, 2005, 09:17 AM
OK, let's get back to discussing the mod...

jesperben
Apr 05, 2005, 04:22 PM
Rigtig fed fornemmelse at spille civ i vores egen muld. Mange tak for denne mod, Juul

(Extremely nice experience to do some civ on ones own soil. Thank you very much for the mod, Juul.)

Men jeg har problemer med Regnars ansigter. Ofte bryder spillet ned, når jeg går til forhandlings-skærmbilledet. Andre gange er Regnars ansigt væk eller meget forvansket. Har det noget at gøre med din mod, eller er det et helt andet problem? (Jeg bruger Conquest 1.22)

(But I am having trouble with the faces of Regnar. The game will often crash, when I go to the diplomacy-screen. Or Regnars face is missing or the image i very strange. Has this anything to do with the mod, or is it another issue? (I'm playing in Conquest 1.22)).

Does anybod have a solution?

Thanks

Jesper, Odense, Denmark

JuuL
Apr 06, 2005, 09:45 AM
Welcome to CFC, jesperben [party] And congratulations on being the first one to use the word "muld" on this forum :D
Thanks for the comments. I've been having the same problem... it's the only bug I've found so far, but it's making the testing of this mod very annoying. Tonight I'm going to try to find a solution, but if somebody else knows what is wrong, I would like some help.

JuuL
Apr 07, 2005, 12:26 AM
I have found a way to fix the problem. A guide on how to make the LHs work will be posted later today. Right now I have to go to school...

JuuL
Apr 07, 2005, 10:02 AM
How to make the leaderheads work:
IMPORTANT: Doing this will make all previously saved games in this mod useless. You will have to start from the beginning again.

1) Open the file (Danization.bix)
2) Go to Edit Rules --> Civilizations.
3) Select any civ (not barbarians)
4) In the lower left corner of the screen you will see a frame called "animations". In this frame you will see an era-selector and to boxes with file names in them. But if you select any other age than the Viking Age, there will be no file names. This is the problem (which was caused by me not being the best at doing things like this properly).
5) Open the original PtW file. Copy the file names from Scandinavia to all the tribes that have a male leader. Copy the file names from Spain to the tribe with a female leader (Vestsjælland).

That's it. I will of course do this with the C3C-version so that you won't have to.

jesperben
Apr 07, 2005, 01:52 PM
Nice, thank you. But being the nordfynboer and about to conquer Als, I will have to finish my wars before starting over...

JuuL
Apr 07, 2005, 02:10 PM
...being the nordfynboer...

It's nice to have the city where you live as your capital, isn't it? I know I can't get enough of trying to make Skive the Danish capital... but right now I'm playing as Østsjælland (København)... I will also have to finish the game without fixing the problem... it is my duty as the creator, I guess...

jesperben
Apr 08, 2005, 09:22 AM
It's just so cool. It gives a lot of extra rush when you conquer your own neighbouring county instead of a country far away. (The only thing is, the AI doesn't place the cities on the right places ;) )

JuuL
Apr 08, 2005, 12:41 PM
...The only thing is, the AI doesn't place the cities on the right places ;) ...

No, you're right, it doesn't and unfortunately there is no way to change this. But in the new version with the smaller map and all of the 31 civs in the Danmark of today + Slesvig (without Skåne) the biggest cities will be in the right places.
The only way to get the cities in the right places would be to pre-place them - or get a detailed map and 30 friends that are also civ-fanatics. Or you could play gainst yourself. But maybe that's not healthy :crazyeye: :crazyeye: :crazyeye:

Puala
Apr 09, 2005, 04:30 PM
As a military advisor I suggest that the danish war hero from WWII Anders Lassen

Puala

JuuL
Apr 10, 2005, 11:45 AM
Puala:
Welcome to CFC [party]
Thanks for the suggestion, but I think I'm going to keep Olaf Rye as the military advisor in the Industrial Age.

btw, what is your location?

Chilolo
Apr 25, 2005, 05:58 AM
Great Mod JuuL, i've had a few bugs, but nothing i was'ent (was'ent???) able to handle.. :D

How is it going for the conquest version???

