View Full Version : GRAPHICS: Improved Wonder pics


Il Mafioso
Nov 02, 2001, 01:04 PM
UPDATE

For downloading, our generous host has provided space on Civfanatics server.

please use this link to download:

http://www.civfanatics.net/downloads/civ3/modpack/wonderwinfo.zip

thanks!



I'm going to do it for myself, because I can't be bothered with always remembering exactly what each wonder does.

I figured if I'm going to do it and there's interest then I might as well get some feedback before I go and modify all the different wonder pics (the ones that pop up when you build a Wonder)

I'm attaching a jpg version (the forum doesn't take PCX) but you can download the PCX version to try it out in the game itself here:

www.dialisdn.net/user/adisciascio/civ3/oracle.zip

When you download it and unzip it, you want to place it in your:

ART/WonderSplash directory.

You'll want to back up the original ORACLE.PCX first though.

Please try it out in the game and let me know if it blends reasonably well.

If anyone knows (and can provide) a TrueType version of the actual font used in the game, that would be GREAT!!!!

In the meantime I created a PhotoShop *template sort of thing* so I can easily do this to all the different wonder pics.

Please provide feedback either way.

Alessandro

P.S. In case the info bar looks too tall, it's that size to accomodate 2 lines of text, for wonders with Long descriptions. Other than that, the following line will either say "Effects Never Expire" or as in the oracle case, state when it expires. Finally in the bottom row on the left will be the civ type that most benefit, and on the right the culture points for the wonder.

Malys Faisent
Nov 02, 2001, 01:19 PM
Nice :goodjob:

I certainly think that is a good way of doing it, especially while we are all getting used to the tweaks.

Mozenwrath
Nov 02, 2001, 01:23 PM
Wow! It looks really great! it's really proffesional looking, once I get the game, I would definitely be grateful if you posted some kind of file with modified pics for all the wonders. I think most people would use it, it beats looking in the civilopaedia to find out what the wonder you've just built does.:goodjob:

Il Mafioso
Nov 02, 2001, 03:44 PM
I think I like this one better....

thoughts?

Alessandro

Il Mafioso
Nov 02, 2001, 03:52 PM
...by the way, I was just testing... that's why it says "Religious, Industrious" on the second image, instead of just "Religious".

Alessandro

Il Mafioso
Nov 02, 2001, 09:11 PM
Please don't use the ZIP file I provided.

I accidentally uploaded the WRONG PCX file in the ZIP and it WILL cause CIV3 to crash!

I apologize.

I'm working on making all the other ones and then I'll make them available for download.

Again, VERY SORRY for the mistake!!!!

Alessandro

Diety
Nov 03, 2001, 12:33 AM
The first version was great, the second was even greater :)

Mail me if you need help with making them, ok ?

Il Mafioso
Nov 03, 2001, 02:44 AM
Originally posted by Diety
The first version was great, the second was even greater :)

Mail me if you need help with making them, ok ?

Thanks for the compliments!

Incidentally if you thought the second was greater, then I think you'll find the final one to be even better :D

Thanks for the offer to help, but fortunatelly my favorite Photoshop book made me spend so much time learning how to do Actions that now I can do repetitive stuff very easily...

as a matter of fact.... they're all done!!!!

I don't think civfanatics has a CivIII files section yet, so for now I'm going to upload them to apolyton (as soon as I figure out how to post to their Files Forum thread).

In the meantime, here is the lighthouse, in the final version.

Explanation of the interface:

Bottom right circle, blue number indicates CULTURE POINTS,
Bottom left circles indicate which civilizations could get a golden age.... the letters:

C
E
I
M
R
S

stand for

commercial
expansionist
industrious
militaristic
religious
scientific.

The final zip also includes a modified Wonder screen (the display that the picture shows up in) which includes two legends, one that reminds you what the initials stand for, and the second one that remind you what traits each civ has.

With no further ado...

the lighthouse ;)

Alessandro

Il Mafioso
Nov 03, 2001, 03:15 AM
:D

Ok,

I just posted in the CREATION forum at Apolyton, and hopefully they'll make their way to their FILES forum soon.

More hopefully, Apolyton (or someone else) will host the file itself, since my ISP is way too slow and underpowered for the task.

At any rate if you follow this link you'll see my post in the poly creation forum, there you can find a link to download the whopper of a Zip file.

Alessandro

http://apolyton.net/forums/showthread.php?s=&threadid=31955

Thunderfall
Nov 03, 2001, 10:16 AM
I will put the file in the Civ3 downloads section when we open the section in afew few days. Good job! :goodjob:

In the mean time, you can download it at:

http://www.civfanatics.net/downloads/civ3/modpack/wonderwinfo.zip (2.13 MB)

OR


http://www.civfanatics.com/downloads/civ3/modpack/wonderwinfo.zip (2.13 MB)

Anunikoba
Nov 03, 2001, 10:35 AM
Kewl stuff :goodjob:

I will go try it out now.

