View Full Version : Hacked Civ3 Editor
Thunderfall Nov 03, 2001, 10:00 PM Title: Hacked Civ3 Editor
Creator: Donarumo
Date: November 3rd, 2001
The hacked Civ3 editor reveals the "Add" and "Delete" buttons for most Editor screens. Firaxis programmmer Mike Breitkreutz explained why these buttons are hidden:
"Clearly, this functionality was needed during the creation of the
game. However, we did not feel it received adequate testing to make it available in the released version of the game. In addition, in yesterday's chat I made mention of some graphical glitches that were discovered that make it difficult to modify some of the art and thus support for additional art was not implemented in the editor. Without the ability to add art, the ability to add units, for example, is pointless, so I disabled the feature temporarily. I did not, however, remove the functionality completely as I intend to fix these limitations. Be aware, though, that some of the items were never intended to have add/delete support and are only in there for development purposes. In other words, use these hacks at your own risk".
So use it with caution...
http://www.civfanatics.com/civ3images/modpacks/hacked_editor.gif
Thanks to Donarumo for letting us add the hack to the database. This mod was originally posted at Apolyton.
animepornstar Nov 04, 2001, 10:24 AM those buttons should have been there from the beginning.:mad:
joespaniel Nov 04, 2001, 07:39 PM Thanks again, TF! You da ship!!!http://community.theunderdogs.org/smiley/happy/thumb.gif
CurtSibling Nov 05, 2001, 04:46 AM Thanks Thunderfall!
You are king of the Ticondergoa-Class battleships!!!:king:
cph Nov 07, 2001, 10:41 AM Quick question about adding.
First, Let's say I want to add a new city improvement, "Newspaper," which is available with the discovery of printing press, and it reduces corruption in the city.
Then I want to add a new tech comes after democracy, "Journalism," that allows the building of a new wonder, "The Times," which builds a newspaper in each city.
Is the AI smart enough to know about these new improvements? Does it know how good/bad they are?
Armor Nov 07, 2001, 10:20 PM CPH brings up the most important issue -- if the AI doesn't respond appropriately to things like new technologies and improvements, what would be the point?
Also, has anyone added new units yet? If so, maybe they could explain how they handled the graphics. I've noted the 'icon number' variable in the units screen, but this appears to be only for the production list graphic (units 32.pcx). The units themselves have distinct directories with .FLC animation files and .WAVs. But it appears the program is aware of differences between units, since some directories have many more files than others; there doesn't seem to be a default set of FLCs and WAVs.
I'd be interested to know if anyone's figured out how to get a single graphic in for a new unit, a la Civ2. I don't see myself coming up with fancy animations or multiple angles for my new units. My first thought would be having an FLC file with just the same frame repeated 120 times (the length of the current FLCs), but I'm not sure how the program chooses the directory/filesnames, etc., or how to point it to the right one.
Armor
GIDustin Nov 12, 2001, 01:59 AM Has anyone successfully created (added, not replaced) a civilization with this tool? If so, does your foreign advisor work when you have that newly made civ as an opponent (regardless of whether you have met them or not)?
I have this problem where I use the tool to make a new civ, the spanish. I create a new game and force one opponent to be spanish. once in the game, before i even build my first city, I hit F4 (Foreign advisor). The game gives me an illegal operation error.
Anyone else getting this? Anyone add a civ and NOT getting this?
Thanks for the input.
storm Nov 13, 2001, 08:13 PM thanks to this editor ive defeated the world with 2 pikemen((monarch level)
i changed the pike men atributes to attack-50 defense 50 movement 50
made it available to my race only
and deleted its prerequisite of iron
also its upgrade to musketmen then to riflemen i changed the same way also
so i alone had an upgradable superunit that was cheap to build
only need one per city to defend
and then just with two pikemen i razed every city as i went(unless it had a wonder) and sent in settlers after to build cities as i went
and with one other civ left that had one town on a small tundra island i negotiated peace and colonised the rest of the world
not very challenging i just wanted to test the editor for bugs
i also changed my race from romans to elves but in the hall of fame i was listed as roman
nevermind i play around with it a bit more...good scenario tool
cph Nov 13, 2001, 08:35 PM Alright, I added a tech, "Law Enforcement," that comes after Espionage with the intention of adding a small wonder "FBI" that does the same thing as Forbidden Palace.
But my in game tech tree got all messed up and wouldn't let me select other techs and lines where going all over the place.
What's the deal here? Anyone else have difficulties adding these types of things?
Cyclopee Nov 17, 2001, 09:48 PM CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 015f:0040309c.
Registers:
I used this tool to add a civ. When I start to game using the civ I made this error closes it. Any ideas. Im stumped
Ron Gretz Nov 18, 2001, 11:38 AM Kind of frustrated here.
I would like to make some simple upgrade changes to the Civ3 rules but for the life of me, I am missing something.
How (or what do I use to) do I open up the basic game rules so I can upgrade a few units.
