View Full Version : New unit: Hellenistic/Roman Siege Tower


aaglo
Jan 11, 2004, 02:03 PM
Hi all!
Wow, this took a long time to do. But better late than never.

This is a modification/interpretation of a siege tower used by the romans and hellens (?) - and perhaps many other :)

This unit is not tested in game, so if any problems occur, don't hesitate to ask/comment/bash :)

Download from here (http://www.civfanatics.net/uploads6/Siegetower.zip)

Here's the attack preview:

Yoda Power
Jan 11, 2004, 02:12 PM
This is great work aaglo:thumbsup:

Cimbri
Jan 11, 2004, 02:17 PM
Oh! :eek:

Very nice :yeah:

Dom Pedro II
Jan 11, 2004, 02:17 PM
Love it! Now that you have that out of the way, you can make more ships... :D :p

tjedge1
Jan 11, 2004, 02:18 PM
Awesome. The Juggernnaut for my Hule Empire is finished. :thumbsup::thumbsup:

embryodead
Jan 11, 2004, 02:56 PM
:goodjob: It's good that you made it smaller. Now lets get back to speculating on how to implement it :hmm:

god_money
Jan 11, 2004, 03:12 PM
One great unit!,
Two good points in previous posts:

First - Now you can get on to more ships (being the most
talented ship creator in the community!)

Second - the question of how to implement it into the game(?)

Perhaps a bombard unit, requiring iron,... but with a defensive
value in addition,... perhaps available with Invention...

Still not a clue who to give it to... I'm not really comfortable giving
it to the Romans, who already have a plethora of specialty units.

Ideas?

Gogf
Jan 11, 2004, 03:20 PM
YES!!! It's finally done! I've been waiting for this since your Siege Quinquireme came out! It's amazing Aaglo!

ocedius
Jan 11, 2004, 09:00 PM
:viking:

Wohooo. Now that is what I call a roman siege tower. Oh wait! Thats what you call it too. Regardless, excellent unit mate. Let the siege of the Gaul cities begin!

Louis XXIV
Jan 11, 2004, 09:05 PM
Originally posted by embryodead
:goodjob: It's good that you made it smaller. Now lets get back to speculating on how to implement it :hmm:

Put it at Construction, make it 0.0.1 5.1.1 costing 25 shields :D

Although it is a siege tower, it would have to come after catapults because it has a Catapult as part of its animation. But I'm sure it fits better in mods, than it does in the main game.

I wonder what the chances of a no Catapult version would be?

aaglo
Jan 11, 2004, 11:57 PM
Now lets get back to speculating on how to implement it

I find it quite funny, that I don't have the slightest idea :D

I would propably give this a/d/m 1/1/1, bombard 4 or 5, ROF 2 and cost a bit more than catapult.

Could this be upgraded to something that was used in a similar manner? A tank :lol:

R8XFT
Jan 12, 2004, 01:38 AM
Looks really good :goodjob:

I'm going to use it as a Roman flavour unit in place of the trebuchet.

Mithadan
Jan 12, 2004, 01:42 AM
Originally posted by embryodead
Now lets get back to speculating on how to implement it :hmm: I hear the AI doesn't use land-transports, but I guess I could use it as a land-transport that has a super high-defence & defensive bombard -- allowing me to get my dudes into firing range of city walls, without fear of them getting picked off once they get there. Er, hang on, I can do that normally, can't I? Ach! Now I don't have an idea anymore.

Great unit, anyway, Aaglo! :D

Arne
Jan 12, 2004, 03:19 AM
:goodjob: Great unit. I also think, this could replace catapult or trebuchet as a Roman(?) flavour unit.

Xen
Jan 12, 2004, 03:48 AM
awesoem :goodjob:

as a note, IMO, this would be best as a treb replacement, as a Roman Ballista will be on the way soon to repace the catapult ;) :)

aaglo
Jan 12, 2004, 03:49 AM
Originally posted by Xen
...as a Roman Ballista will be on the way soon ...

:lol:
We'll see what I can come up with.

Olixas
Jan 12, 2004, 03:50 AM
Looks nice.

Thanks, I’m waiting for moths your unit.

I will use as: High defensive bombard unit. A/D/M 0/5/1. Bombard 4 /1/2
Appears with construction & needs iron

Upgrade?

Xen
Jan 12, 2004, 04:14 AM
Originally posted by aaglo


:lol:
We'll see what I can come up with.

your the awesomest Aaglo! :goodjob: :D

Gogf
Jan 12, 2004, 05:09 AM
@Xen: What about Roman catapults? You could give the Romans a ballista and catapult, both with the same stats, they just look different. And yeah, this should replace the trebuchet.

