View Full Version : Turn Chat Instructions: 550 BC: Feb 21 02:30 GMT = Feb 20 20:30 CST
zorven Feb 16, 2004, 08:02 PM This Turn Chat will be held:
GMT = Saturday February 21, 02:30 (2:30 AM)
CST = Friday February 20, 20:30 (8:30 PM)
The 550 BC (http://www.civfanatics.net/uploads6/DG4_BC550.sav) save game will be used.
This thread shall only contain Turn Chat Instructions from the relevent officials.
If specific tiles around a city need to be referenced, here is a guide so that we are all speaking the same language:
http://www.civfanatics.net/uploads5/CityLaborKey.jpg
This is not a discussion thread.
Sarevok Feb 19, 2004, 08:02 PM Tasks of the Armed forces:
Garrisons:
- 1 Spearmen in Deux Rivičres
- 1 Spearmen in Vo Mimbre
- 1 Spearmen in Groton
- 1 Spearmen in Montipellier
- 1 Warrior in Vandelay
- 1 Warrior in Huntington
- 1 Warrior in St. Octaviansburg
- 1 Warrior in Saint Lucia
- 1 Spearman in Sanction
- 1 Warrrior in Mure
Exploration:
- 1 Warrior Far to the south exploring around India
- 1 Warrior near Russia, to Explore
Protection:
- 1 Spearman SW of Vandelay guarding 2 workers
- 1 Warrior N of Montipellier to Sentry
- 1 Warrior NW of VM to Sentry
- 1 Warrior NW of St. Octaviansburg to Sentry
- 1 Warrior notrh of Vandelay to return to DR and be Settler Escort
Domestic:
Currently No Barracks have been made
- 1 Warrior in Sanction, To explore in nearby area
- 1 Horsemen in VM to also "Harrass" the Babylonian Warriors in our lands
Offensive:
Defensive:
- 1 Horsemen in VM to "harrass" nearby Babylonian warrior, not attack, but to force him to move out of our lands.
- 1 Warrior S of Groton to go support Mure's Defenses
- 1 Archer N of Montipellier to support or borders with Babylon
- 1 Warrior W of St. Octaviansburg to Move to aid Huntington
Operations:
No current offensives against other civs, Just general warfare against the barbarian tribes. Build up is good now. Babylonian threat that is building is now to be countered by defensive operations in the event of an outbreak of war.
CivGeneral Feb 19, 2004, 11:05 PM Queues and Micromanagement for the Province of Berry
Plexus has given me authorization to post the queues
Micromanagement
Please move the citizens as shown in the screenshot below.
http://www.civfanatics.net/uploads6/DG4_MM.JPG
Queues
Deux Rivieres: Settler (6) -> Granary (12) -> Worker (2)
Vo Mimbre: Horsemen (5) -> Barracks (7) -> Worker (2)
Huntington: Worker (2) -> Worker (5)
Santa Lucia: Worker (7) -> Worker (10)
Montpellier: Worker (4) -> Worker (10)
Bootstoots Feb 20, 2004, 02:32 PM FA instructions
Treaties: None this chat.
Embassies: None this chat
War Declarations: None this chat, and if war is declared on us, please stop the chat.
Tribute Demands: Reject all tribute demands from Russia unless the demand is trivial (10 gold or less). From Babylon, India, or Germany, pay all tribute demands that do not exceed 40 gold or 2 gpt or that include technologies, cities, or contacts. If the demand exceeds 40 gold, 2 gpt, or includes contacts, techs, or cities, reject the demand.
Territory incursions: Do not request or demand that any nation move its troops from our territory during this turnchat. If what appears to be a possible invasion force arrives near a city, please stop the chat and we can determine what to do in the forums.
New contacts: It is not mandatory that the chat be stopped if we make a new contact. I would recommend, however, that the chat be stopped if a new contact provides a good trading possibility.
Octavian X Feb 20, 2004, 03:30 PM Please call up Ms. Catherine of Russia. Renegotiate our peace treaty. Strike the following deal with her:
Deal #9--------------------
Reace Treaty Peace Treaty
RoP RoP
code of Laws World Map
World Map 91g
Should the Senate reject my gold request, please make this alternate deal:
Deal #7--------------------
Reace Treaty Peace Treaty
RoP RoP
Code of Laws World Map
3 gold
3 gold
tao Feb 20, 2004, 04:22 PM As Acting Mayor of Vandelay, these are my instructions for our city:
[list=1]
change production to granary, settler
set city governor to "emphasize production"
the 2nd worker on the plains 2SW builds road; both workers on this tile are done in 2 turns and Vandelay no longer requires them (I suggested elsewhere what they should do next)
the new worker in the city goes NE and irrigates tile
once NE irrigation is done, work this tile instead of the NW one
afterwards the worker goes 1 tile W to tile NW and builds road
afterwards the worker goes 2 tiles S to tile SSW and mines desert
afterwards worker goes to tile 2NW and irrigates, then builds road
[/list=1]
zorven Feb 20, 2004, 08:02 PM CivGeneral, can you point to Plexus's order that allows you to post instructions? Not that I don't believe you, but he should post such instructions in the forum and I don't see it.
Also, I have sent a PM to tao regarding his post here.
