View Full Version : WW2 in the Pacific


eric_A
Feb 27, 2004, 10:47 AM
Anyone interested in a PBEM of this conquest scenario.

Heihojins game seems to have ended in a Japanesse
victory when China collapsed. See this thread:
http://forums.civfanatics.com/showthread.php?s=&threadid=71277

Can the allies do better this time?

jhnolte
Feb 27, 2004, 01:11 PM
I'm interested. I've played two-player, small map. I think it would be fun to play in a game with more people and bigger map.

Email is joehn@juno.com

eric_A
Feb 27, 2004, 01:21 PM
jhnolte:

These are the countries available:

Netherlands

United States

British Commonwealth

China

Japan

I will be playing either the US or the Commonwealth.

We need a highly experienced player for Japan.

jhnolte
Feb 27, 2004, 01:39 PM
I'm not highly experienced and would be happy to play Netherlands or China

Norlamand
Feb 27, 2004, 03:38 PM
Don't let Playboy take Japan if he asks. He is killing us in Heihojins Pacific game.

eric_A
Feb 27, 2004, 03:52 PM
We need a top notch player for Japan so we can
try to come up with some nasty new tricks, Playboy
can have Japan if he wants it.

PS: when do you leave for the Middle East?

Norlamand
Feb 27, 2004, 03:53 PM
Sunday.

Apricorn
Feb 28, 2004, 06:38 PM
Im interested.
Would like to try China

eric_A
Feb 28, 2004, 08:01 PM
Originally posted by Apricorn
Im interested.
Would like to try China

Great, PM your email address to me.

whizkid1950
Mar 01, 2004, 07:06 AM
I'll take the Netherlands if they're still available. Don't ask me why :)

eric_A
Mar 01, 2004, 11:02 AM
No one seems to want to take on the major power.
so I will take the USA.

Apricorn has China.

WhizKid has the Netherlands.

Jhnolte, would you like to try the Commonwealth?

Now to find someone to play Japan, I know where to look.

jhnolte
Mar 01, 2004, 02:09 PM
I will do Commonwealth

DogBoy
Mar 01, 2004, 03:50 PM
If you need someone to do Japan, I will be them. I play everyday before work and after work so times usually aren't a problem for me. However, I will be out of town this weekend so I don't want to hold you up any. My e-mail is

greeneclan AT mchsi DOT com

Now, as for "highly experienced"...don't know if that's me or not. I mainly play on emperor winning 50% of my games so you be the judge.

eric_A
Mar 02, 2004, 07:16 AM
I will set up the game tonight.

DogBoy
Mar 02, 2004, 07:26 AM
Is there going to be a "no attack Japan first turn" rule? Since historically Japan was the first to attack, just wondering.

eric_A
Mar 02, 2004, 11:12 AM
Originally posted by DogBoy
Is there going to be a "no attack Japan first turn" rule? Since historically Japan was the first to attack, just wondering.

What I am going to try is setting the game up so that I
am player one and you (Japan) are player two. I know
from experience (setting up hot seat games) that the first player
will not be able to move any units (unless I draft a few
infantry ). The others will all be moving after you so
that should eliminate the problem.

Misfit_travel
Mar 02, 2004, 11:32 AM
eric_A:

I'm willing to stand as an alternate if you lose a player. I will take any faction. I hate to see all this effort go to waste if you lose somebody due to unfortunate circumstances.

Good luck. I look forward to reading about what happens.

Misfit

eric_A
Mar 02, 2004, 01:17 PM
Originally posted by Misfit_travel
eric_A:

I'm willing to stand as an alternate if you lose a player. I will take any faction. I hate to see all this effort go to waste if you lose somebody due to unfortunate circumstances.

Good luck. I look forward to reading about what happens.

Misfit

Misfit:
Perhaps you could act as a backup player and also
strategic advisor for Japan.

Since we have 4 allies we should be able to manage OK even
if we lose a player.

DogBoy:
I highly recommend seeking out Misfit's advice if you need
it. I know from playing against him on the American Civil War
scenario that he is an expert tactician.

Misfit_travel
Mar 02, 2004, 03:07 PM
Eric_A is being nice. I'm a sneaky bastard....... ;)

DogBoy, your welcome to my advice if you want it.

