donsig
Jan 04, 2004, 06:37 PM
So should we use our worker to pop the hut?
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View Full Version : Pop the hut? donsig Jan 04, 2004, 06:37 PM So should we use our worker to pop the hut? DaveShack Jan 04, 2004, 06:57 PM Donsig, thanks for getting this started. My preference is to leave the hut for expansion. Haven't loaded up the save yet so don't know what our shields / food per turn will be for sure, but let's aim to complete a warrior the same turn as expansion, in case we get barbs. zorven Jan 04, 2004, 07:35 PM I believe if we pop it before we have a military unit there will be no barbs. Therefore it may be advantagous to pop it with our worker. BCLG100 Jan 04, 2004, 07:42 PM i think we should just wait till we have a warrior and culture expands just incase. amirsan Jan 04, 2004, 08:06 PM POP THE HUT. No barbs pop out if we have no military. I heard it somewhere, I forgot where. It might have what you want Donsig... POTTERY. Whatever we get it should be good. amirsan Jan 04, 2004, 08:10 PM oops, found out that we are not in immediate reach of goodie hut. Sorry, I guess you can ignore the above post. About this issue. Find out where we settle and then we find out when to pop it. Bootstoots Jan 04, 2004, 08:23 PM Let's pop it with our worker, or else pop it by settling our city on the hill next to it (if we choose to do that). Inter4 Jan 04, 2004, 09:27 PM Without military I got a barb from a hut..so I lost the worker and gold.... So say wait till we have a military.. Plexus Jan 04, 2004, 09:29 PM I agree, if we pop the hut and get a barb, we're screwed. Cyc Jan 04, 2004, 09:31 PM Only use expansion to pop a hut in this situation. A friendly pop w/expansion will ensure the safety of our bank, as we will have a warrior by then. Let's do it the easy way. Vander Jan 04, 2004, 11:49 PM Let's hope for a settler. Make sure to not have settlers being built when it is popped. Rik Meleet Jan 05, 2004, 02:29 AM Use the worker to irrigate, that's what he is for. The hut will be popped by cultural expansion. If we have no military I suppose there won't be barbs and if we have no settlers we can get them from the hut. But with my luck it'll be maps ... donsig Jan 05, 2004, 12:37 PM I think we should use the worker to pop the hut. The longer we wait to do it the less we'll get from it. I ain't 'fraid of no barbs!:viking: naervod Jan 05, 2004, 01:22 PM It would be easier if we knew exactly what the level of barbarians was, but since it's random it could be a risk or not. I think we should wait 'till we expand or have a military to pop the hut as it could be a risk that would set us back alot if we got the wrong outcome. Bill_in_PDX Jan 05, 2004, 01:36 PM If we pop and lose, we set ourselves back significantly in the early game. I think that outweighs the benefit of a cheap tech. Now if we got a settler, then that is a different issue, but the risks are still way too high in my opinion. amirsan Jan 05, 2004, 01:50 PM Well lets straight it out first... We are playing Monarch. We are popping it peacefully. Do you think a tribe will attack a bunch of workers? I dont think so, so lets take the risk. Its the first turn, what could happen so bad. Whats wrong with a challenge. :D That is IF we pop barbs, which I think we wont. BCLG100 Jan 05, 2004, 03:08 PM Yes but i think that the problems which we could get from this hut outweigh what we might get. Bootstoots Jan 05, 2004, 03:24 PM Inter, was that hut popped after you'd already had a military unit, but didn't have it at the time? I think that if a civ has never had a military unit before, the civ has no chance of getting barbs from a hut; though I could be wrong, I'm fairly sure of that (otherwise, barbs could conceivably pop out of a hut before a city is built and kill your first settler). ybbor Jan 05, 2004, 04:45 PM really there's no point in poping the hut now, any adavantage now will be just as advantagous in a few turns, however the risks will be less in a few turns, i see no motivation to pop it without expansion wlievens Jan 05, 2004, 05:15 PM I agree with Cyc and the President, let it pop by Cultural Expansion. It'll happen anyway, why waste worker time on it?? Donovan Zoi Jan 05, 2004, 05:46 PM I too agree with Cyc and President Rik. Let's expand into it. Strider Jan 05, 2004, 05:51 PM We are not expansionst and you can get barbs by popping a hut without any military. I've done it many times, and it sucks badly. We can not risk losing our worker. Espicially sense it will cost us in the ancient age to build another one. Sharkey Jan 05, 2004, 05:57 PM In my last game, I lost my first worker doing this exact strategy. I popped the nearest hut and got barbs. Let's not lose our first worker, OK? amirsan Jan 05, 2004, 08:15 PM Originally posted by Bootstoots Inter, was that hut popped after you'd already had a military unit, but didn't have it at the time? I think that if a civ has never had a military unit before, the civ has no chance of getting barbs from a hut; though I could be wrong, I'm fairly sure of that (otherwise, barbs could conceivably pop out of a hut before a city is built and kill your first settler). yeah bootstoots, thats what I meant. If you dont have a warrior or Spearman or anything I dont think barbs will pop up. D'yer Mak'er Jan 05, 2004, 08:56 PM Originally posted by amirsan yeah bootstoots, thats what I meant. If you dont have a warrior or Spearman or anything I dont think barbs will pop up. you can get barbs from a hut anytime. even if your first city's level 1 radius at 4000BC pop the hut, it can still happen. the same goes for using the worker before founding the first city. Bacon King Jan 05, 2004, 09:14 PM Originally posted by D'yer Mak'er you can get barbs from a hut anytime. even if your first city's level 1 radius at 4000BC