View Full Version : Rhye's of Civilization - the fastest loading mod Expanded


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Blasphemous
Aug 24, 2004, 02:03 PM
Yes ... remove the Byzantines I agree. That would now alow Poland and if we remove America from .BIQ file sorry Rhye we need to remove America to make room for other Civs!! Now if we don't add say poland..What about Vietniese for another asain civ??

tacfun
I think adding Poland would be a mistake... Europe is already a crowded powerhouse, and though Poland definately deserves to be in, it would make Europe way too crowded.
Instead I think an Asian or African civ should be added.
Adding another civ in Africa will make it harder to colonise and that will help fix up the america thingy...

EDIT: I agree America is kinda undeserving... Also, as has been pointed out in the past on these boards, England and all of its now-independant colonies have never failed to be close allies and have not once fought with one another as independant nations, so England in fact represents America, Australia, South Africa, etc.
America should perhaps be replaced with another native american nation (Cherokee or Sioux).

Rhye
Aug 24, 2004, 02:05 PM
Maybe I've found two possible solutions to my problem.
One regards the the tech tree; the other the map (adding more sea tiles in the Atlantic)

Rhye
Aug 24, 2004, 02:08 PM
You're making things appear too easier than they are.
Adding a civ costs me a lot of effort in finding accurate UU, King unit, leaderhead, civilopedia, testing the strenght.
In the meantime you're asking to release the patch as soon as possible.
It's clear that you can't request both.

Blasphemous
Aug 24, 2004, 02:17 PM
You're making things appear too easier than they are.
Adding a civ costs me a lot of effort in finding accurate UU, King unit, leaderhead, civilopedia, testing the strenght.
In the meantime you're asking to release the patch as soon as possible.
It's clear that you can't request both.
Rushing is never a good idea... I think we all agree better work gets done slowly.
And anyway, you don't have to make these changes right now before the next patch...

tacfun
Aug 24, 2004, 02:19 PM
Yes we can we can ask for both come on Santa Claus...we want what we want..LOL!

Just Kidden

tacfun

PS. Okay here is what everyone will be most happy with No America and add Israel and leave Sumeria intacted. That should be mininal work. Then lets play it and see how people feel about it?

Blasphemous
Aug 24, 2004, 02:23 PM
Yes we can we can ask for both come on Santa Claus...we want what we want..LOL!

Just Kidden

tacfun

PS. Okay here is what everyone will be most happy with No America and add Israel and leave Sumeria intacted. That should be mininal work. Then lets play it and see how people feel about it?
The middle east is crowded enough as it is... Sumeria is not only already represented (by Babylon), it's also generally pretty obscure for a nation.

tacfun
Aug 24, 2004, 02:26 PM
I was just saying that to speed things up!

tacfun

Lachlan
Aug 24, 2004, 02:29 PM
Patience ! Rhye will release 2.6 tonight Paris Hour, no ?

tacfun
Aug 24, 2004, 02:30 PM
Can the game continue after the 400 turn limit? Is there an option? Can't remember?

tacfun

Blasphemous
Aug 24, 2004, 02:45 PM
Can the game continue after the 400 turn limit? Is there an option? Can't remember?

tacfun
Yes, you can always keep playing for as long as you want, but you can't win after the turns end... Can't launch the Spaceship, can't have a UN vote, etc.

Rhye
Aug 24, 2004, 02:46 PM
Please, let me work. I'm going out now. I'll leave the PC with a macro program. When I'm back (after midnight +1GMT) I'll see if the experiment was succesful or not.
I will release the 2.6 with Israel and America in, and an alternative version with Sumeria instead of Israel. You can remove America very easily.
For now, I have enough work!

navman74
Aug 24, 2004, 03:34 PM
America has done more to color history in the past 50 years than any nation on the planet. Also we are not "English"really though we remain excellent friends. WE also did fight a war against the British in 1812, after independence. I would see a modern civ game with no USA and with, say, the Incas or Aztecs, as pretty outrageous. The native American civs do have their chance, as they had historically, to stop the American growth westward...admittedly the result will probably match history as well, unless , playing the native civs, you make better choices, but isn't that what the idea is anyhow? I could not imagine playing the US as say the English though, as it was not only the English who settled and colored "America"..Spanish,French, and here even German influences weigh heavily. Lastly, all the basic rules of what defines a civilization fit America..overwhelming military power, scientific advances, culture..not sure of any "civ" related point we are missing except longevity, and that would change as your game moved into 2050 lol, as that would begin matching the record of many of the past civs high water marks at nearly 300 years.

Jaguar
Aug 24, 2004, 03:40 PM
America deserves to be in the mod. Period. I can understand why people could want to play without it, but that can be done with current versions. Just select all civs but America to play as your rivals. Yes, that means it takes maybe 30 seconds extra to set up the game, and yes, it means there are only 30 civs in as opposed to 31. But it's far better than removing America from the mod entirely.

If America is gone completely, the people who want it in won't be able to play with it at all. That is far, far, worse than the current situation.

lhc1971
Aug 24, 2004, 03:58 PM
I have another point that I forgot to say. America is only a little over 200 years old. They are such a new Civ they don't deserve to be added to the game time-line.

tacfun

PS... Also to those who play America do as I do and pick a European Civ and Colonize North America and then you have America as well..lol!

How about the losers that don't exist anymore not be added to the timeline. Survival of the fittest I say :nuke: . On a lighter note, I enjoy playing any civ that currently exist, playing some anceint lost civilization doesn't have the same appeal as playing the ones that are alive and well today. I have played and enjoyed them all, but for the sake of roleplaying it's a more believable experience for ME to play an active civilization.

Remove america? Then remove all the Modern techs, as we would be using things completely different. Going back in time and altering the past would turn this into a fantasy mod. Why assume that nukes, modern armor, stock exchange, rubber, seti, computers, planes etc. would have become a reality? The particapation of ALL our currently active governments in last 200 insignifacant (you might think) years have had an absolutely amazing impact on mankind.

And I'm not making some political statement for America. And I'm not saying that the inventions mentioned above are all from America. And I'm not condoning using Nuclear weapons, or any weapons of any kind on anyone. But to say in anyway that the last 200 years don't deserve to be in our timeline sounds somewhat absurd. And you can feel free to substitute the word America in my post with Russia, Germany, England, Spain, France etc.

I don't mind the addition of Isreal or Poland, I think that either would be great :) . Though I would rather see a civilization that isn't represented anymore be removed first. But this is where we are at today, and I just love blowing up digitized representations of our current governments! :mischief:

Oh and Rhye, get to work :crazyeye:

tacfun
Aug 24, 2004, 04:04 PM
Some very good points. Im also working on a mod right now that uses a 140x140 world map and is about 5mb download so Rhye can I upload it to you for your webpage when done??

tacfun

Blasphemous
Aug 24, 2004, 05:46 PM
lhc, you don't understand.
The grand scale in Civ3 is too grand to seperate England from the US, Australia, etc.
It's not like I think they're the same nation, it's just that having a 200-yr old civ start in 4000BC is pretty ridiculous if you ask me. As I said, on the grand scale of civ England and all its colonies (including those that got independance eventually) worked together in history. Remember, we're talking about a very very large scale. There hasn't been enough seperation between the US and England so far in history to warrant two seperate civs.
Please, just cool off from your patriotism and think about this.
Just because we happen to live in the US's golden age doesn't mean it's the most siginificant nation in history. World powers come and go.

Rhye
Aug 24, 2004, 06:03 PM
Some very good points. Im also working on a mod right now that uses a 140x140 world map and is about 5mb download so Rhye can I upload it to you for your webpage when done??

tacfun

tell me more....what is it about?
what map are using? I guess Kal-el's.
By the way, in case you don't know, I've nearly finished a 134x130 map of the world. I will use this to make the version for Vanilla, with only 16 civs

tacfun
Aug 24, 2004, 06:11 PM
Cool..I'd like to see the 134x130 version. Yes my Version 1 is ready and is compressed to 5.6 MB for upload/download. I used your terrian pack and color pack and I used Kal-el's 140x140 world map. I have adjusted some rules..units,governments..ect. I did a little map altering and placed 31 Civs even America and placed Jerusalem under Hitties control for fun. It plays basically as Civ C3C under patch 1.22 but with some modified rules and for just an easy fun game. This is my version 1.0 so there will be alot of room for improvement, just did it for a different feel and for something to do.

tacfun

Rhye
Aug 24, 2004, 06:35 PM
It is basically a smaller version of mine...same projection (robinson's)

tacfun
Aug 24, 2004, 06:48 PM
Can you make the map C3C compaitable too? Please!

tacfun

tacfun
Aug 24, 2004, 06:51 PM
Can you show me the Egypt part of the new map please?

tacfun

Rhye
Aug 24, 2004, 06:59 PM
As I've said, this is not the definitive version.

When I complete it, I'll post the bic, bix and biq of the map only (not of the mod)

Rhye
Aug 24, 2004, 08:06 PM
Ach! Last time America was discovered too early...1350. But I don't know if it's caused by the sea corridor....I found a galley in the middle of the ocean, but Navigation was already discovered. I'll try again.

Beernuts1987
Aug 24, 2004, 08:37 PM
Hey uh, Rhye 1350 is damn good. its within 150 years of when it was actually discovered. Considering the 6000 year span, thats not bad.

tacfun
Aug 24, 2004, 08:42 PM
Ya don't get to picky trying to make it exactly like history! Like remember we do have the USA in 4000BC lol!

tacfun

PS..Give us the dam update!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!... :)

Khift
Aug 24, 2004, 08:57 PM
See what all that talk about switching Sumeria for Israel did, Rhye? ;)
All the sudden all those civs that were offshoots of other civs are obsolete and to be replaced by something better! America? Bah, they're just England in disguise. And the Byzantines are Roman, so they aren't need either! And scrap Japan, they were founded by immigrants from the Korean peninsula. And Korea? No, that's just an offshoot of China. And scrap the Mongols, too, they're practically Chinese as well... (And I don't even want to think about what would happen to the Middle East if the same logic was applied to the Civs there.)

