View Full Version : The Great War


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froglegs
Feb 08, 2004, 02:01 PM
V 1.1 Nikosia still has a Turkish Infantry in Nikosia instead of a British Infantry.

Sarevok
Feb 08, 2004, 02:29 PM
That was my laziness ;) Ill get that problem too.

Rocoteh
Feb 08, 2004, 04:06 PM
Have anyone playing Germany tested a
"Russia First Strategy" yet?

Rocoteh

Sarevok
Feb 08, 2004, 04:07 PM
I havent, thats my plan for the next game.

Rocoteh, see PM. Im going to be out for a bit... Hoarding

Al Zan
Feb 08, 2004, 04:14 PM
Sarevok-are you working on any new project?

Sarevok
Feb 08, 2004, 05:19 PM
hehe... yes I am

Al Zan
Feb 08, 2004, 07:39 PM
may we know what is it?

Sarevok
Feb 08, 2004, 08:06 PM
dont worry... you will know soon enough...

Happyman
Feb 08, 2004, 10:12 PM
When i can finally download it laptop to slow cant use my good comp.... dont ask why only when parents arnt home...... any way I dont know if this will work but I'm going to try and play it historically and let the Ottoman Empire and the Austrian-Hungarian Empire kill the Russians while I as the germans kill the French. I hope this works..... BTW I've cheacked it on editer VERY COOL but I would recomend locked governments because no one(major) changed goverments during the war and I like the Constitutional Monarcy idea for Germany. GOOD JOB!!!

Sarevok
Feb 08, 2004, 10:53 PM
Except I dont know how to ock governments...

Rocoteh
Feb 08, 2004, 11:59 PM
Have anyone observed AI changing
government during this scenario?

Rocoteh

vlad1917
Feb 09, 2004, 07:55 AM
Originally posted by Rocoteh
Have anyone observed AI changing
government during this scenario?

Rocoteh

I saw Greeks in version 1.0

Rocoteh
Feb 09, 2004, 07:59 AM
vlad1917,

Thank you for the information.

Best Regards

Rocoteh

vlad1917
Feb 09, 2004, 08:26 AM
This post is for creators not for players. Please do not read if you want to enjoy this scenario youself.

I am playing second time for Zi Germans so I pretty know all mistakes I did last time. Ok here was a plan. I ignore all their entrenchments. And attack only weak towns Belgium does not important player so I can ignore before take it complitly. Paris has only 2 defenders. So if I keep 2 army long enough I can take Paris on 1 turn and keep French without brigades and use they wonder against them. Diplomatic with Dutch then take both Belgium coast cities. Belgians is not a real tread so I ignore Leigh and Brussels on first turn. Then I sank all French Battleships in the port. next is though I use artillery and take the next town hard time here I use all single cavalry here. Then my army advanced and take Paris alone:) Here I realize that I can make French without naval at all I still have 2 armies and a lot of infantry. So I kill they destroyers and my next army take Cherbourg easily. Then I have just one brigade and no cavalry at all. So I decide to bombard tours next with my remaining artillery then I use siege artillery's to kill one of defender and take town with the brigade, Nantes(?) fall with a just one unit lost. The remaining infantry with a great :) loss of around 15 have taken Strasburg(did not remember the name Straight forward attack from Germany) and a town north and west of Paris with 9 unit loss. So summary 2 Belgium towns, I am ready to take remaining on a next turn. 10 French towns including Paris. France without brigades and naval units except submarines. I am enjoying French reinforsments(I told u to move it in Africa). I have lost around 35-45 infantry on a first turn. Then I realize if I were more careful with my cavalry I could take their submarines toooo. By the way Belgium town with a lot of guerilla have made best diffence so far.
PS from the paris I can Take one more town (within range of infantry) but I decide to keep those for diffence against french counter attack.

Rhye
Feb 09, 2004, 08:35 AM
Great scenario. It remids me the WWI scenario in CIV2:CiC.

First look:
- Seems good, very accurate
- Caligari should be Cagliari.
- Also check Saragossa and Strassbourg, I'm not sure of the correct spelling in English.

Set-up the game:

- Please put flags instead of non-sense leaderheads!

Starting game:

- It freezes?!? :( During "configuring scenario"...why? My installation seems correct

Sarevok
Feb 09, 2004, 05:13 PM
Originally posted by Rhye
Great scenario. It remids me the WWI scenario in CIV2:CiC.

First look:
- Seems good, very accurate
- Caligari should be Cagliari.
- Also check Saragossa and Strassbourg, I'm not sure of the correct spelling in English.

Set-up the game:

- Please put flags instead of non-sense leaderheads!

Starting game:

- It freezes?!? :( During "configuring scenario"...why? My installation seems correct

I like the WW1 map form Civ2, hehe

spellings are ok, but will get Cagliari for 1.2

except I dont know any good flags...

it isnt frozen, you just have to wait an hour or so then its done. Id put the volume to maximun, then go do something like watching TV. When you hear the game music, that means its nearly finished.

Sarevok
Feb 09, 2004, 05:14 PM
Concerning flags, im going to put up a thread to recruit map-creators to make us some flags for 1.2. This means 1.2 wont be here for a long time likely, but it will be a nice touch.

Rocoteh
Feb 09, 2004, 07:07 PM
vlad1917,

How many turns did the operations you
describe take?

Best Regards

Rocoteh

vlad1917
Feb 09, 2004, 07:20 PM
one turn - first. I hit only towns with weak units. Have problem to diffend counter attack because most of my units damaged. but AI stupid kick back just 1 town and a lot of infuntry runs around without any reasonable target. They even have 1 settler.

Sarevok
Feb 09, 2004, 07:30 PM
how would they get a settler?

Happyman
Feb 09, 2004, 07:40 PM
yeah? oh and vlad good strategy spoiler but its a very good strat...

vlad1917
Feb 09, 2004, 08:12 PM
Have no idea I could not build settlers. Nederlands also build settler.
Result victory by points level Demigod turn 2. ;) Fastest ever.
Ops. Advice turn off default points

Sarevok
Feb 09, 2004, 09:02 PM
VP's arent on the map, are you editing the map or something? if yes, please just paly it normal without VP's. ts more fun that way.

vlad1917
Feb 09, 2004, 09:18 PM
No, I am not editing the map what the point. I had a victory points flag enabled. I got 18K by territory and 36K by killings and around 600 by wonders and 4K from aliance and it was 50K to win. 0 points by location. Somthing to fix up. As well as domination victory 66% is more then enemies have together. I give up with this map It very slow with on my PC. 2 days - 2 turns almost real time.

Sarevok
Feb 09, 2004, 09:19 PM
the territory dominatioin objectives will be lowered to 55% and population to 30%

DeceasedHorse
Feb 09, 2004, 09:36 PM
The AI usually starts with free settlers on high difficulty levels-perhaps this is where the mysterious settlers are coming from?

Domination does seem rather difficult , if only because it would probably mean conquering Russia!

Rocoteh
Feb 09, 2004, 10:33 PM
Originally posted by vlad1917
No, I am not editing the map what the point. I had a victory points flag enabled. I got 18K by territory and 36K by killings and around 600 by wonders and 4K from aliance and it was 50K to win. 0 points by location. Somthing to fix up. As well as domination victory 66% is more then enemies have together. I give up with this map It very slow with on my PC. 2 days - 2 turns almost real time.

vlad1917,

How slow is your PC?
I have 1.2 Ghz Celeron and 512 MB RAM.
Waiting time between turns is 10 minutes.

Best Regards

Rocoteh

Carl_0914
Feb 09, 2004, 10:33 PM
ei guys.... where are the save games...? pls.... tnx i hope there will be availble for both sides... more power.... :)

Rocoteh
Feb 09, 2004, 10:37 PM
Carl_0914

They will come.

Best Regards

Rocoteh

Sarevok
Feb 09, 2004, 11:00 PM
eventually, save games do take time. It also depends ofn the difficluty the palyers want. I dont post my save games up though because most people dont paly Diety or Sid.

Rocoteh
Feb 10, 2004, 01:03 AM
Again playtest-reports and battle-reports
are welcome.

They are important for further development
of the scenario.



Rocoteh

vlad1917
Feb 10, 2004, 06:41 AM
My is 1MHz and 250RAM Each sieged town around 2 minutes for PC to think. And first turns around 10 minutes with all off. Then I look what I loss during the computer turn. I hope to get little bit faster pc soon.

Domination: Capituring Russia would not help. still all together less then 50%

I think in future release my Barbarossa plan should be halted somehow. and at least french naval should be in city harbor not in the town.

The victory by points should be disabled or move really high value.

Is it possible to disallow capituring artillery?

Interesting thought. If engeenier move increase to two it will be finally periodically used in a war. I have use them only as road builder and cleanup so far.

