View Full Version : Civ3MultiTool - Now at Civfanatics


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Gramphos
Nov 03, 2001, 06:19 PM
This thread has moved. (http://forums.civfanatics.com/showthread.php?s=&threadid=54689)


The tool itself for copying structures of BIC files and with help of the editor shipped with civ3 create new add units, techs and so on.

Still in development.

Original verson edited out after 126 downloads.

If you want to run the Civilopedia Editor direct run c3mt.exe /pedia
If you want to run the Copy Tool direct run c3mt.exe /ct

Full Install (http://www.civfanatics.net/uploads4/c3mtfull.zip) (zipped 2.3 MB) (0.99) (ZIP at CFC)
Full Install (http://apolyton.net/go.php?~civ3files/C3MTfull.exe) (zipped 2.3 MB) (0.99) (EXE at Apolyton)

Small File
The latest version (0.99.1) is here (http://www.civfanatics.net/uploads4/c3mt0-99-1.zip) Later than the full install
If you have successfully used earlier versions with the Civilopedia Editor and Unit Creation Wizard in it of this tool this file should do it. Otherwise download the Full install
You might have to place the c3mt.dll in your Windows\System, Windows\System32 or WinNT\System32 directory

You will also need a fixed buildings-small.pcx (http://forums.civfanatics.com/attachment.php?s=&postid=111932) (Also needed with the full install)

Language files:
From version 0.91 is it possible to replace the infterface with other language-versions. Currently only German is availiable.

To install: Backup and replace the C3MT.TXT in the same ditrectory as C3MT.EXE with the textfile you want.
-----------------------------------------------------------
German (http://forums.civfanatics.com/attachment.php?s=&postid=255711)

Note, these are no longer needed with v0.92.5+

TheDuckOfFlanders
Nov 03, 2001, 06:28 PM
You can actually ad civ's here ,so you could play with 100 civ's? and 100 unit's ,... ? (and so on)

Gramphos
Nov 03, 2001, 06:37 PM
Originally posted by TheDuckOfFlanders
You can actually ad civ's here ,so you could play with 100 civ's? and 100 unit's ,... ? (and so on)
You can play with more units yes, but unfortnetly there is a limit to the game so that yo can't play with more then 16 civs. Anywa, tht doesn't stop you from adding more (21 tested, 32 is most likely the limit) civs to the playable mix. That way you can get a use for the random civ option.

Thunderfall
Nov 03, 2001, 07:06 PM
Thanks for the program, Gramphos. :goodjob: The ability to add 5 new civs to the game without removing existing ones is great!

Time to add the Vikings, Mongols, and the Carthagians back to the game! :viking:

Psiwar
Nov 03, 2001, 08:13 PM
Yeah, good job grampy...i've been following ur work in Apolyton foruns. I'll be sure to use it when i get the game... :(

Yes...like you i live in Europe...damn Infogrames :mad: :mad: :mad:

Drynagolt
Nov 03, 2001, 08:32 PM
Hmmm, John A. is looking good. I am happy to see that Canada and Quebec were on the list even though you live in Sweden. Thanks!

Kant
Nov 04, 2001, 05:56 AM
Odd. When I tried to install it, the computer said I needed a file "COMDLG32.OCX." Anyone else get this?

Kant

Gramphos
Nov 04, 2001, 06:00 AM
Originally posted by Kant
Odd. When I tried to install it, the computer said I needed a file "COMDLG32.OCX." Anyone else get this?

Kant
You need some vb runtime. I'll see if I can fix that.
(When making an installer it will be to big (and harder to update))

Gramphos
Nov 04, 2001, 06:03 AM
Originally posted by Drynagolt
Hmmm, John A. is looking good. I am happy to see that Canada and Quebec were on the list even though you live in Sweden. Thanks!
Actually that shot and the civs added were were made by Willy (an apolyton user) with my tool and the game (As I don't have the game).

Gramphos
Nov 04, 2001, 07:25 AM
I'll post the required VBruntimes.
It will require 4 post, as I had to make the setup creator think it was 4 disks a 500 kB and then compress the diskdirectories.

Disk1 of 4

Use the Full Install
787 downloads

Gramphos
Nov 04, 2001, 07:27 AM
Disk2 of 4

Use the full install
719 downloads

Gramphos
Nov 04, 2001, 07:27 AM
Disk3 of 4

Use the full setup
675 downloads

Gramphos
Nov 04, 2001, 07:29 AM
Disk4 of 4

665 downloads

fimp
Nov 04, 2001, 01:55 PM
Well you could have zipped the 4 files into one single zipfile!!!

Gramphos
Nov 04, 2001, 02:03 PM
Version 0.51 (Yes I've added a verson number)

Changes under the hod. Easier to get a copied civ to work.

Old version removed after 88 downloads.

Hoside
Nov 04, 2001, 04:34 PM
For some reason after i made a civ i cant load my saved games anymore is there a reason for this? The save games after i made the civ work but the ones before it keep saying that it has an error reading it.

Gramphos
Nov 05, 2001, 06:29 AM
Originally posted by Hoside
For some reason after i made a civ i cant load my saved games anymore is there a reason for this? The save games after i made the civ work but the ones before it keep saying that it has an error reading it.
I haven't looked into the save files yet, so I can't tell if there is a problem with adding a civ to load them. I'll ask some of my American friends to test that.

Gramphos
Nov 05, 2001, 12:25 PM
New is a possibility to export and import civs to the bics from another fileformat. Also an error with the copying if you had added any culture things has been fixed.

The new function is useful to copy a civ from one bic to another.

Removed after 217 downloads.

thecrazyroach
Nov 06, 2001, 10:28 PM
I copied a civ, (iriquois) and renamed it, set attributes, etc. I can play against the new civ, but not as the new civ. (civ.exe crash)

at the same time i copied the civ, i copied a unit, renamed the unit, and changed a couple of attributes. (worker to terrorist)

i used the latest version of you file version. no worky.

i appreciate the work, though, as i am a programmer myself.

just thought you'd want to hear about the bug.

win98 platform.

Cyclopee
Nov 10, 2001, 07:40 PM
I've tried adding the new civs using you mod but I can't get it to add the new civs without replaceing old ones. How do I go about doing that. To only way I can use the new civs is by loading them through the scenarios option. How do I add them to the new game option.

SvenSlayer
Nov 11, 2001, 07:38 AM
Where can I download this Civ3CopyTool, then? Am I missing something? I know I'm missing something obvious.

Håkan Eriksson
Nov 11, 2001, 05:50 PM
Originally posted by SvenSlayer
Where can I download this Civ3CopyTool, then? Am I missing something? I know I'm missing something obvious.

In the third post before yours.

Gramphos
Nov 11, 2001, 06:04 PM
Now can units be exported/imported as well.

Edited out after 176 downloads.

Joshua3896
Nov 11, 2001, 09:40 PM
where do i find a BIC file, what is it, the info for a civ? or a saved file? :( lol im such a newb i bet this is simple

Joshua3896
Nov 11, 2001, 09:41 PM
ok so yeah im really a newb, how do i set a personal avatar thing

GIDustin
Nov 12, 2001, 01:04 AM
I have posted this same question in another thread, but it may belong here as well.

Has anyone successfully created (added, not replaced) a civilization with this tool? If so, does your foreign advisor work when you have that newly made civ as an opponent (regardless of whether you have met them or not)?

I have this problem where I use the tool to make a new civ, the spanish. I create a new game and force one opponent to be spanish. once in the game, before i even build my first city, I hit F4 (Foreign advisor). The game gives me an illegal operation error.

Anyone else getting this? Anyone add a civ and NOT getting this?

Aside from the foreign advisor, nice tool. Thanks

Gramphos
Nov 12, 2001, 01:40 AM
Originally posted by Joshua3896
where do i find a BIC file, what is it, the info for a civ? or a saved file? :( lol im such a newb i bet this is simple
A BIC-file is a file saved by the civ3edit. To be able to use this tool the use default rules must be unchecked.
There is a BIC-file, "civ3mod.bic", that is in the main directory of Civ3 that can be used as well.

Joshua3896
Nov 12, 2001, 01:49 PM
thanks:)

Dr Weird
Nov 12, 2001, 04:27 PM
Just as an offer, I've got the latest version of Installshield. If you would like, i can compile your program into an Installshield setup so you don't have to worry about vb runtimes.

Just thought i'd offer.

Dr Weird:egypt:

Gareeth
Nov 13, 2001, 08:06 AM
Thanks for all the effort you have put in so far Gramphos. I have not been able to get a copy of the game yet and was upset by this initially but I am beginning to see that by the time I actually do a lot of the things I was worried about (like not being able to play as the Vikings !) will be taken care of one way or the other. To actually see Sir John A in a screen shot well that is just something I had given up hope on. :beer: :viking: :beer: :yeah:
Beer yeah being the closet thing to a Canadian smile I could find :D

Gramphos
Nov 13, 2001, 03:02 PM
Originally posted by Dr Weird
Just as an offer, I've got the latest version of Installshield. If you would like, i can compile your program into an Installshield setup so you don't have to worry about vb runtimes.

Just thought i'd offer.

Dr Weird:egypt:
I can make insallation programs myself, but they get to big for one post. (I.E the 4 disks of vb runtime)

Gramphos
Nov 13, 2001, 03:05 PM
This version can import and export any number of civs (not just one) in the same file.

out after 153 downloads

Damien
Nov 13, 2001, 05:09 PM
ANY number of civs?
Does that mean that the number of customs civs is not limited?
What about the setup screen?

Gramphos
Nov 14, 2001, 06:21 AM
Originally posted by Damien
ANY number of civs?
Does that mean that the number of customs civs is not limited?
What about the setup screen?
Sorry, I spoke about my exported files. The BICs can only hold 32 civs. The any means that you an select to export all civs of a BIC to a file, and import civs from files more then one at a time.

That is how it goes when I'm tired.

And the limit of the civ number comes form the unique colors and the units civ flag.

Gramphos
Nov 15, 2001, 05:41 PM
- bug that made the tool not to load when the rules were changed fixed.
- interface slightly modified (you will recognize it)

edited out after 20 downloads

GIDustin
Nov 15, 2001, 08:44 PM
System Error &H8007007E (-2147024770). The specified module could not be found.


