View Full Version : New Units: Knight Pack


BeBro
Jan 08, 2004, 08:08 AM
Five different knights. Splitted in two parts, because together the files are over the 3 mb limit.

Part one - first row (all 12/13th century):
- yellow with German imperial eagle, from the Staufer ruler family
- red with three golden lions, Lionheart style
- blue with "fleur de lis", French Capetian style

Part two - second row:
- generic knight 12/13th century
- generic knight late 15th century

Download part one: http://www.civfanatics.net/uploads6/KnightPack1.zip
Download part two: http://www.civfanatics.net/uploads6/KnightPack2.zip

The two generic knights from pt.2 come with some additional anims. Standard (as specified in the ini file) is that they have both attack A and B anims, A with lance, B with axe/mace. If you want to remove the A anim, you can specify anim B as first and only attack anim. In this case, the additional run and default anims should be edited in as well, because they show the unit without lance. Simply adds a bit variety :)

Below the pedia art as preview, I´ll post preview anims in the next posts :)

BeBro
Jan 08, 2004, 08:10 AM
English fidget

8as always anims are faster in-game) ;)

BeBro
Jan 08, 2004, 08:11 AM
French attack B:

BeBro
Jan 08, 2004, 08:12 AM
German death:

BeBro
Jan 08, 2004, 08:13 AM
generic 12/13th cent. knight attack b

BeBro
Jan 08, 2004, 08:14 AM
generic late 15th century knight attack b:

The Slayer
Jan 08, 2004, 08:20 AM
:eek:

They're great :goodjob:

:worship:

BeBro
Jan 08, 2004, 08:23 AM
Thx :) - just one more preview: late knight death

The Slayer
Jan 08, 2004, 08:25 AM
I can do Munits from them if you want :goodjob:

Just tell me how to edit the sounds for munits and I'll be on my way!

:D

BeBro
Jan 08, 2004, 08:28 AM
If you like, make those Munits :) I´m just afraid that I´m no big help there, since I never made any Munits, only single units. But shouldn´t the sounds be pretty much the same? I mean, they all use the sounds from the Civ3 knight, so it shouldn´t be a prob ;)

Vuldacon
Jan 08, 2004, 08:30 AM
WOW BeBro .......These Look Great! Wonderful Job......Love the German Death and the Axe Attack for the Generic Knight. All are Magnificent Additions.
:goodjob:

Kal-el
Jan 08, 2004, 08:54 AM
absolutely beautiful. :goodjob:

The Slayer
Jan 08, 2004, 08:57 AM
Is this attack ok with you?

:D

http://www.civfanatics.net/uploads6/MunitEngKnightAttackA.gif

Madeira
Jan 08, 2004, 08:59 AM
Freakin Awesome! :D

BeBro
Jan 08, 2004, 09:03 AM
Originally posted by The Slayer
Is this attack ok with you?

:D



Yeah, good job :)

BeBro
Jan 08, 2004, 09:12 AM
Oh and just a note to the Munit: the preview has the infamous "ghost pixel" error in eastern direction. It is caused in flicster if the graphics "touch" the border of a flicster storyboard. I had to edit it manually out of my storybords, but only in two cases - the red guy´s attack (as in your preview) and his death anim. All others worked without further corrections.

Maybe you can fix it by adding a little more space in SBB (never tried that). My anims are 120px wide and 140px high - simply try to make them wider for the Munits :)

Edit: or you export the single unit flcs into new (wider) flicster storyboards before converting them to Munits, because you can choose a new output size when exporting a storyboard from flicster.

MarineCorps
Jan 08, 2004, 09:40 AM
Damn BeBro this is cool. But of all the times you could have released this you pick the time that I'm at school. :cry: ;) Nice to see a couple of Knight flavor units.