Klash
Nov 03, 2001, 11:19 AM
thank you very much for making this, I got so annoyed by having to go to the civilopedia to see the effects of the wonder I just built, Thanks again :goodjob:

Thunderfall
Nov 03, 2001, 11:19 AM
I am moving this thread to the Creations & Customizations forum...

Pizi
Nov 03, 2001, 11:21 AM
by any chance, can you make railroads and mines looking better ?
havent the game yet but from screens they look buttugly

CoolLizy
Nov 03, 2001, 11:33 AM
I thought the railroads looked pretty neat... :( I thought they looked ugly in the pictures, but they look MUCH better in the game.

Pggar
Nov 03, 2001, 06:03 PM
Great job Mafioso!

One question though, why didn't you put the name of the wonder in the pic as well? Would it take to much space of the picture? (two questions).

Il Mafioso
Nov 03, 2001, 10:07 PM
Originally posted by Pggar
Great job Mafioso!

One question though, why didn't you put the name of the wonder in the pic as well? Would it take to much space of the picture? (two questions).

You mean Civ3 doesn't even say what the NAME of the stinkin' wonder is?!?!?!

Believe it or not, that I didn't notice!!!!

I guess when I built the wonders I knew what I was building, I just didn't remember what they did :p

I'll have to think about this... I don't want to take too much room up on the pictures... specially since all things aside most of them are pretty attractive pictures.

You'd probably want the name to be pretty large... maybe a good fade job could superimpose the name without taking away from the wonder picture.

If there's interest, someone set up a poll (you can set up polls here, right? I dunno... never tried) and we'll come up with something.

Alessandro

P.S. Right now I'm working on replacing the domestic advisor with Elvis. Check out the "NEWSFLASH: Domestic Advisor Fired!!!" thread :D

Il Mafioso
Nov 03, 2001, 10:13 PM
Pggar,

I just went and tested... now I know why I didn't put the name of the wonder....

CivIII does show the name of the wonder.

I guess you're one of the poor souls waiting for release in your country.

Well... don't worry, your wait is for the best, you'll get to download all the cool modpacks folks are creating and have them ready for when your copy hits your doorstep.

Make sure you check both here and on apolyton for modpacks, there are numerous available already... raised land (VERY COOL) gray mountains, blue sea, my own Wonders with Info, my soon to come "Move away Blandish, the King is back"

Alessandro

P.S. If you want to see CivIII really CHOKE, try running 5 IE windows, CivIII and PHOTOSHOP set up for maximum RAM. Boy am I glad I upgraded my PC.

Pggar
Nov 04, 2001, 08:31 AM
Thanks for the answers. And that's true, I'm one of the poor souls waiting, not for release, but for the game itself, the games take a week to get to my city. So, even though it was released on Nov 1, i still have a couple of days waiting. BTW, I think your sistine chapel picture looks awesome.
Keep up the good work.

Il Mafioso
Nov 05, 2001, 08:30 AM
A fellow poster on Apolyton pointed out a bug in my package.

The overlay update (that adds the legends to the right of the wonder screen) lists America as E E, which makes no sense... it should have been E I or I E (don't remember which).

I will be releasing a patch update, just that one image, as it makes no sense for everyone who already has all the (so far apparently good) wonder pics to redownload a 2mb file for just one little 100k file.

I'll probably update the first post in the thread to reflect the need to download the additional patch.

Please, if you've found any other errors make sure you let me know!!!!

Alessandro :D

starfox
Nov 05, 2001, 09:20 AM
Hey mafiosi boy, you are our savior!! :goodjob:

2 remarks:

- how do I download the mod? the link shown in your first post doesnt work

- could you be so kind as change the look of the "inventions"?
I think they are all ugly. The guy who made them is worth crap. Have you looked at the "magnetic" picture, we can hardly understand what it is. Why not a simple magnet for exemple?

Anyway, anything coming in the future? new mod?

Il Mafioso
Nov 05, 2001, 09:52 AM
Originally posted by starfox
Hey mafiosi boy, you are our savior!! :goodjob:

2 remarks:

- how do I download the mod? the link shown in your first post doesnt work

- could you be so kind as change the look of the "inventions"?
I think they are all ugly. The guy who made them is worth crap. Have you looked at the "magnetic" picture, we can hardly understand what it is. Why not a simple magnet for exemple?

Anyway, anything coming in the future? new mod?

To download, please see the first post in the thread. I just updated it to include the location provided by our gracious host.

I'll look into the advances pictures... not sure if they can be changed (but I'd think so) I'll see what they look like and if I can see a definite benefit in doing so (specifically... can I come up with better pictures :D)

As far as future mods... I'm taking it slowly now, trying to keep the girlfriend and get some play time in as well.

