View Full Version : Native America Mod
Unexisted Feb 12, 2004, 02:01 AM Hello,
http://www.civfanatics.net/uploads6/Native_American_AdvertismentPNG1.png
Many thanks for Sword_of_Geddon and R8XFT for devoting time and effort to this mod. And many thanks to Thunderfall for sacrificing space on his limited web server.:thumbsup::thumbsup::thumbsup:
Download Main Legend (Base Download) (http://www.civfanatics.net/downloads/civ3/modpack/NA_Conquests.zip)
(99.42 MB, version uploaded on 3/27/04)
v6.2 Patch:
Download 6.2 (http://www.civfanatics.net/downloads/civ3/modpack/NA_Mod_Patch_v6.2.zip) (October 9th, 2004, 9.78 MB) NEW!
v6.2 ReadMe is attached to this post (see below).
Soundtracks (Optional):
Ancient: http://www.civfanatics.net/downloads/civ3/modpack/na_ancient_age_music.zip (38.32 MB)
Medieval: http://www.civfanatics.net/downloads/civ3/modpack/na_medival_music.zip (23.6 MB)
Industrial & Modern: http://www.civfanatics.net/downloads/civ3/modpack/na_indimodern_music.zip (22 MB)
Conquests Only
Instructions:
Unzip to C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
If you continue to experience crashes etc. Try this
NA Unit Crash Fixes (http://forums.civfanatics.com/attachment.php?attachmentid=61578) - Thanks to Colonel Kraken
Or simply just unzip it and move the files to the location.
Enjoy.
Screenshots Below
Unexisted Feb 12, 2004, 02:01 AM Preview One
http://www.civfanatics.net/uploads6/PreONE.jpg
http://www.civfanatics.net/uploads6/NativeSetup.jpg
Unexisted Feb 12, 2004, 02:02 AM Preview Two
http://www.civfanatics.net/uploads6/PreTWO.jpg
http://www.civfanatics.net/uploads6/NativeCity.jpg
Unexisted Feb 12, 2004, 02:02 AM Preview Three
http://www.civfanatics.net/uploads6/PreTHR.jpg
http://www.civfanatics.net/uploads6/advance.jpg
Unexisted Feb 12, 2004, 02:02 AM Preview Four
http://www.civfanatics.net/uploads6/PreFOU.jpg
http://www.civfanatics.net/uploads6/NativeMed.jpg
Unexisted Feb 12, 2004, 02:02 AM Preview Five
http://www.civfanatics.net/uploads6/PreFIV.jpg
Rufus T. Firefly Feb 12, 2004, 02:03 AM Uh la la'! :)
Yoda Power Feb 12, 2004, 02:06 AM Lol first you disappear then you come back with this sweety. Is it for C3C, PTW or just vanilla Civ?
tjedge1 Feb 12, 2004, 06:38 AM Awesome! I will have to try this out, and of course I want my hands on those leaderheads.
Unexisted Feb 12, 2004, 10:10 AM It was made for Conquests, :)
Barak Feb 12, 2004, 11:50 AM Does this mod come with a good map of the area? Looks really good. Will have to DL it.
nalves Feb 12, 2004, 06:14 PM :eek: That's great ... can't wait to play it .....:cool:
Good job :goodjob:
Gogf Feb 12, 2004, 08:16 PM UNEXISTED IS BACK! Thank God! Welcome back, old friend! I'm definately downloading this.
BTW, you might be interested to know there were some odd theories floating around about what happened to you...
EDIT: I may have to make GGF2 (when we get to it...) use this mod! It's that good looking Unexisted!
Gogf Feb 12, 2004, 08:21 PM How exactly did you get that URL? http://www.civfanatics.net/downloads/civ3/modpack/Native_America.zip? Why not http://www.civfanatics.net/uploads6/Native_America.zip?
R8XFT Feb 12, 2004, 11:07 PM Forget the other leaderheads posted in this thread - I've dumped all the static-ish ones that I did. Here's the new generation - they have full 3D animation including blinks at the right places!!
Welcome the all new Carib, Haida, Inuit, Nez Perce (top row), Powhatan, Shawnee and Tupi (bottom row).
http://www.civfanatics.net/uploads6/Carib.jpg http://www.civfanatics.net/uploads6/Haida.jpg http://www.civfanatics.net/uploads6/Inuit.jpg http://www.civfanatics.net/uploads6/Nez.jpg
http://www.civfanatics.net/uploads6/Powhatan.jpg http://www.civfanatics.net/uploads6/Shawnee.jpg http://www.civfanatics.net/uploads6/Tupi.jpg
Gogf Feb 13, 2004, 10:20 AM I opened it as a BIQ, and saw an error. The Iriquiri Warrior has the enslave flag, but it does not enslave to any unit. This seems slightly odd. One question I have, is why did you include Europe, and Asia, and Africa?
Other than that, it's simply amazing!
mouselmm Feb 13, 2004, 06:23 PM It looks Great!
too bad i haven't got Conquest yet. damn it!
BTW: does it work on the vanilla Civ?
Captainkeyes23 Feb 14, 2004, 12:07 AM lets see if mobilize finds this :)
Tathlum Feb 14, 2004, 12:58 PM @mouselmm
No its for Conquests.
Mobilize Feb 14, 2004, 06:09 PM UNEXISTED! You scared the crap out of me. I like the ancient era? Outacite Ostenaco leaderhead in the screenshot. I'm going to download this because well, I'm Cherokee.. duh.
Did you finish the Ostenaco leaderhead in every era, if you did can I still use it for the Cherokee civilization mod?
Thank the spirits you're back. :)
Mobilize Feb 15, 2004, 02:48 AM Odd set of choices for Military and Scientific leaders for the Cherokee, also an inaccurate starting location, city list, etc. Hmm.. why would you use the Ostenaco leaderhead for Kla Wado? Kla Wado isn't even a historical Cherokee leader.. heh. Just my criticism.
Unexisted Feb 19, 2004, 07:47 PM It isn't Ostenaco.
Sleepy Eyes Feb 20, 2004, 12:00 AM Nice artwork and presentation! I will also have to give this a try. :goodjob:
Parsifal Feb 20, 2004, 12:13 AM Great Unexisted :goodjob:
It'd be even better if you added the Blackfoot, the Sioux and Apache. But hey, it still looks wonderful :goodjob:
Unexisted Feb 20, 2004, 12:26 PM I will add more later, but I don't have enough time to make more leaderheads :)
Unexisted Feb 20, 2004, 05:16 PM Originally posted by Gogf
I opened it as a BIQ, and saw an error. The Iriquiri Warrior has the enslave flag, but it does not enslave to any unit. This seems slightly odd. One question I have, is why did you include Europe, and Asia, and Africa?
Other than that, it's simply amazing!
Thanks for catching that, I'll have to fix that in Native America 1.1 :)
I included Europe for several reasons:
[i]1. Just in case I felt I needed a sister mod with the European invasion.
2. Theories of how they arrived in Native America (Arabian exile, Japanese traveling through Russian, (why Eskimos are Ainu eyed). Or whatnot)
3.Not enough time to modify it out, or even make Native America alone
4. All of the above.
Gogf Feb 27, 2004, 02:26 PM Okay, thanks :).
Unexisted Feb 27, 2004, 11:55 PM If you could, could you fix those errores and release a 1.1 version, Gogf?
Gogf Feb 29, 2004, 06:47 AM No problem :).
The only bug is the enslave right? Do you want me to make it enslave to something?
Gogf Feb 29, 2004, 06:52 AM Okay, here it is with the enslave flag removed. Also, you must have downloaded version 1.0 first, because it contains all the art (I didn't think we needed to clog up the server that much).
Download:
Unexisted Feb 29, 2004, 03:52 PM Aww, c'mon. Thunderfall doesn't care ;)
Thanks :thumbsup:
Unexisted Mar 01, 2004, 02:20 PM Originally posted by Mobilize
Odd set of choices for Military and Scientific leaders for the Cherokee, also an inaccurate starting location, city list, etc. Hmm.. why would you use the Ostenaco leaderhead for Kla Wado? Kla Wado isn't even a historical Cherokee leader.. heh. Just my criticism.
Could correct the city list and starting location?
R8XFT Mar 01, 2004, 05:17 PM Here's my update....hope you don't mind!!
I've done all the pcx's for all three new leaderheads, and included a pediatxt file to make sure it all works. The Anasazi tribe only had one city name, so I've found quite a few others from the internet. I'm not sure about the accuracy of all the city names, perhaps someone (Mobilize?) with a better knowledge of the tribes than I have could update this.
I've also put in Aaglo's native huts for the Iroquois and Cherokee cities and Ekmek's tepee-style cities for the Mohicans. I hope Aaglo and Ekmek are ok with this.
The zip linked below has all the files you'll need in except the flics for Unexisted's new leaderheads. At 15meg between them, it was too much to upload - but all you need to do is download them from Unexisted's link in the first post of this thread and copy them into the Art folder of the download below.
Here are some previews:
http://www.civfanatics.net/uploads6/KWCONQ.jpg http://www.civfanatics.net/uploads6/MHCULT.jpg http://www.civfanatics.net/uploads6/AZKIS.jpg
Link disabled as these files are now included in the updated version available in post one
Enjoy!! :beer:
R8XFT Mar 01, 2004, 05:41 PM Ok, I've now worked out why the Anasazi only had one city name - they can't build settlers :p
If you want a version where the Anasazi have a fighting chance before this happens:
http://www.civfanatics.net/uploads6/AZCONQ.jpg
Then download the biq file below and replace the one in the previous post for this one.
Link disabled as these files are now included in the updated version available in post one
Unexisted Mar 01, 2004, 05:59 PM Mangificent! Superb! Outstanding!
Thank you greatly.
I disabled the Settlers for the Anasazi because I couldn't find any city names. :) Even the AI still built them :hmm: It turned out like
New Mesa Verde, Mesa Verde 2, Mesa Verde 3. Not historically accurate.
Gogf Mar 01, 2004, 07:12 PM Are yu sure it built them and those aren't just the extra free ones it started with?
Unexisted Mar 01, 2004, 07:18 PM No, the AI cheats. We know that.
Mobilize Mar 01, 2004, 09:37 PM The only Native Americans who named their cities/settlements themselves were the Iroquois, Cherokee, Creek, and the Sioux. So you would have to use American cities which were once part of Native American territory for such city names.
R8XFT Mar 01, 2004, 10:38 PM Originally posted by Mobilize
The only Native Americans who named their cities/settlements themselves were the Iroquois, Cherokee, Creek, and the Sioux. So you would have to use American cities which were once part of Native American territory for such city names.
That's what I did for the Anasazi. I hope you enjoy the update.
Unexisted Mar 02, 2004, 10:23 AM Now, if Mobilize could fix the city list and great leaders?
I could add some more leaderheads to enhance it, but the mod would presently have to be flawless.
R8XFT Mar 02, 2004, 12:42 PM As most people on this forum know, Sween32 did Atahullpa (or however it's spelt!!) for the Incans ages ago - before even PTW was brought out. It's 3D and is era-specific. Although the Incans have a new leader in C3C, the leaderhead was really good and could be used for another tribe. Here's what he looks like, for those who don't know:
http://www.civfanatics.net/uploads6/Ata.jpg
Also, I downloaded the Great Lost Civilizations mod today, which looks quite nice. In there, I found a single-era 3D leaderhead who needs pcx's doing (as if that's ever stopped me before :rolleyes: ) I thought she might be useable as Pocanhontas; not really Native American, but good enough IMHO.
Here's a preview:
http://www.civfanatics.net/uploads6/Dido.jpg
If you are going to do any other leaderheads, Unexisted, Sitting Bull would be nice.