Misfit

eric_A
Mar 02, 2004, 07:29 PM
Eric's WW2 in the Pacific PBEM

Player List

Netherlands whizkid1950

United States Eric_A

British Commonwealth jhnolte

China Apricorn

Japan DogBoy

Misfit is the alternate player for Japan,
DogBoy: if you are going to be out of contact for more than a
couple of days Misfit can take over for you, please email him
your password.

My original plan to start the game did not work, the Netherlands
has to be player 1, etc. So I played through all 4 allies just
drafting a couple of units for each country and moving them
around to add some uncertainty, but not moving any other units.

I gave all the allied countries a common password so any allied
player can take over for any other.

I will be sending a strategy discussion email to all the Allied players
(with the password).

Good luck to all!

DogBoy
Mar 02, 2004, 10:45 PM
Ok, the game is underway. I got home from work and played my turn. It took me over an hour to sort thru the units, attack in an order I wanted, change production in all my cities, etc... But the Japanese are off to a good start!

"My original plan to start the game did not work, the Netherlands
has to be player 1, etc. So I played through all 4 allies just
drafting a couple of units for each country and moving them
around to add some uncertainty, but not moving any other units."

It actually had an effect on my play a little bit. I lost two units that I shouldn't have lost, and wouldn't have lost, but nothing can do about that now.

heihojin
Mar 03, 2004, 06:07 AM
...otherwise, I could have offered a couple tidbits.

First: as you have already discovered, the admin must be the first player in the turn sequence. So with all five players as human, the admin must play the Netherlands (at least for the first turn).

Second: although all allied units are supposed to be unable to move on the first turn (as stated in the developer's diary), our experience was that only the Dutch were unable to move on the first turn. Although this may be a bug, my opinion is that the Allies need all the help they can get on this scenario and so I wouldn't be all that concerned about it.

Have fun - I'll be curious to observe the outcome of this game. :soldier:


heihojin

eric_A
Mar 03, 2004, 06:43 AM
Originally posted by heihojin
...otherwise, I could have offered a couple tidbits.

First: as you have already discovered, the admin must be the first player in the turn sequence. So with all five players as human, the admin must play the Netherlands (at least for the first turn).

Second: although all allied units are supposed to be unable to move on the first turn (as stated in the developer's diary), our experience was that only the Dutch were unable to move on the first turn. Although this may be a bug, my opinion is that the Allies need all the help they can get on this scenario and so I wouldn't be all that concerned about it.

Have fun - I'll be curious to observe the outcome of this game. :soldier:


heihojin

heihojin:

I solved that problem in a kind of underhanded way, see post
#19.

Has your game ended yet?

eric_A
Mar 03, 2004, 06:50 AM
Originally posted by DogBoy
Ok, the game is underway. I got home from work and played my turn. It took me over an hour to sort thru the units, attack in an order I wanted, change production in all my cities, etc... But the Japanese are off to a good start!

"My original plan to start the game did not work, the Netherlands
has to be player 1, etc. So I played through all 4 allies just
drafting a couple of units for each country and moving them
around to add some uncertainty, but not moving any other units."

It actually had an effect on my play a little bit. I lost two units that I shouldn't have lost, and wouldn't have lost, but nothing can do about that now.

Having Misfit as an advisor should be worth at least a dozen units!

heihojin
Mar 03, 2004, 06:51 AM
Originally posted by eric_A
Has your game ended yet? Not yet, although I expect it to end this turn (Oct., 1942 AD) with a Japanese victory.


heihojin

DogBoy
Mar 03, 2004, 03:58 PM
I didn't solicit Misfit as an advisor yet. I know he's a good player after following the ACW thread, so that's why I didn't want his advice...just yet ;)

Misfit_travel
Mar 03, 2004, 04:49 PM
Dogboy:

Feel free to consult me whenever you wish (or don't wish). I recognize that part of the greatest fun in a game is accomplishing things on your own.

I'm happy to assist if you want it.

Regards
Misfit


PS: Eric_A, I've cost you more than a dozen units my friend! I look forward to cocktails in Baltimore (a little ACW humour there since I'm the CSA).

