View Full Version : Native America Mod


Pages : 1 [2] 3 4

Sword_Of_Geddon
Mar 13, 2004, 06:24 PM
RF: I focused on updating the tech tree and the units in the game, plus the civilipedia entries for all the units in the game, not missing a single one. Unfortunately the Civilpedia entries for the civs wasn't updated.

When guys update it, you may want to list each tribe's flavor(Like Horseman, C.Scouts, or Llama Riders) units and UUs(like Inti Warriors) like they do in the normal game. That way, people know what tribe gets what.

Thanks Unexisted, for letting me percipipate in this great mod.
The long process of Uploading it has begun, by tommarow, the new version should be up and ready!

Unexisted
Mar 13, 2004, 06:29 PM
Thank you for participating in this mod. I'll update my material and then lend the .biq to Mobilize so he can place the starting locations.

Mobilize, start paying attention to this thread

Sword_Of_Geddon
Mar 13, 2004, 09:20 PM
Theres only one more thing, other than technical stuff(adding the Inuit, correct starting locations etc.) that I can think of to add:

More Wonders!

Theres a few new ones I wanted to add, but lacked the knowledge too:

1.Temple of Tikal
2. Garland Wars
3. The Ghost Dance
4. Statue of Crazy Horse(A new united states monument being built as we speak)
5. El Dorado, the Legendary City of Gold

And heres what I was going to have each Wonder do:

Temple of Tikal: Puts a temple in all cities
Garland Wars: Puts a barracks in all cities ala Art of War
The Ghost Dance: Produces "Ghost Dancer" unit every five-ten turns
Statue of Crazy Horse: Halves unit upgrade costs
El-Dorado: Same effect that "Wall Street" has in the main game

Unexisted
Mar 13, 2004, 09:55 PM
I made a Legend of El-Dorado wonder. So did you rename it? I'll commence putting together some Splashes for these wonders :D

Unexisted
Mar 13, 2004, 10:05 PM
http://www.civfanatics.net/uploads6/tikalheights.jpg
Download (http://www.civfanatics.net/uploads6/tikalheights.pcx)


http://www.civfanatics.net/uploads6/GhostDance.jpg
Download (http://www.civfanatics.net/uploads6/GhostDance.pcx)


Was that fast? :D

Mobilize
Mar 13, 2004, 11:29 PM
Sorry.. I'm back now.. I am really tired.. all weekend I've been smoking the peacepipe for my dad's birthday so I'm out of it.

Send me the darn .biq so I can fix it. I looked at civilization tab in the one you sent me earlier and the Cherokee section is really screwed up.. a horrible city list, crappy leaders.. same with some other civs.. I'll fix it right away with the power of my red skin.. har har! Red power..

Unexisted
Mar 13, 2004, 11:49 PM
**Waiting for Sword_of_Geddon to upload to .biq

Sword_Of_Geddon
Mar 14, 2004, 12:43 AM
Please forgive the wait, as like RF I too possess the dreaded 56k dialup connection. Some things can't be helped.

Oh, and Unexisted, I didn't add any wonders, I was just suggesting some that you should add.

Mobilize
Mar 14, 2004, 01:03 AM
Just upload the .biq by itself S_o_G.. it doesn't take that long for that.

BTW, um.. how do you make a screenshot? (I forgot..) I am planning on creating a preview thread for my Irish Civil War scenario.

R8XFT
Mar 14, 2004, 01:14 AM
Originally posted by Mobilize
Just upload the .biq by itself S_o_G.. it doesn't take that long for that.

BTW, um.. how do you make a screenshot? (I forgot..) I am planning on creating a preview thread for my Irish Civil War scenario.

Upload the picture (by clicking upload at the bottom of the screen when you type your message), then click on IMG under the vB Code part of the message. In the box that comes up, you need to type in the pathway exactly, ie it's case sensitive. You'll type something like http://www.civfanatics.net/uploads6/MyPicture.jpg

Sword_of_Geddon - what can I say? Fabulous work by the sounds of it and I love the ideas you had for world wonders, particularly the Crazy Horse one.

Unexisted - great splashes as per usual. Which wonders were you thinking of using them for?

Unexisted
Mar 14, 2004, 01:35 AM
Wonders for the game. Since Sword_of_Geddon suggested them. :) The Temple of Tikal (We Gotta have a better name or make it strictly Mayan flavor) was a Tower of Babel like. More a joke of it's heights. And the Ghost Dance is desperacy for ideas at it's most. :D

Mobilize
Mar 14, 2004, 01:49 AM
I knew how to upload the picture.. I just didn't know how to get the image from the editor to .jpg format.. via alt-prtscrn.. I did it and I'm ready for the Irish Civil War preview.

Unexisted
Mar 14, 2004, 01:50 AM
PrntScrn, then open up any Paint program (Jasc?) and paste. Then save it.

Mobilize
Mar 14, 2004, 02:45 AM
I know.. I just said I had done that. The preview threads up already.

BTW, I don't have Jasc, I just got Microsoft Paint and Adobe Photoshop 7.

Sword_Of_Geddon
Mar 14, 2004, 02:17 PM
Ok guys, the 27.9 mb Native America 3.0 update has been sucessfully uploaded.

Its a patch, and not to replace the main download.

All we can do now is wait for Thunderfall!

Thunderfall
Mar 14, 2004, 02:54 PM
The link is added to the first post now. :)

Unexisted
Mar 14, 2004, 07:12 PM
Thank you. So, it's Mobilize's turn.

@Mobilize, DL the the latest. biq, import the world map (not just native america) and add the locations. :)

Sword_Of_Geddon
Mar 14, 2004, 07:45 PM
Bugs and things I forgot to do:

I am really sorry about this guys, but it seems I had underlooked a few things.

1. Atl-Atl ini file should be renamed, Atl-Atl.ini
2. Guard ini should be renamed NativeGuard.ini, and its name should be changed in the Biq file using the editor as well(Make sure and update the pediacons and civilepedia docs as well!!!)

3. Mayan Slinger should require "Warrior Code"
4. Finally, Javelin Thrower should upgrade to Boomstickman, not Native Shooter.
5. Only the Azteks, Mayans, Incans, Tupis, Anazi, Mohicans, Cherokee, Sioux, Iroquios, and Arawn have unit lists(Which means that the other civs don't build ANYTHING!), as for some reason or another I couldn't select anyone else in the unit editor
6. The number of opponents should be turned back up to 17
7. Also, the problems fixed in the Inuit patch are not fixed in this version. And the Inuit are not in this version either.

I apologize for forgetting these things.


.................................................. .................................................. .....

Oh, Unexisted and RF, I've been alittle busy? Hows things?

PS. Have you downloaded and tried the new version yet Unexisted? I guarantee that you'll be blown away by the amount of new content I added.

Unexisted
Mar 14, 2004, 08:27 PM
Fix the .biq and the .ini files and upload it again. :)

Sword_Of_Geddon
Mar 14, 2004, 08:48 PM
Ok, as long as Thunderfall lets me, I can do it. But It will be a very small patch, with just the updated ini and Biq files.

a third temporary(until you combine the 3.0, 3.1 and Inuit patches) link for the new 3.1 patch is needed as well.

Can you do me a favor Unexisted and let Thunderfall know?

Sword_Of_Geddon
Mar 14, 2004, 10:28 PM
Nevermind Unexisted, the new patch has been uploaded and a new link for it lies on the first page!

Installation Instructions:

Before installion patch 3.1, delete the foldier "Boomstickman" inside the units foldier. The new patch contains an updated version of the unit which better suits its Civilipedia picture.

Other things the 3.1 patch fixes:

1. Atl-Atl and Guard problems fixed

2. The Civilipedia and Pediaicons text files have also been updated.

Now all we have to do is wait for either of my two comrades, Unexisted, or RF, to merge the 3.1, 3.0 and Inuit patches toghether into one complete, bug-free version....

Rirse
Mar 14, 2004, 11:52 PM
I downloaded the most recent version, and starting to enjoy this mod a lot. But could you please fix the advisor text in the Science section. It still will list "wheel" when you are talking about a unrelated technlogy. Other then that, it great. :D

Unexisted
Mar 15, 2004, 12:03 AM
I'll do the merging :)

Then after my refinement, Mobilize get's his shot at location (I've said that a million times, right? :p )

R8XFT
Mar 15, 2004, 12:07 AM
Looks like you've put in a lot of work to the mod, Sword_Of_Geddon :) , thanks a lot :goodjob: !!

I'm downloading it now, but as I've mentioned before, I have a 56k modem, so it could take about an hour or two :( .

I plan to make a new 3.1 patch this morning, that will include the following:
-Sword_Of_Geddon's 3.1 patch stuff
-Inuit patch
-Things Sword_Of_Geddon mentioned needed fixing but he didn't know how
-Science advisor mentioning the wheel (Thanks, Rirse, I'd noticed that as well)
-Civilopedia entries for tribes I've got entries for if Sword_Of_Geddon hasn't done it already
-If I can work out how to import the world map, I will

I'll do this all today and post the pathway for the new 3.1 update - maybe Unexisted can then update his first post to link to this new 3.1 patch instead of the old one :) .

Unexisted
Mar 15, 2004, 12:09 AM
WHoa, whoa whoa, Hold on R8XFT, it's my turn! :D

I'll be updating the .biq and so forth. But you can definetly update some texts, zip them up and upload them here. Then I can add them in my patch. But don't modify any .biq :)

Sword_Of_Geddon
Mar 15, 2004, 01:02 AM
NO!! DON"T START WORKING YET!!


I'm new at this, so please don't get mad at me:

The 3.1 patch is faulty.

I playtested it, and realized the errors with 3.0 were far more than I thought.

So I'm finishing up a larger(than 3.1 at least) 3.2 patch that will fix all the problems with 3.0 as well as add one new unit:

The Iroquios Medicine Man, which will replace Shamans for the Iroquios.

The new unit is my way of saying sorry for all the patch confusion and trouble its caused everyone.

R8XFT
Mar 15, 2004, 01:38 AM
Originally posted by Sword_Of_Geddon
I'm new at this, so please don't get mad at me

Just to clarify, Sword_Of_Geddon, anyone who gets mad at you is an out-and-out loser! No-one's going to get upset over teething problems. You're new to modding and it's all part of the learning process.

So don't beat yourself up :) .

Unexisted - I get the message. I'll leave the biq well alone ;) . It means less work for me anyway :p . I'll have a look at the civilopedia and if there's anything I can add, I will :goodjob: .

Unexisted
Mar 15, 2004, 01:56 AM
Whoa, if Sword_of_Geddon has some small errors, maybe you should clear them up. Then give me the .biq :D ;)

Seriously,

R8XFT
Mar 15, 2004, 02:06 AM
Originally posted by Unexisted
Whoa, if Sword_of_Geddon has some small errors, maybe you should clear them up. Then give me the .biq :D ;)

Seriously,

Ok - I'll be working on it from now, as I've downloaded everything :) .