By the way, with regard to the extra cities you encountered with the Anasazi, Mesa Verde 2, New Mesa Verde etc might have come from settlers/cities from goodyhuts of course. ;)
Unexisted Mar 02, 2004, 02:14 PM Pocohantas? Is that a historically correct human?
Atahualpa wasn't a great leader, he is known because he was the man who was in charge when Spain/Italia/Portugal gave them a visit. :)
I could make some more leaderheads. Just no spark so far. :p
(PS, who made that female leaderhead? It wasn't even morphed from the original Poser4 figure :hmm: )
R8XFT Mar 02, 2004, 02:51 PM Pocahontas was historically correct - she was Powhattan and married John Rolffe (who was English) - her dates are 1595-1617, sadly dying of smallpox when just 22.
The leaderhead came from someone known as LBPB, who created it for the Great Lost Civilizations mod, which is available from this very section of this forum.
I know that you could create more leaderheads if you wanted to; be a shame not to at least use the Atahualpa leaderhead for something 'cos it's already been done and it's really good. It'd be giving a leaderhead a home in a sense, now that the Inca people have their new shiny leaderhead in C3C. :p Maybe he could be the new Apache or Arawak leader? Where's Mobilize when you need some advice ;) ?
Unexisted Mar 02, 2004, 02:54 PM I never seen the movie. :p
I could use Sween32's leaderhead, but if the leaderhead graphics were all mine, I wouldn't have to thank more people ;) :p
'sides, don't you want me to make more leaderheads? ;)
R8XFT Mar 02, 2004, 02:58 PM Originally posted by Unexisted
'sides, don't you want me to make more leaderheads? ;)
What do you think :cooool: ?
Besides, what better way to spend an afternoon than doing the pcxs for them :lol: ?
Unexisted Mar 02, 2004, 03:06 PM :D
I cant make any supposedly until the weekend.
Mobilize Mar 02, 2004, 07:41 PM Unexisted: I won't provide you with any better city lists or leader lists unless you finish the Ostenaco leaderhead.
RX8FT: I don't know much about the Arawak however I know some good leaders of the Apaches.
Leader: Geronimo
Military Leaders: Cochise, Naiche, Mangas Colorado, Victorio, Juh
Unexisted Mar 02, 2004, 10:31 PM Extortion? :lol:
R8XFT Mar 02, 2004, 11:07 PM Originally posted by Mobilize
Unexisted: I won't provide you with any better city lists or leader lists unless you finish the Ostenaco leaderhead.
I don't know. Nothing comes free these days :lol: . I'm sure he's put some accurate city lists in another post somewhere though ;) .
Originally posted by Mobilize
RX8FT: I don't know much about the Arawak however I know some good leaders of the Apaches.
Leader: Geronimo
Military Leaders: Cochise, Naiche, Mangas Colorado, Victorio, Juh
Thanks for the info, Mobilize. What do you think of using Sween's Atahualpa leaderhead for Geronimo? Mind you, Unexisted might want to do all the leaderheads...:D
I was thinking that once the leaderheads & other info were sorted out, it would be nice to do this as a random map scenario. Or alternatively as a conquest with perhaps a collection of Native American Wonders with a Wonder victory condition. What wonders, and for that matter, technologies should be used for this?
There are a few units that could be used (particularly Steph's).
Unexisted Mar 02, 2004, 11:09 PM I made some wonders of course! :D I'm Unexisted.
I thought if we could make a unique interface. Maybe Mayan-like? With Meso-American gods sticking their tongue out. :)
Like so :p
;)
Anywayz, if Mobilize decides not to help at all. I can ask some else or just download his mod. ;):D
R8XFT Mar 03, 2004, 02:01 AM Originally posted by Unexisted
Anywayz, if Mobilize decides not to help at all. I can ask some else or just download his mod. ;):D
Haven't you already downloaded it?!!? :cool:
I like the idea of the interface, sounds great.
I mentioned Steph's units in a previous post - let's not forget Aaglo's native ship :)
Unexisted Mar 03, 2004, 12:32 PM I'm not sure how the Natives were into sailing. (Sorry to say I haven't :p But I never download mods, unless their in my interests.)
I dont know which units you're speaking of. :confused:
R8XFT Mar 03, 2004, 02:00 PM I thought that they were into sailing - island civs such as the Arawak would go from island to island, and surely there was some way of navigating the other large rivers in the Americas?
Anyway, Aaglo's ships are really good - here's a link to the native ship:
http://forums.civfanatics.com/showthread.php?s=&threadid=76573
Steph did several conversions from "American Conquest" - from page 2 onwards there are several Native American units:
http://forums.civfanatics.com/showthread.php?s=&threadid=59844&perpage=20&display=&pagenumber=2
The Slayer did a couple of Incan units also, here's the scout, complete with Llama..
http://forums.civfanatics.com/showthread.php?s=&threadid=75559
Can other people please post in this thread with ideas/comments? Whilst it's great to have a conversation with Unexisted, it'd be nice to see what other people think to this mod. :)
Unexisted Mar 03, 2004, 02:51 PM This is a fictional native american ship - you can use it as
It's fictional :p
Maybe we could include some of the Steph units :)
Maybe every archer looks different, but has the same stats (unless it's a UU).
I'm aware of the llama, maybe that as well.
I agree, whilst it's nice to have a conversation with Unexisted, but boring to have one with R8XFT. :p
;) Just kidding :p
Sword_Of_Geddon Mar 04, 2004, 11:20 AM You should have Civilipedia entrys for the new NA civs, and have an Americas map(without Europe, Asia, or Africa).
Will the Navajo make an appearence in the future?
Unexisted Mar 04, 2004, 01:15 PM If you could come up with a city list, leaders and a leader I could make a Navajo. :)
R8XFT Mar 04, 2004, 02:01 PM Originally posted by Sword_Of_Geddon
You should have Civilipedia entrys for the new NA civs, and have an Americas map(without Europe, Asia, or Africa).
Will the Navajo make an appearence in the future?
Civilopedia entries - I'll see what I can do when I've got some time on Sunday.
Navajo - would be nice; Sioux is my top preference.
Unexisted - the native ship might be fictional, but I like it :p .
I might further mod this mod for my own gameplay, as I want to have a random map scenario with a Native America flavour. If I'm doing that, then I'll need ships to get from one landmass to another ;) .
BTW, Civ Army s 1994 has posted a mod for the Tupi tribe - this comes with a full city list :) - I've used the Atahualpa leaderhead I've been going on about for the Tupi for my copy of this mod.
Unexisted Mar 04, 2004, 02:10 PM Well, we could release several tastes of this mod. Random map, Earth Map and just America. Add the ship, you just have to make up an Iroquois word for 'boat' :p
If you can supply a leader and a civ, anybody, I can make a leaderhead. Preferably that there is no known image of the leader. :)
Sword_Of_Geddon Mar 04, 2004, 06:36 PM I did alittle research on the Navajo, and have gathered a decent history for them:
The following information was taken from
http://americanhistory.about.com/library/prm/bllongwalk.htm
Back in the 1830s, President Andrew Jackson’s Indian Removal Act led to a forced westward march of the Southeastern-based Cherokees by the U.S. Army that has become known as the Trail of Tears. Exhaustion, hunger, disease and severe weather took a toll on the Cherokees, one of the Five Civilized Tribes. As horrible as that experience was for the Indians involved, it did not cause most U.S. government officials to shed tears. Such Indian removals, most of them to Indian Territory (present-day Oklahoma) from the East or the North, would be repeated many times with many different Indian groups in the years to come
One of the few west-to-east forced marches involved the Navajos in the 1860s, and though the distance involved (375 to 500 miles, depending on the route) was considerably shorter than some of the other forced marches, it has become known as the Long Walk. Besides having a catchy name, it also involved Kit Carson, who traditionally has been viewed as an American hero. Controversy surrounds Carson’s role in the Long Walk—actually a series of “walks,” mostly made early in 1864, from Fort Canby (near present-day Window Rock, Ariz.) to confinement at the Bosque Redondo in eastern New Mexico Territory—and controversy also surrounds the entire Navajo campaign of 1863-64. But no matter how necessary or misguided it all was, there is no doubt that the Long Walk period—from 1863 to 1868, when the Navajos were finally allowed to return to their homeland—was one of the darkest and most significant times in Navajo history.
The Navajo people (or Diné), like the Apaches, are of Athapaskan descent and probably migrated south to the American Southwest about 1300, although archaeological evidence suggests that some Athapaskan-speaking tribes arrived in the Four Corners region of Arizona, New Mexico, Colorado and Utah as early as the 8th century. Oral tradition holds that the ancestors of the Navajos were already in Dinétah (the traditional Navajo homeland) when the Anasazi were building in Chaco Canyon between the years 900 and 1130.
The Navajo conflicts that led up to the Long Walk began with the Spanish conquest of the Southwest in the 16th century. Before the Conquistadors arrived, the early Navajos apparently coexisted with their Pueblo Indian neighbors fairly well, though raids were sometimes carried out. The Navajos, seminomadic hunters, adopted some Pueblo culture and learned farming from the Pueblo tribes. Spanish missionaries had almost no success with the Navajos, but the Navajos did take an interest in Spanish horses and guns and, as a result, their interest in raiding grew. Sometimes the Navajos raided the Spanish colonists, and sometimes they traded with them. But they were far enough away not to feel too threatened by the Spaniards. The Pueblo Indians had it worse. Spanish soldiers and priests were living among them, forcing the Indians to forego their traditions and to worship the Spanish God. To seek refuge from their heavy-handed masters, some Pueblos ran off to join the Navajos.
In 1680, the Pueblo people revolted against their masters and drove them away from New Mexico, but all their problems did not disappear with the Spaniards. The Navajos, mounted on horses, increasingly raided Pueblo villages. In some cases, Spanish soldiers had been providing protection from these raids. Not that the Pueblo Indians wanted the white men to return, but return they did in 1692. When the Spanish reconquered New Mexico, many Pueblos again fled to live with friendly Navajo bands. This cultural mix led to the Navajos’ learning many new things, including how to raise sheep and goats. In time, as the Spaniards took a kinder approach to the Pueblo Indians, many of the Pueblo families that had taken up residence in Dinétah returned to their pueblo homes. By the early 1700s, most Pueblos were siding with the Spaniards, who could help fight off Navajo, Apache and Ute raiders. At the same time, the Spanish, sometimes with Pueblo assistance, were busy capturing Navajo women, children and livestock. By the end of the 18th century, the Navajos were also dealing with equally troubling raids by Utes, Comanches, Jicarilla Apaches and Mescalero Apaches. Many Navajos packed up and drove their flocks to more peaceful grazing grounds to the west.
After the Mexicans took over New Mexico from the Spanish in 1821, nothing immediately changed for the Navajos. The vicious raiding cycle continued—the Navajos would raid and then the soldiers (now Mexican instead of Spanish) raided back. Attempts by various men on both sides to make peace in the 1830s and early ’40s largely failed. And then came the Americans, who rode into Santa Fe in August 1846 and made themselves at home. That November, Navajo leaders met with American soldiers and signed the Bear Springs Treaty. But peace was not possible. Many New Mexicans and Navajos were still at war, and the Americans provided almost no protection for the Indians against Hispanic settlers who raided to gain slaves or livestock.
As early as 1850, Indian agent James S. Calhoun suggested the Navajos, Apaches and Utes be put on reservations. After being appointed territorial governor in 1851, Calhoun authorized New Mexican militia to campaign against the Navajos. As a reward, the militiamen were allowed to take slaves. The Navajos, of course, retaliated by stealing more livestock. The Americans built Fort Defiance (in present-day northeastern Arizona) in an attempt to stop Navajo raids. It didn’t. Manuelito, Barboncito and other Navajo leaders called for an attack on the fort, which was carried out on April 29, 1860. One soldier was killed in the fight. All the soldiers left Fort Defiance a year later, but they didn’t go far. In 1862, near Bear Springs (in present-day northwestern New Mexico), they built what became known as Fort Wingate. But by then, most soldiers and New Mexicans had bigger concerns than the Indians. The Civil War was on, and Rebels from Texas had invaded their territory.