:)

DogBoy
Mar 04, 2004, 07:09 PM
I will be out of town this weekend. I will play my turn Friday night before I leave, and I will be back Sunday night. So basically I will only miss Saturday night. Sorry for the inconvenience.

eric_A
Mar 04, 2004, 07:22 PM
Originally posted by DogBoy
I will be out of town this weekend. I will play my turn Friday night before I leave, and I will be back Sunday night. So basically I will only miss Saturday night. Sorry for the inconvenience.

Whizkid is having some kind of computer problem quote:
"that time there was some jerkiness when I moved my units, and the game music played very choppy".

When I get the saved game from him I can't move any units,
except the ones that were newly built this turn.

What version of CFC is everyone running?

DogBoy
Mar 04, 2004, 07:27 PM
I'm running 1.15.

Eric_A, you seem to be having the same problems I had when I played a PBEM as the US. I played with my brother and a friend of his. I was US, and for some very weird reason, I could not move my units the first two turns. I thought we were going to have to give up on the game, but after the third turn everything was normal. Also, my ally the Commonwealth could give me techs, but I could not give him any. I could give techs to the Netherlands and the Chinese, but I couldn't give them to my human ally. Very weird. I thought maybe it was just our game but it sounds like you might be having the same problem. We were all running 1.15 also.

Has anybody else had this experience?

Misfit_travel
Mar 04, 2004, 09:02 PM
Two things to look at off the top of my head.

1) Make sure everyone is at the same version (1.15)

2) Make sure everyone is running the same game (US release of CIVIII Conquests). The French version uses different directory paths which might cause a screwup. I'm not sure about the other language versions.

I have not seen this problem in any game I have played.

I hope that helps.

Misfit

eric_A
Mar 05, 2004, 07:52 AM
I upgraded to V1.15, started a new game and played it through
to game turn 2, same thing happed, US units could move on
GT1 but not on GT2!!!

I have PMed heihojin to ask him if he encountered this in his
game.

We could start the game from the Jan/42 turn for Japan.
Of course, time is not on Japans' side with some US
cities building 1 unit every turn, I am willing to disband
all US units built on GT2 to help balance things up again.

DogBoy
Mar 07, 2004, 06:55 PM
Eric_A I got your e-mail. I will not play the game until you send me a better version. In case anybody is wondering where the turn is, the game actaully hasn't started yet. There was a problem with USA not being able to move any of it's EXISTING units the first two turns. It can only move newly built units. Don't really know why this happens, but it happens sometimes, but it doesn't happen other times. We have enlisted the help of some people to fix this problem. Hopefully we will get it going soon.

Eric_A, everytime I try to send you an e-mail it gives me the outlook error window. It's weird, but you are the only one I have this problem with. I know I have the right e-mail because I am replying to your e-mail to me.

eric_A
Mar 08, 2004, 11:19 AM
Dogboy:

Heihojin replied to my question and said that they
did not encounter problems. I believe it was caused
by playing the first allied turns on the same machine.

I had Whizkid set up the game on his computer and he
sent me the DEC '41 turn. None of my units could move,
which is correct for the first turn. I sent the game to jhnolte
and he has played and sent to Apricorn. You should receive
the game directly from Apricorn shortly if you have not
received it yet. No units were drafted this time.


I will PM you on my email address.

DogBoy
Mar 09, 2004, 08:25 PM
Ok, I got the turn and will play it. Just wanted to make sure this was the good turn.

eric_A
Mar 10, 2004, 11:14 AM
Got turn 2 from Whizkid, but it is still messed up. It was slightly
different this time in that I could not move units on either
GT 1 OR GT 2.

Dogboy:
I propose we continue the game as is with the restriction
no attacks on US ships or subs at sea on GT 2. You can still
hammer away at Pearl and other bases.
If this is OK with you PM me. Did you have any luck with any of
those Email addresses?

DogBoy
Mar 10, 2004, 04:38 PM
I will PM you also, but I will say it here. No way do I want to start the game over again. It took me an hour and half to do my turn last night. My eyes were about to fall out of my head from starting at the screen and cycling thru all my cities.

I'm going to take a wild guess here and say the problem is I didn't start the game. If I had started the game, I would be the first player on the first turn. But since someone else started the game you couldn't move your units (as it should be). However, when you got the game again, you naturally assumed it was the second turn because hitting the F8 key says it's the second turn. But since the game recognizes that Japan has only taken one turn then it "assumes" you are on your first turn, and that is why you can't move any units. Of course I could be completely way off base here, but that just might be the problem.