Sword_Of_Geddon
Mar 15, 2004, 10:14 AM
Your kind RF, thankyou. I was just worried that Unexisted was going to say: "Your "help" has caused more problems for this mod than it has added, therefore, you are off the mod team! Do not pass go! Do not collect 200$!"



Heres the problem guys:

When I was adding units, I thought I should rename all the unit files inside that particular unit's foldier, for example:

When I put the Inti Champion foldier in, I went into it and renamed all the files inside "Inti Champion" and It was alot of other units that I did this to as well. As a result, when one of the unit files is required(Like when the computer builds a Atl-Atl spearman) and it looks for the corrasponding animation file, it doesn't find it, Because I renamed it!(Smacks oneself aside the head for amataur stupidity)

Also, the Ini files don't match the unit names exactly(Inti_Warrior.ini instead of Inti Warrior.ini). And this causes the game to exit as well.

I have created a new patch to fix all this, but its 27.6 mbs, and it will take me ALONG time to upload it.

I could also post the names of the units I used, and their required files, and you could rename the files yourself, without me taking 4+ hours to upload another patch.

Its your call guys, and I'm with you either way.

R8XFT
Mar 15, 2004, 10:42 AM
Sword_Of_Geddon : It's Unexisted's call what we do about this. Below are uploads of my work today. This is in two folders, due to their size. One folder is the reworking of the science advisor screens for the second and third eras, ie the arrows are all pointing to the right places :) .

The other file contains all the rest. Updates include:
-Civilopedia entry for all civilizations, including a brief history and details of their trait and free tech.
-The Inuit have been added.
-Corrected things like governments being available at the start of the game, Rain-in-the-face leaderhead causing crash.
-The science advisor now gives advice on the techs in the mod, not the techs in the main game. It was nice to learn how to do this ;) .
-Some civs did not have many units, I corrected this using Sword_Of_Geddon's previous posts to advise who should have what.
-The number of players is now 19, to match the number of tribes we now have.
-The barbarian tribe names have been revamped, keeping the same number (to prevent crashing) but renaming them to other native tribes not in the game.
-The shaman now has the correct civilopedia picture.
-Temple of Tikal (doubles effect of temples) and Statue of Crazy Horse (halves unit upgrade cost) World Wonders added.

Main files:
http://www.civfanatics.net/uploads6/Native_America_4.zip

Science advisor backdrops:
http://www.civfanatics.net/uploads6/Native_America_extra.zip

Vasili
Mar 15, 2004, 10:53 AM
What does the tecnology "They will never know" does?

R8XFT
Mar 15, 2004, 11:33 AM
Originally posted by Vasili
What does the tecnology "They will never know" does?

It's a technology that I put in 'cos I didn't want to have workers building certain things, so linked building them to the "They will never know" technology, which is unresearchable. It's the only way I could figure out how to do it. The downside is that it shows in the Civilopedia....

Sword_Of_Geddon
Mar 15, 2004, 12:11 PM
When I was working on it, I changed that tech alittle(took the fort option and moved it to European Tactics) and I renamed it "Never"

Ok, nevermind the 3.2 patch. I was playtesting the 3.0 version, and numerious bugs popped up due to names of files like "Aztec Archer_Default.flc" not having the correct names. I fixed a few of these, then ran into another problem that is out of my league: As soon as I built the "Shaman Monument" wonder, the game crashed!

Its clear to me now that whatever bugs are in the mod, that 3.2 patch wouldn't have gotten.

So I'll post this request of people:

Play the 3.0 version of the mod(with the 3.1 patch as well as RF's new updates above), and let us know what errors and bugs occur(Make sure you write down what it was) and Unexisted, RF and I will attempt to fix them(I'll do what I can, the unit filenames).

Unexisted
Mar 15, 2004, 02:07 PM
Wow, a lot happened here over night.

@Sword_of_Geddon, it's okay, we all make mistakes in the beginning. Thats why some of my first leaderheads weren't released. Besides, you've done a fine job. BTW, we got about 4 links to download to own the most up to date version, right? So, could somebody specificy which exact ones to download? :)

Then, I'll be ready for my turn. :)

Unexisted
Mar 15, 2004, 02:09 PM
Oh yes, and R8XFT, could you make a Mayan-like interface? :) Just for the advisor screen. You know, carved rocks, (maybe some moss?) I'll try doing the Diplomatic Table. :)

Sword_Of_Geddon
Mar 15, 2004, 02:27 PM
Ok Unexisted, heres what you need to do to install everything right:

1st. Install the Legen
2nd. Install the 3.0 patch
3rd Install the 3.1 patch(Delete your Boomstickman foldier first)
4th Install RF's two updates above

3.0, 3.1 and RF's updates should all be combined into a new patch "4.0"

Unexisted
Mar 15, 2004, 02:36 PM
Thanks, I got some free time right now, so I'm making some interface. :) Preview by tonite, maybe? :)

Unexisted
Mar 15, 2004, 04:26 PM
I made the Diplomacy and TileInfo interface now. Both Mayan/Iroquois and Cherokee-like. I couldn't get a screenshot due to severe amounts of .ini errors. (I hope you're aware of this R8XFT? :) )

Though, I got a chance to see one of them. But it appears completely black in-game. And I did remember to make it 256 coloring. In fact, I got so worried, that i forgot, I lowered it to 16 coloring :D

Sword_Of_Geddon
Mar 15, 2004, 04:35 PM
So, what should be done about the unit filename crashes?

Its not every unit thats a problem, mostly just the the Native archer names(which in my version I have corrected).

Unexisted
Mar 15, 2004, 04:53 PM
Well, for me....the units were missing. (Tribesman i.e.)

Unexisted
Mar 15, 2004, 06:42 PM
Here are the links to download the interface modification.
Counter and Consider belong under Diplomacy, and TileInfo belongs in Art.
Maybe R8XFT can fix them? :)

http://www.civfanatics.net/uploads6/counter.pcx
http://www.civfanatics.net/uploads6/consider.pcx
http://www.civfanatics.net/uploads6/TileInfo.pcx
These links will be removed soon.

R8XFT
Mar 15, 2004, 09:47 PM
The pcx's for those three files are fixed and available in the download below. They look pretty cool IMHO. They all needed (in Paintshop Pro) to be made so that they didn't use the last two slots for colour - I think this is the first two slots in other art packages. In terms of the TileInfo.pcx, it also needed to be resized - in Conquests, this file needs to be 256x173 pixels or it won't work properly - this is larger than pre-Conquests versions.

In terms of the mod overall, it's not working properly due to the ini file problems. I can fix that, no problem, but then it comes to uploading it. Whilst the actual upload isn't a great deal, it becomes difficult for me to work out what needs to go in an update and for people trying to use the mod to work out which files to download, what wants to go where etc. I think that once I've fixed it, I should upload the whole lot again so that there's one download only. What do you guys think? I'll playtest it thoroughly before uploading to make sure I've ironed out all the bits and pieces.

http://www.civfanatics.net/uploads6/Interface.zip

Unexisted
Mar 15, 2004, 10:21 PM
Thanks R8XFT, nice to have a fireman one our side. :)

Don't upload the entire thing again, just the update. Then I'll put it together and finalize it (ONE BIG DL :D)

EDIT: They look nice, except, if you could make the side columns of the Diplomacy lighter, (dark and dark letters). Not very easy to see. And look at the TileInfo. It doesn't display the terrain, picture. And if you could, on the TileInfo, (if you could use the 'Buttonize' option in Jasc7.) Gives it the 3d thing, like the original one? :)

Mobilize
Mar 15, 2004, 11:16 PM
Can somebody just upload the recent .biq by itself?

Rirse
Mar 15, 2004, 11:19 PM
Here the biq file, Mobilize.

[edit] Might take a minute, as I uploaded it through the method below.

Sword_Of_Geddon
Mar 15, 2004, 11:28 PM
Rirse, are you part of the team now as well? If so, glad to have you aboard, we need all the help we can get!

Unexisted: You need the Scout unit foldier to be placed inside the units foldier in the Native America mod "art" foldier. Just make sure you rename the foldier "Tribesman", and the ini. file "Tribesman.ini".

That should fix the problem. I got that one to when I was playtesting the 3.0 version after I created it.

Unexisted
Mar 16, 2004, 12:40 AM
Well, I lost track, who has the most updated version? Does R8XFT have it? Didn't you finish your turn Sword_of_Geddon? And Mobilize, don't modify it right now. Wait, til R8XFT uploads his full and final version?
:rolleyes: Which should :rolleyes:be very soon?:rolleyes:

@Rirse, welcome. If you can think of anything critcal, please post your mind.

Rirse
Mar 16, 2004, 01:18 AM
Thanks Unexisted, even so I might not be the most helpful person in the world. I do pay attention to this mod at any chance I get, since I have nothing better to do this Spring Break. By the way, did you get the file. Because I never used "Unload File" before, and don't know if it worked or not.

Unexisted
Mar 16, 2004, 01:20 AM
I suggest you don't upload the .biq
Because, Mobilize wouldn't get the most updated version. (Right R8XFT? :) )

R8XFT
Mar 16, 2004, 01:55 AM
Originally posted by Unexisted
I suggest you don't upload the .biq
Because, Mobilize wouldn't get the most updated version. (Right R8XFT? :) )

Right, Unexisted ;) .

I'm working on the ini files as from now. You may be interested to know that I've made all the advisors Native Americans. There's just one image for each though, so they don't change expression or with the eras. I think it looks more in flavour with the mod. Just download the small file below and pop it in your Art folder of the mod. Let me know what you think :) .


http://www.civfanatics.net/uploads6/SmallHeads.zip


Update: I've now completed the repairs, but the "fix" is 22meg. This not only updates the errors, but includes all the updates we've done since Sword_Of_Geddon's patch.
So in other words, to download the mod at the moment you need the "Download the legend," "Native America 3.0 patch," and then this one. I'll upload it soon as I get a response from Thunderfall.

R8XFT
Mar 16, 2004, 06:58 AM
New civ : Chippewa

Whilst I'm waiting for Thunderfall to ok another upload, I thought I'd increase the tribe number from 19 to 20. 19's an odd number don't you think? Anyway, meet and greet the all new civ to this game, the Chippewa. They have the seafaring trait, civilopedia entry, 3D animated leaderhead (in the style of the others I did), all the pcxs' :p and I gave them the Chippewa Canoe as a UU, replacing.....canoe ;) ...it goes faster than an ordinary canoe.
The tribe will, of course, be included in the update when I can upload.

http://www.civfanatics.net/uploads6/CHCULT.jpg http://www.civfanatics.net/uploads6/CHCONQ.jpg http://www.civfanatics.net/uploads6/CHSKIS.jpg

calgacus
Mar 16, 2004, 08:14 AM
I'm definitely going to play this soon. It looks great :goodjob:

R8XFT
Mar 16, 2004, 09:07 AM
Originally posted by calgacus
I'm definitely going to play this soon. It looks great :goodjob:

Appreciate the feedback :goodjob: .

I'd hang on though until this update's online as there are some errors and crashes with the version available at the moment. This update solves them all (I hope!)