Of all these civ removals that have been tossed around, the only one that seems to hold any water is removing the Byzantines. While yes, it is true that when Rome fell, the Byzantines rose, and they held power in two different time periods, the period between where both Rome and Byzantium stood at once as seperate nations was so small I don't think it even counts as two Civ-turns. While in most other cases, the off-shoot nations warred to get away from their parent nation, the Byzantines didn't. To elaborate, I quote a webpage that says things better than I can: It is not possible to effectually distinguish between the later empire in Rome and the Byzantine empire centered around Constantinople. For the Byzantines were the Roman Empire, not simply a continuation of it in the East. The capital city, Constantinople, had been founded as the capital of Rome by the Emperor Constantine, but a uniquely Greek or Byzantine character to the Roman Empire can be distinguished as early as Diocletian. When Rome was seized by Goths, this was a great blow to the Roman Empire, but it didn't effectively end it. Although Rome was under the control of foreigners who themselves claimed to be continuing the empire, the Byzantine empire continued as before, believing themselves to be the Roman Empire. When you look at things by a gameplay perspective, the Byzantines would be the ideal civ to remove in order to add a much requested civilization - the Polish. With the Byzantines gone to the south and Poland to the north, the Austrians would expand further south, taking on a much more historical shape than usual, the Greek would expand further north as well, making their shape closer to that of the Macedonia that Alexander knew, and the Ottomans would gain access to the civilization defining region of Istanbul.

Honestly, the more I think about it, the more I like it. I've wanted a Poland ever since you said there was going to be a new civ, and I feel that the removal of Byzantium would help this realism of this mod tremendously.




On a completely and utterly unrelated note, did anyone here ever play the Diplomacy: Blood and Iron map on Starcraft? God I loved that map... And I always found it funny how there was a bunker in the Ottoman's territory right where Jerusalem is.

Jaguar
Aug 24, 2004, 09:13 PM
I was a little bit skeptical of the Byzantines in C3C at first. But I've fallen in love with them as one of the funnest civs to play.


Just a little more on America:

Saying America is a 200 year old nation in a 6000 year game span is misleading. Civ3 is divided into 4 eras. America was around by the end of the second one; more than half the game. Sumer, on the other hand, was gone by 1600 BC, or roughly the mid-ancient age. America has them beat 2 and a half eras to one half.

I think the overall accuracy of America depends on who you play as. If you're Iroquois, Aztec, Maya, or Inca, they should be out, because it's more important to have that feel of the arrival of the first colonists. Also, you'd have to actually relate to an anachronistic civ. However, from a Eurasian perspective, it's just fine. You discover the Americas mid-game, when it's actually appropriate to have an American civ.

tacfun
Aug 24, 2004, 09:40 PM
This is what I think... remove Byzantines and give its boat UU to Rome and its Capital City name to Rome and so when Rome is building eventually it will build Constintople and if they are invaded maybe the Capital will move there lol. Also no matter how I look at it we must REMOVE AMERICA! It just does feel right having America at 4000BC. Sumeria yes may have only lastest 1600BC but yet in the game maybe it will last longer this time. Israel=Byzantine America=Poland... I have decided..now Rhye get to work..lol...kidden!

tacfun :)

Khift
Aug 24, 2004, 10:14 PM
The problem I have with the idea of people considering America to be simply an extension of England is that America forcefully removed itself from England's rule. I find it fairly suspect to call America and England one and the same under the Civ perspective when England has no direct pull on America's government, and the two are most certainly separate.

Like Jaguar said, from a European/Asian/African perspective, having America in is not a problem at all. It's the Iroquois/Aztec/Mayan/Incan perspectives that make America a problem - and thus, if you decide to play one of the Native American civs, it would probably suit you best to manually remove America via the technique that Rhye and others have suggested.

The Byzantines, although being powerful and fun to play, are mildly redundant under Civ standards. That's why I believe that if anyone should be removed now, it's them.

navman74
Aug 24, 2004, 11:11 PM
On just a very light and funny note...
It is amusing that a unit which was invented by the Americans..the aegis cruiser (and overall the aegis combat system) is not the American UU..though it is a naval unit..irl there are no other nations with this system yet except those who we have sold the rights too..and tacfun..hope you don't use it ;) just kiddin

tacfun
Aug 24, 2004, 11:21 PM
LOL....What was that to mean I hope you don't use it?

tacfun

Beernuts1987
Aug 24, 2004, 11:25 PM
I hope Rhye comes out with 2.6 by tomorrow, my game as the Austrians is getting boring :rolleyes:

navman74
Aug 24, 2004, 11:31 PM
Tacfun :)) just havin fun with ya since you keep wanting the American civ out. I figure we should take our real life UU and go play somewhere else :P lol..no, really just messing around. Your posts have been entertaining.
Beernuts, I hope so too, but good things usually take longer..might be why I am sorta slow?? lol Personally I am anxious to see the XPack
And lastly, Rhye.. is there a game engine issue forcing a limit to civs? I am working on setting up my own mod as well, and in the setup stage have 36 civs, but have not set up enough to test, so unsure if it is limited now after reading these posts.
Ron

navman74
Aug 24, 2004, 11:36 PM
Reason I ask about number of civs is that in PTW I know DYP mod had added more civs than were actually possible in the actual PTW..included civs such as Tibetan, Sioux, Siam, etc... Anyhow, just wondering if the issue is just the idea of finding all the UU/leaderheads/city lists(time issue) or is it something that is an actual requirement? Thanks

tacfun
Aug 24, 2004, 11:48 PM
I think there is a 31 Civ limit!

tacfun

navman74
Aug 24, 2004, 11:51 PM
Thanks tacfun..post when your mod comes, should be a good one too.
Ron

tacfun
Aug 25, 2004, 12:39 AM
I have actually scaped it and redesigning it. Im more experimenting with things right now. Then I will put into mod.

tacfun

Three_Crowns
Aug 25, 2004, 04:33 AM
Good work, Rhye! I have only played this mod since I discovered it - some months ago. I just want to say that it is a fantastic mod. Regarding the Civs, I like your idea for 2.6 better. About the discovery of the Americas, 1350 AD is good. Christoffer Columbus discovered it in 1492 and Leif den Lykkelige around 1000 AD, so 1350 AD is within the limits - so to speak.

Blasphemous
Aug 25, 2004, 05:20 AM
The problem I have with the idea of people considering America to be simply an extension of England is that America forcefully removed itself from England's rule. I find it fairly suspect to call America and England one and the same under the Civ perspective when England has no direct pull on America's government, and the two are most certainly separate.
As I said, I'm very well aware the two nations are seperate... It's just that throughout history they have worked together on the grand scale and so having them as one nation in Civ wouldn't disallow them from acting the way they did in history...
But I am starting to agree that it makes sense to remove the Byz and add Poland... And since there's nobody really urgent to add instead of America, there's no need to remove them just yet.

Rhye
Aug 25, 2004, 07:37 AM
I'm uploading the patch now. The complete pack and the alternative versions will follow.

Rhye
Aug 25, 2004, 07:39 AM
Good work, Rhye! I have only played this mod since I discovered it - some months ago. I just want to say that it is a fantastic mod. Regarding the Civs, I like your idea for 2.6 better. About the discovery of the Americas, 1350 AD is good. Christoffer Columbus discovered it in 1492 and Leif den Lykkelige around 1000 AD, so 1350 AD is within the limits - so to speak.


Thank you. And vote please!

In my last game America was discovered by the Greeks in 1480. I'd like to know from you all the date with the new patch. If strange dates never happen, I'll remove the 500 turns version.

Rhye
Aug 25, 2004, 07:40 AM
Can the game continue after the 400 turn limit? Is there an option? Can't remember?

tacfun

I really don't know.

Rhye
Aug 25, 2004, 09:26 AM
The mod is up and the site is updated. Now it's your turn....write some strategy guides!!! ;)

laxpimpj
Aug 25, 2004, 01:42 PM
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSS

RHYE YOUR THE :king:

Beernuts1987
Aug 25, 2004, 02:06 PM
Yes Rhye, I must say you do rule hardcore. You are an inspiration to us all!

laxpimpj
Aug 25, 2004, 02:09 PM
dont worry rhye, i still think your rule completely...

but you wrote Insreal in the intro to 2.6, just thought id let ya know ;)

Khift
Aug 25, 2004, 02:31 PM
As I said, I'm very well aware the two nations are seperate... It's just that throughout history they have worked together on the grand scale and so having them as one nation in Civ wouldn't disallow them from acting the way they did in history...
But I am starting to agree that it makes sense to remove the Byz and add Poland... And since there's nobody really urgent to add instead of America, there's no need to remove them just yet.It makes even more sense now that I think about it. When you play Rhye's mod, do you ever remember the Byzantines having an empire that looked like the historical Byzantine empire? No? That's because they're surrounded by people that they had conquered back when they were still Rome. In order for the Byzantines to look like they did historcally, we'd have to remove the Greeks, at the very least. And just that's asking way too much.

Bart S.
Aug 25, 2004, 03:10 PM
ok...is there a record in the most post for a scenario? :D

Can someone tell me how to unregister or unsubcribe to this post and i have no idea how i registered in the first place.


:vomit: and i like this smiley.

Jaguar
Aug 25, 2004, 03:27 PM
Bart, I haven't subscribed to a thread so I wouldn't know, but I think this would be a good place to start:

http://forums.civfanatics.com/subscription.php?do=viewsubscription

Jaguar
Aug 25, 2004, 03:29 PM
It makes even more sense now that I think about it. When you play Rhye's mod, do you ever remember the Byzantines having an empire that looked like the historical Byzantine empire? No? That's because they're surrounded by people that they had conquered back when they were still Rome. In order for the Byzantines to look like they did historcally, we'd have to remove the Greeks, at the very least. And just that's asking way too much.
I have made an accurate Byzantine Empire when playing as them. ;)


I wouldn't remove them because they're so much fun.

Rhye
Aug 25, 2004, 06:59 PM
ok...is there a record in the most post for a scenario? :D


I don't think there's a record, but if it were, this thread could be a serious threat to older (PTW) mods. 90 pages in only 6 months sounds incredible

Can someone tell me how to unregister or unsubcribe to this post and i have no idea how i registered in the first place.
:vomit: and i like this smiley.

If you want to unsubscribe, go to the control panel and click unsubscribe under Rhye's of Civilization

Rhye
Aug 25, 2004, 07:03 PM
dont worry rhye, i still think your rule completely...

but you wrote Insreal in the intro to 2.6, just thought id let ya know ;)

in case you want to fix that, replace the biq with this:

Rhye
Aug 25, 2004, 07:06 PM
Reason I ask about number of civs is that in PTW I know DYP mod had added more civs than were actually possible in the actual PTW..included civs such as Tibetan, Sioux, Siam, etc... Anyhow, just wondering if the issue is just the idea of finding all the UU/leaderheads/city lists(time issue) or is it something that is an actual requirement? Thanks

PTW shipped with 24 playable civs, but there were free slots for adding up to 7 civs. That's what DyP did.