Apricorn
Mar 10, 2004, 04:47 PM
I had no problems with my turn.
I would guess Dogboys explanation is the right one.

Misfit_travel
Mar 11, 2004, 05:54 AM
Is there a particular reason you don't just edit the multiplayer War in the Pacific scenario and make Japan player #1?

(My thought is actually to switch Netherlands and Japan in the player order).

Just a thought.....

Misfit

eric_A
Mar 11, 2004, 06:22 AM
Originally posted by DogBoy


I'm going to take a wild guess here and say the problem is I didn't start the game. If I had started the game, I would be the first player on the first turn. But since someone else started the game you couldn't move your units (as it should be). However, when you got the game again, you naturally assumed it was the second turn because hitting the F8 key says it's the second turn. But since the game recognizes that Japan has only taken one turn then it "assumes" you are on your first turn, and that is why you can't move any units. Of course I could be completely way off base here, but that just might be the problem.

As Misfit says, the player order is fixed, the Netherlands must
be the first player unless you edit the scenario file. I thought
of that, only it was too late. Also, no other allied country has
the problem, only the US.

eric_A
Mar 18, 2004, 09:48 PM
The Battle of Manila, Round 2

We beat him off once but now he's back with
6 infantry and 1 elite marine. Looks like Dogboy
means business this time. Look at those nice,
fat, undefended transports, what a target for subs!

DogBoy
Mar 19, 2004, 04:36 AM
Ya, I feel like an idiot leaving those undefended. But to be honest, I didn't move them until the very end and by that time all my other ships had been moved. I won't let that happen again.

DogBoy
Mar 26, 2004, 09:24 PM
Anybody know where the save is? It has been 9 days since I last had it.

eric_A
Mar 27, 2004, 09:07 AM
Originally posted by DogBoy
Anybody know where the save is? It has been 9 days since I last had it.

I had to resend the game to Apricorn on thurs.
For some reason he did not get it, though everyone else
on the allied team did. I will ask him to confirm that
he received it.

Apricorn
Mar 27, 2004, 09:09 AM
Sorry about the delay, have played and sent to Dogboy

DogBoy
Mar 27, 2004, 06:21 PM
Ahh, my transports were left unharmed! Not only did my transports not get attacked, my elite unit gave me a great leader, I captured Manila, and (not telling the rest).

eric_A
Mar 27, 2004, 06:47 PM
Originally posted by DogBoy
Ahh, my transports were left unharmed! Not only did my transports not get attacked, my elite unit gave me a great leader, I captured Manila, and (not telling the rest).

Meanwhile in Burbank, California, the first B-29 Superfortress
rolls off the assembly lines.

I just sent the game to the Commonwealth.

jhnolte
Mar 30, 2004, 08:09 PM
Turn sent by Commonwealth

jhnolte
Mar 30, 2004, 08:09 PM
Turn sent by Commonwealth


...but I repeat myself

jhnolte
Apr 01, 2004, 07:08 AM
Any thoughts about the Civ3 Conquests Patch 1.20? The way I understand it, if one goes to 1.20, then all would have to do so. I tried to open a game saved in v1.20 in mine (v1.50 i think) and it would not load.

eric_A
Apr 01, 2004, 09:49 AM
It would be impossible to upgrade in the middle of the
game unless somebody writes a program to convert
saved games to the new format. I think I will look
into doing a second install on my second hard drive so
I can keep both versions around.

Indiana Joe
Apr 02, 2004, 11:27 AM
I'm not sure what is the best thing. My ladder games are going to v1.2. I think I can keep v1.15 on another computer and have it all.

Saved games can be played in v1.2. You just can't play v1.2 saves unless you have v1.2.

