View Full Version : Unit preview: ICBM Silo


Gogf
Jan 05, 2004, 04:06 PM
Well, I don't have an animated preview yet. Here is what I'm going to make: a missile silo that sits in your city. When you launch the ICBM, it first opens, and then raises the ICBM out, before launching it. This is more realistic than the missile just sitting there, pointing up, and then launching. This way the missile is protected underground. I'll give you an animated preview as soon as I can (ie once I start the animation).

Mobilize
Jan 05, 2004, 04:17 PM
Ooh..sounds interesting. I can't wait. So this silo is basically a unit which protects the ICBM and launches it?

Gogf
Jan 05, 2004, 04:24 PM
Yup. During the cold war, the United States (and probably the Soviet Union as well) build massive housing facilities for their nuclear weapons, to protect them from being destroyed but enemy nuclear weapons. Mostly what you will see is a slab of protection concrete, but in the attack, the ICBM will be raised, and then launched (the only change to the launch will be adding the silo in in the first few frames).

Mobilize
Jan 05, 2004, 04:34 PM
Ah, just to add some realism? I'm still looking forward to this. Perhaps you should do this to Krazeensbk (sp?)'s R-17 and Atlas ICBMs.

Gogf
Jan 05, 2004, 04:37 PM
Maybe I should make an alternative version with his. I'll PM him and ask. If he says yes, I'll make three: ICBM, Atlas, R-17.

Mobilize
Jan 05, 2004, 04:54 PM
If you do all 3 we got the realest looking Cold War nukes.

Gogf
Jan 05, 2004, 04:56 PM
Hmm... I'm encoutering a problem relating to the INIs, but I should be able to fix it.

Krayzeenbk
Jan 05, 2004, 09:51 PM
Yes, you can do it to my missiles. It's the R-7 btw ;)

Answering here because your PM inbox is full Gogf, you should consider cleaning it up.

Just want to ask how you plan to implement this, however. As part of the default and launch animations?

Dom Pedro II
Jan 05, 2004, 11:58 PM
Wait, didn't Hunter make a missile silo already????

Dom Pedro II
Jan 06, 2004, 12:00 AM
Yes, here it is...

Hunter's Missile Silo (http://forums.civfanatics.com/showthread.php?s=&threadid=58669)


Papajohns made one too...

papajohn's missile silo (http://forums.civfanatics.com/showthread.php?s=&threadid=58744)

Gogf
Jan 06, 2004, 04:43 AM
Yes, I know. I just wanted to make my own.

@Krayzeenbk, I thought is was the R-7, but when A Viking Yeti said it was R-17.... Yes, this will be worked into the launch animation. Where is the launch animation in the INI? I can't find it.

Krayzeenbk
Jan 06, 2004, 04:56 AM
I posted in the other thread, it is listed under capture= in the PTW/C3C ini.

Gogf
Jan 06, 2004, 05:28 AM
Oh, okay. I can't find the one for the ICBM though... I will though, don't worry. Meanwhile, I'm cleaning out my PM box :).

Bluemofia
Jan 06, 2004, 06:17 PM
i tested this, and you cant kill a nuke with another nuke. i nuked this chinese city like 50 times, and i stole their plans before, and the nuke just wont die! i blasted it so many times, that there was no possible way for anything to survive in real life, but the nukes did

Gogf
Jan 06, 2004, 06:41 PM
Well, that's not good.... But, it will still look good with a protective silo. I'm close to having a preview ready for you guys.

A Viking Yeti
Jan 06, 2004, 07:22 PM
Sounds interesting, Gogf. But it was Mobilize that said it was the R-17, not me :lol:. In fact, this is my first post on this thread.

Bóreas
Jan 06, 2004, 08:51 PM
i think it would be better if you just made a city improvement as silo and added tit to the animation, because the silo would be prerequisite of the missile

Gogf
Jan 07, 2004, 02:27 PM
Really, do whatever you want with it, I'm just making the graphics. I should have default done today.

Krayzeenbk
Jan 10, 2004, 02:18 AM
Originally posted by Gogf
Oh, okay. I can't find the one for the ICBM though... I will though, don't worry. Meanwhile, I'm cleaning out my PM box :).

@Gogf: There is a second ICBM folder in the Civ3PTW\Art\units directory. The vanilla ini does not have a launch animation specified, because back then there were no launch animations. Check your PTW ICBM folder, you will see that the animation is specified there.

Gogf
Jan 10, 2004, 06:15 AM
Oh. Thanks. This silo was on hold, because of this problem, but now, it's back on track!