Many thanks for the mod
Marius - Chilolo

--- and sorry for my bad english :sad: ---

JuuL
Apr 25, 2005, 09:47 AM
Great Mod JuuL, i've had a few bugs, but nothing i was'ent (was'ent???) able to handle.. :D (....) Many thanks for the mod
Welcome to civfanatics.com !!! It's always great to see another Dane here - and I'm glad that you like the mod. I am a bit worried about the bugs... are there any other bugs than the leaderhead bug???
How is it going for the conquest version???
Thanks for asking. All is well. Testing is proceeding almost as planned, even though I do not have as much time for it as I would like to. I am still playing as Østsjælland... All of Sjælland is now under my fair rule, Møn has fallen, and while two armies are guarding the homeland, the third is raiding Falster. Great fun. While playing I have found over a hundred things that need to be changed, but don't worry, most of them will only take 5 minutes to change... however, I do learn from my mistakes so I am not going to give another release date...
The only real news is that the old idea of making it possible to choose between different governments (Socialdemokraterne, Venstre, Konservative etc.) unfurtunately isn't possible. It would be difficult do balance it, so I guess it's good that it can't be done. Also, I'm still afraid that the map is a bit too large, but that can always be changed in a later version.

And to Puala: I'm sorry I didn't write why I'm not going to use your idea. I was in a hurry when writing. I hope you didn't feel ignored. My reason for not wanting to use Anders Lassen is that I'm trying to avoid including too much about wars in the modern era because I think it's still a bit too close to be included in a game in any higher degree than what is necessary. This is also why the game stops in 2000 AD.

Chilolo
Apr 25, 2005, 12:16 PM
well, did i mention i really suck at writing in english, so good luck in reading my post..


"It's always great to see another Dane here" - that sounds so great when you say it :D

Well, bugs... there was at bit problems with some of civilopedia entryes - or what ever it is called - when i tried to build som of the "wonders" like greenland and similer wonders.. but is was because they where spelled in one way one place, and another way another place..
but after restarting and fixing a couple of times, it worked fine..

I really cant wait for the conquest version, I need it, it's like heroin to me ;) please quit everything else, and chain yourself to your computer :goodjob: yep, that would work

Chilolo---

JuuL
Apr 26, 2005, 12:50 PM
I really cant wait for the conquest version, I need it, it's like heroin to me ;) please quit everything else, and chain yourself to your computer :goodjob: yep, that would work

:lol: :lol: :lol:
Thanks for the compliment :) and your request about me sacrificing my life/job/education :p , but I'm afraid I can't do that... the exams are close now... and I have lots of homework...
But I will try to finish this within a month (or two)...

Balam
May 02, 2005, 02:58 PM
Homework? Heh, I've got papers and exams to GRADE. That's much worse :lol:

JuuL
May 05, 2005, 01:26 PM
Good news, everyone! - 2 good pieces of news, actually
1: I got my exams plan yesterday and was very lucky - no German exam :D :D :D I need less time to read - and have more time to test.
2: 50% of the testing has been done. I reached the Industrial Age a few hours ago, and the mod seems to work - and I thinks it's quite funny to play, too. However, a Conquest Victory is (almost) impossible... after two eras of conquest I have only taken Sjælland, Møn, Falster, Lolland and some of Bornholm. Maybe the map should be smaller... but I can always make an alternate version.
Have fun, keep civing - and remember to go outside and do some gardening! (leave the city, find a square without Irrigation and hit the "I" key :rolleyes: )

Chilolo
May 06, 2005, 03:44 AM
Have fun, keep civing - and remember to go outside and do some gardening! (leave the city, find a square without Irrigation and hit the "I" key :rolleyes: )

I tried the "I" key in my garden, it dosen't work.. I have to dig with my own bare hands.. bummer :cry:

Anyway I am happy for you with the german exam, and happe for me, for the shorter time it therefor will take you to test :D

By the way, how is it with the harbors and trade within own borders in your conquest version? I've found out in the PTW version that if you "land" on an small island with a good lux or other ressours, but no shipstimber, you are unable to build a tradeharbor and share your new lux with the rest of your civ..

JuuL
May 06, 2005, 09:24 AM
Are you sure you were near a river when trying to irrigate? (or have you already invented Electricity?) :crazyeye:

I noticed the problem with the trade harbours while testing, and they're not going to require Ship Timber in the new version. Also, the shield cost is going to be reduced (a lot) to make it easier to connect all you cities. But thanks for mentioning it - I might not have seen it. Do you, or anybody else, have any other problems you would like to report - or maybe even some requests?

