DarkSchneider
Nov 04, 2001, 11:46 AM
Alright, you've probably already discovered this on your own, but just in case you haven't played the game, diplomacy is extremely beneficial for you civilization, provided you go about it in the right way.
At the beginning of the game, you typically have contact with one to four civilizations that are on your continent. If you can seek out the other civilizations, you can gain a huge advantage if you can make all your diplomatic arrangements in one turn. Typically, the first new civilization that you find will have contact with most of the others, and you can trade contacts, one for one, using the contacts for the people from your neck of the woods. Before the turn is over do as much trading amoungst all the world's Civilizations before they can do the trading amoungst themselves.
Trade contacts for World Maps, for more contacts for technology, for money, resell any unique tech you pick up from one civilization. Don't end your turn until you have bought and resold everything of value. Doing this, I went from last place in science (I was testing out full rush despotism and I think I sacrificed too many people) to first place, I had maps of the entire world, contact and embassies with every civilization, upped my treasury by around 300 gold and had 18 gold per turn coming in from rival Civilizations. As a side note, even if you have to pay through the nose for it, definately get The Republic if another Civ has researched it. Every Civilization seems to want it, and once you've sold it to two people you've at least made the cost back.
At the beginning of the game, you typically have contact with one to four civilizations that are on your continent. If you can seek out the other civilizations, you can gain a huge advantage if you can make all your diplomatic arrangements in one turn. Typically, the first new civilization that you find will have contact with most of the others, and you can trade contacts, one for one, using the contacts for the people from your neck of the woods. Before the turn is over do as much trading amoungst all the world's Civilizations before they can do the trading amoungst themselves.
Trade contacts for World Maps, for more contacts for technology, for money, resell any unique tech you pick up from one civilization. Don't end your turn until you have bought and resold everything of value. Doing this, I went from last place in science (I was testing out full rush despotism and I think I sacrificed too many people) to first place, I had maps of the entire world, contact and embassies with every civilization, upped my treasury by around 300 gold and had 18 gold per turn coming in from rival Civilizations. As a side note, even if you have to pay through the nose for it, definately get The Republic if another Civ has researched it. Every Civilization seems to want it, and once you've sold it to two people you've at least made the cost back.