Unexisted Mar 04, 2004, 07:50 PM Originally posted by Sword_Of_Geddon
I did alittle research on the Navajo, and have gathered a decent history for them:
The following information was taken from
http://americanhistory.about.com/library/prm/bllongwalk.htm
Back in the 1830s, President Andrew Jackson’s Indian Removal Act led to a forced.....later, but they didn’t go far. In 1862, near Bear Springs (in present-day ... than the Indians. The Civil War was on, and Rebels from Texas had invaded their territory.
:eek: I read that, but my eyes don't tolerate such a beating. ;)
(reason why I used the winking emticon.)
I'll add a Navajo, they seems quite significant. As for the Sioux, I'll consider it. Just pleaaase! Give me a name or at least make one up.
R8XFT Mar 04, 2004, 11:08 PM Originally posted by Unexisted
As for the Sioux, I'll consider it. Just pleaaase! Give me a name or at least make one up.
Cheers!! :) I'd love the Sioux to be in it - Sitting Bull has to be the leader.
Sword of Geddon - thanks a lot for getting that info. :)
Leadernames - I came across a site listing leadernames for Native American tribes - so here's the list:
American Horse (Sioux)
Black Elk (Lakota)
Big Bear (Cree)
Bigfoot (Lakota)
Abel Bosum (Cree)
Joseph Brant (Mohawk)
Cochise (Apache)
Choncape
Chou-man-i-case
Corn Planter
Crazy Horse/Tashunkewitko (Lakota)
Dan George
Dull Knife (Cheyenne)
Eagle og Delight
Frank Fools Crow
Gall (Hunkpapa Sioux)
Geronimo/Goyathlay (Apache)
He-Dog
Little Wolf(Lakota)
Hole-in-the-Day (Ojibway)
John Ross (Cherokee)
Joseph (Nez Perce)
Keokuk
Little Crow (Kaposia Sioux)
Little Turtle (Miami)
Little Wolf (Cheyenne)
Low-Dog (Lakota)
Joseph (Nez Perce)
Mougo
Ohiyesa/Dr. Charles Alexander Eastman (Santee Sioux)
Pontiac (Ottawa)
Pope (Tewa)
Potalesharo
Quanah Parker (Comanche)
Rain-in-the-Face (Sioux)
Red Cloud (Lakota)
Red Jacket (Seneca)
Roman Nose (Cheyenne)
Santana (Kiowa)
Sequoya (Cherokee)
Sitting Bull (Hunkpapa Sioux)
Spotted Tail (Brule Sioux)
Standing Bear (Lakota)
Tamahay (Sioux)
Tecumseh (Shawnee)
Two Strike/Tashunkekokipapi (Sioux)
Washakie (Shoshoni)
Wicked Chief
Wolf Robe (Cheyenne)
Wovoka (Paiute)
Unexisted Mar 04, 2004, 11:28 PM Great. Only problem is Sitting Bull has a known and recorded face. Which could make heavily increase the time of his creation. Lets go with.....um..... how about, American Horse? Or Two Strike.
I could make many default Native Americans vs. 1 or two historically correct figures. :)
So, we go with many defaults. :D
Sword_Of_Geddon Mar 05, 2004, 10:33 AM Perhaps you could just make a younger version of Sitting Bull using the default. Just make sure you include that huge headress.
Navajo Leaders: Manuelito or Barboncito
Not sure what the title should be, Chief, or some Navajo word for it perhaps?
Unexisted Mar 05, 2004, 11:37 AM Yeh, just look for some Navajo Lang Online. Find one in Japanese ;)
R8XFT Mar 05, 2004, 11:52 AM Rain-in-the-face is probably a good name for the Chief of the Sioux. It's the one I like most from the list, if you just want to do generic, unknown faces (I can understand why).
I've been using the Sioux with the Hiawatha leaderhead on my home PC for some time. I did a civilopedia entry for the tribe, which was basically copied from the manual for Colonization:
#RACE_SIOUX
^The Sioux are $LINK<religious and expansionalist=GCON_Strengths>. They start the game with
$LINK<ceremonial burial=TECH_Ceremonial_Burial> and $LINK<pottery=TECH_Pottery> and build
$LINK<mounted braves=PRTO_Mounted_Brave> instead of normal $LINK<horsemen=PRTO_Horseman>.
^
^The Sioux are a grouping of bands and tribes that spoke the common language called [Siouan]. In their own language
they are also called the Dakotas, Lakotas or Nakotas. Among the best known Sioux tribes are the Hunkpapa, Oglala, Brule,
Miniconjou, Sans Arcs, Wahpeton, Wahpetkute, Yankton and Assiniboine.
^When Europeans first arrived, the Sioux tribes were mainly woodland dwellers, living along the upper Mississippi River in
parts of what is now Minnesota, Wisconsin, Iowa and North and South Dakota. They lived in permanent earth lodges and cultivated
crops. When their traditional enemies to the east, the Chippewas, obtained firearms from the Dutch and French traders, the Sioux
were at a disadvantage in warfare. Many of the Sioux tribes moved west to the Missouri River and then past it.
^The Sioux that settled around the Black Hills of South Dakota, in Montana, and in Wyoming aquired the use of the horse by the
early 1700s. The horse revolutionised their culture. It made them better hunters and fighters, allowed travel over greater distances
and with better speed, and allowed greater loads to be carried. The western Sioux, like other Plains tribes, became predominantly
nomadic, living in the familiar teepees that could be erected and taken down easily. This allowed the group to follow migrating
buffalo herds that provided much of their food and raw materials. At least 86 non-food uses for parts of buffalo have been counted,
such as blankets, clothing, threads, tools and fuel.
#DESC_RACE_SIOUX
^
^
^In warfare on the plains, bravery was measured by "counting coup," the object of which was to touch a living enemy in battle. Coup
could be counted by touching with a special coup stick, or other weapon, or the bare hand. Each successful coup earned the right to
wear an eagle feather. After counting coup, more feathers could be earned by killing and scalping the enemy just counted. Great honour
was earned by capturing an enemy's possessions, especially his eagle feathers that could now be worn by the victor.
^The emphasis on individual bravery helped make the Sioux and other Plains Indians outstanding warriors. They have been called the finest
light cavalry ever. The cultural importance of individual action made fighting them unique. Their leaders could only decide where the battle
would be fought. Once closed with the enemy, the leaders became individual warriors themselves and could not presume to tell others where to
go or who to fight. Each individual had the right to select his enemy and engage him.
^The fate of the Sioux on the Plains is the familiar one of coping with ever-shrinking hunting grounds because of the encroachment of European
settlers. In addition, the buffalo herds were slaughtered by whites for their tongues and hides to the point of near extinction. Successive
treaties with the United States were broken as more and more settlers came west hungry for land. The discovery of gold in the Black Hills meant
the Sioux had to concede that area as well. With their hunting grounds and food sources disappearing, they were eventually forced into
submission. By the turn of the twentieth century the remaining Sioux were settled on reservations and largely dependant on the government
for subsistence.
I use the default city names used in Civ 2:
Little Bighorn
Wounded Knee
Cedar Creek
Slim Buttes
Three Forks
Stony Lake
Killdeer
Bear Paw
Big Mound
Wood Lake
Dead Buffalo
Point of Rocks
Raging Brook
Running Bear
Silver Moon
Wildcat Valley
Great River
Seven Brothers
Snake Canyon
First Wind
Yellowtree
Chief's Crag
Morning Rock
All you need to do is a generic leaderhead :) . You've got the pedia entry, the city names, leader names and I bet I'll be doing the pcx's :p .
Unexisted Mar 05, 2004, 12:17 PM Probably. Maybe I can do one today. And exclude that 'Chief's Crag' city. Sounds unlike the others.
Sword_Of_Geddon Mar 05, 2004, 12:37 PM I thought it was cute(Couldn't think of a better word) how you put your name instead of Sid's as the highest difficulty level.
Anyone actually play a game on Sid level before?
R8XFT Mar 05, 2004, 12:46 PM Originally posted by Unexisted
Probably. Maybe I can do one today.
Awww, go on. You know you want to ;) .
And exclude that 'Chief's Crag' city. Sounds unlike the others.
Ok, can do. I've got some other city names in the same style - they could be used, but I don't know how historically accurate they are:
Raging Cloud
Blue Mountain
Cockleburr Falls
Rosebud Creek
Spirit Lake
Also, Steph did some specific Sioux units in the set of units discussed earlier in this thread. Convinced enough to do the Sioux leaderhead now? :p
Sword_Of_Geddon Mar 05, 2004, 01:03 PM Lets see, we've got Iroquois, Cherocee, Arawn, Sioux, Apache and Navajo for N.America, and the Azteks, Mayans, and Incans for South America, and another couple of S.American civs being worked on by others on these boards(Like Brazil and a S.American Native Tribe).
Ideally, we'd want native american flavor units for both the Southern and Northern Civs, and maybe even a new look for the northern civilizations cities, at least in the Ancient and Midival Ages..
This Mod is coming along well I'd say. Great work Unexisted! Love those Leaderheads, you should win an award!
R8XFT Mar 05, 2004, 01:26 PM Sword of Geddon - I agree with you about the North American tribes city graphics - have you downloaded my update to this mod, post 33 of this mod? It includes Ekmek's tepees and Aaglo's North American city graphics. We have up to 5 culture groups, so in a mod such as this, there's enough scope to have a few different types of city groups. You mentioned about different graphics at least in Ancient/Medieval - I think this is going to be a single-era mod.
There could be the Tupi for South America - Civ Army s 1994 has posted a mod for this tribe on this forum, which contains leader and city names; they'd make a good addition.
Unexisted Mar 05, 2004, 01:27 PM Originally posted by Sword_Of_Geddon
you should win an award!
I couldn't agree more. You're a wise man. :D
Originally posted by PCX-Man
Awww, go on. You know you want to
:rolleyes: Maybe I do...? :D As for Sioux, looks like their to upcoming civ. Then Navajo.
@RX8FT: If you could refine the technologies and add some. That would be great appriciated and if you could add some flavor units. Destroy the Archer unit and make each one a UU. Same stats of course, just use Steph's (and other's) Archer units that could match the civ. :)
@Sword_Of_Geddon: If you could smooth out all the mistakes and fix the stats to appropriate levels after RX8FT has completed his job. So then we don't waste time. (He does one while you do one. Then somebody has to do it again. :) )
R8XFT Mar 05, 2004, 01:45 PM Originally posted by Unexisted
@RX8FT: If you could refine the technologies and add some. That would be great appriciated and if you could add some flavor units. Destroy the Archer unit and make each one a UU. Same stats of course, just use Steph's (and other's) Archer units that could match the civ. :)
I've been working on the tech tree as a matter of fact. I've not much time until Sunday to do anything, but have a couple of days free then, so watch this space....
BTW, Aaglo also did some Native American goody huts, so I'll chuck these in as well. If you could do a couple of generic leaderheads, I'll do the pcxs and assign them to civs. :)
Unexisted Mar 05, 2004, 01:50 PM Grand. :D
Sword_Of_Geddon Mar 05, 2004, 04:41 PM Fix the stats? What do you mean? I am not well versed in using the Civ3 editor, but if you tell me how, I could at least give it a shot.