When I use the hacked Civ3edit utility all I get is a screen for creating new scenarios.
Thanks.
Plutarck Nov 20, 2001, 11:16 AM Some issues that have been answered since the posting of this, so I'll post them here and make sure everyone knows.
1) New units and wonders are DEFINATELY used by the AI. In my testing the AI built my Chichen Itza wonder, and it uses any units you may add to the game.
Someone else's "terrorist" unit for example is like a hidden nationality stealth cruise missle, and apparently the AI used it to beat up on the modmaker quite a bit :)
2) Adding a new Civilization is highly bugged right now and I'm still not satisfied that it fully works.
Ron Gretz: In your main Civilization III directory double-click your civ3mod.bic file, which should launch the editor. Under the Tools menu be sure that Use Default Rules is not selected, and you should now be able to choose Edit Rules under the Rules menu.
That should solve you're problem.
Armor: I know you already know now, but for the benefit of those who don't know the .flc files are not editable currently because Firaxis added some stuff into the file format, so it's definately not the default .flc file type.
3) About the tech tree screwing up, you have to have your mod replace the civ3mod.bic file and just choose New game instead of Load Scenario. Long story as to why, but it should be fixed in the next patch.
For any other querys check out my tutorial in the Creation forum.
Ron Gretz Nov 20, 2001, 11:47 AM Appreciate the help Plutarck
:)
takama2 Nov 27, 2001, 12:43 PM im having a fatal problem with the editor
i made a new gov't (republic, and monarchy combined)
and i made slight changes to the terran. i played it ok for a while, but after some playing the game crashed, and i had to restart (i managed to restart correctly) my screen was on the wrong resolution (everything is really big!!), and wehn i went to go to properties to change this it said it was missing a file named : rundll32.exe
also i cant get into civ3...it just doesnt load
i had a recent virus prob, but i exterminated the virus, so i doubt that has anything to do with it (lky me. it was a buisness virus, and my computer isnt for a buisness...my dad wasnt as lky, and lost 2 computers)
any ideas on the prob?
Ron Gretz Nov 27, 2001, 02:35 PM Originally posted by cph
Alright, I added a tech, "Law Enforcement," that comes after Espionage with the intention of adding a small wonder "FBI" that does the same thing as Forbidden Palace.
But my in game tech tree got all messed up and wouldn't let me select other techs and lines where going all over the place.
What's the deal here? Anyone else have difficulties adding these types of things?
Hey CPH,
Instead of adding the tech "Law Enforcement"; why not simply make use of the existing tech Communism, which allows the player to build Police Stations? That would appear to be much easier and the FBI Sm Wonder would actually coincide with the effect of the Communism Government type being available.
That would at least resolve the issue of adding another tech in and limit your problem to only creating a Small Wonder that triggers off of an existing technology.
takama2 Nov 27, 2001, 02:56 PM ok the game still works. im playing were i left off on a different computer(ha and i rule).
err maybe its just amother sign that i need a new computer
Charles Dec 06, 2001, 12:01 AM See people!
We wouldn't be having all these problems if Firaxis gave us a half decent editor! Idiots! Idiots I say. You should all send Firaxis some feedback.
Charles.
takama2 Dec 06, 2001, 07:08 AM but i fixed it :D
thx for makeing the add buttons, they are really important, especially for the gov'ts
takama2 Dec 06, 2001, 07:17 AM i would ask fixazis, but id prob end up emailing a computer that will send me junkmail instead of the answer...at least here im talking to people(arent i?)
Charles Dec 06, 2001, 04:01 PM But... we shouldn't be designing mods because Firaxis made an incomplete editor is all I'm saying. But its good to "vent" our problems in here. I have! :D
Charles.
metrognome Dec 07, 2001, 05:44 PM is there going to be a post-patch version of this created?
Gromit Dec 08, 2001, 06:19 AM I wanted to ask the same question.
papajohns Dec 11, 2001, 05:01 AM i dont quite understand the add tool..
i cliked the add to create a new unit and it seemed to work, but i cant find any reference of it in all the units/art nor text directory.. where is it storing it in? and do i need to manually add the unit folder and change the ini file and all that stuff still?
Maran Dec 11, 2001, 12:05 PM You need to MANUALLY add the art and sound files.
The simplest way is to copy one of the folders (may be the one closest to your new unit) into the Art directory with all of the files.
Then you need to rename BOTH the folder AND the .ini file to names IDENTICAL to your new unit's name. DO NOT rename the rest of the files in the directory.
Later, you can substitute graphics and sound files you create or download and change the appropriate references in the ini file.
lordroy Dec 19, 2001, 01:45 PM Originally posted by metrognome
is there going to be a post-patch version of this created?
SOMEONE PLEASE find out about this... I really would like a 1.16f Hacked Civ3 Editor... who got the original one? There has to be a newer version... doesnt it?
RoY
Meop79 Mar 28, 2002, 03:55 PM pish and tash
I want a 1.17f version!
