View Full Version : Darkness - Chieftain level


Darkness
Feb 16, 2004, 01:41 AM
OK, now that I've had a break of a week from civ, I've decided to start a new game again. On chieftain level, like already said in the other thread....

The settings I'll use will be: Archipelago, 5 bill., warm, wet, 60 % water, sedentary barbarians and 8 AI's, which will be mostly scientific and expansionist.

Because my computer is too slow to run Moonsingers' lovely mapfinder thingy, I'll try to get a map the oldfashioned way... :cry:
So this might take me a while.

I'll be playing as an agricultural civ, but I'll decide my second trait when I get home tonight. (either scientific, industrious or commercial)....

I'll keep you posted on my progress after I've found a good map...

superslug
Feb 16, 2004, 11:15 AM
At the risk of my Mayan harping getting old, I'm going to recommend them for this endeavour. As we previously discussed in the traits thread, I think the Scientific trait can be worked around since you're playing Chieftain. Additionally, I think Industrious would outweigh Commercial, given the Agricultural means more people, hence more income.

I know Industrious was reduced form 200% to 175%, but trust me, it's hard to notice...

Any which way you go, I wish you luck!

Darkness
Feb 17, 2004, 03:27 AM
I completely agree superslug.
At chieftain level I don't think I need the free tech, but at higher levels I sure do prefer it.

Mayans it is...

Moonsinger
Feb 17, 2004, 10:14 AM
Originally posted by Darkness
Because my computer is too slow to run Moonsingers' lovely mapfinder thingy, I'll try to get a map the oldfashioned way... :cry:


The purpose of the mapfinder is to run it while you are sleepping. Therefore, slow CPU is ok too. Instead of calculating 8000 maps a night like on my P4@3.45 GHz, it could easily run through a few hundred maps on any PII@400 MHz system. Whatever you do, don't sit there and watch because that's really slow and boring.;)

Darkness
Feb 18, 2004, 04:11 AM
I know Moonsinger.
But my really old and slow computer takes around 60-70 seconds to load a map, and another 20 to save it, while the max is 16 seconds in mapfinder, AFAIK...
So I think it just won't work on my computer, especially with the neccessary reload after 45 minutes in C3C (or is this fixed already?), but if I'm wrong, please correct me!!!!! :)

Moonsinger
Feb 18, 2004, 07:56 AM
If I have known that, I would have increased the range for you - absolutely no problem at all. It would take me about two minutes to do that (1 min to boot up my system and 2 to recompile and upload it CFC), but I'm not home at the moment; therefore, I will fix that tonight.

Darkness
Feb 18, 2004, 10:16 AM
Originally posted by Moonsinger
If I have known that, I would have increased the range for you - absolutely no problem at all. It would take me about two minutes to do that (1 min to boot up my system and 2 to recompile and upload it CFC), but I'm not home at the moment; therefore, I will fix that tonight.

:worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship:

Thanks Moonsinger! :)

Moonsinger
Feb 18, 2004, 06:25 PM
Ok, this version has a very huge time selection range:

http://www.civfanatics.net/uploads6/mapfinder1r7.zip

Darkness
Feb 19, 2004, 01:10 AM
:thanx: :thanx: :thanx:

Thanks Moonsinger!!!!!!!

Moonsinger
Feb 19, 2004, 03:25 PM
No problem! If there is any problem with the MapFinder, don't hesitate to let me know...because I can't fix problem that I'm not aware of.;)

Svar
Feb 19, 2004, 03:34 PM
Originally posted by Moonsinger
No problem! If there is any problem with the MapFinder, don't hesitate to let me know...because I can't fix problem that I'm not aware of.;)

I downloaded this latest version and I'm back not having the games saved. The utility runs normally but there are never any saved games. I don't need the utility for a while because I need to finish the Monarch game I'm on now.

