embryodead
Jan 25, 2004, 09:10 AM
Well, we've heard that C3C allows partial terraforming, so unlike in Civ3/PTW, we can have AI building stuff without Terraform AI strategy. checked (as proved by Legionaries in Rise of Rome Conquest)... well, not really, unless someone can explain how wrong I am.
There was that idea of having elven wizards irrigate instead of elven workers in wh-mod, and tjedge1 said he has something similiar in mystara mod. But it doesn't work. Unchecking any worker action causes AI not to build such worker all. It doesn't really matter that AI can use that worker, because he just won't built it :rolleyes: He can use Legionairies to build roads or Wizards to irrigate, because they're built for Offense/Defense AI strategy. I bet you think "why not give this strategy to workers"? Well, don't, that's total distaster. AI will rarely use such workers to work, he would use them as main attack/defense unit (which isn't at all suprising, after all he IS set to do that)... also starving himself and slowing down all expansion by building such workers instead of military units...
So, yeah, you can have irrigating wizards, mining dwarves, but only as a bonus - you can't take those actions off ordinary workers or AI gets stupid. I've also noticed one thing - if AI has no access to ordinary workers (because he is too stupid to build them), he will often fortify those "special" workers (such as irrigating wizards) in places near cities... it really looks like AI was trying to build a road or mine with them... but of course he can't, so he just keeps those units stuck in place.
Now, let me know if you ran similiar tests, and what are your ideas on the whole matter...
There was that idea of having elven wizards irrigate instead of elven workers in wh-mod, and tjedge1 said he has something similiar in mystara mod. But it doesn't work. Unchecking any worker action causes AI not to build such worker all. It doesn't really matter that AI can use that worker, because he just won't built it :rolleyes: He can use Legionairies to build roads or Wizards to irrigate, because they're built for Offense/Defense AI strategy. I bet you think "why not give this strategy to workers"? Well, don't, that's total distaster. AI will rarely use such workers to work, he would use them as main attack/defense unit (which isn't at all suprising, after all he IS set to do that)... also starving himself and slowing down all expansion by building such workers instead of military units...
So, yeah, you can have irrigating wizards, mining dwarves, but only as a bonus - you can't take those actions off ordinary workers or AI gets stupid. I've also noticed one thing - if AI has no access to ordinary workers (because he is too stupid to build them), he will often fortify those "special" workers (such as irrigating wizards) in places near cities... it really looks like AI was trying to build a road or mine with them... but of course he can't, so he just keeps those units stuck in place.
Now, let me know if you ran similiar tests, and what are your ideas on the whole matter...