View Full Version : Where to settle our 2nd city?


DaveShack
Jan 09, 2004, 05:02 PM
Citizens of, umm, what's our national identity?

Anyway, where shall we send our next brave band of settlers? Discussion has focused on this map, now it is time to choose a location.

http://www.civfanatics.net/uploads6/DG4_BC3500_settleloc.jpg

Should we pick the obvious green dot location? If so, which one? Or be daring and go into the jungle? Your friends and family are packing their bags, so you decide where to send them.

Discussion is here (http://forums.civfanatics.com/showthread.php?s=&threadid=74665)

This poll will remain open for 24 hours or until the next turnchat, whichever comes first.

Donovan Zoi
Jan 09, 2004, 05:19 PM
The Green dot to the south crowds our capital the least and therefore gets my vote.

I would still prefer more information, however.

Bill_in_PDX
Jan 09, 2004, 05:30 PM
I voted abstain. I think we should be building another warrior to replace dear departed Chuck before we build that settler.

We just don't know a lot about this dangerous world of ours, except that the Bulgars are not on our Christmas card list.

Sharkey
Jan 09, 2004, 06:08 PM
The green dot to the south. It is farther from our capital and gives us more new terrain to look at.

Rik Meleet
Jan 09, 2004, 06:29 PM
Our second city site should be our 20k city. It's location is essential. We unfortunately don't know enough to make the decision.
Abstain it is.

donsig
Jan 09, 2004, 06:49 PM
I abstained. I applaud the discussion taking place but it's too early to poll this one. We need to see some more of the world before making this decision!

TerminalMan90
Jan 09, 2004, 06:58 PM
I also abstain. I like all the arguments about getting more information (except Bills, because we could choose a site before we got our warrior).

I assume the 20k site should be second so it has the longest time to grow and does not have a palace.

On the other hand, the longer we delay, the more time our competition has to build units and competing cities.

Edit: Oh. I see, we also need time to accumulate culture too. :crazyeye:

Cyc
Jan 09, 2004, 07:03 PM
I have voted ABSTAIN as well. We need more information about our region before commiting ourselves in this fashion. If I had President Rik's gun to my head (see original discussion), I would say the Eastern-most "4". It has the coastline, a cow, a river within its city borders, and is three tiles away from the Capital, which means it would interfere least of all with the Capital's borders. I would have to say this poll is premature.

TerminalMan90
Jan 09, 2004, 07:10 PM
Hmmm..

Bit of a catch 22 here. Can't poll for the will of the people because they don't have enough information, but can't give instructions on where to build the expansion city until the citizens are polled.

Where does that leave us when we are in the middle of the turn chat with the information we needed for the poll?

Perhaps we really only need a reworded poll that determines the ranking of the current sites, or perhaps the citizen approved priority that Rik can use when putting additional information to use (i.e choosing a site in the turn chat)?

Anyone care to hit this idea with the constitution?

donsig
Jan 09, 2004, 07:36 PM
Will we have a settler ready in the next ten turns?

Cyc
Jan 09, 2004, 07:43 PM
Because of our growth rate, it is entirely possible for us to produce a Settler on turn #9 of the next t/c, if it goes that far. This can be delayed of course by laborer locations or we could build a Warrior first. Personally, I wouldn't mind pumping out a Settler in 9 turns and sending them out unprotected to the Eastern-most "4" on DaveShack's map.

Too bad we didn't send the Worker out to those mountains to scout the territory. ;)

zorven
Jan 09, 2004, 08:42 PM
I voted Abstain - we need more scouting before we can make an informed decision.

Furiey
Jan 09, 2004, 09:15 PM
Unless our queue is changed we get a settler before 10 turns, so we either leave the settler standing in the city, stop the session early as soon as we build the settler, pick a spot for a city or at least decide the direction, or leave it all up to the President.
I'm still hoping for a queue change.

eyrei
Jan 09, 2004, 09:22 PM
I also believe it to be too early to make this decision.

Peri
Jan 09, 2004, 09:29 PM
Unless I misread the poll a city is going to be founded as soon as the setler is built. Surely all those people with concerns should be voting for the 'other' option and not abstain.

DaveShack
Jan 09, 2004, 10:29 PM
Well, that's pretty clear :p

Now the IA Ministry has clear citizen input saying we should leave the settler (if one is produced) in place for more discussion, or stop the chat early.