It's all greek to me
Any idears?


BTW Thank you for taking time to make this tool. Use it daily.

Gramphos
Nov 16, 2001, 03:01 AM
Originally posted by GIDustin
System Error &H8007007E (-2147024770). The specified module could not be found.


It's all greek to me
Any idears?


BTW Thank you for taking time to make this tool. Use it daily.
I've run into it myself sometimes. It seam to show up when starting two programs that use the VB-runtime in the same time. It has nothing to do with the code in my tool. I can get it from an empty program as well as a very big one. Just restart it.

Gramphos
Nov 16, 2001, 03:03 AM
- bug with loading BICs with added govts fixed.

edited out after 248 downloads

Cyclopee
Nov 17, 2001, 06:38 PM
Im a newb and cant figure out how to add a civ using this tool.. I was wondering if we can expect a turtorial so time soon.....

It would be greatly apprecianted.:crazyeyes :beer:

Bjorn Bjornson
Nov 18, 2001, 11:35 PM
yeah i must say thanks for making a tool to edit this game

i put down 50 bucks for Civ3 (first time BUYING a game since Half-Life); went home installed it, then played it; went to new game, and saw no viking civ! i was bout ready to pack it up and get my 50 bucks back just for that!

but then i figured, ah hell i could probably add it in! but then looking at the structure, i wasnt quite sure how i could - but this site and these forums showed me it can be done (maybe with a little work, but thats cool with me)

like said, a tutorial would be really really great

Gramphos
Nov 19, 2001, 01:14 PM
Now Maps can be imported and exported from BICs to BICs.

Out after 41 downloads

Gramphos
Nov 20, 2001, 08:48 AM
Bug with map reove function corrected.

18 downloads

Gramphos
Nov 20, 2001, 03:00 PM
I finally got that save PCX function working, so now the icons for the buildings are copied as well.
Also I finished the textfile-modification for wonder copies, and I believe that a wonder copied with this tool can be used directly in the game.

Note, that you will need a corrected buildings-small.pcx to use this tool (there is an offset error in the original, (and you can notice it in the game. (AOW, Oracle cut in the bottom))). I'll post one in my next post.

If you have modified your own and not want to use the "almost" original pic, you can edit your own. Make the Wealth row 32 pixels as all other rows, and it will do fine.

Gramphos
Nov 20, 2001, 03:03 PM
You will need this to use Civ3CopyTool v0.65 and higher. (It also fixes some graphical errors with the game)

I recommend you to back up all files you replace.

Starkist
Nov 21, 2001, 02:02 PM
This may have been mentioned before, so I apologize in advance. That said...

I copied the Iroqious and created the Sioux. I made just a few minor tweaks, changed the immortal to a sioux warrior and changed the names of their first few cities. I played as the romans on a tiny map with them. Everything works perfectly, until I open the diplomatic advisor window. Game crashes.

So I try again, this time I play as the Sioux. No problem at all. I'm playing against the Iroquois, and I beat them up a little, talk to them, no problem. Until, once again, I open the diplomatic adisor window.

This seems to be the only problem I've found, great job!

Gramphos
Nov 23, 2001, 07:34 AM
Originally posted by Starkist
This may have been mentioned before, so I apologize in advance. That said...

I copied the Iroqious and created the Sioux. I made just a few minor tweaks, changed the immortal to a sioux warrior and changed the names of their first few cities. I played as the romans on a tiny map with them. Everything works perfectly, until I open the diplomatic advisor window. Game crashes.

So I try again, this time I play as the Sioux. No problem at all. I'm playing against the Iroquois, and I beat them up a little, talk to them, no problem. Until, once again, I open the diplomatic adisor window.

This seems to be the only problem I've found, great job!
Yes, that is a problem. The game uses in-EXE path for those heads, but the path is in pediaicons.txt as well (unused) :mad:

Gramphos
Nov 23, 2001, 07:37 AM
I've made some changes, and integrated a In-SaveGame-UnitEditor. (Can change some of the values for units in a save. (It loads civ3mod.bic/custom rules for the rules when reading the file.))

out after 41 downloads

Gramphos
Nov 23, 2001, 03:37 PM
I have rewritten the routines handling SaveFiles, and now that part of the tool should work smother.

If you don't want to try out the Editor you don't need this version. Version 0.65 has the same copyfunctions.

out after 89 downloads

joespaniel
Nov 24, 2001, 10:26 AM
Gramphos - Thanks for all your work!:goodjob:

I appreciate it, especialy since I could never make any of these things myself. Everyone posting their programs has my gratitude.

I wanted to make Teutonic Knights, a German UU to replace the Panzer, and am looking for advice. Can your copy-tool help me accomplish this?

How do I import artwork, or edit it?

Ive noticed strong similarities in Civ3 and Age of Kings unit art, and was also wondering if anyone has tried to import the latter into Civ3?

EDIT: I downloaded v.71 above and unzipped, and when I click on it, an error message occurs.

Gramphos
Nov 24, 2001, 12:34 PM
If you are going to replace something this tool is not the right tool to use.


About the error: Can you tell me what it said?

Gramphos
Nov 24, 2001, 04:50 PM
A filter has been added to the built in Save Game Editor and the editor can now be started without starting the copytool by running the exe /sge

Out after 54 downloads

Qelebex
Nov 24, 2001, 05:25 PM
could you please attach the COMDLG32.OCX file?

Gramphos
Nov 24, 2001, 05:40 PM
Originally posted by Qelebex
could you please attach the COMDLG32.OCX file?
Download the CABS from Microsoft extract, Right-Click on the inf and select install

http://activex.microsoft.com/controls/vb6/comdlg32.CAB
http://activex.microsoft.com/controls/vb5/COMCTL32.CAB

Gramphos
Nov 25, 2001, 04:03 PM
- Extended functionallity of the SaveGame Editor.
- Difficulty Levels can be changed

63 downloads and gone

Gramphos
Nov 26, 2001, 02:42 PM
- Can correct corrupt SAVs that generate the error "DATAIO Operating System Error: CITY" after the last Settler of a civ has been killed at sea.

Out after 189 downloads.

fimp
Nov 26, 2001, 04:09 PM
First i ran the program and got the before menchioned error, and downloaded the VBruntimes. Then i got a different error (see pic).
The file i missed before had the same name, except that it had a dll after the dot.

Please help, just want the vikings back!:viking:


Elseway, its a brilliant program (it sounds so)!:)

Evangelist666
Nov 26, 2001, 07:27 PM
I've tried everything. The VBRUN stuff, the copy tool, and nothing works. I can't use a civ I made in a game without the game crashing. Page Fault in the civ3.exe as usual. Am I missing something?

metrognome
Nov 26, 2001, 07:30 PM
i'm really enjoying the editing program, but i've encountered two problems:

1) when you change starting locations (i.e. so Earth civs are in the right places), the area around your new starting location is not revealed when you reload the game.

2) the tech tree is all screwed up in any edited game, with lines going crazy directions and unselectable techs.

any way to fix these?

--metrognome--

Snipegod
Nov 27, 2001, 12:21 AM
:goodjob: Thanks for the this great tool. Great Job!!!!

Gramphos
Nov 27, 2001, 12:37 AM
This is the two OCX files that are used.
Extract the CABs and right-click on the infs and select install.

http://activex.microsoft.com/controls/vb6/comdlg32.CAB
http://activex.microsoft.com/controls/vb5/COMCTL32.CAB

Gramphos
Nov 27, 2001, 12:40 AM
Originally posted by metrognome
i'm really enjoying the editing program, but i've encountered two problems:

1) when you change starting locations (i.e. so Earth civs are in the right places), the area around your new starting location is not revealed when you reload the game.

2) the tech tree is all screwed up in any edited game, with lines going crazy directions and unselectable techs.

any way to fix these?

--metrognome--
To 1, I'm working on that, but my time is limited.
2. I don't have this problem. It is most likely that it thinks that the rules are edited. I'll look into it. If you could attach your file before and after the edit, I maybe could say what's the error (If you don't have before just attach after.)

Gramphos
Nov 27, 2001, 06:06 AM
Originally posted by metrognome
2) the tech tree is all screwed up in any edited game, with lines going crazy directions and unselectable techs.
I have checked on that last one again, and I believe that it is because the game is started with a scenario with modified rules. The only thing you can do before the patch is to separate the rules and the map to two files, and any time you play on that map replace civ3mod.bic with the rules part, and start the map only part.

Gramphos
Nov 28, 2001, 01:09 PM
- Fog of War can be reset.
- Rules can be changed in games going on.

out after 10 downloads

Gramphos
Nov 28, 2001, 02:20 PM
- bug with FOW reset at the edges fixed, and the map now don't sometimes miss parts of the reset.

Out after 106 downloads

TRACE
Nov 28, 2001, 09:19 PM
Gramphos,
Please post the save game editor again so I can pick it up or if somebody else can post it that would be great. I really want to try it out as soon as possible.
Thanx, TRACE:cry:

TRACE
Nov 28, 2001, 09:22 PM
Just as put that post up, You updated you editor... Wow I'm lucky!!

Thanks a lot Gramphos. I'll post another reply once I've tried you editor.:D

KloePoek
Nov 29, 2001, 05:38 AM
runtime error 339

COMCTL.OCX not correctly registred: file is missing or invalid

i guess this means i miss some VB files/drivers/whatever ??


nm - already found the answer on the previous pages :D

metrognome
Nov 29, 2001, 11:32 AM
i DL'ed the new version so as to use the FOW reset option, and have encountered a weird bug with it: instead of revealing a 9-square area around each civ's units, it chooses 4 or 5 random squares that have nothing to do with anything and reveals those and only those, leaving me (and everyone else) in the dark. what's up?

Gramphos
Nov 30, 2001, 02:13 AM
Originally posted by metrognome
i DL'ed the new version so as to use the FOW reset option, and have encountered a weird bug with it: instead of revealing a 9-square area around each civ's units, it chooses 4 or 5 random squares that have nothing to do with anything and reveals those and only those, leaving me (and everyone else) in the dark. what's up?
Can you attach the savegame you try to use?
You can also try the next version, that will be posted soon.