Sarevok
Feb 10, 2004, 09:03 AM
Ill consider the worker thing.

I was also considering a victory point victory, but in a different pattern. I had noticed that in the medieval conquest if you moved a "relic" to Jerusalem you could capture hoards of VP's. If someone could tell me how to do that, then I could make one called "The Schlieffen Plan" to be targeted at paris.

Rocoteh
Feb 10, 2004, 09:08 AM
4 Saved Games for The Great War version 1.1:
Germany, Great Britain, France and Russia.
The scenario info. says that is version 1.0, but
do not worrie it is version 1.1.
Please hit the download-counter after downloading.

Rocoteh

Regent-level.









http://www.civfanatics.net/uploads6/TGWS4.zip

Sarevok
Feb 10, 2004, 09:10 AM
wow, thanks for putting that up!

The Last Conformist
Feb 10, 2004, 10:06 AM
I think a Victory Point Location (VPL) based Victory Point Victory would make more sense.

Simply put a VPL in all important cities. Set somesuitably high threshold for triggering a VP Vic, high enough it can only be achieved by occupying much of the enemy's homelands for a long time, and also use the accumulated VPs as tiebreaker instead of the normal civilization score.

Sarevok
Feb 10, 2004, 10:10 AM
that sounds good. Where should put locations? Obvious locations:

Berlin
Konigsberg
Antwerp
Paris
Constantinople
Port Said
Baghdad
Jerusalem
Venice
Salonika
Belgrade
Warsaw

Rhye
Feb 10, 2004, 05:33 PM
Here is your flag request thread:

http://forums.civfanatics.com/showthread.php?s=&threadid=76774&perpage=20&display=&pagenumber=1

Rocoteh
Feb 10, 2004, 06:34 PM
Looking some months forward with regard
to The Great War I still think the level :brigade
or division is the most important question.

Feedback on this is really crucial!

Rocoteh

Sarevok
Feb 10, 2004, 06:37 PM
indeed, BTW ryhe, I gput up my own flag recrutment thread.

The Last Conformist
Feb 11, 2004, 05:51 AM
Some more VPL suggestions:

Kars
Baghdad
Verdun
Riga
Kiev
Bolzano
Gallipoli
Ypres
Bucharest

Rocoteh
Feb 11, 2004, 07:22 AM
The Great War version 1.1. Saved games for all the
major powers:Great Britain, France, Russia, Italy,
Germany, Austria-Hungary and The Ottoman Empire.
Scenario info says version 1.0, but do not worrie this
is version 1.1. Please hit the download-counter after
downloading.

Rocoteh

Saves on Regent-level.






http://www.civfanatics.net/uploads6/TGWS7.zip

Sarevok
Feb 11, 2004, 04:18 PM
very nice rocoteh.

As far as vic point locations, I want to make them even on both sides at start so that one side does not have an advantage over the other in VP's at the outset. Perhaps 1 or 2 more for the allies though.

vlad1917
Feb 11, 2004, 04:51 PM
Bug report. Reducing tech time to 26 cause that doesn't matter what u invest it 26 turn it need to be reduced on a cost.

Sarevok
Feb 11, 2004, 07:17 PM
who are you playing as? Some of the techs are high costing becasue civs shouldnt get them early. Techs will be added to major civs (Germany, Britain, France) to give them a better advantage though.

Rocoteh
Feb 11, 2004, 10:12 PM
Sarevok,

Do you think you can put up some info
concerning the saved games on the front page?

I think its important to know if there really are
demand for this type of downloads.

Best Regards

Rocoteh

Sarevok
Feb 11, 2004, 10:24 PM
I agree, ill do that tommorow.

Rocoteh
Feb 11, 2004, 10:31 PM
Sarevok,

Thank you.

That is good.

Best Regards

Rocoteh

Sarevok
Feb 11, 2004, 11:12 PM
I think so too.

vlad1917
Feb 12, 2004, 07:09 AM
Originally posted by Sarevok
who are you playing as? Some of the techs are high costing becasue civs shouldnt get them early. Techs will be added to major civs (Germany, Britain, France) to give them a better advantage though.

I have play German at this moment. Turn 1. Golden age. Reserach steel, money value any: 0-10, result the same 26 turns.

Rocoteh
Feb 12, 2004, 03:22 PM
Again:

I would welcome feedback on the question:

Should there be a division-level version of TGW?


Rocoteh

Sarevok
Feb 12, 2004, 04:01 PM
I think for the weaker comps a division version would do nicely. It can be put up here, but I wont be making it due to time constraints. Vlad, Ill check the settings a litle.

Rocoteh
Feb 12, 2004, 04:06 PM
Originally posted by Sarevok
I think for the weaker comps a division version would do nicely.

What is that in plain english?

Remember I am not from a english-speaking nation.

Rocoteh

Sarevok
Feb 12, 2004, 06:04 PM
I think that for people who have bad computers that having a division version as well as a brigade version would be a good thing.

Rocoteh
Feb 12, 2004, 07:09 PM
Sarevok,

Yes, of course.

I was thinking in my own language and that
gave your words another meaning.

Best Regards

Rocoteh

Sarevok
Feb 12, 2004, 07:13 PM
oh I see...

Rocoteh
Feb 12, 2004, 07:35 PM
Sarevok,

Yes it gave your words the meaning something like:
"For those not to bright a division-level version
could bee good".

That was the reason I reacted:) :) :)

Rocoteh

Carl_0914
Feb 12, 2004, 07:53 PM
ei guys!!!! thnks for the saved games for TGW and TOE!!!! it relly helps!!! :) nwei, i like the idea of putting the saved games and scenario upgrades in the first page fo faster access. btw had a question? is it rily normal that in TGW 1.1 the conputer destroys a city? was playing as the brits and suddenly germans destroyed the city of verdun.... just my observation... thanks!!! :)

Carl_0914
Feb 12, 2004, 07:54 PM
ei guys!!!! thnks for the saved games for TGW and TOE!!!! it really helps!!! :) nwei, i like the idea of putting the saved games and scenario upgrades in the first page fo faster access. btw had a question? is it rily normal that in TGW 1.1 the conputer destroys a city? was playing as the brits and suddenly germans destroyed the city of verdun.... just my observation... thanks!!! :)

Sarevok
Feb 12, 2004, 07:58 PM
Sid.... where is that patch to have a 'no raze city' option? :mad:

Rocoteh
Feb 12, 2004, 07:59 PM
Carl_0914

I am glad to hear that you like the saved games.

With regard to AI destroying cities its real problem.
Within the current game-engine you can not stop
AI from doing that.

One can only hope Firaxis will solve this in the future.

Best Regards


Rocoteh

Carl_0914
Feb 12, 2004, 07:59 PM
another... i observed that in 1.1 the ruler of britain is orlando?

Rocoteh
Feb 12, 2004, 08:17 PM
Carl_0914

I think Sarevok can explain that.

Best Regards

Rocoteh

Carl_0914
Feb 12, 2004, 08:27 PM
ok. thnks... just thought that accurate leaders and leaderheads could add more sense of realism.. :) long live civ!!!!!! :) great job guys for a great gameplay!!!!! :)

Carl_0914
Feb 12, 2004, 08:31 PM
i think another great sub-scenario for TGW is the disastrous Gallipoli Campaign initiated by Churchill around 1915? im not that sure about the date.... but i think its a classic win for the Ottoman Turks.... :)

Rocoteh
Feb 12, 2004, 08:54 PM
Carl_0914

Yes improvements can and will be done.

With regard to Battle-scenarios I agree Gallipoli
would be an interesting one.

Best Regards

Rocoteh

Sarevok
Feb 12, 2004, 10:26 PM
There are battle scenario's planned actually. Current plans:

Stalemate 1915 (Champagne, 2nd Ypres, Golice-Tarnow, Gallipoli)

The Year of Battles 1916(Verdun, Somme, Brusilov offensive)

The Breaking of Armies 1917 (3rd Ypres, Kerensky, chemen de dames, Capporetto)

Kaiserschlacht 1918 (March 21 offensive)

Sarevok
Feb 12, 2004, 11:12 PM
I have added victory points to the game, They are at places of key battle and fronts. Typically cities were chosen more form immediate objectives on fronts rather than capitals. The number of locations are EVEN on both sides. Also it requires 100,000 VP to win.

Sarevok
Feb 12, 2004, 11:14 PM
also amounts of points for certain things is different, its not as important to kill units, but taking cities is a significant increase of VP's

Rocoteh
Feb 13, 2004, 05:46 AM
The Great War:

The British Army. Wounded in Action.
Causes:

Shells 58.51%
Bullets 38.98%
Grenades 2.19%
Bayonets 0.32%

Rocoteh

Rocoteh
Feb 13, 2004, 10:10 AM
Sarevok,

I think its important that we can have division-version
of TGW.

