View Full Version : New unit: Dwarf Gyrocopter


aaglo
Feb 04, 2004, 03:27 PM
Quite special unit - not the most historically correct :lol:

NOTE: this unit hasn't been tested in the game, and it has very crappy sounds. Would please someone make decent sounds for this unit.

ATTENTION!
New improved sounds and ini-file (By Vuldacon) in this post
Get them from here (http://forums.civfanatics.com/showthread.php?postid=1578723#post1578723)

And if there's anything wrong about the positioning of this unit ect., please inform :wavey:

Download (http://www.civfanatics.net/uploads6/Gyro.zip)

Default, run & fidget animation previews:
http://www.civfanatics.net/uploads6/GyroDemo.gif

Attack&death animation previews:

http://www.civfanatics.net/uploads6/GyroAttackDemo.gif

Civilopedia image attached.

Gogf
Feb 04, 2004, 03:28 PM
FIRST POST!

Amazing. Just amazing. And in only 2-3 days (that we know of...)

MarineCorps
Feb 04, 2004, 03:30 PM
I must say that was quick. :eek: DL it as soon as I open getright. Now al I have to do is figure out what to do with it. :hmm:

EDIT: Oh yes BTW is the ghost ship next? And whats after that?

KingArthur
Feb 04, 2004, 03:39 PM
Awsome unit. Stunties are definitely going to be my fave civ in embryodead's Warhammer mod now.

Gogf
Feb 04, 2004, 03:44 PM
Originally posted by MarineCorps
I must say that was quick. :eek: DL it as soon as I open getright. Now al I have to do is figure out what to do with it. :hmm:

EDIT: Oh yes BTW is the ghost ship next? And whats after that?

Hopefully a request I made a while ago will be after that, but I doubt it.

MarineCorps
Feb 04, 2004, 03:45 PM
Pretend I have no clue what your talking about, and kindly tell me what that request was. :)

embryodead
Feb 04, 2004, 03:57 PM
:D :D :D :D :D

I should bash myself for such meaningful post [punch]

Dom Pedro II
Feb 04, 2004, 04:01 PM
I like this unit although I have no use for it. ;) :goodjob:

Gogf
Feb 04, 2004, 04:13 PM
Originally posted by MarineCorps
Pretend I have no clue what your talking about, and kindly tell me what that request was. :)

A windjammer.

MarineCorps
Feb 04, 2004, 04:16 PM
Whats a windjammer?

Gogf
Feb 04, 2004, 04:23 PM
A big ship with a lot of sails, and a steel hull. It was faster than a steam ship at it's time. I would use it in a mod I might make eventually...

Drift
Feb 04, 2004, 04:33 PM
You are fast! Lot's of spare time with the GF out of town? :lol:

I'll have to think of whether to add it to MoM though. Dwarves are not a full civ and the way I have my unit system set, I can't give them extra units. It also doesn't really fit the Dwarven unit style I have going which is slow, but strong defensive oriented units.

But I will love playing with it in WH-mod. :)

mrtn
Feb 04, 2004, 04:49 PM
Something to what Drift said, now it's embryodead we're waiting for. ;)


:thumbsup:

tjedge1
Feb 04, 2004, 04:54 PM
It works for my dwarven civs just fine. Great work aaglo. :thumbsup::thumbsup: Of course it was designed by Gnomes who then sold the blue-prints to the dwarves.

aaglo
Feb 05, 2004, 08:40 AM
Thank you all :)

Originally posted by MarineCorps
EDIT: Oh yes BTW is the ghost ship next? And whats after that?

I've decided not to update the to-do-list. That way I find things smoother and easier (for me) :lol:
I'll just say, that I'm tempted to do a bit more stuff to the WH-mod :mischief:

MarineCorps
Feb 05, 2004, 09:37 AM
Originally posted by aaglo

I'll just say, that I'm tempted to do a bit more stuff to the WH-mod :mischief:

Ok. Any chance of giving details?