Moonsinger
Feb 19, 2004, 04:29 PM
Originally posted by Svar
I downloaded this latest version and I'm back not having the games saved. The utility runs normally but there are never any saved games. I don't need the utility for a while because I need to finish the Monarch game I'm on now.

Since I don't want to get this thread off topic, we will continue this conversation here:
http://forums.civfanatics.com/showthread.php?postid=1606705#post1606705

Darkness
Feb 20, 2004, 03:08 AM
Considering people have stopped this threadjacking... ;)
I thought I'd just let you know I've found a promising map, which I'll be playing to around 10 AD and then I'll post some specs about that game, if I continue it, of course...

superslug
Feb 20, 2004, 03:41 AM
I'm curious Darkness, which AI did you pick?

Darkness
Feb 20, 2004, 05:17 AM
Scientific:
Russia
Persia
Ottomans
Babylon
Greece

Expansionist:
America
Zulu (already dead)
Mongols

Russia has both qualities and is the only one I haven't met yet.

The expansionist civs proved useless in popping huts for techs, but the Mongols met Babylon and the Ottomans and America met Greece, enabling mer to trade for their contacts when I researched Printing Press.

superslug
Feb 20, 2004, 06:08 AM
You've already gotten to Printing Press?!!:eek:

Sounds like the Scientific/Expansionist combo really accelerated the tech pace...

Darkness
Feb 20, 2004, 02:03 PM
PP was researched in 250 BC, IIRC...

Darkness
Feb 23, 2004, 05:32 AM
Allright! It's now 10 AD in my game and this is the way the game stands:
124 cities - 17 settlers (the settler-number is a bit low, I know, but I'm building marketplaces/libraries/horseman in my core)
154 workers
I've been in Republic since around 1300 BC.
Invention is up in 1 turn. Other MA techs I have are: theology, monotheism, education, printing press, astronomy, banking, feudalism and engineering). BTW, 4 turn research was done on all of these except theology (5 turns), and the first tier MA techs (trade).
Pyramids by GL shortly before 1000 BC, which resulted in a very early GA (major disadvantage to the Mayan attributes, IMHO).
Met all AI's, but already killed the Zulu's, with 4 horseman and 4 swords.
4 luxuries connected, and in the process of hooking up no 5...

Points: 503.

So, I'm lagging slightly behind Bremps' game, but my domination limit is far higher than his (his was below 4000 IIRC, mine is 4373 tiles)....

I think I'll be taking this one all the way.

superslug
Feb 23, 2004, 05:38 AM
Originally posted by Darkness
Pyramids by GL shortly before 1000 BC, which resulted in a very early GA (major disadvantage to the Mayan attributes, IMHO).
I've given that point a lot of thought in regards to my next run. I don't really mind an early GA as long as it's not under Despotism. I'm thinking it might be best to beeline for Monarchy and switch to Republic later.

Granted it's a third anarchy, but weighed against a Despotism GA? It's a tough choice...

Darkness
Feb 23, 2004, 05:47 AM
Originally posted by superslug

I've given that point a lot of thought in regards to my next run. I don't really mind an early GA as long as it's not under Despotism. I'm thinking it might be best to beeline for Monarchy and switch to Republic later.

Granted it's a third anarchy, but weighed against a Despotism GA? It's a tough choice...

I agree. I simply prefer the GA later, after my FP is online, because I feel that allows me to use the GA to its' fullest extent.

BTW, I got the GL when I discovered republic (still haven't researched monarchy), so I just went into anarchy and rushed the Pyramids with my GL immediately after the Mayan republic was formed...

Darkness
Mar 04, 2004, 01:47 AM
Now it's 420 AD. I entered the Industrial age in 380 AD, and I gifted first Greece and then Persia into the Industrial age also to trade for their techs. Greece got medicine, which wasn't the one I wanted (but I traded for it anyway) so I had to gift Persia to. They got Steam Power. So I traded medicine and Printing press plus some cash for the tech I wanted and started building RR.
Then I started researching MT, which I got in 420 AD. Now I'll upgrade my huge (15 horseman) :lol: army and breeze through Persia I think...