I tried myself adding more than 31: when I close the window, the 32th is deleted.
If somebody gets a solution to this, please tell me.

Rhye
Aug 25, 2004, 07:09 PM
RHYE YOUR THE :king:


Yes Rhye, I must say you do rule hardcore. You are an inspiration to us all!


Thank you again. Soon I'll unveil further of my future projects. There are some news!

Beernuts1987
Aug 25, 2004, 07:19 PM
YAY MORE GOOD NEWS!!! I didn't think it could get any better. Adding a new civ in 3 days is great!

EDIT: Oh by the way, my game as the Israelis is going well, I got EXTREMELY lucky by popping a goody hut for a settler. It is very hard to build a settler before all the other nations around you do. If you don't build it fast you will get boxed in quick. I'll let you know how the game turns out! :goodjob:

tacfun
Aug 25, 2004, 07:24 PM
About time Rhye...lol!

tacfun

Rhye
Aug 25, 2004, 07:26 PM
As you can see, the balancement in Middle East have changed. There are no completely crappy civs - each starting location has 3 shields or more (including Iroquois).
As a result, in the Middle East Persia and Arabia lost some of their advantage on Babylon, India, Egypt, Israel/Sumeria

tacfun
Aug 25, 2004, 07:29 PM
Rhye, Can you please do this for me? Remove the Byzantine and add the Sumeria and in another version Remove America and add Sumeria.

I need this so I can do some testing. I would really appricate it.

tacfun

Jaguar
Aug 25, 2004, 07:31 PM
I did indeed notice the ME rebalancing. I found Israel to be a lot easier than I expected. I've taken out the Babylonians with a Warrior rush, then sent the Maccabees to take Mecca (and get Damascus in a deal for peace) and then I sent my Maccabees up to the Ottoman empire in order to procure iron. I'm about to discover Monarchy, and I'm by far first in the known world in score. I think I'll write up a strategy guide for them soon.

Jaguar
Aug 25, 2004, 07:31 PM
Rhye, Can you please do this for me? Remove the Byzantine and add the Sumeria and in another version Remove America and add Sumeria.

I need this so I can do some testing. I would really appricate it.

tacfun
You could do that yourself. ;)

tacfun
Aug 25, 2004, 07:40 PM
He would do it so much faster and Im bogged down right now with real life stuff.

tacfun

tacfun
Aug 25, 2004, 07:52 PM
Whoops... Rhye... I just need the America removed and Sumeria added version!!! That would make me so happy!!!

tacfun

Oh, Whats the difference between 2.52 and 2.60? Just Israel??? Please do one more mod Just remove America and add Sumeria Back and I'd be so HAPPY!

Rhye
Aug 25, 2004, 07:53 PM
Rhye, Can you please do this for me? Remove the Byzantine and add the Sumeria and in another version Remove America and add Sumeria.

I need this so I can do some testing. I would really appricate it.

tacfun


You can already do it: it's very simple, and it's easier than making other 2 alternative versions.

Listen: download from the site the "Sumeria" version, then in the game setup select all the civs but Byzantine and/or America.

Rhye
Aug 25, 2004, 07:55 PM
Oh, Whats the difference between 2.52 and 2.60?

Yes, the difference between 2.52 and 2.60 is only Israel.

Changes in v2.60:

- Added Israel. It replaces Sumeria. See civilopedia for details
- Modified some tiles in the Middle East
- Swapped Hebrew and Babylonian colour
- Babylonian traits now Sci/Agr to be different from Israel

Changes in v2.52:

- Impi now ignores deserts and mountains cost
- Ethiopian capital moved to Aksum, the ancient capital
- The whole Abyssianian region has been redrawn
- Ethiopian traits now Agricoltural (instead of Militaristic) and Religious
- New Ethiopian city list
- Removed "build never" flag for air units and workers, for Ethiopia
- Removed "build never" flag for workers, for Austria. How I didn't catch this mistake sounds incredible
- Chinese city list replaced with the one made by Chukchi Husky, containing Pinyin romanizations. The order was slighly changed
- Removed Lutetia (Paris), Caesaraugusta (Zaragoza), Hispalis (Seville), Trebizond (Trapezus), Hearclea (Herakleia), Brusa (Bursa), Iconium (Konya), Tokyo (Edo), Ta-Tu (Beijing). Many thanks to Chukchi Husky
- Added some Indian, German and Zulu city names; removed Taormina from Byzantine list
- Slightly changed German and English city lists
- Raised some late Middle Ages techs cost
- Reduced Magellan's Voyage, Copernicus' Observatory and Sistine Chapel cost
- The sea corridor through the Atlantic has been made thicker. In this way Caravels should be able to reach America without risking to sink
- Some mountain/plateau swaps
- Tuned American, Incan, Indian, Roman, Dutch, French, English, German, Babylonian, Iroquois, Indian, Persian, Ottoman, Arabian, Zulu, Ethiopian and Egyptian strength
- Tuned Ottoman, Mongol, Indian, Viking, Russian, German, Austrian and American research speed
- Removed some hills in the eastern Himalayas, so that India will build cities in the south, acting as a barrier for the Persian invasion
- Added coal in Uralis, Ucraina, England and Spain
- Removed a forst hill near a grassland in the Uralis
- Deleted 2 barbarian camps near Mongol starting location; moved barbarian camps in South Africa farther from Zulu starting location
- Updated civilopedia (fixed the Hussar)

tacfun
Aug 25, 2004, 08:55 PM
Rhye... Thats not the point! I want 31 civs. I need Israel also. So I guess I need Israel to replace America...!

tacfun

PLEASE?!

Khift
Aug 25, 2004, 09:07 PM
Tacfun, you're asking too much. Stop being so demanding.

I mean, hell, you're annoying me, and I don't even have anything to do with the production of this mod.

Beernuts1987
Aug 25, 2004, 10:47 PM
Tacfun, you're asking too much. Stop being so demanding.

I mean, hell, you're annoying me, and I don't even have anything to do with the production of this mod.

Wow thats great, I feel the same way! I mean tacfun is ok sometimes but the thing that makes me angry is the "...lol!" in almost every post.

tacfun
Aug 25, 2004, 11:05 PM
LOL...Is so he doesn't take me being rude or mean....Its hard to express over net!

tacfun

PS....LOL!

tacfun
Aug 26, 2004, 12:55 AM
I have reread the last 2 posts and I see Im not wanted here...So thanks for the mod Rhye and bye too all! Now you don't have to be bothered by me any longer.

tacfun

out!

Rhye
Aug 26, 2004, 05:32 AM
I have reread the last 2 posts and I see Im not wanted here...So thanks for the mod Rhye and bye too all! Now you don't have to be bothered by me any longer.

tacfun

out!

Nobody ever told you that you are not wanted here. Do what you want to do, but try to understand. You just pushed for the release of the patch. 2 hours after I released it you begun requesting abother thing. But if you wanted the patch so much why don't you play now?



He would do it so much faster and Im bogged down right now with real life stuff.

tacfun

That's not true. Every time I add an alternative version my work gets wider and updating every version (and making no mistakes) is a real pain.
If you don't want America it's much faster with the way I told you.
Making another version means: 1) copying the stats of 1 civ to the other, 2) copying the stats of the unit to the other, 3) testing if everything works (in case of a new civ, I must see if its starting location is balanced), 4)writing the readme, 5) uploading it, 6)updating the links of the site
Now tell me, why should I do all this, if I know that tomorrow you'll change your mind?
Remember that I have real life stuff, too, which will make me very busy for most of September.

navman74
Aug 26, 2004, 06:17 AM
PTW shipped with 24 playable civs, but there were free slots for adding up to 7 civs. That's what DyP did.

I tried myself adding more than 31: when I close the window, the 32th is deleted.
If somebody gets a solution to this, please tell me.

Thanks, this will save me alot of work, as I have just checked mine and yes still 31 :blush: And Tacfun, I hope my messages didn't offend you, I assumed yours usually were joking, so I answered in the same tone. I just found it strange that people would say it is unreal for America to exist in 4000BC(probably true) but the same people didn't see anything unusual with Ancient empires existing in 2000AD, even side by side with civs they were destroyed by in real life. And in the case of Byzantine, a civ that also only existed a few hundred years, ditto Carthage, part of which became Mali, etc.
For most of history the German states for that matter warred with each other, if we were going to try to be 100% they would have to be several civs...or else all one in combination with most of Northern Europe if we were just saying being GERMANIC for instance is a civ..the list would begin stretching into infinity. I think Rhye has done a great job of mixing and matching for a very playable result. I hope you reconsider and enjoy it.
Ron

Rhye
Aug 26, 2004, 06:24 AM
You said you extended to 36...did the editor delete the 32th+?

navman74
Aug 26, 2004, 06:27 AM
Yes..really sucks haha..I wouldn't have even gone back and looked if you hadn't posted that..I have been working on animations for the additions..hey!BRIGHT SIDE!
I don't have to do that anymore I guess :)
Ron

Beernuts1987
Aug 26, 2004, 11:45 AM
Did tacfun know that this site has smilies to express emotions? :lol:

EDIT: The Byzantines lasted for over 1000 years, but they were waning in power by the last few hundred up until their collapse in 1453. But I still feel that, even though I am an American, the Byzantines are more deserving of this mod. This is just my preference, I will not force this preference on anyone.

Rhye
Aug 26, 2004, 11:59 AM
And in the end, it is 100 out of 150!

Beernuts1987
Aug 26, 2004, 12:07 PM
Exactly 2/3 W00T! :king:

Lachlan
Aug 26, 2004, 12:57 PM
Problem in RandomMap260 : Israel is able to build Enkidu Warrior :)

Rhye
Aug 26, 2004, 01:23 PM
hah...never ending story. You see, when I say that it's very difficult not to forget something.
I'll fix it at once

navman74
Aug 26, 2004, 01:24 PM
Probably could have been more too, I waited till only yesterday to vote because there should be a step between cant play civ without it( I can) and good mod but I wont play it( I will).
Beernuts..besides that I like the name :) Yes Byzantines existed for longer than I gave them credit for, but 4000BC still...nope ;) Still I enjoy fighting against them so I am glad they are in this. My main point was that you could stretch reasons for/against certain civs forever, and somewhere you had to draw the line, especially now that I know it is an actual game limit.. I had thought maybe it was to keep the mod running fast, or whatever.
Thanks guys
Ron

Rhye
Aug 26, 2004, 01:28 PM
Here you are.