Gramphos
Nov 30, 2001, 02:17 AM
I need help with testing out the new feature:
A Civilization Position File support that moves all units of each civ to the position in that file and sets the FOW as in that file.

You can now also change the game year.

If you download this and use the new feature, please report back and tell me how well it works.

2 downloads

Gramphos
Nov 30, 2001, 02:53 AM
Originally posted by metrognome
i DL'ed the new version so as to use the FOW reset option, and have encountered a weird bug with it: instead of revealing a 9-square area around each civ's units, it chooses 4 or 5 random squares that have nothing to do with anything and reveals those and only those, leaving me (and everyone else) in the dark. what's up?
I've seen the problem now. I'll try to find the reason (Most likely I've mixed the width and height of the maps :o)
I'll try to fix this as fast as possible.

Gramphos
Nov 30, 2001, 02:58 AM
Originally posted by Gramphos

I've seen the problem now. I'll try to find the reason (Most likely I've mixed the width and height of the maps :o)
I'll try to fix this as fast as possible.
That was exactly what I did (due to a buggy editor that dit the same for the rules.)
It will be fixed (and tested soon)

Gramphos
Nov 30, 2001, 04:20 AM
Now I've done some big deal of testing, and it should work now. Included is two example CFP-files.
One that would screw up most games, and one for Marla's World map.

31 downloads

Marla_Singer
Nov 30, 2001, 07:07 AM
Your editor ROCKS !!!! :goodjob:

It is so simple to use !!!! And we can finally play with civilizations in the right locations !!!
I would like to add it to the zipfile of my map so that everyone could easily play with civilizations in the right locations. Do you feel any opposition about it? can I do so? do you think it's a good idea?
Well please answer FAST !!!

:crazyeyes

Gramphos
Nov 30, 2001, 07:35 AM
Originally posted by Marla_Singer
Your editor ROCKS !!!! :goodjob:

It is so simple to use !!!! And we can finally play with civilizations in the right locations !!!
I would like to add it to the zipfile of my map so that everyone could easily play with civilizations in the right locations. Do you feel any opposition about it? can I do so? do you think it's a good idea?
Well please answer FAST !!!

:crazyeyes
I think it is bad to include it with the map because I update it so often, and it requires all the runtime. Also if you change something everyone has to download it again. I think it is better to just make some sort of readme file that tells about how to do it and where to get it (currently here and at Apolyton). (And to include the CPF-file).

So right now I don't want you to include it with the map. If you can prove me that I'm wrong in my reasons I might think again.

Gramphos
Nov 30, 2001, 11:54 AM
Now the tool reads the CivName entered, if any.

To test:
Start a new game on Marla's map: Name your civ to Sweden and run the tool to correct the starting positions...

Also more functions for the MAP has been added.

Out after 69 downloads.

Marla_Singer
Nov 30, 2001, 01:04 PM
You're right Gramphos, I haven't thought about the update issue.
I won't put the copy tool in the zipfile but I have added a tutorial (Microsoft word file) with a direct link to the first page of this thread so that everyone can take your copy tool easily.
I've also added the marla.cpf file just in the case you remove it from your zipfile.

Gramphos
Nov 30, 2001, 01:27 PM
Originally posted by Marla_Singer
You're right Gramphos, I haven't thought about the update issue.
I won't put the copy tool in the zipfile but I have added a tutorial (Microsoft word file) with a direct link to the first page of this thread so that everyone can take your copy tool easily.
I've also added the marla.cpf file just in the case you remove it from your zipfile.
I took a look at it, and I just want to say that it is mush less loading time to not start the CopyTool first. (/sge option to the exe).
So if ypu want to have a shortcut to it, and never uses the CopyTool itself you should make it run with /sge.

metrognome
Nov 30, 2001, 02:46 PM
Originally posted by Gramphos
Now the tool reads the CivName entered, if any.

To test:
Start a new game on Marla's map: Name your civ to Sweden and run the tool to correct the starting positions...

Also more functions for the MAP has been added.

okay, so i DL'ed this new version, and i'm a bit confused. :confused: how do i run the Civ Placement function? it doesn't appear in the CopyTool, and you can't alter Civ names within the game screen. also, could you explain what the two new Map functions do exactly?

Gramphos
Nov 30, 2001, 02:54 PM
Originally posted by metrognome


okay, so i DL'ed this new version, and i'm a bit confused. :confused: how do i run the Civ Placement function? it doesn't appear in the CopyTool, and you can't alter Civ names within the game screen. also, could you explain what the two new Map functions do exactly?
The Civ Placement Function is run from the SaveGame Editor's file menu. You select a CPF-file to use with the SAV that you have loaded.

The new Map-functions are mostly for debugging maps. (I used them when I made the marla.cpf to make sure that all civs got to the right place)

I plan to make an option to remove FOW as well as giving the MAP, but I've not finished the interface for that yet.
The Combine Map functions gives all players the same map, made from all maps (including the barbarian maps) That is useful when you want to see that the Sight is given correctly to all civs. The Reveal Map gives the hole map to all civs including Barbarians, and can also be used to work with developing.

metrognome
Nov 30, 2001, 03:05 PM
alright, i found the CPF tool, but i still don't understand how it works exactly. for example, i have a game saved on Marla's map as the Iroquois, without the correct starting positions. how then would i load a CPF so that all the Civs would be right? would i just load that save file into the editor and run "Marla.cpf?"

Gramphos
Nov 30, 2001, 03:18 PM
Originally posted by metrognome
alright, i found the CPF tool, but i still don't understand how it works exactly. for example, i have a game saved on Marla's map as the Iroquois, without the correct starting positions. how then would i load a CPF so that all the Civs would be right? would i just load that save file into the editor and run "Marla.cpf?"
Yes, that is right. You first load the SAV then you load the CPF. When the CPF has been used you will be prompted for a file to save the edited SAV to.

NightTimeNiggha
Nov 30, 2001, 05:14 PM
how do i use this program ?
i did the install thing and nothing happens
what do i do???
help:cry:

Gramphos
Nov 30, 2001, 05:18 PM
Originally posted by NightTimeNiggha
how do i use this program ?
i did the install thing and nothing happens
what do i do???
help:cry:
Nothing?
You don't even get an error?
What OS do you use?

Toasty
Nov 30, 2001, 06:56 PM
I've tried installing the VBRuntime thing (pardon me, I never got into programming), but the program gets the same error. t installed in c:\windows\systems, and I'm using Win98. Any suggestions?

Gramphos
Dec 01, 2001, 03:33 AM
Originally posted by Toasty
I've tried installing the VBRuntime thing (pardon me, I never got into programming), but the program gets the same error. t installed in c:\windows\systems, and I'm using Win98. Any suggestions?
If you tell what error it is I maybe can help.

There is also one file not in the setup:
http://activex.microsoft.com/controls/vb5/COMCTL32.CAB

Extraxt it, and right-click on the INF and select install.

Gramphos
Dec 01, 2001, 04:32 AM
- Some more Error handling added to the unit loading
- readme file included in the ZIP for the first time
- BAT to start the SaveGame editor added

Out after 17 downloads.

Gramphos
Dec 01, 2001, 08:32 AM
- Bug with Years after 1950 taken out.

162 downloads

Toasty
Dec 01, 2001, 03:57 PM
The error is:
"Run-Time error '339'

Component 'COMCTL32.0CX' is not correctly registered: file is missing or invalid."

Gramphos
Dec 02, 2001, 04:07 AM
Originally posted by Toasty
The error is:
"Run-Time error '339'

Component 'COMCTL32.0CX' is not correctly registered: file is missing or invalid."
http://activex.microsoft.com/controls/vb5/COMCTL32.CAB
Extract, right-click on INF and select install.

Gramphos
Dec 02, 2001, 05:05 PM
- Units can now (hopefully) be added to savegames.
- Lockup bugs when load failed taken out
- All controls are now locked when no file is loaded (Also if I forget to gray one) to prevent some really bad bugs.
- The Map and FOW functions have been slightly improved to not miss some cases of FOW

Out after 210 downloads

Gramphos
Dec 04, 2001, 12:55 PM
Now can Maps be exported (partly) from the SAVs.
Rivers are not exported, and I do not recommend to play on the maps, as there still are some unknown fields. They can however be opened in the Editor, so that you can get the coordinates to move units to in random map games.

25 downloads

KloePoek
Dec 04, 2001, 04:16 PM
kewl!!


:goodjob:

i espescially like the ability to add units... i still wonder though.. if one civ-fan with a good knowledge of computers can do this.. then why didn't they do it at firaxis???


btw.. can you also add support to delete units??

Gramphos
Dec 04, 2001, 04:46 PM
Originally posted by KloePoek
btw.. can you also add support to delete units??
From the BICs or from the SAVs?

Gramphos
Dec 04, 2001, 04:47 PM
- Exports rivers as well

Out after 183 downloads

BlackMcNigga
Dec 04, 2001, 08:58 PM
hmm is it just me or am i the only one that doesnt know whats going on..... oh wait it is just me...............

KloePoek
Dec 05, 2001, 05:06 AM
Originally posted by Gramphos

From the BICs or from the SAVs?

the savs

we can already delete units from the bics with the hacked civedit :D

Gramphos
Dec 05, 2001, 11:12 AM
Originally posted by KloePoek
the savs

we can already delete units from the bics with the hacked civedit :D
I will look into it. I would need to rewrite some of the saving code to identify the unit to remove, or load and write all unknown values as well. The first alternative is more risky for bugs, but the later uses more memory.

Gramphos
Dec 05, 2001, 01:11 PM
Units can be deleted

And to the CopyTool:
Maps can be changed to FLAT. (No more walking east from east to west.)
Out after 312 downloadsl.

KloePoek
Dec 06, 2001, 03:03 AM
w00t! :goodjob:


how did you change the wrapping of maps???

Gramphos
Dec 06, 2001, 07:48 AM
Originally posted by KloePoek
how did you change the wrapping of maps???
I was looking into the Map format when I made the Export Map form SAV to BIC function. Then I found a value with binary flags, and there was one flag that always was on, so I decided to check what happened if I turned it off.

