TheDuckOfFlanders
Nov 05, 2001, 08:09 PM
I have changed the rule's so that every civ can create every special unit ,at a bit larger cost than normally.Check it out and comment.
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View Full Version : CivIII all specialunits mod TheDuckOfFlanders Nov 05, 2001, 08:09 PM I have changed the rule's so that every civ can create every special unit ,at a bit larger cost than normally.Check it out and comment. Qnuc.dk Nov 06, 2001, 12:19 PM Nice, more units :) But how do I install this? simple unzip and rename to civ3mod.bic and move it to civ3 main folder? Qnuc.dk Nov 06, 2001, 02:23 PM But I also want cure for corruption, which is a civ3mod.bic file http://forums.civfanatics.com/showthread.php?s=&threadid=8004 How can we use both modifications :( TheDuckOfFlanders Nov 06, 2001, 02:41 PM simple unzip and rename to civ3mod.bic and move it to civ3 main folder? unzip and load as scenario. But I also want cure for corruption, which is a civ3mod.bic file They can be combined.Will ask the author of the no-coruption mod. Qnuc.dk Nov 06, 2001, 09:21 PM It's a great mod Now there's plenty of units to choose :) TheDuckOfFlanders Nov 06, 2001, 09:24 PM I changed the hitpoint system so that extra combat experience is less drastic.conscripts have 6 hp ,regular 8 hp ,veteran 10 hp and elite 12 hp. TheDuckOfFlanders Nov 07, 2001, 08:56 AM Must be that some people don't like it to much ,but i can't change it if i don't get suggestions of what schould be changed. Pggar Nov 07, 2001, 09:25 AM Originally posted by TheDuckOfFlanders Must be that some people don't like it to much ,but i can't change it if i don't get suggestions of what schould be changed. In fact, only one person doesn't like it, if you keep the mouse over the stars you'll see that. People are not using this feature like they should, they are wasting the oportunity to give the moders some feedback, since very few are rating the mods. How do you combine two mods? Do you have to edit the rules in one of them? I liked your idea, but i can't rate your mod till I have the game and can really evaluate it. TheDuckOfFlanders Nov 07, 2001, 12:45 PM How do you combine two mods? Do you have to edit the rules in one of them? you have to remake the mod and change all the rules that were changed in both mods. SPB-kNite Jun 14, 2003, 12:54 AM Dude SPB-kNite Jun 14, 2003, 12:55 AM This mod really rocks!!! Ville Jun 14, 2003, 03:05 AM Welcome to CFC Did you have to dig up this thread from last page(s) snsfro Jun 14, 2003, 11:44 AM what new units have you added? Ville Jun 15, 2003, 08:05 PM None, everyone can build every UU Bacon King Jun 19, 2003, 11:59 PM Hmmm, this looks interesting. I'll give it a try. DavidKeener Jul 02, 2003, 06:06 AM How do you install your mod? I just tried looking at it and it was a completely blank scenario! HELP!! David Keener Bacon King Jul 02, 2003, 01:17 PM considering the post creator hasn't updated this thread for 2 years, I dont think you'll get any answer out of him. I'll try: Play it like a normal scenario. The map's blank in the editor because there isn't a custom map, it just randomly creates one. |
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