Sword_Of_Geddon
Mar 16, 2004, 10:54 AM
Its not just the ini files RF, its the filenames for some units as well
Did you cover those as well?

Nice civ and leaderhead to I might add. Is their UU new? Or did you reuse the canoe for it? Either way is fine.

Oh, and by the way, did you like the unit civilipedia entries I did?

Rirse
Mar 16, 2004, 11:41 AM
I like the new leaderhead, RBXT. The quality of work in this mod is very good. By the way, I wonder if a small wonder or great wonder of the cactus with the bird (vuture?) on it. It was the sign that caused the Aztec to found their country.

R8XFT
Mar 16, 2004, 12:35 PM
Originally posted by Rirse
I like the new leaderhead, RBXT. The quality of work in this mod is very good. By the way, I wonder if a small wonder or great wonder of the cactus with the bird (vuture?) on it. It was the sign that caused the Aztec to found their country.

I didn't know about the cactus - what effects could that wonder have do you think?

Sword_Of_Geddon - I realised it wasn't just the ini - I've corrected the lot ;) . The canoe is the same graphics as the normal canoe, it's just faster - in fact it's down as 2 move per turn + as the Chippewa are seafaring, it gets an extra move. Pretty useful UU, I'd say.

Can anyone get my user name right, BTW? It's R8XFT :p .

Unexisted
Mar 16, 2004, 12:48 PM
I got it right...(copying......pasting....) :p

You work fast RXF8T (;):D), too bad I didn't personally know you as an employee. :D Unless you fingers move faster than yourself.
Anywayz, advisors look good. But I guessed you would make them like you leaderheads, so they'd appear more 3dimensionally realistic. But, if think their acceptable. But throughout it, everything seems to be going quite well, hell, it's better than I expected this mod to turn out. :D

Sword_Of_Geddon
Mar 16, 2004, 01:11 PM
And it's going to get even better Unexisted!

Once R8XFT's patch is completed, whos up next? I thought it was Mobilize after me? Man I'm confused!

Unexisted
Mar 16, 2004, 01:17 PM
Yeh, R8XFT managed to get it before me. I'll do the heavy modifications (if needed :D ) Then after, importing the world map. I'll consult Mobilize and give'em the .biq Then he can make the locations...which you know

R8XFT
Mar 16, 2004, 01:34 PM
Unexisted - is that a job offer :p ?

I didn't want to do the 3D thing on the advisors as I'd come across some nice pictures whilst researching for the mod, and wanted them to become involved somehow - and they wound up as advisors. At least it gives the mod a Native American feel.

I'm just waiting for the nod from Thunderfall and I'll upload the updates. I've been playtesting it for a bit. That's the best part of modding :D .

BTW, what's been bugging me all day is that the new leaderhead for the Chippewa reminds me of an actor, but I've just figured out who it is - that bloke from "Jake and the fatman."

Sword_Of_Geddon
Mar 16, 2004, 01:40 PM
He's already given me the nod for the 3.2 patch(Which I've abandoned since it would not have worked, and your version is similiar, and would probably do what my patch could not have done)

I've PM Thunderfall asking for permission to lend you the access he gave me, that way, we can get down to business as they say.

Oh, and I've also posted a unit request to Aaglo(the maker of the Native American fictional ship), for a Mesoamerican/South American fictional ship. If he says he'll do it, we could use that as a flavor unit for the Meso and South American tribes to replace the Pahrump.

Rirse
Mar 16, 2004, 01:43 PM
http://www.d.umn.edu/cla/faculty/troufs/images/mexico.jpg
The above image is what the cactus with the eagle eating a snake looks like. It was told to the Aztec that when they see this image, to build a town there. I think it could be used to increase food production in desert or tundra cities for non-articultrual nations. Probably work as a small wonder which you can get after eight granies or similar style improvements.

Sword_Of_Geddon
Mar 16, 2004, 01:54 PM
Pretty good Rirse, you've done your homework!

R8XFT
Mar 16, 2004, 03:23 PM
New civ : Blackfoot

I've done another leaderhead. This time it's Winterhawk of the Blackfoot tribe. I'll finish him off in the morning, hopefully by which time I'll get the go ahead from Thunderfall and can upload.

It's 3D, basic animation with full pcxs, like the rest I've done.

http://www.civfanatics.net/uploads6/BFCULT.jpg http://www.civfanatics.net/uploads6/BFCONQ.jpg http://www.civfanatics.net/uploads6/BFSKIS.jpg

Sword_Of_Geddon
Mar 16, 2004, 03:42 PM
What? Another new leaderhead? What do you have a factory making these or something R8XFT?

Wow, so now theres 21 civs. And If I get my way, there will be 22....

About that: Unexisted, I would like to know if it'd be okay to add another island tribe and use the "Masked Leaderhead" for it, since I've finally been able to download it.

Perhaps we could even add the Polynesians, since they were descended from mainland South Americans and therefore kind of fit in to the Native American feel.

We could use the same city graphics as we are currently using for the Tupi.

Nahuixtelotzin
Mar 16, 2004, 04:07 PM
The original symbol of the Aztecs was an eagle having a human heart in his bill. But due to Christianity all symbols which somehow pointed to human sacrifice were soon altered by the Aztecs, either of fear or because they too started to share the Christian ethics yet still lived their Amerindian culture. Thus they didn't want to tell or couldn't accept themselves traces of human sacrifice in their culture anymore. Their hero-Godking Quetzalcoatl was turned into a peaceloving, monotheistic butterfly-sacrificing king who didn't perform human sacrifices anymore. The same has been told about other hero-kings (Nezahualcoyotl), but for some reason we find these ideas only in post-conquest sources...

Anyhow, as I see that you still add the one or the other civ and the train's not completely gone. May I point out that you don't have a single Canadian Indian civ? I mean Ojibwa and Cree both occupied vast areas compared to tribes like Mohicans, who were rather abysmal. Another question: Why did you include the Seneca additional to the Iroquois? IIRC, the Seneca were part of the Iroquois league. Or you could have the Tlingit from the coast.
And from South America, there is definitely a need for a northern Andean civ, either the Chimú or the Chibcha. The Incans have to cover all the Andes in your mod. That's like if you had only the Iroquois East of the Mississippi in the US...
Apropos Mississippi, it's somehow not satisfying that the so important Adena/Hopewell/Mississippi culture is not represented in the mod. The closest ethnicity in there are the Shawnee. I don't dislike the Shawnee but that's a bit poor to represent that culture. Why not Mississippi. I mean there wasn't a tribe called "Powhatan" either. It's just the name of a ruler...
f you don't like the names above, why not the Natchez?

If it was for me, I'd make the following changes:

Seneca --> Ojibwa
Mohican --> Chimu
Shawnee --> Missisippi/Natchez
?Navaho (Dené) --> Tlingit?

I know, it's your mod and you want it your way, so feel free to just ignore me.

Sword_Of_Geddon
Mar 16, 2004, 04:36 PM
And it was a good thing that the Azteks embraced Christian Morality to wasn't it? Them Azteks did some pretty horrible things to their own people and naighbors, then again, the Spainish so-called Christians were just as bad as they were.

Maybe we'll add another tribe(other than the Island one I'd like to be in the mod) but we are not changing any tribenames unless Unexisted wants to.

Thanks for the imput.

PS. Are you Aztek descended Nahuixtelotzin?

Unexisted
Mar 16, 2004, 10:52 PM
Good show R8XFT, and I'll see if I can think of a wonder (small?) Maybe just Aztec flavor?

@Sword_of_Geddon, of course! THe more civs, the more fun. But let R8XFT add it. (So we can hurry up :D)
We'll place them on the Hawaiin islands of course, but, in our (will use) world map, Isn't Hawaii only 2-3 spaces? Only good for 1-2 cities. No resources. But we can still work it out.

I think we'll have two versions. World Map (w/Europe), just the Americas (Hawaii also) and one Random Map. :)

I'll take care of the maps though, so I can do at least one thing at the end. :)

R8XFT
Mar 16, 2004, 11:12 PM
Still waiting for Thunderfall's PM :) , hence lack of upload so far.
Ok, I'll add Hawaii, but I'll use the Liliuokalani leaderhead. That'd make two female leaderheads as well. The masked leaderhead that Sword_Of_Geddon's been wanting us to add is more likely to work with the Chibcha tribe, according to Mobilize.

Nahuixtelotzin - according to information I got from the Native Indian database I've been using, there was a Powhatan tribe, although I'm no expert. I just wanted a way of getting Pocahantos in there :p . I like the Seneca and want to keep the tribes we've got - but there's still space to squeeze more in, so I'll see what I can come up with re. Ojibwa, Chimu and Natchez.

This Aztec wonder. I'm thinking that if we give the Aztecs a non-researchable, non-tradeable tech at the beginning of the game, it would allow us to put in a wonder that only they could build? We could then make any building in the game a pre-requisite for the wonder to be built, making it so it could arrive at any time. I don't want it to be too powerful though, as it would be unfair to the other tribes.

Rirse
Mar 16, 2004, 11:17 PM
That a good idea, R8XT. Acually, you should make the cactus above used that system, so the Aztec, or other nations don't start out that great in the deserts or other land masses.

Mobilize
Mar 16, 2004, 11:31 PM
The Powhatan were an offbranch of the Leni-Lenapes (Delaware).

The Tlingit, Cheyenne, Haida, Pomos, Toltec, Olmec, Natchez, Choctaw, Seminole, and Moche are needed! I'd make it 31 civs.

Unexisted
Mar 17, 2004, 01:07 AM
@R8XFT, Yes, make a Relgious Settlement technology for the Aztecs. They settled there because of the Cactus Eagle. So, make that and I'll try to work a wonder gfx.

BTW, did you include the interface modifications? And fix the TileInfo (purple mark), and the Diplomacy ones (lighten them up)

Unexisted
Mar 17, 2004, 01:39 AM
Here's a Presentation of the New (additional) Wonders. Some will be Modern, Unnecesary, and Semi-Appriciated. :)

Modern Aztec Building
http://www.civfanatics.net/uploads6/ModernAztecBuilding.jpg
Download (http://www.civfanatics.net/uploads6/ModernAztecBuilding.pcx) / Needs A Better Name. Add this in R8XFT, but find a descent name. :)

Giant Calender
http://www.civfanatics.net/uploads6/GiantCalender.jpg
Download (http://www.civfanatics.net/uploads6/GiantCalender.pcx) / Could use a better name if opposed. Meso American flavor only?

Aztec Casino
http://www.civfanatics.net/uploads6/AztecCasino.jpg
Download (http://www.civfanatics.net/uploads6/AztecCasino.pcx) / Hey, up north got casinos. So, share the land and oppurtunities. :) Better name? Just a crazy modern wonder/small wonder? :D

Unexisted
Mar 17, 2004, 01:40 AM
@R8XFT, just add them all :D

I can take care of any future techs, :)

Sword_Of_Geddon
Mar 17, 2004, 02:35 AM
So we will be using the Masked Leaderhead after all as that other island tribe's(can't remember the name) leaderhead?

You just made my day!