Hehe I think I'm gonna have a long afternoon. Why? Because in my mod I have calavary upgrade to an early tank and I have a lot of flavor units for the early tank, a few for calvary, the Firaxis knight UU's plus one from this forum, The Firaxis horse UU, several for Tanks, and several for the Advanced tanks. Total units in the upgrade path (not including these new ones): 45 units. now I have 48 :lol: And I'm gonna look for some more this afternoon :rolleyes: :lol:

Amesjustin
Jan 08, 2004, 09:45 AM
VERY cool. I have been waiting for some new knights!

aaglo
Jan 08, 2004, 09:47 AM
Oh-oh... very decent of you, mr BeBro :thumbsup:

John Falkner
Jan 08, 2004, 10:09 AM
Sire Bebro, you are another member of honor, in the Round Table of knights :king:

The Slayer
Jan 08, 2004, 10:14 AM
Originally posted by BeBro
Oh and just a note to the Munit: the preview has the infamous "ghost pixel" error in eastern direction. It is caused in flicster if the graphics "touch" the border of a flicster storyboard. I had to edit it manually out of my storybords, but only in two cases - the red guy´s attack (as in your preview) and his death anim. All others worked without further corrections.

Maybe you can fix it by adding a little more space in SBB (never tried that). My anims are 120px wide and 140px high - simply try to make them wider for the Munits :)

Edit: or you export the single unit flcs into new (wider) flicster storyboards before converting them to Munits, because you can choose a new output size when exporting a storyboard from flicster.

Yes, I also noticed that. Now I'm fixing this. For some weird reason, now, Flicster don't want to use the new version.. my computer is a rebel ;).

Perhaps a restart and that's all...

Anyway, when they're done I'll post a link to them.

:)

Yoda Power
Jan 08, 2004, 10:15 AM
Very nice BeBro:goodjob:

LouLong
Jan 08, 2004, 10:31 AM
Paris, 8 of January 2010.

Dear Bernd,

a while back thinking of how Civ 3 was, came back to me the sweet memories of your wonderful knights pack.
Your animations skills were not perfect yet (sorry :( ) but the models you created were definitely gorgeous.
Now that we are eagerly waiting the release of Civ 6 which Parkinsonian hands I hope at least one unit of this new Civ version will live up to the standards of the beautiful units you provided us with or that you will be able to incorporate them into this new game for they are so representative of the shining colors of the heroes of Crecy (dead heroes BTW) or other medieval battle that I truly wonder how we could live without them prior to that. And I remember fondly how you were given the Medieval Art Medal of Honor (the only one, they created it especially for that occasion) by the History Dean of Heidelberg.

Man these were good times, full of wonderful surprises that made you nearly regret the Bürger had taken control over the feudal lords in their wavy cloth and fancy helmets.

In one word (two actually) : Thank you !

embryodead
Jan 08, 2004, 10:32 AM
:goodjob: x 5

BeBro
Jan 08, 2004, 10:39 AM
Thx to all of you :)

And LouLong: very well written, surely the coolest "thanks" I ever read :)

TopGun
Jan 08, 2004, 12:01 PM
great job Bebro... hats off to ya!!!!!!!!!!

Kindred72
Jan 08, 2004, 12:24 PM
WOW! These are beautiful.:goodjob:

Supa
Jan 08, 2004, 12:31 PM
Wow, Bebro, they're beautiful ! :)))

mrtn
Jan 08, 2004, 02:17 PM
Gosh!
I agree with everyone else. ;) :thanx:

GrandAdmiral
Jan 08, 2004, 03:30 PM
Thanks these are awesome! :D

tjedge1
Jan 08, 2004, 05:19 PM
I don't need to repeat everybody else, but I will.

Great Units :thumbsup::thumbsup:

Mithadan
Jan 08, 2004, 05:26 PM
Good heavens, too much goodness. I don't know what to do with myself! Wonderful stuff.

Although, Bernd, I think the head of the German eagle is facing the wrong way. I think it ought to be facing dexter (left side, from our point of view). Not that it matters, of course!

Gogf
Jan 08, 2004, 05:30 PM
WOW! Amazing BeBro!

Xen
Jan 08, 2004, 05:46 PM
I LOVE the late 15th century knight :goodjob: :D

Ossric
Jan 08, 2004, 05:46 PM
oh my! OH MY!! AAAAAAAAAAAAAAAAAHH!!! Sorry, u just went a bit crazy, amazing work!

immortals84
Jan 08, 2004, 09:30 PM
Brilliance!