... I'm trying to figure how to include Holger Danske in this mod - if it should be done at all. He was not a historic person, so maybe he shouldn't be a Viking Age wonder (+leader appearance), though that would be fun. He should probably not be an advisor, either. Any ideas?

Chilolo
May 07, 2005, 02:43 AM
I have electricity, MUHAaa... but then again, so does all the other kings and queens in the garden-community :rolleyes:

problems.. hmm, no not really.. not if you have cleared the little problem there vas with missing entryes about some of the wonders.
By the way found another, WON_SPLASH_BLDG_EOLE should be changed to WON_SPLASH_BLDG_EALE, just in case you haven't seen it...

Any requests?? well, maby somekind of an Odin Wonder, that gives you a strong Valkyrie every 5 or 8 turn, or something. I'm just a bit old norse mythology fanatic.. I't not my fault, it's the books - I have them everywhere, I can't helt it :scan:

Good old Holger, it should be something that makes troops stronger, or cities more defended - is that possible?? because the man is surposed to wake up and save the empire when it is most needed..

JuuL
May 07, 2005, 03:22 AM
(I think we should stop this Irrigation joke now... it's getting quite strange :rolleyes: )

I changed EOLE to EALE. But I think I deleted this wonder anyway, remembering that Erik the Red was Norwegian.
Odin Wonder? Don't think so - but we have the Hávamál, the words of Odin, to inspire our troops to become great leaders.
I was thinking of making a wonder called Saga of Holger Danske (requires Viking Culture) which would increase army att/def values by 25% and/or increases leader appearance. But he isn't a real person, he's just a story that wasn't known in Denmark until sometime in the 18th or 19th century where he became the symbol of Danish nationalism in a time where Danmark had lost lots of wars (Slaget på Reden 1801, the defeat at Dybbøl Mølle 1864 etc.).

Chilolo
May 09, 2005, 06:02 AM
But he isn't a real person, he's just a story


Well my freind, in the end, ain't we all just a story!?!

But good idea anyway..

Maby I will steal your mod, and make a norse-mythology version of it :D
Execpt I have no idea of how to make a mod :king:

JuuL
May 09, 2005, 09:20 AM
Well my freind, in the end, ain't we all just a story!?!
Actually that depends on whether reality is just something that exists in our minds (maybe just the mind of one person, who is imagining the rest of the world) or if there is actually a "reality". What I'm trying to do is to make this mod as historical as I can without ruining the fun. But I think that making Holger Danske a great wonder would be too unhistorical. To find something more historical to add, I've started reading a book called "Det Danske Imperium - Storhed og Fald" (The Danish Empire - Greatness and Fall") by Michael Bregnsbo & Kurt Villads Jensen. They write some quite interesting things that I've never seen in any other history book before. How would you like like a great wonder called "Contact: Romans" (or something like that, requires The Wheel) that gives an economic, cultural and/or militaristic bonus? 2000 years ago the Roman Empire hired many Danish lords to go to war against the Germanic Tribes, thus using us to attack them from the from the North, while the Romans watched from the South, happy for not having to fight themselves (smart Romans). They payed the lords with beautiful weapons and art. Wouldn't that be a cool wonder?

Maby I will steal your mod, and make a norse-mythology version of it :D Execpt I have no idea of how to make a mod :king:
I doubt you could use much of my mod, except for some graphics (remember to give credit to the makers of it, I myself have to spend a few hours on trying to figure out whom I stole it from :) ) - and you don't have to know how to. I didn't know anything 3 (or 4?) years ago when I started making the first version of this. Just try - it'll all be ok.

Chilolo
May 10, 2005, 03:46 AM
Actually that depends on whether reality is just something that exists in our minds (maybe just the mind of one person, who is imagining the rest of the world) or if there is actually a "reality". What I'm trying to do is to make this mod as historical as I can without ruining the fun. But I think that making Holger Danske a great wonder would be too unhistorical. To find something more historical to add, I've started reading a book called "Det Danske Imperium - Storhed og Fald" (The Danish Empire - Greatness and Fall") by Michael Bregnsbo & Kurt Villads Jensen. They write some quite interesting things that I've never seen in any other history book before. How would you like like a great wonder called "Contact: Romans" (or something like that, requires The Wheel) that gives an economic, cultural and/or militaristic bonus? 2000 years ago the Roman Empire hired many Danish lords to go to war against the Germanic Tribes, thus using us to attack them from the from the North, while the Romans watched from the South, happy for not having to fight themselves (smart Romans). They payed the lords with beautiful weapons and art. Wouldn't that be a cool wonder?