Xen
Jan 12, 2004, 05:20 AM
because Ballistae were not the most useful weapon for seiges of real castles (timber forts and such yes, but against a castle, larger, stationary ballistae would have to be made, otherwise you would bassicalyl be limited to picking off the occasioanl trooper off the walls with a giant super=bow...) I wasthinking of having them as a defensive bombard unit

BeBro
Jan 12, 2004, 07:49 AM
Good job, aaglo :)

Madeira
Jan 12, 2004, 09:14 AM
The unit is very cool! But I really dont see a good way to use it, if only we had an ignore city walls flag like in civ2. We could use it as a bombard unit with defensive capabilities or the opposite, but it would just be too stupid to use it in any other way than to attack cities or fortifications, another nice flag to have would be ignore defensive bonus :)

ArneoKerdarun
Jan 12, 2004, 09:49 AM
A little help to those who want to implement this unit, I hope they will find it useful.

Siege Towers were first time build during the reign of Philipp II of Makedonia, for the siege of Byzance, and thereafter all along the Anabase (conquest of Asia) of his son Alexander the Great. They were called Helepoleis (sg. Helepolis), built with wood, high from 20m to 45m (this maximum is reach at the siege of Tyre) and equiped with "flying-bridges" and oxybeles (arrow-firing catapults, as far as stone-launching ones were named lithoboles or petroboles).
The most famous ingeneer who manage to build such impressive towers was Poleydos the Thessalian.
I think prerequisites should be an Antic Ingeneering, Philipp II had recruted a lot of mathematicians and mecanicians to improve the power of Macedonian army and achieve his reputation of Poliorcet (Poliorcetic is the Art to take cities).

Lusikka755
Jan 12, 2004, 12:18 PM
Originally posted by aaglo
Could this be upgraded to something that was used in a similar manner? A tank :lol:

In fact that's a quite good idea.;) Just don't check the "upgrade unit" flag, so you can't upgrade it to tank, but it would be replaced with tanks (or in my game armored cars) in the build-screen.

How about that? Maybe we should still get something between this and tank. Aaglo?:p

Daniel Khan
Jan 12, 2004, 12:20 PM
That is very beautiful, aaglo. We are not worthy. :worship:

Vuldacon
Jan 12, 2004, 08:40 PM
Good Work aaglo...I will add this unit for sure.

embryodead
Jan 12, 2004, 09:08 PM
Originally posted by Lusikka755


In fact that's a quite good idea.;) Just don't check the "upgrade unit" flag, so you can't upgrade it to tank, but it would be replaced with tanks (or in my game armored cars) in the build-screen.

How about that? Maybe we should still get something between this and tank. Aaglo?:p

a Steam Tank! We certainly need one. Well, I do :mischief:

Kindred72
Jan 12, 2004, 09:41 PM
Excellent!! :goodjob:

Vuldacon
Jan 13, 2004, 01:14 AM
aaglo, just a quick note to say that I added this unit to my Game and wanted you to know that I believe it is among the most perfected and complete units I have seen.
...Excellent to say the least! The Sounds all work well with your unit and it is a Real Pleasure to add a unit this Nice and Fun without having to do a lot of adjusting and extra work........Great Unit to add to the Game! Congratulations on this Superb Unit and Thanks for your Efforts in creating it. :thanx: [dance] :beer:

socralynnek
Jan 15, 2004, 04:12 AM
Two comments:

The tower should have increaesed sight, because there's a very beautiful view on top of them...

The unit between this and a tank could be a cataphract because it's heavy armored and there were (sometimes) bowmen on it.
And Xen would surely be happy...

Weasel Op
Jan 15, 2004, 05:32 PM
Another excellent unit, Aaglo! :D

Suggested stats:
available with engineering
cost 30
carry 1-2 foot units
A/D/M 2/4/1
B/R/ROF 4/1/1
wheeled, craters, collateral damage

Just my two cents.

@socralynnek: upgrade to cataphract? I'm thinking of a horseman. What do you mean? :confused:

Xen
Jan 15, 2004, 06:09 PM
the word "cataphract" is also a general term in greek for heavilly armored"...