DogBoy
Apr 02, 2004, 06:56 PM
Everybody can patch to the 1.20 and it should work just fine. As soon as you play a game, it automatically updates the save to 1.20. What Firaxis means is that if somebody doesn't upgrade and they stay at 1.15, they will no longer be able to play the game. It's the same way it has been for 2 years with PTW and now conquests.

eric_A
Apr 06, 2004, 01:32 PM
We should upgrade to this one as 1.20 has a multiplayer
bug. Perhaps we can all agree to upgrade at the
end of the current turn.

jhnolte
Apr 06, 2004, 01:55 PM
On another site I subscribe to people are saying that they can't load any prior to v1.22 saved games into v1.22. They say not even v1.20 can't be loaded into v1.22. I haven't tried it myself so I can't verify this.

I have myself loaded a v1.15 into v1.20 and it works. But I couldn't go the other way, from v1.20 to v1.15.

DogBoy
Apr 06, 2004, 05:34 PM
Do NOT get the 1.22 patch. It will not load 1.15 or 1.20. Everybody needs to stay with the 1.20 patch. If anybody did install the 1.22 patch, they need to uninstall civ3 conquests, REBOOT the computer. I say again, REBOOT the computer. Then install civ3 conquests, and install the 1.20 patch.

Apricorn
Apr 07, 2004, 07:32 AM
Guys, Due to the fact that Im not living at home at the moment, Im not going to be able to play a turn for a while. Im going to try and get Civ installed on the computer where Im at now, but dont know whether this will be in a few days or a week or two.

If you would like to get a temporary replacement in during this period, I'll understand.

eric_A
Apr 07, 2004, 08:43 AM
Originally posted by Apricorn
Guys, Due to the fact that Im not living at home at the moment, Im not going to be able to play a turn for a while. Im going to try and get Civ installed on the computer where Im at now, but dont know whether this will be in a few days or a week or two.

If you would like to get a temporary replacement in during this period, I'll understand.

Who's got the game right now?

DogBoy
Apr 07, 2004, 04:25 PM
Not me, last I played the game was 31 March. Someone probably has it but can't figure out what to do about the patch.

NOTE: If you got the 1.22 patch and the game won't work, it's real simple to fix. First thing is uninstall civ3 conquests. Next you have to REBOOT. I say again, REBOOT YOUR COMPUTER. Now install civ3 conquests. Install the 1.20 patch. Good to go.

DogBoy
Apr 11, 2004, 08:13 PM
Ok, Where is the game? There are only 3 of us so this should be going pretty quickly now. I sent the game to eric_A several days ago and I assumed he sent it to Joe. Is it a safe assumption to say Joe has it but might be out of town? I'm going to forget what I'm supposed to do when I get the turn again.

jhnolte
Apr 11, 2004, 10:15 PM
Okay, I got the turn on Friday. This has been a holiday weekend for us (Easter). If nothing goes wrong, I should get the turn done tomorrow or Tuesday. Each of us is playing two Civs now. I am to be China and Commonwealth.

LouLong
Apr 12, 2004, 03:27 PM
I saw you were down to three players. If you need someone to take over, I volunteer (patch 1.20) ... provided it is not Japan, which it does not seem to be :D

jhnolte
Apr 12, 2004, 03:41 PM
This patch thing could become a problem. I know Eric is still playing v1.15. DogBoy can you still play v1.15?

jhnolte
Apr 13, 2004, 06:19 AM
turn sent to DogBoy

jhnolte
Apr 13, 2004, 06:20 AM
turn sent to DogBoy

DogBoy
Apr 13, 2004, 04:09 PM
Turn sent, and I am having fun! I'm just curious as to why LouLong wouldn't want to take Japan's place. In my opinion, after playing America once, and now Japan, Japan has a tough time. But, they also "drive" the game. They play more "actionary" while the allies play more "reactionary". I definately perfer to play actionary and force the allies to adapt.

played and sent

eric_A
Apr 13, 2004, 04:15 PM
Originally posted by jhnolte
turn sent to DogBoy

I have the game now, got it from Dogboy
this moring, will play the US and send it to you tonight.

I have two working copies of 1.15 (one on each
hard disk), so I can now upgrade one of them
to 1.20 as soon as I need to.

Loulong: China is almost gone but you can take
over the Netherlands next turn (july 42), I have
already played them for the current turn.