Don't misinterpret the posting of this poll as a desire to rush towards settlement. I definitely want 1 or even 2 more warriors before we send out a band of settlers. It was necessary to run this poll to show a basis for slowing down. :D

BTW, after growth in 1 turn we get 3spt if the mined BG is worked, and up to 5spt if we mine the other BG before the next growth. If the queue is warrior, settler we would be on the verge of completing the settler on turn 10.

donsig
Jan 09, 2004, 10:31 PM
Originally posted by Peri
Unless I misread the poll a city is going to be founded as soon as the setler is built. Surely all those people with concerns should be voting for the 'other' option and not abstain.

Or the powers that be might interpret all these abstentions to mean we should not be producing a settler in the next ten turns...

DaveShack
Jan 09, 2004, 10:39 PM
Originally posted by donsig

Or the powers that be might interpret all these abstentions to mean we should not be producing a settler in the next ten turns...

Several of us have asked Governor Plexus to produce one or two warriors prior to the settler. This poll lets us have a record of the people's wishes in the matter, and they seem pretty clearly in favor of waiting.

Peri
Jan 09, 2004, 10:44 PM
Sorry I am not used to all this friendly cooperation. I'll come in again. :lol:

Donovan Zoi
Jan 10, 2004, 11:53 AM
Originally posted by Cyc
Because of our growth rate, it is entirely possible for us to produce a Settler on turn #9 of the next t/c, if it goes that far. This can be delayed of course by laborer locations or we could build a Warrior first.

Or we can just stop the chat before Turn 10. Ever since DG3 Term 3, we seem to have this notion that a turnchat is a failure if we do not reach the prescribed ten turns. And since our laws put us at a point of no return once we begin the chat(as was painfully discovered last turn), we should feel the need to stop the chat based on any new information.

Delaying production by adjusting laborer locations just to prolong a chat is a bad idea. It means our nation lives for 50 years with no real progress instead of waiting just three days to play that turn in the most efficient manner. ;)

I am glad to see everyone working with the Governor on this one, though. While it solves the problem for this specific instance, I am not sure communication alone will get us through 10 turns each time out. Time will tell......

Hope I didn't ruin the sunny mood, Peri. :lol:

Rik Meleet
Jan 10, 2004, 12:03 PM
Originally posted by Donovan Zoi
Or we can just stop the chat before Turn 10. Ever since DG3 Term 3, we seem to have this notion that a turnchat is a failure if we do not reach the prescribed ten turns. And since our laws put us at a point of no return once we begin the chat(as was painfully discovered last turn), we should feel the need to stop the chat based on any new information.DZ we have a president who isn't afraid to stop before 10 turns and doesn't see this as a "loss of dignity" or whatever phrases might be used. I will stop the chat when we've build the settler. (Also instructed by the Ministry of Internal Affairs).

I decided to keep playing when the question: Pop or stop? came up in the previous turnchat. The difference between then and now is that the situation here, unlike at 4000 BC, is unclear at the beginning of the TC.

And I didn't complete the 10 turns; we stopped at the beginning of turn 10.

Donovan Zoi
Jan 10, 2004, 12:18 PM
Thanks for responding, Mr. President. First of all, I would like to state that my comments were in no way an indictment of your leadership during the turnchat, which I found to be exemplary. I agree that you should have the right to proceed based on a leader's instructions, however misguided those directions may have been.

If I choose to do so, I will open up a discussion thread to further my feelings about this topic in general. Keep up the good work, sir. :)

donsig
Jan 10, 2004, 12:28 PM
In any event DZ, I do not think we will have a settler ready before ten turns. It appears we will create one or two warriors before a settler and even by moving to mine the other bonus grassland right away we can't make a warrior and a settler in less than ten turns.

Paalikles
Jan 10, 2004, 05:56 PM
RIP Chuck.
Let's not go into settling yet

DaveShack
Jan 11, 2004, 12:04 AM
Abstain wins 11-5 over southern green dot because the alternative poll ending criteria (start of next T/C) was reached. This was interpreted to mean don't decide where to settle until more information is available. It turns out we didn't produce a settler anyway, so the result of the poll wouldn't have had any effect anyway.

Cyc
Jan 11, 2004, 12:54 AM
Congrats, Abstain. It's about time you won...

Donovan Zoi
Jan 11, 2004, 02:37 PM
OK, it looks like we have much more open land now. I think we are ready to discuss this issue and poll it again. :)