WoundedKnight
Feb 16, 2004, 10:33 AM
I have a question related to modding. I am working on a mod for C3C, and added 3 new civs with appropriate flcs. When I try to test the civs in the mod, it says /sounds/build/a.wav not found ir /sounds/build/b.wav not found. The other civs work fine. I don’t see any screen for configuring sounds in the C3C editor. Any idea why this is? Where are the civ-related sounds defined in a mod?