Lachlan
Aug 26, 2004, 01:57 PM
Thanks ;)

Rhye
Aug 26, 2004, 02:34 PM
I just wrote a new intro in the first page. I felt that the previous was too short to make somebody understand what this mod is about.
I'm sure some people only read "some additions, including Austria....." and said "bleh, I want some more", missing the real point.

I ask to any of you native-english to tell me if there are any mispells.

Beernuts1987
Aug 26, 2004, 08:23 PM
Hey Rhye, I have found a MAJOR problem: you do not need camels to build the camel rider!

Rhye
Aug 26, 2004, 08:27 PM
it is about the random map only, right?

fixed!

Beernuts1987
Aug 26, 2004, 08:32 PM
Right, wow quick reply!

Lachlan
Aug 27, 2004, 01:19 AM
Arghhh !!! I will download it :(

general_kill
Aug 27, 2004, 04:06 AM
Hey rhye, i love your map and it is indeed true that i experience no loading and in between turn time. It is so pleasant to play out world maps without waiting 10 minute between each turn and having to actually sit there waitin for the foriegn advisor to tell me the aztecs has declared war on the russians who they can not reach for another 50 turns. :rolleyes:

anyways, i was just wondering if you or anyone else can tell me how exactly you managed to make everything so fast? just a brief summary because i cannot stop playing this map!

Rhye
Aug 27, 2004, 05:15 AM
thank you. Read the readme: it's all written in there

Rhye
Aug 27, 2004, 05:25 AM
again, can anybody read the new intro and tell if there are mispells or wrong phrases?

navman74
Aug 27, 2004, 08:09 AM
again, can anybody read the new intro and tell if there are mispells or wrong phrases?

Rhye, looks great :)

Beernuts1987
Aug 27, 2004, 09:44 AM
Yeah, I don't see anything wrong. I love the fact that you complement your MOD and bash DyP and ToT, truly beautiful.

Rhye
Aug 27, 2004, 09:57 AM
That's my point of view. After I shortly played with both the mods some days ago, just to know how they are (never tried before! Just looked through the editor) I wanted to point out the differences.
But I hope nobody will judge that intro "bashing".
Many people (believe me, many) prefer more flavour units, larger maps, etc. no matter if Civilopedia is missing, if it is bull**** (see the DyP trobadour), if AI will never understand what units should use, or if you can leave the PC loading during the night between the turns.
I respect their point of view, but I wanted to let everybody know that this mod is different. I need some more advertisement, because there are still many people who doesn't even know that whis mod exists and are still playing the PTW versions of old mods (waiting for the new "upcoming" releases)

btw, do you like the new logo?

Rhye
Aug 27, 2004, 10:04 AM
I'm going to post an interview. Some months ago I was asked some question by the Strategic Command Center: they hoped to put the interview together with the review. But nobody took the job of making the reviews, and so it was never published. Some months have passed, and my answers are now obsolete (I don't remember exactly which was the most recent version).
I think I'll put the updated Q&A in the site.

navman74
Aug 27, 2004, 10:38 AM
I don't think that ANY work which took so much time(DYP, for certain, ToT I assume) deserves "bashing" and personally I mix and match stuff usually from several mods for a max "realism" even at the expense of longer play. I love this mod, but still quite enjoy many others.

timberwolf4545
Aug 27, 2004, 12:31 PM
I'm playing the random map version 2.59 and I'm having a problem with auto-bombard with artillary. It works for naval units, but not artillary. Any reason? I'm going to grab 2.60 tonight!

Tom

Beernuts1987
Aug 27, 2004, 01:02 PM
Hey guys lets help Rhye out, lets put the link to this page in our signature!

Rhye
Aug 27, 2004, 01:04 PM
2.59? 2.51 perhaps?
Are you sure of the artillery? I did change nothing to artillery (except raising to 14)

Blasphemous
Aug 27, 2004, 02:00 PM
I'm very much tempted to try out a middle-eastern civ next game (Israel or Ottomans) but I'm having a bit of trouble there right now conquering the Arabs and I can't help but wonder if that terrain is good enough to build an empire out of... I mean, as Israel my only hope of a nice empire would be to try and conquer into Europe... Something the Ottomans would be much better-off attempting...

tacfun
Aug 27, 2004, 02:18 PM
Rhye,

I have noticed 1 thing that could make this mod better and why it happens. Where Sameria use to be no one builds a city there because Persia Starting location is too close and its Culture influemce will take up the land if you could move Persia over to the left a bit or even up northern a bit this will allow the computer to build where Samuria use to be. I think also u may need to move Babylon up 1 tile too. This is just a thought and Id think it would make the Middle-east more real.

tacfun

Owain
Aug 27, 2004, 02:18 PM
The new logo makes me feel like I forgot to put my glasses on. :crazyeye:

I like all the mods! There need to be more! Variety is wonderful. :D

Rhye
Aug 27, 2004, 02:38 PM
The new logo makes me feel like I forgot to put my glasses on. :crazyeye:


Well it shouldn't seem only blurred, it should be a wind effect. I hope it looks that way.



I like all the mods! There need to be more! Variety is wonderful. :D



I hope I haven't wrote too much in the new intro. I hope it doesn't seem offensive to any mod.

Rhye
Aug 27, 2004, 02:41 PM
Rhye,

I have noticed 1 thing that could make this mod better and why it happens. Where Sameria use to be no one builds a city there because Persia Starting location is too close and its Culture influemce will take up the land if you could move Persia over to the left a bit or even up northern a bit this will allow the computer to build where Samuria use to be. I think also u may need to move Babylon up 1 tile too. This is just a thought and Id think it would make the Middle-east more real.

tacfun

Thanks for the suggestion. Once it happened, but only once in ten test games. The Middle East borders now seem to be more random.
I'll try and see if anything changes.

Rhye
Aug 27, 2004, 02:45 PM
I'm very much tempted to try out a middle-eastern civ next game (Israel or Ottomans)


Send some strats :p

Rhye
Aug 27, 2004, 02:48 PM
Hey guys lets help Rhye out, lets put the link to this page in our signature!

Thank you! We need advertisement!

Blasphemous
Aug 27, 2004, 02:53 PM
I hope I haven't wrote too much in the new intro. I hope it doesn't seem offensive to any mod.
It's well written and doesn't seem offensive at all.
Your mod simply has a different purpose from the others, and I must say you fulfilled that purpose exceptionally well.

Beernuts1987
Aug 27, 2004, 03:23 PM
@Blasphemous- If you want a game of all out war, Ottomans are the best middle eastern country for that. If you want to struggle to gain territory, Hebrews are good to use. The best civ in this mod (in my opinion) is Austria. Great starting location etc etc.

@Rhye- For the Xpack, what are the 2nd UU's going to be? Just to see if we all agree. :rolleyes:

tacfun
Aug 27, 2004, 03:50 PM
Rhye,

If you can? I would like to have the mounted warrior back in the xpack if this is possible. I loved the mounted warrior. I believe you changed it for the brave.

tacfun

Beernuts1987
Aug 27, 2004, 03:58 PM
Historically, the Iroquois should not be able to build horses until the Spanish arrive. Perhaps replace thier knight? Make it a 4/3/3 Requires: Horses?

Blasphemous
Aug 27, 2004, 04:49 PM
@Blasphemous- If you want a game of all out war, Ottomans are the best middle eastern country for that. If you want to struggle to gain territory, Hebrews are good to use. The best civ in this mod (in my opinion) is Austria. Great starting location etc etc.
I am now playing through the last excruciating twenty years of my game (where the loading times are back with vengeance) as Austria and I think you're right, they really are very very powerful. I have been able to create an empire that spans all of Europe except for the north (Scandinavia is next in the line of nations for me to invade) and the western portion of the middle east (I've just finished grabbing Arabia's homeland, they're stuck in India now with sucky cities they took away from Ghandi.) I didn't even break a sweat. After the first couple of attempted invasions by France and Rome, whoever I wanted to conquer was mine, and if only I had realized my power I'd probably have gotten down to AFrica and gone through some of Asia by now.

tacfun
Aug 27, 2004, 06:21 PM
I played Greece and walked on all!!! I played on Monarch level. 2 Things i noticed was Eygpt need buffing badly...!!!!(More Shields!!) I also removed America and the game seemed to play great. I wish computer would be tougher and have bigger armies!

tacfun

tacfun
Aug 27, 2004, 07:05 PM
The Mount Warror=Knight Unit..I like it. So they get a beefed up Mounted Warror instead of Knight?...I like it and its an awesome idea! Rhye what do you think?

tacfun

Rhye
Aug 27, 2004, 07:28 PM
Sure. It is the 2nd Iroquois UU. Avaible with Military tradition, it will replace the lancer (light cavalry with a spear) and will need horses of the American type

Rhye
Aug 27, 2004, 07:29 PM
I have been able to create an empire that spans all of Europe

What difficutly level is it? It seems too easy for you, why don't you raise it?

Rhye
Aug 27, 2004, 07:45 PM
@Rhye- For the Xpack, what are the 2nd UU's going to be? Just to see if we all agree. :rolleyes:

Tell me what do you want to know. I'm going to make a page in the site with some screenshots, where I show them all together.
Anyway I really don't need any help about choosing the UUs. I've already chosen them and you can be sure that they are all historical accurate. There's not the risk of a stack of modern tanks! (like other mods)
The only thing I'll need is some discussion about the stats, considering that the unit tree and the upgrade chains will change

Blasphemous
Aug 27, 2004, 07:51 PM
What difficutly level is it? It seems too easy for you, why don't you raise it?
Monarch, next game I'll play on Emperor.

Tyrion
Aug 27, 2004, 11:37 PM
Hey.

I was just thinking. If i downloaded th Australian Mod. Could i replace and old civ and pu Australia in. Better yet could i put it in without replacing anyone. Just wondering cos it would be cool to play on Australia at start. I mean if America Can why not us?

tacfun
Aug 27, 2004, 11:41 PM
Ya, Im finding Monarch too easy... Um, Rhye I have a suggestion on the Russian city list place St.Petesburgh 3rd because they always seem to build in that are 3rd. So then the City will build as history did. Its not 100% guarenteed but usally works 95% of the time that way.

tacfun

PS.. Eygpt really has no chance to build the Pyramids in its current state. We need to buff it up and Im experimenting right now on that.