Suleiman Pasha
Jan 08, 2004, 10:03 PM
Awesome:goodjob: :goodjob:

Mobilize
Jan 09, 2004, 12:54 AM
Fantastic.. now we have some great lookin' flavor units.

#1 = German Knight, #2 = English Knight, #3 = French Knight

I think I'm going to replace the regular knight with your regular knight. Hmm.. I don't know what to do with the 15th century knight.

BTW, are the last to civ-colored? You should make them that way if they're not.

unscratchedfoot
Jan 09, 2004, 01:02 AM
Stunning. :eek:

CivGeneral
Jan 09, 2004, 01:12 AM
Which unit can be a good Lancer unit?

Raw is War?
Jan 09, 2004, 06:09 AM
Greats Knights BeBro!!! :goodjob: :thumbsup:

BeBro
Jan 09, 2004, 06:20 AM
Originally posted by Mobilize

BTW, are the last to civ-colored? You should make them that way if they're not.

Yes, all 5 have civ colors, although the first three a bit less, but still it should be clearly visible in the game. :)

On the regular knight, the red areas are civ colored.

CivGeneral: Hm, they all have lances, but I´m not sure what a Lancer unit is.

Jason The King
Jan 09, 2004, 09:13 AM
BeBro, can I use these in my upcoming scenario if I give credit to you?

Louis XXIV
Jan 09, 2004, 09:18 AM
:goodjob:

BeBro
Jan 09, 2004, 09:45 AM
Originally posted by Jason The King
BeBro, can I use these in my upcoming scenario if I give credit to you?

Of course, they are free to use :)

R8XFT
Jan 09, 2004, 11:06 AM
Wow. Blimey. Blimin' excellent.

Thanks a lot. I'm modding these straight into my game. :goodjob:

Johann MacLeod
Jan 09, 2004, 11:26 AM
THEY SO PRETTY!!! i must use them in my medieval europe scenario ive been updating!

alireza1354
Jan 09, 2004, 12:51 PM
My God,... this is one of the best threads ever.. how long did we wait for something like this! THANKSSSS

immortals84
Jan 10, 2004, 01:00 AM
What 3d program do you use?, like it matters with you , the knights look really nice in the game though.

P.S. (Sorry to drag the cat in) anyone want to help me figure out my load error?
Creation and Customization forum, I'm about to throw................
uploads6, pediaicons2.text
Missing entries in Scenarios\..\conquests\My mod\text\PediaIcons.txt": T

[Ant]Wimp
Jan 10, 2004, 05:47 AM
Very Very awesome!!!

Supa
Jan 10, 2004, 06:07 AM
>> P.S. (Sorry to drag the cat in) anyone want to help me figure out my load error?
Creation and Customization forum, I'm about to throw................
uploads6, pediaicons2.text
Missing entries in Scenarios\..\conquests\My mod\text\PediaIcons.txt": T

You've probably forgot to add pedia entries in pediaicons.txt
For each units you add, you must add two lines in this file :

#ANIMNAME_Entry_of_the_units
Folder_where_the_units_is

Ex: #ANIMNAME_French_Knight
FreKnight

W.i.n.t.e.r
Jan 10, 2004, 06:24 AM
Just Godly, this touch of your's Bernd: Truely A-Class (if there'd be a letter B4 the "A" it would suit your work even better :goodjob:

BeBro
Jan 10, 2004, 07:08 AM
Originally posted by immortals84
[B]What 3d program do you use?, like it matters with you , the knights look really nice in the game though.

P.S. (Sorry to drag the cat in) anyone want to help me figure out my load error?
Creation and Customization forum, I'm about to throw................
uploads6, pediaicons2.text
Missing entries in Scenarios\..\conquests\My mod\text\PediaIcons.txt": T

I use a 3d package called Cinema4D, unfortunately not the newest version, cause its so damn expensive to upgrade. Still a very good piece of software, from what I heard about 3d Max Cinema4D can keep up with it very well. ;)

To your error - check out Supa´s post, you need probably to edit the pediaicons.txt


Just Godly, this touch of your's Bernd: Truely A-Class (if there'd be a letter B4 the "A" it would suit your work even better .

