View Full Version : GRAPHICS: Civ3 Usability Pack 1.0
Il Mafioso Nov 05, 2001, 08:11 PM Try this modpack! I guarantee you you (money back on a free modpack... hummmm) you will find Civ so much more enjoyable. This doesn't alter rules or anything like that... all the great things described below are achieved thru modifications of 2 graphic files....
Here's an excerpt from the documentation, you'll need to look at the attached image to follow the description. When you download the zip (which I'll post next) you'll get the full documentation, including the easy to follow installation instructions.
Hope you'll like it!
###POINT A: How do I pick which unit to build based also on upgradeability?
Look at figure 2, specifically at the Longbowman, the Musketman and the Caravel. Notice that the Longbowman has a ZERO next to it? Guess what.. zero upgrade steps from Longbowan. For Musketman it's 3... Rifleman, Infantry, Mechanized Infantry. For the Caravel it's 2... galleon then transport.
POINT B: How do I know how much maintenance gold improvements require?
Look again at Figure 2, specifically the Palace and the barracks. Notice the brown (dark gold in my eyes <grin>) lines in the upper right hand corner of each one's icon? Count them! Two lines for Palace, one for Barracks (also one for Granary below) the lines correspond to the maintenance cost in gold. If you look at the palace, you may also notice a vertical blue line in the upper left hand corner... but don't get ahead of me here... that's point D!
Point C: How do I know which units carry other units, and how many they carry?
Look at the Caravel in Figure 2, notice that under the "2" that indicates 2 more upgrades there are 3 little lines? Guess how many units a caravel can carry. Now look at the catapult... count the little lines... right, ZERO, what did you expect?
Point D: How do I know how much culture an improvement or wonder generates?
Remember that lone blue line in the upper left hand corner of the Palace? Look at the Sistine chapel in Figure 1.... 6 blue lines... mmmm copernicus has 4 blue lines.... mmmm ring a bell?
Point E: How do I know if a wonder I may think of building expires?
Look at figure 1. Specifically, the Lighthouse... notice the 2 blue lines? Well you already know what those mean, right? Ok look to the right? See that RED "O"? Let's see... OOOOO...bsolete! That tells you a wonder may eventually become obsolete due to a discovery.
Il Mafioso Nov 05, 2001, 08:18 PM Brought to you by the same dude who brought you the "Wonders with Info" and "Elvis 2.0" modpacks!
Alessandro Di Sciascio
adisciascio@hotmail.com
Thunderfall Nov 05, 2001, 08:46 PM Another stamp of approval from me. :goodjob:
WarandPeace Nov 05, 2001, 09:42 PM wow, a spearman can be upgraded 5 times!
can I give my approval too? even tho my stamp is a much smaller one ;) good work, Mafioso, I'm currently using your Elvis mod as well. :goodjob:
Adam Wallock Nov 05, 2001, 10:35 PM I am sincerely impressed by the amount of effort you have put into improving this game in less than a week! Although I have no complaints about the game's playability you'd think that Firaxis could have thought of something like this or the WonderPics.:confused:
Thanks Il Mafioso. Keep up the good work but be sure to find some time to enjoy the game!:lol:
Yrth Nov 06, 2001, 12:34 AM Cool. Now, how do you find time to play?? :)
starfox Nov 06, 2001, 01:57 AM Il mafioso, you are our new king! please keep up the improvements coming and in the mean we'll take care of improving your palace :p
Colonel Kurtz Nov 06, 2001, 06:06 AM Perhaps you should get a job at Firaxis designing interfaces or something :) Good work.
aiya Nov 06, 2001, 10:26 AM I like your mod! Great job.
One suggestion is changing the red "O" into an "X" instead. Anyone else think so?
:goodjob:
Il Mafioso Nov 06, 2001, 10:48 AM Originally posted by aiya
I like your mod! Great job.
One suggestion is changing the red "O" into an "X" instead. Anyone else think so?
:goodjob:
Actually I thought so during development :D
I had already done the gold cost, culture, and unit transport bars. They were all 2x4 (or 4x2) whatever. so I wanted the obsolescence symbol to respect one or both of those measurments (for a visual consistency thing) so I was basically stuck with either a 2x2 symbol, a 2x4, a 4x2 or a 4x4. You really can't make an X with any of those except 4x4... you could make: (X being red, - being clear)
X--X
-XX-
-XX-
X--X
That sounds reasonable in theory. In practice (meaning I tried it, in-game) the single pixels making up the edges of the X are essentially invisible for anyone playing at resolutions higher than 1024 on Non-Huge monitors, so what was meant to be an X looks like a fuzzy dot.