Baron Rakkan
Dec 06, 2001, 11:46 AM
Dear Gramphos I have an important question!?
When I start the Editor the computer shows the message:"Run time error '339' Component COMCTL32.OCX not registrated rightly. Data is not here and can`t be found! Please if you have any idea tell me:confused:

Gramphos
Dec 06, 2001, 12:32 PM
In the readme.txt in that zip file there is an URL to where to download this. If you have a question, you should ask it in the thread, and not make a new one.

downlad
http://activex.microsoft.com/controls/vb5/COMCTL32.CAB
and extract. Right-Click onthe INF-file and select install.

deadseasquirrel
Dec 06, 2001, 01:51 PM
quick question. i'm trying to just switch places w/ another civ in a saved game at 4000 bc. when i used the tool, it switched me and the chinese fine, but i could "see" them and had contact with them even tho we were on separate continents.

is there a way to avoid this? clearing fow? something?

dss

Gramphos
Dec 06, 2001, 03:51 PM
Originally posted by deadseasquirrel
quick question. i'm trying to just switch places w/ another civ in a saved game at 4000 bc. when i used the tool, it switched me and the chinese fine, but i could "see" them and had contact with them even tho we were on separate continents.

is there a way to avoid this? clearing fow? something?

dss
On the Map tab there is a button "Rest FOW". Use it.

KloePoek
Dec 06, 2001, 05:35 PM
Originally posted by Gramphos

I was looking into the Map format when I made the Export Map form SAV to BIC function. Then I found a value with binary flags, and there was one flag that always was on, so I decided to check what happened if I turned it off.


:lol: :lol: :lol:

ROFLOL

so you say it was in there all along, but they were just too lazy to add ONE little thingie/menu/checkbox in the editor which would have already solved a lot of comments??

KloePoek
Dec 06, 2001, 06:31 PM
btw... can you make it so that it doesn't end when we copied one thing... or at least let us turn it off... it's very annoying sometimes when you need to copy a lot (10+ things) and have to start it every time again. sth like when you press Copy it copies everything you changed, and a queue of what you changed (or something like that)

Gramphos
Dec 07, 2001, 09:17 AM
Originally posted by KloePoek
btw... can you make it so that it doesn't end when we copied one thing... or at least let us turn it off... it's very annoying sometimes when you need to copy a lot (10+ things) and have to start it every time again. sth like when you press Copy it copies everything you changed, and a queue of what you changed (or something like that)
It has to do with the way it saves. Currently it does not update the memory with the copied things, but I understand that it can be annoying. I'll see what I can do whn I make the changes to support the patch.

Gramphos
Dec 07, 2001, 09:19 AM
Originally posted by KloePoek



:lol: :lol: :lol:

ROFLOL

so you say it was in there all along, but they were just too lazy to add ONE little thingie/menu/checkbox in the editor which would have already solved a lot of comments??
Maybe they didn't have time to test the Flat worlds fully, and deactivated them.

KloePoek
Dec 07, 2001, 09:37 AM
yes, perhaps...

my comment was mainly to point out that if you can do it, why can't firaxis do it then....

too bad infogrames rushed the game :(

Gramphos
Dec 07, 2001, 04:32 PM
Support for the patch added.

Edit: I didn't set that angry icon. :confused:

89 downloads

CurtSibling
Dec 07, 2001, 04:34 PM
Gramphos, you are a king of the CIV kings!

A cunning Genius! :goodjob:

Gromit
Dec 08, 2001, 05:28 AM
(when bug was discovered) :confused:

(when realised program could no longer be used) :cry:

(after gramphos update) :love:

Gramphos
Dec 08, 2001, 05:51 AM
- Some more bugs with the CopyTool taken out after testing (I got a 50+MB file full of nothing because it missed the end of file)

- The CopyTool will no longer need to restart when a copy has been made.

15 downloads

Gromit
Dec 08, 2001, 06:45 AM
Don't want to keep making work for ya but I keep get a 'seek failed on <bicname>' error everytime I try edit the civ I copied.

Gramphos
Dec 08, 2001, 06:55 AM
It seem to occur only in BICs with a MAP.
I'll check it out.

If you don't have a map in the BIC, attach the BIC before and after copy.

Gromit
Dec 08, 2001, 06:57 AM
It's for adding Spain to Marla's World Map:(

Vonotar
Dec 08, 2001, 07:14 AM
Ummm I get the following error message

System Error &H8007007E (-2147024770).

This is on Windows XP

Heeeeeelp!

Aloisia Vonotar

Gramphos
Dec 08, 2001, 07:15 AM
I've found the error. I'll try to take it out soon. The tool writes one value in the wrong pipe. I hope you have more BAKs then the BAK created by the CopyTool.

Gramphos
Dec 08, 2001, 07:21 AM
Originally posted by Vonotar
Ummm I get the following error message

System Error &H8007007E (-2147024770).

This is on Windows XP

Heeeeeelp!

Aloisia Vonotar
Try to run it again. It is mostly an error with another VB app using to mush of the VB-runtimes.

Gramphos
Dec 08, 2001, 07:27 AM
The Map bug is fixed now, but I don't know how well copying civs will work. The Foreign advisor crashes because some bad Firaxis programming.

I also recommend to change old BICs to the new format before copying anything. (Load in the editor and save.)

out after 640 downloads

Vonotar
Dec 08, 2001, 07:31 AM
Originally posted by Gramphos

Try to run it again. It is mostly an error with another VB app using to mush of the VB-runtimes.

I don't have any other VB app, running or otherwise unless either Civ3 or Windows XP itself is classed as a VB app :(

Gromit
Dec 08, 2001, 07:33 AM
Cheers Gramphos.
Do you have any ideas on the foreign advisor thing?

Gramphos
Dec 08, 2001, 07:40 AM
Originally posted by Vonotar
I don't have any other VB app, running or otherwise unless either Civ3 or Windows XP itself is classed as a VB app :(
Okay, then it is harder. Does the Spashscreen show up if you start the tool without any parameters?

Gramphos
Dec 08, 2001, 07:43 AM
Originally posted by Gromit
Cheers Gramphos.
Do you have any ideas on the foreign advisor thing?
I know what the error is, but I don't know how to fix it.

The problem is that CivilizationIII.exe uses paths in itself for the circular leader art, and not the art specified in pediaicons.txt (unused), but it is the same path. I was hoping that they would change that for the patch, but they didn't.

Vonotar
Dec 08, 2001, 08:28 AM
Originally posted by Gramphos

Okay, then it is harder. Does the Spashscreen show up if you start the tool without any parameters?

I am starting the tool without parameters
This used to work when I had Win98se (despite having hacked IE and several other things out of it)

:(

Actually I would settle for a far simpler program just to set the correct start locations on Marla's map. Anychance of you creating a single exe file which can patch Marla Map Save Games? I think my problem may be that I've gone wrong somewhere with all the vb runtimes and ctl/ocx stuff, maybe i've replaced something in XP that I shouldn't have.

Aloisia Vonotar

Gramphos
Dec 08, 2001, 09:01 AM
Vonotar,
Do you use the latest VB-runtimes (Not the OCX-files, but the DLL)?

Try this empty VB-app. It does nothing, but you can see if it starts.

Vonotar
Dec 08, 2001, 10:58 AM
Empty VB app works, tried replacing the OCX files but I still get the same error.

Russiophile
Dec 08, 2001, 11:51 AM
I've been using your civ3copytool on my office computer and it works great! But when I try to use it at home, I always get an "unexpected error."
I HAVE installed both OCX files as instructed and the VBS file. Still doesn't work.
Please tell me you have some ideas about what the problem might be! If you need any info about the computer (using '98) to make a diagnosis, don't hesitate to e-mail me!
Many thanks!

SadBloke
Dec 08, 2001, 01:37 PM
I have the same problem with the tool - even after installing Runtime files etc - I'm not really clued up on XP, or anything else for that matter - but could it be some XP protection system in place?

metrognome
Dec 08, 2001, 02:32 PM
anytime i try to copy a pre-existing element (i'm trying to create a Spanish civ) the program freezes after i hit "copy." any idea why?

Gramphos
Dec 08, 2001, 02:46 PM
Originally posted by Russiophile
I've been using your civ3copytool on my office computer and it works great! But when I try to use it at home, I always get an "unexpected error."
I HAVE installed both OCX files as instructed and the VBS file. Still doesn't work.
Please tell me you have some ideas about what the problem might be! If you need any info about the computer (using '98) to make a diagnosis, don't hesitate to e-mail me!
Many thanks!
When other people have had the unexpected error they have had wrong version of COMDLG32.OCX. Did you download the file instructed (http://activex.microsoft.com/controls/vb6/comdlg32.CAB) or did you just check that you had the file?

Gramphos
Dec 08, 2001, 02:47 PM
Originally posted by metrognome
anytime i try to copy a pre-existing element (i'm trying to create a Spanish civ) the program freezes after i hit "copy." any idea why?
It might be an error with arrays, that only appear in the complied version. Can you check if you have a <bicname>.tmp file?

metrognome
Dec 08, 2001, 07:18 PM
Originally posted by Gramphos

It might be an error with arrays that only appear in the complied version. Can you check if you have a <bicname>.tmp file?

yes indeed i do.

Vonotar
Dec 08, 2001, 08:25 PM
Originally posted by Gramphos

When other people have had the unexpected error they have had wrong version of COMDLG32.OCX. Did you download the file instructed (http://activex.microsoft.com/controls/vb6/comdlg32.CAB) or did you just check that you had the file?

Yes I downloaded that file as instructed but it still didn't work.

Russiophile
Dec 08, 2001, 11:22 PM
Originally posted by Gramphos

When other people have had the unexpected error they have had wrong version of COMDLG32.OCX. Did you download the file instructed (http://activex.microsoft.com/controls/vb6/comdlg32.CAB) or did you just check that you had the file?

I've tried BOTH OCX files. Nada.

Gramphos
Dec 09, 2001, 02:01 AM
Originally posted by metrognome
yes indeed i do.
How big is it if you zip it? Can you attach it?
(It tells me where the problem is.)

