Rik Meleet
Jan 08, 2004, 02:46 PM
The next turnchat:
Sunday Januari 11th 01:00 RMT = 00:00 GMT = Saturday Januari 10th 19:00 NYT/EST = 7pm NYT/EST
The Save 3500 BC (http://www.civfanatics.net/uploads6/DG4_BC3500.zip)
CivGeneral
Jan 08, 2004, 02:49 PM
Notices from the Military Department
Warrior Movement is yet to be determined from Discussions and Polls.
Stuck_as_a_Mac
Jan 09, 2004, 05:59 PM
FA: Make friends! Thats it!
Octavian X
Jan 09, 2004, 08:14 PM
Ministry of Trade & Technology
Keep on researching math.
That's all, really...
DaveShack
Jan 09, 2004, 09:37 PM
If a settler is produced, please stop play so further discussions can be held. If a settler is produced and play is not stopped, keep the settlers at home so their future home can be decided, unless this poll (http://forums.civfanatics.com/showthread.php?s=&threadid=74800) has a definitive non-abstain result, in which case the poll shoudl be followed.
donsig
Jan 10, 2004, 03:47 PM
The Senate thread is devoid of any decision on the setting of the sliders. Therefore I regret to inform our President / DP that there are no slider instructions to post.
donsig / VP / President of the Senate
Octavian X
Jan 10, 2004, 10:48 PM
As I didn't see this elsewhere...
The save: http://www.civfanatics.net/uploads6/DG4_BC3000.zip
The chatlog: http://www.civfanatics.net/uploads6/%23turnchat_100104.txt
I apoligize to the President, as I am accustomed to seeing links to these items in the turn chat thread after the chat is ended. :)
Rik Meleet
Jan 11, 2004, 08:24 AM
Thank you Octavian. But the saves and chatlog had already been posted in the Saves and logs (http://forums.civfanatics.com/showthread.php?s=&threadid=74125) thread.
We started of handicapped. Not everyone was able to read the exact time of the chat-start.
For that reason (I hope) there were no buildqueues, no slider settings, the military instructions were: "Warrior Movement is yet to be determined from Discussions and Polls." and more essential instructions were lacking.
It was decided to produce 2 warriors and then 1 settler. As guideline for the labor-usage 40J's scheme was used:
Maximizing Production...
Turn - Size - (F/S/C) - Food - Shld
------------------------------------
0 - 1 - (2/3/5) - 19 - 0
1 - 2 - (5/3/6) - 0 - 3 auto-assign to wheat?
2 - 2 - (5/3/6) - 5 - 6 move from wheat to grass
3 - 2 - (2/4/6) - 7 - 0 warrior recruited
move from grass to forest
4 - 2 - (1/5/5) - 8 - 5
5 - 2 - (1/5/5) - 9 - 0 warrior recruited
6 - 2 - (1/5/5) - 10 - 5
7 - 2 - (1/5/5) - 11 - 10
8 - 2 - (1/5/5) - 12 - 15 move from forest to grass
9 - 2 - (2/4/6) - 14 - 19
10 - 2 - (2/4/6) - 16 - 23
11 - 2 - (2/4/6) - 18 - 27
12 - 1 - (2/4/6) - 0 - 0 settler recruited
As guideline for the tile improvement DaveShack's advise was used:
Road the wheat where we're standing
move to the undeveloped bonus grass
mine and road
move to a hill (choice depends on new settlements)
mine & road
move to a floodplain
irrigate & road
too many decisions remaining beyond this point to say what we should do
The warrior was send exploring according to the winner of this poll (http://forums.civfanatics.com/showthread.php?s=&threadid=74823); the Red Route (Pop the goodie hut). The second warrior was going for the runner-up; the Blue Route.
In 3400 our warrior reached the mountain next to the goody hut:
http://www.civfanatics.net/uploads6/DG4_BC3400_screenshot.JPG
We were prepared this time; a new warrior was trained before we popped the hut. The red warrior entered the village and:
http://www.civfanatics.net/uploads6/DG4_BC3350_poppedhut2.JPG
Pottery!
Some 150 years later our blue warrior stumbled upon another goody hut.
http://www.civfanatics.net/uploads6/DG4_BC3200_screenshot.JPG
In the meantime our 3rd warrior had been produced and was ordered west for 3 turns and then back to the capitol for MP and settler-protection.
Our red warrior hits the coast in the north and turns west. The blue warrior was named "Midas" as we needed someone with the ability to turn everything he touches into gold. Midas stepped into the goody hut and:
http://www.civfanatics.net/uploads6/DG4_BC3150_poppedhut3.JPG
Barbarians. They call themselves Gepids.
Our lucky Midas hasn't gotten a scratch from the first 2 attacks, promoting him to veteran, and 1 HP lost (but victorious) from the 3rd attack, promoting him to elite !
40J's calculations got messed up when our worker mined and roaded the 2nd BG. The president decided to let Deux Rivières grow first to size 3. When Deux Rivières grew to size 3 it had 2 content citizens and 1 unhappy. The Western Warrior stepped back to the capitol just in time. The city was MM-ed to get the settler next turn. Midas found some BG's and a wined-tile in the east. Our nothern red warrior spots floodplains and a wheat tile.
Northern view:
http://www.civfanatics.net/uploads6/DG4_BC3000_northern_screenshot.JPG
Eastern view.
http://www.civfanatics.net/uploads6/DG4_BC3000_eastern_screenshot.JPG
The save 3000BC. (http://www.civfanatics.net/uploads6/DG4_BC3000.zip)