I also tried just a plain 3x3:
X-X
-X-
X-X
This was still visible, but... you really couldn't tell it was an X. If you looked at it yeah you could, but glancing, the X was in no way obvious. What WAS obvious was that the symbol was both skinnier and smaller than the culture bars. I found that to be visually unpleasant.
Finally I tried a 5x5
X---X
-X-X-
--X--
-X-X-
X---X
In this case, even at 1280 on a 17" monitor you could definitelly tell it was an X. But the "I'm bigger than the Culture bars" effect was just as obvious.
On top of that, 2 of the wonders' pictures would have needed to be scaled down in order not to touch the bottom left hand corner of the X, and downscaling was something that I had planned on avoiding (I spent most of the deveopment time figuring out where to put the symbols so they wouldn't cause loss in quality of the already minuscule graphics.
At that point I abandoned the X idea and decided to go with an O or box.
I tried what would probably look like an O
-XX-
X--X
X--X
-XX-
And that was acceptable.
But I found that the square:
XXXX
X--X
X--X
XXXX
was significantly more visible and IMHO blended well with the culture bars. Incidentally the easier visibility of the final one is not just a function of it having 4 extra red pixels (which it does and I'm sure they help) But it has something to do with the human vision system's ability to identify horizontal features. To demonstrate this to yourself, try reading something with your head tilted 20 degrees or so to the left. Even though you can still easily identify the letters, I can assure you that you will find that you read significantly slower.
So you see... a bit of thought went into this after all :D
By the way, thanks for making all my attempts to get an X worthwhile!!!! :)
protista Nov 06, 2001, 12:05 PM Thanks for taking the time to modify and share this enhancement to Civ3! I have it installed, and it adds much to the enjoyment of Civ3! Keep up the great work!
Libertarian Nov 06, 2001, 01:40 PM Thank you, Il Mafioso! What a great enhancement to the game. I'm using it and loving it!
Turbo Nov 07, 2001, 09:40 AM Great mods Il Mafioso!
Two comments. One for your elvis mod and one for this one.
For the elvis mod, I might have installed it wrong but when you click on the adviser button on the top corner of the screen elvis doesn't show up on the little button to switch between advisors, the girl still does. Is this something I did wrong or just something that couldn't be remedyed?
Also, on the mod pack that shows the cultural points and stuff like that for city improvments you should also make it so when elvis pops up saying "New York has completed the Barrack! What should we build next?" You should be able to see the cultural points and upgrade stats there as well.
Again, I might have messed up and not installed them right but if I didn't, just a little input.
Thanks a lot for making the mods! They're awsome anyway and I love em.
MagiK Nov 07, 2001, 05:11 PM Ive read all about this wonderful mad but the &$&%(% website downloads section just takes me to the forum..so how the hell do you download it??? Please?? pretty please??
Il Mafioso Nov 07, 2001, 07:28 PM Originally posted by Turbo
Great mods Il Mafioso!
Two comments. One for your elvis mod and one for this one.
For the elvis mod, I might have installed it wrong but when you click on the adviser button on the top corner of the screen elvis doesn't show up on the little button to switch between advisors, the girl still does. Is this something I did wrong or just something that couldn't be remedyed?
Sorry!
I posted Elvis 2.0 as an upgrade for 1.0
If you didn't have 1.0 you would be missing a file.
I just corrected my mistake. Please return to the completed modpacks section and download Elvis 2.1 (full package)
Also, on the mod pack that shows the cultural points and stuff like that for city improvments you should also make it so when elvis pops up saying "New York has completed the Barrack! What should we build next?" You should be able to see the cultural points and upgrade stats there as well.
Again, I might have messed up and not installed them right but if I didn't, just a little input.
Thanks a lot for making the mods! They're awsome anyway and I love em.
This I can't do. It would involve changing the CODE of the program, something I'm not prepared to do. My mod only modifies the GRAPHIC, and the GRAPHIC isn't shown when Elvis suggests building something.
You'll have to ask Firaxis to implement my MOD in code (they could do it pretty easily) so that it shows up on the advisor screen, and so it matches the BIC file and therefore isn't broken by weirda$$ modpacks that surely will come :D
Il Mafioso Nov 07, 2001, 07:35 PM Originally posted by MagiK
Ive read all about this wonderful mad but the &$&%(% website downloads section just takes me to the forum..so how the hell do you download it??? Please?? pretty please??
If you read my SECOND post, you'll see it says "ATTACHMENT: CIVUSABILITYPACK1.ZIP" please click that to download.