Actually I think it would be a great wonder, yes..
That book, when is it written, and what historyline (time) is it most about? I like reading about north-european history, so I must find it :)
The danish lords that the romans hired, was'ent that most the Teutons frem south Jutland - or am I totally wrong here? :crazyeye:

I doubt you could use much of my mod, except for some graphics (remember to give credit to the makers of it, I myself have to spend a few hours on trying to figure out whom I stole it from :) ) - and you don't have to know how to. I didn't know anything 3 (or 4?) years ago when I started making the first version of this. Just try - it'll all be ok.

anyway, the idea of making a mod has struck my mind before, but don't you use some kind of at special program or something? :confused:

JuuL
May 10, 2005, 10:04 AM
Chilolo: The book is about Danish history from the first century and untill today. But it is mostly about the ancient empires - and it tells a lot of things that I have never seen before in any other history book. If you're interested you can find the book at your local library (or if they don't have it, you can find it at www.bibliotek.dk).
10 different Danish graves from the first century contain Roman weapons and art. Seven in Jutland (why don't we just call it Jylland?), one on Falster, one on Sjælland and one on Lolland (the last is the largest one). We don't know if the different Danis tribes fought together or if the Romans hired them individually, but I still think it's interesting.
... and I don't use a special program for this. Only the standard C3C editor (and Microsoft Photo Editor for the splashes and icons).

Kristian95
May 18, 2005, 05:50 AM
I've played the current version all the way to the end of the industrial age. I have encountered a couple of problems:
There are mistakes in the Civilopedia entries for the wonders regarding Norway, Iceland, Greenland & Faroe islands (the game looks for the english names, though links are made for danish named files).... also I have noticed that you have used the Ø in some names, and that character is not preserved through the unzipping.... I think it's best you stick to international characters for file names :)
Also, I have encountered problems in being allowed to build wonders and even buildings for which I have all prerequistes... in some cities, I am not allowed to build a sewer system for instance.
And even though I have 4+ churches (I have the wonder giving me churches everywhere), I cannot build reformation great wonder. I also haven't been allowed building the small wonder cathedral. Also, I have not been allowed to build the Kronborg wonder, and suddently I was not allowed to build the Round Church wonder either...
Once in a while the game crashes to windows when another leader wants to talk to me.
I like the scenario alot, and hope you can / will fix these bugs :)

JuuL
May 18, 2005, 06:27 AM
Thanks for playing my mod, Kristian95 - and :thanx: for telling me about these problems:
- regarding Greenland etc: I actually deleted these wonders once for reasons too complicated to be explained here, but they are going to be added again, and when I do, I'll do it properly.
- about Ø: :cry: I didn't know that... I'll change that... and just to be sure, I'll replace Æ and Å, too.
- about not being able to build:
--- Sewer System: that's strange... I'll try to find out why...
--- Reformation/Cathedral: Actually the problem seems to be that you have built Jellingestenen. It looks like Ref./Cath. requires Churches that you have actually built yourself. I'll find a solution to this problem.
--- Kronborg/Round Church: Do you have the Rock resource? (can only be found on Bornholm)... I think I will delete the Rock requirement for Kronborg.
- About the game crashing: This is because of the Leaderhead bug... It will be taken care of in the next version, a way to change it yourself can be found in post #131.

Kristian95
May 18, 2005, 02:25 PM
I was sort of playtesting it, so I played on chieftan level (that way I would make sure to be able to build all wonders ahead of the other civs). I was very puzzled with the sewer system thing myself... and yes, I had built Jellingstenen as well, quite strange that the churches gained from that wonder don't count as churches for the other wonders. Maybe those bugs wouldn't be there if it was a Conquests scenario ??
As for Kronborg and Round church, I had invaded Bornholm, so I was the sole owner of rock :) In the beginning I could build the Round church, but I wanted to build one of the extra capital buildings on Bornholm, just for the fun of it, and then, suddently, I couldn't build the Round church :(
I accidentally destroyed my save game :( I was just around 1290 or 1300, at the beginning of the modern era, having conquered all of Sjælland, Bornholm, Skåne and 2 cities from having all of Halland... I spent much more time improving than conquering :P