Oh, and for all those haters of me..LOL!

tacfun
Aug 28, 2004, 12:08 AM
Here are the changes for testing purposes.

-Removed America
-Set Difficulty to Emperor Always
-Set AI to Emperor
-Changed 5 desert tiles around Thebes starting postion to LM desert tiles so Thebes will have 5 more shields potentally.(This is to help them compete for a wonder)
-Changed Russia City name list.(Just made St. Petersburgh 3rd and Novorgod 2nd in this because that way St. Petersburgh should be built in proper spot!)

I believe that was it...please test it out and enjoy. Let computer play Eygpt to see if they will build a wonder?..heh

tacfun

PS. The file is renamed .zip all you need to do is rename it .biq and place it in your Conquest/scenario folder or your Conquest/Conquest Folder as I do but it really depends where you keep the mod.

tacfun
Aug 28, 2004, 12:10 AM
Having problems uploading right now..will do later!

tacfun

Has been moved to page 95 new updated computer AI fixed!(I had crippled it by mistake!)

Rhye
Aug 28, 2004, 05:28 AM
-Set AI to Emperor


That's wrong! You've made the same mistake I did in a previous version: that means that Ai will face problems that player have on Emperor: more corruption, less happy faces. In this way you've made the AI weaker!

Rhye
Aug 28, 2004, 05:29 AM
Hey.

I was just thinking. If i downloaded th Australian Mod. Could i replace and old civ and pu Australia in. Better yet could i put it in without replacing anyone. Just wondering cos it would be cool to play on Australia at start. I mean if America Can why not us?

You can make an alternative version if you want, just like tacfun

Rhye
Aug 28, 2004, 05:31 AM
PS.. Eygpt really has no chance to build the Pyramids in its current state. We need to buff it up and Im experimenting right now on that.

Oh, and for all those haters of me..LOL!

The tiles next to the river automatically become flood plains...so no shield is added. But beware of giving them the shields...they quickly become too powerful (they have much food due to flood plains)

Blasphemous
Aug 28, 2004, 06:30 AM
Rhye, is there any terrain that you don't have an LM version of?
Cause if there is, you can give it desert graphics and desert stats and put it near rivers without getting floodplains...

Rhye
Aug 28, 2004, 06:47 AM
naah. use invisible resorces instead. add a 0/1/0

Blasphemous
Aug 28, 2004, 08:36 AM
naah. use invisible resorces instead. add a 0/1/0
But you also gotta remove some of the extra food so the shields don't turn Egypt into a superpower...

Rhye
Aug 28, 2004, 08:53 AM
I could remove the cattle and add some more food. The problem is that they will get extra food anyway and become a superpower anyway, because they will only irrigate the flood plains.
They have 3 shields near their starting location now. With some more and extra food they'll become a settlers-factory

Blasphemous
Aug 28, 2004, 08:59 AM
I could remove the cattle and add some more food. The problem is that they will get extra food anyway and become a superpower anyway, because they will only irrigate the flood plains.
They have 3 shields near their starting location now. With some more and extra food they'll become a settlers-factory
Well, then add invisible resources that lower the floodplains' food output and replace it with a bit of shields... That way they can build the pyramids without becoming a superpower...

Rhye
Aug 28, 2004, 09:08 AM
You can't lower that, you can only raise!
The solution would be setting 1/0/0 the fl.plains output and then add some invisible +1/0/0 and +1/+1/0

rendermad
Aug 28, 2004, 09:18 AM
I'm quite sure you can use a negative number to lower food output, I've seen it used by several mods.

Rhye
Aug 28, 2004, 09:27 AM
really? Many thanks! I'll do this in next patch!

laxpimpj
Aug 28, 2004, 10:30 AM
If someone does end up creating an australia mod post it here, i would love to play it.

tacfun
Aug 28, 2004, 10:53 AM
Why don't we wait and see how my adding the 5 shields turns out? Im also fixing the AI Emperor for the computer and thanks for warning me.

tacfun

tacfun
Aug 28, 2004, 10:57 AM
This has the computer AI fixed so its not crippled anymore...all other changes are still the same as of the page 94 post.

tacfun

Has been downloaded 4 times in past!!

tacfun
Aug 28, 2004, 11:03 AM
Rhye, I set the AI back to Regent but I was wondering if we set it to Chieften what would it play like? What has been your experience?? Or how about Warlord for the computer??

tacfun

tacfun
Aug 28, 2004, 11:17 AM
Sorry for another post..But I have found an error in the Civapedia...Under Myon on the second page of the history read up on the race the last Paragraph it has was (thie r) the r is seperated. Just thought you might want to know.

tacfun

navman74
Aug 28, 2004, 11:50 AM
Quick question Rhye or anyone..
As I mentioned before I am in the early stage of making a mod, but as you may have seen by my question, I am a total novice at the game-code type parts of it. A very great idea I have seen only(I think) in RoC mod is the invisible resources where the player can't necessarily tell right away that say their LM terrain is different from the norm, as well as the horses that suddenly appear in America when they should...How??? is my question. I *think* the appearing horses probably were set up just like oil,etc where they can only be "discovered" with another advance, but how did you make terrain the player cannot tell..I love it.
Ron

navman74
Aug 28, 2004, 11:53 AM
Tacfun, still trying to knock my country out of the game..uggghhh :)
I still dont see why it is more realistic to have a Byzantium in 4000BC or a Sumeria in 2000AD than to have America, but to each their own :)Glad you came back anyway.

Blasphemous
Aug 28, 2004, 12:30 PM
Tacfun, still trying to knock my country out of the game..uggghhh :)
I still dont see why it is more realistic to have a Byzantium in 4000BC or a Sumeria in 2000AD than to have America, but to each their own :)Glad you came back anyway.
Well, with America in there is a 100% guarantee they will be around four millenia before time.
With Sumeria in you can still be sure someone will at least try to kill them at some point, and them being placed as they are they usually won't last too long.
Anyway, Sumeria and Byzantines have even less merit than America as they are already represented by neighbouring civs that were either their ancestors or descendants.
In America's case at least there's no problem of England and America fighting for space in the ancient age. =|

tacfun
Aug 28, 2004, 12:32 PM
First I'd like to say Im not Anti-America I just want to have the game have more a Euro-Colonize experience and having America ruins that to me.

-All other changes still in effect.
-Added River to Athens starting location and 1 fish.(This is to help them compete for colossus or England the city of York makes it everytime.
-Added Barbarians near Persia to maybe slow them down a bit. They are a WONDER producing machine.(They need tweaking maybe still!)
-Changed Scandanavia city placement list. So cities are now placed better by history for the computer.
-(Egypt) Still not sure what to do with them. They don't seem to like to make Pyramids...(Working on solution still!)

tacfun

PS. I may replace the America with Vietnam or Polynesians.

Enyjoy!!

Khift
Aug 28, 2004, 12:34 PM
Quick question Rhye or anyone..
As I mentioned before I am in the early stage of making a mod, but as you may have seen by my question, I am a total novice at the game-code type parts of it. A very great idea I have seen only(I think) in RoC mod is the invisible resources where the player can't necessarily tell right away that say their LM terrain is different from the norm, as well as the horses that suddenly appear in America when they should...How??? is my question. I *think* the appearing horses probably were set up just like oil,etc where they can only be "discovered" with another advance, but how did you make terrain the player cannot tell..I love it.
RonThe terrain getting better as time goes on is with invisible resources that become available in the mid Medieval era, and the American horses are just like any other type of horse, with the exception that it appears with Military Tradition as opposed to The Wheel - horses weren't native to the Americas, so they appear later, when Cavalry are made available. And, technically, there are two different horse resources - one for America, and one for the rest of the world. They look the same, they just appear at different times, and since they're technically different resources they are required for two different units - the American horses are required for American Cavalry and the normal horses are required for normal Cavalry. Of course, American Cavalry and normal Cavalry have the same exact stats.

It's confusing, I know, but it works.

tacfun
Aug 28, 2004, 12:35 PM
Dam..I can't spell!

tacfun

navman74
Aug 28, 2004, 01:23 PM
Tacfun, just an idea, but it may not work...
Do the same as with horses (thanks by the way for the explanation Khift) and make, say, a GREAT PYRAMID wonder,only available to Egypt, and having the same overall capabilities, but make it necessary for age advancement for them or something.
Just a thought, Ron

I usually play the Mongols, and have added oftentimes in PTW, DYP, C3C, and now this, a wonder called The Golden Horde which they must get in order to begin making the Mangudai which I also add usually. It seems like a decent workaround for that usually, so perhaps it would work for your Egyptian Pyramid problem.

tacfun
Aug 28, 2004, 01:51 PM
Yes... Some good ideas. I will try next some other things but I may have solved most problems so far.

tacfun

tacfun
Aug 28, 2004, 01:57 PM
-All changes as in above post same.
-Replaced an LM desert terrain with a hill.(Near Egypt starting location)
-Fixed again Scandinavia city list placement.(Should be real good now!)
-Reduced the cost on some ancient WONDERS!(They weren't being built until almost 10AD and some were being built earlist 390BC) This should be more accurate now.

tacfun

enjoy!!..Please give me feed back if you try it. (I've been playing with the Inca and Maya for some tests and its kinda fun!!)

Three_Crowns
Aug 28, 2004, 04:11 PM
About the Hanging Gardens. I can understand that you have chosen wine as a prerequisite. But looking at the other wonders and the map, this makes it sort of an European wonder instead of an Middle Eastern. Also, I am not sure if it actually contained any vines, as it is from the 6th century bc and as far as I know, wine was first introduced to the region by Alexander the Great in the 4th century bc.
On another note. I am currently playing 2.60 as Arabia on Emperor-level. Man, that is a whole lot of war! And with too few cities and shields too - luckily, I got Holy War. It looks like a cultural (city) victory.

Tyrion
Aug 28, 2004, 05:21 PM
Hey tacfun. Replace America with a tribe in Australia or New Zealand. This would require a new Civ to be made. But it is valid. There were Aborigines in both countries at least 40,000 years before european colonisation. Which was in the 1800's. If you did make it they should be seafaring and expansionist (for lack of a better one.) Seafaring because they were very adept at fishing and the such and expansionist because they covered the whole of Australia. Though not as a single tribe. Not scientific because they stayed fairly primitive. Not industrious because they didnt really buikd anything. Maybe Agricultral there is some evidence that some tribes set up complicated farming operations.