The work will be very boring, but maybe we can split
the work 50/50?

Best Regards

Rocoteh

CellKu
Feb 13, 2004, 11:19 AM
Thanks for that detailed and well planned scenario! I really like it! :goodjob:

Rocoteh: The saved games you provided are very helpful. Maybe you could provide the difficulty level of them in you post, as well. Just a thought.

As I have one of those “weaker comps” I would prefer basing the number of units on divisions. However, I totally understand that adjusting the units will be an awful lot of work.

Two minor points:
1.) The last sentence of the intro text might need to be corrected. Shouldn’t it be “win” instead of “with”?
2.) Are you still working on the tech tree? What do you think of replacing the tech tree’s “future techs” screen with a “question mark”-screen like, e.g., the one in the Napoleon conquest?

Thanks again – and, as soon as I have some meaningful results of my “battles” I will let you know.

CellKu

Rocoteh
Feb 13, 2004, 01:36 PM
Cellku,

Thank you for your positive comment.

Posts have been edited so its now clear the saves
are on the Regent-level.
On the division-level: It will mean a lot of work, but I
still think it should be done.

1) and 2) I leave that to Sarevok to answer.

Looking forward to "Battle-reports" from you.

Best Regards

Rocoteh

Sarevok
Feb 13, 2004, 05:23 PM
1. Ill check that out

2. I was thining of doing that, but im also wondering if the tech tree should be expanded.

Tariq
Feb 13, 2004, 10:12 PM
I am having difficulty running the scenario. I put all of the files, "The Great War Europe 1.1.biq" and the TGW, in the Scenario folder under Conquests. However, when I run the scenario, after choosing the civ I want to play, the game freezes up.

What am I doing wrong? I have never downloaded any scenarios from this website, so I might be missing something simple.

Thanks!

Rocoteh
Feb 13, 2004, 11:26 PM
Tariq,

You are not doing anything wrong.

If you have a computer with 1 Ghz Celeron and 512 MB RAM
you have to wait about 15 minutes until the scenario loads.

If you check out Post 292 this thread, you can download
saved games for all the playable powers.
Download and copy those games into the saved games
folder. Start a new game and load one of the saved
games. This will not take long time. Note that most of
the saved games start with Orlando of the....

I hope you enjoy The Great War and welcome back with
comments and reflections.

Best Regards

Rocoteh

Sarevok
Feb 13, 2004, 11:56 PM
this is like... the 4th time someone hascome saying it freezes after picking a civ. There are lots of people who have not played scenario;s before coming eh?

Rocoteh
Feb 14, 2004, 12:05 AM
I suppose its because all the scenarios that
come with Conquests loads direct.

Rocoteh

Sarevok
Feb 14, 2004, 02:12 AM
indeed, thats most likely it.

Tariq
Feb 14, 2004, 11:15 AM
I just started a game as the Russians, and after my first turn a couple of strange things happened.

First, the French defeated the Germans. Then, the Italians defeated A-H. The Serbians, Romanians, and Montenegrans were destroyed as well, but I can understand that.

Doesn't make for a very exciting war. Can anyone explain this?

Also, is there anything I can do to decrease the wait time between turns? Right now I am still waiting and it has been 45 minutes!

Thanks!

Sarevok
Feb 14, 2004, 11:26 AM
waiting time is long, especially on bad computers.

Looks like another person turned on Elimination while playing...

Tariq
Feb 14, 2004, 11:38 AM
Actually, I didn't change anything on the initial game menu. For some reason, it must have already been on.

Also, my computer is insulted by your description of it as "bad". It is now planning your untimely demise :spank:

The Greeks also destroyed the Turks. Revenge is so very very sweet :lol:

Sarevok
Feb 14, 2004, 12:00 PM
Bring it on computer! :ar15: :lol:

Elimination has been a problem, it will be permaently removed in 1.2

Rocoteh
Feb 14, 2004, 02:22 PM
Sarevok,

I think The Great War map is very good.

I suggest we use it for other projects.

What do you think?

Best Regards

Rocoteh

Sarevok
Feb 14, 2004, 02:24 PM
It was used for "Red Europe", and I think it can be used for that other project you an Meateater planned on.

Rocoteh
Feb 14, 2004, 02:32 PM
Sarevok,

I can also see it for a WW3 Europa-project.

I have the whole OOB for a WW3 Europa-scenario.

Best Regards

Rocoteh

Sarevok
Feb 14, 2004, 02:34 PM
that is also an interesting possibility :)

Rocoteh
Feb 14, 2004, 02:39 PM
Yes I would say its VERY interesting since you
have not to deal with as much units as let us
say 1985.

Most armies have been cut by 50% or more since
that time.

Best Regards

Rocoteh

Rocoteh
Feb 14, 2004, 03:07 PM
Such a scenario would have to be done on
the brigade-level.

For example the whole German Army consists of
20 brigades and since NATO-doctrine calls for
"come as you are war" mobilization will not do much
change.

....and then the German Army is the strongest army
in NATO Europa. US Army BTW has 33 brigades.

Much have occured with regard to quantity since
WWI and WWII, a fact for some reason knew by
few people.

Best Regards

Rocoteh

Sarevok
Feb 14, 2004, 03:16 PM
I knew world armies have decreased, but they can get bigger soon....

Rocoteh
Feb 14, 2004, 05:24 PM
Originally posted by Sarevok
I knew world armies have decreased, but they can get bigger soon....

It depends what you mean with soon.

Bringing US Army up to the quantity it had 1945,
(assuming then of course conscription) after mobilization
would probably take 10 years.

The US Army is now less than 0.2% of population,
making it a mass-army would decrease
support for war overseas.

Best Regards

Rocoteh

Sarevok
Feb 14, 2004, 05:38 PM
indeed, and the US cant exactly mobilize because 2/3rds of the friggin population is obese...

Sarevok
Feb 14, 2004, 09:14 PM
I have begun implementing flags for use in TGW 1.2, Here is the request thread:

http://forums.civfanatics.com/showthread.php?s=&threadid=78215

Currently i have put in:

Germany
France
Spain
Greece

SpincruS hasbeen making the leader heads, and he has done a good job. When he finishes the remaining ones, then ill release 1.2 and there will be leaderheads!

Rocoteh
Feb 14, 2004, 11:15 PM
Sarevok,

That sounds very good.

I think the division-level version have to wait
some time with regard to all the other projects..

Best Regards

Rocoteh

Sarevok
Feb 15, 2004, 12:23 AM
I think that was the general way of thought.

CellKu
Feb 15, 2004, 03:42 AM
@Sarevok:
Did SpincruS make the "round" flags for the foreign advisor screen, as well? When I had a look at the flags in his thread a few days ago I found only big and small square flags.

CellKu

CellKu
Feb 15, 2004, 03:51 AM
@Sarevok: I think my question (post #346) is kind of obsolete.
While browsing your request thread I found that Walter Hawkwood made "round" flags. As he posted in your request thread I assume you already had a look at them.

CellKu

Rocoteh
Feb 15, 2004, 04:53 AM
Originally posted by Sarevok
I think that was the general way of thought.


I will make a priority list and see when work on
this can begin (my part of it).

Hopefully it should not be delayed as much
as I first thought.


Rocoteh

Sarevok
Feb 15, 2004, 11:26 AM
Originally posted by CellKu
@Sarevok: I think my question (post #346) is kind of obsolete.
While browsing your request thread I found that Walter Hawkwood made "round" flags. As he posted in your request thread I assume you already had a look at them.

CellKu

I havent actually, and I was looking for round flags. Thanks for bringing that up :)

Sarevok
Feb 15, 2004, 11:27 AM
indeed, though I have lots of things to do.

CellKu
Feb 15, 2004, 03:06 PM
Originally posted by Sarevok


I havent actually, and I was looking for round flags. Thanks for bringing that up :)

:) My pleasure! Great that I could help a little bit. :) :)

CellKu

Sarevok
Feb 15, 2004, 03:41 PM
you did indeed, that was the one thing I was missing.

Rocoteh
Feb 15, 2004, 05:13 PM
I have said it before, but I say it again:

Playtest-reports, short reports or long reports
are of incredible value for future development
of the scenario.

Rocoteh

Sarevok
Feb 15, 2004, 06:14 PM
indeed, so where are they?

Carl_0914
Feb 15, 2004, 07:09 PM
hey guys, anyone planning to make a ww2 version? :) anyway, iv bin playing as the french after around 15 turns i was able to stop german offensive thru the borders without loosing any of my territory. but as i observe, the eastern front was too silent.. making the germans concentrate in the western front. destroying almost of belgium and a territory of netherlands. again, computer civs are still destroying cities......

Carl_0914
Feb 15, 2004, 07:26 PM
btw, when will 1.2 be released? im excited :)

Sarevok
Feb 15, 2004, 08:01 PM
1.2 is expected whenever the flags for each civ are done, and that is unkown at this time.

zealot
Feb 16, 2004, 03:36 PM
Hi, I've tried your scenario and I can say it is excellent! I wanted to tell you that the Albania was part of Entente.

froglegs
Feb 16, 2004, 03:41 PM
Sarevok & Rocoteh,

Have been playing v 1.1 now for a week. First as the Brits. The AI does not always seem to do well as the Central Powers so I limited myself to not entering either Belgium or France until a city of theirs fell. I also did not bombard the northwest coast cities of Germany as I could have and taken them. No problem.

I started another game as Germany. Things went as they should have until I took Paris on week 36 I believe. I probably could have taken it sooner but I waited until I had spy info on the target cities to attack them. On turn 37 I believe, I got FRENCH INFANTRY UNITS in many French cities I had captured. I am the Germans mind you. OK, a minor bug. However, on week 41 I get again the French 10-10-1 Inf in the French cities plus French Inf, in German cities too! UH!!!

Houston, we have a problem!

Sarevok
Feb 16, 2004, 06:33 PM
that is an issue to be dealt with in 1.2. It is a know issue though, thanks.

was that true? Albania was neutral though...

Rocoteh
Feb 16, 2004, 06:57 PM
froglegs,

Thank you for your playtest-report.

Playtest is crucial or all scenarios, so many reports =
higher quality in future versions.

Once again: Thank you.

Best Regards

Rocoteh

Sarevok
Feb 16, 2004, 08:39 PM
Indeed. What about all of those people who did BETA testing? where are they?

Rocoteh
Feb 16, 2004, 09:19 PM
In the long perspective a scenario can not
survive without playtesting.

I suggest that those who will do only a very
limited commitment as playtesters during 4-5 weeks shall
rank as Game-Developers, and that of course even
after leaving as playtesters.

Rocoteh

Sarevok
Feb 16, 2004, 09:35 PM
but where are all of those people listed as testers?

Rocoteh
Feb 16, 2004, 09:52 PM
Sarevok,

I can only say that it once again shows how hard
it is to form a group of more than 2 people committed
to a scenario.

A lot of people seems not want to be committed in anyway.
Some seems to have the objective to be lone wolfs =
scenario creators themselves.

Best Regards

Rocoteh

Sarevok
Feb 16, 2004, 10:55 PM
its unfortunate really...

Rocoteh
Feb 17, 2004, 06:35 AM
If you go to Page 15, Post 292 you will find
downloads for all the Major Powers in The Great War.

Rocoteh

The Last Conformist
Feb 17, 2004, 07:13 AM
Please avoid ALL CAPS only posts.

Anyway, the reason I'm not posting much here since release is that I've found myself not playing TGW much, instead prioritizing ACW (we're in the late-BETA phase for 4.0) and smaller scenarios that play more quickly. Over the last half-year or so, I've developed a taste for smaller, quick-playing scens, partly out of time pressures, and whatever it's other qualities, TGW is neither small nor quick-playing. (FWIW, this of course means I'd be more likely to play a divisional scaled version of TGW.)

When I have something to contribute, I'll contribute it.

cheers,
TLC

Rocoteh
Feb 17, 2004, 07:55 AM
The Last Conformist,

I count you as committed to ACW since August 2003,
so I was not really thinking of you.

Between February 2003 and August 2003 ACW was
2-person scenario, (Procifica and I).

You and Misfit-travel joins in August.

Then Procifica leaves in September and I leaves
in December.

When I look at the posting stats for ACW C3C it
seems you have a 3-person group now.

In fact the only. Then there are some 2-persons groups
and the vast majority are lone wolfs.

A great design group (7-8) persons would have an
enourmos strenght, but I doubt such a group ever
will form.

Rocoteh

Sarevok
Feb 17, 2004, 08:03 AM
big groups od designers are very hard to make right. Me and Rocoteh are indeed very lucky indeed.

Rocoteh
Feb 17, 2004, 08:10 AM
Sarevok,

You are 100% right.

Very big group = Very big risk for "Civil War".

Best Regards

Rocoteh

Rocoteh
Feb 17, 2004, 11:05 AM
Division level The Great War are going down on
my priority list.

Right now I am working with the historical version TOE:
180x180 map. Load time after all cities placed: 1 minute.
Load time after The British Empire, USA and Germany
completed with infrastructure, buildings and units:
6 minutes.

Rocoteh

Sarevok
Feb 17, 2004, 05:03 PM
so is it the buildings?

Rocoteh
Feb 17, 2004, 06:01 PM
Sarevok,

Maybe the buldings.
I am working step by step and use the clock
to see when load time increase.

Best Regards

Rocoteh

Carl_0914
Feb 17, 2004, 06:49 PM
ei guys.... i've been playing for days TGW 1.1 and everything seems fine besides the computer razing many cities which the two of you, sarevok and rocoteh, said cannot be controlled though its really sad that the computer keep destroying cities. Arabia is almost destroyed and the eastern territories of germany...anyway, i hope you've read my ideas for TOE and i think its also applicable for TGW.... hope could be of help... :)

Rocoteh
Feb 17, 2004, 07:39 PM
Carl_0914

Computer razing cities is really a great problem.

If Firaxis do not correct it the next patch, one can
at least hope they explain why.

The "silent policy" from Firaxis reminds me of the policy
Avalon Hill had 40 years ago. That silent policy was by
intention to give their games a mystique aura.

When Dunnigan launched S.P.I. he cleaned out the
house from such attitudes and did explain to players
why a why not.

I wished that policy where the policy of Firaxis.

Best Regards

Rocoteh

Sarevok
Feb 17, 2004, 07:43 PM
I agree.

Carl_0914
Feb 17, 2004, 07:45 PM
ok.... thanks for explaining.... btw, is there a way to increase the aggresiveness of your allies in the game? especially britain, they seem to just stock themselves in the british isles besides their navy support to the seas, esp in the coasts of northern europe....

Sarevok
Feb 17, 2004, 07:48 PM
im not really sure, AI is something im not really good with.

Carl_0914
Feb 17, 2004, 07:55 PM
ok, i know you guys will find a way to check it out... :) coz without the allies nor the central powers helping each other it would mean longer playing time and the mutual pacts would be of no use since your the only one fighting and the others just defending themselves... i hope my ideas are too much... also hope firaxis will release such patches for the games improvement..... im looking forward for your TGW 1.2.... gonna play 1.1 and TOE rocoteh's version....

Carl_0914
Feb 17, 2004, 07:56 PM
sorry, what im trying to say is i hope my ideas are not too much..... :) hehe

Rocoteh
Feb 17, 2004, 08:00 PM
Carl_0914

Thank you for the positive words.

Looking forward to playtest-reports.

Best Regards

Rocoteh

Sarevok
Feb 17, 2004, 08:52 PM
...which we havent gotten. Either no1 is playing this anymore, or everyonehates us now and dosent want to contribute anything to the "Sarevok-Rocoteh Empire" :lol:

Rocoteh
Feb 17, 2004, 11:20 PM
Sarevok,

My theory is that most people only play a scenario
a couple of hours, then try a new one and so on.

There are exceptions of course, but not so many.

Best Regards

Rocoteh

Carl_0914
Feb 17, 2004, 11:27 PM
ei..... new graphics for the militarized border between germany and france would add a new depth in the game. this frontline is important not until the germans broke thru belgium.....

Rocoteh
Feb 18, 2004, 09:01 AM
Carl_0914,

I guess Sarevok will take care of that in TGW 1.2.

However I do not know when he plans to release
that.

Best Regards

Rocoteh

DeceasedHorse
Feb 18, 2004, 10:55 AM
Perhaps the British would be more willing to fight if you upped their aggressiong level? I'm not sure how aggression level works thought; it may just affect how a civ settles, makes demands, declares war, ect. I don't know if it has any effect on the AI's actions once a war has already started.

Consider having the BEF start in France as well.

Rocoteh
Feb 18, 2004, 11:25 AM
Originally posted by DeceasedHorse


Consider having the BEF start in France as well.

I think you have a VERY good point there.

Best Regards

Rocoteh

CellKu
Feb 18, 2004, 11:48 AM
Rocoteh and Sarevok, I totally understand your need for play reports. Until now, I could only play a few turns as I was very busy these days. Since I have already put down some notes during the first turns, I will provide them here, along with some questions. :)

I am playing the German Empire on Emperor level – I think it would be helpful if all players provided the level of their games, as well, when reporting about their game. That would make it easier to assess their comments. :)

1.) I cannot agree with what was mentioned in a previous post that the Russians are not very aggressive. Although they advanced slowly, they sent quite a huge force to my eastern border.

2.) On the other hand the Belgians seem to be "irrationally" aggressive. Although they had only about 20 or so units in total, they piled up at least half of them in front of Essen right after the first turn. Despite the fact that I had sent a massive force (at least 50-60 units) to Liege already! I thought they would defend their city at all cost! However, their “strategy” left Liege almost defenseless with only about two units – it made me wondering why I had sent so many troops to Belgium. :confused:

3.) Did you change the defense bonus for hills? I was able to defeat 10 French Infantries that stood on a hill. Although fighting uphill – with infantries – I lost only one infantry myself. With a normal hill defense bonus I think I should have lost more. If you did not change anything then it might have been a problem of C3C and you shouldn't worry about it. :)

4.) While playing I noticed that I didn’t have the technology to build zeppelins and planes. However, I have some of these units to use. Since I haven’t seen any comments about this before in this thread, I would like to ask what the idea was behind that. :confused:

I will try to get some more time to play further as it is real fun!! :) :)

CellKu

Sarevok
Feb 18, 2004, 04:08 PM
considering the BEF:

I was thinking of putting the BEF in france, but they came 2-3 weeks into the war...

1) russia is highly agressive in my game as well
2) I havent seen them do that, but the french I have seen to do that. They have lots of units in southern Belgium while im camping outside of Paris.
3) No I didnt, do you have some suggestions?
4) Techs are already planned to be fixed in 1.2

froglegs
Feb 18, 2004, 04:24 PM
Rocoteh,

It sound like yu may be a war games from way back too! I bought Tactics II in 1961 when I was 13 years old. I bought most of the Avalon Hill war games and subscribed to SPI from 1970 until they went belly-up ~ 1980. I also knew all the founders and management at Ral Partha if you ever heard of them. They made the leaded figures and other miniatures from 1976 until they folded a few years ago. I live in the Cincinnati area.

Rocoteh
Feb 18, 2004, 04:53 PM
froglegs,

Yes I started with wargames 40 years ago when
die roll 1 1-1 -6-1 always resulted in D elim.

Like you I also saw the rise , decline
and fall of S.P.I.

Yes I have heard about Ral Partha. I think its always
positive when wargamer-veterans post here in the
forums. We really share memorys of the old days.

I live in Europa but my family name is much more
known in US and in fact very known in Cincinnati.

Best Regards

Rocoteh

Rocoteh
Feb 18, 2004, 05:16 PM
CellKu,

Thank you for your very interesting
playtest-report.

As I have said earlier they are of crucial value for
further development of the scenario.

Best Regards


Rocoteh

Sarevok
Feb 18, 2004, 07:26 PM
indeed. I hvent wargamed though, and If I have I wouldnt know really what I did. This scenario is the product of the most intense last 4 years of my life.

Rocoteh
Feb 18, 2004, 07:29 PM
Sarevok,

Its a very good product!

Best Regards

Rocoteh

Sarevok
Feb 18, 2004, 08:24 PM
thanks :)

Sarevok
Feb 18, 2004, 11:38 PM
are there suggestions for extra techs I should give to the major powers?

Rocoteh
Feb 19, 2004, 01:18 AM
Sarevok,

Yes, all the major powers (with the exception of The Ottoman
Empire) should be able to build all ship-types from start.

Best Regards

Rocoteh

CellKu
Feb 19, 2004, 01:51 PM
Sarevok, is there any chance to implement a “Russian Revolution”? (If you have implemented something like that already ans I should have overlooked it then don’t bother. However I can’t remember having seen something like that.)

As the Russians are quite strong and have such a huge amount of cities to build units, it would be nice to have something that reduces Russian forces at a certain time. (It would be the opposite of the “American war entry”-tech.)

As I know that C3C has no event trigger or something like that, I thought of a wonder or a tech.

a.) As a wonder it start producing “revolutionary” (anti-Russian) units or, even better – if that is possible which I don’t know –, the wonder could instead of increasing power or speed of units actually decrease the power of (Russian) units. Thus Russian units get weaker. Well, I am not sure if that is possible. When I had a look at the editor I was not quite sure how it could be implemented.

b.) Another option could be to have it as a tech and make it stop Russian reinforcements as soon as it is researched.
Well that is just a suggestion. :)

CellKu

CellKu
Feb 19, 2004, 02:11 PM
Originally posted by Sarevok
considering the BEF:

I was thinking of putting the BEF in france, but they came 2-3 weeks into the war...


Oh, I forgot the BEFs in my previous post.
Does it matter that they came to France only 2-3 weeks into the war? After all, if I remember correctly, Italy joined the war in 1915 - siding with the Entente - and it is in a locked alliance in the game from the start.

CellKu

Sarevok
Feb 19, 2004, 03:56 PM
Ill move up the tech for when the russian reinforcemnts cease. Its currently at "American War entry" as are all the other buildings for reinforcement.

Concerning ships, if I give them all then we will see nations able to get american in the war much quicker.

Yippyfn
Feb 19, 2004, 04:33 PM
Hey, I've got a problem. I installed everything and can choose a civ, but when it is loading (the map is black, etc.) it freezes up. Can anyone help?

Sarevok
Feb 19, 2004, 04:48 PM
Ive heard this alot. This scenario takes a long time to load, possibly between 10mins to and hour depending on your computer. Id suggest finding something to do while its loading.

Rocoteh
Feb 19, 2004, 05:15 PM
Originally posted by Yippyfn
Hey, I've got a problem. I installed everything and can choose a civ, but when it is loading (the map is black, etc.) it freezes up. Can anyone help?

This holds true for nearly all scenarios that can be
downloaded here.
That is: You have to wait.

With 1.2Ghz Celeron and 512 MB RAM The Great War
loads in about 15 minutes.

Best Regards

Rocoteh

Carl_0914
Feb 19, 2004, 05:51 PM
ei guys, from past posts it seems russia are agressive, but when i made the post, i was just playing regent and i think cellku was playing monarch? so, that means just have to chamge difficulty level since i used the most aggressive mode.....

Carl_0914
Feb 19, 2004, 05:55 PM
another, i happen to peek at phoenix's d-day scenario and i think the map he used is good... could be used for TGW.....? maybe the idea of BEF forces in France as the game starts is a good idea to involve UK earlier to the game instead of just sending navy fleets to patrol..... the convoy? merchant ships are also good ideas....

Carl_0914
Feb 19, 2004, 05:56 PM
do you guys don't have plans of making the US join the war in TGW? just curious.... :)

Sarevok
Feb 19, 2004, 06:30 PM
its a wonder called 'American War entry"

Carl_0914
Feb 19, 2004, 06:42 PM
ahh... im sorry, so when that tech is acquired, us will automatically enter the game? :)

Sarevok
Feb 19, 2004, 06:51 PM
American War entry ;)

Sarevok
Feb 20, 2004, 12:36 AM
To who are concerned, 1.2 is delayed for the addition of flags as leaderheads to the game. They should be done fairly soon, but until then 1.2 will not be released. I wish to hear your comments about 1.2 and things you may like to see in it.

CellKu
Feb 20, 2004, 12:54 AM
Sarevok,
I just found a graphic for the League of Nations by Rufus. What do you think about it. Could it be implemented (replacing the UN Building)?
The link is:
http://forums.civfanatics.com/showthread.php?s=&threadid=79290

CellKu

Carl_0914
Feb 20, 2004, 01:49 AM
im hoping to play 1.2 soon....... defeat is near for the germans.... :)

Yippyfn
Feb 20, 2004, 03:15 AM
Hey thanks a lot guys! Guess I just got impatient.

Rocoteh
Feb 20, 2004, 05:55 AM
"Hey thanks a lot guys! Guess I just got impatient."

Yippyfn


No problem. I am glad to hear that the scenario loads.


Best Regards

Rocoteh

Rocoteh
Feb 20, 2004, 10:06 AM
Sarevok,

Send me a PM 3-4 days before you plan to
release 1.2 since I have detected some OOB-corrections
that have to be done.

Best Regards

Rocoteh

Yippyfn
Feb 20, 2004, 01:00 PM
This is really great! Very well done.

CellKu
Feb 20, 2004, 02:31 PM
Sarevok, I am not quite sure if this request of mine can be implemented into the scenario. However, since you asked for suggestions, I would like to draw your attention to a perhaps interesting addition to the scenario:
Under the following link I found "units" made by Ekmek that - as I understood it, I haven't had the chance to implement in a game yet - give a city a special "personalized" look, e.g. the Eiffel Tower for Paris etc.
What do you think about it? Here is the link:
http://forums.civfanatics.com/showthread.php?threadid=68489

Well, its just a thought. If you don't like it, skip it. :) :)

CellKu

Sarevok
Feb 20, 2004, 05:28 PM
Originally posted by CellKu
Sarevok,
I just found a graphic for the League of Nations by Rufus. What do you think about it. Could it be implemented (replacing the UN Building)?
The link is:
http://forums.civfanatics.com/showthread.php?s=&threadid=79290

CellKu

mabye, but it isnt much use at this point and it wont come in 1.2

Sarevok
Feb 20, 2004, 05:28 PM
Originally posted by Rocoteh
Sarevok,

Send me a PM 3-4 days before you plan to
release 1.2 since I have detected some OOB-corrections
that have to be done.

Best Regards

Rocoteh

ok, PM me the stuff now.

Rocoteh
Feb 20, 2004, 06:02 PM
Sarevok,

I will deliver it tomorrow, since its night
where I live now.

Best Regards

Rocoteh

Sarevok
Feb 20, 2004, 06:51 PM
ok

Rocoteh
Feb 20, 2004, 07:06 PM
Sarevok,

Have you considered adding Scapa Flow?

Best Regards

Rocoteh

vlad1917
Feb 20, 2004, 07:59 PM
Russian revolution can be made by germans when they build some wonder to make russian wonder obsolete

Rocoteh
Feb 20, 2004, 08:35 PM
vlad1917,

That sounds like an interesting idea.

Best Regards

Rocoteh

Sarevok
Feb 20, 2004, 10:26 PM
good idea, but how would we do that?

Ill add Scapa Flow.

Palmerston
Feb 21, 2004, 02:04 AM
Arrgghgh - where do you put the TGW directory? The readme doesnt tell you. This is very frustrating.

Rocoteh
Feb 21, 2004, 06:10 AM
Palmerston,

The scenarios that come with Conquests are located
in folder : Conquests.

TGW should be placed in the sub-folder (to Conquests -folder):
Scenarios.

Should you have any problems, please post again.

Best Regards

Rocoteh

Rocoteh
Feb 21, 2004, 07:38 AM
Regarding TGW 1.2

Scapa Flow will be added.
All British Dreadnoughts and Battlecruisers will be named.
German Naval OOB have been corrected.

Rocoteh

Palmerston
Feb 21, 2004, 08:39 AM
Thanks for the tip but I wonder if something is wrong because the scenario starts up and then sticks at "the Germans are building the Von Schieflan Plan". Now I know it takes some time to get started but I have an Athlon64 FX51 with 2x Raptor drives in a striped serial ATA config so my systems isnt slow.

I waited 30 minutes and it didnt move on.

I put the TGW files in;
c:\....\conquer\scenario\TGW directory

What else am I doing wrong?

Rocoteh
Feb 21, 2004, 08:57 AM
Palmerston,

Do you have the biq-file located in the
scenarios-folder?

Best Regards

Rocoteh

Palmerston
Feb 21, 2004, 09:58 AM
Yup, sure do, so thats not it.

Rocoteh
Feb 21, 2004, 10:54 AM
Palmerston,

In this case the only advise I can give is to
reinstall TGW. Please post agan if it still not
works.

Best Regards

Rocoteh

vlad1917
Feb 21, 2004, 11:53 AM
Palmerston I have got almost the same u should click on "the Germans are building the Von Schieflan Plan" I have click several times on various stupid wander initiation screens. Or turn off this wonder popup settings.

Sarevok
Feb 21, 2004, 12:39 PM
the folder has to be named TGW

Yippyfn
Feb 21, 2004, 01:43 PM
I only got to play the scenario for about 4 hours but I saw ya'll needed some play reports so here I go. I last played Friday morning so I might not remember too well. And I'm a complete noob. Here goes:

I chose to play as the British, and it wasn't until a couple of turns into the game I discovered I had it on "Sid" difficulty. But I decided what the heck, I'll die any way.
My strategy (however flawed it may be) is to let my European allies hold out for a while, and send my BEF along with two Corps, numerous armored cars and infantry, and artillery down to the middle east to fight the Turks. The fact that I couldn't load artillery onto transports was a setback, but oh well. They'll just have to sit out the war in England.
The only exception to my strategy was to send a few infantry into Belgium to keep them from being overrun. While in Belgium, I discovered a German corps and quickly dispatched one of my three (I left one in England) to eliminate it. In the first couple of turns, the Germans and French met for a big naval confrontation near the channel. The French were defeated, but I pounced on the weakened German fleet, and destroyed about 6 or 7 of their dreadnoughts. Not sure how many they have left though...
The Germans also landed an invasion force in Scotland, consisting of one infantry. The be quite honest, if it hadn't of been for trains, I would have lost my northern-most city (not sure of the name), as I only had 1 conscript infantry defending it.
My Expeditionary Force (the beefed up BEF I mentioned earlier) is almost ready to depart for Port Said, as soon as I can get enough transports. The French and Russians seem to be doing well, though to be honest I haven't been keeping up with them really well. The Greeks are fighting well (first time for everything), and I'm considering giving them some financial aid, although their recent attempt to plant a spy in London isn't helping their chances.

So there's my attempt at a report, if you'd like I'll keep them coming.

Sarevok
Feb 21, 2004, 02:14 PM
pretty good. The loading thing is something for 1.2

Sarevok
Feb 21, 2004, 02:19 PM
BTW Rocoteh, thanks for the map :)

CellKu
Feb 21, 2004, 02:57 PM
Hearing so many news about 1.2 it's getting hard to wait. :) :)
That will keep me going playing, as there will be so many new features in it. Great! :) Do you want to make people addicted? ;)

Btw I checked out the minor civ units I proposed in one of my previous posts and now I am not sure whether they are something to implement. I saw some of the "units" (=city graphics on the map) cover about two to three tiles and then disappear when another (real) unit walked onto the specific tile. Was kind of odd. So, forget about my suggestion.

I am really looking forward to the next version. :) What else will be changed/updated beside the flags and what Rocoteh mentioned in #429? :)

CellKu

Sarevok
Feb 21, 2004, 03:00 PM
Your wish is granted...

TGW 1.2 is up and running.

Changes:
- BEF Starts in France, though they are at least turns away from combat.
- Some techs added to civs to give a bigger advantage to the major powers.
- Naval OOB's fixed
- Scapa Flow added
- All loading problems fixed
- Victory points added
- Moved french wonder to Tunis
- And much more!

NOTE: Flag leaderheads delayed until 1.3

CellKu
Feb 21, 2004, 03:16 PM
Wow, first to download the next version. :) So, let's roll again!! :D
You are doing a great job. Please keep it up!! :) :)

CellKu

Sarevok
Feb 21, 2004, 03:21 PM
thanks, I hope you like it. :)

Rocoteh
Feb 21, 2004, 04:40 PM
Yippyfn,

Thank you for your very interesting playtest-report.

I hope we will see more of them in the future.

Best Regards

Rocoteh

Rocoteh
Feb 21, 2004, 04:41 PM
Sarevok,

Read a PM of great importance NOW!

Rocoteh

Sarevok
Feb 21, 2004, 05:46 PM
I give my reasons in my response. I hope this can be cleared up.

Carl_0914
Feb 21, 2004, 07:53 PM
ei, just got the news!!! :) im going to download TGW 1.2 now!!!! :) and give play reports after... :) it sounds so interesting.... :) just wonder about the flag heads? :) what happened? :) as to rocoteh, he shouldnt wori much bout TOE 1.3... iv downloaded it and played... just kinda bz to continue playing... give play reports soon.... !!! :) great job guys!!!!! :)

Sarevok
Feb 21, 2004, 08:02 PM
Thanks for your... ":) filled post".

I heard people say they wanted to see 1.2 up, and I heard rumors of a major project that is near completion, so I decided to put 1.2 up. The flag leaderheads will be for 1.3 as not all of them are done, though all the major powers except austria are.

Carl_0914
Feb 21, 2004, 09:05 PM
oki.... nwei, can i expect saved games from you? :) i hope you could to help me ease loading time and also for slow pc owners... looking forward for your flagheads... :)

Carl_0914
Feb 21, 2004, 09:09 PM
as i was looking at the map of europe before the war, i was wondering if why you didn't include Luxembourg? it was located just above switzerland....

Rocoteh
Feb 21, 2004, 09:16 PM
Carl_0914

The reason is that they did not have
any Army. The Germans could just walk through.

Best Regards

Rocoteh

Carl_0914
Feb 21, 2004, 09:38 PM
ok, i see... anyway, is it possible to make Military Forts and Camps in the game, instead of using cities as bases? which means they would not take civilian population? but takes a little territory, even in foreign lands? just like the former Clark Field Airbase here in the Philippines and other foreign US or other nation's bases? :) just curious.....

Sarevok
Feb 21, 2004, 09:56 PM
using the combat enginer units, you can dig trenches and make fortresses. All infantry units can also dig trenches.

Rocoteh
Feb 22, 2004, 12:52 AM
Sarevok,

I think TGW holds a record in positive respons
if you look at the poll.

We do not need to care about the 3 negative votes,
since we know it was sabotage votes.

Yes we even know the names of the sabotage voters.

Best Regards

Rocoteh

Sarevok
Feb 22, 2004, 03:04 AM
we do indeed, and they arent happy campers anymore :D

it is a good response in my opinion, one of the best responses given to a scenario in a month's existence.

Rocoteh
Feb 22, 2004, 07:22 AM
Sarevok,

Agree!

I also thinks it interesting to see if new scenarios
have the guts to have download-counters.

Best Regards

Rocoteh

Sarevok
Feb 22, 2004, 12:43 PM
yes, but most people probably do not hit the DL counter... :(

Rocoteh
Feb 22, 2004, 01:33 PM
Sarevok,

You are probably right, and that is the reason
why I have wrote to Thunderfall about this many times.
(That is: The need for an auto-counter)

Rugged Defense (Wargame-site) with 1 000 members
and 600 scenarios for download has it

Best Regards

Rocoteh

Rocoteh
Feb 22, 2004, 07:54 PM
Sarevok,

Maybe we should have a sudden-death version
of this scenario for those who want a short game.

Best Regards

Rocoteh

Carl_0914
Feb 22, 2004, 08:21 PM
guys!! ive been playing 1.2 for hours and everything seems ok, im playing british, monarch level and civs are aggressive at this time. greeks sent a fleet near coastal cities of the turks, italy sent large number of infantry for france tho i hope they dont go back to italy they seem thinking if to attack the germans. Reinforcement placement i think is great, to balance the game. tho have suggestions about it, why not name the units created by Anzac reinforcements as Anzac Infantry and the British India Reinforcement as British India Infantry to sumhow give the indians, anzacs and canadians more recognition. they are vital to britsh campaigns during the war... would that be possible? just suggesting... :) in all its great!!!! give more play reports as i continue to play... :)

Sarevok
Feb 22, 2004, 08:31 PM
I was thinking about that actually, and giving them their own stats. What would I have them be?

Carl_0914
Feb 22, 2004, 08:40 PM
i think the Anzacs as Anzac Infantry just as in the WW2 in the Pacific and the British India reinforcements as British India Colonial Infantry since India is still a colony or a dominion at that time.... about the stats i dont have any ideas at this time. maybe rocoteh could help you.. :) also same for the other nations who have reinforcements such as for france.... i know would take you some time to rename units but i think it would add something to the game. :) a sense of realism that ive found in the scenario..... btw, any ideas bout multi-units?

Sarevok
Feb 22, 2004, 10:26 PM
no, I dont want to use multi-figure units.

I think it can be called "British Imperial Infantry" and be 9-11-1

BTW, my latest scenario project: The Three Kingdoms has been released.

Yippyfn
Feb 23, 2004, 03:05 AM
What about the Ghurkhas? They were very elite Nepalese soldiers.

Sarevok
Feb 23, 2004, 03:10 AM
they would be included in the "British Imperial Infantry". They basically represent all non-british soldiers that served with the British in WW1. Mabye the French need to have a "French Imperial Infantry" troop that is 9-9-1?

Yippyfn
Feb 23, 2004, 06:38 AM
That would be good. But "Imperial Infantry" kinda sounds like an elite guard type thing. I like "British Colonial Infantry" a little better. And what do you think about giving the British (maybe French also) something similiar to the Kaiserjaeger? Just a suggestion.

Sarevok
Feb 23, 2004, 08:20 AM
now its debate time :rolleyes:, what do we name these units?

Adler17
Feb 23, 2004, 10:26 AM
I know the game does not play also in Africa, but if you introduce colonial troops in Europe, what you can do, since they were used in Europe but with very different results, what about introducing German Askari soldiers? They only fought in Africa, but there very bravely. Generalmajor Paul von Lettow- Vorbeck was able to hold Tanga with only 800 Askaris (and a few thousand bees ;) ) against 8000 English and Indian soldiers. And he was able to keep big parts of German East Africa until the very end of ww 1. When he surrendered war in Europe was already over. Although fighting with only 12000 men against up to 300.000 enemies he wasn´t caught nor he was only in the defense. At surrender he was invading British territory!
So I suggest making the allied colonial units not so good like normal infantry, but cheaper. German Askari either a few units better than normal infantry or as good as normal infantry and also cheaper.
So we honour also the ones who died in the forgotten part of ww1: Africa.

Adler

Sarevok
Feb 23, 2004, 11:01 AM
unfortunately, Germany never got colonial troops to fight in europe, so they dont suit this scenario. But French and British colonial troops are in consideration.

Yippyfn
Feb 23, 2004, 11:28 AM
I still think you need to make British Ghurkhas. They were very elite and well trained soldiers, and they fought in Europe, Gallipoli, and other places during WWI. Do a little research on them.

Rocoteh
Feb 23, 2004, 02:42 PM
Yippyfn,

Good idea!

I will see which facts I can find.

Best Regards


Rocoteh

CellKu
Feb 23, 2004, 03:14 PM
Just want to give a first small feedback (to keep you going ;) )
1.) The vic points are really affecting my strategy. So, I think it was a good idea to add them!
2.) While loading the scenario, a message popped up that the Austrians were building the Schlieffen Plan, although I saw in the editor that the SP is to be built in Berlin - very strange, can't explain that. Well, maybe when I start the next game that won't occur anymore.
3.) In the editor it seems as if Vienna and Ljubljana don't have any buildings - as I didn't play the Austrians, I can't prove it from a playing perspective. Bergen, btw, has only a port and the FP. Is that intentional?
4.) You named the ships indeed, awesome! :goodjob: However, now it is much more difficult to lose them - from a psychological point of view. It is getting personal. ;)
5.) Btw, is there any chance that you would release the download stats of the previous versions? I am just interested (even though not everybody might have hit the download counter). :)

CellKu

CellKu
Feb 23, 2004, 03:24 PM
@Sarevok, I have just found a newly made WW1 French unit in the units forum. Do you think it could be used in TGW (either for the common French or for one of the colonial French forces?)

The link is:
http://forums.civfanatics.com/showthread.php?threadid=79657

CellKu

edit:
whoops, Rocoteh, just saw that you posted in the thread. Is anything wrong with them? Your post there seemed to be quite harsh? Could you give me some information, as I don't know them. Thanks

Sarevok
Feb 23, 2004, 04:47 PM
I like it, but there is a current Embargo in the making. Ill have to discuss it with Rocoteh. I want to use the unit, but there may be... "Political Issues" that need to be dealt with.

The_Unforgiven
Feb 23, 2004, 05:19 PM
Loved to play the CivII version of WWII, but this one RULEZZZ. Great job! Too bad not all people can be either serious when rating someone's work or man enough to insert arguments. Ignore the negative votes.

Sarevok
Feb 23, 2004, 05:29 PM
dont worry, We already have ;)

Thanks for the positive comment and welcome to CFC :)

Rocoteh
Feb 23, 2004, 05:32 PM
[i]

CellKu

edit:
whoops, Rocoteh, just saw that you posted in the thread. Is anything wrong with them? Your post there seemed to be quite harsh? Could you give me some information, as I don't know them. Thanks [/B]

Cellku,

Thank you for your comment.
Right now I am under attack from CDG-people,
that in my opinion seems to be anti-jewish.
Their attack have been reported, as I hope you
understand I will avoid comment on the subject
until the moderators have acted.

Best Regards

Rocoteh

Sarevok
Feb 23, 2004, 05:46 PM
Indeed, I will not support those who do not follow the rules of CFC, so their unit will not be used until a direct and clear link to a CFC dl is created.

Yippyfn
Feb 23, 2004, 05:49 PM
Hey, you're Jewish Rocoteh? Are you Israeli?

Sarevok
Feb 23, 2004, 05:56 PM
One does not have to be of a certain group to have a problem with people making comments against that group. I for one am such a person. I do not know what 'groups' Rocoteh would belong to, but like him I am somewhat offended by the seeming promotion of the Nazi's that is demostrated at CDG. I also happen to have a partial connection to the main group the Nazi's assaulted.

I would like to see this return to the topic: What would you like to see for TGW 1.3

Yippyfn
Feb 23, 2004, 06:00 PM
Well, I'll think on some additions for 1.3, but meanwhile I wanted to ask if it's possible to make Military Alliances in the scenario, as that would be useful for getting the neutral countries on your side. Or did you intentionally make it impossible to get them on your side?

Sarevok
Feb 23, 2004, 06:03 PM
neutral countries in scnearios have an incredible knack for being countries to get in wars and sign 10+ alliances/embargoes, and it turns into a fest that would not work with a accurate scenario. It is for this reason that Embargoes, MPP's and allainces are not included in TGW.

Rocoteh
Feb 23, 2004, 06:42 PM
Originally posted by Sarevok
neutral countries in scnearios have an incredible knack for being countries to get in wars and sign 10+ alliances/embargoes, and it turns into a fest that would not work with a accurate scenario. It is for this reason that Embargoes, MPP's and allainces are not included in TGW.

It also increase waiting time heavily.

Rocoteh

Carl_0914
Feb 23, 2004, 06:44 PM
guys got play reprts!!!! British-Monarch level:

1. after playing for more than 9 hrs or 15 turns, i received a pop uo saying, "Victory Point Victory" and says iv won the battle even though ive just conquered tabuk in ottoman turkey...... well, tho iv continued to play

2. observed nuetral countries making a war of their own, in my game, Spain vs. Netherlands. netherlands was almost crushed, left was amsterdam and dunno if the spanish would stop in destroying them. for me, it alternates the scenario tho i dont know if you really included this possibility

3. Nuetral and Allied countries never stop planting spy's in my capital its annoying thinking your supposed to be friend's are spying on you ( havent encountered france and russia spying on me but the rest are)

4. city razing is still there. hope firaxis fixes this

5. having problems making my combat engineer to build an airfield in france to fasten my troop movements... is this true?

6. having problems with commands in movement, fortification and move command tends to freeze... but i dont know if this my pc's prob :)

7. turkish infantry in nicosia, cyprus? shouldnt it be a british infantry?

8. bout the reinforcements, I think british colonial infantry would be better if you want to generalize them, but for me it would be better to differentiate or recognize their nationality. Anzacs were more victorious than their british counterparts in the gallipoli campaign and was able to land there unlike the british forces...

9. at this game level, Italians were very active capturing at least 4 austrian territories and the greeks sending a fleet and men in turkish territory tho they the greeks annoys me for their attempts to have a spy in my capital. tho give them financial aid

for now these are my observations and outcomes in my game... hope it could help!!! :)

Carl_0914
Feb 23, 2004, 06:47 PM
another, at start of my game, the germans have a guerilla unit? do they relly used this unit in the war? just happened that ive peeked at their troop movement and saw this....

Sarevok
Feb 23, 2004, 06:49 PM
1. ill increase the victory point requirements or lower the point intake.
2. I can prevent alliances, i cant prevent war.
3. again, nothing can be done.
4. nothing I can do
5. no, it just makes you a place to land air units
6. most likely your PC
7. its british!
8. this is still in consideration
9. good! Remember, VP's are allied together, so helping your allies on offensives is good!

Thanks for the report

Carl_0914
Feb 23, 2004, 06:52 PM
but why i couldn't make an airfield in france so i could re-base my zepplins in there?

Carl_0914
Feb 23, 2004, 06:54 PM
better see again the unit in nicosia, its a turkish infantry in there... :)

Yippyfn
Feb 23, 2004, 07:18 PM
And remember the Gurkhas...:)

Sarevok
Feb 23, 2004, 08:13 PM
oh yes, I had changed maps while editing 1.2 and i had to do all of the changes again. I must have forgotten the nikosia one. Thats for 1.3.

Gurkhas... I already said colonial troops might make it in 1.3

CellKu
Feb 23, 2004, 11:43 PM
Thanks for your advice, Rocoteh! Didn't know that.

As for 1.3, Sarevok, will you do some work on the tech tree? E.g. moving the flight graphics to the flight tech, inserting other graphics for new techs? It's just a thought and should only be of concern if you have time for it. :)

CellKu

Btw, is the DG4 Defense Minister something we can vote for? :)

Rocoteh
Feb 24, 2004, 12:25 AM
Originally posted by Yippyfn
Hey, you're Jewish Rocoteh? Are you Israeli?


I seldom talk about my background and
everyone that has followed what I have written
knows that I avoid talking politics, but I can say
that I always during a long life ( I am 70 years)
have defended and to my death will defend
the right of the state of Israel to exist.

I have also been in wargaming/strategy gaming
during 40 years. Neo-nazis have always been a problem
for the hobby during all these years.

Well, I will in the future as in the past avoid talking
politics here at CFC.

Best Regards

Rocoteh

Carl_0914
Feb 24, 2004, 02:02 AM
what's coming with 1.3? :) i think everytime this game upgrades into a new version, these scenerio improves a lot. :) honestly this is my fave scenario and im hoping for its perfection.... :) i hope you guys will make a WW2 version of TGW! Sarevok, Rocoteh and players, great job!!!! :)

Kristian95
Feb 24, 2004, 02:08 AM
@Rocoteh: I wonder why people call them neo-nazis... there is absolutely nothing new in their disgusting ideology compared to what Hitler and his henchmen came up with.

I wish mankind would devout their energy for creative and positive things instead of mayhem, destruction and murder!
If people have such an urge to fight wars, I think computergames and wargames are to be preferred :)

Anyway, I know this is off-topic, sorry about that :)

Once more I'd like to express my gratitude for a great scenario :)

Carl_0914
Feb 24, 2004, 02:17 AM
im sorry for asking this, off topic, but, do neo-nazis still exist at this days? just wanna be informed.......

Yippyfn
Feb 24, 2004, 02:57 AM
God bless Israel. They are one of the finest nations in the world. (I am a Christian.)

And yes they do. They're called skinheads sometimes. And they are a sick bunch of people.

Now then back on track, what kind of release date are we looking at for 1.3?

Rocoteh
Feb 24, 2004, 05:40 AM
Kristian95, Carl_0914, and Yippyfn,

Thank you all for your very kind words.

Some of the hateful talk directed agaist me yesterday
made me upset.

I am really glad for the positive and friendly attitude
you have toward me , Sarevok and the scenario.

Concening version 1.3 I shall confer with Sarevok
and hear about his plans. I wiil also try to find
information about the Gurkhas.

Wih regard to my own plans I should really like
to do a division-version of TGW,but I have to
wait since I have had problems wih my health
the last 2 weeks. I often falls into deep sleep without
warning and that is disturbing.

Well I am optimist and I hope I will be better soon.
I want to proceed with all my projects.

Once again: Thank you all.

Best Regards

Rocoteh

Yippyfn
Feb 24, 2004, 11:48 AM
Here is a little history on Gurkhas in WWI:

At the outbreak of the First World War the whole of the Nepalese Army was placed at the disposal of the British Crown. Over 16,000 Nepalese Troops were subsequently deployed on operations on the North West Frontier and as Garrison Battalions in India to replace troops of the British Indian Army who had gone to fight overseas.

Some one hundred thousand Gurkhas enlisted in Regiments of The Gurkhas Brigade. They fought and died in France and Flanders, Mesopotamia, Persia, Egypt, Gallipoli, Palestine and Salonika. A battalion of the 8th Gurkhas greatly distinguished itself as Loos, fighting to the last, and in the words of the Indian Corps Commander, "found its Valhalla". The 6th Gurkhas gained immortal fame at Gallipoli during the capture from the Turks of the feature later known as "Gurkha Bluff". At Sari Bair they were the only troops in the whole campaign to reach and hold the crest line and look down on the Straits which was the ultimate objective.

I was suggesting that the Gurkhas be the English equivalent of the Kaierjaeger in this scenario, as they were very elite. It's just a suggestion though.

I hope your health improves, Rocoteh!

Sarevok
Feb 24, 2004, 02:32 PM
Originally posted by Rocoteh



I seldom talk about my background and
everyone that has followed what I have written
knows that I avoid talking politics, but I can say
that I always during a long life ( I am 70 years)
have defended and to my death will defend
the right of the state of Israel to exist.

I have also been in wargaming/strategy gaming
during 40 years. Neo-nazis have always been a problem
for the hobby during all these years.

Well, I will in the future as in the past avoid talking
politics here at CFC.

Best Regards

Rocoteh

That right is something i strive for as well to continue.

Sarevok
Feb 24, 2004, 02:37 PM
Plans for things to be added for 1.3:

- Making the Arab Revolt something more of note
- When they are done, Flag leaderheads.
- Making a specific "Colonial infantry unit" for france and england, possibly of specific civs.
- and any other small change requests for this version and possibly some larger ones.

Rocoteh
Feb 24, 2004, 02:42 PM
Yippyfn,

Thank you for your information on the Gurkhas.

They should have high combat power and elite status.


Best Regards


Rocoteh