Gramphos
Dec 09, 2001, 02:03 AM
Originally posted by Russiophile
I've tried BOTH OCX files. Nada.
What OS do you have, does the empty.zip App (see earlier post) run?

Gramphos
Dec 09, 2001, 02:15 AM
Originally posted by Vonotar
Yes I downloaded that file as instructed but it still didn't work, altogether i've chucked over 3MB of VB and OCX stuff into my XP Partition and the tool still doesn't work (But Opera no longer works, tho I dont think thats related)
I won't be able to test it on XP myself before sometime next year.
Have you tried compatibility mode?

Vonotar
Dec 09, 2001, 07:53 AM
Originally posted by Gramphos

I won't be able to test it on XP myself before sometime next year.
Have you tried compatibility mode?

Yup, for what good that is, all my really old programs (those little tools and web aids that I can't do without) don't work no matter what compatibility mode I put them on.

For those interested in XP, its true that you never see the old blue screen of death anymore...... its now three tones of blue and in a nice truetype font, still kills your computer tho :rolleyes:

Garret
Dec 09, 2001, 09:24 AM
Does anyone know how Civ3 calcuates (or reads) the filenames for the leaderheads? Not the FLC files.... i mean the PCX files in the leaderheads folder. I have a new Civ, and most everything seems to work, unless I go to the Foreign Advisor screen. Instant crash... it can't find the file it's looking for. I just don't know what it's looking for!

Garret

Russiophile
Dec 09, 2001, 10:06 AM
Originally posted by Gramphos

What OS do you have, does the empty.zip App (see earlier post) run?

Win 98. When I run the empty.exe it pulls up a little 4''x4'' box that says empty at the top. Even with it running, no luck.

creap
Dec 09, 2001, 02:13 PM
I downloaded marlas world map, fixed civ starting positions with civ3copy tool, and started a game
I noticed that I could not automate my workers! I just though what the h*ck and went on, but after a while I noticed that the other civs workers did not work at all! :cry:

I made my improvements manual of course, but it's really silly to play against 15 computers without any roads to strategic, irrigrations etc. :hammer:

What's wrong here.....?
:suicide:

Gramphos
Dec 09, 2001, 02:23 PM
Originally posted by Russiophile


Win 98. When I run the empty.exe it pulls up a little 4''x4'' box that says empty at the top. Even with it running, no luck.
Then the Main VB-runtimes are working. It must be something wrong with one of the OCX-files.

Gramphos
Dec 09, 2001, 02:24 PM
Originally posted by creap
I downloaded marlas world map, fixed civ starting positions with civ3copy tool, and started a game
I noticed that I could not automate my workers! I just though what the h*ck and went on, but after a while I noticed that the other civs workers did not work at all! :cry:

I made my improvements manual of course, but it's really silly to play against 15 computers without any roads to strategic, irrigrations etc. :hammer:

What's wrong here.....?
:suicide:
I've no idea. It must be something after the patch. :confused:

I'll look at it.

metrognome
Dec 09, 2001, 04:15 PM
Originally posted by Gramphos

Can you attach it?
(It tells me where the problem is.)

here ya go!

Gramphos
Dec 09, 2001, 04:51 PM
Originally posted by metrognome
here ya go!
I know what the error is. It misses that the file has ended. It is a bug that came with the non-terminating version. I'll thought I fixed it earlier. You must have found a second version of that bug.

Gramphos
Dec 09, 2001, 05:13 PM
I've fixed the problem. I'll not remove the last version, as I don't know how well the SGE is soing in this. I've been working on some new features, but they are only partly (de)activated.
35 downloads

Russiophile
Dec 09, 2001, 06:10 PM
Originally posted by Gramphos

Then the Main VB-runtimes are working. It must be something wrong with one of the OCX-files.

Fixed it! You were absolutely right! Thanks!

Evangelist666
Dec 09, 2001, 11:23 PM
I copied a civ, changed name a few attributes, but when I start a game with them it crashes. What am I missing?

Also, is there gonna be a walkthrough or something on how to use all these programs to just add a civ to the game?

Thanks for any help.

Gramphos
Dec 10, 2001, 01:35 AM
Originally posted by Evangelist666
I copied a civ, changed name a few attributes, but when I start a game with them it crashes. What am I missing?

Also, is there gonna be a walkthrough or something on how to use all these programs to just add a civ to the game?

Thanks for any help.
There is a problem with that the Game doesn't use the filename specified in pediaicons.txt for the foreign advisor. Which results in that you can't change the pictures, and when the game can't find a picture it crashes. I hope that Firaxis will fix this in a later patch. As it says in the pediaicons.txt that the files are listed there.

Russiophile
Dec 10, 2001, 09:23 AM
Originally posted by Gramphos

There is a problem with that the Game doesn't use the filename specified in pediaicons.txt for the foreign advisor. Which results in that you can't change the pictures, and when the game can't find a picture it crashes. I hope that Firaxis will fix this in a later patch. As it says in the pediaicons.txt that the files are listed there.

I created a new civ this weekend and even created all new pcx and flc files for it... and spent all weekend going crazy because the dip screen kept crashing! Ok. It doesn't read the pediaicon.txt.
How do we get around this? How do the other mod makers do it?

BTW, again, many thanks for all your help, Gramphos!

metrognome
Dec 10, 2001, 12:03 PM
alright, so after DLing the update everything seemed to work fine, until i attempted to copy the Germans as a base for my Viking civ. instead of just popping up with "Operation Complete," i received a series of 3 dialogue pop-ups:

- "???"
- "This file already contains a BAK. Continue?"
- "Operation Complete"

then, when i attempted to open CivEdit to change the names and whatnot, i got a dialogue which said "Seek failed on spanish - viking mod.bic." i then attempted to open the file with the Civ3CT, and i received an error referencing an "inability to read the WSIZ."

so what's up now? i've attached the BIC for analysis.

Baron Rakkan
Dec 10, 2001, 02:54 PM
Hi Gramphos. I have a little question, please!

Your CivSavegameeditor doesn`t work with the new CivIII Version 1.16! Will you create a new Savegameeditor or will there also be a patch for your editor?



Baron Rakkan
Veni Vidi Vici

Gramphos
Dec 10, 2001, 04:11 PM
Originally posted by Baron Rakkan
Hi Gramphos. I have a little question, please!

Your CivSavegameeditor doesn`t work with the new CivIII Version 1.16! Will you create a new Savegameeditor or will there also be a patch for your editor?



Baron Rakkan
Veni Vidi Vici
The version 0.78.1+ should work. If you are an advance user you could try 0.78.9. Otherwise use the one linked to in the first post.

Gramphos
Dec 10, 2001, 04:16 PM
Originally posted by metrognome
alright, so after DLing the update everything seemed to work fine, until i attempted to copy the Germans as a base for my Viking civ. instead of just popping up with "Operation Complete," i received a series of 3 dialogue pop-ups:

- "???"
- "This file already contains a BAK. Continue?"
- "Operation Complete"

then, when i attempted to open CivEdit to change the names and whatnot, i got a dialogue which said "Seek failed on spanish - viking mod.bic." i then attempted to open the file with the Civ3CT, and i received an error referencing an "inability to read the WSIZ."

so what's up now? i've attached the BIC for analysis.
I don't know exactly why this occur, and I can't do anything about is today. Have a big history test tomorrow.

I however know what the error is (As I've written the ??? string.)
The copytool sometimes reads past the end of file, without anything is noticed about it. I could check the current position compared to the filelen, but that would slow down the copy somewhat, but I think that is the easiest way to do it. I'll make the changes tomorrow.

Gramphos
Dec 11, 2001, 08:02 AM
The second EOF error fixed.

47 downloads

epsilon97
Dec 11, 2001, 08:47 AM
Which one am I to download. I am so confused. I tried downloading Marla's map. It shows up in my load scenario file, but I do not know how to load, save, run the copy tool to save the correct starting locations.

Could someone please help a very non technically advanced guy who just wants to play the game with the civs having correct starting locations?

Gramphos
Dec 11, 2001, 08:56 AM
Originally posted by epsilon97
Which one am I to download. I am so confused. I tried downloading Marla's map. It shows up in my load scenario file, but I do not know how to load, save, run the copy tool to save the correct starting locations.

Could someone please help a very non technically advanced guy who just wants to play the game with the civs having correct starting locations?
Download the one linked to in the first post. I should work fine with SAVs.
Extract it, and run the SaveGameEditor.bat
select file Load and load your save
select file and load starting positions (or something like that)
select marla.cpf
Select a file to save as.

Gramphos
Dec 11, 2001, 04:48 PM
I've just finished a tool I've been working on since the XP problem showed up. It is a C++-made tool to move the civs with CPF-files.

http://forums.civfanatics.com/showthread.php?s=&threadid=11829

I don't know if it work on XP, but it doesn't use a single line VB in it. (Only very many lines converted from VB)
Could anyone with XP test it.
It should also be easier (and faster) then the C3CT to move the civs, as you only can do that with the tool.

Toasty
Dec 12, 2001, 09:03 PM
When I try to load a savegame after the fixed patch, I get this error:

'Unknown section: | after BLDG

Please report this (if this sction is not anything logical there is most likely an error in the reading of BLDG)
Try to attatch the BIC you tried to load while reporting.'

Well, here's the savegame...

Gramphos
Dec 13, 2001, 08:20 AM
Originally posted by Toasty
When I try to load a savegame after the fixed patch, I get this error:

'Unknown section: | after BLDG

Please report this (if this sction is not anything logical there is most likely an error in the reading of BLDG)
Try to attatch the BIC you tried to load while reporting.'

Well, here's the savegame...
It loads fine in my version. (and should do so in the version in the first post.)

If that version doesn't work: Try the later version (somewhere in the end of this thread, but it should only have changes to the copy)

Gramphos
Dec 16, 2001, 11:05 AM
can edit city production.

edited out after 136 downloads

Dark Sheer
Dec 17, 2001, 09:51 AM
Gramphos, I got a small suggestion for your next version of Civ3CopyTool. When you copy a unit, can you make it so that it does not copy of the unit files but instead make a reference in the ini file to the original unit folder?

