View Full Version : Editor BUGS!?!?


Dearmad
Nov 01, 2001, 01:53 AM
Whats up with my copy of Civ3?

Try this:
Go into the editor make a random map or whatever and then click of the default settings so you can mess with stuff. Change one thing- say increase a units attack by one. Save it.

Now go play it and after you found your city (but before the second turn!) hit F6 to go to the tech tree and yuo CAN'T SELECT TO RESEARCH OTHER TECHS ANYMORE! You are stuck in this screen unless you were already reasearching something.

What gives!?!?

And even should you have selected something via the pop-up advisor on trun 2 you can no longer CHANGE what you are researching...

Morten Blaabjerg
Nov 01, 2001, 02:20 AM
You should report this to infogrames' support. I read they're keeping track of all the bugs to be fixed.

Dearmad
Nov 01, 2001, 01:52 PM
Where is that? I can't a URL or link to report stuff like this at all?

And BTW is ANYONE else experiencing this problem? It TOTALLY KILLS my ability to use the editor! :(

Dearmad
Nov 01, 2001, 01:59 PM
Ok found a place to send an email to them... hope it helps...

toothlessone
Nov 02, 2001, 11:48 AM
I encountered the same problem. After making rules changes I cannot direct my research and am therefore stuck w/ whatever the advisor "suggests". Unfortunately, I have not been able to correct this. Hopefully Firaxis will fix the editor issues with a patch rather than an expansion pack. We'll see. I agree however that this is EXTREMELY frustrating.

Dearmad
Nov 02, 2001, 11:18 PM
EXCELLENT! While it may be frustrating, knowing that I'm NOT alone has made me happier- it'll most likely be a bug that they fix then!

Unbelievable bug to have overlooked though! :(

Yrth
Nov 11, 2001, 03:43 PM
This has been driving me crazy for the last couple of days. Glad to know I'm not alone.

What I want to know is, how are the mod creator's getting around this? Or do they have the same problems? I haven't downloaded a mod to check them.

Yrth
Nov 11, 2001, 04:12 PM
I think I finally figured it out.

Save a copy of the original civ3mod.bic file somewhere else or rename it (since this has all the default info). Then, rename your mod as civ3mod.bic and keep it in the CivIII root directory (i.e., where the original file was located). Then, don't load a scenario, just start a new game. This seems to work. The tech lines and ability to choose techs works OK so long as the game thinks it is using the original file.