Im downloading it now, thanks R8XFT. ;)
Well, I'm presuming this is gonna be like one of the Conquests Scenerios, so I have a few more suggestions, lets see
1. Add Navajo
2. Add Tupi, so that the Incans aren't completely alone in S.America
3. Perhaps split up the tech tree into different paths, like in the Midival or Fall of Rome scenerios.
I suggest a generic path, and two separate additional paths, one for the Native Americans of the North, and the other for the Meso and South Americans in the South.
4. Have two eras(All in Ancient Age, so don't worry about doing additional city graphic sets), Classic Era(Where most of the techs are researched), and Post Columbian(Where techs like Contact-Spanish net you Horses and Guns)
5. I agree with Lord Unexisted on this one, each side should have their own flavor units in addition to their UU. Also, the Meso/South American civs sould be able to build those exotic units like Eagle Warriors(For Mayans and Azteks), Inti Warriors(For the Incans) and Llama Cavalry(For the Incans, and maybe Tupi)
R8XFT Mar 05, 2004, 08:48 PM I agree about the units - after all, it was me who suggested that we use some :D .
I came across an old thread for Mobilize's mod in the general Creation forum, where Nahuixtelotzin had requested the Mapuche (South American native tribe) be added, and he gave a large city list and names of both tribe leader and great leaders. We could probably add this. Nahuixtelotzin also gave similar info on the Tupi. So, if we added Tupi and Mapuche, it would give 5 South American tribes.
We could add the following tribes:
Sioux
Navajo
Arawak
Powhatton (Pocahontas)
Apache
Mapuche
Tupi
We have two options here - either Unexisted could do 7 generic leaderheads :p which is a tall order for anyone. Alternatively, we could use Sween32's Atahualpa for the Apache, the medieval version of Smoke-Jaguar for the Arawak, Ghengis Khan ancient for the Tupi and Montezuma Ancient for the Mapuche (using his Medieval version for the Aztecs). This would hone it down to three new leaderhead creations for Unexisted to do, ie Sioux, Navajo and Powhatton. He could even cut out the Anasazi and use that leaderhead for the Navajo instead - we were having probs with city names for that tribe.
Sword of Geddon - I like the idea of making separate tech trees, and I'll see what I can do; I'll probably only take it up to pre-Columbian though over either one busy era, or two eras which keep the same leaderhead/city graphics.
Sword_Of_Geddon Mar 05, 2004, 09:25 PM Lets see, ya, we should use that Athaluapa leaderhead for the Tupi leader, since its already done, and that lessens Unexisted's workload.
Could that other tribe use the Female leaderhead? It would be nice to see some female leaders in there.
What else, lets see
suggestion #6
Is there a way to set the music so it plays certain songs(One of the Ancient tracks sounds N.American, and those two new tracks featured in the Mesoamerican scenerio would be perfect for the mod). Its not a priority, or even that important, I'm just curious.
Mobilize Mar 05, 2004, 09:38 PM Geronimo looks completely different from Atahualpa (sp?).. There are plenty of pictures of Geronimo.. he looks much like a younger and thinner Sitting Bull with darker skin.
The Navaho (I prefer the 'h' version because the 'j' version is Spanish and the Navaho prefer the 'h' version) were much more important and larger than the Apache. The Apache, like the Sioux, are only popular because of their resistance against the U.S., and in the Apache's case, against the Spanish and the Mexicans. The Sioux are important however they were much more backwards than most tribes and were victorious at the Battle of Greasy Grass because of Custar's egotistical stupidity.
The Utes, Shoshone, Cheyenne, Chickasaw, Creek, Cree, Blackfoot, and Hopi are very important tribes as well. The Blackfoot kicked the living dog crap out of the Sioux time and time again.
Actually Unexisted, I won't extort and I'll start working on some city lists. However, it would be great if you could finish Ostenaco which I must have unless I will not release the Cherokee Civilization Mod (completed version) which also includes more units, resources, techs, wonders, and units.. as well as the Ethiopians [replaces Hittites] and the Austrians [replaces Sumeria].
Mobilize Mar 05, 2004, 09:44 PM Oh yes and RX8FT, Sequoyah and John Ross shouldn't be leaders.. however they should be scientific leaders.
Also the Mohawk and Seneca were in the Iroquois Confederation.
This is what I have for leaders of the Cherokee.
Leader: Ostenaco
Military: Attakullaculla, Cunne Shota, Doublehead, King Fisher, Tuhchee, Tahchee, Dragging Canoe
Science: Sequoyah, Nancy Ward, John Ross, Elias Boudinot
Sword_Of_Geddon Mar 05, 2004, 10:06 PM Mobilize, you should join up with Ak47, he's creating a new version of his "Missing Links" mod which will be realised soon, and its very similiar to your mod(Although his mod doesn't allow ANY C3C civs, except the Netherlands)
Isn't there a way to add Civs without replacing other ones?
Back on topic:
If all additions were included, we'd have
Mayans(Already in Game)
Azteks(Already in Game)
Incans(Already in Game)
Cherokee(Already in Mod)
Iroquois(Already in Mod)
Arawn(Already in Mod)
Ute(Already in Mod
Sioux(Unexisted's working on the leaderhead)
Navajo(Theres probably something flying around somewhere)
Arawak(Same as above)
Powhatton (Use that female leaderhead)
Apache(Theres probably something out there)
Mapuche(Same as above)
Tupi(Use the Ataluapa leaderhead)
That way Unexisted only has to finish ONE more leaderhead, with the rest already provided
We do need some Civilapedia entries for the various Civs, which I will help in, Mobilize, care to write a few Civilapedia entrys? You seem to know alot on this subject.
Unexisted Mar 05, 2004, 10:10 PM Yes, John Ross wasn't the greatest warrior. :D
I think the best way to get seven leaderheads done is convert all of them to static. Glad, Default, Upset.
If Sword_Of_Geddon could do that.
Convert the Anasazi, Iroquios and the PTW/Conquest leaderheads to static so it doesn't appear odd. :)
Then we can size the mod down by a lot and leader creation can be rapidly made. :)
Well?
R8XFT Mar 05, 2004, 11:08 PM I'd prefer not to have static leaderheads, though I agree it would cut down on file size and creation time. What we could do is make static leaderheads while the rest of it is in production and revisit the leaderheads as a finishing touch?
The civilopedia entry I did for the Sioux was taken from the Colonization manual word for word. I could do the same for the Arawak, Tupi, Cherokee and Apache.
What traits should the various tribes have?
Sword_Of_Geddon Mar 05, 2004, 11:15 PM I don't like the idea of non-3-D animated leaderheads. Besides, that would render the great work Unexisted has already done moot.
I'll do alittle web-surfing, and see If I can get those leaderheads.
Unexisted Mar 05, 2004, 11:54 PM Sure, I was planning on non-animated 3D leaderead. Well, with three moods. But just pictures, auto-switch? :)
Mobilize Mar 06, 2004, 12:15 AM Here is my list for a 31 civ native American mod.
Central America
01) Aztecs
02) Maya
03) Olmec
04) Toltec
05) Carib
South America
06) Inca
07) Tupi
08) Arawak
09) Moche
10) Mapuche
11) Chibcha
Eastern North America
12) Iroquois
13) Cherokee
14) Leni-Lenapes
15) Choctaw
16) Creek
17) Shawnee
18) Algonquin
19) Inuit
20) Sioux
Western North America
21) Apache
22) Navaho
23) Nez Perce
24) Ute
25) Shoshone
26) Haida
27) Commanche
28) Natchez
29) Pomos
30) Cree
31) Cheyenne
Dang.. I wish we could have 32.. either the Chippewas, Crows, Araphos, or Osages could be included
Unexisted Mar 06, 2004, 12:32 AM Wow more? :D
You really did your homework. But most of these groups are either bounce-offs of a main tribe (Iroquois) or very insignificant. Haida? Shoshone? I apparently never heard of them so I have know idea how they are. Assumingly they're just a revolted group or migrants from the:
Westen North America (Apache, Navajo, Cheyenne)
Eastern North America (Sioux, Cherokee, Iroquois)
Meso America (Aztec, Maya)
South America (Inca, Maya, Tupi)
Sword_Of_Geddon Mar 06, 2004, 12:35 AM The mood specific pseudo-3-5 leaderheads are good too, lets use both types!
Found a couple of suitable leaderheads so far:
http://forums.civfanatics.com/attachment.php?s=&postid=915365
1. Inuit Leader
http://forums.civfanatics.com/attachment.php?s=&postid=719222
2. Tupi leader
Unexisted Mar 06, 2004, 12:55 AM That Tupi one scares me :p
Don't think we should use that one. Little bit too generic. The female one might be to Poser default, I wouldn't feel good about getting credit for something like that. :)
R8XFT Mar 06, 2004, 04:19 AM I actively scout for new leaderheads, so you might not come across any I haven't got. Funnily enough, I'd considered the Inuit one, as I use it in my default mod with an extra pcx set I did for the industrial era. I think I did the foreign advisor pcx that's available because Aaron Burr (the creator) had pallete trouble - but I can't remember. He certainly did a grand job with the flics. I've even asked for igloos as a city graphic set - and SpincruS has offered to have a go at them tomorrow. I might add them to my version of this mod to see how they look, depends on the city graphics.
Mobilize has certainly helped with the info - but I hope he doesn't expect another 25 generic leaderheads :p :lol: :lol: :p
Unexisted Mar 06, 2004, 04:58 AM :p
Well, I dont have to creativley make a lh atm. This train appears to be going very slooow. :sad:
Mobilize Mar 06, 2004, 12:15 PM Use Atahualpa for the Tupi.. somebody needs to make a new Inuit one, the girl just doesn't seem practical because she's a nobody.
Unexisted Mar 06, 2004, 12:34 PM And make Atahualpa three ppicture animatin.
Sword_Of_Geddon Mar 06, 2004, 04:26 PM The Tupi head: No need, Civ 4 army has granted permission for us to use his Tupi civilization(city lists and everything) Plus he's working on a animated 3-d Tupi leaderhead(which is about 50-65% complete), which he also has granted permission to use, check the Brazilian thread and you'll know I'm not lying.
The Inuit head: She might be a nobody, but hey, she could become anyone if we so desire
I have an idea. Some people like smaller download sizes(I don't mind waiting, plus I have ALOT of Hardrive space availible), therefore, how about this: We have two versions of the Mod availible for download: One for a quicker, smaller download, and the other with the 3D leaderheads. Also, a third option is to have the 3-d leaderheads available as either a separate patch, or as individual files, with instructions on how to add them to the mod. That way, everyones happy.
How about this leaderhead as King Kamahama for a Hawaian civ?, They are near N.America, off the coast:
http://forums.civfanatics.com/attachment.php?s=&postid=719222
Oh, and one last thing, Unexisted, don't worry about how long it takes, DyP took awile to make to, and look how good that is. This mod, I'm sure of it, will be as good as DyP, when its finished. I can wait, so take all the time you need.
Oh and PS: R8XFT, you mentioned that your using a leaderhead for your own version of the mod, how do you add leaderheads? I may be interested in learning how to mod. That would be fun I'd imagine and interesting.
Unexisted Mar 06, 2004, 05:31 PM Well, I meant time-consuming as in it takes two hours to render on era for a leaderhead. My computer has fiancial material that needs to take those two hours instead of one leaderhead.
Sword_Of_Geddon Mar 06, 2004, 05:43 PM I'm sorry, and I understand. I'll look for an existing leaderhead for you so you don't have to make it.
CivArmy s. 1994 Mar 06, 2004, 05:59 PM Originally posted by Sword_Of_Geddon
he's working on a animated 3-d Tupi leaderhead(which is about 50-65% complete),.