Instead of copying say the marine's files to a new unit folder call Special Ops, just make a folder, copy the ini file over, rename the ini file, then insert references into the ini file like those below :

Default = ..\marine\MarineDefault.flc

This way it will make the Civilization III folder neater and also save whoever using the tool some HD space. ;)

Gramphos
Dec 17, 2001, 11:49 AM
Originally posted by Dark Sheer
Gramphos, I got a small suggestion for your next version of Civ3CopyTool. When you copy a unit, can you make it so that it does not copy of the unit files but instead make a reference in the ini file to the original unit folder?

Instead of copying say the marine's files to a new unit folder call Special Ops, just make a folder, copy the ini file over, rename the ini file, then insert references into the ini file like those below :

Default = ..\marine\MarineDefault.flc

This way it will make the Civilization III folder neater and also save whoever using the tool some HD space. ;)
If it works with the game, and I can find an easy way to edit the ini, I can do so.

Dark Sheer
Dec 17, 2001, 12:57 PM
It works. Take a look at the unit folder Worker Industrial Age. There is nothing inside there but a ini file :D

Thats how I realise how it works. I thought everyone knows that until I saw haverlock post all the files in his zip. Then I realise its a good idea to post it on the forum so more people know that. ;)

Gramphos
Dec 17, 2001, 01:58 PM
So, it works. That mean one more file to edit, and what would happen if it already were such paths in the ini of the copied unit?

I guess it will take some time befor I can get it working.

Gramphos
Dec 18, 2001, 12:38 PM
I got it working. (At least it seems to, but some more testing is needed)

I've rewritten the copy function to use the new BIC output system.

The Import and Export function still uses the old system, wherefore they will only work with Civilization III v1.16f.


These new things might cause bugs, so please report them, and keep backups.

1273 downloads

Gramphos
Dec 20, 2001, 08:44 AM
Okay, I decided to give this version out now, even thou it isn't perfect, but I need help with testing to see what doesn't work.

It has more function for the cities, and some bugs with the earlier version has been taken out. Still no filter for Cities, but if I can figure out "the best" way to have it interact with the Unit filter, I will be able to add it soon. Also how some fields should be compared, could be a problem. I'm open for suggestions.

Also if anyone could tell me how the best way of allow editing of the full queue list, when it isn't set...


Now to the known not yet in features:
- When adding a wonder to a city the city will get the benefits of the wonder, as if it was i city improvement, and the wonder can still be constructed in other cities to gain the full bonus, and lock it.

- You can select really ridiculous stuff to be constructed, with the only result that you can't build it any more. (I think I'll leave it as is)

- Borders aren't edited when culture and/or owner civ changes. However this is updated the next turn.

- Pollution isn't summed (I just realized that I had a field for it, and forgot to sum it)

- No modifications in maintenance are made. (It is calculated the right way when you save the file)

And to the good at last:
- The total city-culture is summed from the culture of each improvement.
- The maintenance is calculated from the improvements. (So that you won't have no maintenance in a city with all buildings :rolleyes: )

Finally: the file, but first some more words: I want to know everything that isn't summed correctly, and other stuff from improvements that doesn't work. What do you think about an override box for the pollution, and maybe also maintenance? I see no need for a such thing for the culture.


14 downloads

Gramphos
Dec 21, 2001, 03:56 PM
Some bugs in v0.81 fixed. (Culture is now hopefully summed correctly)

40 downloads

MummyMan
Dec 22, 2001, 02:40 PM
I get the same error message as Toasty, Gramphos. I downloaded the new version but it doesn't correct the building error. What's up?:confused:

Cokal
Dec 24, 2001, 02:15 PM
Hi Gramphos,

Great work on the save game editor!

However, is it possible for you to reveal what you have discovered so far about the save game file format? The bic format is posted on apolyton forum, but it doesn't have any info about how units, cities and other stuff are saved in game, like it does not have info on the GAME section, etc.

Thank you for you nice work again.

Gramphos
Dec 25, 2001, 12:33 AM
Originally posted by MummyMan
I get the same error message as Toasty, Gramphos. I downloaded the new version but it doesn't correct the building error. What's up?:confused:
Can you post the file you try to load?

Gramphos
Dec 25, 2001, 01:07 AM
Originally posted by Cokal
Hi Gramphos,

Great work on the save game editor!

However, is it possible for you to reveal what you have discovered so far about the save game file format? The bic format is posted on apolyton forum, but it doesn't have any info about how units, cities and other stuff are saved in game, like it does not have info on the GAME section, etc.

Thank you for you nice work again.
There it another thread at Apolyton.
( http://apolyton.net/forums/showthread.php?s=&threadid=38364 )

I'm a little restricted on giving out my speculations, but the things I know I want them to get right.

Dark Sheer
Dec 25, 2001, 01:20 AM
I got diff type of error:

Unknown section : After TERR

I will attach my savegame here for you to check :)

And Merry Christmas to you, Gramphos! :santa:

Gramphos
Dec 26, 2001, 01:49 AM
I've found the TERR error. I'll correct it today. I just need to confirm some things.

(I think that it has to do with the number of resources, and have to make modifications to the CopyPart as well.)

Gramphos
Dec 26, 2001, 02:27 AM
The TERR error fixed.

10 downloads

Dark Sheer
Dec 26, 2001, 07:02 AM
Originally posted by Gramphos
The TERR error fixed.

Yup, it works like a gem now :goodjob:

Gramphos
Dec 26, 2001, 12:00 PM
v0.81.04 (Never posted)
- 'Loaded on'-field added to the units.
v0.81.1
- The new BICOutput is now used by all functions.
- Common Dialog Boxes are now called from DLLs, which hopefully will take out the biggest problem with the runtimes.

99 downloads

IceBlaZe
Dec 26, 2001, 12:11 PM
Gramphos, can you post the source code or do you preffer to keep that to yourself?
I was just interested how it looks, but if you dont want to I understand you.

Gramphos
Dec 26, 2001, 12:29 PM
Originally posted by IceBlaZe
Gramphos, can you post the source code or do you preffer to keep that to yourself?
I was just interested how it looks, but if you dont want to I understand you.
Right now I want to keep it for myself. I might make it public later. If you want to know how a specific part/function works I might help you out.

The main functions (BIC/SAV Input/Output, calls to Common dialogs) are about 2800 lines (comments included (might be 2500 lines without (just guessing)))

The Functions for PCX graphics stay at 230 lines

My file with constants, types (structures) and variables is 580 lines. (Yes I decided to move them to their own file to get some overview over them and the functions, but some types (40 lines) are still in the PCX-function file)

I have 120 lines for the file with System Functions, types and constants.

IceBlaZe
Dec 26, 2001, 12:35 PM
What programming language do you use?

Gramphos
Dec 26, 2001, 12:58 PM
Originally posted by IceBlaZe
What programming language do you use?
As the tool requires VB5 runtimes it must be Visual Basic 5. :rolleyes:

(Even thou I mostly use C++ for bigger projects, but this is too big to convert.)

MummyMan
Dec 26, 2001, 06:53 PM
Can you post the file you try to load?

Hey Gramphos. I'm a little late posting the save game but here it is. It doesn't have an error message, but i can tell something is wrong because i just got Steam Power and i have coal but can't build a factory and my captured cities can't build temples.

Gramphos
Dec 27, 2001, 12:19 AM
You need to zip the save.

IceBlaZe
Dec 27, 2001, 05:22 AM
Sorry, forgot about the VB5 runtimes.
I wish I knew how to program like you, but I am too lazy too learn, and I know I wont go for something like computers in the future.

I have an idea for a tool for you - Zoom-In/Zoom-Out map viewer, if it is not too complicated for you, it will be very useful (you keep it open while diting maps, and each time you click something like 'reload' is reloads the map and you can zoom in and out to see how it looks').

Is it possible?

Gramphos
Dec 27, 2001, 01:48 PM
Originally posted by IceBlaZe
Sorry, forgot about the VB5 runtimes.
I wish I knew how to program like you, but I am too lazy too learn, and I know I wont go for something like computers in the future.

I have an idea for a tool for you - Zoom-In/Zoom-Out map viewer, if it is not too complicated for you, it will be very useful (you keep it open while diting maps, and each time you click something like 'reload' is reloads the map and you can zoom in and out to see how it looks').

Is it possible?
I can draw one screen (starting at a specific coord) with VB, but to make it scrollable I'd need to use C++.

MummyMan
Dec 27, 2001, 03:03 PM
Heres the file. Forgot to zip it.

CrazyMrLeo
Dec 27, 2001, 08:15 PM
I tried copying the American Civ and turning it into Canada, but It crashes CivIII when I click on "New Game". Am I missing something?

CrsadrJoe
Dec 27, 2001, 09:59 PM
Excellent work Gramphos, this utility is great! Thank you for making it available. :)

Risbinroch
Dec 29, 2001, 09:23 AM
I have a few questions:

1) Is it safe to copy one civilization into several others? Like making the american into Spanish, Portogese, Viking etc.
2) If I do so, would the game crash if I choose to play all those civs that are copied from one civ?
3) When copying a wonder/small wonder, will the new wonder get all that the old one got, including the splash screen?
4) When copying a building, will the new building get all the icons etc that the old one gots? What about city view?

I believe I read some posts above that you could add 16 new civs, does it matter wich original civ you are copying from? When I have added new civs, will it be safe to go into Foreign advisor screen?

Before the patch I once used your tool to make 10-12 new civs, that crashed after the first turn...? Is there something that has changed with the new patch?

Also does it copy the civelopedia text aswell?

Gramphos
Dec 30, 2001, 01:48 AM
Originally posted by Risbinroch
I have a few questions:

1) Is it safe to copy one civilization into several others? Like making the american into Spanish, Portogese, Viking etc.
Right now there is no known way to get civs work with the foreign advisor.
2) If I do so, would the game crash if I choose to play all those civs that are copied from one civ?
The game would crash at the foreign advisor, if you just copied one civ.
3) When copying a wonder/small wonder, will the new wonder get all that the old one got, including the splash screen?
Yes the splash screen will be copied. However it can be changed by editing of pediaicons.txt after the copy.
4) When copying a building, will the new building get all the icons etc that the old one gots? What about city view?
Right now the icons will be duplicated in the buildings-large.pcx and buildings-small.pcx, but the cityview doesn't get the building.