I also agree with Mobilize about the Haida, since Steph's got some amazing units for them we could use.

So the Hawaians will be added as well? Great! Just make the Hawaiian islands bigger(to fit cities) and then we are talking!

PS: You want a 4th era Unexisted?

Hmm, I seem to recall a few Modern units we could use for that(None of them are Native American pacific, but they aren't european either)

R8XFT
Mar 17, 2004, 06:47 AM
Originally posted by Unexisted
BTW, did you include the interface modifications? And fix the TileInfo (purple mark), and the Diplomacy ones (lighten them up)

I fixed the purple mark and I'll have a go at the diplomacy stuff. Thunderfall's read my PM, but had nowt back from him yet, so I'll carry on if that's ok.

Looks like I've got a bit of modding to do, adding in those other tribes. I'll see what I can come up with today :) . I'll have to come up with a good name for that Aztec wonder as well.
I'll look at Steph's units also and see what we can add from there.

Unexisted
Mar 17, 2004, 11:58 AM
I can do everything for the fourth era. Just add predicted techs. Like futuristic NA units. Techs. My problem is all the texts, and civliopedias. Maybe you can do the Future-like techs? :) Just think of things like. Advanced Ball Games Coloseum. You know, but mainly techs. :)

R8XFT
Mar 17, 2004, 02:03 PM
New civ : Tlingit

One of the civs requested by Mobilize and Nahuixtelotzin. I could do with some names of Chiefs and cities please :) .

http://www.civfanatics.net/uploads6/TLCULT.jpg http://www.civfanatics.net/uploads6/TLCONQ.jpg http://www.civfanatics.net/uploads6/TLSKIS.jpg

R8XFT
Mar 17, 2004, 02:07 PM
New civ : Haida

So, Mobilize and others want the Haida, and Sword_Of_Geddon wants us to use the Polynesian masked leaderhead. Haida used masks, but the Polynesian guy looked too......er......Polynesian :p
So I came up with this.....

http://www.civfanatics.net/uploads6/HACULT.jpg http://www.civfanatics.net/uploads6/HACONQ.jpg http://www.civfanatics.net/uploads6/HASKIS.jpg

Again, Chief and city names would be appreciated ;) .

R8XFT
Mar 17, 2004, 02:11 PM
New civ : Cheyenne

I'm glad I did the Cheyenne - this leaderhead obviously used Alexander as a base and built a Cheyenne look around him. All these leaderheads, like the rest, come with all pcxs' and basic animation.

http://www.civfanatics.net/uploads6/CYCULT.jpg http://www.civfanatics.net/uploads6/CYCONQ.jpg http://www.civfanatics.net/uploads6/CYSKIS.jpg

Rirse
Mar 17, 2004, 03:28 PM
R8, you are the faster leaderhead worker out there. Good job! :D

TheBozz
Mar 17, 2004, 04:30 PM
So... If I download the new updates, is the game playable or not?

Unexisted
Mar 17, 2004, 05:17 PM
Good job R8XFT.

@Bozz, it is. But you might encounter some errors. I would suggest to download the mod and all the patches. Try it out, then wait until R8XFT uploads his update and then add it.

Sword_Of_Geddon
Mar 17, 2004, 06:02 PM
Unexisted: Civilipedia is my forte' so they say.

RF: Wait on those new units, I can likely do something along those lines like I did turning my last run at the mod.

This time around though, expect no errors, as I've learned from my mistakes

Oh and that Tlingit leader is wearing a Haida-style hat by the way...Not that I disapprove of that Masked leader for them in any way.

As for leaders and info.....

The following information was taken from

http://www.spiritofpeace.pwebtech.com/haidahistory.htm

Haida History:

The Haida are North American Indians living on the Queen Charlotte Islands of British Columbia and on part of Prince of Wales Island, southeast Alaska, which some Haida groups invaded, probably early in the 18th century.

The Haida language belongs to the family of Nadene languages. Traditional Haida society was organized into many single matriclan villages composed of one to several house groups. Matriclans, headed by hereditary chiefs, were land owning and ceremonial units that were divided into Eagle and Raven subgroups (moieties).

Expert fishermen and seafarers, the Haida depended heavily on halibut, black cod, sea mammals, mollusks, and other sea species in addition to their freshwater salmon catches. The abundant red cedars were used to make huge dugout canoes, multifamily plank houses, numerous splendidly carved TOTEM poles as memorials and as portal poles, and carved boxes and dishes. Chiefs gave potlatches to guests of the opposite moiety, displaying hereditary crests and dances. Shamans wore masks indicative of their spirit powers in curing. Warfare with enemy tribes was frequent, for revenge, booty, and slaves.

In the early 19th century the aboriginal Haida population was about 8,000 on the Queen Charlotte Islands and 1,800 in Alaska; in the 1890s they numbered fewer than 1,500 as the result of disease introduced through Western contact. During this appalling population decline, Queen Charlotte Islands survivors assembled in multi-clan villages, of which two remain, Masset and Skidegate. Alaskan Haida formed five multi-clan villages, since merged (1911) at Hydaburg. In the mid-1980s the total Haida population was about 2,000.

Unexisted
Mar 17, 2004, 06:26 PM
Make a Civilopedia entry out of it. Did you Civilopedia every additional thing? :)

Sword_Of_Geddon
Mar 17, 2004, 07:57 PM
I did all the unit's civilipedia entries in the mod, RF did the civs.
Have you tried version 3.0 yet Unexisted?

I added ALOT of new units(Complete with Civilipedia entries and pictures), unfortunately, the patch had numerious errors in it, which RF has fixed in the new version that will be downloadable soon.

Unexisted
Mar 17, 2004, 08:41 PM
I did, but there an error with :Hunting:. Some pediacon...I have all the patches. It apparently happened before I picked a civ.

Sword_Of_Geddon
Mar 17, 2004, 09:04 PM
Thats never happened to me before. Sometimes my computer won't let me play Conquests when it is low on memory. Does your machine have a similiar problem?

Unexisted
Mar 17, 2004, 09:09 PM
Nope, just realized, that all of my Native american folders were disapearing.

Unexisted
Mar 17, 2004, 09:46 PM
There! How's the front page advertisement. :D

R8XFT
Mar 17, 2004, 10:48 PM
Originally posted by Sword_Of_Geddon
RF: Wait on those new units.

"R8XFT" please, not "RF" :)

Originally posted by Sword_Of_Geddon
Oh and that Tlingit leader is wearing a Haida-style hat by the way...Not that I disapprove of that Masked leader for them in any way.

The Tlingit chief started off life as a Haida, but that changed when I realised they wore masks and used Sween32's Tangaloa as a base. I left the hat in, however, as the Tlingit wore similar style hats, according to resources I've checked on the internet. When you're doing so many leaderheads, I think it's important to try and get away with a distinctive style for each one - no-one else will have a hat quite like that in the game. Below is a picture of a Tlingit citizen - wearing the same style hat, but not quite so decorated.
http://www.civfanatics.net/uploads6/Tlingit.jpg

Unexisted
Mar 17, 2004, 11:04 PM
Yeh, thats nice...any opinion on the new ad? :D ;)

R8XFT
Mar 18, 2004, 12:08 AM
Originally posted by Unexisted
Yeh, thats nice...any opinion on the new ad? :D ;)

I can't see a new ad....

Opinion time guys - should we put the Hawaiians in or not? One major advantage would be that we could use a female leaderhead with full 3D animation. It'd also be a bit different to the rest in terms of Hawaii being non-contiguous and all that.

I'm trying to put a Seminole leaderhead together and have come up with the chap below after a bit of modding, but I'm not sure about this one. Before I spend ages doing the rest of the pcxs' etc for him, does he stay or does he go?

http://www.civfanatics.net/uploads6/Seminole.jpg

Sword_Of_Geddon
Mar 18, 2004, 12:15 AM
I don't have a problem with him R8XFT, but appearence wise, that smile of his looks quite sinister!

About the Haida and Tlingit tribe's units, Steph's "Fight Back" Conversion features quite a few Haida units, complete with hats!

Oh, and one last thing: are the Hawaiians going to be in the mod?
I wholeheartedly support the idea.

While the Hawaiians aren't native to the American continents, they were descended from Native Americans, and are close enough to the North American continent to warrent inclusion in the mod.

Modern Native Units:

Theres a "Incan Infantry" unit floating around somewhere I once saw. Also the Dawa Soldier, although made for African Civs, could be used as a Native American unit(Like I used the Zulu's Impi for the Silent Hunter unit)

Unexisted
Mar 18, 2004, 12:54 AM
@R8XFT, I agree with Sword_of_Geddon, looks a little...sinister...scary. Not...normal. :)

Unexisted
Mar 18, 2004, 01:02 AM
Predicted Era

Glass > Mirrors > Flame Reflection > Mass Reflection(CasinoWonder)

New Sacrificial Law (mass suicide small wonder) > Suicide-Based Govt.

The Wheel > Wheeled Canoe (Land unit, loads units. 3-4 space movement, Archer ontop?)

Can't think of much for at the moment. But please add these before the upload in the Prediction Era. :)

Please, add any ones you think are necesary or creative. :)

R8XFT
Mar 18, 2004, 01:57 AM
Originally posted by Sword_Of_Geddon
I don't have a problem with him R8XFT, but appearence wise, that smile of his looks quite sinister!

I agree - that's why I wasn't sure. Is this better?
http://www.civfanatics.net/uploads6/Seminole2.jpg

So shall I put Hawaii in then? I think I should :) .

Unexisted
Mar 18, 2004, 01:07 PM
Do so, and same with some of Predicted techs? :)

Unexisted
Mar 18, 2004, 01:11 PM
Here is where we can get the Wheeled Canoe (land transport) unit created by "RandomObserver" (http://forums.civfanatics.com/showthread.php?s=&threadid=82154)

Unexisted
Mar 18, 2004, 04:19 PM
Too bad the the ad doesn't appear. I (of course!) deleted it from my computer. :(

Sword_Of_Geddon
Mar 19, 2004, 01:42 AM
Unexisted: We could use a good name for the "Prediction Era".

How about Nation Age or something along those lines?

Mass Suicide(Shouldn't it be Mass Sacrifice?), a wonder? Besides, theres no way the Azteks or Mayans would still be doing that whole human sacrifice thing when they've advanced so much. Slavery though, thats a different story.

RF: :)

The leaderhead is now MUCH better than it was before. Great job.

Can't wait to see all the new civs(the Hawaiians included) in game!

Now all we need is some Haida/Tikill and Hawaiian units, and the mod comes one step closer to completion!(Not that I'm in any rush to see it. It has been quite fun working with you guys so far)

Unexisted
Mar 19, 2004, 12:34 PM
@Sword_Of_Geddon, whatever is acceptable. These are my rough ideas. They need sharpening. Definetly add slavery though. :)

http://www.civfanatics.net/uploads6/Native_American_AdvertismentPNG1.png

Sword_Of_Geddon
Mar 19, 2004, 09:46 PM
I like how you made it along the lines of a movie poster. Thanks for having my name in there by the way.