Complete update following when I reach 500 AD :)

Takeo
Mar 04, 2004, 07:22 AM
15 cavalry on chieftain is definately a 'huge army':lol:
you could probably send 1 unit to each city:)

Darkness
Mar 04, 2004, 07:32 AM
Originally posted by Takeo
15 cavalry on chieftain is definately a 'huge army':lol:
you could probably send 1 unit to each city:)

Maybe I'll send two to the capital... :lol:
No, seriously, I'll probably send them out in pairs, to be sure.

Darkness
Mar 09, 2004, 02:13 AM
(Edited for spelling :crazyeye: )

OK, I finally found time to play the 8 turns that I needed to reach 500 AD. :crazyeye: (took me 5 hours though...)

After researching MT in 420 AD I went 100% cash for my upgrades for 2 turns and after that I researched electricity in 6 turns (unfortunately I'm not able to get Indus. age techs in 4 turns right now, because my FP is not yet online.
I erred because of the changed FP effects in C3C, so I started to build it really late in a town around 20 tiles away from the capita, in 45% corrupt town, and switched my pre-build even further away ( a 1 spt town) to a bank.

After upgrading my horseman I breezed through Persia in 3 turns, promoting two cavs to elites. Unfortunately chieftain level AI is so incompetent that of the 2 cities they had I autorazed 8. :(
So I moved my army along the railroad to the Russian teritories and attacked them too (that was on the last turn I played, autorazed two cities).

Stats:
Area: 34%
235 cities
58 settlers
312 workers
24 cavalries
5 caravels
7 luxuries hooked up, and the Russians control no.8
Rep. Parts in 7 turns, but will be quicker 'cause FP is up in 3 turns.
Score: 1059 (19 ppt increase)

My minimap:

Darkness
Mar 19, 2004, 02:46 AM
680 AD

Russia's dead, so now I control 8 luxuries... :D

I declared war on America and Babylon recently, and the war is going smoothly... :lol:

I have around 330 cities, and control around 50% of the available teritory (3300 tiles).
Score is nearly 1489 points, with a 29 ppt increase.

I have 450 workers, which helps me improve my lands very fast, unfortunately my turns now take between 1 1/2 and 2 hours each. :(

My main problem right now is getting settlers to their destinations ASAP, 'cause they have to travel quite large distances...

BTW, I love those civil engineers... :D

blindside
Mar 19, 2004, 05:30 AM
lol Its funny how you pretty much have the game beaten by 680 AD and yet only have 1489. I forget how small the score multiplier was.

superslug
Mar 19, 2004, 06:48 AM
Originally posted by blindside
lol Its funny how you pretty much have the game beaten by 680 AD and yet only have 1489. I forget how small the score multiplier was.
:lol: There is no multiplier on Chieftain! :p

Svar
Mar 19, 2004, 09:46 AM
The specialists in C3C are great. You can get a size 12 city that is totally corrupt but has good food tiles to produce as many as 7 specialists after railroads and those 7 specialists can produce 21 science breakers.

Darkness
Mar 22, 2004, 03:31 AM
Originally posted by blindside
lol Its funny how you pretty much have the game beaten by 680 AD and yet only have 1489.

The score will rise.... :D

What really seems to slow my quest for the domination limit is the fact that the AI on chieftain level is so incapable that of all the cities I take I raze around 75% of them. Which forces me to repopulate the world using another settler flood, which is way slower than conquering cities... :(

@svar: The change of the way specialists work is great in C3C, just like the bonus of having an agricultural civ, but corruption is really cripling...

Darkness
Apr 08, 2004, 01:55 AM
OK, I have now eliminated all but one of the AI 'rivals'... :lol:
Only Greece remains with a tundra city, which cannot grow past size 2 (I gave it to him :D )

I switched to democracy a couple of turns ago, to get on with full-scale milking and I control 4364 tiles (domination limit is 4373) with some small cultural expansions coming up.
I am researching combustion now, beelining for ecology, for mass transits.