You people can use my Tupi Civilization in your mod, you can check it on http://forums.civfanatics.com/showthread.php?threadid=81010
The leaderhead is animated, but not in 3D :sad: I have to learn more, untill produce my leaderheads in 3D.
Soon I'll launch another civ, The Eskimos or another cultural group linked with them, maybe you can use this civ too.
Congratulations about the mod.
Civ Army s. 1994
Mobilize Mar 07, 2004, 12:09 AM You've never heard of the Haida, nor the Shoshone.. you must be out of your tree.
The Haida are a large tribe which lived.. and still has a presence in Alaska and all the way down to Washington. They are famous for their resistance against the Russians in Alaska and the Yukon. Hell they are even included in the game American Conquests.
The Shoshone are a large tribe present in the Midwest of the US and played major roles in French colonialism in Louisiana Territory and in the American Manifest Destiny.
Any other tribes you don't know about?
R8XFT Mar 07, 2004, 12:59 AM Originally posted by Mobilize
Any other tribes you don't know about?
Most of them, actually. I'm from Britain, and haven't got the knowledge you have from your background. I'd heard of the Shoshone, but had no detailed knowledge and never heard of the Haida. I'm just someone who's willing to do the pcx's and tech trees etc :) . That's why I'm reliant on people like yourself who can fill in the knowledge gaps :p . I am becoming interested in Native American history though and hope to learn as I participate in the mod ;) .
Unexisted Mar 07, 2004, 01:32 AM @R8XFT: I love your new avatar :D :thumbsup: Honored for it to be my leaderhead. :D
@Mobilize: I don't understand you 'out of the tree' metaphor. I assume you mean insane? :) When I grew up, we didn't study much about those specific Native American groups. But hey, most people still tell me to grow up ;) :D
I could name some more I never heard of, but prefer to keep my reputation far from stupid. :crazyeye: :rolleyes:
I plan on making some generic leaderheads today. :)
Mobilize Mar 07, 2004, 01:42 AM Oh boy, you outlanders don't understand sarcasm :p
01) Aztecs - City-building civ from Mexico
02) Maya - City-building civ from Central America
03) Olmec - City-building tribe from Mexico
04) Toltec - City-building tribe from Central America
05) Carib - Large tribe which the Caribbean is named after
06) Inca - City-building civ from Peru
07) Tupi - Large tribe from Patagonia in S. America
08) Arawak - Large tribe in S. America
09) Moche - Large tribe from Northern S. America
10) Mapuche - Large tribe in Southern S. America
11) Chibcha - Large tribe from Northern S. America
12) Iroquois - Confederation of tribes around the Great Lakes
13) Cherokee - Large tribe from Southeastern US, major role in Anti-Colonialism
14) Leni-Lenapes - One of the first tribes encountered by England, around Chesapeake Bay
15) Choctaw - Large tribe from Georgia
16) Creek - Large warlike tribe inbetween Cherokee and Iroquois
17) Shawnee - Large tribe near Creek who moved western
18) Algonquin - Large tribe in Eastern Canada and US
19) Inuit - Expansive tribe from Alaska to Greenland
20) Sioux - Nomadic tribes in Northern US and Southern Canada
21) Apache - Nomadic tribe in Northern Mexico and Southern US
22) Navaho - Large tribe in New Mexico and Arizona
23) Nez Perce - Tribe all over Western US, fought Spanish
24) Ute - Large tribe which popularized Teepees and Utah is named after
25) Shoshone - Large tribe near Utes and Nez Perce
26) Haida - Anti-Russian large tribe along W. Coast of N. America
27) Commanche - Apache-like tribe in Texas and Mexico
28) Natchez - City-building tribe in Texas and Louisiana
29) Pomos - Largest Californian tribal group
30) Cree - Very large tribe in Canada
31) Cheyenne - Very important tribe in Mississippi area
Hope that helps you some. I could explain their significance but it's 2am and I'm tired.
Unexisted Mar 07, 2004, 01:43 AM Remember young inlander, I don't want to test the guillotine. :)
BTW, Sioux had mohawks?
Mobilize Mar 07, 2004, 01:55 AM Some Sioux had mohawks, mainly because of how trends spread and how tribes split up into other tribes.. all Native Americans are related.. we all came from Mongolia, China, Southeast Asia, and Siberia.. originally.
Unexisted Mar 07, 2004, 02:00 AM Or did Nebuchadnezzar II exile some Jewish slaves to South America (So is the recording) leading to why the Aztecs had some Catholic/Jewish tradition. Nuns, confession (stand-like). But you're probably correct. :)
R8XFT Mar 07, 2004, 02:29 AM New leaderheads!!
I've got a new leaderhead in two eras, which look different enough to be for two tribes. I'll definately be using these in the mods. They come from a friend who made them a while ago and isn't interested in making any more though...
They are 3D and animated - here are the previews:
http://www.civfanatics.net/uploads6/Crow1.jpg http://www.civfanatics.net/uploads6/Crow2.jpg
I'll do the necessary pcx's and those for any new ones Unexisted does. I think we can use them for the Sioux and Navajo maybe?
Unexisted Mar 07, 2004, 02:31 AM His heads are different sizes in both pictures. :p
Good job. :thumbsup: And his hair is different. Is it animated? :)
I just finished a Sioux leaderhead :)
R8XFT Mar 07, 2004, 02:40 AM Yup, they're 3D fully animated. Although they were intended to be two eras of the same person, they do look different enough to be used as leaderheads for two different tribes.
Is your new Sioux leaderhead animated like the others?
Unexisted Mar 07, 2004, 02:41 AM Umm...maybe you should use you copy&paste skills to make them appear more different. Sioux is up for downloads (first post!)
R8XFT Mar 07, 2004, 03:11 AM Unexisted, I might be alright at the pcx's, but when it comes to changing an animation, I'm the pits. If the leaderhead moves it's head around, I can't get a consistent animation if I change it without it jerking. I think also that we've now accumilated a few leaderheads that are animated, it would be a shame to reduce them all to 3 frames for the sake of size of download. The Sioux leaderhead that you did, I've made a 121 size animation on animation shop pro by using the fade effect. On most leaderheads this results in poor quality animation, but on your leaderhead it looks absolutely fine - and is only 409k in size for each of the flcs. I'm working on the pcx's right now. I'll upload those when I've done 'em and then do the pcx's for the other leaderhead(s) I posted a preview for.
Later I'll be working on the tech tree - I've got 3 free days now where I can do some work on this mod :crazyeye:.
BTW, although the leaderhead you did is excellent, I might use the one that I posted with the head-dress on for the Sioux and this one for the Navajo. The other era of the one I posted could be Arawak?
R8XFT Mar 07, 2004, 03:36 AM The same person who gave me the other leaderheads also has given me this one, which is a generic ancient leaderhead, fully 3D animated without pcxs (which won't stop me making any :p )
http://www.civfanatics.net/uploads6/KS.jpg
It has the horse and campfire in the back which also move in the animation. Is it Native American enough or does it look too European to go in this mod?
R8XFT Mar 07, 2004, 04:52 AM The link below is for the pcx's to Unexisted's latest leaderhead, which he did for the Sioux, but I am currently using for the Navajo (hence file names). I've also included the flic files which I edited to be 121 frames using the fade utility in animation shop 3. The whole lot only comes to 735k as a zipped file.
Here's the all-important previews.....
http://www.civfanatics.net/uploads6/NV1.jpg http://civfanatics.net/uploads6/NV2.jpg http://www.civfanatics.net/uploads6/NV3.jpg
Link disabled as these files are now included in the updated version available in post one
Unexisted Mar 07, 2004, 04:57 AM Great job on the .pcxs! :thumbsup::thumbsup::thumbsup:
That leaderhead looks quite European, especially the horse. Who is it? Attila? Looks good though :)
R8XFT Mar 07, 2004, 05:50 AM Originally posted by Unexisted
Great job on the .pcxs! :thumbsup::thumbsup::thumbsup:
That leaderhead looks quite European, especially the horse. Who is it? Attila? Looks good though :)
Thanks for the thumbs up!!
The leaderhead is quite European isn't it; it could well be used as Attila. Probably not to be used in this mod after all, but maybe one in reserve for a future project.
Right then, we've got a few tribes now (I think) - there are four in the main game - ie Maya, Aztec, Inca and Iroquois; Unexisted's done four more leaderheads, there's those first two I posted, Sween's Atahualpa - there's 11 tribes already. Maybe two or three other leaderheads could be used, we'll see. I think there's enough leaderheads now to be going on with and that I should start focusing on tech trees/which units could be used.
R8XFT Mar 07, 2004, 10:51 AM The tech tree has been done - one that I think is at least ok for now. I've also done the pcxs' for my two leaderheads as well.
Tomorrow, I'll be sorting out the buildings and units.
For now, I'm off for a few beers:beer:
Unexisted Mar 07, 2004, 12:24 PM I'll keep a maybe weekly group of 2 (3framed) leaderheads :)
Great work, keep it up.
Sword_Of_Geddon Mar 07, 2004, 01:27 PM I think the minor tribes should not be included in the mod(except as Barbarian raiders and Goody Huts), only the ones that had a huge signifigance historically. By this I mean all the isolated sub-tribes of Navajo or Iroquios.
GREAT job on those leaderheads BTW both of you guys are really something.
Oh, and for flavor music, I suggest the New Age music CDs, by Cusco call Apurimac, theres three of them, but the second(Meso and South American music) and third(Native American style music) are the best in my opinion. I intend on playing them as background music instead of the normal Civ3 music. I actually already do when I'm playing as the Incans(my favorite C3C civ)
PS. Once again I shall ask, how do you add leaderheads to the game? Please Help. Please?
R8XFT Mar 07, 2004, 05:05 PM Originally posted by Sword_Of_Geddon
PS. Once again I shall ask, how do you add leaderheads to the game? Please Help. Please?
Check your PMs - I've sent you detailed instructions already.
I'll probably be close on finishing my work on the mod by this time tomorrow. Then I'll be looking for server space on this forum.......:)
More leaderheads can be added, but we have about a dozen tribes which is enough for me.....maybe other people can add more.
Sword_Of_Geddon Mar 07, 2004, 07:24 PM Thanks R8XFT. I have an idea for mod myself, might be fun to try modding at least.
Mobilize Mar 07, 2004, 10:00 PM That leaderhead you are using for the Navaho would better be used for the Sioux, Nez Perce, Shoshone, Blackfoot, or the Pomos.
The Navaho lived in the desert in New Mexico and Arziona... a peak with green wouldn't work at all.
Unexisted Mar 07, 2004, 10:01 PM Yes, maybe we add Sioux and Navajo. Then let the rest be unintelligent unplayable civs that are technologically impaired and bound to only have poor units. Brave (1.1.) and no workers, and....settlers? Sure,. :p
EDIT: Bloody hell Mobilize! I posted literally seconds after you. :lol:
We won't let the minors have leaderheads. Maybe a flag that says Barbaric Tribe.
Mobilize Mar 07, 2004, 10:03 PM ... the hell... your sarcasm sucks. :lol:
The Sioux were probably the most backward of Native Americans.. and the Navaho weren't warlike whatsoever. The Iroquois, Creek, Shawnee, and Cherokee were the most intelligent of the Native Americans.
Unexisted Mar 07, 2004, 10:04 PM Yes, backwards. (sarcasm, no...)
But they resisted (so I think) and were remembered by at least us outlanders versus the others who were intelligent.
:)
Mobilize Mar 07, 2004, 10:05 PM The Blackfoot kicked the living **** out of the Sioux hundreds of times and killed more US soldiers than they did too.
The Nez Perce, Shoshone, nor the Pomos were minor tribes.. they were very very large. The Sioux are only known for their lucky victory at Greasy Grass..