R8XFT has something big related to this mod on the way, so get ready......

Unexisted
Mar 20, 2004, 12:27 AM
Of course I included you Sword_of_Geddon, you must be included. If you weren't part of this mod we would be missing a lot of Civilopedia entries and getting much more errors. :)

I like it too, and I hope R8XFT keeps it under 1GB...:o

Sword_Of_Geddon
Mar 20, 2004, 01:37 PM
Why? How much has our British friend added to warrant a download size approaching 1 GB?

Unexisted
Mar 20, 2004, 02:58 PM
I hope he hasn't been uploading since Tuesday.
watashi wa kanashi

R8XFT
Mar 20, 2004, 05:53 PM
Originally posted by Sword_Of_Geddon
Why? How much has our British friend added to warrant a download size approaching 1 GB?

Nothing like 1 GB!!!

I believe it's nearer 75-80 meg. I've been trying to improve on the leaderheads, but haven't had much success. So I'll look to upload what I've got tomorrow-ish.

Originally posted by Unexisted
Watashi wa kanashi

Gomen nasai.

Sorry to have kept you waiting, that is.

Mobilize
Mar 20, 2004, 06:28 PM
Upload the .biq already so I can correct all those errors.

Unexisted
Mar 20, 2004, 08:23 PM
Hai! Watashi mo. Upload it R8XFT. :D

Gogf
Mar 20, 2004, 09:16 PM
Wow, you guys got a lot done while I was away...

Unexisted
Mar 21, 2004, 03:43 AM
Hey R8XFT, before you upload, try making some leaderheads out of the citizens. http://www.civfanatics.net/uploads6/NativeLeaderhead.jpg
I would like to thank Hiawatha and Montezuma for kindly donating body organs to make this preview possible.

There are other guys you could use to make leaderheads out of. Of course this is just a rough preview. I expect you could severely improve. The difficulty is enhancing the quality. :)

Here are some guys you could make Native American...
http://www.civfanatics.net/uploads6/popHeads.gif

I'm also going to make ALL the popHeads Native American. So, hold your horses R8XFT and lemme load some files you can include in the 'Grand Upload' :)

[b]EDIT: Hell No, I won't be making the popHead citizens...:( I saw how much irritating work is involved:eek:. Only R8XFT has enough patience for that grueling work...:p

R8XFT
Mar 21, 2004, 08:12 AM
Unexisted - I'd already done the citizens last week when I did the advisors :lol: !!

Interesting development at R8XFT's house - I bought Poser and some Native American stuff for it. So, I've spent about a day or so learning to do leaderheads on Poser. What fun.....well actually, it is when you get into it :p .

My first attempt came up with this chap, who I thought would do as an Arawak leader....
http://www.civfanatics.net/uploads6/Arawak01.jpg http://www.civfanatics.net/uploads6/Arawak02.jpg http://www.civfanatics.net/uploads6/Arawak03.jpg

I then went to work on improving the Nez Perce leaderhead. I came up with Chief Joseph's daughter, Kap-Kap Ponmi.....
http://www.civfanatics.net/uploads6/Nez01.jpg http://www.civfanatics.net/uploads6/Nez02.jpg http://www.civfanatics.net/uploads6/Nez03.jpg

They're both 3D, fully animated leaderheads. I want to see what else I can come up with over the next couple of days in terms of improvements before I upload. I think if I can do a few of these, it will improve the quality of the mod no end.

Mobilize
Mar 21, 2004, 12:05 PM
Ahem.. somebody upload por favor.

Unexisted
Mar 21, 2004, 01:06 PM
Wow. Well done.

Rirse
Mar 21, 2004, 01:35 PM
Very cool, they will be animated now. By the way, it cool to see my name in the picture above. :D

Mobilize
Mar 21, 2004, 02:19 PM
Yo repito, cargas el .biq por favor.

Gogf
Mar 21, 2004, 04:45 PM
Okay, guys, does 3.1 include R8XFT's Inuit patch?

Also, I can give you guys a secret forum (for private discussions) at GCF. I'm not trying to syphen the mod away from CFC, I'm just trying to make things easier for you guys, as I believe that would make it much easier to work on secret parts of it (not just via PM).

One last thing: Is there anything left I can help with? If you guys ever need help with any of the technical things, I can do that. I can also make your graphics customized in place of some of Civ3's original (for example the "terrain info" box).

Sword_Of_Geddon
Mar 21, 2004, 10:00 PM
Originally posted by Unexisted
Hai! Watashi mo. Upload it R8XFT. :D

Why are you guys speaking Japanese all of a sudden?

I thought you guys were from the UK and Denmark respectively?

Why would people(That is Unexisted and R8XFT) who are descendants of the Celts and Vikings be speaking Japanese?

Its almost like American Rappers suddenly rapping in Swedish! You know, out of character-like.

But anyway, good job all! Im so impressed by your newest work R8XFT that I can't really put it into words!

How many new 3-D fully animated leaderheads will the newest version include?

Unexisted
Mar 21, 2004, 10:09 PM
Viking? Celtic? I truly doubt that is of my origin. I'm sure R8XFT knows a little phrase or got a lucky guess. :p

@Gogf, it would be nice to own a secret forum. But, I would do not prefer to be obligated to submit my email address. I prefer that nobody (even Admin) to be able to view it. :)

R8XFT
Mar 21, 2004, 10:47 PM
Mobilize : appreciate that you're keen to get hold of the biq, but to be honest, it still needs a couple of minor updates from me (as I'm going along doing the leaderheads, adding civs etc) and also it doesn't have the map included yet. That's Unexisted's department. So if you can please hold your horses for a bit longer, it'll be worth it, I promise.

Unexisted/Sword_Of_Geddon: I am from the UK, but I can go on the internet to decipher a Japanese phrase and find an appropiate response :p .

Sword_Of_Geddon: I'll make as many of these leaderheads 3D as I can, bearing in mind the 100k upload limit ;) . I'm free today and tomorrow, so I'll see how many I get done and then we'll take it from there :) . I know it's a couple more days to wait for an upload, but I really think that having some better quality leaderheads in there is worth the wait :sleep:.

Sword_Of_Geddon
Mar 21, 2004, 11:30 PM
Well, not all of the tribes need fully 3-D leaderheads, I'd say just the major ones that had a real historical significance need em(Just like my treatment for handing out UUs when it was my turn)
The rest can use the leaderheads that you've already made for em R8XFT.

Gogf
Mar 22, 2004, 07:51 AM
Originally posted by Unexisted
Viking? Celtic? I truly doubt that is of my origin. I'm sure R8XFT knows a little phrase or got a lucky guess. :p

@Gogf, it would be nice to own a secret forum. But, I would do not prefer to be obligated to submit my email address. I prefer that nobody (even Admin) to be able to view it. :)

You aren't obligated to give me your email. I can "pre-register" you. Just PM me your desired password, and I'll assume you want to have the username "Unexisted."

Originally posted by Unexisted
Sword_Of_Geddon: I'll make as many of these leaderheads 3D as I can, bearing in mind the 100k upload limit . I'm free today and tomorrow, so I'll see how many I get done and then we'll take it from there . I know it's a couple more days to wait for an upload, but I really think that having some better quality leaderheads in there is worth the wait.

You can use the easy upload system for 3MB.

Your new 3D leaderhead are great R8XFT!

Unexisted
Mar 22, 2004, 02:27 PM
They are great R8XFT. I registered Gogf. :)

Gogf
Mar 22, 2004, 02:34 PM
Awesome! I'm adding you to the usergroup that allows you to see the private forum. It is a sub-forum of Creation and Customization.

EDIT: Done :).

Sword_Of_Geddon
Mar 22, 2004, 03:13 PM
What theres a forum for this mod now? Where? Whats going on?

Gogf
Mar 22, 2004, 03:32 PM
Go here (http://s4.invisionfree.com/The_Gogf_Civ3_Forum/index.php?), register, and I'll add you to the group that can view the hidden forum for the mod.

Nahuixtelotzin
Mar 22, 2004, 05:44 PM
Sorry, if I mainly lurk here and don't post too much. Life's pretty busy lately.

@SoG: I'm not a descendant of the Aztecs, I'm just an aficionado historian from Europe who's fascinated by Mesoamerican cultures.
And you may bet that I prefer the modern religious belief in Mexico over the ancient one, and one would like to say the mission was a pious work, but for most parts it wasn't very pious... However, in terms of preservation of culture one must be happy that it was catholics who did the job because it allows more syncretism and cultural variety in belief.

@R8XFT: Definitely the tribe "Powhatan" is in the database, but that doesn't mean there was a tribe called like this. We know that there was some tribe which was ruled by a man called Powhatan, but history failed to record how they called themselves. Lacking a name the tribe was simply called like the leader -period. Similar things and processes are for the majority of tribes. The Flathead, Blackfoot, Crow, Slave, etc. definitely did never called themselves like that. Even the native sounding Navajo called themselves Dene etc. etc. That's what I wanted to point out, nothing more.

Unexisted
Mar 22, 2004, 10:30 PM
@Gogf, thanks!

@R8XFT, any word from Thunderfall? :)

Mobilize
Mar 22, 2004, 11:01 PM
Actually.. most tribes don't call themselves what the Europeans called them. The Sioux is what the French called the Oglala, Lakota, and Dakota tribes.. Iroquois is also a French term. In fact, Cherokee people call themselves the Tsalagi, and the language is Tsalagi as well. Cherokee is what the Creek called us from centuries ago before Europeans ever came ashore.

Unexisted
Mar 23, 2004, 01:46 AM
I have good news and bad news.
Good News I repaired my Poser program. So leaderheads can commence once again. :)

Bad News All my Runtime (props, etc.) were deleted. Meaning I would have to purchase all of the material I purchased in the past. :( I don't plan on buying Michael because of his high price. So don't count on ant more leaderheads...

Gogf
Mar 23, 2004, 07:39 AM
:(:cry: That's aweful. Your leaderheads were awesome.

Gogf
Mar 23, 2004, 12:22 PM
Deleted.

Sword_Of_Geddon
Mar 23, 2004, 12:30 PM
Yeah Europeans liked to put their own names on things, like Siam for Thailand, or Korea for Koryo.

I'm not sure we need to have every tribename 100% correct. If a tribe has a given and a prefermed name, than the prefermed name should be mentioned in the Civilipedia entry on that tribe.

Nahuixtelotzin: I like Mesoamerican cultures to. Espeacially their music and artatectural style. But I must say that I think your avatar doesn't match your name, was this done on purpose?

:eek: Unexisted! That just plain, well, sucks!

Is there any other leaderhead making programs you could use instead of this "Michael" or whatever its called? Why would they charge you again after you've already paid for it in the past? :rolleyes:

Unexisted
Mar 23, 2004, 01:55 PM
Not likely Sword_of_Geddon.
It would b e nice, and I was in the middle of completing another NA head as well..

Gogf
Mar 23, 2004, 02:14 PM
BTW guys, check the secret thread, and SOG, check your PMs at GCF.

