Kaenash
Jan 05, 2004, 06:17 PM
Okay, aside from my Dr. Evil mod idea, I have another more serious one.
I'd like to take the two mods that I like the most and merge them.
The Age of Discovery and Napoleonic.
(Truth be told, I'd like to merge in the Sengoku as a seperate line of research, and the Middle Ages Mod as the first period)
Take the same map as Age of Discovery and then add put in the following additions besides simply truncating and merging in the other mod;
---I'd like to create specialized workers called "Militia" that have an attack value.
--I'd like to be able to 'upgrade' certain terrain to 'colonies' and 'plantations'. These would be essentially fancy mines and irrigation respectively.
I would replace the regular plains on the new world with "Savannah" (It would look basically the same) and thats where you can build plantations. I would do something similar by dotting about 13 locations for 'colonies' on the northern coast. This would historically represent that the south was more agricultaral, and the north more production oriented.
--I'd like to create specialized units that can capture and convert other units. Slavers create indentured servants, slaves, and sugar.
The first two are a type of worker that would not be able to create the colony cite, and the plantations respectively. While not as good as the pioneer (my standard worker) they would have that unique capability.
The third unit they can capture and turn someone into is "Sugar". Sugar is a unit that has no attack and must be transported from to a city and there upgraded to rum. The only cities that can upgrade units to rum require a 'rum factory' (A barracks) and I'd like to require the 'colonie' structure to be present near the city.
A rum unit can then be transported to any city to rush wonders.
This would reflect the sugar trade; Someone forces someone else to gather sugar, collects it, trades it, then only in industrial centers they convert it to rum, which is then sent somewhere else for gain.
Also, I would like to have a black plague like effect, except call it "Liberty" and have it break out in areas of savannah and colonies, causing it to spread to your colonies and costing you production.
Also, I would like to have about mid game the ability for the player to build a series of about 4-5 very cheap structures in their city. These structures would be called nice names like "Stamp Tax Office" and "Kings Royal Levies Office". This would be designed especially for players who fail to learn any lessons from history and more importantly never read the civilopedia. These things represent the king taxing without representation and would lead to short term boosts in economy, along with some general unhappiness and requiring more units to be stationed there. It'd be possible to retain control of the colony of course, just more difficult.
Some people just build any new structure, whatever it is.
Also, I would like to place treasures in the "Seven Cities of Gold" that are valueless to the savages that live there, but if you can bring them back to your capital, worth a lot.
Also, I would like to create an entire line of swashbuckler and privateer units and introduce a "Pirate Kingdom" in the carribean at some point in the game , that represents the collective pirates in that area.
Also, I would like to create an "African Kingdoms" nation that is on the same track as the Inca's pretty much.
Lastly, I think it would be neat to explore what you can do with armies. Maybe allow an army with a worker in it or army or workersand scouts (that can build VERY fast, and have a great scouting range, even some fight/defense power, representing those great expeditions into the wilds)
a "Flotilla" (an army of naval units).
Sadly, my skill with the editor is nil.
I am seeking some assistance and CONSTRUCTIVE feedback.
I'd like to take the two mods that I like the most and merge them.
The Age of Discovery and Napoleonic.
(Truth be told, I'd like to merge in the Sengoku as a seperate line of research, and the Middle Ages Mod as the first period)
Take the same map as Age of Discovery and then add put in the following additions besides simply truncating and merging in the other mod;
---I'd like to create specialized workers called "Militia" that have an attack value.
--I'd like to be able to 'upgrade' certain terrain to 'colonies' and 'plantations'. These would be essentially fancy mines and irrigation respectively.
I would replace the regular plains on the new world with "Savannah" (It would look basically the same) and thats where you can build plantations. I would do something similar by dotting about 13 locations for 'colonies' on the northern coast. This would historically represent that the south was more agricultaral, and the north more production oriented.
--I'd like to create specialized units that can capture and convert other units. Slavers create indentured servants, slaves, and sugar.
The first two are a type of worker that would not be able to create the colony cite, and the plantations respectively. While not as good as the pioneer (my standard worker) they would have that unique capability.
The third unit they can capture and turn someone into is "Sugar". Sugar is a unit that has no attack and must be transported from to a city and there upgraded to rum. The only cities that can upgrade units to rum require a 'rum factory' (A barracks) and I'd like to require the 'colonie' structure to be present near the city.
A rum unit can then be transported to any city to rush wonders.
This would reflect the sugar trade; Someone forces someone else to gather sugar, collects it, trades it, then only in industrial centers they convert it to rum, which is then sent somewhere else for gain.
Also, I would like to have a black plague like effect, except call it "Liberty" and have it break out in areas of savannah and colonies, causing it to spread to your colonies and costing you production.
Also, I would like to have about mid game the ability for the player to build a series of about 4-5 very cheap structures in their city. These structures would be called nice names like "Stamp Tax Office" and "Kings Royal Levies Office". This would be designed especially for players who fail to learn any lessons from history and more importantly never read the civilopedia. These things represent the king taxing without representation and would lead to short term boosts in economy, along with some general unhappiness and requiring more units to be stationed there. It'd be possible to retain control of the colony of course, just more difficult.
Some people just build any new structure, whatever it is.
Also, I would like to place treasures in the "Seven Cities of Gold" that are valueless to the savages that live there, but if you can bring them back to your capital, worth a lot.
Also, I would like to create an entire line of swashbuckler and privateer units and introduce a "Pirate Kingdom" in the carribean at some point in the game , that represents the collective pirates in that area.
Also, I would like to create an "African Kingdoms" nation that is on the same track as the Inca's pretty much.
Lastly, I think it would be neat to explore what you can do with armies. Maybe allow an army with a worker in it or army or workersand scouts (that can build VERY fast, and have a great scouting range, even some fight/defense power, representing those great expeditions into the wilds)
a "Flotilla" (an army of naval units).
Sadly, my skill with the editor is nil.
I am seeking some assistance and CONSTRUCTIVE feedback.