Anyway, I enjoy the mod alot, and hope you'll make a Conquests version of it :)

JuuL
May 19, 2005, 11:39 AM
... and hope you'll make a Conquests version of it :)
Actually that is what I'm working on.... I'm happy to hear that you enjoyed the game, and I must say that conquering that much on that huge map is pretty well done... the new map is much smaller, and it took me a long time to take Sjælland, Lolland, Falster, 1/3 of Bornholm and a few small islands (and now I'm preparing to attack Langeland and Fyn as soon as I've built a few factories).
It was too bad that you lost your save game.

Well, I better get back to figuring out what all those bugs are about :( I think the Church problem is the same in Conquests... I built Jellingestenen and haven't been able to build a Cathedral or the Reformation :( That thing with the Round Church is strange, I don't know what it's about :(

You were in the modern era in 1300 AD? That's bad... really bad... I've been trying to change the time so that the ages would be something lime this: Ancient: 4000BC-1000AD, Middle: 1000-1800, Industrial: 1800-1945, Modern: 1945-2000, but that failed. I'm in the Industrial era in 1300 AD. I think I'll just have to try again.

Kristian95
May 24, 2005, 03:38 AM
Remember that my ease of conquest and speed of discoveries was also due to playing it on the easiest level ;)
Btw, the game also crashes if a non-expansionist civilization tries to build the pathfinder.

Actually, I think it would be cool if you release the mod in 2 versions, one with the big map and one with the smaller map :)
It's really sad that there're these problems with building dependant wonders :( (not your fault of course)

JuuL
May 25, 2005, 09:28 AM
...the game also crashes if a non-expansionist civilization tries to build the pathfinder...
:confused: :confused: :confused: That's really strange. Not just strange - but really strange. I'll have to do something about that.

I'm not sure about making different maps... I think I'll just start with posting the small one, but if people really want one with another size I can always make that later.

JuuL
Jun 02, 2005, 03:20 AM
Good news.... after having worked 10 hours a day the last 5 days to prepare for one of my annual examinations, I have finally had some time to test. I just finished the Industrial Era - and I now have 2½ pages of things that need to be done. Soon my armies are going to burn all of Jylland to the ground - I've sent an army of 7 Armies (each with 4 Modern Armours) and 107 Modern Armours, so I'm expecting an easy victory - and I'll start with pillaging Vendsyssel, who has so stupidly made a surprise attack on my colony on Bornholm.

Kristian95
Jun 02, 2005, 10:11 AM
Sounds good :) I look forward to your updated version :)
Good luck on your conquest of Jutland :):):)

JuuL
Jun 04, 2005, 07:52 AM
Good news, everyone!
I have just finished testing Gesta Danorum (after having played 39 hours, 19 minutes and 59 seconds). The game ended in 1863 AD with a Welfare Victory - but I did conqour Sjælland, Møn, Falster, Lolland, Bornholm, Vendsyssel, Thisted, Århus, Odense and Livø (31% of Danmark). I also built all wonders except 4.
I now have three pages with things that need to be done - but I think it will all be worth the work in the end.

Because of the problem with finding proper advisors in the Viking Age, I have also decided that each advisor should be only one person - but they will of course have different looks in the different eras. The advisors will be:
Domestic: Stauning
Trade: Lars Larsen
Cultural: H. C. Andersen (even though hearing his name almost makes me sick now...)
Military: Tordenskjold
Foreign: Uffe Ellemann-Jensen
Science: Niels Bohr
Or maybe I'll just make some advisors that looks Danish without being anyone specific... or i'll just find some good advisors here at the CFC... depends on how difficult it will be for me to make my own advisors.
What do you think I should do?

I have also been thinking about the Leaderheads... I think samebody said that it was strange to have the same LH for 30 civs - and he/she was right. So maybe I'm going to find some more LHs here on the forums... or I could make some static LHs with maps of the different areas on... any suggestions?

Btw, if anybody wants a special wonder or something like that added, they will have to tell me now.

abefar
Jun 05, 2005, 01:38 PM
JuuL hvorfor ikke vælge en udenrigsminister fra bernstorff dynastiet, det var trods alt Andreas Peter Bernstorff der var idemanden bag den defensive neutraliet, som muliggjorde den florrisante handel og den "guldalder"(vi tjente mange penge) Danmark oplevede i slutningen af 1700-tallet.

