View Full Version : Provincial Borders II
DaveShack Feb 11, 2004, 02:55 AM This is the 2nd poll to try to set provincial borders. This time we have 4 to choose from. If there is a tie, a runoff will be held.
Proposal 1
http://www.civfanatics.net/uploads6/Border_Prop1.jpg
Proposal 2
http://www.civfanatics.net/uploads6/Province_proposal.JPG
Proposal 3
http://www.civfanatics.net/uploads6/DG4Prov2a.jpg
Proposal 4 (edited slightly from the one in the discussion thread)
http://www.civfanatics.net/uploads6/DG4_pete_province_ctchanges.jpg
This poll will remain open for 4 days
The discussion therad can be found here (http://forums.civfanatics.com/showthread.php?s=&threadid=75628)
Cyc Feb 11, 2004, 04:23 AM I vote for Proposal 3 with the following reasons in mind.
1. The entire NW Peninsula is covered with Province 2. No further splitting of this territory is needed.
2. There will be no Provincial WATER tiles disputes (such as the ones donsig brought up) in the Great Lake south of Vo Mimbre. All the close WATER tiles will be in one Province.
3. There will be 4 cities in the Capital Province. This is the way it should be distributed. Plus we'll have 1 city in Province #2 and 1 city in Province #3. This will encourage growth out of Berry Province and into the others.
4. This plan reduces the amount of Jungle in the Capital Province and gives some to what will probably be Province #4. If and when we capture any Babylonian cities, they will be powerhouse cities and will make up for any Jungle to the North.
http://www.civfanatics.net/uploads6/DG4Prov2a1.jpg
VOTE PROPOSAL 3
Chieftess Feb 11, 2004, 09:06 AM I like #4 the best. Sure province 3 is small, but it's not like it's going to be productive or have a lot of cities. Now, if we were Agricultural in C3C, it would be another story. But, in Vanilla, it's just a sandy province.
FortyJ Feb 11, 2004, 09:43 AM I agree with CT.
Besides, I kinda like the small province (aka The Wastelands ;)) in that proposal. Also, it seems to do a decent job of following the underlying natural terrain (mountains, hills, rivers, etc.).
zorven Feb 11, 2004, 07:46 PM I liked #2 because of how it followed the terrain.
ravensfire Feb 11, 2004, 10:21 PM I have a question for those supporting #4, and I'm somewhat surprised this hasn't been brought up yet.
Our laws require that all provinces be 126 tiles, give or a take a few. How can #4 be considered a valid option, when it proposes a province of approximately 76 tiles? Plus one of 117 tiles?
-- Ravensfire
Cyc Feb 12, 2004, 01:15 AM Now, ravensfire, you're trying to bring logic into the game again. :nono: Stop that! :lol: Why do we always have to talk about the rules? :lol: Actually, because of the loose wording of the Law (which should be changed), I'm sure this issue will be contested. :rolleyes:
If we do get our butts kicked in this poll, at least we'll have three Provinces instead of 2. ;)
ravensfire Feb 12, 2004, 09:04 AM Originally posted by Cyc
Now, ravensfire, you're trying to bring logic into the game again. :nono: Stop that! :lol: Why do we always have to talk about the rules? :lol: Actually, because of the loose wording of the Law (which should be changed), I'm sure this issue will be contested. :rolleyes:
If we do get our butts kicked in this poll, at least we'll have three Provinces instead of 2. ;)
Just trying to lighten my work load ! :lol:
I don't think the wording is too loose (approximately) - it does give us that couple of tiles either way flexibility that might be needed.
But 76 tiles is NOT approximately 126!
-- Ravensfire
zorven Feb 12, 2004, 11:35 AM Ravensfire,
Here is the code in question:
1. A province should contain no more than approximately 126 tiles
I know the intent was to make provinces about 126 tiles each, but this wording very clearly deals with the maximum size of a province. No mention is made of what the minumum size should be.
Chieftess Feb 12, 2004, 11:40 AM Originally posted by zorven
Ravensfire,
Here is the code in question:
1. A province should contain no more than approximately 126 tiles
I know the intent was to make provinces about 126 tiles each, but this wording very clearly deals with the maximum size of a province. No mention is made of what the minumum size should be.
http://www.civfanatics.net/uploads4/CT_eyrei.gif
Can't we just PLAY the GAME! :p
(Here's a thought... what if there's a 10 tile island in the middle of nowhere? :))
ravensfire Feb 12, 2004, 11:46 AM Good point zorven - the continual repeat of 126 LAND tiles has kinda been drummed into my head.
Never mind me - nothing to see here ...
-- Ravensfire
RoddyVR Feb 12, 2004, 12:21 PM i voted for #3 because i cant let #4 win. but i think 3 would be better IF it was edited a little, namely to make province 1 include all the tiles that "belong" to Deux Rivers and make province 2 include all the tiles that belong to Valenday.
basicaly i think that that strait line between them is too simplistic.
and proposal 4 is horrible as far as i can tell. the governors will have to be giving eachother permission to use eachother's land all the time. why make the complication?
EDIT: i know i'm late and should have said/posted this in the discussion, but i guess i dont keep track of this well enough. i sort of assumed that most of the in a city radius would be in the same province as the city.
FortyJ Feb 12, 2004, 12:30 PM Generally, you won't have governors needing permission from each other unless you have contested tiles, which will likely require a tighter build than what we've employed thus far.
Personally, as a previous cartographer, I'm not 100% pleased with any of these options, I don't see any of them that systematically follow the underlying terrain. Sure, some of them may follow a river or a line of hills for a but, but a few tiles later, you'll see the line diverge from a river and parallel it for no good reason.
I fully expect to see some proposed tweaking once any of these is in place, or is that verboten?
Donovan Zoi Feb 12, 2004, 09:31 PM I believe that redistricting is allowed, Forty. It would just mean pushing through another proposal.
I also agree with FortyJ that our provincial borders should try to follow natural landmarks(rivers, mountain divides) whenever possible. However trying to accomplish this while maintaining the magic number of 126(or less) may make any such attempt an excercise in futility, especially when only tile count is backed by law.
Sarevok Feb 13, 2004, 12:23 AM I go with proposal 3
RoddyVR Feb 13, 2004, 09:15 AM seems a lot of people want the borders to follow natural lines.
made a proposal that i think does it prety well. see if you like it.
wont post it here cause it aint part of the poll though.
http://forums.civfanatics.com/showthread.php?postid=1591310#post1591310
Bootstoots Feb 13, 2004, 01:59 PM Proposal 3 looks like the best idea to me.
DaveShack Feb 15, 2004, 10:39 AM This poll has closed, with border proposal 3 squeaking past proposal 4.
Cyc Feb 15, 2004, 12:57 PM Way to go, People! Excellent choice. :thumbsup:
FortyJ Feb 16, 2004, 12:42 AM Pity... I think RoddyVR's is the best one yet.
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