Id do it myself but im not too sure how.

laxpimpj
Aug 28, 2004, 06:27 PM
^^^^^ :goodjob:

We could give the aussies a boomarang UU

tacfun
Aug 28, 2004, 06:31 PM
Yes Im planning on adding an Aussie Civ. The only problem is I might just leave them with the F-15 UU because I don't have a UU for them and I haven't added units before. But atleast we would have Aussies...

tacfun

tacfun
Aug 28, 2004, 08:19 PM
-All updates above still intacked.
-Did minor begining tech cost reduction(Trying to get some wonders built earlier is goal like...Around 1000 or 2000 BC would be nice!)

tacfun

PS..Yes this is work in progress!

PSII..Remember just rename .zip to .biq and it will work!!

DOWNLOADED 8times previouly.

Rhye
Aug 28, 2004, 08:48 PM
About the Hanging Gardens. I can understand that you have chosen wine as a prerequisite. But looking at the other wonders and the map, this makes it sort of an European wonder instead of an Middle Eastern. Also, I am not sure if it actually contained any vines, as it is from the 6th century bc and as far as I know, wine was first introduced to the region by Alexander the Great in the 4th century bc.

I read that it contained wine. But I don't remember where. I'm not completely sure.

Rhye
Aug 28, 2004, 08:51 PM
Rhye, I set the AI back to Regent but I was wondering if we set it to Chieften what would it play like? What has been your experience?? Or how about Warlord for the computer??

tacfun


I didn't try to set it below Regent. AI would face less happiness problems and less corruption. Probably large empires like Russia and China would benefit more than the other civs. But it could be tried, in case somebody feels that Demigod (the highest difficulty level supported by this mod) is still too easy. But that's never happened until now

Rhye
Aug 28, 2004, 08:53 PM
Quick question Rhye or anyone..


Khift explained you very well.
Beware in case it is applied to a strategic or luxury resource: a horse-to-horse or wine-to-wine trade may happen! If the 2nd type is in another continent it is less likely to happen

Rhye
Aug 28, 2004, 08:55 PM
Sorry for another post..But I have found an error in the Civapedia...Under Myon on the second page of the history read up on the race the last Paragraph it has was (thie r) the r is seperated. Just thought you might want to know.

tacfun


Myon?
thie r?

I don't find it. Can you be more specific please?

Rhye
Aug 28, 2004, 08:58 PM
Trying to get some wonders built earlier is goal like...Around 1000 or 2000 BC would be nice!


I know, but it's impossible, I gave up. The timeline is too short (both mine and the standard).

Owain
Aug 28, 2004, 09:07 PM
When I played as the Iroquois I couldn't get anything for my lousy American horses onmce I got them... All the Europeans sneered at me. :)

Tyrion
Aug 28, 2004, 10:16 PM
Tacfun. There is an aussie mod out there which gives the aussies a Anzac as the UU. i think its for vannila or play the world but the unit should work. Another one gives the Aussies Light cavalry and the Huey helicopter. This is for C3C.

P.S the version you released last has that got australia or are we still waiting?

laxpimpj
Aug 28, 2004, 10:23 PM
I really am excited about the idea of adding the aussies to RoC, if done right it will be awesome.

The Omega
Aug 28, 2004, 10:33 PM
I didn't try to set it below Regent. AI would face less happiness problems and less corruption. Probably large empires like Russia and China would benefit more than the other civs. But it could be tried, in case somebody feels that Demigod (the highest difficulty level supported by this mod) is still too easy. But that's never happened until now

Are you saying that levels below regent are harder htan above for this mod? :confused:

Rhye
Aug 29, 2004, 05:28 AM
Are you saying that levels below regent are harder htan above for this mod? :confused:

No, I'm talking about the "AI standard level" flag in the editor. The lower it is, the harder the game is, because it is the level AI uses

Rhye
Aug 29, 2004, 09:04 AM
Just to let you know, I've just completed my 134x130 Earth map. I should use it for the Vanilla version, and maybe for something else
http://forums.civfanatics.com/showthread.php?t=98359

Three_Crowns
Aug 29, 2004, 09:12 AM
I read that it contained wine. But I don't remember where. I'm not completely sure.

I am not sure that there are that detailed descriptions of the Gardens. No description made by contemporary Babylonians have been discovered. Most descriptions comes from Greek historians, many who never had seen the Gardens, and they describe a garden of fruits, flowers and trees.
Anyway, I believed you introduced the resource requirements to make the wonders more regional specific, and since... Just found wine near Jerusalem - ignore my remarks...

tacfun
Aug 29, 2004, 02:23 PM
Rhye,

Congrads on the map! Can't wait to use it in a new mod of mine.

Also I will in the future add the Aussies to the mod! I have never added a unit to a mod so Im not sure what to do? I know how to change all the things of America into Aussie but have never added units.

Can anyone give me a good explanation on this?

tacfun

tacfun
Aug 29, 2004, 02:24 PM
Rhye, can u let me know when its going to be done as biq? I need that version of map!

tacfun

tacfun
Aug 29, 2004, 03:14 PM
Ok guys... I have added Australia to the mod. I need City name list and Great Leader name list and Science Leader name list. I also still need to add a unit for them or they are getting the F-15..LOL! I have the Art work all done and added. Please help me.

tacfun

Owain
Aug 29, 2004, 03:34 PM
I'd be intereste din playing as Australia if you replaced say, Israel or Netherlands with them... Seems sort of contradictory to remove the US and replace it with Australia. If you're going ot have the aussies you should have the americans imo.

Playing as the aussies in such a game would be a unique challenge due to thier isolation. What did the Australia mod use as a UU? You could just copy that....

Owain
Aug 29, 2004, 03:41 PM
http://forums.civfanatics.com/showthread.php?t=90897

Looks like htey have two UU's... Maybe this would be a good thing to do after Rhye releases the X-Pack since he'll have 2 UU's then if I understand correctly?... I know his standards differ in regards to civ-selection, but I like the civs to be a little more spread out. I was sort of planning on waiting for the X-Pack and then doing a little civ switcharoo with Australia and Tibet and possibly another American civ... I like the look of the Haida...

Anyway, its all just about preference, but it looks to me like you could pretty easily just stick the aussies in by taking advantage of the already-developed mod that includes them.

tacfun
Aug 29, 2004, 03:48 PM
Thanks for input. I do understand what you mean by leaving America. I choose to remove America so Europe could colonzie and I only add Australia because that area of the world map was empty and it was kinda a neat idea. I have everything done even the names are now done. I just need to know how to add the UU unit? I have decided to give them the Huey Uh1 chopper! I have the unit ready just not sure how to add it and I don't want to mess up the file system or something if I do it wrong. The only thing I haven't done and won't do is update the CIVEAPEDIA!!

Help me Rhye with how to add a unit???

tacfun

PS.. What color for Australia? I have them as the American blue for now.

Chukchi Husky
Aug 29, 2004, 03:57 PM
Here's a link that can help you: Click Here (http://forums.civfanatics.com/showthread.php?t=70390)

Rhye
Aug 29, 2004, 04:18 PM
Edit the F-15, rename it, and change the Civilopedia entry to PRTO_XXXX
where XXXX is the name of your_unit separated with "_".

Put the anims in the \art\units\XXXX folder and check that there's the .ini Its name should be exctly XXXX.ini

Then, open the pediaicons.txt and add the line
#ANIMENAME_PRTO_XXXX
XXXX
in the animname section.
In pediaicons you add the link to civilopedia pictures, too.

For civilopedia text, you must edit civilopedia.txt instead.

tacfun
Aug 29, 2004, 04:19 PM
Thanks for link...Ahhh screw it. Im leaving them with the F-15 and if someone wants to mod my mod and add another unit so be it! I will upload it shortly in 2 zips.

tacfun

Rhye
Aug 29, 2004, 04:20 PM
The biq of that map is at the bottom of my "to do" list. I'll tell you all what does the "to do" list contain in some days (before leaving).

by the way if you liked the map, vote, there's a poll there!

tacfun
Aug 29, 2004, 04:37 PM
I have the mod ready for upload but I need some where to host 16.5Megs??? This is if you want Australia added!

tacfun

laxpimpj
Aug 29, 2004, 05:06 PM
i can host it
do you have aim?
or just email me the zips at
laxpimpj@gmail.com

tacfun
Aug 29, 2004, 05:18 PM
I could send it on MSN or something possibly...But I can't email 16.5megs!!

tacfun

laxpimpj
Aug 29, 2004, 05:25 PM
umm uh...
do you have AIM or can you use IRC, that is all i can think of.
what is your SN

tacfun
Aug 29, 2004, 05:38 PM
MSN...is like AIM from Microsoft. Microsoft Instant Messenger.

tacfun

laxpimpj
Aug 29, 2004, 05:56 PM
k bud, just got msn working
i guess my name is laxpimpj@suprnovaforums.com
I've never really used msn messenger before though so walk me through this.

navman74
Aug 29, 2004, 07:29 PM
OK some quick notes.
I just noticed something I should have noticed before..but the way the timescale etc is set up here, the game lasts very close to 3000AD on the 400 turn game. Thinking this a mistake, I looked into it in the editor, and it is in the scenario properties which says it is a 400 turn game, but then next to that they do not actually list off 400 turns, but even the ones they list off, would also run it to 2410AD, still 300 years into the future from now. This in itself, is not a problem, hell, I hope we are around that long....only problem is that all the advances (techs) listed in the game, in real life, have been discovered to some degree by 2004AD, so it seems there should be more techs, except then the game already that I played had Babylon, admittedly after being hammered for hundreds of years by me, but still just getting to flight age, by what should be the late 1900s..as far as I know, even the least advanced civs in the world were flying long before 2000.
Just curious if anyone has looked at this before..for myself I probably think it makes it as it stands kind of unrealistic, which is a shame because I like the mod. Perhaps the timeline/tech research could b e altered somewhat though, to allow for the future units that certainly would be in existence in 300 yrs from now
Sorry to seem nitpicking, just looking at the after action from my game and realized this.
Thanks, Ron

Blasphemous
Aug 29, 2004, 07:44 PM
Errr... The game ends at 2050AD, just like standard civ3. =|

Rhye
Aug 29, 2004, 07:47 PM
why did the game lasted til 2410AD? It should end exactly in 2050AD, after 400 turns. I don't know if there's a "continue" choice, like in civ1 and 2

tacfun
Aug 29, 2004, 07:48 PM
Ok...laxpimpj log onto MSN and I will upload you the mod file.