Isembard
Feb 05, 2004, 10:59 AM
What can one say ? Superb work :goodjob:

*Shall have to get a load of these and make them fidget...*

aaglo
Feb 05, 2004, 11:01 AM
Tip: You can win your opponents with this copter, and ye shall see the fidget again... :D

Isembard
Feb 05, 2004, 12:34 PM
Ooooh...Karas Ankor shall definitely go to war now :satan:

Raw is War?
Feb 05, 2004, 01:00 PM
Class unit. :thumbsup:

Gogf
Feb 05, 2004, 02:27 PM
Originally posted by aaglo
Thank you all :)



I've decided not to update the to-do-list. That way I find things smoother and easier (for me) :lol:
I'll just say, that I'm tempted to do a bit more stuff to the WH-mod :mischief:

Darn. Well, I can't wait for those.

Mithadan
Feb 06, 2004, 03:26 AM
Originally posted by aaglo
Train the bass-lines for several Stone Temple Pilots -songs:) I don't see any ships in there! :D But hey, way to round yourself out. That DeLeo bassplayer guy is awesome. Anyway, I think you should say "Learn" the bass-lines...

Bizzare unit, but well done. I can't believe how you can pull this off. I couldn't even make Civ2 units, although I tried...!!!

Vuldacon
Feb 06, 2004, 06:21 AM
Looks Great aaglo :goodjob: BTW, what weapon is it using?

Drift
Feb 06, 2004, 06:25 AM
Originally posted by Vuldacon
BTW, what weapon is it using?

Steam cannon. I'm amazed at the amount of water this thing carries around. :lol:

aaglo
Feb 06, 2004, 06:27 AM
Originally posted by Mithadan
[B... That DeLeo bassplayer guy is awesome. Anyway, I think you should say "Learn" the bass-lines...
[/B]

DeLeo :worship:
I already know how the bass lines go, I just have to train myself to perfection (that's what I meant). We have a STP tribute gig in the end of March :band:

@Vuldacon -
It's a steam cannon. It shoots streams of steam... wow, that sounded complicated :lol:

Vuldacon
Feb 06, 2004, 06:41 AM
Too Cool...Steam your Enemies to Death :lol:

frenchman
Feb 06, 2004, 01:10 PM
:goodjob:

This unit is very beautiful ....I like it ...
Just a little ( and stupid ) remark ... I think that this helicopter can't flight in reality because if you don't have a rear rotor the helicopter will turn around the center rotor and fall down ....:)

But however :goodjob:


PS Could you explain me how you can reach a high quality like that for the pictures because my tests on units were very bad and I never reached this quality ...:cry:

aaglo
Feb 06, 2004, 01:42 PM
@frenchman -
that rear-rotor-issue has already been discussed. This unit is pretty easily handled - thanks to dwarven magic ;)

I'm not sure about the high quality... I just feel like doing something, and then I'll just do my best in modelling and animating. For me the animating is the most difficult part :blush: , that's why I tend not to do many human units (because they become quite complex with pov-ray).

TVA22
Feb 06, 2004, 03:25 PM
This unit looks great aaglo! (sly suggestion): it would go great with an airship.

tjedge1
Feb 06, 2004, 04:17 PM
:hmm: I remember requesting that long ago. An Airship.

Mithadan
Feb 06, 2004, 06:24 PM
Originally posted by aaglo
DeLeo :worship:
I already know how the bass lines go, I just have to train myself to perfection (that's what I meant). We have a STP tribute gig in the end of March :band:Ah, I see, you need to practice the bass lines. Well, have fun, and good luck with the gig! You've got lots of time to practice, by the sounds of it.

Vuldacon
Feb 07, 2004, 11:37 PM
New Sounds for aaglo's Dwarf Gyrocopter. Zip includes: All Sounds- RUN, Attack, Death, Fortify, Fidget/Victory. A Changed GyroDefault.flc, Adjusted .INI and a Read Me.

The Changed Default.flc is explained in the Read Me. Please Read before installing the Changed Default.flc.