I believe I read some posts above that you could add 16 new civs, does it matter wich original civ you are copying from? When I have added new civs, will it be safe to go into Foreign advisor screen?
That was written before all the now known problems of adding civs got known. So right now, with v1.16f or v1.07f of the game there is no way to get the foreign advisor to work.

Before the patch I once used your tool to make 10-12 new civs, that crashed after the first turn...? Is there something that has changed with the new patch?
It might be that all the civs has the same Civilopedia Entry. The game might crash then.

Also does it copy the civelopedia text aswell?
For buildings if you change the Civilopedia Entry. In other cases the Pedia entry is unchanged, which mean that the copied stuff get the same entry as the default.

Exsanguination
Jan 01, 2002, 04:02 PM
i really think the tutorial thing is a good idea, since i can't figure out how to work this thing.

I've been trying to add a new map size, giant (256x256), and I really am befuddled.

What am i supposed to do?

I've tried Using the Copy Tool to copy a Huge map, but then it doesn't show up in the editor. There is still on the 5 normal selections under "World sizes". I tried adding a giant map, then copying it, nothing...

i also am running into the .BAK thing.

Could someone guide me in the right direction (a tutorial, Gramphos???)?

Exsanguination
Jan 01, 2002, 04:03 PM
i really think the tutorial thing is a good idea, since i can't figure out how to work this thing.

I've been trying to add a new map size, giant (256x256), and I really am befuddled.

What am i supposed to do?

I've tried Using the Copy Tool to copy a Huge map, but then it doesn't show up in the editor. There are still only the 5 normal selections under "World sizes". I tried adding a giant map, then copying it, nothing...

I also am running into the .BAK thing.

Could someone guide me in the right direction (a tutorial, Gramphos???)?

Gramphos
Jan 02, 2002, 05:28 AM
This version is one of the least tested versions I post, but I'm short of time so I'll go for it.

It shall be able to import a BIC as map into a Saved Game

MummyMan:
Do you use any modified civ3mod.bic (I can load your file)

5 downloads

Gramphos
Jan 02, 2002, 08:31 AM
A bug in the BIC I/O-system that made it impossible to import maps fixed.

228 downloads

ahenobarb
Jan 02, 2002, 11:10 AM
Gramphos, I am trying to copy a terrain type (as this seems to be the only way to add a new terrain), but every time I do so with the copytool, the Civ3editor crashes when you load the .bic file I don't think this is a problem with your program, rather it is probably with Civ, but I was wondering if you have experienced this problem, or could offer a few suggestions.


Also, to Exsanguination (Hey! this is twice I written you today). you can add a larger map type with the hacked CivEditor. Just open a .bic file with it and go to World Sizes (I think) and click Add. I have added a Giga map (256x256) as well as a Smallworld map ( 16x16) for playtesting mods.

Gramphos
Jan 02, 2002, 11:19 AM
Well, most of the CopyTool were made before I got the game, ant therefore untested with the game. I still haven't tested everything, but the only thing I've taken out is the ERA copy. That is because I want to allow the advance users to find out ways to get things to work, if none can say how to do it, by themselves, rather then disabling it because it can't be done as far as anyone knows.

Regarding copying terrains I think it can be hard to do. Mostly because the graphics. What I based my tool on was what the BIC-format supported, and not what the game supported.

Dark Sheer
Jan 02, 2002, 11:46 AM
Originally posted by ahenobarb
Gramphos, I am trying to copy a terrain type (as this seems to be the only way to add a new terrain), but every time I do so with the copytool, the Civ3editor crashes when you load the .bic file I don't think this is a problem with your program, rather it is probably with Civ, but I was wondering if you have experienced this problem, or could offer a few suggestions.

On copying terrains I have a way to work around it ;)

Remember those nice oasis we used to have in Civ1 & Civ2? (maybe just one but I can't remember now :) ) Civ3 do not have oasis. So instead of adding a new terrain, I added a bonus resources call oasis and they only appear in the desert :D

ahenobarb
Jan 03, 2002, 10:24 AM
Thanks for the suggestion Dark Sheer, however, I want a completely new terrain rather than a resource. So It looks like I will need to cannibalize one of the existing terrains. It would be too bad if the number of terrains is hard-coded, but not surprising.

hanksname
Jan 03, 2002, 12:36 PM
Strange but true ... if I copy a unit from a leader in the art/units file, I get an error and it crashes. If I use something else, like explorer, as the re-named .ini file, it works fine.

I've looked inside the ancientleader.ini file and don't see anything strange.

Has anyone else seen this?

Hank

MummyMan
Jan 03, 2002, 01:00 PM
Do you use any modified civ3mod.bic (I can load your file)

Yes, i modified a few buildings (the error i presume?) to decrease corruption as it is horribly out of control in the game. For instance temple, library and other cultural buildings. I've re-installed the game but kept the saves and they still don't work. I have been playing with the mod for a while and haven't gotten the error before.

Dark Sheer
Jan 03, 2002, 04:01 PM
Originally posted by hanksname
Strange but true ... if I copy a unit from a leader in the art/units file, I get an error and it crashes. If I use something else, like explorer, as the re-named .ini file, it works fine.

I've looked inside the ancientleader.ini file and don't see anything strange.

Has anyone else seen this?

Hank

The reason why the leader crash is because the leader's animation is based on era I believe. If you just want to use the animation, copy another unit then copy the animation ;)

hanksname
Jan 03, 2002, 05:09 PM
Originally posted by Dark Sheer


The reason why the leader crash is because the leader's animation is based on era I believe. If you just want to use the animation, copy another unit then copy the animation ;)

Yep, I guess I should have thought of that ... it works fine after copying the leader animations and just changing the names ... sheesh. Maybe I should write a PDF FAQ with all of the editing quirks in it ... I hate opening each message.

Hank

Gramphos
Jan 04, 2002, 02:09 AM
Originally posted by MummyMan


Yes, i modified a few buildings (the error i presume?) to decrease corruption as it is horribly out of control in the game. For instance temple, library and other cultural buildings. I've re-installed the game but kept the saves and they still don't work. I have been playing with the mod for a while and haven't gotten the error before.
Can you attach your modified rules?

Gramphos
Jan 04, 2002, 02:13 AM
Originally posted by Dark Sheer
The reason why the leader crash is because the leader's animation is based on era I believe. If you just want to use the animation, copy another unit then copy the animation ;) Would it be possible to maka more era dependent graphics?

(If you create a folder with the ERA name after it, will it be used in that era?)

Dark Sheer
Jan 04, 2002, 02:23 AM
Never thought of trying that, maybe it might just work :D

hanksname
Jan 04, 2002, 10:52 AM
Originally posted by Dark Sheer
Never thought of trying that, maybe it might just work :D

Pediaicons.txt recognizes the format

Name.pcx
Name.pcx
Name.pcx

etc. to recognize the four eras, so if you did NameAncientTimes, NameIndustrialAges, etc. folders it will be recognized as well.

However, you're 4x the artwork ... so that's a lot of effort. Perhaps for the new units you are designing it might be fun ... but for most of them there's no need ... a Warrior in modern times IS an infantry guy, presumably, so there's no point in doing a modern graphic for the warrior.

MummyMan
Jan 04, 2002, 06:55 PM
Here's the zipped (i hope. I am so confused:confused: ) modded rules file.

Gramphos
Jan 06, 2002, 01:48 AM
Originally posted by MummyMan
Here's the zipped (i hope. I am so confused:confused: ) modded rules file.
I have no problem loading that file.

Gramphos
Jan 07, 2002, 07:44 AM
I have found a bug where the first unit was changed to the unit being built in the first city if any at load, or the selected unit changed to the unit being built in the city, last selected, building a unit. It will be corrected to the next version.

If you have big problems with this: post, and I'll make the version faster.

Also if you are tired of the has been upgraded popup it will be fixed to only show the first time in the next version.

Gramphos
Jan 07, 2002, 01:16 PM
The known (listed in my last post) bugs fixed.

58 downloads.

MummyMan
Jan 07, 2002, 04:57 PM
When you say you don't have a problem loading the file do you mean that you have no problems loading the savegame in C3CT or in the game itself? I can load the save in the game but it's messed up.

Gramphos
Jan 07, 2002, 11:41 PM
Originally posted by MummyMan
When you say you don't have a problem loading the file do you mean that you have no problems loading the savegame in C3CT or in the game itself? I can load the save in the game but it's messed up.
I can load it in C3CT. Are you sure that was the rules you used?

micmc_atl_ga
Jan 09, 2002, 09:10 AM
heya Gramphos,

(again thanks for the work you're doing with all of this, as well as baby-sitting some of us through our efforts to get stuff to work right in the game.)

Okay my stupid dumb problem, that I can't figger out what I'm doin' wrong:

The large_building.pcx, with the newest version of the copy editor, it creates the new icons in the right place (too cool btw) but I still can't get it to show up in the game, (in the city screen in the 'what is being built' window) what am I doing wrong? Thanks in advance

Super Mutant
Jan 09, 2002, 10:17 AM
The Save game editor dosen't work, it just says "Felaktigt kommando eller fil namn"

Gramphos
Jan 09, 2002, 02:10 PM
Originally posted by some other guy
The Save game editor dosen't work, it just says "Felaktigt kommando eller fil namn"
When?
Are you a Swede?

Super Mutant
Jan 09, 2002, 02:47 PM
when i open the SaveGameEditor.bat

Gramphos
Jan 09, 2002, 02:58 PM
Originally posted by micmc_atl_ga
heya Gramphos,

(again thanks for the work you're doing with all of this, as well as baby-sitting some of us through our efforts to get stuff to work right in the game.)

Okay my stupid dumb problem, that I can't figger out what I'm doin' wrong:

The large_building.pcx, with the newest version of the copy editor, it creates the new icons in the right place (too cool btw) but I still can't get it to show up in the game, (in the city screen in the 'what is being built' window) what am I doing wrong? Thanks in advance
Strange. It should show just if the right icon exists :confused:

Gramphos
Jan 09, 2002, 03:01 PM
Originally posted by some other guy
when i open the SaveGameEditor.bat
Are you a swede? (Thatt message is swedish.)