1. You need to make a copy of Rhye's Of Civilzation folder and rename it Rhye's Of Civilization(tacfun) just like the one Im uploading and then copy the folder Im uploading over the Rhye's Of Civilization(tacfun) and it will place the Australia civ files in it. Then use the (tacfun).biq file to play.

Enjoy and have fun!! This is instructions for who ever downloads it once laxpimpj posts a link to the mod file.

tacfun

Rhye
Aug 29, 2004, 07:49 PM
tacfun, can you tell me again where exactly the civilopedia contains a mispell?

tacfun
Aug 29, 2004, 07:51 PM
Rhye, when you look at the Maya description on the page 2 of the info near the bottom there is a grammer error. (thier is spelled thie r). Just look there and you will see it.

tacfun

navman74
Aug 29, 2004, 08:01 PM
mine lasted till 2950AD. Thinking it was a mistake, I looked, and in scenario properties even, where it shows turns, timescale 40 turns x 50 yrs=2000 yrs 50 turns x 25 years = 1250 years , 87 turns x 20 yrs= 1740 yrs, 41 turns x 10 = 410 yrs, 45 turns x 8= 360 yrs, 33 turns x 4= 132 yrs, 54 turns x 2= 108 yrs... This adds up to 350 turns out of 400, so not sure how many yrs were in the last turns.. for 6000 yrs..so if the last turns are 1 each, that would be 2050, but then no idea how mine lasted an extra 900 yrs?
Thanks though, Now it would make sense if the last 50 were right, then I just gotta figure out what happened lol..Rhye, you put a time warp in?? ;)

navman74
Aug 29, 2004, 08:03 PM
Rhye, when you look at the Maya description on the page 2 of the info near the bottom there is a grammer error. (thier is spelled thie r). Just look there and you will see it.

tacfun


Thier actually would be incorrect as well, turn to their. :)

tacfun
Aug 29, 2004, 08:12 PM
Rhye... I have found a way to speed up wonder building earlier. Will see how it turns out in the long run.

tacfun

tacfun
Aug 29, 2004, 08:17 PM
Um...laxpimpj? What happened? You logged in and then out?

tacfun

Rhye
Aug 29, 2004, 08:40 PM
Rhye, you put a time warp in?? ;)

:lol:
I remember doing the TIme Warp
Drinking those moments when
The blackness would hit me and the void would be calling
Let's do the time warp again...
Let's do the time warp again!


seriously, the rest of the turns should go with 1 year each. I've no clue of what happened in your game

navman74
Aug 29, 2004, 08:49 PM
:lol:
I remember doing the TIme Warp
Drinking those moments when
The blackness would hit me and the void would be calling
Let's do the time warp again...
Let's do the time warp again!


seriously, the rest of the turns should go with 1 year each. I've no clue of what happened in your game

haha :) Well, now I am so intrigued I am going to play it through again...btw the Mongol empire crushed China in the 1200s AD just as in real, and also smashed through Europe at the same time, also just as in real. So from my vantage point, that was great. We kind of lost steam around the 1980s haha, but had Most of Russia, All of Italy(sorry Rhye ;) ) In fact all Europe except England..had trouble mounting an invasion over the water, I see why Napoleon, Hitler, etc failed. it WAS a good game.

Rhye
Aug 29, 2004, 08:53 PM
can you post a savegame of nearly the 350th turn?

Rhye
Aug 29, 2004, 08:55 PM
Ok...laxpimpj log onto MSN and I will upload you the mod file.

1. You need to make a copy of Rhye's Of Civilzation folder and rename it Rhye's Of Civilization(tacfun) just like the one Im uploading and then copy the folder Im uploading over the Rhye's Of Civilization(tacfun) and it will place the Australia civ files in it. Then use the (tacfun).biq file to play.

Enjoy and have fun!! This is instructions for who ever downloads it once laxpimpj posts a link to the mod file.

tacfun

You don't need to copy anything if you edit the folders:
look at how I did with Sumeria alternative version...go to the editor, it's in scenario properties

Rhye
Aug 29, 2004, 09:13 PM
I've posted the interview at the site, inside the "Description" page.
Please tell me if there are mispells

Jaguar
Aug 29, 2004, 09:33 PM
I've been experimenting a lot with China, and I've come to the conclusion that they are more powerful than Rome if you play your cards right. I'll post a save of my most recent game on Demigod once I get to 1600 or so. It's truly incredible what can be accomplished with that start.

Jaguar
Aug 29, 2004, 09:54 PM
One other thought, Rhye:

If you want, you could easily make an optional Menelik II patch. In case you didn't already know, there is an excellent Menelik leaderhead by CivArmy which can be found here (http://forums.civfanatics.com/showthread.php?p=2128884#post2128884).

Right now, your mod searches for the Mursulis leaderhead and uses it as Menelik. However, if you made a patch which put the Menelik leaderhead into the folder, named exactly the same way as the Mursulis leaderhead, you could make an optional patch compatible with all future patches. For example, you rename the ancient Menelik flc to X2_Mursilis_ancient_fwrd.flc, and when the mod searches for Mursulis, it will find Menelik first.

This isn't actually as complicated as it sounds, and I don't see any way it could cause compatibility problems.

tacfun
Aug 29, 2004, 11:52 PM
I don't know is lpimpj will post the mod with Australia or not...but Im not working on that project anymore. With all the experimenting with it I have learned alot and relised that I will redo a different version on the 500turn version. I believe I now understand the computers behavior better and how I can increase WONDER build times and make the game a bit more balanced.

tacfun

laxpimpj
Aug 30, 2004, 12:16 AM
just finished it tacfun
-added a full civilopedia
-Their UU (Light Cavalry) + still thinking about adding huey as well.
-America is gone (open for European colinization)
-Wonders happen earlier

Im u/l it right now, should be done in about 30 minutes.

The url WILL be

http://www.mysubprofile.com/joey/Rhye's of Civilization Australia Mod.zip
or i guess
http://www.mysubprofile.com/joey/Rhye's_of_Civilization_Australia_Mod.zip

either way just go to www.mysubprofile.com/joey and look for Rhye"something".zip

MOST IMPORTANTLY
my ftp is pass'ed
User name = Joey
password = ihatemiss

:)

tacfun
Aug 30, 2004, 02:01 AM
Rhye.... I have found major inbalance and or bugs. But we can fix it easy. As I was working on the mods of mine I came across Greece and wondering why York of England always built the Colossus? I found the anwser!! They had Iron near YORK! So when looking at Athens I relised that Athens Iron was on a Mountain out of range. So what I have done is moved the 1 Aluminum off the 2nd hill and put it on the Athens starting postion hill. I then removed the Iron from the mountain and put it on the hill where the Aluminum use to be and now the Iron is within the city radius. I believe the computer doesn't build WONDERS if the resource they need are not within its city radius building blocks. So even if its within your culture boarders and has a road to it it still won't use it on a WONDER! Must be within city limits. Im not 100% sure of this yet but computer does seem to act like this.

tacfun

Tyrion
Aug 30, 2004, 02:30 AM
@lax I think the password is wrong i couldnt dl it. What leaderhead did you guys use?

tacfun
Aug 30, 2004, 02:41 AM
Menize(Bad spelling!) leader head. It looks really cool!

tacfun

Rhye
Aug 30, 2004, 05:56 AM
One other thought, Rhye:

If you want, you could easily make an optional Menelik II patch. In case you didn't already know, there is an excellent Menelik leaderhead by CivArmy which can be found here (http://forums.civfanatics.com/showthread.php?p=2128884#post2128884).

Right now, your mod searches for the Mursulis leaderhead and uses it as Menelik. However, if you made a patch which put the Menelik leaderhead into the folder, named exactly the same way as the Mursulis leaderhead, you could make an optional patch compatible with all future patches. For example, you rename the ancient Menelik flc to X2_Mursilis_ancient_fwrd.flc, and when the mod searches for Mursulis, it will find Menelik first.

This isn't actually as complicated as it sounds, and I don't see any way it could cause compatibility problems.


Jaguar, that was exactly what I was looking for. I was going to make a request, and I didn't notice that in the 26th it was posted.
I will release the next patch before leaving, and it will include the leaderhead.

Rhye
Aug 30, 2004, 05:59 AM
So when looking at Athens I relised that Athens Iron was on a Mountain out of range. So what I have done is moved the 1 Aluminum off the 2nd hill and put it on the Athens starting postion hill. I then removed the Iron from the mountain and put it on the hill where the Aluminum use to be and now the Iron is within the city radius. I believe the computer doesn't build WONDERS if the resource they need are not within its city radius building blocks. So even if its within your culture boarders and has a road to it it still won't use it on a WONDER! Must be within city limits. Im not 100% sure of this yet but computer does seem to act like this.

tacfun

I will try to move iron closer to Greece. About the English, I've redrawn Britain completely, so I'll know soon what's going to happen.

laxpimpj
Aug 30, 2004, 06:14 AM
well, hmm, guess wsftp must have froze up last night, i'll re u/l after school.

Rhye
Aug 30, 2004, 08:15 AM
The mayan paedia is ok. Who knows why in the game there's a space between the R and THEI

Lachlan
Aug 30, 2004, 10:38 AM
Rhye i will generate a map with fictional civ without rules change ...

I will use Random Rhye and i will create a scenario ....

What do you think ?

Rhye
Aug 30, 2004, 11:15 AM
Good luck ;) I'll add a link to your mod in the site.

But wait! Tonight or tomorrow I'll post the patch 2.61:

Changes in v2.61:

- Added Menilek leaderhead by CivArmy
- Fixed Mayan civilopedia entry
- Ethiopian UU now the Oromo Horseman (same animation). The Shifta will be back in the Expansion pack, with a new animation.
- Menilek renamed Menelik. Both are correct, but the latter seems more used
- New plains irrigation graphics; updated grassland irrigation graphics
- Muslim fanatic animation replaced with the Saracen Infantry animation by DomPedro II
- Swapped position of one iron and one aluminium in Greece
- Redrawn Britain, Ireland, Iceland, Italy. Some changes to France and Libia
- Tuned Egyptian, American and Ottoman strength
- Babylonian starting location moved back one tile NW

Lachlan
Aug 30, 2004, 11:25 AM
I temporary abandoned since i seen the work to make ;)

I woulds like create a scenario C3C Rhye of Civ with the 134x130 Map :)

Lachlan
Aug 30, 2004, 11:28 AM
Wait ! In the expansion pack, Dragoons will are the second UU of Frenchs :) ?