I don't know if you saw the final release v2.0 of ELVIS as your domestic advisor. That took *A LOT* of work...

No concrete plans for the next update but at this time I'm looking into ways to make the in-game tech-tree more meaningful.

Thanks for the positive comments!

Alessandro

starfox
Nov 06, 2001, 03:10 AM
So you have to keep your gf happy too

I just received Civ3. My gf is very new to computer games and she is disappointed by civ3. She doesnt like to see units kill each other with realistic sounds and prefer to play the only game she knows, Heroes of Might and Magic 3.

But I'll try to convince her of the interest of playing Civ. Although I love HoM3 I've been playing it for years and need a change! :D

Anyway, thank YOU for your mods, I downloaded them at my work and install them tonite :)

PS: I think you should be hired by Firaxis as a game consultant!
Contact them, it can work!

Qin2002
Nov 06, 2001, 10:20 AM
I have downloaded actual PHOTOGRAPHS of some of the Wonders, and have made them game-ready.
They include:
Hoover Dam
Wall Street
United Nations (Assembly Hall)
Notre Dame (Great Cathedral)
Great Wall (of China)
Manhattan Project (photo is of TRINITY Cloud)
Sistine Chapel
Adam Smith's Trading Company
Sun Tzu (portait)
Qin Dynasty Terra-Cotta Warriors (for Military Academy)
Colossus (photo of The Great Buddha of Leshan)
Pentagon (aerial view)
STONEHENGE (a really nice pic I use for Solar System Explained)
Forbidden Palace (Forbidden City with moat)
Pyramids

:cool:

Thunderfall
Nov 06, 2001, 10:24 AM
Qin2002, you can email it to me. :)

Il Mafioso
Nov 06, 2001, 12:02 PM
to Quin2002:

I'm kind of surprised by the size of the file you're quoting... I could see it being slightly larger than my modpack (which includes ALL the wonder pics)... but you're talking almost 2x the size for about 1/2 the wonders.

Odd... did you save them as index table PCX files, and are they sized same as the Game's PCXs?

Not trying to second-guess you here, but I'm a bit at a loss.

Alessandro

P.S. Please don't email it to me... my hotmail account has a 2mb theoretical limit, which is more like a 1mb actual limit (don't ask... I don't either :D )

Qin2002
Nov 06, 2001, 12:44 PM
Hello Alessandro -Yessir..I said "hmm" to myself as well..:-)
But I just doublechecked..You're right- It's 16 .pcx files (copied right back from \ART\WONDER SPLASH),total 4797 KB.(3829 KB zipped.)Each one ranges from 128K-392K.

I haven't gone back and "pasted" YOUR modded Info Boxes over yet..I was thinking of letting the photos stand on their own merits for now..but I havent seen one in a game yet..haven't beaten anyone to it...:-)
Thank you!
-Jeff

Here's one of my favorites in jpg:

protista
Nov 06, 2001, 01:00 PM
Thank you for taking the time to create and share the Wonder pics! This was really needed, and adds much to the enjoyment of Civ3! Keep up the great work.

Qin2002
Nov 06, 2001, 01:01 PM
Originally posted by Thunderfall
Qin2002, you can email it to me. :)

Ok thankx..on the way...

Il Mafioso
Nov 06, 2001, 01:39 PM
Originally posted by Qin2002
Hello Alessandro -Yessir..I said "hmm" to myself as well..:-)
But I just doublechecked..You're right- It's 16 .pcx files (copied right back from \ART\WONDER SPLASH),total 4797 KB.(3829 KB zipped.)Each one ranges from 128K-392K.

I haven't gone back and "pasted" YOUR modded Info Boxes over yet..I was thinking of letting the photos stand on their own merits for now..but I havent seen one in a game yet..haven't beaten anyone to it...:-)
Thank you!
-Jeff

Here's one of my favorites in jpg:

I'm still surprised.

Not saying the sizes you report aren't possible, I'm sure they are but I'm surprised.

Now the catch thing here that I'm curious about is the statement that you haven't seen one in a game yet

....mmmm

let's go out on a limb for a moment here and assume that the file sizes you're reporting are indeed too large for a 256 color indexed PCX (the only kind of image that won't CRASH civilization)... let me repeat that again... with emphasis... the only kind of image that won't CRASH Civilization... then the fact that you haven't achieved any of those wonders still leaves a possibility that indeed the files are not encoded correctly.

And before you get offended by my statement that they may not be encoded correctly... how do you think I found out Civ3 will Crash if it's not spoonfed exactly the kind of file it wants?

So my suggestions to you, at this point, both to find out if you could package these smaller and more importantly to prevent you from having a climactic experience end in a Reboot....