My score is now 2730 points with a 43 ppt increase...

EMan
Apr 08, 2004, 05:45 AM
Sounds like you have the formula for a NUMBER 1 score, Darkness......BIG Dom. Limit......Well-Played Game! :goodjob:

BEST OF LUCK!! :)

Darkness
Apr 20, 2004, 01:26 AM
http://www.civfanatics.net/uploads7/Maya1500AD.jpg

This is what my world looks like in 1500AD. Not much interesting happening in my game. All my cities are on wealth and the score is steadily increasing.

Score: 5640 point
Increase: 33 ppt

Sorry Bremp, but your no.1 score's going down.... :D

superslug
Apr 20, 2004, 01:54 AM
Looking good Darkness!

fret
Apr 20, 2004, 04:37 AM
That is looking very good!

What stage of the milk process are you at? Mainly, have you maxed out your population yet? How far away from(or past) your ppt peak?

I was going to have a go at the chieftan score after Ive finished my current emperor game. It looks like your going to make it even more impossible!!!

Darkness
Apr 20, 2004, 05:53 AM
Originally posted by fret
What stage of the milk process are you at? Mainly, have you maxed out your population yet? How far away from(or past) your ppt peak?

I was going to have a go at the chieftan score after Ive finished my current emperor game. It looks like your going to make it even more impossible!!!

I am (and have been fully milking/ only building wealth) for the last 20-30 turns.
My population maxed out around 20 turns ago.
My peak in ppt (43ppt) was around 1300 AD, IIRC, about 40 turns ago... I estimate I'm losing about 1 ppt every 4-5 turns, it'll stabailize...

fret
Apr 20, 2004, 06:12 AM
Interesting stuff Darkness, even if it stabalises as low as 15-20 ppt it looks like the 10K barrier is going to be broken on Chieftan :thumbsup:

Jurimax
Apr 20, 2004, 10:53 AM
(-> threadjacking begins)
Looking great Darkness.
I think I might try an attempt myself. Allthough my skiils aren't as high as yours and many of the people here in the HOF section.

I tried your settings (Arch, warm, ...) and I came up with a map that has a domination limit of 4501 tiles :eek: :eek:

It could be an attempt to your high-score (you'll probably beat the No 1 position) if it weren't for my lack of skills.

Does anyone have any tips?
(-> threadjacking ends)

Great work Darkness

Greetz Jurimax

fret
Apr 20, 2004, 11:03 AM
Originally posted by Jurimax
Does anyone have any tips?


Yes, if you want the number 1 spot in a HOF table, dont try and do it on Chieftan :lol:

I reckon Darkness' No 1 Warlord score will be the easiest No 1 score to beat, no disrepect to Darkness, and 16K is a great score for that level, its just that the Warlord HOF table is the most under-developed IMO.

Bremp
Apr 20, 2004, 11:33 AM
Oh no. :(


j/k ;)

Great game Darkness :goodjob:
I believe that your score will be around 10100-10200 points. The high domination limit certainly made the diference.
But be sure that I will try to take the first place back. ;)

Darkness
Apr 21, 2004, 12:57 AM
Originally posted by Jurimax
I tried your settings (Arch, warm, ...) and I came up with a map that has a domination limit of 4501 tiles :eek: :eek:

It could be an attempt to your high-score (you'll probably beat the No 1 position) if it weren't for my lack of skills.

Does anyone have any tips?


That's a great domination limit Jurimax. I haven't seen them over 4400 yet (in my own games). If the starting location is good, than this is definately a map to play for the HoF

@Fret: No problems here, I agree with you. When you calculate back to chieftain equivalent score (dividing by the difficulty level multiplication factor) the warlord level no. 1 is the lowest no. 1 around, so it should definately be the easiest no. 1 to beat.