Unexisted
Mar 23, 2004, 02:15 PM
I just finished a System Restore. It put all the folders backs. But the files theyselves are gone. :(

Gogf
Mar 23, 2004, 02:16 PM
Thats too bad. What exactly is this Michael, anyway?

Unexisted
Mar 23, 2004, 02:18 PM
Yes.
Gogf, I checked my PMs (at your forums). No PMs?..:confused:

Nahuixtelotzin
Mar 23, 2004, 04:11 PM
Originally posted by Mobilize
Cherokee is what the Creek called us from centuries ago before Europeans ever came ashore.

Yes, that's probably the most common pattern. Europeans called tribes like other tribes who they had contact with earlier, called them. And it was rarely nice names...

@SoG: Name and avatar are simply unrelated. Nahuixtelotzin in Nahuatl means "Honorable Mr. 4-Eyes", a name I gave myself for wearing glasses and the cute guy on my avatar is my baby-son.

Gogf
Mar 23, 2004, 05:23 PM
Originally posted by Unexisted
Yes.
Gogf, I checked my PMs (at your forums). No PMs?..:confused:

No, sorry, I only PMed Sword of Geddon there, because I would have said anything else in the hidden forum.

Sword_Of_Geddon
Mar 24, 2004, 12:38 PM
Ok I will do Gogf.

Sword_Of_Geddon
Mar 24, 2004, 12:53 PM
Is Thunderfall alive? Whats the holdup I wonder? Hmm, probably other mods and other considerations now that I think about it.

But I'm sure we shall see some new developments in the coming days.
.................................................. .................................................. ....

Ok, on a related note. Has anyone played the 3.1 version of the mod?

And if so, did you think any of the new units(UU's mostly) were over or under powered?

For instance, one of the Mayan UU's, the Atl-Atl, has a shield cost of 10, but otherwise the same stats as a normal Guard. As a result, early Mayan armies will churn out Atl-Atls like wildfire, at least until they become obsolete when the Mayans get their Javelin Thrower.

Unexisted
Mar 24, 2004, 08:19 PM
Well, not all UUs should be more powerful. Maybe cheaper. Maybe nothing different at all. Just a different type of unit.

R8XFT
Mar 24, 2004, 11:13 PM
The update is almost complete - just a few pcxs to do, which I should get done tonight. All the little bits and pieces have been done, such as correct Civilopedia entries for all the buildings (ie what effects they have - I didn't have time for a historical description) and the units32.pcx file being correct.

The bad news is that we're back to 19 tribes due to upload limits. This could be increased with a patch to add more tribes - might look at this at the weekend.

The good - or even great - news is that all the tribes have their own 3D, fully animated, leaderheads. The ones I've done even blink at the right times. Do you want previews? Of course you do!! Some leaderheads have been re-assigned to other tribes, but here's a snapshot of the seven new leaderheads I've done:

http://www.civfanatics.net/uploads6/Carib.jpg http://www.civfanatics.net/uploads6/Haida.jpg http://www.civfanatics.net/uploads6/Inuit.jpg
Carib, Haida, Inuit

http://www.civfanatics.net/uploads6/Nez.jpg http://www.civfanatics.net/uploads6/Powhatan.jpg
Nez Perce, Powhatan

http://www.civfanatics.net/uploads6/Shawnee.jpg http://www.civfanatics.net/uploads6/Tupi.jpg
Shawnee, Tupi

I've now got the nod from Thunderfall and will upload once I've finished the pcxs.

Unexisted
Mar 24, 2004, 11:14 PM
Great, perfect, wonderful. I hope everything is. I got a date tonite :)

Sword_Of_Geddon
Mar 25, 2004, 01:07 AM
How on Earth did you get Leaderhead making so quickly R8XFT? By the looks of it, you've been doing this kind of thing for awile!

Its to bad you've reached the upload limit. Well, theres always later. Look out DyP, here comes the Native America mod!

Gogf
Mar 25, 2004, 08:16 AM
What upload limit? What about TF giving you FTP access for the mod. You can't fit the entire mod in 3MB, can you?

R8XFT
Mar 25, 2004, 10:28 AM
Originally posted by Gogf
What upload limit? What about TF giving you FTP access for the mod. You can't fit the entire mod in 3MB, can you?

The upload limit is 100MB with FTP access.

Gogf
Mar 25, 2004, 10:33 AM
It's over 100MB? Wow. I believe I may have a solution though (it involves uploadign it somewhere else, but you won't have to register to download it).

Rita Poon
Mar 25, 2004, 11:37 AM
Wow, was gonna start a Native leaderhead after I finish my current project, but now I see R8FXT pretty much has it covered. Good work, man. :goodjob:

Just curious, could you use Sween's Atahualpa to represent any North American tribe? Possibly some group from the Rockies. Or is his clothing just too Southern?

Unexisted
Mar 25, 2004, 11:39 AM
He made his quite Incan based. If we changed his cultural clothing. R8XFT would probably Jasc Paint Shop Pro them away and take new cltohs. We got most Native American leaderheads though. :)

R8XFT
Mar 25, 2004, 03:16 PM
Originally posted by Gogf
It's over 100MB? Wow. I believe I may have a solution though (it involves uploadign it somewhere else, but you won't have to register to download it).

I've managed to fit in everything into a little under 100MB. If I do any more Native American leaderheads, I'll do them as an "expansion pack" for the mod. Thanks for the offer, but I'd sooner stay true to Civfanatics than have the mod based elsewhere.

Progress update - just five lots of bubblehead pcxs to do (about 2 hours work for me) - but haven't got time to do them now (just spent about 6 hours doing the rest of the artwork that needed doing). This will be done tomorrow evening, and will be immediately followed by the upload of the mod. Please bear in mind that I only have a 56k modem, so 100MB might take some time.....but should be ready early Saturday morning UK time.

Now that the mod is a lot different from when we started, and it would be nice for me to be able to set out the "front page" with full mod details and potential space to advertise any expansions, should I start a new thread?

Unexisted
Mar 25, 2004, 03:17 PM
Wow. But you uploading the entire thing right? :) I can't wait. :suicide:

R8XFT
Mar 25, 2004, 03:19 PM
Originally posted by Rita Poon
Wow, was gonna start a Native leaderhead after I finish my current project, but now I see R8FXT pretty much has it covered. Good work, man. :goodjob:

Just curious, could you use Sween's Atahualpa to represent any North American tribe? Possibly some group from the Rockies. Or is his clothing just too Southern?

This was a leaderhead that was waiting for a mod like this to come along I think!! I felt I must use the leaderhead, and he's ended up as leader of the Mapuche.

R8XFT
Mar 25, 2004, 03:20 PM
Originally posted by Unexisted
Wow. But you uploading the entire thing right? :) I can't wait. :suicide:

Yep - the whole lot. All 100MB of it.

Sword_Of_Geddon
Mar 25, 2004, 03:28 PM
Actually we are useing Sween's Ataluapa, as the leader of another (Other than the Tupi's) south american tribe, the Maluague(Spelling?). R8XFT may have also added in the Toltecs without telling us(I like surprises), and used that leaderhead for them instead.

As R8XFT said before, Sween's excellilent leaderhead never really had a chance, as Conquests included its own Incan leader, it was a cause of "Give this leaderhead a home" so to speak.

Oh, and one last thing. This mod covers not just the Northern Tribes(Although it is mainly geared towards them), but also the Island tribes and the Meso and South American tribes(like the Tupi) and Empires(like the Azteks, Mayans or Incans)

It just goes to show you that the New World had just as much of a diversity of native cultures as the old.

Gogf: R8XFT couldn't add everything he had created into the mod, the current plan is to upload R8XFT's new version as the new "Download the Legend", and possbly include "Expanision" patches later(Which will add more Tribes, and possibly new units) One of my ideas was actually to have an optional music patch for the mod, that will be availible to download separately. I probably will do that eventually, but its a low priority at this point. But mark my words, you WILL be blown away by the songs I have in mind for the soundtrack. :eek:

Unexisted
Mar 25, 2004, 03:35 PM
Yes. We can have a Soundtrack Expansion. And a Graphic Expansion. And what about a conservative version? With just static leaderheads? :)
I plan on adding several maps to play on.
The Americas
Entire World (Barbarian Infested Europe :evil: )
Random Map (the one R8XFT had in mind ;) :p )

Vasili
Mar 25, 2004, 04:11 PM
The Tupi leaderhead is great,can you put an link to it,before the mod is totaly finish?

Gogf
Mar 25, 2004, 05:16 PM
Do you want me to make an alternative download the music, and expansion as well as the mod (the file will be huge)? I can host it (I have unlimited space), and you can hotlink to it.

Unexisted
Mar 25, 2004, 08:07 PM
Hmm. R8XFT, maybe we can use Gogf's space instead of Thunderfall? :) In return, we advertise the Gogf CivForums. :)

R8XFT
Mar 25, 2004, 11:13 PM
I've nothing against Gogf and the forums he hosts and its tempting to have a host that can offer a higher upload than 100MB. However my personal feeling is that I would like to stick with Civfanatics for the following reasons:
1. For me, this forum is the true base of Civ on the net - I believe its the best forum there is and is visited by more people than anyone else. Like I said earlier, I personally would prefer to remain true to this forum and have the stuff available here first.
2. 100MB as a download is actually quite enough. People can then have a really good mod (honest!) that has 19 civs after all!!
If people then enjoy the mod, they can look forward to an expansion, which can include more civs, the new world map, new units, maybe even a new style of housing (we've used 4 culture groups, so we have another we could use). That might be available in a week or two as well. People can then choose to download the music separately if they so desire. Things like music can add a lot of MB to the download, and although I'm sure it will be superb, it might cause people to download a version they don't want.
For me, Gogf, it's a case of thanks very much and no offense meant, but the mod started here and I'd really like it to stay here.
But thanks anyway!

BTW, shall I start a new thread with the upload so that the front page can be set out as we need, with posts saved for the expansion etc?

R8XFT
Mar 25, 2004, 11:16 PM
Originally posted by Vasili
The Tupi leaderhead is great,can you put an link to it,before the mod is totaly finish?

Wow, thanks!! I think it could also be used as an African leader as well. I've just got the bubbleheads to do on him. I might (but only might) do this one as era-specific and make it available as a separate download - just for you!

Unexisted
Mar 25, 2004, 11:22 PM
Thanks Gogf, but we'd have to think about it.

R8XFT
Mar 25, 2004, 11:42 PM
Originally posted by Unexisted
Wow Gogf. What an offer? How can we refuse?
Seems like a done deal. :)

It doesn't seem like a done deal to me :) . I was planning to upload my version to civfanatics....especially as I have a 56k modem, 100MB is quite enough at once....

Unexisted
Mar 25, 2004, 11:43 PM
Well. You haven't uploaded it yet... Have you? Or is it already commenced?

Gogf
Mar 26, 2004, 07:44 AM
If you upload it at GCF, you don't need to advertise for me, I just think it would be easier for people if they can download it all at once. You can also link directly to the file, so the only people who know it's not here are the people who pay attention to this part of the thread.