1 (The exciting one) Backup your Wonder Splash files and rename any of yours with the name of the one used for the Oracle, then start a game at chieftain level and go get that oracle!

2 (The boring one - requires Photoshop or ability to translate PhotoShopese into whatever graphic program you're using) Open the PCX in Photoshop, go to Image Mode. It should say INDEXED COLOR. If it doesn't you're looking at a guaranteed crash. Oh yeah, in the crazy assumption that the PCX format supports indexed color above 256 colors (I don't believe it does but who knows) also make sure that When you click on INDEXED COLOR it says 256 and whatever palette you want (I usually like Selective for conversion to 256 but I don't like strict rules... whatever works best).

Incidentally if you DO have Photoshop I would be happy to provide you with the template and action to add the Info Semitransparent thing on it. I'd do that rather than cuttin' & Pastin' from the ones I distributed as you'd obviously miss out on the pretty cool transparency.

Alessandro

Boy I need to master briefness :D

Qin2002
Nov 07, 2001, 02:30 PM
Hmm..you're absolutely right-- I'd say your explanation is accurate and I should play-test more before I continue..Ill also try to convert the photos to 256-color as you suggest .
Thankx for the help and advise!
And thankx for the great work on your Wonder work, I appreciate the time and effort..:-)

-Jeff

BTW-did I mention I'm a rookie at this conversion stuff? Maybe I should leave well enough alone :eek:

>>UPDATE<<
Alessandro, YOU ARE THE MAN! I converted the photos to 256-color, then playtested. Everything seems to works fine.
For starters, I built Pyramids, Colossus, and The Great Wall , and the photos displayed fine. :goodjob:
That explains the larger file size of the unconverted photos.. I did not know that the photos had to be 256, now the file sizes are more inline with the others. Thankx for the benefit of your experience and knowledge..:D

SO, may I now take you up on your offer?
>>>I would be happy to provide you with the template and action to add the Info Semitransparent thing on it. <<<
I do have PSP.
THANK YOU!
Jeff (zootnik@hotmail.com)

I can now finally eat dinner!:p

runaway
Nov 07, 2001, 11:15 PM
Is it just me or are there two different lists of CSAs going around?

There's the one in the manual on page 162-3, which is what it looks like you used for your image, and there's the modified version (http://www.civfanatics.com/civ3infocenter.shtml#civilizations) you get after you apply the changes in the README.txt:

Rome: MC with Warrior Code and Alphabet
China: MI with Warrior Code and Masonry
Persia: SI with Masonry and Bronze Working

Does anyone know offhand if the changes listed in the readme are actually implemented in the game (and if there aren't any extras they forget, which wouldn't surprise me)?

...or do I just have to check this out myself? :D

JeffNebraska
Nov 08, 2001, 12:49 PM
I know that Persia is SI, as a default. I noticed because I too was wondering about Il Mafioso's error on this count. Not to take anything away from a truly fantastic mod!

Il Mafioso
Nov 08, 2001, 03:33 PM
As someone pointed out there must be a difference between what is stated in the manual and what is actually set in the game.

I appreciate everyone who's been pointing out the problems as this is the only way I can find out there's a problem (after all I've always played as Greek, Roman or Babylonian so far so I wouldn't have noticed the problems with Americans [a typo I assume] and Persians).

I made a note to myself to go through the EDITOR and check each civ individually and redo that one graphic based on what's in the Editor.

Not sure I'll have time to do it tonight but expect an update very soon.

Of course as I think I mentioned before (I get confused sometime as to whether something came up here or at apolyton) I will make the update available as a patch as it would be paramountly RIDICULOUS to have to download a 2mb file just for a silly ONE GRAPHIC change.

If time permits I'll also set up a quickie web page on my isp (finally use it for something other than distributing files and moving stuff 'tween home and office) so that updates can be gathered from there as well.

Thanks for the feedback!

Alessandro

Qin2002
Nov 08, 2001, 03:43 PM
I did some work. Using the Editor as a reference, I checked all Civs' SA's , and they all correspond with the chart at http://www.civfanatics.com/civ3infocenter.shtml#civilizations.
I do believe the listing on page 161-2 in the Game Manual is NOT what the Editor shows as default.

Atreidis_42o
Nov 09, 2001, 10:30 PM
:lol: :) :p :cool: :D :crazyeyes :king: :love: :goodjob:

HAPPY! HAPPY! HAPPY! HAPPY! HAPPY! HAPPY! HAPPY! HAPPY!
------------------------------------------------------------------------------

YAY!

THIS IS GREAT I was SO pissed off :-) I got the game on Halloween, and it was like a prank, it's a good game but Geeze!

Thank ytou so much for making these updates, and YES they shoudl have KEPT elvis!!!!