Meop79
Goya Mar 30, 2002, 01:54 PM This might seem like a stupid question, but I'm not really all that familiar with installing game editors and the like. Where do I need to extract the files to in order to make the editor work? Thanks,
Goya
carnes_5_04 Mar 30, 2002, 09:59 PM ok i've had war with adding units... everything works til i try to build one... do i need a totally new icon for every new unit i make? or what? :confused:
Lordvorpal Apr 07, 2002, 09:43 AM will a 1.17 version of the hacked editor come out. willl it continue to be updated with every new patch? Or will it forever remain a 1.16 version?
GIDustin Apr 07, 2002, 12:40 PM The only thing the 1.16 hacked editor has over this new one was add/delete buttons.
Go to the drop down on any tab in the un-hacked 1.17 editor. Choose something and make that bar highlighted. Now hit tab to move the box to the rename button.
Now you can hit "A" to add, or "D" to delete. Essentially, the 1.17 editor is hacked.
Note: I learned this from someone else. That person gets all credit for this discovery
Charlie Martel Apr 07, 2002, 03:57 PM GIDustin, that almost worked when I created a new unit. When my city finished building the unit I crashed :(
Oh well...
GIDustin Apr 07, 2002, 04:06 PM in your "art\Units" folder, do you have a folder with the exact name as your unit? Is there an "ini" file in there with the exact name as your unit?
Those are the most probable causes for your problem
Charlie Martel Apr 07, 2002, 10:35 PM That worked. Thanks a lot :D
And to add something in the editor you can just do alt+a, to delete something do alt+d :D
GIDustin Apr 07, 2002, 11:27 PM No problem.
Cazovi Apr 08, 2002, 11:01 PM Well, since no one else posted a link.....
get your hacked civ3 1.17 editor here ;p
http://forums.civfanatics.com/attachment.php?s=&postid=231995
(thread: http://forums.civfanatics.com/showthread.php?s=&postid=231995#post231995 --for those of you who are interested as well as for administration purposes)
This is a shameless plug, btw :)
Baron Rakkan Apr 10, 2002, 06:17 AM Excuse me to all.
How can I open a n *.ace file please? Which programm do i need?
:borg:
Thank you for each answer!
Cazovi Apr 10, 2002, 05:12 PM Use winace: http://download.cnet.com/downloads/0-10097-100-7878388.html?tag=st.dl.10001-103-1.lst-7-1.7878388
(or if you can find it at a better place, go there ;p)
I know, I could include instructions on how to extrace .ace files in the .ace file....I think I'm losing it..... :)
muxec Jun 25, 2002, 01:42 PM And where is version 1.21 hacked editor???
Level Jun 25, 2002, 02:03 PM Thread for the V1.21f Editor (http://forums.civfanatics.com/showthread.php?s=&threadid=20755)
Maverick069 Feb 05, 2003, 01:16 PM hello all,
I was trying to add some units,but the editor won't show all the icons in my units_32 file(by Zulus which has over 900).It shows only 0 to 657.What do i do?
thanks in advance
GIDustin Feb 05, 2003, 05:31 PM After installing the latest patch, you wont need to hack the editor, and it should read the file just fine
GIDustin
Maverick069 Feb 06, 2003, 07:21 AM GIdustin:I did install the latest patch,and the editor then read the file completely.But I was unable to start the game and it kept crashing.Re-installing the whole game didn't solve the prob.So I am trying to use the hacked editor:I need help in making this hacked editor read the units_32 file properly.The editor's version is 1.06.:confused:
Blackbird_SR-71 May 26, 2004, 06:56 PM could someone help me with this like when i did added a new civ called fudgemcwangawanga it appeared in the civ choosing screen but when i tried to play it civ3 crashed on me :(
i would apprieciate if someone could tell me how to add a civ correctly :D
wolfpup Jul 05, 2004, 02:26 AM where do i download this file???
BlueNine Jul 27, 2004, 01:22 PM where do i download this file???
I would also like to know :confused:
Steve Thompson Aug 03, 2004, 07:08 PM I never have trouble adding techs or units but my tech tree looks like a mess and my units all look alike since I don't know how to make 100 different unique animations for all my new units.
Whatever I type as the civilopedia entry is what the unit looks like in the game, so I can't use the other icons in the game, like the Zero in the WWII Pacific scenario, looks like a regular fighter, because I have to type PRTO_Fighter for the Zero in my own scenarios, you know? If I knew how to make all the unique units and such look different I'd be very happy, the techs and even unique buildings are of secondary concern.
crimson238 Nov 08, 2004, 08:40 AM This is probably a dumb question; but one worth asking. Does this work with PTW?
Mezzy Dec 22, 2004, 02:52 AM Civ3edit Hack for 1.29f?
Saberhagen Jan 06, 2005, 04:28 PM does it work with C3C? can i make new eras with this?
Abaddon Jan 07, 2005, 07:00 PM why is this thread still going, i thought the edior has all the add buttons anyway?
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