Your suggestions in the thread for the Teutonic Knight gave me the final "Anstoß" to make these...;)

ArbitraryGuy
Jan 10, 2004, 12:19 PM
I am shocked and awed! Nice units!

embryodead
Jan 10, 2004, 01:15 PM
BeBro I have one more request but very small. Could you make a tech icon using these, or one of these knights? Chivalry icons either by Firaxis or you, usually show "the idea" of european code, while I'm looking for "heavy armored cavalry" icon that fits the rest of BeBro-made icons :)

Svanum
Jan 10, 2004, 01:41 PM
High class units...Whats to say than keep up the good work!

BeBro
Jan 11, 2004, 08:26 AM
Originally posted by embryodead
BeBro I have one more request but very small. Could you make a tech icon using these, or one of these knights? Chivalry icons either by Firaxis or you, usually show "the idea" of european code, while I'm looking for "heavy armored cavalry" icon that fits the rest of BeBro-made icons :)

Would this help you? Or should it be more "conventional", eg. only one knight, no duel?

embryodead
Jan 11, 2004, 09:02 AM
It's fine though sky background would be better to achieve better contrast (it may look cartoony, np). thx,

BeBro
Jan 11, 2004, 09:19 AM
Ok, here is it with sky :)

Should I attach is together with the small one as pcx (zipped)?

embryodead
Jan 11, 2004, 09:45 AM
There's no need, I just saved the gif. It's perfect, thanks :)

ocedius
Jan 11, 2004, 09:09 PM
Oh my indeed.

RedAlert
Jan 11, 2004, 11:00 PM
These are absolutely amazing, BeBro!:goodjob:
This was a great idea.
I especially like the German knight. I find German UU's are excessevly concentrated in the industrial/modern eras, but now I have something to use for them in the medievil ages.
Keep up the great work!:D

hetairoi22
Jan 15, 2004, 09:50 AM
Could you make the pcx-files and post 'em anyway? I need them for my Chivalrous Conduct or something like that tech, which comes after Knights tech... :)

Looks awe-inspiring :D , by the way! Keep it up!!

EDIT: Typo, style

embryodead
Jan 15, 2004, 10:37 AM
here:

hetairoi22
Jan 15, 2004, 11:18 AM
Thanks, mate! :D

Xantro
Jan 15, 2004, 11:42 AM
Bravo!
Great work. They gonna be the Leaders of my under-construction scenario.
Thx a lot!

Plexus
Jan 15, 2004, 04:39 PM
Some of the most beautiful units ever! I like your conventional kinght better than the official one. :goodjob:

Sims2789
Jan 15, 2004, 10:40 PM
excellent :D. i just thought of a great idea. u know how the Swordsman's attack on his first attack in a battle looks different than all the others? well maybe you could do the same with the knights except your knights will charge with their lances on their first attacks.

VonBlack
Jan 16, 2004, 12:18 AM
Hi Gang,
I’m new to this game (Civ3 Conq. Ver 1.12) and I really like this knight pack.
Great work BTW! But I’m clueless as to how to implement them any help?
Maybe point me in the right direction… thanks Von

VonBlack
Jan 16, 2004, 12:22 AM
Ok sorry , My bad...just found the info <kicks noob self in da arse>
thanks and happy game'n
Von

AK47
Jan 16, 2004, 09:16 AM
Brilliant work again, Bebro!
Sure I'll find some use for these.
:goodjob:
AK.

Devotee
Jan 18, 2004, 06:31 AM
Exceeeeeeeeelent BeBro, th previews r so damn good im d-loadin em right now!

spincrus
Jan 18, 2004, 06:50 AM
Oh I have just noticed them, they are great, amazing!

E-Raser
Jan 18, 2004, 07:45 AM
Agree, they are VERY GOOD! The only thing I miss a little bit is my be an fortify anim. But besides: GREAT!
My favorite is the early generic one btw.

Deathwalker
Jan 19, 2004, 06:05 AM
Beautiful :)

Berzerk Leader
Jan 19, 2004, 01:07 PM
that's pretty good

bogdanSUPERIUS
Jan 20, 2004, 08:34 AM
Excellent...

TheLastKnight
Jan 20, 2004, 12:30 PM
Excellent work, but I wish there was a good scenario where we could implement them...