GOD! what were they thinkign. anyoen know how to zoom out? I hate that they keep the dsiplay size at 640 by 480 or 800 by 600 whichever. That bugs me. I'd liek to get the rez up to 1280 by 1024 32 bit color. that woud be nice. or even just the ability to zoom out to see more of the map, I coudl deal with that. I kinda wish they'ed stuck with the "window" like civ2 did, it makes it easier to do other things while playign the game.

and this is just preference, but, I woudl have liked them to have movie files for the advisors as they did in Civ2, they were funb to listen to.

and, to piss me off did you notice that the manual has tons of pictures of (and references to) things that arent in civ2 liek the sword for the espionage command or the ability to change the scale of the "history" view of yoru power, culture, and score to years or turns?

and one last *****y thing. they coud have given us a speed option for the replay at the end, it woudl make it worth watchign if you coudl make it go faster.

well thats the end of the ***** fest (for now)


thanks again for all the cool mods! :-)

damunzy
Nov 12, 2001, 05:06 AM
Hit 'z' to zoom in and out. There are only two settings. Normal and zoomed out.

runaway
Nov 12, 2001, 06:32 PM
In the Civilization3.ini file, add the line KeepRes=1 at the end; this will use the desktop resolution for everything instead of switching.

The readme file says you can specify a specific res in this file but I hear it's broken (until the patch anyways).

Atreidis_42o
Nov 13, 2001, 03:22 AM
TNX. I actually figure dout the Z thing on my own, but I didn't know about the res thing. I'll try that. TNX!

Kal-el
Feb 18, 2002, 11:37 PM
is it possible to post a stand alone blank version of the info box so that others can use it in their mods?

thanks.

erix
Mar 09, 2002, 09:05 AM
I just wanted to say thanks to the person who did this great job. Now I don't have to check the manual everytime. :D

mizaq
Mar 09, 2002, 12:42 PM
Kal-El:

Alessandro had a hard drive failure, but if he can get the file off his tape drive backups he is going to send them to me and I will post it. He taught me a technique to reverse engineer it, but I didn't want to post that imperfect copy of the overlay when I might have the real deal coming soon.

noligoli42
Jan 06, 2003, 07:02 PM
Not sure if this was already mentioned, but in the very first post Il Mafioso asked for the font in the game. The only font file included with the game is in the root Civ3 directory and it's Lucida Sans (or LSANS.TTF). It is indeed the font for the game, if anybody is interested.

GIDustin
Jan 06, 2003, 10:04 PM
Is this going to be updated for PTW? I have the template and can do it myself, but I will let the original author do it first.

GIDustin

kring
Jan 07, 2003, 01:08 AM
I would hope someone does it.

GIDustin
Jan 07, 2003, 09:26 AM
Here is the internet wonder from PTW. I wish there were some way to get a link to it on the first post . . .

GIDustin

kring
Jan 07, 2003, 10:58 PM
Thank you; it looks good to me.

RagnarD
Jan 08, 2003, 11:47 AM
Thanks, GIDustin. Glad you took the initiative. Looks like
Il Mafioso has left the building.

rd

GIDustin
Jan 08, 2003, 11:52 AM
Well, I made about 30 of these for the DyP mod so it doesnt take me long to do them. Glad I could help.

GIDustin

DJ54
Jan 14, 2003, 08:31 AM
Dustin, thanks. I got so annoyed with having no information there. It's amazing how you get used to having information in front of you.

GIDustin
Jan 14, 2003, 11:26 AM
So I can assume it works then, right? :D

GIDustin

Globetrotter
Jan 14, 2003, 12:05 PM
I modified the wonders background provided by il mafioso.
I hope it works... :)

edit: can save the *** file here
i wonder why

Globetrotter
Jan 14, 2003, 12:17 PM
WonderBackground.zip (http://www.civfanatics.net/uploads3/wonderBackground.zip )

Trying again

Yeah! Worked this time :)

Knightblade pDM
Jan 22, 2003, 09:29 PM
Has this been improved at all for PtW?? I downloaded it earlier and noticed that it wasn't. Does anyone have any plans to update it to PtW? :)

DJ54
Jan 22, 2003, 09:39 PM
Originally posted by Knightblade pDM
Has this been improved at all for PtW?? I downloaded it earlier and noticed that it wasn't. Does anyone have any plans to update it to PtW? :)

The guy who orginally did this appears to have left for good, but the good news: Everything is still correct. There was only one new wonder added in PtW: The Internet. GIDustin, bless him, has added the wonder pic on this page- look above a few posts. Just download that, unzip it, and stick it in your PtW/Art/Wonder Splash folder, then it is updated for PtW. I'm happy GIDustin was able to do it. :goodjob:

DJ54
Jan 22, 2003, 09:41 PM
Originally posted by GIDustin
So I can assume it works then, right? :D