Vasili
Mar 26, 2004, 10:23 AM
Originally posted by R8XFT


Wow, thanks!! I think it could also be used as an African leader as well. I've just got the bubbleheads to do on him. I might (but only might) do this one as era-specific and make it available as a separate download - just for you!

Thank you,it is one of the best leaderheads for the Tupi that i ever saw and it would be great for scenarios about South America our the Bandeirantes Campaing.

R8XFT
Mar 26, 2004, 02:01 PM
Watch out folks - I'm uploading after I've posted this message!!

The bad news is that, with my 56k modem, it could take a few hours...............still, at least it's on its way.

The zip conforms to the forum rules of being under 100MG - but is 99.5MB, so I've packed in as much as I can!!

I hope you enjoy playing this, and it should be available in the "Download the legend" link when it's uploaded :) .

Unexisted/Sword of Geddon - should I start a new thread for the update or not?

Unexisted
Mar 26, 2004, 02:07 PM
No, this one looks important with 21 pages. :) (or 22?)
I can delete the updates. :)

R8XFT
Mar 26, 2004, 02:12 PM
Ok, I'll leave it on this thread, but there's a minor problem - I've accidently deleted the upload details from TF, so I've PM'd him again. This will delay the upload for a couple of hours; sorry about that.

At least it's all done.....

Unexisted
Mar 26, 2004, 02:13 PM
yep, now it's 22 pages. :D

Gogf
Mar 26, 2004, 02:50 PM
Okay, well, if you have any expansions, I'll host a fully expanded version that you can hotlink to.

Sword_Of_Geddon
Mar 26, 2004, 02:58 PM
Hey R8XFT, what exactly does the new version change? I mean did you get rid of anything other than the new leaderheads?

About the Wonders:

It would be nice for each of the wonders in the mod to have its own graphic(rather than wonders like Chichen Ista using the Pyramid's graphic). The Mesoamerica and Age of Discovery conquests scenerios have a number of wonder graphics we could use, also, theres DyP's "Chichen Ista" graphic as well.

And don't worry about historical details for the civilipedia entrys R8XFT, thats my department. :D

Unexisted
Mar 26, 2004, 03:00 PM
@Sword_of_Geddon, unless R8XFT changed something. I made Wonder Graphics for Chichen Itza, Machu Pichu, the Shaman Monument, Coastal Palace. Did somebody change anything? :confused:

Gogf
Mar 26, 2004, 03:02 PM
http://www.civfanatics.net/uploads6/PreTHR.jpg

Unexisted
Mar 26, 2004, 03:57 PM
Hey. Do we have a Native American worker? :confused:

Sword_Of_Geddon
Mar 26, 2004, 04:13 PM
Unexisted: I wasnt referring to the Wonder Splashes actually, but the wonder icons(Small and Large). Chichen Ista looks like the Pyramids in the tech tree, and in the civilipedia for example.

Oh, and we don't have Native American Workers or Settlers. The reason? No one has ever made them. As a result, we are stuck with workers and settlers who look like they are from the middle east LOL!

Gogf
Mar 26, 2004, 08:46 PM
I may have to withdraw my hosting offer :(. My hosting site is down, and none of the images from it work. I hope it is either back up soon, or I can find someone else.

Unexisted
Mar 26, 2004, 09:42 PM
Well, well, well my little droogies. Viddy well, be glad we didn't upload there in the primary. :)

R8XFT
Mar 26, 2004, 11:18 PM
Just a quick post to let you know that the upload is happening as I write, but with my modem, it'll be a few hours. Thunderfall is going to apply it to the "Download the legend" link.

Sword_Of_Geddon - the Civilopedia pictures for the Great and Small wonders has been changed - I simply resized the Wonder Splashes and put the files in the appropriate places :) .

Unexisted
Mar 26, 2004, 11:31 PM
When it's completely uploaded, I'll change it from Download The Legend to something else. Then they'll know it's more than the old version....I hope :p

Sword_Of_Geddon
Mar 27, 2004, 01:59 AM
R8XFT: Excellilent work comrade! Alittle unorthodox, but it will do. Doesn't it stink having a dial-up connection? It took me 6-7 hours to upload the 3.0 patch, and I had to restart it twice! Your contributions to this mod so far R8XFT have been simply amazing so far, but like Unexisted said, this mod will be done with "Alittle help from my friends".

Unexisted: Change it to

Please the Sprits: "Download the Greatest thing to happen to Civ3 since Double Your Pleasure!"

I know its alittle arrogant to say that, but really, you couldn't have come up with a better idea for a mod Unexisted,(Its the most original thing I've seen on these boards) and after R8XFT, Mobilize(Remember he has a turn at the mod as well), and I are done with it, DyP won't be the only Mod of Mods around anymore!

Unexisted
Mar 27, 2004, 02:18 AM
Well, I know DyP is extremelypopular. But I dont know how popular NA Mod is. Has he uploaded the mod yet?

Thanks about my creativity. I know. ;)

R8XFT
Mar 27, 2004, 05:07 AM
Unexisted - the upload began approx 6 hours ago at home (I'm at work at the moment). The system was indicating that it would take 8-9 hours to upload on my 56k modem, so it should be ready by this afternoon. It then depends how quickly Thunderfall applies the new upload to the link we have in post one in this thread.

Update - 15.54 Saturday UK time - the mod has now been uploaded to the server and Thunderfall has been PM'd. We're just waiting for him to add it to the "Download the Legend" link.

Unexisted
Mar 27, 2004, 01:30 PM
Great. Seriously, without R8XFT and Sword_of_Geddon, this mod wouldn't be so expanded, and the quality is outstanding. I mean every civ has an animated leaderhead?! :eek: No renamed units?! This mod would be less than 6-7 civilization if you guys didn't step.

Briefing On What Will Happen During My Turn
I'll import three maps.
The Americas
The World
Random
I'll refine any mistakes, but right after I import the maps, i'll upload it so Mobilize(Ready?) can distribute the locations for start. Then the refining and maybe some news techs, wonder will be added.

@R8XFT and Sword_of_Geddon, as soon as the new version is uploaded, playtest/betatest/search for bugs! We want a flawless mod. :)

:thumbsup:

tjedge1
Mar 27, 2004, 01:32 PM
I can't wait for the completed version of this mod. It's going to be great.

Gogf
Mar 27, 2004, 01:35 PM
Does "Random" mean that you are creating a random map (using the create world thing), and putting it in? If so, you may also want to inclue a version where when you play then game, it makes a new random map.

Unexisted
Mar 27, 2004, 02:20 PM
No, one of the maps is like the normal game. Just with modified rules, civs, units etc.

I was thinking about a Sacfricial. A (draft) unit that you can either draft, or build. It costs one population and you can sacrifice him or her. Only for the MesoAmericans though, unless you think the others can be susceptable to it? :)

Thunderfall
Mar 27, 2004, 04:00 PM
The download link is in the first post now. :)

You guys should give the new version a version number, if you haven't already.

R8XFT
Mar 27, 2004, 04:33 PM
Originally posted by Unexisted
I'll refine any mistakes

Thanks for assuming there'll be any!!

Seriously, though, please report any problems in the thread and we'll sort them out. I bet there's none though.....famous last words!!

Please download the mod, have a go and tell us what you think!!

Gogf
Mar 27, 2004, 05:12 PM
Originally posted by Unexisted
No, one of the maps is like the normal game. Just with modified rules, civs, units etc.

I was thinking about a Sacfricial. A (draft) unit that you can either draft, or build. It costs one population and you can sacrifice him or her. Only for the MesoAmericans though, unless you think the others can be susceptable to it? :)

1. Good, that's what I was hoping :).
2. That sounds like a pretty good idea. Also, maybe allow sacrificing of captured workers.

Sword_Of_Geddon
Mar 27, 2004, 08:23 PM
(Heart flutters)

I'm downloading the 4.0 version now guys, I will give my opinion on it after I play a couple of games...

Unexisted
Mar 27, 2004, 11:36 PM
Well R8XFT, I hate to do this...

1. I thought you would fix the Diplomacy menu. It's quite difficult to read/understand what's happening on the side bars (consider.pcx).

2. Haven't encountered one yet. :p

R8XFT
Mar 28, 2004, 12:34 AM
Originally posted by Unexisted
Well R8XFT, I hate to do this...

1. I thought you would fix the Diplomacy menu. It's quite difficult to read/understand what's happening on the side bars (consider.pcx).

2. Haven't encountered one yet. :p


The diplomacy menu is as light as I could get it. I can read it; the only other option is to delete consider.pcx and use the default.

Unexisted
Mar 28, 2004, 12:52 AM
Yeh. Or maybe you could do the beige layer again and place it over the new one, and make it transparent, or at least so that the preview one (NA) is a bit visible.

Gogf
Mar 28, 2004, 09:18 AM
Guys, my host is back :). Once you release the patches, I'll upload the patched version.

R8XFT
Mar 28, 2004, 09:23 AM
I hope everyone who's downloaded the mod so far are enjoying the game :) .

Here's a thought - we've had a "Play the World" expansion pack for the main game - why don't we put in the download link "Play the New World?"

Unexisted
Mar 28, 2004, 02:15 PM
Very clever R8XFT, but we'd have to emphasize NEW.

Sword_Of_Geddon
Mar 28, 2004, 03:42 PM
Yes and after that we could have a second expansion realised called "Native American Conquests" to make up for the dismal failure of the first.......Hahaha Just kidding!

Nothing but Clever, good ideas have come out of you so far R8XFT, I have no doubt that our "Play the World" would be better than Fixaxis' Play the World.

1. There are 19 tribes. the limit is 31, therefore the "Expanision" should add 8, for a total of 27. This Expansion could also feature that "Prediction Age" that Unexisted wanted. But any Prediction Age should have a Native Feel, and not simply be a port for the main game's Industrial Age.

2. I could start getting toghether that music patch now if you wish, but first I need to know, how exactly would you get the game to play the new music and not the default. Or perhaps the question should be, how do you get a "Playlist" of sorts in game? Since my idea was to get the main games Native American sounding track to play, in addition to the two Mesoamerican Scenerio's tracks, plus a few I had in mind to add.

3. I've started playing the new version of our mod, and its well, FANTASTIC! No bugs, no problems, no freezes, and EVERY tribe gets its own fully animated 3-D leaderhead!

Come to think of it R8XFT, what happened to those old leaderheads you did for everyone? That Haida/Tikkil leaderhead was pretty good, ya know, the one with the cool robe and hat? Are you going to make a 3-D animated version of that R8XFT?

Gogf
Mar 28, 2004, 03:58 PM
On 2, I think it's in one of the text files. If not, then you simply name your the same as the default, and put it in the scenario folder.

Unexisted
Mar 28, 2004, 11:23 PM
This mod really rocketed guys. I don't know the level of popularity. Maybe if I requested all who is silenting viewing this thread to note it's popular I'd be satisfied. But we could definetly use an Expansion pack. 'Play The New World'. :D (Magnificent idea R8XFT!)