All sounds have been Game Tested and work well. The Fidget/Victory flc was a bit difficult to invent a sound for that would compliment the animation but the new sound at least serves the purpose.

Personally, I have the Dwarf Gyrocopter set in the Game Editor as a Land Unit so it can leave the city. I did not want to have it easily killed by any land unit if set as an Air unit that could leave the city. Funny discovery: IF a Land unit is set to be able to Rebase, that unit can Rebase from land to any city rather than having to be inside a city before Rebasing. OverKill power would be the Dwarf Gyrocopter set as an Attacking/Defending Land unit that Transports foot units and Rebases. It could fly around, Fight or just capture Workers then Rebase to any of your cities from anywhere it happens to be with Workers or if injured.



:lol:

Get the Zip Here: size 455 KB http://www.civfanatics.net/uploads6/Gyrocopter_Sounds_+_INI_+_Flc_Change.zip

aaglo
Feb 08, 2004, 02:06 AM
Hella-copter-cool :)
Thanks for the works :thumbsup:

Just realized:
-in the ini file, I think you could have just replaced the GyroDefault.flc to GyroRun.flc (without actually making two copies of the same flc)?

Vuldacon
Feb 09, 2004, 06:07 AM
yes, you may be correct aaglo...Funny but at the time my thinking was locked on the Default.flc and the desire to animate it. It seemed that the Game needed to have separate files to use for the Default.flc and the Run.flc, even if the flc used was the same one and especially because the Game uses frames from the Default.flc when we Fortify the Gyrocopter. I did not want to risk the Game somehow Looping the same flc during the times when it would have to use the same one ...such as the sequence when the Gyrocopter just hovers (Default.flc) and we take it on a Run (Run.flc) or when Running (Run.flc) and we use it to Attack (Attack.flc) which starts from the Fortify.flc (Default.flc) just before the Attack. Because it had to use the same flc in sequence, it seemed necessary to have separate files for the Default and Run flcs to insure smooth play back of each. My thinking is that the Game engine can play the separate files as it needs to during any game command without hangups. This may not be absolutely necessary but just trying to prevent "Murphy's Law" :lol: BTW, the Gyrocopters are Buzzing around my game capturing Workers and "Cooking" the Enemy with their Steam Cannons........Great Fun.....Thanks.

aaglo
Feb 09, 2004, 06:10 AM
Oh, I didn't know that. Thanks for clearing (? :lol: ) that up ;)

Vietcong
Feb 13, 2004, 06:33 PM
chold be used in a ww2 senario as a jap specal unit(thay created the fist ground atack choper in ww2, tho it never saw combat)

Hagbart
Feb 14, 2004, 04:39 PM
Nice Gyrocopters are cool.
Are someone looking forward to World of Warcraft?

embryodead
Feb 14, 2004, 06:05 PM
Hagbart
Gyrocopters come from Warhammer by Games Workshop, not Warcraft in which Blizzard have simply stolen the idea. Also, warcraft mods are prohibited by Blizzard :p

aaglo
Feb 15, 2004, 01:51 AM
Originally posted by embryodead
Hagbart
Also, warcraft mods are prohibited by Blizzard

WHAT!? Really? :eek:

Drift
Feb 15, 2004, 04:57 AM
Originally posted by aaglo
WHAT!? Really? :eek:

Blizzard is really jealous of its products and guards them like a mother hen. Like embryodead has pointed out here in the past, it's rather ironic since whole Warcraft universe is a collection of fantasy cliches and direct loans/steals from games like Warhammer.

So yes, a Warcraft mod can't be done. I believe one that was in production was torpedoed by Blizzard.

agent-x
Jul 02, 2005, 02:49 PM
Sweet. on a scale of 1 to 10 i give it a 9.9(repeating) great work!

agent-x
Jul 02, 2005, 02:50 PM
Sweet. on a scale of 1 to 10 i give it a 9.9(repeating) great work!

vbraun
Jul 02, 2005, 03:25 PM
Dude, agent-x, stop posting in old threads unless you have something constructive to add.