Edit : Rhye, in 2.60 on random map i can't reach modern era because too late :crazyeye: I finish 2050 with middle Industrial Era ...

Rhye
Aug 30, 2004, 11:42 AM
No. It's the Grande Armée: replaces the Army

Blasphemous
Aug 30, 2004, 11:50 AM
No. It's the Grande Armée: replaces the Army
Oooh! What's unique about it as compared to a regular Army?

Rhye
Aug 30, 2004, 12:07 PM
this is what we will discuss together :p

It could be an higher capacity, or an higher movement.

The animation is OK (the Napoleon already in the mod, but with the tri-colour flag) and being the 2nd UU is accurate, as it represents the Napoleonic army

Jaguar
Aug 30, 2004, 12:08 PM
That sounds soooo cool. A unique army unit has never been done before. (Flavor armies have, but never with different stats.)

Blasphemous
Aug 30, 2004, 12:11 PM
Well, what was special in reality about it?
You should always start from that if it's possible.

Jaguar
Aug 30, 2004, 12:12 PM
Higher movement I think would be too imbalanced. A regular Cavalry army can move 4 per turn. A Grand Armee of Cavalry would be able to move 5(!) per turn. I would go with a carrying capacity of 4 or 5 instead of 3.

tacfun
Aug 30, 2004, 12:31 PM
Hey Rhye, On the Greece matter I found a good solution. Just do this place the incents on the Mountain and move the Iron to where the Incents use to be.

tacfun

-Oh, can you also put St.Petesburg as 3rd Russian name or it won't build in right spot.
- Also but Stockhom as 2nd Scandinavia name and bergen as 3rd and oslo as 4th and
then Rejaks(bab spelling) and then Cohphenheggen.(Bad spelling).
-Germany move Hamburg to 2nd name.
-Japan move Yamahora to 2nd name and Osaka to 4th name and Sapporo to 5th name. Leave all other names in there place.

tacfun
Aug 30, 2004, 12:32 PM
Rhye,

Also can anything be done to help Egypt??? They never build wonders? I also think you should reduce early wonder shield costs and early tech reduce the costs.

tacfun

Chukchi Husky
Aug 30, 2004, 12:52 PM
I found another city double, Nicaea (Byzantines)/Iznik (Ottomans).
Both Spain and Iroquois have Salamanca in their city list.

tacfun
Aug 30, 2004, 01:31 PM
I have change massive amount of things in this 2.60version of the 500turn mod. Just place it with the other Rhye's of Civilization stuff and use the (tacfun) mod when playing.

-Sorry way to much stuff and changes done to list.

Try it out and see if you like what I did!


tacfun

PS. This file needs to be unziped!

Pulled down the file after 2 Downloads...works good just needs some more tweaking and then I will repost it!

Beernuts1987
Aug 30, 2004, 01:41 PM
How would they build it? I think it should hold an extra unit.

Rhye
Aug 30, 2004, 01:54 PM
Both Spain and Iroquois have Salamanca in their city list.


That's another Salamanca

Rhye
Aug 30, 2004, 01:57 PM
Tonight the patch.

- Added Menilek leaderhead by CivArmy
- Ethiopian UU now the Oromo Horseman. The Shifta will be back in the Expansion pack, with a new animation.
- Menilek renamed Menelik. Both are correct, but the latter seems more used
- Marseilles back into the French city list, as there aren't the Celts
- Deleted Iznik (Nicaea)
- Japanese, German and Viking city order slightly changed
- New marsh graphics; new plains irrigation graphics; updated grassland irrigation graphics
- Muslim fanatic animation replaced with the Saracen Infantry animation by DomPedro II
- Swapped position of one iron and one aluminium in Greece
- Redrawn Britain, Ireland, Iceland, Italy. Some changes to France and Libia
- Tuned Egyptian, Persian, Arabian, American and Ottoman strength
- Babylonian starting location moved back one tile NW

tacfun
Aug 30, 2004, 02:32 PM
Rhye, don't forget the Russian city list make St. Petesburg go 3rd so it builds in right spot please. Also think about just swapping spots of Iron and Incent for Greece. That way you do not have to move the Aluminum.

tacfun

laxpimpj
Aug 30, 2004, 02:48 PM
AUSTRALIAN MOD RoC (http://www.mysubprofile.com/joey/Rhye's%20of%20Civilization%20Australia%20Mod.zip)

Username : joey
Password : ihatemiss

THE AUSTRALIAN MOD IS DONE
-no america
-quicker wonders
-Aussie UU (Light Cavalry)
-Finished cilvilopedia

Jaguar
Aug 30, 2004, 03:08 PM
Rhye, how did you tune the Arabian strength? Hopefully they're weaker in the Ancient Age at least. Mecca is just a beautiful location, far too powerful.

Jaguar
Aug 30, 2004, 03:09 PM
BTW, I'd be interested in obtaining your enter-pressing program. It sounds pretty cool.

tacfun
Aug 30, 2004, 05:00 PM
Rhye, I was wondering if you had time to add the Irquois(Bad Spelling!) Mounted Warrior back to the mod? If you could I was thinking it could be a replacement for knight or even calvery for the Irquois(Bad spelling!). I'll keep my fingers crossed.

tacfun

Blasphemous
Aug 30, 2004, 05:40 PM
Rhye, I was wondering if you had time to add the Irquois(Bad Spelling!) Mounted Warrior back to the mod? If you could I was thinking it could be a replacement for knight or even calvery for the Irquois(Bad spelling!). I'll keep my fingers crossed.

tacfun
He already said it will be their second UU in the Xpack, replacing the Lancer (light cavalry with a spear available around the same time as Cavalry). :rolleyes:

tacfun
Aug 30, 2004, 05:48 PM
Just being impatient thats all! I just really liked the Mounted Warrior and the Brave. I just was wanting to use them. I guess I will just have to wait.

tacfun

Beernuts1987
Aug 30, 2004, 07:32 PM
When tonoght are you going to post it? ;)

Rhye
Aug 30, 2004, 07:59 PM
He already said it will be their second UU in the Xpack, replacing the Lancer (light cavalry with a spear available around the same time as Cavalry). :rolleyes:

hey what's that ":rolleyes:" ?

explain what you don't like

Rhye
Aug 30, 2004, 08:03 PM
Rhye, don't forget the Russian city list make St. Petesburg go 3rd so it builds in right spot please. Also think about just swapping spots of Iron and Incent for Greece. That way you do not have to move the Aluminum.

tacfun

No! Novgorod (the 3rd city) is build at SE of Moscow, so nothing changes!

I swapped iron with one aluminium, to leave the incense in the city radius.

Rhye
Aug 30, 2004, 08:11 PM
BTW, I'd be interested in obtaining your enter-pressing program. It sounds pretty cool.

It's called Tasker

Rhye
Aug 30, 2004, 08:12 PM
Rhye, how did you tune the Arabian strength? Hopefully they're weaker in the Ancient Age at least. Mecca is just a beautiful location, far too powerful.

Mecca has 1 shield less at the beginning (it's gained after Construction), but the southern coast has some more shields

Rhye
Aug 30, 2004, 08:15 PM
AUSTRALIAN MOD RoC (http://www.mysubprofile.com/joey/Rhye's%20of%20Civilization%20Australia%20Mod.zip)

Username : joey
Password : ihatemiss

THE AUSTRALIAN MOD IS DONE
-no america
-quicker wonders
-Aussie UU (Light Cavalry)
-Finished cilvilopedia

75MB?? You have uploaded the whole pack, when you only need to create a different folder and set it in the scenario properties, just like "Sumeria" and "random map" alternative versions. Take a look.

Jaguar
Aug 30, 2004, 08:23 PM
It's called Tasker
Could you tell me where to get it?


And also, if the program just presses enter, doesn't that put whatever civ you're playing as at a gigantic handicap?


I'm glad to hear that you tuned Mecca down a little.

tacfun
Aug 30, 2004, 08:28 PM
Rhye, Russia will build St. Petesburg directly behind moscow if you don't chnage it. They do it 97% of the time. Then the 3rd city they place they place where St. Petesburg should be but because the 3rd city is Novogord they place that!!!

tacfun

See what Im say?

tacfun
Aug 30, 2004, 08:31 PM
Another thing is that Japan and Aztecs should have Incents too because they should be able to compete for Oracle in Japans case and Pyramids in Aztecs case. Please re-look at the mod there are so things that seem unbalaced(Saying this nicely!).

tacfun

Rhye
Aug 30, 2004, 08:34 PM
Another thing is that Japan and Aztecs should have Incents too because they should be able to compete for Oracle in Japans case and Pyramids in Aztecs case. Please re-look at the mod there are so things that seem unbalaced(Saying this nicely!).

tacfun

Damn, you are right. Aztecs and Mayans used incense. And Japan, too. Thank you very much

Rhye
Aug 30, 2004, 08:36 PM
Rhye, Russia will build St. Petesburg directly behind moscow if you don't chnage it. They do it 97% of the time. Then the 3rd city they place they place where St. Petesburg should be but because the 3rd city is Novogord they place that!!!

tacfun

See what Im say?


No. The 2nd city is built usually at East, the 3rd at SE.
Where St.Petersburg should be, instead there are the Germans 95% of the times

Rhye
Aug 30, 2004, 08:51 PM
Could you tell me where to get it?


And also, if the program just presses enter, doesn't that put whatever civ you're playing as at a gigantic handicap?


I'm glad to hear that you tuned Mecca down a little.


Search for Tasker, I don't remember where I've downloaded it. Then, I'll give you the serial.
The program does what is recorded. I record click+enter.

The civ I usually play is the Incas. I don't play, just watch how the rest of the world develops. And no one disturbs me.

tacfun
Aug 30, 2004, 09:05 PM
Rhye, I really must disagree with the Russia city list. I guess I'll just change mine. I play on Monarch and Emperor and it happens that way to me. Greece...think about it this way that the Mountain is Mt.Olympus and the Greek gods live there..lol...so thats why I say put the Incents there.

-Egypt...We really need to look at them.

You should lower tech costs early on and lower WONDER shield costs too to speed them up.

Put barracks with Warrior code? What about Rome starts with Warrior Code? Just some idea's I fooled around with...I have tested your mod heavly and I really like it just we need to relook at some things...

tacfun