GIDustin

Yup, sure does, Dustin. Thanks! :goodjob:

Knightblade pDM
Jan 22, 2003, 09:57 PM
DJ..nah I know it has the Internet in it...but what I mean is...ya know when you complete a wonder and the splash screen comes up and there is a listing of the civs on the right with it's traits...when I originally downloaded it..it just had the Vanilla Civ 3 civs in it and not PtW's..that's what I meant by it bein updated :)

DJ54
Jan 22, 2003, 10:02 PM
Ah, I see. Why don't you do it, then? Or someone can volunteer to do the job. I'd do it, but have no graphic talent whatsoever unless you count pen and paper doodling :D

Knightblade pDM
Jan 23, 2003, 05:06 PM
DJ, me neither, I can barely do decent stick figures... :)

uXs
Feb 08, 2003, 04:34 PM
I made an updated Wonder screen background for this, with the info for the PTW civs included, but I can't attach it to a message because it's too big. Anyone know how I can get it up here ?

DJ54
Feb 08, 2003, 04:55 PM
Use the upload feature at the bottom of the page and then post the url here.

uXs
Feb 09, 2003, 06:28 AM
Updated background is here:

http://www.civfanatics.net/uploads3/wonderBackground.pcx

Any comments are welcome. Have fun.

Sneus
Feb 09, 2003, 11:05 AM
Nice Il Mafioso, nice.

DJ54
Feb 09, 2003, 01:17 PM
very nice looking, I like it. Great work! :b

redhat
Feb 10, 2003, 06:15 AM
Wonderful Job!

shirleyrocks
Dec 11, 2003, 12:46 PM
Is there any chance that anybody out there still has the template files for this mod? I'd love to update these for Conquests.

TheLastKnight
Dec 14, 2003, 12:45 PM
Agreed!
Any chanche to get this for all the new wonders in C3C? This is a topic
definetely worth being looked into.

Pounder
Dec 14, 2003, 01:00 PM
I have made new spalshes for Conquests with all the info plus a new background with Civ traits. It is not in the same format, but it is complete (40 spalshes and background).

I tried to expose more of the picture so is wasn't covered to bad.

I got impatient so I did them myself.

Called Pounders Wonder Splashes.

http://forums.civfanatics.com/showthread.php?s=&threadid=70836

TheLastKnight
Dec 19, 2003, 01:45 PM
Not bad, but to be honest, I liked the old ones better. They seem graphically more appealing to me.

Old template anyone? Would be great.

Ankka
Dec 20, 2003, 01:54 AM
Yes, I think I'd like these too for C3C. :)

TheLastKnight
Dec 22, 2003, 01:32 PM
Ok guys, I mailed the Aurthor in order to ask him for the templates.
I was lucky to reach him rather quickly and today, he finally sent me the Zip File with his old templates.

Since I'm not much of a Photoshop Ace (and currently not able to use it anyway), I'm begging for an update. Any volunteers for doing this?
I think the community would be very grateful.

Note: Oops...I guess I'll have to find a server for the file. Might take me some time, hang on there. Thanks to the original author for his cooperation!

Pounder
Dec 22, 2003, 02:46 PM
http://forums.civfanatics.com/showthread.php?s=&threadid=72644


I am about half way done on this format.

I hope to have them done in a couple of days.


I have made three versions of splashes with additional info:

1) I posted a completed new format version that showed more of the picture that included a new background.

2) I made from scratch Il Mafioso type template because his was no longer current and I got tired of waiting.

3) I have decided to go with another third version that has no info on the picture that the about thread displays.

TheLastKnight
Dec 23, 2003, 08:32 AM
Download the template here:
ftp://anonymous@wipprecht.homelinux.org/pub/wondersplashtemplates.zip

No offence but I still prefer his. They suit the civ 3 style very well in my opinion.

shirleyrocks
Jan 03, 2004, 11:54 PM
I've updated these files to be used with Conquests. New traits, new wonders, a little Tourist Attraction thingie, everything. Thanks go out to Alessandro not only for his original files, but for his skill at layering the template in Photoshop. I learned a thing or two from his work while cranking these out. Anyway, enjoy. Here's your preview...

http://www.civfanatics.net/uploads6/Zeus.jpg


Files located here (http://forums.civfanatics.com/showthread.php?postid=1769636#post1769636)

low
Jan 04, 2004, 12:40 AM
:eek: Nice job shirleyrocks. :goodjob:

By the way, all the wonder pics can be put in the "Civilization III\Conquests\Art\Wonder Splash" folder instead of the seperate Wonder Splash folders as described in your readme. All/Any files in the Conquests folders will overwrite those in previous versions of Civ3. Just a tip for you so when newbies read it they won't have to go through the extra work of installing these into seperate folders when they don't have to. ;)

bonscott
Jan 04, 2004, 10:02 AM
Awesome! Been waiting for these for a long time. Great job!

shirleyrocks
Jan 06, 2004, 01:50 PM
Thanks for the tip, low. I wasn't aware of that. It definitely makes things easier.