@socralynnek- actually, I have a fair disdain for bows- sure, if I was a commander I would have used them, as it would be a complete mistake not to, including on my beloved cataphract, as it helps give flexibility in battle- but make no mistake, its cataphracts as lancers, and swordsmen that are the cataphracts I love ;)

Xen
Jan 15, 2004, 06:11 PM
that said, I think socralynnek meant that this unit would be a good predesessor unit for a ROman tank- but a middle man between a seige tower, and a tank would have to be a heavilly armoured, and armed unit- the best choice for this in the sense of a middle age tank woul dhave been a cataphract horseman ;)

skisphereo
Jan 16, 2004, 04:59 PM
I'm not sure what is possible... but could it give an attack bonus to all units that are stacked on top of it? +25% or something like that

sabrewolf
Jan 17, 2004, 01:03 PM
damn, this is nice!

firaxis should hire you for civ4 ;)

Dom Pedro II
Jan 17, 2004, 01:14 PM
I dunno... a siege tower that upgrades to a cavalry that upgrades to a tank just doesn't seem to sit well with me...

Lusikka755
Jan 18, 2004, 02:36 AM
Originally posted by Dom Pedro II
I dunno... a siege tower that upgrades to a cavalry that upgrades to a tank just doesn't seem to sit well with me...

That's why I use it like this:

Siege Tower - Armored Car (ripptide) - Tank - Modern Armor - Gravity Armor (Piernik)

Without the upgrade unit flag of course.

Dom Pedro II
Jan 18, 2004, 02:23 PM
Well, if you don't have the upgrade unit flag, then how is it actually upgrading to it??

Gogf
Jan 18, 2004, 02:25 PM
I think he means it can't. If you upgrade to something, and don't have the flag, then once you get that, you can't build the old unit, or upgrade it.

How about

Siege Tower >> Cataphract >> Cavalry >> Tank >> Modern Amor

Upgrade flag optional.

Dom Pedro II
Jan 18, 2004, 03:31 PM
Well, if it doesn't actually upgrade to the different things, then it really doesn't matter. But personally, I think almost everything should upgrade to something else so that you're not left with dozens of choices in the building options menu.

Gogf
Jan 18, 2004, 03:37 PM
Well, if A upgrades to B, with no upgrade unit command, when B becomes available, you can't build A, but you can't upgrade it either. So, it clears out the build menu, which I personally think is good.

Dom Pedro II
Jan 18, 2004, 06:25 PM
Ah yes... good point... I hadn't thought of that. That actually is a very good idea. I might have to make some changes in my mod then. In fact, if you just wanted to make such and such unit unavailable after a certain tech, you can have it "upgrade" to something that might not have anything to do with it. Interesting.

Lusikka755
Jan 19, 2004, 10:26 AM
Originally posted by Dom Pedro II
Ah yes... good point... I hadn't thought of that. That actually is a very good idea. I might have to make some changes in my mod then. In fact, if you just wanted to make such and such unit unavailable after a certain tech, you can have it "upgrade" to something that might not have anything to do with it. Interesting.

It's very useful in my opinion... I don't check the upgrade unit button to any mechanized units (tanks, artillery, aircrafts etc.) because you can't really upgrade them in real life.

And of course elephant units don't have it, because you can't upgrade them to horse units.

Gogf
Jan 19, 2004, 10:45 AM
Well, you could use Dom Pedro's elephany cavalry...

Lusikka755
Jan 19, 2004, 12:05 PM
Originally posted by Gogf
Well, you could use Dom Pedro's elephany cavalry...

I have it:D

In fact I have all Dom's elephant and camel units, but I haven't had time to add them to game yet. You know, have to play a little sometimes;)

Berzerk Leader
Jan 23, 2004, 08:27 AM
looks pretty good to me

TopGun
Jan 23, 2004, 11:12 AM
aaglo, you must be on a roll!!!

Cool unit, and sorely needed, too!

horsematrix
Jan 23, 2004, 12:13 PM
looks awesome i'm going to use it as a midevil bombard unit

calgacus
Mar 09, 2004, 02:58 AM
Oh dear...fantastic :goodjob:

jzsf
Mar 13, 2004, 04:18 AM
Wery Nice!
Will be wery useful!
THANKS

jzsf
Mar 24, 2004, 11:27 AM
But In-game when i bombarding with it i.e. to the west it turns to southwest... can you fix it?
PS: And this is the matter with the SIEGE QUINQUEREME too...

aaglo
Mar 26, 2004, 03:45 AM
I think you should check if the 'rotate before attack' -ability is selected with this unit. It shouldn't be.

jzsf
Apr 03, 2004, 07:36 AM
Originally posted by aaglo
I think you should check if the 'rotate before attack' -ability is selected with this unit. It shouldn't be.
Yes, that was the problem, thanks...

GrandSultan
May 26, 2004, 09:46 PM
Very cool unit, good job.
BTW, the Hellenistic period was basically greeces 'Golden Age", just incase you were wondering....

Varwnos
Sep 30, 2004, 10:44 PM
Trully great Helepolis unit :) i admire your work ;)