But, I'm sorry to say, that I don't plan on putting much attention into this mod. I have to spark the Rise of Egypt mod and another I have in mind.
Maybe, if you R8XFT or Sword_of_Geddon started a new thread you guys could become the leaders as I step down. Unless you think this thread can be more commercial? :)

-Unexisted
p.s. Native America forever! ;)

tjedge1
Mar 29, 2004, 05:14 AM
In response to popular, I'd say that I'm a huge fan of this mod. http://www.civfanatics.net/uploads6/droolsmiley.gif I love Native American cultures. A branch of my family tree I don't get to explore enough.

Sword_Of_Geddon
Mar 29, 2004, 06:07 AM
Thanks Tjedge!

Unexisted: :confused: Stepping down? Well, its true you haven't been doing much for the Mod lately Unexisted, you started this! It was you who made those great leaderheads(the four we started with). And it was your idea to begin with! Really, don't leave now! Things are starting to get interesting.....

R8XFT: One question. I noticed that the "Silent Blade" unit was using the Persian Immortal's Civilipedia icon. Any reason for using this instead of the one I had? Did you not like it? Just curious.

yaksack
Mar 29, 2004, 06:09 AM
I downloaded the mod into the scenarios file as instructed, but I still get an error that says a file is missing.

I also have a similar error with the WH mod, but did not encounter it with the Master of Myrror Mod. I wonder what I am doing wrong.

Help.


Thanks

tjedge1
Mar 29, 2004, 06:53 AM
post the meassage the error gives you when it crashes. That way somebody might know what the problem is.

Barak
Mar 29, 2004, 08:08 AM
I started playing the mod last night, and so far it looks great! Will there be new world and whole world maps coming with the next version? Lurking on a few threads shows a few good looking maps of North/South America that would be great for this fantastic mod. I would do it myself, but honestly don't know the correct starting locations for many of the tribes. Keep up the good work guys!

R8XFT
Mar 29, 2004, 09:04 AM
Originally posted by Sword_Of_Geddon
R8XFT: One question. I noticed that the "Silent Blade" unit was using the Persian Immortal's Civilipedia icon. Any reason for using this instead of the one I had? Did you not like it? Just curious.

I didn't change it - it's the one its always had. I didn't look at that unit all that carefully and assumed you'd used the Persian Immortal graphics for it. I thought that'd be a bit odd....

yaksack - it's not the scenarios folder, but the Conquests folder that it needs to be in. If you haven't got the Conquests expansion, the mod won't work.

tjedge1 and barak - thanks for the feedback :D !!

Look out for the Tupi leaderhead coming your way as an era-specific 3D fully animated leaderhead. I've done all the eras, the final era is going through the four-hour rendering process. It's going to be available tonight on Civfanatics. This is my first go at a full leaderhead - you'll see all the previews and be able to upload in about 2 hours.

Sword_Of_Geddon
Mar 29, 2004, 10:28 AM
I could have sworn I used a different civ icon for it. Oh well. Its the Pueblo Cheif icon from Steph's American Conquest conversion units Pediaicons download everyone. You can either ignore it, fix it yourself, or I could use the easy upload feature to fix it, what does everyone think?

yaksack
Mar 29, 2004, 07:42 PM
I got the following error message after trying to start a game in the mod:

Missing Entry in "text\pedialcons.text" Tech_Hunting

Unexisted
Mar 29, 2004, 08:40 PM
@All Error Encounters, thats odd, because I didn't get one error throughout the entire game play? :confused:

R8XFT
Mar 29, 2004, 11:22 PM
Originally posted by yaksack
I got the following error message after trying to start a game in the mod:

Missing Entry in "text\pedialcons.text" Tech_Hunting

If this was the case, then no-one will have been able to have played it. Please check that all the files you downloaded are in the right place. The biq file should be in the folder:
Infrogrames Interactive/Civilization III/Conquests/Conquests

Also in that folder, you should have placed the folder "Native America." You should not have taken the Art and/or Text folders out of the "Native America" folder.

Hopefully, this should resolve your problem.

yaksack
Mar 30, 2004, 05:58 AM
I will try that. I must have screwed it up some how.

Thanks for the help.

jorde
Mar 30, 2004, 11:30 AM
Well.. I have a somewhat different problem... When I unzipped the mod, it seemed the file got corrupt, and so I could unzip all of it except the biq file... So is anyone so kind to send me the file? (So I dont have to download the 100 MB again)

R8XFT
Mar 30, 2004, 01:12 PM
Below is the link to the biq file only

http://www.civfanatics.net/uploads7/Native_America.zip

I hope this resolves your query :D ; I would wish anyone to have to download 100MB twice :crazyeye: !!

Unexisted
Mar 30, 2004, 01:59 PM
Just to let most people know:

Conquests Only

Maybe I'll just post that under the download.

jorde
Mar 30, 2004, 02:20 PM
Originally posted by R8XFT
Below is the link to the biq file only

http://www.civfanatics.net/uploads7/Native_America.zip

I hope this resolves your query :D ; I would wish anyone to have to download 100MB twice :crazyeye: !!

Thanks man... now the file is working..

I'll play the mod now and tell you my opinion about it (but I've taken a look to the arts folder before and it looks awesome right now... the leaderheads are just superb)

Sword_Of_Geddon
Mar 30, 2004, 03:40 PM
Thats R8XFT's and Unexisteds handiwork in a nutshell. Now the Civilipedia and new units in the mod, thats mostly(Aside from a few units and the Civ entries) my handiwork.

Hope everyone enjoys the mod

Unexisted: Maybe you should put some installation instructions on the first page along with CONQUESTS ONLY. That may help a few people whose only problem is putting things in the wrong places.

jorde
Mar 30, 2004, 06:27 PM
Alright... checked the mod, and it's amazing to say the least... The tribes, the units, everything seems to be perfect...

There are a couple of things which could be worked on anyway: an American map (a HUUUGE one ;) ) would be nice to have.. there are besides a couple of graphic stuff: some transparency issues here and there, the problem with the diplomacy window being hard to read, the fact that the inuit city graphics cover too much of a tile, but all that is pretty unimportant really (I've already shrinked the inuit cities a bit)


Anyway... GREAT job guys... and thanks for making a mod I can enjoy for a long while! (and that is definetely more complete than any of the Conquests in the game)

Unexisted
Mar 30, 2004, 07:12 PM
I've added a pack of different maps.

World Map
America Map
Random Map

enjoy. :)

jorde
Mar 30, 2004, 08:23 PM
Originally posted by Unexisted
I've added a pack of different maps.

World Map
America Map
Random Map

enjoy. :)

That sounds great... how can I add them to the mod? (just in case I or someone else cannot figure it out alone
)

Unexisted
Mar 30, 2004, 09:42 PM
Just add them into the same folder you unzipped the regular native american mod.

R8XFT
Mar 30, 2004, 09:52 PM
Originally posted by jorde
The Inuit city graphics cover too much of a tile, but all that is pretty unimportant really (I've already shrunk the Inuit cities a bit)
Anyway... GREAT job guys... and thanks for making a mod I can enjoy for a long while! (and that is definetely more complete than any of the Conquests in the game)

I did the Inuit cities too big on purpose - I thought that the snow would spread a bit and look better than being white on one square only...

Thanks very much for the kind comments, I'm glad you like it :D !!

Sword_Of_Geddon
Mar 31, 2004, 01:24 AM
Ok guys, that promised Native American Music patch is almost ready, ive got the songs in the game all ready. All that needs to be done, is figure out how to get the new songs to actually play in game!

Can anyone help here?

Unexisted
Mar 31, 2004, 01:58 AM
Conquests/Sounds. Memorize those files, then place your new ones in our folder under Sounds (create it) but with the same name as the original ones.

We'll add an option patch for the music.;

Sword_Of_Geddon
Mar 31, 2004, 02:34 AM
Thanks Unexisted. But they were kind of Era-Pacific if you know what I mean. If I can't figure out a way to keep them that way, should I "Generalize" them?

Sword_Of_Geddon
Mar 31, 2004, 12:13 PM
Well, I've been quite busy. First off, I'll have you all know that that music patch is completed. Its era-pacific(three Eras), and really adds alot to the Native American expierence if you ask me.

Secondly, I've playtested the mod myself, looking for errors. I found a few minor ones, and have created a patch to fix these problems.

The 4.1 patch:

1. Fixes the problem with the Native Archer that caused the game to crash.

2. Fixed the Silent Hunter and Silent Blade units, so that they have the correct civilipedia entrys and pictures.

3. Fixed the Barbarians, so that they build Warriors and Braves instead of Tribesman, which like the Scout(Which they are) now can't attack(Attack power of 0)

4. Fixed the 0 cost of the "Lookout Point" wonder(Sorry for those of you who liked the idea of a "free" wonder)

Also, I shall get in touch with Lord Thunderfall about the 4.1A patch(The Music Patch, but also with the 4.1 patch included)

Sword_Of_Geddon
Mar 31, 2004, 01:29 PM
Well, I suppose the 4.1 patch is just a teeny bit to large for the easy upload system to handle. I guess I'll just have to bring it in with the 85.7 MB Optional Music Patch........

Barak
Mar 31, 2004, 03:54 PM
The maps look great! Can someone with such knowledge creat a North and South America map with correct starting locations for all the tribes? That would be fantastic! Great work guys this is coming along amazingly!!

jorde
Mar 31, 2004, 04:39 PM
Originally posted by Sword_Of_Geddon
Well, I suppose the 4.1 patch is just a teeny bit to large for the easy upload system to handle. I guess I'll just have to bring it in with the 85.7 MB Optional Music Patch........

It's in wav format, right?

Cause, AFAIK, Civ music is usually in mp3 files, much smaller...


Changing subject.. would anyone be so kind to post an American map with correct starting locations, in which case Hawaii should be added to it? (Mobilize maybe?) In that case I think another S American tribe should be added (such as the Patagones, or something like that, or are they already in as the Mapuches?... I cant remember now)
And shouldnt cattle resource be replaced by buffalo, leaving cattle as an optional post european resource?

Sword_Of_Geddon
Mar 31, 2004, 11:45 PM
If we do add another S.American Tribe, it will be the Toltecs.

Ok MAJOR Update:

The new patch 5.0 is ready to be uploaded...


Heres what it adds:

1. New Era-Pacific Music(Three Eras)

2. Various bug fixes and tweaks(Described above)

3. A new Government Type: Blood Cult(Orginally featured in the Mesoamerica and Age of Discovery scenerios)

4. Correct Civilipedia entries and icons for the Silent Hunter, Silent Blade, and Seasoned Brave.

5. Correct Civilipedia entires for all Government types

6. A new tech icon for both the Tribal Council and Naval Engagements technologies

7. The addition of the Delaware Civ, and their UU, the Council Guardian(Replaces Boomstickman)

I shall contact Thunderfall immediately after I post this message about Uploading it. The Upload itself will begin as soon as I get Thunderfall's confirmation, which could be as early as tommarow.

jorde
Apr 01, 2004, 03:16 PM
Werent the toltecs Meso American?

I was talking about adding a S A