DogBoy
Apr 13, 2004, 06:10 PM
I have 1.15, 1.20, and 1.22 on my computer so I can play any version everybody agrees upon. If it's all the same, I would just rather stay with 1.15 on this game because it sucks to load a game and not be able to see anything when you load the game and it cycles thru what all your cities built this turn. Just my $.02.

jhnolte
Apr 13, 2004, 10:29 PM
I agree to staying with 1.15...but have 1.20 on my computer also if needed.

eric_A
Apr 15, 2004, 07:59 AM
Originally posted by jhnolte
I agree to staying with 1.15...but have 1.20 on my computer also if needed.

I agree with staying with 1.15. Did you get the game I sent
on Monday?

jhnolte
Apr 15, 2004, 08:26 AM
I have the turn. Should be able to play tonight.

jhnolte
Apr 16, 2004, 07:32 AM
turn sent to DogBoy last night

DogBoy
Apr 16, 2004, 09:32 PM
Ok, this was a fun turn. Least of which was fun was attacking an undefended city. Guess you didn't know I had a transport unit close by with a marine eh? Total loss for the capitolistic pigs in that city was 2 bombers and 1 fighter.

DogBoy
Apr 17, 2004, 09:48 AM
Guys,
I made a mistake and played my last turn with the 1.20 patch. I forgot we were still on 1.15 for this game. I sent the game to eric_A and he is aware of it. So the question to you guys is, do you want to upgrade to the 1.20 patch or do you want me to take my turn over using the 1.15 patch? I will do everything exatcly the same way but because of the RNG, don't know how the results will come out. I will do whatever you guys agree to. Once again, sorry for messing this up.

eric_A
Apr 17, 2004, 10:58 AM
Originally posted by DogBoy
Guys,
I made a mistake and played my last turn with the 1.20 patch. I forgot we were still on 1.15 for this game. I sent the game to eric_A and he is aware of it. So the question to you guys is, do you want to upgrade to the 1.20 patch or do you want me to take my turn over using the 1.15 patch? I will do everything exatcly the same way but because of the RNG, don't know how the results will come out. I will do whatever you guys agree to. Once again, sorry for messing this up.

I have aready played the Dutch and the US turn with version
1.20. The Dutch bombed and sank your battleship near
Ketapang and one of our subs sent the Akagi to the bottom
of the Eastern Pacific. I vote we continue with V1.20.

LouLong
Apr 17, 2004, 11:02 AM
:lol:

Wonder why ? ;)

eric_A
Apr 17, 2004, 07:20 PM
Found this little transport about a dozen squares north
of Hilo trying to sneak across the Pacific. We sank the
escorting destroyer but were not able to get the transport.

eric_A
Apr 17, 2004, 07:22 PM
The US returns to Midway.

DogBoy
Apr 18, 2004, 03:17 PM
I guess Midway is about to fall into the evil hands of the Americans. With any luck, the Japanese people will revolt under the American rule as they will yearn to be Japanese.

On a brighter note, the Chinese nation has capitulated and is now entirely under Japanese control. The LAND OF THE RISING SUN has turned it's sights on other nations, but will not reveal which nation at this time. Have bombers relocated to an island and will soon unleash their payload on the mainland of Australia? Have forces loaded transports and are running the polar ice caps on their way to the United States? Has Japan established a mighty fleet of battleships and destroyers that lie in wait off the island of Hawaii? Do not worry, Japan will most likely reveal her plans in a few turns.

eric_A
Apr 20, 2004, 10:36 AM
On Sunday night, Did you receive it?

jhnolte
Apr 20, 2004, 09:46 PM
Turn sent.

eric_A
Apr 22, 2004, 09:45 AM
Played and sent to JH.

The enemy carriers which were hammering the west
coast of the USA seem to have had enough and are heading
for home. All four of them are now damaged as well as
the 2 destroyers that are escorting.

DogBoy
Apr 27, 2004, 06:09 PM
The mainland of Asia is now under Japanese control. China has been dead for a few turns, and now the Commonwealth have lost their last bastion on Japanese land. It will now be difficult for the Allies to mount an effective assault until they recapture a city from which to mount forces. However, the Japanese are confident that none of her cities on the mainland, or the island of Japan itself, will ever be captured. It appears that the USA is capturing island cities one by one as it pushes west but they don't appear to be doing so fast enough. The Commonwealth and the Dutch are engaged in intense fighting with Japan on many of the islands between Japan and Australia, but it appears that the Allies will lose that fight also. Japanese newspapers are already reporting a victory over the Allies. It is only a matter of time now until the Allies fold. Japan awaits their unconditional surrender.

eric_A
Apr 30, 2004, 07:33 PM
Last I heard I sent it to Jhnolte.