Berzerk Leader
Jan 23, 2004, 08:23 AM
I think the yellow one is the best

Daftpanzer
Mar 11, 2004, 08:49 PM
amazing! but are you taking requests for any additional knights?

Id personally like to see the late era knight again, but with the civ colour as the dominant colour. Id really like to use it as a 'royal champion' unit, that would be automatically produced every so often by a 'royal court' small wonder, in addition to any 'normal' knights that you build. But with two all-red knights going at each other, it would look a bit wierd IMO... or at least not the romantic image of the elite kngihts fighting for the honour of their colours...

anyway great work, and i appreciate that there are problems with the civ specific colour.

BeBro
Apr 23, 2004, 10:47 AM
The fortify anim of the German knight (the yellow guy ;)) had some problems, now here's a fixed anim attached. Simply unzip it into the folder where you have the other anims of this unit.

Thanks to embryodead for the heads up :)

kittenOFchaos
Apr 23, 2004, 11:02 AM
Delightful units that I will definitely be adding to improve my enjoyment of the game!

10/10!


Awesome work :)

embryodead
Apr 23, 2004, 01:07 PM
Thanks BeBro! :)

Harewood
Jun 10, 2004, 03:27 AM
Brilliant Units Man! WOOHOO!
Im creating my first mod :)

Age of Paladins, These units would really help me along :)
I dont wana trip on anybody's boots here, so... may I?
thx again buddy keep up the good work :goodjob:

edit: typos! argH!

kulade
Jun 10, 2004, 03:31 AM
:ar15: :bump:

STOP BUMPING! [pissed]

Harewood
Jun 10, 2004, 04:20 AM
my apologies i didnt realise this was an issur on these forums until half an hour ago.
but since im on the topic, perhaps an automatic lock on threads a month old? kinda solves things, although looking at this place, thats might be a lot of work. :(
in which case just ignore me.
once again, i am sorry

Goldflash
Jun 10, 2004, 11:07 AM
Hey Kulade. STFU.

Harewood, The This thread wasn't too old, ao you dodn't do anyting very wrong. Also, you don't have to ask for permission. They're here for you to use.

Also, with that automatic lock thing, there could be no updates. And that would be bad.

Welcome to CFC!

Harewood
Jun 10, 2004, 02:10 PM
ahh i see that would be a bad thing i suppose thanx for welcoming me :) cyaz round

kulade
Jun 10, 2004, 02:29 PM
Sorry if your that new, I just cant stand a dead thread resurecting :twitch: On my first day i bumped like 15 threads! :lol:

Harewood
Jun 10, 2004, 02:31 PM
hehe well i only done 2 :lol:
cya round ;)

Magma
Sep 06, 2004, 06:43 AM
Nice unit again:):):)

gorn
Sep 06, 2004, 08:32 AM
Magma, you might want to go back and read the previous 4 or 5 posts before yours. And also in the other 10 or so threads where you've repeatedly posted "Nice unit!" today ...

Magma
Sep 07, 2004, 10:38 AM
yeah but i mean it :)
And if its so unlegal to like a unit then u need to arrest me ''policeman'' ;)
I relly like all those units so im not gonna say that they sucks or anything.........

Magma
Sep 07, 2004, 10:47 AM
And If u dont like i say Nice Unit(s)! then u mean i shuold say they suck witch they relly dont do......

Plotinus
Sep 07, 2004, 11:08 AM
No, it means that you simply shouldn't say anything at all. When a thread is older than a few weeks you can add a comment if you've something useful to say or have a legitimate query or something, but it's annoying to everyone else to notice that a thread has reappeared and look at it and then find that it's just someone saying "nice unit".

W.i.n.t.e.r
Sep 07, 2004, 11:16 AM
n't say anything at all

Never fails http://kompendium.rapidforum.com/images/supportforum/smilies/lachen.gif

Suggestion: Perhaps a thread that has remained unvisited over more than 6 months should automaticaly be closed for posting except for the originator...

Magma
Sep 07, 2004, 11:17 AM
yeah mayby u got something there....
but anyway i dont think we should ''talk'' about it in this tread.