JuuL
Jun 06, 2005, 04:05 AM
Hi, abefar and welcome to my thread (that's just a hilarious name :lol: :lol: :lol: ). Sometimes people start complaining when people write something in another language than English without making a translation. So just to avoid that, I'm going to translate it for you... What abefar said was:
"JuuL, why not choose a foreign minister from the Bernstorff dynasty, it was after all Andreas Peter Bernstorff who was the man behind the defensive neutrality which made possible the flourishing trade and the "golden age" (we made a lot of money) that Denmark experienced during the end of the 18th century"
Good idea... I just checked it on Google. And actually I just chose Ellemann-Jensen because I couldn't think of anything better (and I had chosen Stauning as the domestic advisor, so I wanted somebody from Venstre to balance the advisors politically). But I'm going to go down to my local library and loan a very good book soon anyway - it contains a list of the 200 or 300 most important Danes... that way I can find the most important. And maybe get some ideas for wonders as well.

POLM
Jun 06, 2005, 10:21 AM
As I have mentioned earlyer in this tread I think you should make the leaderheads maps of the region the "nation" covers today, or covered in it's golden age, or just the area whit that name... you get the idea...

JuuL
Jun 06, 2005, 10:39 AM
Welcome back POLM... I haven't seen you here in a while.
Yes, I remember your idea. And I think it's the best solution. Having era-specific animated LHs for all the civs would be making the download very big for no good reason. The "map LH" would just be a single image - and there are some people here who convert single images to LHs (I don't know how to do it myself). So I think that's what I'm going to do.

edit: The problem with this is, of course, that the borders may not be the same on the LH as in the game. And the capital may not even be the same if somebody else takes it. So maybe it isn't a good idea... I'm not sure...

POLM
Jun 06, 2005, 11:31 AM
Well, still it's nice to have a different image for every tribe so you don't mix them up in ypur mind.

And if it gives a approx image of where the tribe is placed i think it's even better.

Maybe you could take a map of a green Denmark and highligt the approx location of the tribe in fx red... that would be cool i think

JuuL
Jun 06, 2005, 12:01 PM
Well, maybe you're right. But I think I will highlight the different tribes with their "national" colour. That would make it easier to remember who is who.

POLM
Jun 06, 2005, 12:35 PM
sure, good idea

JuuL
Jun 13, 2005, 02:37 PM
Because of my last exam I won't have much time the next three days, so the first previews of the LHs won't be posted any time soon.
Kinboat just opened another unit request thread (http://forums.civfanatics.com/showthread.php?p=2839849#post2839849) . I have requested a 17th century partisan which I hope to use as a snaphane which will be spawned by the great wonder of Legend of Gøngehøvdingen. So if you don't have anything else to do with your vote I would like some support...

JuuL
Jun 22, 2005, 01:24 PM
I didn't win the last time, but I'm trying again - this time in aaglo' unit request lottery (http://forums.civfanatics.com/showthread.php?t=121917&page=1&pp=20). My request for a snaphane can be seen in post #49 (http://forums.civfanatics.com/showpost.php?p=2864052&postcount=49). I know I didn't get much support for this request last time, but I hope somebody will do it this time.

And since I'm posting anyway I'll give you the latest news: The many pages of things to be done have been reduced a lot. All the easy corrections have been made and only 42 more need to be done (this is from my hand-written notes... I have a few more things written down in a document on my computer).

Kristian95
Jun 23, 2005, 03:38 AM
sounds good :) I look forward to your next version :)

JuuL
Jun 23, 2005, 07:01 AM
I'm glad somebody is looking forward to it.
I have promised you some advisors - and I have been working on one. I'ts not for the mod, I just made it to test my skills. It can be found here (http://forums.civfanatics.com/showthread.php?t=122041).

JuuL
Jun 28, 2005, 02:50 PM
Latest news: All the important changes have been made. I might change a few things, but most of the things that need to be done now are graphics (including the advisors and leaderheads).
btw, I decided not to make the "Roman Alliance" wonder. I think it would be strange to have just one wonder representing one kind of foreign influence on Danish politics. If something like this should be done (which