Sword_Of_Geddon Mar 07, 2004, 11:08 PM Mobilize: Alot of minor tribes can fit under a big tent, by this I mean the many branches of the Iroquois for instance. Its kind of like the Athenians or Spartans, they were both Greeks.
Unexisted: Add the Sioux, Navajo, Tupi(Use that Masked Leaderhead, come on Unexisted, you know you like it!), and the Inuit(Use the First Era version of the Inuit Leaderhead), and then we will have a well-balanced selection of Civs to play with.
The Tupi: One more South American civ would be nice(as the Incans currently have S.America to themselves.
The Inuit: A northern Civ would be nice, but we could use a name for their leader
Lets see, that way we have 12 Civs to play with, which is a pretty good number
Mobilize Mar 07, 2004, 11:26 PM Sword of Geddon.. I don't think you can comprehend what I am saying.. the tribes which I have listed are LARGE tribes. They are the ones who have several branches coming off of them. Trust me, I know all the large tribes in North America.. I'm full-blooded Cherokee-Choctaw for crying out loud.
The Polynesian leaderhead is a leaderhead of the Polynesian mythical diety. The Atahualpa leaderhead best fits the Tupi and is what so many other mods use.. the Polynesian leaderhead would only work well for the Carib, Chibcha, or Arawak.
The best leader for the Inuit would be Omalik who was the first governor of the Canadian provice Nunavut which is only a few years old. He is the only candidate for the Inuit leader because they have no recorded history of anyone greater and because the Inuit are a loosely confederated tribe. He is also an important figure in Inuit recognition and autonomy.
Unexisted Mar 08, 2004, 12:18 AM Lucky victory? They slaughtered Custar. :)
Ok, add the masked guy. But three-frame him.
R8XFT Mar 08, 2004, 04:46 AM New civ: Mapuche
I found some information in another thread, including leaders, cities and civilopedia entry. It's a South American tribe, so I had a go at creating my first leaderhead....aw....
The animation method I used was similar to Drift's and it's basically Smoke-Jaguar's medieval clothes with features of other leaders painted in so that the face looks different to Smoke-Jaguar. It is 3D and is animated (but the animation is very basic, though it is not "jerky" - only the mouth and eyes change). Of course I did pcxs' :rolleyes: . I'll upload the full files when I upload the mod...but for now, here are some previews:
King Lautaro of the Mapuche:
http://www.civfanatics.net/uploads6/LACULT.jpg http://www.civfanatics.net/uploads6/LACONQ.jpg http://www.civfanatics.net/uploads6/LASKIS.jpg
R8XFT Mar 08, 2004, 07:24 AM New civ : Apache
Spurred on by my leaderhead in the last post, I've done one for Geronimo of the Apache. Again, I'll upload the flcs etc in the next update of the mod; the leaderhead is 3D animated - but don't expect too much from the animation, as although it is smooth, there's not a lot of movement. I only started doing flcs today, after all!! Like before, I took a leaderhead as a base (this time one of Unexisted's :p ) and gave it features from other leaderheads. I found a headdress online and painted that in, along with a forest scene for the backdrop (although you can barely see that). Here's the all-important previews:
http://www.civfanatics.net/uploads6/GECULT.jpg http://www.civfanatics.net/uploads6/GECONQ.jpg http://www.civfanatics.net/uploads6/GESKIS.jpg
R8XFT Mar 08, 2004, 07:26 AM New civ : Powhatan
Further encouraged by my earlier efforts, I've done one more leaderhead. This time it's Pocahontas of the Powhatan. I hope I've done her justice ;). As per the previous two leaderheads, there's basic 3D animation, which is smooth once again, but only basic expressions change. Now that these three leaderheads are done, it gives us 14-15 tribes for the mod. That should definately be enough for now :) .
Where would this post be without previews :p ? Here they are:
http://www.civfanatics.net/uploads6/POCULT.jpg http://www.civfanatics.net/uploads6/PO_CONQ.jpg http://www.civfanatics.net/uploads6/PO_SKIS.jpg
R8XFT Mar 08, 2004, 09:58 AM New civ : Seneca
This really will be the last one :rolleyes:. Like the others, all the pcxs' are done and there's 3D animation, but only basic, though smooth. I present to you Red Jacket of the Seneca:
http://www.civfanatics.net/uploads6/MWCULT.jpg http://www.civfanatics.net/uploads6/MWCONQ.jpg http://www.civfanatics.net/uploads6/MWSKIS.jpg
Now we've got plenty of tribes and a tech tree sorted out, can someone help with the allocation of traits? I'd like two traits per tribe and all of the tribes with different combinations. Tomorrow, I'll be putting some finishing touches and looking to possibly upload within a day or two...but I'll need to get in touch with Thunderfall first.
Gogf Mar 08, 2004, 11:56 AM Wow, this mod is really taking a great shape. I'm just sorry I don't have the depth of the knowledge to help. Unites States history, yes, pre-US, I unfortunately don't know very much about.
R8XFT Mar 08, 2004, 12:28 PM Here's the tech tree (there's no buildings/units in the mod yet, hence why they're not showing):
All screenshots moved to page one of this thread
Unexisted Mar 08, 2004, 02:38 PM Watashino Kami!!!
Beutiful, amazing, my only critisizm :suicide:
Is to cut out horse back riding unless you get a tech Contact : Europe. Everything else is outstanding and I'm jealous that I didn't get the honor to make it.
Just spark it :D
Unexisted Mar 08, 2004, 02:38 PM and maybe we should add an era? Maybe some predictions? That would be fun. :)
Sword_Of_Geddon Mar 08, 2004, 02:44 PM The Conquests scenerios have two or three eras in their tech tree, but the cities and leaders don't change in appearence, its just to signifify that each period in history had more than one era.
By this I mean, is the first basic techs on the first "Era" of the tree, and then the more advanced ones(Like the Incans, Pueblos, Azteks had) on a second Page.
I suggest these names for the three eras in the tech tree
Nomadic Era(Basically the Stone Age, that the N.American and Tupi tribe were in when the colonists from the Old World arrived)
Kingdom Era(The Bronze Age, basically what the Incans, Azteks and more advanced N.Americans were when the conquisdors from the Old World nation of Spain arrived during the 15th and 16th centuries). There was also N.American tribe that had begun to build pyramids like the Azteks, but they dissapeared before the 15th century, I forgot there name however, maybe Mobilize knows.
Post-Columbian Era: This is after the Colonists arrived, but the purposes of this mod, before the Colonists arrived in drooves, destroying the Azteks and Incans, putting the N.Americans threw an expierence much like the Nazi Germany's Concentration Camps etc. This is where Contact-Europe is researched, which nets all tribes horses(The Iroquios Unique Unit, and the other N.American cavalry), and guns(the Native Shooter Unit, for NA tribes) also the Incans would get Cavalry early I'd imagine, although its not historical, the Incans would get Llama riders in the 2nd era.
Lets see.
Governments:
Anarchy
Despotism(Usually the Starting Government In Civ3)
Blood Cult(like that practiced by the Azteks and Mayans)
Tribal Council(Possible alternive to despotism as a starting government. The N.American tribes practiced this form of Government, an early tech in era-one)
Monarchy(Like that practiced by the Incans, researched in 2nd age)
Tech names:
Era One:
(Check out R8XFT's sample tech tree)
Missing Techs:
1. Tribal Council
2. Shamanism(first religious tech)
Era Two:
1. Bronze Working
2. Monarchy
3. Road Building
4. Polytheisism(The Incans, Azteks, Mayans believed in many gods)
5. Arctecture(For Temples, the Pyramids, or Chichen Ista etc)
6. Ball Games
7. Code of Laws
8. Ship Building(Native boat building advances beyond canoes and rafts)
Era Three:
1. Contact-Europe(For Horses and Guns)
2. Catholism/Christianity(last religious tech)
PS: Thanks again R8XFT, I'll probably add the Caribs in myself actually Unexisted(using the Masked Leaderhead of coarse), since there is a way to add civs, as long as the number doesn't go past 31. But that download link isn't working! And neither is the one for Athaluapa. Darnit!
Unexisted Mar 08, 2004, 02:51 PM Well, wait until RX8FT posts his update with all his magnificent findings, creations and material, then it's your turn to modify it, then mine :D
R8XFT Mar 08, 2004, 02:52 PM If we did two tech trees, it would have to be done as different eras, as per the Age of Discovery Conquest, where the Europeans start off in the third era and the Native Americans in era one. The trouble is that the tribes with the tech tree starting in the third era consider themselves far more technologically advanced and have already got the techs from the first two eras.
That's why I want one tech tree.
I might go for two eras, but I'm not sure yet.
Cheers for all the comments :) .
Unexisted Mar 08, 2004, 02:55 PM Like I said, for the second we predict what could've happened. Maybe that would have gotten really into religious sacrifice and sacfriced a critical leader. Or maybe lost religion (Aztec rebellion). Expansion, or maybe one could have devoloped a taste for sailing and found the tip of Russia? :confused: :)
Maybe they would've built the Panama Canal before it was. :D ;)
Unexisted Mar 08, 2004, 02:58 PM BTW RX*FT, why the last one? You seem to have a magnificent base and you do great modifying. I could hardly tell you used my leaderheads :)
Unexisted Mar 08, 2004, 03:04 PM My Poor Tech Tree
Nomadic (like Geddon), no workers, no settlers, just braves with expensive costs. Basically, the era to learn the first techs.
Colonialazation(sp?)---\
Domestication-----------/ City Construction
(Three is good? :) )
RXF8T Tech Tree (Era2)
Our predictions (Era3). Maybe advanced warfare? Creative ideas? Like use for resources we haven't thought of? Convienent or Inconvienent, both work :)
Sword_Of_Geddon Mar 08, 2004, 03:20 PM Just start everyone off the same(in era One) after all, even the Mighty Azteks started off as nomads)
Check my above response, I've updated it BTW.
Three Eras:
Nomadic, Kingdom, and Post-Columbian
Possible 4th era: Imperial(what if the NA managed to defeat the Europeans)
Units we should use:
1. That boat R8XFT suggested earlier, its fictional, but hey, if the NA advanced to the same level as say, the Ancient Greeks(Which the Incans and other S.American nations had), who says they wouldn't start fighting it out with navies of their own on the Great Lakes, Oceans, and Rivers.
2. The Native Shooter: The Native American Brave with a rifle, It has appeared in quite a few mods I've played
3. The Inti Warrior(For Incans)
4. The Eagle Warrior(For Mayans and Azteks)
5. All those NA units that whats his name made(Ya know, the Cavalry units)
R8XFT Mar 08, 2004, 03:24 PM New civ : Nez Perce
Ok, Unexisted, I might just squeeze another leaderhead out. I've yet to finish this one; 5 leaderheads in one day is a bit mind-boggling, especially as I've never done flcs before. This is Chief Lean Elk of the Nez Perce:
http://www.civfanatics.net/uploads6/NPCULT.jpg http://www.civfanatics.net/uploads6/NPCONQ.jpg http://www.civfanatics.net/uploads6/NPSKIS.jpg
Unexisted Mar 08, 2004, 03:38 PM Great! Maybe we could use also another plague or rename the current? (Small Pox) I think it's good though. :) Shamanism, needed sorely (Tech for Shaman unit!). But a better name is nicer. Shaman Practice? :)
Sword_Of_Geddon Mar 08, 2004, 04:45 PM Shamanism: The Practice of being a shaman. :)
Shamans: Not sure how you guys want to do this unit. But in Native American folklore, shamans had the unique ability to communicate with sprits of animals and the sprits of ancestors, perhaps theyd have a "morale" effect on the city they are garasoned in, like a millitary unit would, only in all government types. Or the Shaman could have an ability to reveals a section of the Fog of War(by communing with the land etc).