Dogboy has about 35500 points and is gaining at
lest 2000 per turn so there are only 2 or three turns
to play. Let's finish it off.

BTW: anyone intersted in trying my modified scenario
see this thread:
http://forums.civfanatics.com/showthread.php?s=&threadid=85977&perpage=20&pagenumber=1

DogBoy
Apr 30, 2004, 08:41 PM
He hasn't sent it to me again.

jhnolte
Apr 30, 2004, 09:22 PM
turn sent...sorry i've been slow....eric, if you want to finish it off and play my turn, be my guest

DogBoy
Apr 30, 2004, 10:57 PM
Turn sent.

Eric_A posted something about the Japanese carriers that were hammering the West Coast USA have decided to withdraw and head for home. Oh how pre-mature that statement was :lol: America has found that some more of it's roads have been pillaged and resources cut off. Now I realize that you can prevent that by fortifying troops on the roads so I can't pillage them, but every troop spent at home defending your homeland is one less troop spent attacking my homeland and my islands.

Meanwhile, the Commonwealth has lost another city on the island between former China and Australia and another city on an island to the east (can't remember the name). A lot of Commonwealth ships have gathered around the island between former China and Australia for a purpose of which I don't know. Maybe they are there to act as target practice for my bombers that I re-routed this turn to put them in range of those ships. Either they will move by themselves or I will blow them up, but I wouldn't expect them there next turn.

As for the USA, they have captured the last island that they can hope to capture. I have airlifted all my units that were used in China to fortify those cities so if you plan on any amphibious landings, bring lots and lots of stuff cause you gonna need it.

As for nukes, I guess Japan can't build them. I have the required tech, I have the required resources, but it's a great wonder that I'm not allowed to build. When I played this game as the allies my Japanese enemy said he couldn't build nukes and I thought it was because I pillaged his resources, but now I see that's not the case. I guess Firaxis just didn't want Japanese to nuke the Allies.

eric_A
May 01, 2004, 09:24 AM
The Dutch Invade the Phillipines!!

The Royal Dutch Marines stormed ashore at first light this
morning to find the garrison of Davao asleep and hung-over,
unable to put up effective resistance. After clearing the port area
they moved inland to the airfield, destroying a fighter and
a bomber squadron on the ground.

Meanwhile, off the coast of Oregon, US naval and air forces
sunk a Heavy Cruser and a Carrier.

Dogboy now has about 37500 VP so this next turn will
probably be the last.

eric_A
May 01, 2004, 10:28 AM
Originally posted by DogBoy
Turn sent.

As for nukes, I guess Japan can't build them. I have the required tech, I have the required resources, but it's a great wonder that I'm not allowed to build. When I played this game as the allies my Japanese enemy said he couldn't build nukes and I thought it was because I pillaged his resources, but now I see that's not the case. I guess Firaxis just didn't want Japanese to nuke the Allies.

Very odd, I checked with the editor and can't find any reason
for Japan not being able to build the Mathattan Project. The
only requirements are Uranium and Fission.

DogBoy
May 01, 2004, 12:08 PM
Japan had some TERRIBLE die rolls this turn. I had fighters get shot down doing bombing runs over destroyers. I had destroyers lose to submarines. I had bombers consistently miss their targets. Very aggrevating. The good side is that I did sink two battleships and one transport by Wake Island. My only regret is I didn't have anything left to sink the other transport. Another good thing is I was able to shore up some of my island cities so they will now be a lot harder to take. And finally, I was short 3k points for a victory and now I'm only 1500 points short of a victory.

eric_A
May 01, 2004, 05:10 PM
Dogboy now has 39010 VPs, we are very near the end.

The Commonwealth went on the offensive in Burma and overran
Ketapang.