Do you open the file in the same directory as the EXE?

Gramphos
Jan 09, 2002, 03:02 PM
I know what it is now. I forgot to edit that file when I renamed the EXE to C3CT.

edit the bat to be
@C3CT /sge

Dark Sheer
Jan 15, 2002, 08:59 AM
Gramphos,

Do you think it is possible to change the info in a savegame so that the player can control another Civ instead of the one he is playing?

There must be a byte in the savegame file somewhere saying which Civ is control by AI and which is control by human right?

Just a thought :king:

Gramphos
Jan 15, 2002, 10:44 AM
I've been investigating that, but it has not yet come to any results, and right now I have loads of work for School. won't be partly free until Monday :(

Gramphos
Jan 15, 2002, 03:31 PM
This version can generate CPT-files. (sort of)

It doesn't place any civs in them, but it calculates the sight. (one of the most time requiring thing of making a CPF)
It still needs some work, but I don't have time for that right now, and as I don't have the game I can't check why one tile for Zululand on Marla's maps gets out of sight that should be in sight (according to my handmade CPF (but it might be incorrect)). Now I use only what I remembered about sight for this as I was by a computer without Civ3 for making it. If you figure out any other Sight calculation errors, please report them. When you do so, can you attach a zip with one screenshot of the correct sight and one of the incorrect (calculated) sight.

This version is not tested at all, but as far as I remember I didn't change anything. Oh, and by the way. I forgot to update the readme, so I'll not update the first post for this one.

Gramphos
Jan 15, 2002, 03:37 PM
Or even worse... I'm might be at a too old Cmputer to attach files using IE (3.0) and I can't log in with Netscape

Gramphos
Jan 15, 2002, 04:02 PM
Okay I know how to do this now. Some one download the latest version from Apolyton, and post here. Then I'll post it agin when I have a better browser, and the one that posted the temporary version deletes it (I want to be able to control when a version is deleted.)

micmc_atl_ga
Jan 15, 2002, 05:58 PM
Heya Gramphos,

Sorry to keep buggin' ya,

Okay dumb question time, I am using the latest version of your program and getting a mismatch error (using .80 I think, the last tested one).

I am guessing it is a patch thing, what version of the patch is the latest copytool set up for?

The reason for this question is I reinstalled all of my game/components a couple of weeks ago, went and got the patch from the Civ3 site, but then couldn't find the 'no show moves' button on preferences, so I reinstalled, used the copy of the patch I had previously (before the reinstallation) and my 'no show moves' button was back. I'm wondering if there are 2 versions of the patch, or if I'm just a moron, now granted both are possible, but I iz confused, flustered n stuff. Thanks in advance for any help you can throw at me.

micmc_atl_ga
Jan 15, 2002, 07:50 PM
Originally posted by Gramphos

Strange. It should show just if the right icon exists :confused:


Hi again, (geez I'm feeling like a goober here)

Ignore the last post, I got it working, I have no idea what I did when I reinstalled before, I re-reinstalled, did the patch, and things worked fine without an error message, so I'll write it down to gremlins...nicer way of saying I'm that dumb.

okay back to not being able to see the large_building icon in the to-build window. Still having the trouble, (with the installs etc)

I didn't touch the copied icons at the bottom of Large_buildings, I did rename the new improvements in the civeditor, dunno if this is causing a problem? I noticed there were numbers/names at the left side of the graphics, but I had been writing that off to simple bookmarking to keep things straight. Do those have to be changed for some reason?

Believe it or not, I really am smarter than this, but I can't figger for the life of my dog why it isn't working. Any advice is good advice at this point...assuming the advice doesn't taking my head out of my backside, cuz, well it's winter and I try to keep it there to keep it warm n stuff :)

Gramphos
Jan 15, 2002, 10:59 PM
Originally posted by micmc_atl_ga
okay back to not being able to see the large_building icon in the to-build window. Still having the trouble, (with the installs etc)

I didn't touch the copied icons at the bottom of Large_buildings, I did rename the new improvements in the civeditor, dunno if this is causing a problem? I noticed there were numbers/names at the left side of the graphics, but I had been writing that off to simple bookmarking to keep things straight. Do those have to be changed for some reason?
Can you zip together the buildings pcx files with the bic and attach it?

Oh, and by the way. I recomend the untested version for BIC editing. I've made some changes to the BIC I/O since the last fully tested one. I'll try to move up the tested versions a bit, but I might have some problems with the city editting.


Here is v0.82.1
out after 12 downloads

micmc_atl_ga
Jan 16, 2002, 02:54 AM
Here is the zip, it has all three files, thanks for taking the time out to look at it.

Gramphos
Jan 18, 2002, 06:52 AM
The frst thing about your bic is that it has a map in it. Only water, which might cause the game to crash.

Gramphos
Jan 18, 2002, 07:58 AM
The Sight calculation has been fixed to not stop at hills if there is a mountain behind.

12 downloads

Gramphos
Jan 18, 2002, 01:29 PM
- A Unit Organizer has been added. Now you can move the units in the BICs.
- An option to not automaticly save the BIC at copy added. (Don't ask me why)

If I get a minimum of 20 downloads (sum of here and at Apolyton)of this version before Monday I'll make it a tested version unless bugs are reported.

2 downloads

Gramphos
Jan 18, 2002, 02:22 PM
- Bug with the Unit Organizer fixed. if oyu moved a unit with the last version move it back before upgrading or restore the Upgrade to fields by hand.

44 downlods

Joben
Jan 19, 2002, 09:23 AM
I dont supose it would be possible to add more Eras with this tool?

Gramphos
Jan 19, 2002, 10:08 AM
Originally posted by Joben
I dont supose it would be possible to add more Eras with this tool?
No, it didn't work with the game at an early state of testing (before I had the game myself), so it is disabled. If anyone finds out a way to do it...

Gramphos
Jan 21, 2002, 10:47 AM
I've flagged it as tested. There is no difference from the untested version, other then then message that it hasn't been tested is gone, so you don't have to download this if you already have the untested version.

I've also sent a full install to Thunderfall.

91 downloads

Guerlot
Jan 22, 2002, 09:28 AM
Hi Gramphos,

with your tool, as soon as I copy a civilization, The game crashes when I load the scenario .

I tried it right after reinstalling the whole game, applying the official 1.16f patch, and change for the Hacked civ editor.

So I now have the original BIC file I didn't make any changes on it.

Is it a Problem with Windows XP?

Let me know

Thanks!

Gramphos
Jan 22, 2002, 09:53 AM
No, it is a problem with the game. When it crashes on the setup you have the same Civilopedia Entry. However, there is no need for you to try it any way, as there is no way to specify the images for the foreign advisor, and the game will crash if you go there.

Guerlot
Jan 22, 2002, 10:15 AM
So, what's the point of having the feature to copy a civilization if you can't even use it?

Gramphos
Jan 22, 2002, 11:27 AM
Originally posted by Guerlot
So, what's the point of having the feature to copy a civilization if you can't even use it?
Good question. I've answered it before, but as it is you I'll say it again :p

I developed this tool without the game, and when I got the game and could test things my self I didn't want to deactivate things, as someone might find a way to do things.

Gramphos
Jan 22, 2002, 11:29 AM
Fixes
- The wondersplashes are now added at the end of the list
- The log file no longer logs normal startups
- The pediaicons.txt should (I hope I got it right this time) not lose the last line every time a building is copied.

19 downloads

micmc_atl_ga
Jan 24, 2002, 01:50 AM
Heya Gramphos,

did you ever get a chance to look at the problem with stuff not appearing in the what-to-build window?

I tried doing the no-map option, tried a clean mod.bic, used Plutarack's LWC all with no results. I have looked everywhere to figger/find out why it happening, but so far nadda. Personally I think it's a conspirosy, um...dunno mebbe against creative spellers, yeah yeah that's it. Sorry to keep being a pain. If you got other fish to fry don't fuss with it, I'l figger it out eventually...or dropkick the dang game across the yard :)

Gramphos
Jan 24, 2002, 09:17 AM
No, not yet. Everything looked fine, but I didn't have time to play until I could build anything of it.

royfurr
Jan 24, 2002, 11:55 AM
HiYA Gramphos,

Hope you can clear up my confusion. New to your tool, started out looking over the post at the start. Maybe that was my mistake ...

Earlier on you refer to people needing the VB runtimes, and you in fact posted 4 files (due to the 500 kb size limit).

Someone asked for a comdlg32.ocx, you said they needed the VB runtimes, and you posted 4 files ("disk1", disk2, ...). Later, for someone else, you posted a link to 2 microsoft CAB files, one comldg32.cab (a vb6), the second COMCTL32.CAB (vb5). Does the cab files create the ocx file? Do they take the place of the 4 disks or do I need both (the 4 disks files AND the CAB's)? DO i need both CAB files- I think at one point you posted in answer to one person, only one of them?? Not sure on that.

I downloaded the two CAB files, also the 4 "disk 1, disk 2" etc files of the 4 VB runtimes.

Which do I need? How do I install them- click on them and then what? where should they go? Is there any chance these files will messs up my OS (win98) or my configuration, oris this pretty much safe?

Is there anything else I need? I downloaded both the "tested" 0.81.2001 version and the "untested " 0.82.2002 version, and the "fixed building-small.pcx" files. (You commented somewhere near the end of this thread about maybe one should NOT use the tested version, but to use the untested one? Whats that about?)

How to install your tool? WHere does the buidlding-small.pcx file go? Where (does it matter) should your tool go- into the Civiliaztion III folder itself or thats not necessary?

Finally, to use your tool, do I need to open the Editor, click on Tools>uncheck Use Default rules, THEN open your tool? Or is that JUST for modifiing a newly copied units stats from the original (I am used to using the editor for modifying a current unit). Or does your tool open the editor, and uncheckig Use Default rules is the first thing I should do before proceding?

Thanks SO MUCH for your help.

Obvioulsy, the Civ community is