@Bremp: Thanks :)
SirPleb's score calculator has me around 10100, so your estimation is likely spot on...
And give it your best shot! The more competition the better. ;)


1750 AD update:
7060 points, with a 24 ppt increase....

Darkness
Apr 28, 2004, 01:04 AM
Unfortunately too late for yesterdays update, but it's finished now anyway...

http://www.civfanatics.net/uploads7/DarkMayaWin1.jpg

Final score: 10117 points...
New no.1 on chieftain level, but for how long... :)

@Drazek and Eman: Mapfinder is already running at home right now, looking for good starts on Warlord level, so don't get too comfortable at the top of the Warlord level HoF... ;) :lol:

Svar
Apr 28, 2004, 01:30 AM
Darkness let me be the first to congratulate you. Now if you will just wait until I finish my warlord game that hasn't gotten past 10 AD yet feel free to post the new high score in warlord. My goal for warlord is 16000+ but I don't expect to beat the top three scores.

superslug
Apr 28, 2004, 01:36 AM
Congratulations, Darkness. Crossing the 10000 mark on Chieftain....wow!

Darkness
Apr 28, 2004, 04:29 AM
Thanks guys! :)

And Svar, play fast, 'cause I'm not making any promises. ;)

Seriously, you're probably safe. RL is really busy for me right now, as I will finish college over the summer, so I doubt I can finish a huge milked game anytime soon...

CiverDan
Apr 28, 2004, 06:39 PM
Couple of Questions. How many points did those 51 future techs get you? Not much I assume. Undoubtedly only worth going for if your happy faces are maxed on all cities and you have research money to spare. Second. Do you believe this closely reflects the max. base score when comparing this level to higher ones?

80,000 is clearly impossible on Sid, for example, but how much does the tougher AI cause a score reduction in the highest levels, Sid in particular. This is the key as to whether the ultimate high score will be on C3C Deity or Sid. I do believe the x7 multiplier should allow for higher scores for C3C deity than on PTW deity.

Takeo
Apr 28, 2004, 07:44 PM
well done! congratulations:goodjob: :goodjob: :goodjob:

Darkness
Apr 29, 2004, 12:45 AM
Originally posted by CiverDan
Couple of Questions. How many points did those 51 future techs get you? Not much I assume. Undoubtedly only worth going for if your happy faces are maxed on all cities and you have research money to spare. Second. Do you believe this closely reflects the max. base score when comparing this level to higher ones?


Future tech points: Maybe 5 points or so, but no more. This was done with only scientists, and the luxury slider at 100%.

Max score: No, higher is possible. My starting landmass was long and stretched. If the starting landmass allows fo expansion in all directions, the score will be higher, 'cause then your settlers won't have to travel as long as when there's only expansion in 1 direction, thus netting you more score for more teritory quicker, rexulting in a higher score.

Moonsinger
Apr 29, 2004, 09:02 AM
Originally posted by Darkness
Unfortunately too late for yesterdays update, but it's finished now anyway...

http://www.civfanatics.net/uploads7/DarkMayaWin1.jpg

Final score: 10117 points...
New no.1 on chieftain level, but for how long... :)

Congratulation!:) Finally, someone was able to beat Bremp and CB.:worship:

Darkness
Apr 29, 2004, 10:17 AM
Thanks moonsinger... :)

EMan
Apr 29, 2004, 01:17 PM
Well-Played Darkness...breaking the 10K barrier is an extra feather in your cap..............or should I say HEADRESS! :goodjob: :goodjob:

Drazek
Apr 29, 2004, 01:45 PM
Originally posted by Darkness
Final score: 10117 points...
New no.1 on chieftain level, but for how long... :)


Well done! You'll be safe from me. That's so tough score that I think it'll last longer than EMan's Monarch score. I'm now generating maps for Monarch&Sid. Sid looks like fun. :D