The screen below shows the last 3 enemy carriers in the NE Pacific
We sank all 3, and two cruisers and a destroyer near Wake Is.

eric_A
May 01, 2004, 05:13 PM
Here is a shot of the damaged they caused:

DogBoy
May 01, 2004, 06:47 PM
Those carriers died for the greater glory of Japan. I hated to lose those carriers and fighters/bombers, but my plan was to utterly crush the American ability to contribute to the war effort. I thought about using those fighters/bombers on my island capturing campaigns, but decided against it. I knew if I took away the USA's ability to have iron, rubber, coal, and eventually uranium then they wouldn't be able to contribute much. I think it worked very effectively as I eventually saw lots of American soldiers guarding all the roads on the west coast USA. And every soldier garrisoned to protect the infrastructure there, was one less soldier attacking me. My navy is all but destroyed now except for a few transports that I am now using to capture a few islands in the south China sea. My airforce on the other hand is enormous and is able to keep any ship at bay off the coast of Japan and China.

Ketapang has been captured so many times by the Allies and the Japanese that the people have probably forgotten who they belong to. This game will not go two more turns, but if it did, Ketapang would belong to the Japanese forever. I have plans to ensure that happens.

DogBoy
May 02, 2004, 01:53 PM
Japan wins!!! Japan just received 40k points on turn 15. I don't know if that's any faster than what happened in Heihojin's game, but I bet it has to come close. I might have been able to win in 14 turns, possibly 13 if I had done a few things differently. But had I done those things then I might have left myself open to attack from various angles and could have lost this.

I know some thoughts about this have been thrown around that Japan is too powerful and will win in the hands of a competent player no matter what the allies do. I tend to agree with that (even though I have been on the allies and won). The allies just take too long to get into the war and it's very difficult to put a hurting on Japan until it's too late. This is very similar to one of the user made scenarios called The Gulf Wars and is located here. (http://forums.civfanatics.com/showthread.php?s=&threadid=77013) In my opinion, Iraq just can't stand up to America's sheer number of forces and will easily topple. Same with this scenario.

It was a lot of fun playing it and I would especially like to thank eric_A for sticking with the game until the end. One by one everybody else quit for whatever reasons, real life, no time, etc...But eric_A played even when he was sure I would win. Thanks again.

As for Japan being able to build the Manhattan Project, I just realized that my uranium had not been hooked up so that's probably why I couldn't build it! Minor oversight on my part :crazyeye:

One final thing. I mentioned in my last post that Ketapang was going to be mine and I had ways to ensure it would happen. Well this turn I landed a Nipponese army and 12 tanks next to that city. I'm pretty sure those forces could not be stopped.

dgfred
May 02, 2004, 02:12 PM
:thanx: you guys for posting this game, very interesting. :goodjob: to e and db for sticking with the game.

eric_A
May 02, 2004, 04:15 PM
The game ends just as the first Jet Fighters reach the front!!

The Japanese bombing of the US west coast did little to slow
down production, but the presence of the enemy fleet did
force me to build subs to attack the enemy fleet when I
needed to build transports. It also forced me to reroute
convoys far to the north or south which delayed troop
deployments.

But this conquest is usually won or lost in China, the longer they
can hold on, the better for the Allies.

Well done Dogboy!

DogBoy
May 02, 2004, 04:19 PM
So the bombing of the US actually did little? Hmm. I figured that it was doing some damage as I was trying to prevent you from having iron, rubber, and coal. I thought I hit every single one of those resources but maybe I missed a couple.

As for China, I agree with you. When I have played as the allies we made sure China was able to hold out against the Japanese assault there. We gave China a lot of money to rush units. In that instance, Japan could not conduct its island hopping campaign and was forced to tie up a lot of troops in China. The US was able to capture island after island, the Commonwealth were able to bomb the southern coast of Japan, and the US was able to start putting nukes onto the main island of Japan.

Once again, a great game.

eric_A
May 03, 2004, 10:51 AM
Originally posted by DogBoy
So the bombing of the US actually did little? Hmm. I figured that it was doing some damage as I was trying to prevent you from having iron, rubber, and coal. I thought I hit every single one of those resources but maybe I missed a couple.

Once again, a great game.

The lack of rubber was the most annoying because
it made it impossible to draft units. But by that time
I had more units than I could ship. I could have traded
with the Dutch for rubber, but kept forgetting to do it
(too much to think about when playing 3 countries).

If you had hit the oil north of Seattle that would have
caused problems.