DaleSwanson
Jan 06, 2004, 09:27 PM
Hmmm, it seems to make my game crash. I installed it last night, the first wonder I built was the Statue of Zues today. I could hear that drum hit, and the tingly noise, but then it told me that it had generated errors and would close.

I have C3C 1.00. I have backups of the old ones, but these are really great, and I would like to use them.

shirleyrocks
Jan 07, 2004, 12:15 PM
I'm getting crashes too, Dale, although my game simply exits. Any idea what the error message said? That could be helpful.

I have a couple of ideas as to what might be causing this. I'll have some time to look into this tonight.

DaleSwanson
Jan 07, 2004, 12:30 PM
It dosn't say anything helpful at all, just says civ3conquests.exe has caused errors and will now exit. Then something about if the problem persists to contact the software manufactuer. Then it has a Cancel button.

I've gotten the same error before a few times, just at random times, but I've always been able to restart and play from the last autosave and it's fine. I've tried doing that a few times, but it crashes every time. Although I haven't tired any other wonder besided SoZ. Also I did install all the files just in the conquests folder like that above post said I could, but the SoZ is a Conqests wonder anyway, so it shouldn't be in any other folder.

I'll mess around late tonite some more, right now I've got a real good game going on, so I'm going finish that then try to figure this out.

I've got Windows 2000 Pro, too, if that helps at all.

low
Jan 07, 2004, 02:46 PM
I am getting crashes too. I just tried my first game since installing the new wonder pics and it crashed as soon as I completed the Pyramids. Never got any errors or anything, just a straight CTD. pediaicon.txt and civilopedia.txt files are just as they should be and everything is good to go in the conquests.biq file. Never had this problem before. I have some free time so I'll do some investigating too.

shirleyrocks
Jan 07, 2004, 04:09 PM
That's exactly what happened to me, low. I built the Oracle and...game over.

The wonder splash .pcx files opened just fine in other graphics editors (they were created in PhotoShop CS and I could open and view them just fine with the Paint Shop Pro trial version) so I don't think they're corrupted in any way.

A few guesses off the top of my head...
1) The template and action files were created with an older version of PhotoShop. When I updated them with a newer version of PhotoShop, something got messed up with the format somehow.
2) The size of the files...Mafioso's original files were all around 100kb in size. These new ones are ~250 to ~300kb in size. Could that effect CivIII somehow? I wouldn't think so, but who knows.
3) The dimensions of the files...maybe when I updated each of these, I somehow widened or lengthened the wonder splash pcx files so that they no longer fit properly with the CivIII wonderbackground.pcx file. I don't know if this is true, or if this would cause a crash, but again, who knows.

low
Jan 07, 2004, 04:53 PM
The first thing I thought was the dimensions of the files were wrong too. They all appear to be correct though. But, I would think incorrect file sizes would cause distorted/misplaced/missing images, not CTDs. Anyways, that's irrelevant because they are the correct dimensions.

As for the actual size of the files, I wouldn't think so either.

Your first guess sounds to be the best one. Maybe it is a format problem. I really don't know. I suppose it could be tested by doing a wonder splash or two with an older version of PS and see what happens.

EDIT: One thing I did notice using PSP8 is that the older, stock versions of the wonder splashes have a pixel depth\colors rate of 8\256, whereas these new ones have a rate of 24\16 million. Could this possibly have something to do with it?

EDIT again: Just ran a quick test and have found the solution. I reduced the color (bit) of the new pyramid.pcx file to match the 8\256 of the original and it now works perfectly. So, shirleyrocks, all you have to do is redo the wonder splashes with the reduced color and it should work fine. It doesn't really look any worse and it reduces the filesize. :thumbsup:

TheLastKnight
Jan 09, 2004, 02:18 PM
That would be necessary indeed.
Thanks for updating these! I dind't truly put them on a reasonable standard with my own update.

Pounder
Jan 09, 2004, 02:33 PM
Low is right, the colour depth has to be 8 bits (256 colours) or the game will crash.

shirleyrocks
Jan 09, 2004, 03:24 PM
Low...check your PMs.

low
Jan 09, 2004, 05:58 PM
Originally posted by shirleyrocks
Low...check your PMs.

Gotcha.

TheLastKnight
Jan 10, 2004, 06:35 AM
So what?
:confused:

TheLastKnight
Jan 20, 2004, 12:33 PM
Shirley, any chanche to fix these?