If that doesn't work, you can download it from:
www.dialisdn.net/user/adisciascio/civ3/civusabilitypack1.zip (http://www.dialisdn.net/user/adisciascio/civ3/civusabilitypack1.zip)
If that doesn't work, contact me via email: adisciascio@hotmail.com and I'll be happy to email it to you.
Turbo Nov 07, 2001, 10:09 PM Hey Il Mafioso your the man! :goodjob: Too bad about not being about to fix that other part :( when is Fraxis gonna release a patch! Arrgg, the wait is killing me! Not that I am going to stop playing the game 4 hours a day! :crazyeyes:
Calaf Nov 08, 2001, 12:46 AM Thanks Il - can't wait to try this out - and thanks to all of those who posted on corruption - i'm off to test the king of the day theory, I was so pissed off when the city making the new palace for me was LOSING shields every two turns... went from 9 to 8 to 7 to 6 and no change in the happiness/unhappiness levels (I had close to 20 or more red shields).
JeffNebraska Nov 08, 2001, 12:01 PM Thanks for the great Mod Il. It's a clear five star job.
Personally, I think you should omit the information on the number of upgrades. IMO it detracts visually and isn't worth the candle.
Still a great job and a permanent enhancement of my game.
CurtSibling Nov 08, 2001, 01:05 PM Very clever,
Makes things more readable!
You are a real credit to the CIV community, fella!:goodjob:
I like the gamer spirit that is developing on this fourm!
RagnarD Nov 08, 2001, 03:14 PM Great stuff! Now, what can you do for the science pick list?
willgamer Nov 09, 2001, 12:12 AM :goodjob:
one question though: the temple icon shows culture=1, shouldn't that be culture=2?
KALIROB2k2 Dec 15, 2001, 06:26 AM Hmm I really enjoyed this mod I just cant wait to see if it gets incorporated into the LWC mod. :goodjob: Not to mention how much easier it would be with units not having to look in the book or something every 2 seconds. If they do add this to the LWC mod, it might become the biggest mod on the boards. [party]
Stalin Jan 02, 2002, 08:45 AM Bit of a bug. In the unit roster section of the city screen, units that are acting as military police have content faces next to them, which obscures the number indicating how many more times the unit can be upgraded. Perhaps moving this number to the lower-right of each unit would be a good idea? Personally, I think you don't need to see it at all in unit rosters, only in build queues. Dunno whether you can change that tho, since I don't mod. Otherwise - well done! Great mod.
LKendter Mar 22, 2002, 06:30 PM Don't forget this one.
It rocks!
grognard Jan 07, 2003, 05:20 PM I've been using your mod since the day you posted it on the Forum. Great mod, easy to use. Now, are you planning to create the same for PTW? I really miss this mod when I play PTW!
Gavrilo Princip Mar 01, 2003, 01:08 PM Apparently this will not be updated for PTW by the author. Therefore, I spent an hour seeing what I could do. Pasting the old over the new was easy enough. I also updated some of the unit values to reflect the insertion of Medieval Infantry and Guerillas into the upgrade chain. I don't know if everything is perfect and I certainly have not tested all changes. Caveat emptor.
Now if I could just figure out how to post the zip file...
<later>
OK, I've used the forums file upload facility and its out there. Maybe this will get you there:
<deleted>
<later still>
After discovering an egregious mistake (I missed several unit upgrade counts), I've uploaded another version. This url points to the new file:
ptw-usabilityhack2.zip (http://www.civfanatics.net/uploads3/ptw-usabilityhack2.zip)
Civrules Nov 21, 2003, 01:36 PM Anyone generous enough to create one for C3C? I love this mod. ;)
Morgan UK Nov 22, 2003, 07:49 AM Would this mod be ok to use with Conquests - and incorporate the new buildings and units found within that game...?
This has to be excellent work but has the creator stopped posting now or updating this mod...?
best wishes
Morgan
Innocence Nov 30, 2003, 02:32 PM Did an upgrade for Conquests. Get it here (http://forums.civfanatics.com/showthread.php?s=&threadid=70448)
Morgan UK Nov 30, 2003, 04:11 PM awesome Innocence thanks so much :)
Morgan
Gosl Jul 07, 2004, 08:56 AM Thank Il Mafioso
Gosl Jul 07, 2004, 08:58 AM it works with c3c?
Gosl Jul 07, 2004, 09:00 AM the usability pack?
Gosl Jul 07, 2004, 09:08 AM I like your mod :good job:
anarres Jul 07, 2004, 02:54 PM You can click the "edit" button on your posts if you have something to add Gosl. The mods here like to cut down on multiple posts by the same person in a short space of time.
And welcome to CFC! I hope you hang around. :)
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