View Full Version : Science research rate...
donsig Jan 05, 2004, 04:44 PM Should we research at the maximum or the minimum science rate?
Discussion: The Beginnings of Research. (http://forums.civfanatics.com/showthread.php?s=&threadid=73985)
wlievens Jan 05, 2004, 05:09 PM I suggest that we set luxuries to the absolute minimum so that people won't protest (in the beginning, 0% works fine). Then, I'd say we set science rate to the maximum value that does not create a deficit (gold loss).
In short: MAXIMUM!
Rik Meleet Jan 05, 2004, 05:26 PM Not max, not min, but research with 0 gpt and 0 lux.
wlievens Jan 05, 2004, 05:28 PM I thought that by "maximum", Donsig was referring to the maximum value that would cause a balance or surplus in the budget.
Maybe I was wrong. Anyway, you get it.
Strider Jan 05, 2004, 05:45 PM Yeah, I agree, but we must watch it and be prepared to drop once we drop into the negatives (unless were close to getting a tech).
donsig Jan 05, 2004, 06:16 PM Originally posted by wlievens
I thought that by "maximum", Donsig was referring to the maximum value that would cause a balance or surplus in the budget.
Maybe I was wrong. Anyway, you get it.
Maximum means the lowest science rate at which we can research the fastest. Usually 90% at the start of a game - since 100% doesn't get the next tech any faster than 90% would. Minimum means the lowest science rate that still allows us to research at 40 turns per tech.
naervod Jan 05, 2004, 06:58 PM Maximum so we can get our tech advantage quickly and have more time before we lose it.
Sharkey Jan 05, 2004, 07:05 PM 80%, especially if we are researching Mathematics first, because we want that tech before anyone else, and to trade it as soon as possible. Also 80 leaves us with surplus to buy techs.
amirsan Jan 05, 2004, 08:20 PM Well it depends what tech we are researching....
Math will go for Minimum, then soon when our capitol grows and brings more $$$ we will raise it to get full effect, and lower it accordingly when it goes down.
If Pottery, MAXIMUM 100% even though I am totally against researching this tech...
DaveShack Jan 06, 2004, 12:29 AM One thing about science rate, never start at minimum and then raise it. All the turns at 1 beaker are wasted in the end because when you go to raise it later, if a non trivial amount of time has passed, no matter how high you set it the turns don't decrease.
amirsan Jan 07, 2004, 02:08 PM Yeah, I just realized that right now... lol
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