After all, they are of no use to anybody in this state.

shirleyrocks
Jan 25, 2004, 08:34 PM
I had fixed the color depth issue and the splashes appeared ingame without crashing but there was another problem...areas of the splashes would appear black when displayed. My guess is that it's some sort of transparency problem but I haven't been able to figure it out yet.

Civrules
Feb 07, 2004, 11:08 AM
Okay, I literary got a headache trying to figure out why the game crashes so much.

I literary found this by total accident (could not have been a more random discovery!!!). I had removed my graphics mod files from Civ3, PTW, and C3C from one computer but not from the other one for some reason. Gogf, suggested that I try something that wasn’t even related to anything involving graphics files. I tried his suggestion on the computer that had the original files and the game did not crash. (Hehe, I didn’t know this but after when it was supposed to crash, I had built the Pyramids.) I told myself that Gogf’s suggestion was the solution. What I did next was add back the graphics mod files to Civ3, PTW, and C3C. When I started the game, it crashed (again, before I built the Pyramids). I tested it out a few times with the new and original graphics and it kept crashing with the new ones. I figured that I should leave the other new graphics mods in the game folders and only replace the Wonder Splash folder. When I did this, I was surprised to find that the game did not crash. Then I knew that there was something with the new Wonder Splashes.
I came here and to my surprise the first thing I see a person say that the game crashes. Man, I was relieved!

Now, when will the fixed Wonder Splashes come out? We still love them, you know! ;)




Sirleyrocks, if you are unable to fix this, then, possibly someone else can take over (someone with a different graphics program?).

But if you can fix them, please update us.

Civrules
Feb 08, 2004, 02:49 PM
It is easy to change the colors (as you have already done) but I think that the black pixels appear in the back because the background is not compatible with all the rest of the splashes. Anyone with knowledge on how to possible fix this?
I’ve been trying to fix it but I donno how...

Thanks

GIDustin
Apr 01, 2004, 12:19 AM
Sorry for the bump, but I was asked to help in this matter.

To fix the files in Paint Shop Pro:

Load the File. CTRL-SHIFT-6 (Custom Pallette)
In the number of colors box, type 253.
Re-save

Should work

- GIDustin

Kaboth
Apr 09, 2004, 02:38 AM
To fix the files in Paint Shop Pro:
In the number of colors box, type 253.

So we have a solution, can't someone fix them all and then upload them to civfanatics so we can dl. Not all of us own paint shop pro. Thanks.

shirleyrocks
Apr 18, 2004, 10:10 PM
OK, it looks all the bugs are cleared out. Thanks to GIDustin for the final little push. Again, these splashes contain the new traits, new wonders, a little Tourist Attraction deal, etc. Here's your preview once more...

http://www.civfanatics.net/uploads6/Zeus.jpg

And the files...

http://www.civfanatics.net/uploads7/C3CSplashes.zip

Cuivienen
Apr 24, 2004, 09:55 PM
Does this update include the actual Conquests themselves? The template could also be used for such Wonders as Robin Hood and The Scourge of God, which have unique (or sort of unique... Scourge of God/War Council) splashes. In additional, wonders like The Holy Roman Empire, which borrow splashes from other wonders (Sistine) should get different templates to be placed in their scenario folders.

Civrules
Apr 25, 2004, 07:16 AM
Thank you! :D

Jura
Apr 26, 2004, 02:18 PM
It looks very good to me! I always used these wonder splashes in my games, they help very much to know whats going on.



I'm missing War Council.pcx, are you still working on it?


:goodjob:

Gurney
Apr 30, 2004, 07:57 PM
Very helpful Splashes and beautiful work. Great job!!

I am new to modding however and a bit cofused as to where they should go. Do I need to replace them individually where they are currently located?

I read somewhere that the Conquest folders override all other previous version files and so therefore I can just extract the files into C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Art\Wonder Splash. Please tell me if this will work

Pounder
May 01, 2004, 05:23 AM
Should work fine.

In fact, I think it always checks the art folder in the location that the scenario bic/bix/biq was loaded from first, then checks other folders. You could have them spread through different folders, I don't think that it will load from a conquest folder if you loaded your game from PTW or Vanilla Civ3 though, it only seems to search in order from newest folder to oldest folder. So if you intend on playing PTW or vanilla, then just leave the existing splashes in place as well, that way the correct splashes will continue to show for the older games.

Example of how it finds splashes:
If you were playing a The Rise of Rome Conquest,
it would first search: \Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests\Rise of Rome\Art\WonderSplash

Will next search in :\Program Files\Infogrames Interactive\Civilization III\Conquests\Art\WonderSplash

Will next search: \Program Files\Infogrames Interactive\Civilization III\CIV3PTW\Art\WonderSplash

Then: \Program Files\Infogrames Interactive\Civilization III\Art\WonderSplash

BTW, great job shirleyrocks.:goodjob: