View Full Version : Term 2 - Ministry of Defense: Département de la tactique
Sarevok Jan 30, 2004, 09:51 PM Welcome to the Ministry of Defense
Our objectives are:
- Planning offensive and defensive actions for Fanatica's armies.
- Overseeing the military buildup of Fanatica.
- And other such activities involving Fanatica's Armed forces
Minister of Defense: Sarevok
Defense Deputy: Chieftess
Operational Planners:
CivGeneral
NOTE: The Operational Planner position is not a deputy position, it is an additional position added for those who would want to become part of military activities. To be a planner, you need to post here a war plan against another civ, or perhaps another barbarian camp. To maintain your position you need to submit at least 1 plan or general advice at least once in a 7 day period.
Current Armed Forces:
19 Warriors
1 Archer
6 Spearmen
2 Horsemen
1 Galley
Tasks of the Armed forces:
Garrisons:
- 1 Spearmen in Deux Rivières
- 1 Spearmen in Vo Mimbre
- 1 Spearmen in Groton
- 1 Spearmen in Montipellier
- 1 Warrior in Vandelay
- 1 Spearmen in Huntington
- 1 Warrior in St. Octaviansburg
- 1 Warrior in Saint Lucia
- 1 Spearman in Sanction
- 1 Warrior in Mure
- 1 Warrior in Cijam
- 1 Horsemen in Ravensclaw
Exploration:
- 1 Warrior Near Germany, to start returning home
Protection:
- 1 Warrior SE of Huntington, Worker Guard
- 1 Archer in DR, Guard Settler when it is made in DR
- 1 Warrior in Groton, Guard Settler in production for Sanction, first to upgrade to Swordsmen
Domestic:
- 1 Spearmen in Ravensclaw, 16 turns, Garrison
- 1 Galley in St. Octaviansburg, 8 Turns, Explore
- 1 Galley in Huntington, 10 Turns, Explore
- 1 Horsemen in VM, 2 Turns, Reserve force
- 1 Spearmen in Groton, 7 Turns, Garrison Mure
- 1 Warrior in Mure, 1 Turn, Garrison
Offensive:
Defensive:
- 2 Warriors N of Babylonian city of Samarra, Sentry
- 1 Warrior in Saint Lucia to Sentry on the Babylonian frontier after upgrading.
- 1 Warrior north of Vandelay, Sentry
- 1 Horsemen N of St. Octaviansburg, Mobile reserve in the north
- 1 Warrior NE of VM, Sentry
- 1 Warrior N of Montipellier, Sentry
- 1 Warrior SE of Groton, Sentry
Upgrades:
- 2 Warriors in Mure, go to Groton
- 1 Warrior in Groton, Upgrade, then follow orders up ahead
- 1 Warrior in St. Lucia, go to VM, then follow orders up ahead
- 1 Warrior NE of Sanction, go to Groton, then follow orders
These warriors are to proceed to the nearest barracks and upgrade to swordsmen. Groton and VM have barracks.
Operations:
No current offensives against other civs, Barbarian threat is cleared. We are at even strength with babylon militarily, and the "Agressive expansionism" policy can work smoothly from the outset as we now have a good sized military. I am requesting that we start upgrading our warriors to swordsmen at this point in time.
CivGeneral Jan 30, 2004, 10:21 PM What the?!?! I thought you told me I would be the deputy? :(
Will_518 Jan 31, 2004, 05:41 AM Why is the title of this thread in french?
ybbor Jan 31, 2004, 08:29 AM well, we are the french in the game
donsig Jan 31, 2004, 08:49 AM What is the current status of our military: how many, warriors, spearmen, etc., and what are the current duties of each unit? How many new units are being recruited at this time? Do we have any barracks for our troops? Any plans to build some?
Strider Jan 31, 2004, 10:09 AM Originally posted by Will_518
Why is the title of this thread in french?
I suggested it, Department of Tactics I believe is what it says. :rolleyes:
Why can't we ever be Rome or Germany, I can speak both of those language's.
Bootstoots Jan 31, 2004, 10:12 AM We were Rome last game. :p
Strider Jan 31, 2004, 10:19 AM Originally posted by Bootstoots
We were Rome last game. :p
I know, but I was only in last game for about a month ;).
Sarevok Jan 31, 2004, 12:47 PM Originally posted by donsig
What is the current status of our military: how many, warriors, spearmen, etc., and what are the current duties of each unit? How many new units are being recruited at this time? Do we have any barracks for our troops? Any plans to build some?
give me an hour or so, and ill get that up and running for you donsig.
CivGeneral Jan 31, 2004, 12:50 PM Sarevok, Is it possible for me to be part of the Military Office?
Sarevok Jan 31, 2004, 01:05 PM Look at my PM CG.
Donsig, I just got the current situation, will put up on the main post.
Chieftess Jan 31, 2004, 07:05 PM Deputy Commander reporting in! ;) Let's hope this is a good term.
Donovan Zoi Feb 01, 2004, 09:42 AM Great first post, Sarevok! :goodjob:
And my congratulations to both yourself and Chieftess. I look forward to a very exciting second term.
Sarevok Feb 02, 2004, 12:48 AM My current strategy for the coming turnchat:
- The warrior guarding the workers will stay with them until they are in reasonable safety.
- The Spearman guarding the settler will fortify in the new city.
- the other warriors outside of the cities will continue their explorations.
- The spearman building at VM will garrison there, while the warrior there currently will go and explore around russia.
- I accept the build orders that the officers form the province of berry has put up, any changes in that will pe put here.
Note: Exploring wariors near our cities may also go to guarding settlers as well.
These intructions are up for debate befre they are given to the President. Are there any requests for changes or agreements with the plan?
Rik Meleet Feb 02, 2004, 01:55 AM Deux Rivières is finishing a settler in 3 (if the buildqueue doesn't change). Have you got a escort plan for that pair of Fanatican sons and daughters. I don't want to see my children slaughtered in the jungles or desert because there is no defense.
Sarevok Feb 02, 2004, 06:16 PM we have a spearman being made at VM who should garrison there. The warrior that is currently in VM will go with that settler.
Happyman Feb 03, 2004, 09:24 PM Hi sarevok i was wondering what is this and can I help?
Chieftess Feb 03, 2004, 09:48 PM From the review of the turn 5 save, I think we really need to focus a bit more on defense. Build more warriors (they're done quicker), and use spears to defend the frontier. Also, we should use warriors as sentries to reveal the fog. That is, fortify them on a mountain so that no barb huts appear.
Sarevok Feb 03, 2004, 10:32 PM I agree with that.
Sarevok Feb 04, 2004, 01:15 AM I will study the save file after the turnchat and consider a new strategy. I will also include your idea CT.
zorven Feb 05, 2004, 09:14 PM Minister Sarevok,
What are your thoughts about using our warrior to pop the goody hut that has appeard near our capital?
Also, do you plan on opening a discussion on our military needs for the upcoming chat?
Sarevok Feb 05, 2004, 09:42 PM Im still devising a plan, a strategy will be given tomorow.
Sarevok Feb 06, 2004, 06:35 PM Current Armed Forces:
4 Warriors
3 Spearmen
Tasks of the Armed forces:
Garrisons:
1 Spearmen in Deux Rivières
1 Spearmen in Vo Mimbre
1 Spearmen in Groton
Exploration:
1 Warrior Far to the south exploring around India
1 Warrior W of DR, Take goody hut, then proceed SE beyond Babylon
1 Warrior near Russa, to explore area south.
1 Warrior between Vo Mimbre and Montipellier, garrison at Montipellier
Protection:
No current missions
Domestic:
Currently No Barracks have been made
1 Spearman in production at DR, 3 turns. To garrison there
1 Spearman in production at Mont., 20 turns.
Offensives:
1 Spearman at Deux Rivières to attack barbarian, then to proceed to Vandelay
Operations:
No current offensives against other civs, at this point we are to explore the region and begin a slow military buildup. We will likely need to produce more troops as our armed forces have decreased since the last turnchat. I request that the governor of Berry take note to put military units in the build orders.
Here is the current plan.
zorven Feb 07, 2004, 04:16 PM Minister Sarevok,
I wanted to inform you that I have avoided sending our scouting Warriors into other civilzation's lands when exploring the countryside. I intended to ensure that we kept good relations with these other nations.
Please advise if you recommend altering this policy.
cc: Minister Bootstoots
Sarevok Feb 07, 2004, 05:40 PM I agree, its ok with me.
Chieftess Feb 07, 2004, 08:25 PM We can also meet the yellow civ if we send a warrior to the corner of our lands. Since contact can be made when a unit touches the border of another civ, the fact that their border touches our continent allows us to make contact. (wow, "that was circular!")
Happyman Feb 07, 2004, 08:28 PM To Serevok: Don't mean to be interupting in affairs but as long as you leave when the other civ asks relations will be restored to what they were before you entered there territory.
Sarevok Feb 08, 2004, 12:18 PM In general that is true, but after a while it ticks them off. Happyman, have you registered?
CT, I think that will be part of the plan next time around.
Furiey Feb 08, 2004, 01:56 PM According to Bamspeedy’s article in the War Academy (where + points are bad and lead to a worse attitude, - points are good and improve attitude):
Extract from AI Attitude – Bamspeedy
+1 If they ask you to leave their territory, +4 if you are given the orders to leave or declare war. These are only temporary, and as long as you leave when forced to, you get the points back the next turn. You can continually send 1 troop in, spend 1 turn there and claim you will leave, leave when you are forced to, but go back into their territory the next turn, and the AI attitude will not drop in the long run, just keep cycling between +/- 5 pts. Or sending a large stack in every single turn just to get booted out every turn does nothing in the long run.
So as long as we’re not trying to trade at the time we’re in their territory we should be OK.
Sarevok Feb 08, 2004, 02:42 PM good that the situation is cleared up. My main concerns right now is buildup and exploration.
Happyman Feb 08, 2004, 07:26 PM No, how do you register I would like to? Unless if you mean register to Civ Fanatics.....
Cyc Feb 08, 2004, 07:40 PM Originally posted by Happyman
how do you register i would like to
Here you go Happyman. After you read the instructrions, you're entry will be on page 6 of the thread linked below.
Citizen's Registry (http://forums.civfanatics.com/showthread.php?postid=1411197#post1411197)
Happyman Feb 08, 2004, 07:41 PM THANK YOU
Sarevok Feb 08, 2004, 09:08 PM There, yet another freind from my scenario life is coming to the Demogame :)
Happyman Feb 08, 2004, 09:50 PM So how do I dl the game you are playing now? In fact what do I do?
zorven Feb 09, 2004, 01:38 PM Happyman, I am glad to see you have joined the game. I have written an introduction to the game that you can find on the Democracy Game Website (http://demogame.civfanatics.net/civ3/html/index.html). There is a link to it on the main page in the section titled "New Player Guide". That is probably the best place to start.
To download the latest save, go to Save Games & Chat Logs (http://forums.civfanatics.com/showthread.php?s=&threadid=74125).
There is a citizen group that I believe is set up to help new players. I am sure you can post more questions there. Here (http://forums.civfanatics.com/showthread.php?s=&threadid=76685) is the link to it.
Sarevok Feb 09, 2004, 06:06 PM Mr. President, are there any specific things you would like me to consider before I make our strategy for the next turnchat? Note: I wont be here for the next turnchat.
zorven Feb 09, 2004, 06:43 PM Minister Sarevok,
The only thing I can think of would be that it seems our citizenry wants us to build a road to the Dyes that lie SW of Deux Rivières. I am concerned that our workers may be the target of thieves and brigands.
zorven
President of Fanatica
Sarevok Feb 09, 2004, 08:28 PM ok, ill make a plan and post it in a few hours.
Chieftess Feb 10, 2004, 02:15 PM I am pleased to announce that we have finally tamed the horses 2 tiles NE of DR! There is an invention called "The Wheel" that we discovered from a goody hut east of Babylon. Atleast some good has come out of this start. The bad news is that barbarians have destroyed our defenders in Mont. and Vandelay, and ransacked the cities.
I propose sentries to clear the fog so that these barbs don't show up.
Sarevok Feb 10, 2004, 05:37 PM I agree with what you have said chieftess, That will be involved in the next phase of planning. I hope you did good for TC3 as I wasnt there. Thanks.
Chieftess Feb 10, 2004, 07:31 PM yes, I was there. Not much happened except we founded another city, and barbs defeated a spear and a warrior defending 2 cities and pillaged them. I wanted a city micromanaged to get a warrior done 1 turn quicker, but our current rules disallow that...
Sarevok Feb 10, 2004, 07:35 PM well CT... about that coup we were planning... Jk
I suppose we will find another way.
donsig Feb 11, 2004, 05:17 PM I just glanced at the term two chat summaries. I am astounded by the losses we've sustained due to the barbarians. :( What steps are we taking to eradicate these Bulgar copycats?
Chieftess Feb 11, 2004, 05:19 PM I'd really urge (the) governor(s) to build more warriors, or spears, along with horses to form a sentry net. A Sentry Net will lift the fog of war at key points, so that we see all of the terrain. This means no (or fewer) surprise barb attacks.
Sarevok Feb 11, 2004, 05:23 PM I agree with this Idea as well, personally I am quite suprised by the barbarians as well. I am getting angry though as the governors keep choosing spearmen to use which are useless for offensive operations. we need some more powerful units that can take the fight to them so they will go away.
Chieftess Feb 11, 2004, 05:28 PM And at that, 1 spear = 2 warriors. We don't NEED all these spearmen yet! The only time we'd need spears are in our border cities if we're at war. Towards the middle ages, yes, we should put more spears in our cities. It's the warriors that should be built en masse to deal with these barbs...
(I'm reminded of a certain "strategy" by Eklektikos...)
anyway, warriors can be upgraded to swords, too, and we need horses.
Sarevok Feb 12, 2004, 08:00 PM I agree,
DaveShack Feb 13, 2004, 05:15 PM Urgent: the current turnchat instructions do not say our impending settler band is to be escorted by a military unit, and in fact seem to say that no escort is permitted. Please address this as soon as possible.
Sarevok Feb 13, 2004, 06:23 PM understood, ill get that.
tao Feb 14, 2004, 05:38 AM To strengthen our military, we need more units. Veteran chariots or horses preferably. Some warriors as initial builds, military police, and future swords.
I strongly suggest the following actions: change Groton from temple to barracks. With the new city, we have the iron in our borders and a strong military base in the SE is extremely valuable.
Build workers ASAP to mine some more tiles to increase production. It is absolutely ridiculous that have only 2 shields per turn in Vandelay. This could easily be doubled or tripled.
PS: Tell those not knowing it that on Monarch we have a 100% offensive(!) bonus vs. barbarians. Attack 1 vs. barbs is 2! But there is no bonus on defense. Thus spears is wrong, chariots/horses are right.
Chieftess Feb 14, 2004, 08:46 AM Originally posted by tao
PS: Tell those not knowing it that on Monarch we have a 100% offensive(!) bonus vs. barbarians. Attack 1 vs. barbs is 2! But there is no bonus on defense. Thus spears is wrong, chariots/horses are right.
I know. I've tried to tell them, but they're just paranoid of the RNG. :undecide: I agree that we need to especially start on producing more horses. After all, we're bound to have saltpeter (and oil) in the late game, given the size of our desert (and hopefully rubber). If we can get 30-50 horses total (with a good deal of swords thrown in), then we're pretty much set militarily.
We *ARE* getting close to the middle ages, so we should start to build more horses than swords for a knight upgrade.
tao Feb 14, 2004, 09:14 AM Originally posted by Chieftess
We *ARE* getting close to the middle ages, so we should start to build more horses than swords for a knight upgrade. And to prevent massive barbarian uprises in the NW, we have to eliminate all barb camps and completely remove the fow by settlements and units!
Chieftess Feb 14, 2004, 09:44 AM Originally posted by tao
And to prevent massive barbarian uprises in the NW, we have to eliminate all barb camps and completely remove the fow by settlements and units!
Which is why I've been trying to push for the Sentry Net...
Sarevok Feb 14, 2004, 12:15 PM Im going to tell the Governor this, and possibly put up a thread.
CivGeneral Feb 14, 2004, 02:22 PM Future Plans for the Military
Here are my future military plans for the military in the war against Russia. The Russian lands are not compleate since we need to explore them more before a full battle plan could be created. Anyway, here is the plans using the current map advalible.
http://www.civfanatics.net/uploads6/DG4RussianWar.JPG
Once we are able to see the Russian cities eather via exploring or map trading, then the full version of the battle plans will be a reality.
Chieftess Feb 14, 2004, 02:44 PM CG - We're in NO posistion to attack anyone yet. This is a monarch game, and we're licking our wounds induced by many barbs. By the time we get 10-15 swords (I doubt that'd be enough), it may be very close to the middle ages, if not there already. We really need to expand and build up our defenses first. Also, think about it. Russia's cities have no culture, and they're at size 1. When we DO take them, they'll be auto-razed. What are we attacking them for? Another half-jungle location?
CivGeneral Feb 14, 2004, 03:16 PM Originally posted by Chieftess
CG - We're in NO posistion to attack anyone yet. This is a monarch game, and we're licking our wounds induced by many barbs. By the time we get 10-15 swords (I doubt that'd be enough), it may be very close to the middle ages, if not there already. We really need to expand and build up our defenses first. Also, think about it. Russia's cities have no culture, and they're at size 1. When we DO take them, they'll be auto-razed. What are we attacking them for? Another half-jungle location?
We are in the far future to attack anyone. I was mearly posting a plan in the event we have to be at war against the Russians.
Here is my revised map
http://www.civfanatics.net/uploads6/DG4RussianWar1.01.jpg
Chieftess Feb 14, 2004, 03:19 PM I was thinking more along the lines of spliting the forces once they got to that spot. i.e., 5 to Minsk (it's gonna be less defended), and 10 to Moscow.
CivGeneral Feb 14, 2004, 03:23 PM Originally posted by Chieftess
I was thinking more along the lines of spliting the forces once they got to that spot. i.e., 5 to Minsk (it's gonna be less defended), and 10 to Moscow.
I was considering on that, but I would hear lots of people complaining that they dont like to split the forces in two.
Chieftess Feb 14, 2004, 03:26 PM We're stronger than Russia, and Russia placed their cities very poorly..
Sarevok Feb 14, 2004, 03:27 PM we will kill them eventually...
tao Feb 14, 2004, 03:32 PM The very best reason for war would be to capture The Pyramids. Once we know where they are, we should seriously think about war.
Until then it doesn't do any harm to make plans, but these need to be revised once we have a real target to go for.
PS: Think about the following: If we go monarchy, we want 2 military police in each of our cities. Plus we need at least 15-20 units to attack. By the time we have all these units built, we need pikes and knights, not swords for attacking.
Sarevok Feb 14, 2004, 03:35 PM I agree, which means offensives likely wont be in this term :(
CivGeneral Feb 15, 2004, 02:52 PM CivGeneral's Military Report
Here is the screenshot of the Military Advisor as of the last TC
http://www.civfanatics.net/uploads6/DG4_Militaryreport.JPG
Sarevok Feb 15, 2004, 03:18 PM as you can tell, our armed forces are far too small for operations to be conducted.
CivGeneral Feb 15, 2004, 03:40 PM Originally posted by Sarevok
as you can tell, our armed forces are far too small for operations to be conducted.
Hmm, if we can get connection to iron and build a barracks in Groton. It can serve as a Swords factory. To bad that every city is connected otherwise Groton can serve as a upgrade city and the rest of the cities can build warriors.
Sarevok Feb 15, 2004, 04:40 PM unfortunately that plan spends way too much money to send wariors to an "upgrade factory"
Chieftess Feb 15, 2004, 05:45 PM Originally posted by CivGeneral
Hmm, if we can get connection to iron and build a barracks in Groton. It can serve as a Swords factory. To bad that every city is connected otherwise Groton can serve as a upgrade city and the rest of the cities can build warriors.
It's FAR too late to be building swords to attack. If you remember DG2, we were already well into defeating the Aztecs at this point. Once the AI gets to know each other, they trade pretty quickly. Our best bet is knights, so we'll need to build up some horses, then upgrade them in the middle ages, once we have a good base.
Sarevok Feb 15, 2004, 06:01 PM Indeed, id stay away from all wars until we are much stronger.
CivGeneral Feb 16, 2004, 07:28 PM @Sarevok - Im still awaiting for my possition in the Ministry of Defense ;).
Sarevok Feb 16, 2004, 07:34 PM well, I suppose you are a General ;) Go draw up some war plans. It becoems official wen you bring in a war plan.
CivGeneral Feb 16, 2004, 09:43 PM Originally posted by Sarevok
well, I suppose you are a General ;) Go draw up some war plans. It becoems official wen you bring in a war plan.
I thought I already drew up some war plans a few posts back :confused:
Sarevok Feb 16, 2004, 10:36 PM thats a screenshot, not a war plan.
CivGeneral Feb 16, 2004, 11:13 PM Originally posted by Sarevok
thats a screenshot, not a war plan.
It is a war plan. Here is what you should be looking at (http://forums.civfanatics.com/showthread.php?postid=1594419#post1594419)
Sarevok Feb 16, 2004, 11:51 PM true, but to be a compelte plan all details must be filled. In that case more exploration is needed for a real plan on Russia. Still thats good enough for me. Welcome General
CivGeneral Feb 17, 2004, 12:05 AM Originally posted by Sarevok
true, but to be a compelte plan all details must be filled. In that case more exploration is needed for a real plan on Russia. Still thats good enough for me. Welcome General
Once I can see more of the Russian land, then more details can be provided. I sugest that we use the Warrior by the Russians to continue exploring there borders and/or trade World Maps once we aquire Map Making.
Falcon02 Feb 17, 2004, 05:57 PM [OLD GUY ON PORCH ROLE] Well.... back in my Day the Military could kick anyone's butt in the world by this point [/OLDGUY]
Seriously, that was only due to the work of Domestic. The Military in this Demogame needs to work Closely with the Domestic Dept.
Why?
A.) We need more Military Units (Horsemen at this point) before even Talking about an offensive. Only once we are sure we can keep ourselves relatively secure can we even concider building up forces to go elsewhere, and Domestic's the one which provides the units.
B.) Along with our Military need we also have a great need for Growth and infrastructure development. This must be CAREFULLY Balanced with the Military Aspect, too much on the Military and we'll suffer, too much on infrastructure and we're easy prey.
Such Domestic planning was never my strong suit, however, in general, if anything I'd say keep the cities w/o Floodplains building workers and Settlers and all others, Military with mixed in city infrastructure when needed.
EDIT: Oh... and while this isn't the military's role.... just with the second point.... we need better City placement!!!! All that Ripe Flood plains land to the north unclaimed, and you wonder why population growth isn't as good as you'd like for settler and worker production?
Sarevok Feb 17, 2004, 05:59 PM I agree with that Falcon. I am planning to tell the governors/Minister of Interior to get growth and infastructure as a priority. a Horsemen army is in the planning stages though.
tao Feb 17, 2004, 11:47 PM Another point: a competent military commander would use the barbarians to train many elites. We have just one fortified in the northwest. What's necessary is to rotate troops to get more regulars promoted.
Sarevok Feb 17, 2004, 11:51 PM indeed, that is why i had planned new units to be used for barbarian hunting.
ybbor Feb 18, 2004, 07:47 AM what's going on with those babylon forces? they seem a little close...
Sarevok Feb 18, 2004, 05:01 PM do they? Ill look at it and give stats tomorrow.
Sarevok Feb 20, 2004, 01:39 AM They are indeed, The threat of Babylon is quite extensive. I have a citizen discussion up now to discuss this issue. CG, can you possibly draw up a war plan for defending against Babylon in addition to the one I have begun to set up.
Sarevok Feb 23, 2004, 06:41 PM I have proposed a new policy of "Agressive Expansionism". To discuss this, go here:
http://forums.civfanatics.com/showthread.php?s=&threadid=79616
Point13 Feb 27, 2004, 06:53 AM i voted yes. We will have to do something about Babalyon in the near future. If we dont we may be asking for it. As my (informal) poll we may need a small navy, we could hit Babylon by their coastal cities (once we get swordsmen of course)
Sarevok Feb 27, 2004, 06:07 PM possibly, bot thats looking far into the future.
Sarevok Feb 28, 2004, 03:41 PM new instructions posted.
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