The Mesoamerican tribes would get Priests(use the same unit for them) instead of Shamans. Priests in the Mayan and Aztek cultures were evil, brutal, and oftentimes cruel indivuals who carried out the accual human sacrifices, and sometimes, such as the time of the Aztek "Flower War" demanded even more sacrifices!
Therefore, Mesoamerican priests would get a decent combat ability(an attack rating of 1 or 2), and the enslavement power.
Unique Units and Flavor Units:
I know that Unexisted wanted Flavor units for all the different tribes. Lets see.
All Tribes:
Nomadic Age:
Brave(Same as warrior combat values, the NA tribes version has one extra movement point) Braves were the average fighting warrior of a N.American native tribe, but in the Native America mod, they also could represent a NA basic warrior for any civ.
Tribal Spearmen:(Same as Spearmen, only use a NA looking unit for it) The spear is a very old, and basic weapon, the earliest spear users did not have armor, and this was the same level of technology that the NA tribes, both Northern and Southern, started off with(Stone Age). The Tribal Spearmen's weapon is made of Wood, and therefore, the unit becomes availible when Woodworking is researched
Canoe(Appeared in DyP): A small, non combat capable, very early boat.
Archer(Use normal unit)
Kingdom Age:
Spearmen(Use the normal spearmen unit, but have the values of the Pikeman). Becomes availible with Bronze working.
Elite Bowmen(Upgrades from Archer, looks the same, only uses the Longbowman's combat values)
Elite Brave(Uses Swordsman combat values) Represents a refining of the combat techniques of the past in NA native tribes, can attack twice in one turn(represents the great speed that NA raids often moved in)
Native Galley(Use that fictional unit RF suggested, use Galley combat values) Upgrades from Canoe. Note: The Meso and South Americans sould build normal Galleys instead.
Post Columbian Era:
Mounted Brave(Uses Knight Values, some tribes Mounted Brave look different)
Native Shooter(Upgrades from Elite Bowmen and Elite Brave, uses Musketman combat values)
Azteks:
Jaguar Warrior(already in game)
Eagle Warrior: Replaces Spearmen, has one extra movement point, and one extra attack point. Can retreat from combat like a mounted unit.
Mayans:
Mayan Javelin Thrower: Upgrades from archer, replaces Elite Bowman, can enslave
Incans:
C-Scout(Already in Game)
Inti Warrior: Replaces Elite Brave(use Medival Infantry Combat values, or use swordsman combat values, and add one attack and defense point)
Iroquios:
Mounted Warrior: Replaces Mounted Brave, has one extra attack point.
Sioux?:
Ghost Dancer: Replaces Elite Brave, has one extra attack point, can retreat from combat like a mounted unit, but doesn't attack more than once each turn.
Unexisted Mar 08, 2004, 05:09 PM Shamans: Maybe the can capture units? Relgious influence? And Detect Invisible (Maybe add a Ninja-like unit. Tomahawk Man, picks off units, detect invisible. Expensive and late in game). :)
I don't think we should use the Swordsman unit. Not Indian forte`, also, they didn;t use iron. As for calling them Elite? No, it makes the game looks less detailed. We could call them Presicion Archer, like Archer, but has lethal ground bombardment. (All bombardment should be lethal).
DOn't know a UU for the Sioux. Maybe Mobilize will?
Mobilize Mar 08, 2004, 07:21 PM The Powhatans were an offbranch of the Leni-Lenapes (Delaware).
The Seneca were one of the tribes of the Iroquois Confederacy..
Nice leaderheads..
Mobilize Mar 08, 2004, 07:23 PM As for the Sioux.. the best UU for them would be a Gunpowder Horseman.. call him a Savage.. because that's what they were.
As for the Sioux.. they were completely lucky of Custar's stupidity, ego, and impatience. :p
As for other civs UU's..
Cherokee: Lighthorse (1800's police unit) or a Redskin (spearman)
Apache: Horseman with a club
Anasazi: Slinger
Unexisted Mar 08, 2004, 07:26 PM Good thing we got a Native on our side :D
Mobilize, after RXF8T passes the update to Sword_of_Geddon, would you mind taking a turn and correcting the Starting Locations with precision? :) I dont know, the English guy doesnt know and the New English guy doesnt know. So we need a Pre-English guy. :) :p
Sword_Of_Geddon Mar 08, 2004, 08:54 PM LoL. For some of the tribes, we can only have a rough estimation of where there capital should be, such is not true with the Azteks, Mayans etc, since the Aztek's capital was where modern day Mexico city is now. Also, the Navajo's stomping grounds were considered by them to be their country, so their starting location would probably be at the heart of that area.
About the "Elite Units": It was more of an archtype than a unit name actually. I just couldn't think of a better unit name, so I picked Elite for those units.
Lets see.
Units Availible to all Tribes:
Settler(We could use a N.American looking settler unit)
Worker(We could also use a good Native looking worker)
Archer
Spearmen
Hunter(Use Warrior)
Units Only Availible to N.American Tribes:
Native Shooter(3rd Age)
Brave(1st Age)(Replaces Warrior)
Shaman(1st Age)
Native Galley(2nd Age)
Horse Cavalry(3rd Age)
Armored Spearmen(2nd Age)
Units Only Availible to S.American Tribes:
Gold Spearmen(An all gold colored Pikeman, my idea) (2nd Age)
Priest(1st Age)
Galley(2nd Age)
Llama Riders(2nd Age)
Units Availible to MesoAmerican Tribes:
Gold Spearmen(2nd Age)(Replaces Armored Spearmen)
Sacrificial Priest(1st Age)
Galley(2nd Age)
Unique Units:
Anazi: Slinger(1st Age)
Apache: Club Horsemen(Need a NA name)(3rd Age)
Azteks: Jaguar Warrior, Eagle Warrior(2nd Age)
Cherokee: RedSkin(1st Age), Lighthouse(3rd Age)
Incans: C.Scout(1st Age), Inti Warrior(2nd Age)
Mayans: Javelin Thrower(2nd Age)
Navajo: Ghost Dancer(1st Age)
Sioux: Savage(Gunpowder Horsemen, 3rd Age)
Unexisted Mar 08, 2004, 10:22 PM Good, but remember the Horseback Riding technology requires the technology Conact : Europe. And the Anasazi have the Wouri Guardsmen. Spearman like up close, and a arrow launcher from 'so-they-say' great distances. :)
Unexisted Mar 09, 2004, 12:36 AM BTW, RXF8T. Quit hogging the update :p, Sword_of_Geddon would like to update it and Mobilize is itching to fix our city list and starting locations and Unexisted dying to try it out :D I'm making another leaderhead. Most likely North American with his facial structure. Hopefully it will inspire RXF8T to use it as a base and create for masterpeices. :)
EDIT:Bloody hell....No reason my Poser 5 is not functioning properly and I don't think I can continue this leaderhead until it begins working.
R8XFT Mar 09, 2004, 01:27 AM Originally posted by Unexisted
BTW, RXF8T. Quit hogging the update :p, Sword_of_Geddon would like to update it and Mobilize is itching to fix our city list and starting locations and Unexisted dying to try it out :D I'm making another leaderhead. Most likely North American with his facial structure. Hopefully it will inspire RXF8T to use it as a base and create for masterpeices. :)
EDIT:Bloody hell....No reason my Poser 5 is not functioning properly and I don't think I can continue this leaderhead until it begins working.
Sorry, I'll upload it soon as I can. I only have a dial-up connection though :( .
R8XFT Mar 09, 2004, 03:16 AM New civ : Caribs
Another day, another civ....here's Chief Agueybana of the Caribs. Again, it's 3D with basic animation. The all-important previews are below:
http://www.civfanatics.net/uploads6/AGCULT.jpg http://www.civfanatics.net/uploads6/AGCONQ.jpg http://www.civfanatics.net/uploads6/AGSKIS.jpg
What I'll do next is to add a small handful of units, and then I can look to upload....slowly :(
Edit - useful source - try this link, it has plenty of Native American details we'll need for the mod:
http://www.accessgenealogy.com/native/indianlocation.htm
Sword_Of_Geddon Mar 09, 2004, 12:56 PM Dont worry about time RF, I still need instructions on how to use the Civ Editor. I'd like to handle the Unit values(Attack Defense, Movement etc). I also could do the Civilapedia text if you wish, Unexisted, I'm a pretty good writer.
Yes, Unexisted, I agree, Horseback riding should be its own tech in the third age.
The research path should look something like this:
1. Contact-Europe(leds to both Horseback Riding and Firearms)
2A-Horseback Riding(Reveils horses on map, enables Cavalry units)
2B-Firearms(Enables Native Shooter, which upgrades from Archers)
R8XFT Mar 09, 2004, 01:17 PM I'm ready to upload now, but am waiting for Thunderfall to respond to my PM, as it's a file size just under 40 meg.
I've done two eras of tech, with horse riding in the second era, after European Contact and Animal Domestication. There's Bronze working, Shamanism and Tribal Council in there too, with other techs.
At the moment, there are no UUs :( , but there are some units that are differently flavoured in North and South America. Each tribe has one trait and one free tech. Whilst playtesting, I've switched off the plague. I've added some Native American music and resources.
All in all, it's been fun, but as soon as I can upload this, it's someone else's turn to have a crack at it ;) . I actually like the mod as it stands :p .
BTW, Mobilize gets an honourable mention as a great leader for the Cherokee. I think he'll like that :D .
Sword_Of_Geddon Mar 09, 2004, 01:33 PM I'm not sure how to do it(I could learn) myself, but I believe in order to add unique units, you set a different upgrade path for each civ, omitting some units in favor of others(like Redskin instead of Spearmen for Cherokee).
Two era: Its not a bad way of doings things I'd say, after all the only techs I had in mind for during the third age were Contact-Europe, Horseback Riding and Firearms. Just squeeze those techs at the end of the 2nd era, and we are all set.
Just remember though, that the Incans were the most advanced of any American civ, and had bronze shields, weapons and armor, which to my knowledge no other American civ ever developed.
I am not sure how to impliment that in a tech tree, since the Incans had gotten Bronze armor before anyone else, but everyone got guns, even though most of em were alot less advanced than the Incans.
What do you think RF?
Unexisted Mar 09, 2004, 01:39 PM @Sword_of_Geddon, get ready for your turn to take a stab at it. add/fix the techs. Maybe a wonderful civilopedia and fix the pediacons is necesary. Then of course, test it and see how it goes :)
@R8XFT, Sounds excellent. After Sword_of_Geddon, Mobilize will get it, if he decides to repair any geographic incorrections and city lists. :) If he declines, it's my turn to enjoy the beta-testing and view any errores (probably none :) ) Then we can release the best version and we can tag it on our sigs! :D
R8XFT Mar 09, 2004, 02:22 PM Originally posted by Unexisted
@Sword_of_Geddon, get ready for your turn to take a stab at it. add/fix the techs. Maybe a wonderful civilopedia and fix the pediacons is necesary. Then of course, test it and see how it goes :)
The pediaicons.txt file should be absolutely fine. I've got some info on the tribes that I've already input, and you might be surprised to see that there's a decent attempt been made at city names etc . :)
Sword_Of_Geddon Mar 09, 2004, 02:35 PM Great I can't wait!
Question though: Is there a tutorally on how to modifify/add techs, and ajust Unit values somewhere I could use? This will be my first attempt at modding, and I don't want to rush blindly into it, no offense.
After I get a decent tutorial, I'll see what I can do with it.