pop the hut, it can still happen. the same goes for using the worker before founding the first city. No, I recall reading something a while back in the Stategy Forum or somewhere, about goody huts, I could try to dig it up if needed. It said what you could get from goody huts, like- - Can't pop a settler if you have one, or are building one - you can only pop ancient age techs, and can't pop a tech you are researching - Expansionist civs can't get barbs from a hut - you can't get barbs from a hut if you haven't built a unit with an Attack or Defense value CivGeneral Jan 05, 2004, 10:12 PM I beleve we should pop the goodie hut DaveShack Jan 05, 2004, 11:13 PM I'm still of the opinion that the worker turns are better spent irrigating on turn 2 than popping the hut on turn 2 and not irrigating until turn 6. The 4 turns of movement would effectively double the cost of the first irrigation. D'yer Mak'er Jan 06, 2004, 05:21 AM Originally posted by Bacon King No, I recall reading something a while back in the Stategy Forum or somewhere, about goody huts, I could try to dig it up if needed. It said what you could get from goody huts, like- - Can't pop a settler if you have one, or are building one - you can only pop ancient age techs, and can't pop a tech you are researching - Expansionist civs can't get barbs from a hut - you can't get barbs from a hut if you haven't built a unit with an Attack or Defense value dah! you're probably right. i remember now that my own experience was with a barb camp, not a goody hut, right beside my start. sorry for any confusion caused. Bootstoots Jan 06, 2004, 03:54 PM Also, I think the most important question is: Has anybody popped a hut and gotten barbs while playing vanilla civ? donsig Jan 06, 2004, 04:02 PM Originally posted by DaveShack I'm still of the opinion that the worker turns are better spent irrigating on turn 2 than popping the hut on turn 2 and not irrigating until turn 6. The 4 turns of movement would effectively double the cost of the first irrigation. The *goody* from the goody hut could far outweigh the few turns we'd lose by using our industrious worker to pop it. We could choose a tech we don't want in the hopes of getting one we do want. A second settler would be a great advantage. If we only get gold or maps then we only lose a couple turns. I say we pop the bugger! amirsan Jan 07, 2004, 02:07 PM SO POP THE HUT! :D RegentMan Jan 07, 2004, 03:20 PM I agree; let's pop the hut. Bill_in_PDX Jan 07, 2004, 05:46 PM The hut was popped... we have Bulgarian party crashers now... wlievens Jan 07, 2004, 06:11 PM Our damaged warriors attacked them valiantly. All were lost. The Bulgarian raiders killed 20,000 civilians in Deux Revières after a controversial emergency poll. The poll was required after the Minister of Defense left and was no longer supporting previous decisions. It was fun! :-) CivGeneral Jan 07, 2004, 06:38 PM After this has happen. All further goodie huts will be and should be treated as Barb Huts. The Military Department will now post instructions stating NOT to pop the goodie hut unless its deemed safe in the polls. donsig Jan 07, 2004, 07:04 PM Originally posted by CivGeneral After this has happen. All further goodie huts will be and should be treated as Barb Huts. The Military Department will now post instructions stating NOT to pop the goodie hut unless its deemed safe in the polls. Will the Miltary Department be posting any polls regarding the popping of said huts? CivGeneral Jan 07, 2004, 07:14 PM Originally posted by donsig Will the Miltary Department be posting any polls regarding the popping of said huts? The Military Department will post polls regarding poping such and such a hut that we encounter. donsig Jan 07, 2004, 08:21 PM We have encountered one that is in dire need of popping. Poll away! Donovan Zoi Jan 07, 2004, 08:32 PM We have encountered one that is in dire need of popping. Poll away! Let us not have this mistake lead us into a hasty process. Can we have the prerequisite 24 hours of discussion first? ;) amirsan Jan 08, 2004, 03:27 PM Why did we pop it with a warrior? Bill_in_PDX Jan 08, 2004, 05:56 PM The President correctly followed the legally posted instruction of the Military Department. DaveShack Jan 08, 2004, 06:18 PM Assuming Governor Plexus puts one in the queue, we can finish a warrior prior to popping the current hut. If there is anything else to build (barracks maybe) we should ensure that we're building something other than a settler or warrior at the time the hut is popped. Did we go with random barb level? Getting warriors from huts could mean we're on "raging". :eek: Rik Meleet Jan 08, 2004, 06:24 PM Originally posted by DaveShack Assuming Governor Plexus puts one in the queue, we can finish a warrior prior to popping the current hut. If there is anything else to build (barracks maybe) we should ensure that we're building something other than a settler or warrior at the time the hut is popped. I think this calls for a discussion on buildqueues as well. Currently in queue: settler. I think we need some extra warriors now. Especially since ... Originally posted by DaveShack Did we go with random barb level? Getting warriors from huts could mean we're on "raging". :eek: ... barbs are random and seem to be raging or at least very high. We need protection from barbs. I don't like sending out Fanatican families on a settling quest unguarded. wlievens Jan 09, 2004, 02:19 AM ... barbs are random and seem to be raging or at least very high. We need protection from barbs. I don't like sending out Fanatican families on a settling quest unguarded. I second that. Bill_in_PDX Jan 09, 2004, 05:49 PM Adding my call for the Governor to please change the build queue to replace our dearly departed Chuck warrior unit. |
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