Plexus Feb 20, 2004, 08:17 PM As Governor of Berry, I did give my deputy authorization to post instructions due to an overwhelming amount of homework that I had due the following day. I did not have time to produce quality instructions that were well thought out, thus, I gave the responsibility to my deputy, CivGeneral.
zorven Feb 20, 2004, 10:04 PM In Chat Saves:
Pre-Turn (http://www.civfanatics.net/uploads6/DG4_BC550_Preturn.sav)
Turn 5 (http://www.civfanatics.net/uploads6/DG4_BC450.sav)
zorven Feb 20, 2004, 10:31 PM Final Save (http://www.civfanatics.net/uploads6/DG4_BC410.sav)
Chat Log (http://www.civfanatics.net/uploads6/DG4_BC550_ChatLog.txt)
Summary to follow.
zorven Feb 21, 2004, 02:37 PM Here is the summary of the 6th turn chat of Term 2 held on Feb 21 (GMT). The major event of this chat were:
We discovered the art of Philosophy
Peace renegotiated with Russia: signed Right of Passage, gave our world map, and Russia gave us Code of Laws and 3 gold
We grew our work force from 5 to 8 native workers
We have 2 settlers on route to sites Orange and Black. Site Orange is being blocked by a Phoenician barbarian camp.
The Babylonians in and around our territory appear to be no immediate threat. In fact, one is going to help us with those pesky Phoenician barbarians.
This turn chat lasted 7 turns before ending due to lack of the determination of our next tech to research
No instructions were posted from the following: Interior Ministry, Audiac Province, Senate
Pre-turn:
Set build queues.
Berry:
Deux Rivieres: Settler -> Granary -> Worker
Vo Mimbre: Horsemen -> Barracks -> Worker
Huntington: Worker -> Worker
Santa Lucia: Worker -> Worker
Montpellier: Worker -> Worker
Audiac:
Vandelay: Granary -> Settler
St. Octaviansburg: Galley
Interior Ministry:
Groton: Warrior
Sanction: Worker
Mūre: Warrior
Some city micromanagement was done.
Renegotiated peace with Russia with the following terms:
We give Peace, Right of Passage, and our World Map.
Russia gives Peace, Right of Passage, Code of Laws, and 3 gold.
Moved military units in accordance with Minister Sarevoks instructions
End of Turn 0 550 BC
Taxes 10, Science 90
Treasury 270, +0 per turn
Reasearching Philosophy due in 7
IBT:
Russians are building the Great Library
Babylonians are building the Pyramids
Our Warrior in the Northern Desert successfully defends against a Gepid Horseman
Turn 1:
Moved units: moved our Horseman with workers to protect against adjacent Babylonian Warrior
End of Turn 1 530 BC
Science 100
Treasury 270, -2 per turn
Reasearching Philosophy due in 5
IBT:
Groton: Warrior -> Warrior
Turn 2:
Move units: Russia has dyes around St. Petersburg
New Warrior in Groton moves east to scout
Spear near Vandelay heads towards Huntington
Warrior near St. Oct moves to escort Settler from DR
Warrior NE of Vand guards worker near Vand
End of Turn 2 510 BC
Science 100
Treasury 268, -2 per turn
Reasearching Philosophy due in 4
IBT:
Sanction: Worker -> Settler (placeholder)
Babylonians are building the Great Library
Babylonian Warrior south of Huntington moves south
Babylonian Warrior south of DR appears to be moving towards the Northern Desert
Turn 3:
Moved units
End of Turn 3 490 BC
Science 100
Treasury 266, -2 per turn
Reasearching Philosophy due in 3
IBT:
Montpellier: Worker -> Worker
Huntington: Worker -> Worker
Celt Galley harrasses Vo Mimbre coast
Turn 4:
Move units:
A Phoenician barb camp is 1 tile north of site Orange, occupied by a Warrior and Horseman. Our Warrior moves next to it and our Settler stays back
Spearman arrives in Huntington
Warrior arrives in Mūre (2 are now there)
End of Turn 4 470 BC
Science 90 Tax 10
Treasury 264, +0 per turn
Reasearching Philosophy due in 2
IBT:
DR: Settler -> Granary (DR now size 1)
VM: Horseman -> Barracks
Phoenician Horse attacks and kills our Warrior that was previosly escorting the Settler
Turn 5:
Move units:
Our Horsemant is now next to teh redlined Phoenician Horse
Site Orange Settler moves back to St. Oct
Settler from DR moves towards site Black
Iron will be online in 3 turns
End of Turn 5 450 BC
Science 50 Tax 50
Treasury 264, +11 per turn
Reasearching Philosophy due in 2
IBT:
3 Babylonian units are next to the border of Mūre: see this drawing (http://www.civfanatics.net/uploads6/DG4_BC430_BabInvasion.jpg) of the event
Mūre: Warrior -> Warrior
2nd Phoenician Horse appears, next to our Horse
Turn 6:
Move units:
Our Horseman attacks the redlined Phoenician Horse, wins but is down to 1 hp
Moved our second Horse into St. Oct
End of Turn 6 430 BC
Science 50 Tax 50
Treasury 275, +11 per turn
Reasearching Philosophy due in 1
IBT:
We discover Philosophy
Groton: Warrior -> Warrior
Santa Lucia: Worker -> Worker
Germans are building the Great Library
The stack of Babylonians near Mūre moves north into neutral territory
The Babylonian Warrior near St. Oct appears to be going after the Phoenicians
Turn 7:
No Actions Taken
END OF CHAT
Cyc Feb 21, 2004, 08:03 PM Good summary, Mr. President.
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