PS. I've found a unit we may be able to use for the mod:
Aztek Musketman:
http://compsimgames.about.com/gi/dynamic/offsite.htm?site=http%3A%2F%2Fforums.civfanatics.c om%2Fforumdisplay.php%3Fs%3D%26forumid%3D46
Unexisted Mar 09, 2004, 03:18 PM :D
It's all coming together. Soon, it'll be another for Sid Meiers to add in his next patch :thumbsup:
Sword_Of_Geddon Mar 09, 2004, 03:31 PM Unexisted: Yes indeed!
Hmm, I think we might have a task for Mobilize. Now that I think about it, leader responses are an important part of the game too. Maybe Mobilize could, when its his turn (just remember, I will be needing a tutorial on how to use the Civ editor before I have my turn) make NA leaders who speak like they would historically(not speaking their native language, but common phrases, way of speaking etc)
R8XFT Mar 09, 2004, 03:44 PM New civ : Shawnee
Whilst I've been waiting for Thunderfall's response, I've knocked out another leaderhead. This time it's Techumseh of the Shawnee. This has basic animation and all the pcxs'. The vital previews are below:
http://www.civfanatics.net/uploads6/TECULT.jpg http://www.civfanatics.net/uploads6/TECONQ.jpg http://www.civfanatics.net/uploads6/TESKIS.jpg
I'm going offline now and won't be back on until tomorrow - I'll upload the file (which now includes the Shawnee) as soon as I get the OK from Thunderfall:) .
Sword_Of_Geddon Mar 09, 2004, 03:52 PM He kind of looks like a Native American version of a young Jack Nicholson! LoL
No, but really, what you've done with those leaderheads is amazing. I'm impressed!
Exactly how many civs do we have now?
Unexisted Mar 09, 2004, 06:59 PM A good amount, R8FXT, do you plan on making more? :)
I'm finishing up mine. :)
R8XFT Mar 09, 2004, 10:50 PM Originally posted by Unexisted
A good amount, R8FXT, do you plan on making more? :)
I'm finishing up mine. :)
I might ;) .
I'm off to work, so will be back in about 12 hours. If your leaderhead is ready then, I'll put it in the mod before uploading. Thunderfall's sent me the info I need, but I'll have to download some software first to do it.
Unexisted: Can TF delete your original file? My upload will include everything.
Sword_of_Geddon: There's 18 civs at the moment; plus whatever Unexisted comes up with today :) .
Unexisted Mar 09, 2004, 10:55 PM Yeh, delete it. ANd upload instead of my old 3d animated leaderheads, kill them to yours. You know, morph-like? :) To save space on people harddrives. And because we're doing that with all the leaderheads and don't want any weird/odd-base leaderheads. Same thing with the Aztecs, Mayans, Incans and Iroquois. (And whatever other Firaxis leaderhead :) )
Sword_Of_Geddon Mar 09, 2004, 11:55 PM No, don't kill them! Keep em! I like your leaderheads Unexisted!
If people can download a great mod like DyP for 100+ MB, than they can certainly wait to download the NA mod, much will be MUCH smaller either way. With the leaderheads, when I downloaded the file it was only 14 MB, thats not alot!
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Note: I've figured out how to use the C3C editor! I can do all the work for the mod now! It was alot easier than I thought it was going to be LoL!
Things I'd like to impliment:
1. I'll add UUs for each tribe
2. I'll set Unit combat values, and upgrade paths
3. I'll write up Civilpedias for each unit, and maybe each tribe
4. If possible, I'll add new music tracks to the mod.
Question: Should we add the Inuit? If so what leaderhead should be used?
Unexisted Mar 10, 2004, 12:00 AM Not to sure about Inuit, and Sword_of_Geddon, maybe you could sharpen the Barbarian tribes (No europeans, or existing ones. )
Sword_Of_Geddon Mar 10, 2004, 12:18 AM I think the best way to impliment barbarian tribes is the normal Civ3 way(camps and goody huts). However, Ill probably redo the Barbarians so that they consist of only Braves, rather than the old Civ3 warrior and horsemen units(the second of which would make little sense!)
Unexisted Mar 10, 2004, 12:25 AM Yes, change it from a Warrior to the Scout Unit (Brave). No horsemen, just a archer with one move and 2 attack. Don't use Asian, Arabic or European units. The ethinticity really shows (hairy warrior.) Archer is good, so is Spearman. Swordsman no, to white and European based armor. Besides, the Natives didn't really use swords.
Ideas for Prediction Era
[i]Archers with iron bows, powerfully piercing and 4 or 5 attack?
Iron Spearman, with iron armor and spear. 6 defence?
Iron Axeman {Tomahawk}.
Scalpist. Guess? :p
Suicide Warrior (No defence, high attack.)
And maybe some Racing Units? To recover Treasure? (Age of Dsicovery scenario). It's fun, they race to achieve the treasure? :)
Sword_Of_Geddon Mar 10, 2004, 12:53 AM Lets see. I believe theres a Brave unit somewhere out there we could use. I'd like to keep the recycling of units to a minimum actually(multiple units using the same graphics). However, the Priest and Shaman units are an exception to this.
For now, lets go with 2 eras, since a third era would be hard to impliment at this time.
Units I'd like to use in the mod:
Brave Unit(its mobilize's avatar)
Canoe Unit(availible in the unit libuary)
Fictional NA ship
Jaguar Musketman(availible in unit graphic board)
Plumed Archer(Availible in unit graphic board)
Inti Warrior unit(availible in unit graphic board)
Steph's various NA units(availible in unit graphic board)
Unexisted Mar 10, 2004, 12:58 AM I don't like the idea of multiple graphic use for units, leaderheads or anything else. Makes the mod seem to be created by lazy or unconsciouncious people. :) I hope I spelled it correct :)
R8XFT Mar 10, 2004, 10:40 AM Originally posted by Sword_Of_Geddon
No, don't kill them! Keep em! I like your leaderheads Unexisted!
If people can download a great mod like DyP for 100+ MB, than they can certainly wait to download the NA mod, much will be MUCH smaller either way. With the leaderheads, when I downloaded the file it was only 14 MB, thats not alot!
I totally agree with Sword_Of Geddon here.
Originally posted by Sword_Of_Geddon
Things I'd like to impliment:
1. I'll add UUs for each tribe
2. I'll set Unit combat values, and upgrade paths
3. I'll write up Civilpedias for each unit, and maybe each tribe
4. If possible, I'll add new music tracks to the mod.
Question: Should we add the Inuit? If so what leaderhead should be used?
UUs - why not!! I think it's going to be difficult to think of 18 UUs that will all be different in terms of stats. There are civilopedias for some tribes, and I can add some more (which I will).
Music - be careful with memory size of the files you're adding. I added some basic music and it doubled the download size from 40meg to 80meg. So I deleted it :) .
The brave as in Mobilize's avatar is already in the mod, as are many of the other units mentioned. I've been a busy lad :p .
The Inuit would be a sinch to add, but I don't know if there's any city names knocking about. I have also posted a request for igloo city graphics to no avail.
I'd like the various advisors, ie foreign advisor etc to have a Native American look as well.
I agree with Unexisted about multiple use of the same unit. They all need to be different.
Unexisted Mar 10, 2004, 11:58 AM Maybe I can do the advisors, if I find out how to fix my Poser error. :(
Music? How about since each song they have already is 4-5 minutes, we add (just to replace the others) blank .wavs or .mp3s so when they completely finish playing nothing for 4-5 seconds, it commences back to the Native American sound track.
Or instead of completely blank, we just use like a 'yahoo' for a Iroquios Warrior or whatever. But we need for sure, the song with just the drum banging and the Native American one. :)
R8XFT Mar 10, 2004, 02:31 PM The good news is, I'm in the process of uploading the mod :) .
However, this will take 4 hours on my slow machine :( , by which time I'll be sound asleep. I'll need to swap PMs with Thunderfall and post the new link, once it's assigned. Unexisted, can you post what the link is for the old version please, so I can let TF delete the file?
I thought I'd let you in on a few bits and pieces you don't know yet. The next few posts are screenshots of the mod in action. There are now 3 tech eras, all screenshot below from a game involving the Nez Perce. You'll see Aaglo's native goody huts in there and some early units. With regard to the luxury resources, I've made most of them come at various stages of the game when certain techs are discovered; for example, hunting puts furs on the map and you don't get silks until trade with Europeans tech is discovered. The same goes for strategic and bonus resources - wheat shows up with farming, for example and bronze appears once bronze working has been researched.
There's some new buildings, eg trading post, mission (a 3rd-era building that creates 3 happy folk) and new wonders, eg Jean de Brebeuf's mission that doubles the effectiveness of all of your missions. The fountain of youth wonder is this mod's longevity wonder (ie 2 people instead of 1 when city size increases) and the Shaman monument small wonder allows healing in enemy territory. Whilst I'm speaking about Shamans, not only have I put in Shamanism as a tech, but as a government type as well. It's this mod's answer to Fascism, having the free units etc.
The third era includes techs "Iron tools," which doubles the workrate of workers, "Rifles," which allows the ultimate units in this mod, Native Riflemen (North America) and Tlecuahuitl (South America) and "European Medicine" which allows the Medicine Man's house - a hospital allowing size 3 cities to you and me.
R8XFT Mar 10, 2004, 02:36 PM All screenshots moved to page one of this thread
R8XFT Mar 10, 2004, 02:37 PM All screenshots moved to page one of this thread
R8XFT Mar 10, 2004, 02:39 PM All screenshots moved to page one of this thread
R8XFT Mar 10, 2004, 02:41 PM All screenshots moved to page one of this thread
R8XFT Mar 10, 2004, 02:43 PM All screenshots moved to page one of this thread
R8XFT Mar 10, 2004, 02:46 PM All screenshots moved to page one of this thread
R8XFT Mar 10, 2004, 02:51 PM All screenshots moved to page one of this thread
Sword_Of_Geddon Mar 10, 2004, 02:57 PM Great job RF! Thats why you've had the mod so long! Man, your devoted!
On the issue of Music: Theres actually Native American songs already in the game, well, more Mesoamerican but they'll do. I'm referring to the two new tracks in the Mesoamerican scenerio.
I have some NA music on my computer I was thinking of adding.
Two are purely North American Indian, one is Mesoamerican, and the third is a blending of both!
On the issue of the Inuit: I've looked up some Inuit information
Inuit Cities
Achorage
Nanook(means polar bear in Inuit)
Nanatsiaq
Saskatchewa
Manitoba
LoYu-kun-ah
Nunavut
Qu’Appelle
Inuvik
Pangnirtung
Tuktoyaktuk
Chilliwack
Coquitlam
Kawayquitlam
kahm-o-loops(meaning, meeting of waters)
Penticton
Saskatchewan
Misepawistik
The following was taken from the website
http://www.civilization.ca/educat/oracle/modules/dmorrison/page01_e.html
Possible Inuit Civilipedia entry:
The Inuit are the aboriginal inhabitants of the North American Arctic, from Bering Strait to East Greenland, a distance of over 6000 kilometers. As well as Arctic Canada, Inuit also live in northern Alaska and Greenland, and have close relatives in Russia. They are united by a common cultural heritage and a common language. Until recently, outsiders called the Inuit "Eskimo." Now they prefer their own term, "Inuit," meaning simply "people." There are about 40,000 Inuit in Canada.
According to archaeological research, the origins of the Inuit lie in northwestern Alaska. These first Alaskan Inuit lived on the seacoast and tundra, where they hunted seals, walrus, whales, and caribou. They lived in houses made of driftwood and sod, and almost certainly spoke an early version of the Inuit language, Inuktitut. They and their ancestors were the first Arctic people to become expert at hunting the larger sea mammals, such as the bowhead whale. The large volume of food that resulted from a successful hunt—even a small whale could weigh seven tonnes-meant that their way of life was richer and more secure than that of many other hunting people.
Beginning about a th |